Compare commits
262 commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
c37af37791 | ||
|
|
6e918ca9bd | ||
|
|
79a5aa1bcd | ||
|
|
ca3c660e37 | ||
|
|
769759b494 | ||
|
|
6c7fb71608 | ||
|
|
0ed5d1144d | ||
|
|
2891288a91 | ||
|
|
2cd984c35e | ||
|
|
acbf072771 | ||
|
|
e213ae9f2f | ||
|
|
709c834ebd | ||
|
|
8974981d07 | ||
|
|
414ccf59a4 | ||
|
|
5adfc7e044 | ||
|
|
44f94db262 | ||
|
|
52538eadac | ||
|
|
f39ad8f6fe | ||
|
|
11d5f65680 | ||
|
|
bb624c1159 | ||
|
|
3115b51e4e | ||
|
|
52725edc46 | ||
|
|
31be99bdec | ||
|
|
377a703ed8 | ||
|
|
141aa9a124 | ||
|
|
15a857e689 | ||
|
|
aca569cc58 | ||
|
|
61c2d30dd7 | ||
|
|
996fd2f7c4 | ||
|
|
663779901d | ||
|
|
c6432920cf | ||
|
|
14badb6b6f | ||
|
|
df7c8bac98 | ||
|
|
bb52fad493 | ||
|
|
3c222237ce | ||
| e03f854222 | |||
|
|
b50a36d114 | ||
|
|
02cf0273d7 | ||
|
|
d8c3b5b565 | ||
|
|
fc51b26a28 | ||
|
|
21e30d2ef7 | ||
|
|
9d94502296 | ||
|
|
67538d78f4 | ||
|
|
4ea352f466 | ||
|
|
0ec3d172bc | ||
|
|
9c3800e293 | ||
|
|
867da1dd8f | ||
|
|
48f6b5594d | ||
|
|
2909937765 | ||
|
|
9b268afba9 | ||
|
|
c3e7ba5a2f | ||
|
|
1e7800e4bb | ||
|
|
50aa8a956d | ||
|
|
5cd457fbb8 | ||
|
|
03f58c1493 | ||
|
|
f8cfa91b70 | ||
|
|
f76c7e6564 | ||
|
|
0d93d1989d | ||
|
|
9d1d5d8cbd | ||
|
|
a28be675ca | ||
|
|
ab24e7f496 | ||
|
|
0e3c7c4819 | ||
|
|
74eb162d9a | ||
|
|
429e8a3a41 | ||
|
|
443eee9e17 | ||
|
|
e4fdd67bdf | ||
|
|
eb6b0d6384 | ||
|
|
82ea8f3862 | ||
|
|
7ccd4d3a82 | ||
|
|
a158a42cfe | ||
|
|
702e218a62 | ||
|
|
aaea504cef | ||
|
|
2336ad4d44 | ||
|
|
5c556646d9 | ||
|
|
607ce9feb8 | ||
|
|
9bf4a5d6ff | ||
|
|
ee9eb8faf1 | ||
|
|
c1797dfcfe | ||
|
|
8fb0fac800 | ||
|
|
9cff8c4401 | ||
|
|
25b396affc | ||
|
|
7385751f2d | ||
|
|
2d327c805d | ||
|
|
014eed03aa | ||
|
|
e14789ee81 | ||
|
|
3fb93faea5 | ||
| b746a7c88c | |||
| 14e16c2fdb | |||
|
|
df822c0e02 | ||
|
|
501b65018d | ||
|
|
a146b68220 | ||
|
|
8cb2417f6d | ||
|
|
d99e06166f | ||
|
|
c40fcdd326 | ||
|
|
8b8099ef06 | ||
|
|
f61b41fd07 | ||
|
|
a13a3bee15 | ||
|
|
4dd8fda3ce | ||
|
|
6ea9a3f8e5 | ||
|
|
731deb2a62 | ||
|
|
8415b722d6 | ||
|
|
a78e3a5886 | ||
|
|
dd22ecb954 | ||
|
|
18475a7c43 | ||
|
|
a17f99a3c6 | ||
|
|
87bddaf7d3 | ||
|
|
14880dbdde | ||
|
|
75cbfe2083 | ||
|
|
1dbe1af301 | ||
|
|
ac2e341e41 | ||
|
|
3a5aac5e2a | ||
|
|
418607e6af | ||
|
|
966e619194 | ||
| 3703c96b30 | |||
|
|
fd8c0c39a4 | ||
|
|
82f882d920 | ||
| 90a1805529 | |||
|
|
cde23875b5 | ||
|
|
bf2a844eeb | ||
|
|
3075523b3f | ||
|
|
96b685a222 | ||
|
|
88bf78f615 | ||
|
|
37bbdf1096 | ||
|
|
74134c6e8a | ||
|
|
c6951547a6 | ||
| befa656b35 | |||
|
|
9233931a2a | ||
|
|
31872fef53 | ||
|
|
93329a853e | ||
|
|
7abcc07a0b | ||
|
|
0b72861273 | ||
|
|
4553e887a3 | ||
|
|
c20f490d81 | ||
|
|
1dc928acdd | ||
|
|
6eb8338779 | ||
|
|
e0df3f1335 | ||
|
|
d09b66deb5 | ||
|
|
0ea9d1a170 | ||
|
|
8c88e8ac8a | ||
|
|
b889d0db26 | ||
|
|
05b7278b80 | ||
|
|
2ccc07fd74 | ||
|
|
23f5286d22 | ||
|
|
9c18aba1da | ||
|
|
4e415782f2 | ||
|
|
3683a492c0 | ||
|
|
57b3ee9ece | ||
|
|
e56b5a7087 | ||
|
|
822eb1fd7c | ||
|
|
07df28273d | ||
|
|
6fc153f3bd | ||
|
|
68903532bf | ||
|
|
07cb973c00 | ||
|
|
f8671cf738 | ||
|
|
81214f2a46 | ||
|
|
415054ae2b | ||
|
|
8da7d0cea7 | ||
|
|
c968a7e437 | ||
|
|
f98bbebdab | ||
|
|
9f924c3aea | ||
|
|
90a59a7f47 | ||
|
|
596077912f | ||
|
|
60a5e37647 | ||
|
|
3fffc31f2d | ||
|
|
67b4ec0a09 | ||
|
|
a6a1461581 | ||
|
|
58da2ed2d4 | ||
|
|
656a151075 | ||
|
|
d03dfeb643 | ||
|
|
e7077ef65b | ||
|
|
77685f2a3e | ||
|
|
7416b4a505 | ||
|
|
e18619c807 | ||
|
|
c8959290c0 | ||
|
|
5bdde48ef1 | ||
|
|
aa44117a49 | ||
|
|
667678098d | ||
|
|
22e3f9709e | ||
|
|
45f245d422 | ||
|
|
dffaa99173 | ||
|
|
51e9682125 | ||
|
|
17c2795b3d | ||
|
|
0353f91144 | ||
|
|
bcc4c7a18f | ||
|
|
0bbd830068 | ||
|
|
087c30ffcc | ||
|
|
7f67e0eff6 | ||
|
|
a78bcb75df | ||
|
|
044e058784 | ||
|
|
2f01c16cda | ||
|
|
6f0fb8cf6f | ||
|
|
bf2f46512e | ||
|
|
151337c116 | ||
|
|
6f4e8dcda8 | ||
|
|
5ca6eb9b3d | ||
|
|
8ca02c341c | ||
|
|
c5d94ec0b9 | ||
|
|
d15f877fe1 | ||
|
|
2b847f5cd3 | ||
|
|
a7490b6277 | ||
|
|
799e22b90a | ||
|
|
ea7c652875 | ||
|
|
d7f5d0ca67 | ||
|
|
8eca5c0952 | ||
|
|
07afca839c | ||
|
|
cfe22bf13d | ||
|
|
2a8a2e3562 | ||
|
|
75570cd460 | ||
|
|
d68d0c1087 | ||
|
|
1bda174426 | ||
|
|
ed170d2d4d | ||
|
|
7bc50df763 | ||
|
|
be06f702fb | ||
|
|
843117dfc9 | ||
|
|
21875da7b1 | ||
|
|
a60a63135b | ||
|
|
a546b14d09 | ||
|
|
ac60c67999 | ||
|
|
8982b1bf82 | ||
|
|
b2b992af5b | ||
|
|
981c74aa73 | ||
|
|
d1b780636e | ||
|
|
6f453071ea | ||
|
|
aae06ac132 | ||
|
|
9b736073a3 | ||
|
|
d35e86755a | ||
|
|
12fdcbcb90 | ||
|
|
70d22cb121 | ||
|
|
1e219ba4ad | ||
|
|
fda2a82b5e | ||
|
|
9edaf14f93 | ||
|
|
b0ee9f94bc | ||
|
|
86f8c55506 | ||
|
|
34d3b4a1a5 | ||
|
|
1b622ffa05 | ||
|
|
cbba8dddf2 | ||
|
|
598d6a241f | ||
|
|
56974406d7 | ||
|
|
41a84a503f | ||
|
|
3eb14395ac | ||
|
|
eb849de427 | ||
|
|
5e22624330 | ||
|
|
6186bf68ad | ||
|
|
24a33546d5 | ||
|
|
c7885afe34 | ||
|
|
9a89515b81 | ||
|
|
b2ac4793c6 | ||
|
|
4ed26b5b9d | ||
|
|
d41cc3c822 | ||
|
|
ad56704b52 | ||
|
|
c481394e55 | ||
|
|
c334459db2 | ||
|
|
e1c40fcd33 | ||
|
|
da50f85b5b | ||
|
|
3b26f3a754 | ||
|
|
0bfda7246f | ||
|
|
f91f364c8d | ||
|
|
8e1c774e2a | ||
|
|
1b117be9c6 | ||
|
|
67055378c8 | ||
|
|
0fb21cf2ea | ||
|
|
db9dd1c252 |
96 changed files with 5705 additions and 823 deletions
3
.editorconfig
Normal file
3
.editorconfig
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
[*]
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
14
README-cf.md
Normal file
14
README-cf.md
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
[](https://foundrygg.com)[](https://discord.gg/ufvFUJtVwk)[](https://git.cacklingfiend.info/cacklingfiend/lignumis)[](https://mods.factorio.com/mod/lignumis/metrics?range=last_two_months&type=mod_downloads)[](https://ko-fi.com/cacklingfiend)
|
||||
|
||||
_________________
|
||||

|
||||
|
||||
## Lignumis - Director's Cut
|
||||
|
||||
This mod extends the early game of Space Age by putting you on the moon "Lignumis" before you escape to Nauvis. It concentrates on wood and steam technologies, giving you some early game production chains for those resources.
|
||||
|
||||
**The is the director's cut of the mod with additional wood mods and most settings enforced. It changes the experience outside of Lignumis by adding the requirement for wood and the Lignumis science packs. For the mainstream experience, install the [Regular version](https://mods.factorio.com/mod/lignumis).**
|
||||
|
||||
## More information
|
||||
|
||||
Please continue reading the description of the [Regular version](https://mods.factorio.com/mod/lignumis).
|
||||
145
README.md
145
README.md
|
|
@ -1,16 +1,77 @@
|
|||
[](https://foundrygg.com)[](https://discord.gg/ufvFUJtVwk)[](https://git.cacklingfiend.info/cacklingfiend/lignumis)[](https://mods.factorio.com/mod/lignumis/metrics?range=last_two_months&type=mod_downloads)[](https://ko-fi.com/cacklingfiend)
|
||||
|
||||
_________________
|
||||

|
||||
|
||||
## Lignumis
|
||||
|
||||
This mod extends the early game of Space Age by putting you on the moon "Lignumis" before you escape to Nauvis. It concentrates on wood and steam technologies, giving you some early game production chains for those resources.
|
||||
|
||||
The duration of the stay on Lignumis will be rather short. The impact of the later game will still be substantial (once implemented).
|
||||
**The is the mainstream version of the mod with very few changes outside of Lignumis. For the full experience as intended by me, install the [Director's Cut](https://mods.factorio.com/mod/lignumis-cf).**
|
||||
|
||||
**If you start a new game, check out the setting for adding Basic circuit boards.**
|
||||
#### Streamers featuring Lignumis
|
||||
|
||||
[](https://www.youtube.com/watch?v=1eH4oJtlBpE) [](https://www.youtube.com/watch?v=TNR1-Z5XFxI)
|
||||
[](https://www.youtube.com/live/OMDpDhZdTmU?feature=shared&t=290&list=PLALTzJaRcgW97ItZgtZvkqFBcdVjKNVHz&index=2) [](https://www.youtube.com/live/d4n1H6Z4KPc?list=PLALTzJaRcgW97ItZgtZvkqFBcdVjKNVHz&index=3) [](https://www.youtube.com/live/guWhjqPrVN0?list=PLALTzJaRcgW97ItZgtZvkqFBcdVjKNVHz&index=4&t=362)
|
||||
_________________
|
||||
|
||||
## Planet perks
|
||||
|
||||
#### Early bots
|
||||
|
||||
Unlock early personal bots with steam science even before reaching Nauvis. Start with 10 construction bots and upgrade to up to 30 with the heavy armor unlocked with automation science.
|
||||
|
||||
There is even a setting to move personal bots to wood science and buff them a bit to get them basically at game start.
|
||||
|
||||
#### New belt tier: Wooden belts
|
||||
|
||||
This new low-fidelity tier of belts is incredibly cheap and can be used for those low throughput applications.
|
||||
|
||||
#### Exported buildings: Lumber mill and burner agricultural tower
|
||||
|
||||
These burner buildings help with wood production on other planets and the lumber mill grants a 50% productivity bonus for wood-based items.
|
||||
|
||||
#### Exported products: Processing units and low density structures
|
||||
|
||||
These items are especially cheap to craft on Lignumis and can be exported to other planets that could use the resources better for other things.
|
||||
|
||||
#### Alternative recipes
|
||||
|
||||
The Lignumis plastic recipe can be used on other planets just with wood and water. Bring some peat and gold stromatolite seeds for the starter culture. Improve it even more by using the biochamber once unlocked.
|
||||
|
||||
Nutrients from wood pulp can be used on all planets for easy nutrients production.
|
||||
|
||||
#### Increased astroids
|
||||
|
||||
Lignumis orbit has increased amounts of astroids that also have an even distribution. That makes it ideal to jumpstart new space ships and for production platforms.
|
||||
|
||||
#### Late game technology: Quality assembler
|
||||
|
||||
Craft selected machines and items with a quality bonus of 25% by providing a special gold quality catalyst.
|
||||
_________________
|
||||
|
||||
## Wood production
|
||||
|
||||
Sources of wood per planet.
|
||||
|
||||

|
||||
|
||||
## Mod recommendations
|
||||
|
||||
The following mods can be a great addition for this mod:
|
||||
|
||||
#### [Burner Leech Fork](https://mods.factorio.com/mod/Burner-Leech-Fork)
|
||||
#### Optional wood mods
|
||||
|
||||
There will be fewer inserters that need to be fueled manually.
|
||||
- [Wooden Fulgora: Coralmium Agriculture](https://mods.factorio.com/mod/fulgora-coralmium-agriculture)
|
||||
- [Wooden Gleba: Water Cane](https://mods.factorio.com/mod/gleba-water-cane)
|
||||
- [Wooden Aquilo: Seabloom Algaculture](https://mods.factorio.com/mod/aquilo-seabloom-algaculture)
|
||||
- [Wooden Cerys: Lunaponics](https://mods.factorio.com/mod/cerys-lunaponics)
|
||||
- [Wooden Moshine: Solaponics](https://mods.factorio.com/mod/moshine-solaponics)
|
||||
|
||||
#### [Any Planet Start](https://mods.factorio.com/mod/any-planet-start)
|
||||
|
||||
Allows you to choose the planet that Lignumis orbits. You can continue on Vulcanus, Fulgora or Gleba after leaving Lignumis.
|
||||
Some modded planets add APS support as well (sometimes with a separate mod).
|
||||
|
||||
#### [Diversitree](https://mods.factorio.com/mod/Diversitree)
|
||||
|
||||
|
|
@ -28,9 +89,14 @@ If you want more of it than Lignumis offers, add this mod. It adds ammo for shot
|
|||
|
||||
If you like go more into the charcoal direction. It has no overlap with Lignumis and starts to get relevant on Nauvis.
|
||||
|
||||
#### [Wooden Fulgora: Coralmium Agriculture](https://mods.factorio.com/mod/fulgora-coralmium-agriculture), [Wooden Vulcanus: Sulfuric Bacteria](https://mods.factorio.com/mod/vulcanus-sulfuric-bacteria) and [Wooden Aquilo: Seabloom Algaculture](https://mods.factorio.com/mod/aquilo-seabloom-algaculture)
|
||||
#### [Wooden Logistics](https://mods.factorio.com/mod/wood-logistics)
|
||||
|
||||
For wood on the other planets.
|
||||
This mod adds a few more things around wood. It also changes some recipes that Lignumis also adds. The lumber mill will be two tiles smaller with this mod installed.
|
||||
|
||||
#### [Crushing Industry](https://mods.factorio.com/mod/crushing-industry) with [Crushing Industry - Productivity Research](https://mods.factorio.com/mod/crushing-industry-productivity-research)
|
||||
|
||||
Recommended with high science cost settings. It adds crushers and crushed ores to increase productivity.
|
||||
Lignumis adds crushed gold ore and a technology to unlock the crusher with wood and steam science packs.
|
||||
|
||||
#### [AAI Loaders](https://mods.factorio.com/mod/aai-loaders)
|
||||
|
||||
|
|
@ -44,28 +110,15 @@ Add this for increased complexity in the early Nauvis game. It has no effect on
|
|||
|
||||
For even more complexity after Lignumis. They currently don't change anything on Lignumis itself.
|
||||
|
||||
## Compatibility with other planet mods
|
||||
|
||||
The following planet mods are tested for (at least technical) compatibility:
|
||||
|
||||
- [Castra](https://mods.factorio.com/mod/castra)
|
||||
- [Cerys](https://mods.factorio.com/mod/Cerys-Moon-of-Fulgora) + [Wooden Cerys: Lunaponics](https://mods.factorio.com/mod/cerys-lunaponics)
|
||||
- [Corrundum](https://mods.factorio.com/mod/corrundum)
|
||||
- [Cubium](https://mods.factorio.com/mod/cubium)
|
||||
- [Dea Dia System](https://mods.factorio.com/mod/dea-dia-system)
|
||||
- [Janus](https://mods.factorio.com/mod/janus)
|
||||
- [Maraxsis](https://mods.factorio.com/mod/maraxsis)
|
||||
- [Moshine](https://mods.factorio.com/mod/Moshine)
|
||||
- [Muluna](https://mods.factorio.com/mod/planet-muluna)
|
||||
- [Terra Palus](https://mods.factorio.com/mod/terrapalus)
|
||||
- [Secretas & Frozeta](https://mods.factorio.com/mod/secretas)
|
||||
_________________
|
||||
|
||||
## Problematic / incompatible mods
|
||||
|
||||
* Mods that let you start on a different planet: They are supported, but you are missing half of the content of this mod.
|
||||
* Alien Biomes: Lignumis won't have any trees. It's playable, but not as intended.
|
||||
* The combination of AAI Industry and Any planet start is currently not supported.
|
||||
* The rest of the Wooden Universe: I marked the ones incompatible that don't make sense to combine or that wouldn't add more that is not already included.
|
||||
|
||||
_________________
|
||||
|
||||
## Add compatibility to your mod
|
||||
|
||||
Lignumis, by default, adds wood and steam science packs during `data-updates.lua` to all technologies that match certain criteria.
|
||||
|
|
@ -104,26 +157,38 @@ Don't touch inputs for labs in this list.
|
|||
Lignumis adds wood and steam science packs to all labs' inputs in `data-updates.lua` so modded labs will support them.
|
||||
If your modded lab is special and it should not support these science packs, use this list or set the inputs in `data-final-fixes.lua`.
|
||||
|
||||
#### Chaning the second planet (a.k.a. transition to Nauvis)
|
||||
|
||||
If you want to create a mod that moves Lignumis to another planet, there is a hidden setting for the scripted transition to teleport the player not to Nauvis but to any planet you like.
|
||||
This doesn't change any technologies or the location of Lignumis on the map. Make sure you adjust the prototypes as well on your end.
|
||||
|
||||
In `settings-updates.lua` add the following to switch to Gleba as the second planet:
|
||||
|
||||
```lua
|
||||
data.raw["string-setting"]["lignumis-second-planet"].allowed_values = { "gleba" }
|
||||
data.raw["string-setting"]["lignumis-second-planet"].default_value = "gleba"
|
||||
```
|
||||
|
||||
_________________
|
||||
|
||||
## Todo
|
||||
|
||||
- Fix pipe graphics on desiccation furnace and quality assembler
|
||||
- Trees must not die when absorbing noise
|
||||
- https://lua-api.factorio.com/latest/types/TreeVariation.html
|
||||
- Improve transition to Nauvis a bit more
|
||||
- Add late-game recipe for oil from wood pulp
|
||||
- Find a better message when transitioning to Nauvis
|
||||
- Add information in Factoriopedia
|
||||
- Compatibility with [On Wayward Seas](https://mods.factorio.com/mod/wayward-seas)
|
||||
- Compatibility with [Noble Metals](https://mods.factorio.com/mod/bzgold) once it's updated
|
||||
|
||||
_________________
|
||||
|
||||
## Credits
|
||||
|
||||
### Translations
|
||||
|
||||
- Simplified chinese (zh-CN): cyx2015s
|
||||
- German (de): Lucanoria
|
||||
- Polish (pl): StarGazer
|
||||
- Russian (ru): Fr_Dae
|
||||
- Simplified chinese (zh-CN): cyx2015s
|
||||
|
||||
### Assets
|
||||
### Assets / Code
|
||||
|
||||
[Hurricane](https://mods.factorio.com/user/Hurricane046)
|
||||
|
||||
|
|
@ -169,10 +234,6 @@ If your modded lab is special and it should not support these science packs, use
|
|||
|
||||
- [Mute icon](https://icons8.com/icon/9414/no-audio)
|
||||
|
||||
[_CodeGreen](https://mods.factorio.com/user/_CodeGreen)
|
||||
|
||||
- Lignumis as starting planet inspired by [Any Planet Start](https://mods.factorio.com/mod/any-planet-start)
|
||||
|
||||
[Free Music Archive](https://freemusicarchive.org)
|
||||
|
||||
- [The Owl: telescope](https://freemusicarchive.org/music/The_Owl/Fairy_Forest/the_owl_-_fairy_forest_-_04_the_owl_-_telescope/) (CC BY-NC-ND)
|
||||
|
|
@ -184,3 +245,17 @@ If your modded lab is special and it should not support these science packs, use
|
|||
[Pixabay](https://pixabay.com)
|
||||
|
||||
- [AudioPapkin: Forest ambience](https://pixabay.com/sound-effects/forest-ambience-296528/)
|
||||
- Various sounds for the Lumber Mill, Deep Miner and Quality Assembler
|
||||
|
||||
[SafTheLamb](https://mods.factorio.com/user/SafTheLamb)
|
||||
|
||||
- [Early Agriculture](https://mods.factorio.com/mod/early-agriculture): Fix for trees not being plantable on Nauvis with Alien Biomes active.
|
||||
- [Wooden Logistics](https://mods.factorio.com/mod/wood-logistics): Code for AAI Loader.
|
||||
|
||||
[Larger Lamps](https://mods.factorio.com/mod/DeadlockLargerLamp)
|
||||
|
||||
- Burner lamp
|
||||
|
||||
Talandar
|
||||
|
||||
- Planet graphics
|
||||
18
lignumis-cf/info.json
Normal file
18
lignumis-cf/info.json
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"name": "lignumis-cf",
|
||||
"version": "1.2.0",
|
||||
"title": "Lignumis - Director's Cut",
|
||||
"description": "Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.\n\nThis is the version that represents the original idea of the mod author. For a more isolated planet mod experience, install the regular version.",
|
||||
"author": "cackling fiend",
|
||||
"homepage": "https://discord.gg/ufvFUJtVwk",
|
||||
"factorio_version": "2.0",
|
||||
"space_travel_required": true,
|
||||
"dependencies": [
|
||||
"lignumis",
|
||||
"aquilo-seabloom-algaculture",
|
||||
"astroponics >= 1.2.0",
|
||||
"fulgora-coralmium-agriculture",
|
||||
"gleba-water-cane",
|
||||
"vulcanus-sulfuric-bacteria"
|
||||
]
|
||||
}
|
||||
674
lignumis-cf/license.txt
Normal file
674
lignumis-cf/license.txt
Normal file
|
|
@ -0,0 +1,674 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
5
lignumis-cf/locale/de/strings.cfg
Normal file
5
lignumis-cf/locale/de/strings.cfg
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
[mod-name]
|
||||
lignumis-cf=○🌐Lignumis - Director's Cut
|
||||
|
||||
[mod-description]
|
||||
lignumis-cf=Tauche ein in die Welt von Lignumis, einem Mond von Nauvis, der nur die grundlegendsten Technologien bietet.\n\n\Dies ist die Version, die die ursprüngliche Idee des Autors repräsentiert. Für eine eher isolierte Planet-Mod-Erfahrung, installiere die reguläre Version.
|
||||
5
lignumis-cf/locale/en/strings.cfg
Normal file
5
lignumis-cf/locale/en/strings.cfg
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
[mod-name]
|
||||
lignumis-cf=○🌐Lignumis - Director's Cut
|
||||
|
||||
[mod-description]
|
||||
lignumis-cf=Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.\n\nThis is the version that represents the original idea of the mod author. For a more isolated planet mod experience, install the regular version.
|
||||
5
lignumis-cf/locale/es-ES/strings.cfg
Normal file
5
lignumis-cf/locale/es-ES/strings.cfg
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
[mod-name]
|
||||
lignumis-cf=○🌐Lignumis - Director's Cut
|
||||
|
||||
[mod-description]
|
||||
lignumis-cf=Sumérgete en el mundo de Lignumis, una luna de Nauvis que ofrece solo las tecnologías más básicas.
|
||||
5
lignumis-cf/locale/pl/strings.cfg
Normal file
5
lignumis-cf/locale/pl/strings.cfg
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
[mod-name]
|
||||
lignumis-cf=○🌐Lignumis - Director's Cut
|
||||
|
||||
[mod-description]
|
||||
lignumis-cf=Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.
|
||||
5
lignumis-cf/locale/ru/strings.cfg
Normal file
5
lignumis-cf/locale/ru/strings.cfg
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
[mod-name]
|
||||
lignumis-cf=○🌐Лигнумис - Director's Cut
|
||||
|
||||
[mod-description]
|
||||
lignumis-cf=Погрузитесь в мир Лигнумиса — луны Наувиса, предлагающей лишь самые базовые технологии.
|
||||
5
lignumis-cf/locale/zh-CN/strings.cfg
Normal file
5
lignumis-cf/locale/zh-CN/strings.cfg
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
[mod-name]
|
||||
lignumis-cf=○🌐愈创星 - Lignumis - Director's Cut
|
||||
|
||||
[mod-description]
|
||||
lignumis-cf=潜入木木世界的世界,木星的月亮只提供最基本的技术
|
||||
31
lignumis-cf/settings.lua
Normal file
31
lignumis-cf/settings.lua
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
local Settings = require("__cf-lib__/settings/Settings")
|
||||
local force = Settings.force
|
||||
local forceDefault = Settings.forceDefault
|
||||
|
||||
-- Lignumis
|
||||
force("lignumis-restrict-sciences", true)
|
||||
force("lignumis-basic-circuit-board", true)
|
||||
force("lignumis-belt-progression", true)
|
||||
force("lignumis-ammo-progression", true)
|
||||
force("lignumis-technology-progression", true)
|
||||
force("lignumis-circuit-progression", true)
|
||||
force("lignumis-fulgora-wood", false)
|
||||
force("lignumis-vanilla-lab", false)
|
||||
force("lignumis-lumber-mill-more-recipes", true)
|
||||
force("lignumis-electric-lumber-mill", false)
|
||||
|
||||
if not mods["aai-industry"] then
|
||||
force("lignumis-inserter-progression", true)
|
||||
force("lignumis-assembler-progression", true)
|
||||
end
|
||||
|
||||
if not mods["wood-military"] then
|
||||
force("lignumis-ammo-progression", true)
|
||||
end
|
||||
|
||||
-- Wood Walls
|
||||
forceDefault("wood-walls-fuelvalue")
|
||||
forceDefault("wood-walls-wall-cost")
|
||||
forceDefault("wood-walls-wall-output")
|
||||
forceDefault("wood-walls-hp")
|
||||
forceDefault("wood-walls-disable-wall")
|
||||
BIN
lignumis-cf/thumbnail.png
Normal file
BIN
lignumis-cf/thumbnail.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 41 KiB |
|
|
@ -1,4 +1,429 @@
|
|||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.2.0
|
||||
Date: 16.12.2025
|
||||
Changes:
|
||||
- This is now considered the "mainstream version" of the mod. Install the "director's cut" for the full experience. This is currently only relevant for new games.
|
||||
- Move quality assembler to the end of the subgroup
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.1.0
|
||||
Date: 16.12.2025
|
||||
Breaking Changes:
|
||||
- Integrate quality assembler with new graphics into this mod (changes from 5x5 to 4x4)
|
||||
- Quality assembler has module slots dependant on quality (1-6)
|
||||
Changes:
|
||||
- Add golden module unlocked by "Experienced quality assembling 3"
|
||||
- Only move yellow and purple science after space science when progressive technologies are enabled
|
||||
- Integrate wood logistics code into this mod
|
||||
- Remove Mod Framework (uninstall the mods please)
|
||||
Bug Fixes:
|
||||
- Any planet start: Change description of Lignumis to name the selected parent planet
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.78
|
||||
Date: 16.12.2025
|
||||
Changes:
|
||||
- Wooden logistics: Change compatibility to stick closer to how wooden logistics does things (breaking)
|
||||
- Add setting to make the lumber mill electric
|
||||
- Integrate lumber mill code into this mod
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.77
|
||||
Date: 14.12.2025
|
||||
Changes:
|
||||
- Integrate deep miner code into this mod
|
||||
Bug Fixes:
|
||||
- Correct description of quality assembler
|
||||
- Wood logistics: Correct lumber mill technology
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.76
|
||||
Date: 12.12.2025
|
||||
Changes:
|
||||
- Add compatibility for "Canal Excavator" (thanks jurgy)
|
||||
- Add compatibility for "Wood Logistics"
|
||||
- Diversitree: Improve compatibility
|
||||
- Use additional_categories for wood processing
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.75
|
||||
Date: 09.12.2025
|
||||
Changes:
|
||||
- Add is_satellite to PlanetsLib:extend
|
||||
- Remove default item weights as the code has been moved to PlanetsLib
|
||||
Bug Fixes:
|
||||
- Recycling in Factoriopedia: Add order to bioprocessing subgroup for compatibility (thanks jvella94)
|
||||
- Crushing Industry: Use additional_categories for quality assembling so the rocket silo recipe will use concrete mix again
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.74
|
||||
Date: 18.11.2025
|
||||
Bug Fixes:
|
||||
- Set default weight for battery
|
||||
- Don't hide worker robot speed 3 before before level 2 is researched
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.73
|
||||
Date: 16.11.2025
|
||||
Bug Fixes:
|
||||
- Add provisional-rocket-part to provisional-rocketry effects (thanks Noreja)
|
||||
Changes:
|
||||
- Add setting to restrict sciences to Lignumis
|
||||
- Update descriptions and improve settings labels
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.72
|
||||
Date: 01.11.2025
|
||||
Bug Fixes:
|
||||
- Move parent planet calculation to data-updates
|
||||
Changes:
|
||||
- Buff quality assembling
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.71
|
||||
Date: 20.10.2025
|
||||
Changes:
|
||||
- Use 60 sec crafting time for active noise cancelling to visualise progress
|
||||
- Reduce energy usage of noise cancelling tower to 500kW
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.70
|
||||
Date: 07.10.2025
|
||||
Bug Fixes:
|
||||
- Any Planet Start: Prevent crashes
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.69
|
||||
Date: 02.10.2025
|
||||
Bug Fixes:
|
||||
- Fix more item weights
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.68
|
||||
Date: 28.09.2025
|
||||
Changes:
|
||||
- Remove enemies from starting area when leaving Lignumis
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.67
|
||||
Date: 24.09.2025
|
||||
Changes:
|
||||
- Reduce energy usage of Active noise cancelling tower
|
||||
- K2SO: Move K2 starting recipes to Nauvis technologies
|
||||
Bug Fixes:
|
||||
- Fix potential crash when escaping to Nauvis
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.66
|
||||
Date: 21.09.2025
|
||||
Changes:
|
||||
- Buff medium wrigglers
|
||||
- Buff wood liquefaction recipe by 50% for electric assemblers
|
||||
- Buff Cupriavidus Necator starter recipe chance
|
||||
Bug Fixes:
|
||||
- Fix more item weights
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.65
|
||||
Date: 14.09.2025
|
||||
Changes:
|
||||
- Remove warning for Alien Biomes
|
||||
- Add setting for infinite Astroponics productivity research
|
||||
Bug Fixes:
|
||||
- Fix more item weights
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.64
|
||||
Date: 10.09.2025
|
||||
Bug Fixes:
|
||||
- Fix more item weights
|
||||
- Fix steam assembler scaling with increased energy usage from modules
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.63
|
||||
Date: 09.09.2025
|
||||
Changes:
|
||||
- Wooden belts have half the weight
|
||||
Bug Fixes:
|
||||
- Fix vanilla more item weights
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.62
|
||||
Date: 02.09.2025
|
||||
Changes:
|
||||
- Add spanish locales (thanks DFOXpro)
|
||||
- Add compatibility for "Alien Biomes" (thanks Chromebomb)
|
||||
- The lumber mill can be built on Vulcanus again
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.61
|
||||
Date: 29.08.2025
|
||||
Changes:
|
||||
- Increase generation of peat
|
||||
- Add setting for double provisional rocket capacity
|
||||
- Add setting for spoiling of science packs
|
||||
Bug Fixes:
|
||||
- Always show moist stromatolite remnant in filter UI
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.60
|
||||
Date: 25.08.2025
|
||||
Changes:
|
||||
- Mark RSO as incompatible
|
||||
Bug Fixes:
|
||||
- AAI Loaders: Don't load code when mode is set to graphics only
|
||||
- Fix item weights
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.59
|
||||
Date: 22.08.2025
|
||||
Changes:
|
||||
- Reduce mining time of the burner lamp
|
||||
Bug Fixes:
|
||||
- Fix possible crash when transitioning to Nauvis
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.58
|
||||
Date: 22.08.2025
|
||||
Changes:
|
||||
- Add setting for keeping the vanilla lab recipe (https://mods.factorio.com/mod/lignumis/discussion/68725ff2ad76390859ee01a7)
|
||||
- Add burner lamp
|
||||
- Add compatibility for "Krastorio 2 Spaced Out"
|
||||
Bug Fixes:
|
||||
- AAI Industry and Crushing industry: Fix burner crusher gold recipe (https://mods.factorio.com/mod/lignumis/discussion/68a70d74b6418d6882e78783)
|
||||
- Any planet start: Move code to data final fixes
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.57
|
||||
Date: 11.07.2025
|
||||
Changes:
|
||||
- Update german translation (thanks Lucanoria)
|
||||
- Add dependency: Wooden Gleba
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.56
|
||||
Date: 07.07.2025
|
||||
Changes:
|
||||
- Add german translation (thanks Lucanoria)
|
||||
Bug Fies:
|
||||
- Fix incompatibility introduced by Astroponics 1.7.0
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.55
|
||||
Date: 25.06.2025
|
||||
Breaking Changes:
|
||||
- Crushing Industry: Molten gold is made from crushed gold (was gold ore)
|
||||
- Crushing Industry: Crushing gold returns moist stromatolite remnant instead of sand
|
||||
Changes:
|
||||
- Gold cable can be crafted in the electromagnetic plant
|
||||
- Add a Lignumis recipe for processing unit
|
||||
- Balance (reduce) noise pollution
|
||||
- The setting for wood on Fulgora is now off by default
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.54
|
||||
Date: 21.06.2025
|
||||
Breaking Changes:
|
||||
- Forbid lumber mill in space
|
||||
Changes:
|
||||
- Add astroponics productivity research
|
||||
- Update russian locale (thanks Onseshigo)
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.53
|
||||
Date: 08.06.2025
|
||||
Changes:
|
||||
- Gold plates require 1 gold ore again and buff gold by 33%
|
||||
- Reduce usage of resources for some buildings
|
||||
Bug Fixes:
|
||||
- Any Planet Start: Works with moons now (required for Cerys)
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.52
|
||||
Date: 06.06.2025
|
||||
Changes:
|
||||
- Increase speed of rocket a bit
|
||||
- Add flames and explosions to transition
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.51
|
||||
Date: 06.06.2025
|
||||
Changes:
|
||||
- Adjust essential flags on technologies
|
||||
Bug Fixes:
|
||||
- Crushing industry + Hot metals: Fix crushed gold not being smelted into hot gold
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.50
|
||||
Date: 04.06.2025
|
||||
Changes:
|
||||
- Reapply "Improve transition to Nauvis"
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.49
|
||||
Date: 04.06.2025
|
||||
Changes:
|
||||
- Enable burner leech when no dedicated mod is installed
|
||||
- Burner-Leech-Fork is not incompatible anymore
|
||||
Bug Fixes:
|
||||
- Revert "Improve transition to Nauvis" since it requires currently unstable Factorio version 2.0.53
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.48
|
||||
Date: 03.06.2025
|
||||
Changes:
|
||||
- Make InserterFuelLeech optional
|
||||
- Improve transition to Nauvis
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.47
|
||||
Date: 31.05.2025
|
||||
Bug Fixes:
|
||||
- Fix crash when there is a tree that has no minable property
|
||||
- Fix crash when the on_rocket_launched event doesn't have a rocket_silo
|
||||
- Correct Factoriopedia simulation for wooden underground belts
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.46
|
||||
Date: 23.05.2025
|
||||
Changes:
|
||||
- Set solar power to orbiting planet's +20%
|
||||
- Balance basic robots battery usage
|
||||
Bug Fixes:
|
||||
- Correct some item weights
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.45
|
||||
Date: 03.05.2025
|
||||
Bug Fixes:
|
||||
- Any Planet Start: Fix planet discovery being disabled
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.44
|
||||
Date: 20.04.2025
|
||||
Bug Fixes:
|
||||
- Add Secretas optional dependency to fix loading order
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.43
|
||||
Date: 20.04.2025
|
||||
Changes:
|
||||
- Any planet start: Move code to updates stage
|
||||
Bug Fixes:
|
||||
- Correct description of the Quality Assembler
|
||||
- Any planet start (Vulcanus): Add some fixes to not get stuck
|
||||
- Crushing Industry: Move compatibility code to updates phase to prevent crash
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.42
|
||||
Date: 14.04.2025
|
||||
Bug Fixes:
|
||||
- Helmod: Fix bug with steam assembler (now really)
|
||||
- Crushing Industry: Fix wrong ingredient amount for gold from crushed gold (BREAKING)
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.41
|
||||
Date: 13.04.2025
|
||||
Changes:
|
||||
- Add setting for even earlier personal robots
|
||||
Bug Fixes:
|
||||
- Prevent broken icons
|
||||
- Helmod: Fix bug with steam assembler
|
||||
- Any planet start: Fix prerequisites for "Tree seeding"
|
||||
- Any planet start: Fix circular dependency
|
||||
- Wood Gasification updated: Fix amount of wood per tree
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.40
|
||||
Date: 06.04.2025
|
||||
Changes:
|
||||
- Add setting for wood on Fulgora and make Wooden Fulgora optional again
|
||||
Bug Fixes:
|
||||
- Add fix for duplicate ready rocket silo
|
||||
- Remove inventory of provisional rocket silo
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.39
|
||||
Date: 28.03.2025
|
||||
Changes:
|
||||
- Add Space Age flag
|
||||
Breaking changes:
|
||||
- AAI loaders, Lane splitters: Apply recipe changes only when AAI Industry is active
|
||||
- AAI Loaders: Adhere belt progression setting
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.38
|
||||
Date: 28.03.2025
|
||||
Changes:
|
||||
- Any planet start: Change internal name of the space connection to Lignumis depending on the selected planet
|
||||
Bug Fixes:
|
||||
- Any planet start (Vulcanus) + Crushing Industry: Move iron crushing to fix soft-lock
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.37
|
||||
Date: 28.03.2025
|
||||
Changes:
|
||||
- Switch from "Burner leech fork" to "Inserter Fuel Leech"
|
||||
- "Wooden Vulcanus" and "Wooden Fulgora" are now mandatory ("Wooden Gleba" is currently being made)
|
||||
- Crushing Industry: Burner Crusher can be crafted in Lumber Mill (with more Lumber Mill recipes enabled)
|
||||
- Add compatibility for "Any planet start" - Now it is used to determine the planet after Lignumis and will move the moon accordingly
|
||||
- Add compatibility for "Gleba reborn"
|
||||
Bug Fixes:
|
||||
- Crushing Industry: Fix name of Burner Crusher copper recipe
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.36
|
||||
Date: 24.03.2025
|
||||
Changes:
|
||||
- Basic construction robots copper recipe uses basic circuit boards and wooden gear wheels
|
||||
- AAI Industry: Add "wood" fuel category to burner generator and fuel processor
|
||||
- Wood Industry: Woodchips have "wood" fuel category
|
||||
- Add compatibility for "Crushing Industry"
|
||||
Bug Fixes:
|
||||
- Lane Splitters: Correct item order
|
||||
- AAI Loaders: Correct item/recipe order
|
||||
- Fix recylce recipe being generated for rocket parts
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.35
|
||||
Date: 18.03.2025
|
||||
Changes:
|
||||
- Add russian translation (thanks Fr_Dae)
|
||||
- Regular lab recipe always uses wood belt
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.34
|
||||
Date: 17.03.2025
|
||||
Changes:
|
||||
- Balance basic construction robots (reduced energy buffer and usage)
|
||||
- Make the second planet after Lignumis configurable by other mods
|
||||
- Add new enemies (only for new games)
|
||||
- Burner leech fork is now a mandatory dependency
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.33
|
||||
Date: 16.03.2025
|
||||
Breaking Changes:
|
||||
- Replace iron gear wheel with wooden gear wheel in lumber mill copper recipe
|
||||
- AAI Industry: Lumber mill copper recipe uses burner assembler instead of electrical assembler 1
|
||||
- AAI Industry: Basic construction robot copper recipe uses basic circuit board instead of electronic circuit
|
||||
- AAI Loaders: Yellow loader uses basic circuit board instead of electronic circuit
|
||||
- Lane splitters: Yellow lane splitter uses basic circuit board instead of electronic circuit
|
||||
Changes:
|
||||
- Nerf basic portable generator from 200 kW to 100 kW
|
||||
- AAI Industry: Move copper cable recipe to copper processing
|
||||
- AAI Industry: Remove technology "Basic logistics"
|
||||
- AAI Loaders: Reduce basic circuit boards to match other tiers
|
||||
- Remove temporary fix for crash due to "Wood Walls and floors"
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.32
|
||||
Date: 14.03.2025
|
||||
Breaking Changes:
|
||||
- Some newly added recipes for the lumber mill have been moved to a setting that is off by default
|
||||
Changes:
|
||||
- Reduce noise
|
||||
- Restrict provisional rocket silo to Lignumis
|
||||
- Add setting for assembler recipe progression
|
||||
Bug Fixes:
|
||||
- Fix players after the first not attackable
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.31
|
||||
Date: 13.03.2025
|
||||
Breaking Changes:
|
||||
- Any planet start/Planet picker: Mark as incompatible
|
||||
Changes:
|
||||
- Add more recipes to lumber mill
|
||||
- AAI Loaders: Expensive mode recipe uses basic circuit boards (thanks Nydaleclya)
|
||||
- AAI Loaders: Yellow loader recipe uses wood loader
|
||||
Bug Fixes:
|
||||
- Add missing translation
|
||||
- Possibly fix problems with Wooden rocket silo in remote view
|
||||
- Add copper recipe for the lumber mill
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.30
|
||||
Date: 06.03.2025
|
||||
Bug Fixes:
|
||||
- Any planet start: Fix startup crash
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.29
|
||||
Date: 05.03.2025
|
||||
Breaking Changes:
|
||||
- Nerf quality assembler to +25% quality
|
||||
Changes:
|
||||
- Set default for setting "Basic circuit boards" to true
|
||||
- Alien Biomes: Add warning when the game starts that AB is not supported
|
||||
Bug Fixes:
|
||||
- Fix Burner agricultural tower not having a Nauvis recipe when "Basic circuit boards" is active
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.28
|
||||
Date: 04.03.2025
|
||||
Changes:
|
||||
- Steam assembler technology should not ignore tech cost multiplier
|
||||
Bug Fixes:
|
||||
- AAI Loaders: Add missing translation
|
||||
- Prevent possible errors on player initialization
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.27
|
||||
Date: 02.03.2025
|
||||
Changes:
|
||||
- Add compatibility for "Any planet start"
|
||||
- Add compatibility for "Lane splitters"
|
||||
Bug Fixes:
|
||||
- AAI Industry: Fix basic circuit board recipe unlock
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.26
|
||||
Date: 28.02.2025
|
||||
Bug Fixes:
|
||||
|
|
|
|||
|
|
@ -8,5 +8,3 @@ handler.add_libraries({
|
|||
require("scripts/to-nauvis"),
|
||||
require("scripts/wooden-rocket-silo")
|
||||
})
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -1,2 +1,25 @@
|
|||
require("prototypes/content/final")
|
||||
require("prototypes/compatibility/final")
|
||||
|
||||
if not mods["Burner-Leech-Fork"] and not mods["Burner-Leech"] and not mods["InserterFuelLeech"] then
|
||||
data.raw["inserter"]["burner-inserter"].allow_burner_leech = true
|
||||
data.raw["inserter"]["burner-long-handed-inserter"].allow_burner_leech = true
|
||||
end
|
||||
|
||||
-- disable gold module from everything where it's not manually added
|
||||
local moduled_building_types = { "beacon", "assembling-machine", "rocket-silo", "furnace", "lab", "mining-drill" }
|
||||
|
||||
for _, moduled_building_type in pairs(moduled_building_types) do
|
||||
for _,moduled_building in pairs(data.raw[moduled_building_type]) do
|
||||
if moduled_building then
|
||||
if not moduled_building.allowed_module_categories then
|
||||
moduled_building.allowed_module_categories = {}
|
||||
for _, module_cat in pairs(data.raw["module-category"]) do
|
||||
if not (module_cat.name == "quality-assembling") then
|
||||
table.insert(moduled_building.allowed_module_categories, module_cat.name)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
@ -1,36 +1,53 @@
|
|||
{
|
||||
"name": "lignumis",
|
||||
"version": "1.0.26",
|
||||
"version": "1.2.0",
|
||||
"title": "Lignumis",
|
||||
"description": "Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.",
|
||||
"author": "cackling fiend",
|
||||
"homepage": "https://discord.gg/5bevXf5W",
|
||||
"homepage": "https://discord.gg/ufvFUJtVwk",
|
||||
"factorio_version": "2.0",
|
||||
"space_travel_required": true,
|
||||
"dependencies": [
|
||||
"base",
|
||||
"space-age >= 2.0.28",
|
||||
"lignumis-assets",
|
||||
"flib",
|
||||
"PlanetsLib >= 1.1.26",
|
||||
"astroponics >= 1.2.0",
|
||||
"cf-lib >= 0.0.8",
|
||||
"mf-core >= 1.0.3",
|
||||
"mf-buildings >= 1.0.7",
|
||||
"mf-logistics >= 1.0.1",
|
||||
"Wood-Walls >= 1.2.0",
|
||||
"pollution-as-surface-property",
|
||||
"space-age >= 2.0.53",
|
||||
"bioprocessing-tab",
|
||||
"?hot-metals >= 1.1.0",
|
||||
"?wood-military >= 2.3.3",
|
||||
"?metal-and-stars",
|
||||
"?aai-industry",
|
||||
"?planet-picker",
|
||||
"?Diversitree",
|
||||
"?aai-loaders",
|
||||
"?atan-nuclear-science",
|
||||
"!apm_power_ldinc",
|
||||
"!wood-logistics",
|
||||
"!early-agriculture",
|
||||
"!wood-universe-modpack"
|
||||
"cf-lib >= 1.1.0",
|
||||
"flib",
|
||||
"lignumis-assets >= 1.0.3",
|
||||
"PlanetsLib >= 1.14.7",
|
||||
"pollution-as-surface-property",
|
||||
"Wood-Walls >= 1.2.0",
|
||||
"? aai-industry",
|
||||
"? aai-loaders",
|
||||
"? aai-loaders-sane",
|
||||
"? any-planet-start",
|
||||
"? astroponics >= 1.2.0",
|
||||
"? canal-excavator >= 1.9.0",
|
||||
"? crushing-industry",
|
||||
"? fulgora-coralmium-agriculture",
|
||||
"? gleba-water-cane",
|
||||
"? hot-metals >= 1.1.0",
|
||||
"? lane-splitters",
|
||||
"? vulcanus-sulfuric-bacteria",
|
||||
"? wood-industry",
|
||||
"? wood-military >= 2.3.3",
|
||||
"? wood-logistics",
|
||||
"(?) atan-nuclear-science",
|
||||
"(?) Diversitree",
|
||||
"(?) gleba-reborn",
|
||||
"(?) Krastorio2-spaced-out",
|
||||
"(?) metal-and-stars",
|
||||
"(?) secretas",
|
||||
"(?) Wood_Gasification_updated",
|
||||
"! apm_power_ldinc",
|
||||
"! early-agriculture",
|
||||
"! planet-picker",
|
||||
"! wood-universe-modpack",
|
||||
"! rso-mod",
|
||||
"! mf-core",
|
||||
"! mf-buildings",
|
||||
"! mf-buildings-graphics-1",
|
||||
"! mf-logistics",
|
||||
"! mf-logistics-graphics-1"
|
||||
]
|
||||
}
|
||||
215
lignumis/locale/de/strings.cfg
Normal file
215
lignumis/locale/de/strings.cfg
Normal file
|
|
@ -0,0 +1,215 @@
|
|||
[mod-name]
|
||||
lignumis=○🌐Lignumis
|
||||
|
||||
[mod-description]
|
||||
lignumis=Tauche ein in die Welt von Lignumis, einem Mond von Nauvis, der nur die grundlegendsten Technologien bietet.
|
||||
|
||||
[space-location-name]
|
||||
lignumis=Lignumis
|
||||
|
||||
[space-location-description]
|
||||
lignumis=Lignumis ist ein Mond, der __1__ umkreist. Er ist Nauvis recht ähnlich, scheint aber jünger zu sein und über weniger Ressourcen zu verfügen.
|
||||
|
||||
[airborne-pollutant-name]
|
||||
noise=Lärm
|
||||
|
||||
[airborne-pollutant-name-with-amount]
|
||||
noise=__1__ Lärm
|
||||
|
||||
[entity-name]
|
||||
wood-lab=Grundlegendes Forschungslabor aus Holz
|
||||
peat=Torf
|
||||
burner-agricultural-tower=Befeuerter Landwirtschaftsturm
|
||||
burner-assembling-machine=Befeuerte Montagemaschine
|
||||
burner-long-handed-inserter=Befeuerter Langer Greifarm
|
||||
lumber-mill=Sägewerk
|
||||
gold-stromatolite=Gold-Stromatolith
|
||||
gold-stromatolite-plant=Gold-Stromatolith-Pflanze
|
||||
gold-stromatolite-lignumis=Gold-Stromatolith
|
||||
gold-patch=Goldfeld
|
||||
deep-miner=Tiefenbohrer
|
||||
gold-pipe=Gold-Rohr
|
||||
gold-pipe-to-ground=Unterirdisches Gold-Rohr
|
||||
gold-storage-tank=Goldener Lagertank
|
||||
desiccation-furnace=Trocknungsofen
|
||||
steam-assembling-machine=Dampf-Montagemaschine
|
||||
provisional-rocket-silo=Provisorisches Raketensilo
|
||||
provisional-rocket-silo-ready=Provisorisches Raketensilo (bereit)
|
||||
basic-gun-turret=Grundlegender Geschützturm
|
||||
basic-construction-robot-gold=Grundlegender Konstruktionsroboter (Gold)
|
||||
basic-construction-robot-copper=Grundlegender Konstruktionsroboter (Kupfer)
|
||||
wood-transport-belt=Hölzernes Fließband
|
||||
wood-underground-belt=Hölzernes Untergrund Fließband
|
||||
wood-splitter=Hölzernes Teilerfließband
|
||||
basic-radar=Grundlegendes Radar
|
||||
active-noise-cancelling-tower=Aktive Geräuschunterdrückungsturm
|
||||
quality-assembler=Qualitäts-Montagemaschine
|
||||
aai-wood-loader=Hölzerner Lader
|
||||
wood-lane-splitter=Hölzernes Teilerfließband
|
||||
lignumis-spawner-small=Lignumis Laichballen
|
||||
lignumis-small-wriggler-pentapod=Kleiner Lignumis Fünfbein-Zappler
|
||||
lignumis-medium-wriggler-pentapod=Mittelgroßer Lignumis Fünfbein-Zapler
|
||||
|
||||
[entity-description]
|
||||
lumber-mill=Fortschrittliche Maschine zur Holzbearbeitung.
|
||||
quality-assembler=High-End-Montagemaschine, die nur die besten Maschinen herstellt. Verleiht 35% zusätzliche Qualität durch den Verbrauch von [item=gold-quality-catalyst]. Die Oberflächenbedingungen und Zutaten bleiben ansonsten unverändert.
|
||||
gold-stromatolite-plant=Sammle Gold-Stromatolithen für Bakterien, die Gold aus dem Boden anreichern.\n__REMARK_COLOR_BEGIN__Erwarteter Ertrag:__REMARK_COLOR_END__ 1.5 [item=gold-ore]/m
|
||||
|
||||
[equipment-name]
|
||||
basic-portable-generator-equipment-gold=Grundlegender tragbarer Generator (Gold)
|
||||
basic-portable-generator-equipment-copper=Grundlegender tragbarer Generator (Kupfer)
|
||||
basic-personal-roboport-equipment-gold=Grundlegender Persönlicher Roboterhangar (Gold)
|
||||
basic-personal-roboport-equipment-copper=Grundlegender Persönlicher Roboterhangar (Kupfer)
|
||||
|
||||
[item-name]
|
||||
wooden-gear-wheel=Holzzahnrad
|
||||
wood-science-pack=Wissenschaftspaket für Holz
|
||||
peat=Torf
|
||||
gold-stromatolite-seed=Gold-Stromatolith-Samen
|
||||
gold-ore=Golderz
|
||||
gold-bacteria=Goldbakterien
|
||||
gold-plate=Goldplatte
|
||||
gold-cable=Goldkabel
|
||||
moist-stromatolite-remnant=Feuchte Stromatolithenreste
|
||||
steam-science-pack=Wissenschaftspaket für Dampf
|
||||
lumber=Holzbrett
|
||||
basic-repair-pack=Grundlegendes Reparaturkit
|
||||
cupriavidus-necator=Cupriavidus necator
|
||||
dead-cupriavidus-necator=Tote Cupriavidus necator
|
||||
gold-quality-catalyst=Katalysator in Goldqualität
|
||||
wood-armor=Holz Rüstung
|
||||
wood-darts-magazine=Holz Dart Magazin
|
||||
basic-circuit-board=Grundlegender Schaltkreis
|
||||
crushed-gold-ore=Zerkleinertes Golderz
|
||||
|
||||
[item-description]
|
||||
wooden-wall=Verwende Holzmauern, um deine Basis vor den Einheimischen zu schützen und um den Lärmpegel zu reduzieren.
|
||||
stone-wall=Besserer akustischer und physischer Schutz als sein Gegenstück aus Holz.
|
||||
gold-stromatolite-seed=Pflanze den Samen, um Gold-Stromatolithen wachsen zu lassen. Sie beherbergen Bakterien, die Gold aus dem Boden anreichern.\n__REMARK_COLOR_BEGIN__Expected yield:__REMARK_COLOR_END__ 1.5 [item=gold-ore]/m
|
||||
|
||||
[fluid-name]
|
||||
wood-pulp=Holzzellstoff
|
||||
molten-gold=Geschmolzenes Gold
|
||||
|
||||
[recipe-name]
|
||||
moist-stromatolite-remnant-desiccation=Feuchte Stromatolithenreste austrocknen
|
||||
moist-stromatolite-remnant-desiccation-without-steam=Feuchte Stromatolithenreste austrocknen
|
||||
gold-stromatolite-seed-to-peat=Gold-Stromatolith-Samen verarbeiten
|
||||
wood-liquefaction=Holzverflüssigung
|
||||
provisional-rocket-part=Provisorisches Raketenteil
|
||||
cupriavidus-necator-starter=Cupriavidus necator (starter culture)
|
||||
plastic-from-cupriavidus-necator=Biokunststoff
|
||||
plastic-from-dead-cupriavidus-necator=Biokunststoff
|
||||
low-density-structure-gold=Leichtbauteil
|
||||
rocket-fuel-from-wood-pulp-and-peat=Bio-Raketentreibstoff
|
||||
nutrients-from-wood-pulp=Nährstoffe aus Holzzellstoff
|
||||
active-noise-cancelling=Aktive Geräuschunterdrückung
|
||||
casting-gold=Gold gießen
|
||||
gold-ore-crushing=Zerkleinerung von Golderz
|
||||
processing-unit-gold=Verarbeitungseinheit (Gold)
|
||||
|
||||
[recipe-description]
|
||||
moist-stromatolite-remnant-desiccation-without-steam=Wird für das Gleichgewicht bei der Dampferzeugung verwendet.
|
||||
gold-stromatolite-seed-to-peat=Dient zur Beseitigung überschüssiger goldener Stromatolithsamen.
|
||||
|
||||
[technology-name]
|
||||
wood-science-pack=Wissenschaftspaket für Holz
|
||||
burner-automation=Befeuerte-Automatisierung
|
||||
planet-discovery-nauvis=Entdeckung des Planeten Nauvis
|
||||
planet-discovery-lignumis=Entdeckung des Mondes Lignumis
|
||||
iron-processing=Eisenverarbeitung
|
||||
copper-processing=Kupferverarbeitung
|
||||
lumber-mill=Sägewerk
|
||||
deep-miner=Tiefenbohrer
|
||||
gold-fluid-handling=Handhabung von flüssigkeiten mit Gold
|
||||
steam-automation=Dampf-Automatisierung
|
||||
steam-science-pack=Wissenschaftspaket für Dampf
|
||||
wood-liquefaction=Holzverflüssigung
|
||||
provisional-rocketry=Provisorische Raketentechnik
|
||||
basic-gun-turret=Grundlegender Geschützturm
|
||||
basic-construction-robotics-gold=Grundlegende Baurobotertechnik (Gold)
|
||||
basic-construction-robotics-copper=Grundlegende Baurobotertechnik (Kupfer)
|
||||
wood-logistics=Holzlogistik
|
||||
automation=Elektrische Automatisierung
|
||||
tree-seeding=Landwirtschaftliche Grundlagen
|
||||
basic-repair-pack=Grundlegendes Reparaturpaket
|
||||
basic-radar=Grundlegendes Radar
|
||||
active-noise-cancelling=Aktive Geräuschunterdrückung
|
||||
quality-assembler=Qualitäts-Montagemaschine
|
||||
aai-wood-loader=Holzlader
|
||||
basic-ore-crushing=Grundlegende Zerkleinerung von Erzen
|
||||
astroponics-productivity=Astroponische Produktivität
|
||||
|
||||
[technology-description]
|
||||
wood-science-pack=Ermöglicht die Erforschung von Basistechnologien auf der Grundlage von Holzprodukten.
|
||||
burner-automation=Technologie für die Basisautomatisierung mit Verbrennermaschinen.
|
||||
planet-discovery-nauvis=Ein gemäßigter Planet mit allen üblichen Ressourcen.
|
||||
planet-discovery-lignumis=Ein Mond, der Nauvis umkreist und außer etwas Vegetation und einem Metall, das nützlich sein könnte, nicht viel zu bieten hat.
|
||||
lumber-mill=Fortschrittliche Maschine zur Holzbearbeitung.
|
||||
deep-miner=Ermöglicht den Zugang zu riesigen Goldvorkommen, die bisher unerreichbar waren.
|
||||
steam-automation=Ermöglicht die Erforschung anspruchsvollerer Technologien auf der Grundlage von Holzprodukten und Gold.
|
||||
wood-liquefaction=Die Umwandlung von Holz in eine Flüssigkeit bietet neue Möglichkeiten.
|
||||
provisional-rocketry=Wir müssen irgendwie von diesem Mond wegkommen. Das ist unsere einzige Möglichkeit!
|
||||
basic-gun-turret=Die einfachste automatische Verteidigung. Es ist nicht viel, aber es muss fürs Erste genügen.
|
||||
basic-construction-robotics-gold=Die grundlegendste Hilfe für den persönlichen Baubedarf.
|
||||
basic-construction-robotics-copper=Die grundlegendste Hilfe für den persönlichen Baubedarf.
|
||||
wood-logistics=Langsamer, aber automatischer Transport von Waren.
|
||||
tree-seeding=[entity=burner-agricultural-tower] ermöglicht das Einpflanzen von Samen in samenfähigen Boden. Gepflanzte Samen wachsen zu Bäumen, die geerntet werden können.\n[entity=tree-plant] kann auf Gras und Erde wachsen. [entity=gold-stromatolite] kann auf [tile=natural-gold-soil] wachsen.
|
||||
active-noise-cancelling=Hilft beim Umgang mit Lärm.
|
||||
quality-assembler=High-End-Montagemaschine, der nur Maschinen von höchster Qualität herstellt und dafür eine besondere Ressource verwendet, die es nur auf Lignumis gibt.
|
||||
automation-science-pack=Verlassen Lignumis, um fortschrittliche Technologieforschung zu ermöglichen.
|
||||
|
||||
[modifier-description]
|
||||
basic-gun-turret-attack-bonus=Grundlegender Geschützturm schaden: +__1__
|
||||
|
||||
[tile-name]
|
||||
wood-floor=Holzboden
|
||||
natural-gold-soil=Goldhaltige Erde
|
||||
|
||||
[fuel-category-name]
|
||||
wood=Holzbrennstoff
|
||||
quality-catalyst=Qualitätskatalysator
|
||||
|
||||
[mod-setting-name]
|
||||
lignumis-belt-progression=Progressive Fließband rezepte aktivieren
|
||||
lignumis-inserter-progression=Progressive Greifarm rezepte aktivieren
|
||||
lignumis-ammo-progression=Progressive Munitionsrezepte aktivieren
|
||||
lignumis-technology-progression=Progressive Technologien aktivieren
|
||||
lignumis-basic-circuit-board=Grundlegender Schaltkreis aktivieren
|
||||
lignumis-circuit-progression=Progressive Schaltkreis rezepte aktivieren
|
||||
lignumis-assembler-progression=Progressive Montagemaschinen-Rezepte aktivieren
|
||||
lignumis-lumber-mill-more-recipes=Weitere Rezepte für das Sägewerk aktivieren
|
||||
lignumis-fulgora-wood=Holz zu Fulgora hinzufügen
|
||||
lignumis-early-robots=Noch früher persönliche Roboter
|
||||
|
||||
[mod-setting-description]
|
||||
lignumis-belt-progression=Für die Herstellung von Gelben Fließbändern sind Holzfließbänder erforderlich.
|
||||
lignumis-inserter-progression=Für die Herstellung des gelben elektrischen Greifarms wird ein Befeuerter Greifarm benötigt.
|
||||
lignumis-ammo-progression=Für die Herstellung von Schusswaffenmagazinen werden hölzerne Dartmagazine benötigt.
|
||||
lignumis-technology-progression=Fügt den meisten Technologien im späten Spiel Wissenschaftspakete für Holz und Dampf hinzu. Durch die Deaktivierung dieser Funktion wird die Relevanz der Wissenschaftspakete von Lignumis im späten Spiel nichtig.
|
||||
lignumis-basic-circuit-board=In den Rezepten werden grundlegende Schaltkreise anstelle von Goldkabeln und gegebenenfalls Goldplatten verwendet. Es werden sowohl Gold- als auch Kupferrezepte hinzugefügt.
|
||||
lignumis-circuit-progression=Für die Herstellung elektrischer Schaltkreise werden grundlegende Schaltkreise benötigt.
|
||||
lignumis-assembler-progression=Für die Herstellung von Montagemaschine 1 werden Befeuerte-Montagemaschinen benötigt.
|
||||
lignumis-lumber-mill-more-recipes=Die Sägewerke können auch grundlegende Geschütztürme, befeuerte-Montagemaschinen und befeuerter Greifarme herstellen. Verbessert das Balancing der Holznutzung, wenn alle progressiven Rezepte aktiviert sind und hilft bei Marathonspielen.
|
||||
lignumis-fulgora-wood=Dies fügt dem Schrottrecycling Holzzahnräder als Hauptquelle für Holz hinzu. Deaktiviert dies, wenn ihr eine andere Quelle für Holz habt oder alles von anderen Planeten importiert.
|
||||
lignumis-early-robots=Persönliche Roboter werden von der Dampf- auf die Holzforschung umgestellt und sind ein klein wenig schneller.
|
||||
|
||||
[autoplace-control-names]
|
||||
lignumis_enemy_base=Lignumis feindliche Basen
|
||||
|
||||
[entity-status]
|
||||
no-quality-catalyst=Kein Qualitätskatalysator
|
||||
|
||||
[description]
|
||||
accepted-catalysts=Akzeptierte Katalysatoren
|
||||
quality-catalyst-energy-value=Qualitätswert
|
||||
|
||||
[gui]
|
||||
quality-catalyst=Qualitätskatalysator
|
||||
|
||||
[lignumis]
|
||||
start-new-game=Lignumis ist dafür gedacht, in einem neuen Spiel gespielt zu werden, da es das Early Game verlängert.
|
||||
provisional-rocket-silo-button=Flüchte nach __1__
|
||||
provisional-rocket-silo-button-tooltip-inventory=Dein persönliches Inventar muss leer sein!
|
||||
provisional-rocket-silo-button-tooltip-target=Du weißt noch nicht, wohin du gehen kannst!
|
||||
provisional-rocket-silo-description=Fülle das Raketeninventar und starte die Rakete, um nach __1__ zu fliehen.\nAchte darauf, dass du Material mitnimmst, um deine Eisen-, Kupfer- und Holzproduktion anzukurbeln.
|
||||
|
|
@ -1,14 +1,14 @@
|
|||
[mod-name]
|
||||
lignumis=○ Lignumis
|
||||
lignumis=○🌐Lignumis
|
||||
|
||||
[mod-description]
|
||||
lignumis=Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.
|
||||
lignumis=Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.\n\nThis is the version that represents the original idea of the mod author. For a more isolated planet mod experience, install the regular version.
|
||||
|
||||
[space-location-name]
|
||||
lignumis=Lignumis
|
||||
|
||||
[space-location-description]
|
||||
lignumis=Lignumis is a moon orbiting Nauvis. It is quite similar to Nauvis but seems to be younger and with fewer resources.
|
||||
lignumis=Lignumis is a moon orbiting __1__. It is quite similar to Nauvis but seems to be younger and with fewer resources.
|
||||
|
||||
[airborne-pollutant-name]
|
||||
noise=Noise
|
||||
|
|
@ -45,10 +45,16 @@ basic-radar=Basic radar
|
|||
active-noise-cancelling-tower=Active noise cancelling tower
|
||||
quality-assembler=Quality assembler
|
||||
aai-wood-loader=Wood loader
|
||||
wood-lane-splitter=Wood lane splitter
|
||||
lignumis-spawner-small=Lignumis egg raft
|
||||
lignumis-small-wriggler-pentapod=Lignumis small wiggler pentapod
|
||||
lignumis-medium-wriggler-pentapod=Lignumis medium wiggler pentapod
|
||||
burner-lamp=Burner lamp
|
||||
|
||||
[entity-description]
|
||||
lumber-mill=Advanced machine to process wood.
|
||||
quality-assembler=High-end assembler to craft only the finest quality machines. It gives one free quality tier to the crafted item by consuming [item=gold-quality-catalyst]. Surface conditions and ingredients are otherwise unchanged.
|
||||
quality-assembler=High-end assembler to craft only the finest quality machines. It gives 35% additional quality by consuming [item=gold-quality-catalyst]. Surface conditions and ingredients are otherwise unchanged.
|
||||
gold-stromatolite-plant=Harvest gold stromatolites for bacteria that enrich gold from the ground.\n__REMARK_COLOR_BEGIN__Expected yield:__REMARK_COLOR_END__ 1.5 [item=gold-ore]/m
|
||||
|
||||
[equipment-name]
|
||||
basic-portable-generator-equipment-gold=Basic portable generator equipment (gold)
|
||||
|
|
@ -67,7 +73,6 @@ gold-plate=Gold plate
|
|||
gold-cable=Gold cable
|
||||
moist-stromatolite-remnant=Moist stromatolite remnant
|
||||
steam-science-pack=Steam science pack
|
||||
destination-nauvis=Travel to Nauvis
|
||||
lumber=Lumber
|
||||
basic-repair-pack=Basic repair pack
|
||||
cupriavidus-necator=Cupriavidus necator
|
||||
|
|
@ -76,11 +81,16 @@ gold-quality-catalyst=Gold quality catalyst
|
|||
wood-armor=Wood armor
|
||||
wood-darts-magazine=Wood darts magazine
|
||||
basic-circuit-board=Basic circuit board
|
||||
crushed-gold-ore=Crushed gold ore
|
||||
steam-science-pack-spoiled=Science flask with water
|
||||
gold-module-3=Golden module 3
|
||||
|
||||
[item-description]
|
||||
wooden-wall=Use wooden walls to protect your base from the locals and to reduce noise levels.
|
||||
stone-wall=Better acoustic and physical protection than the wooden counterpart.
|
||||
destination-nauvis=Insert this item into a rocket to travel to Nauvis. Notice that you won`t come back for a while.\n__REMARK_COLOR_BEGIN__BETA notice: Keep at most 40 item stack in your inventory before leaving as the current transition to Nauvis is a temporary implementation. Be sure to take material to jumpstart your iron, copper and wood production.__REMARK_COLOR_END__
|
||||
gold-stromatolite-seed=Plant the seed to grow gold stromatolites. They house bacteria that enrich gold from the ground.\n__REMARK_COLOR_BEGIN__Expected yield:__REMARK_COLOR_END__ 1.5 [item=gold-ore]/m
|
||||
steam-science-pack-spoiled=Spoiled steam science pack. Put it in a furnace to bring it to the right temperature.
|
||||
gold-module-3=When you mastered quality assembling, this pristine module is unlocked, enabling you to craft the finest items available.
|
||||
|
||||
[fluid-name]
|
||||
wood-pulp=Wood pulp
|
||||
|
|
@ -99,10 +109,16 @@ low-density-structure-gold=Low density structure
|
|||
rocket-fuel-from-wood-pulp-and-peat=Bio-rocket-fuel
|
||||
nutrients-from-wood-pulp=Nutrients from wood pulp
|
||||
active-noise-cancelling=Active noise cancelling
|
||||
casting-gold=Casting gold
|
||||
gold-ore-crushing=Gold ore crushing
|
||||
processing-unit-gold=Processing unit (gold)
|
||||
burner-lamp-burning=Generating light
|
||||
refresh-steam-science-pack=Refresh steam science pack
|
||||
|
||||
[recipe-description]
|
||||
moist-stromatolite-remnant-desiccation-without-steam=Used for balancing the production of steam.
|
||||
gold-stromatolite-seed-to-peat=Used for voiding excess gold stromatolite seeds.
|
||||
refresh-steam-science-pack=Heats a science flask with water to the right temperature to be used as steam science pack.
|
||||
|
||||
[technology-name]
|
||||
wood-science-pack=Wood science pack
|
||||
|
|
@ -112,6 +128,7 @@ planet-discovery-lignumis=Moon discovery Lignumis
|
|||
iron-processing=Iron processing
|
||||
copper-processing=Copper processing
|
||||
lumber-mill=Lumber mill
|
||||
advanced-carpentry=Lumber mill
|
||||
deep-miner=Deep miner
|
||||
gold-fluid-handling=Gold fluid handling
|
||||
steam-automation=Steam automation
|
||||
|
|
@ -128,6 +145,11 @@ basic-repair-pack=Basic repair pack
|
|||
basic-radar=Basic radar
|
||||
active-noise-cancelling=Active noise cancelling
|
||||
quality-assembler=Quality assembler
|
||||
aai-wood-loader=Wood loader
|
||||
basic-ore-crushing=Basic ore crushing
|
||||
astroponics-productivity=Astroponics productivity
|
||||
experienced-quality-assembling=Experienced quality assembling
|
||||
gold-module=Golden module
|
||||
|
||||
[technology-description]
|
||||
wood-science-pack=Allows research of basic technologies based on wood products.
|
||||
|
|
@ -135,6 +157,7 @@ burner-automation=Technology for basic automation using burner machines.
|
|||
planet-discovery-nauvis=A temperate planet offering all the common resources.
|
||||
planet-discovery-lignumis=A moon orbiting Nauvis that has not much to offer besides some vegetation and a metal that might be useful.
|
||||
lumber-mill=Advanced machine to process wood.
|
||||
advanced-carpentry=Advanced machine to process wood.
|
||||
deep-miner=Gives access to huge gold deposits that were previously unreachable.
|
||||
steam-automation=Allows research of more sophisticated technologies based on wood products and gold.
|
||||
wood-liquefaction=Converting wood into a liquid offers new possibilities.
|
||||
|
|
@ -147,6 +170,7 @@ tree-seeding=[entity=burner-agricultural-tower] allows planting seeds into seeda
|
|||
active-noise-cancelling=Helps handling noise.
|
||||
quality-assembler=High-end assembler to craft only the finest quality machines using a special resource only found on Lignumis.
|
||||
automation-science-pack=Leave Lignumis to enable advanced technology research.
|
||||
gold-module=Master quality assembling, to unlock a pristine module, enabling you to craft the finest items available.
|
||||
|
||||
[modifier-description]
|
||||
basic-gun-turret-attack-bonus=Basic gun turret damage: +__1__
|
||||
|
|
@ -160,12 +184,22 @@ wood=Wood fuel
|
|||
quality-catalyst=Quality catalyst
|
||||
|
||||
[mod-setting-name]
|
||||
lignumis-belt-progression=Enable progressive belt recipes
|
||||
lignumis-inserter-progression=Enable progressive inserter recipes
|
||||
lignumis-ammo-progression=Enable progressive ammo recipes
|
||||
lignumis-technology-progression=Enable progressive technologies
|
||||
lignumis-restrict-sciences=Restrict Lignumis science recipes to Lignumis
|
||||
lignumis-belt-progression=[color=orange][font=heading-2]Overhaul[/font][/color] Enable telescopic belt recipes
|
||||
lignumis-inserter-progression=[color=orange][font=heading-2]Overhaul[/font][/color] Enable telescopic inserter recipes
|
||||
lignumis-ammo-progression=[color=orange][font=heading-2]Overhaul[/font][/color] Enable telescopic ammo recipes
|
||||
lignumis-technology-progression=[color=orange][font=heading-2]Overhaul[/font][/color] Enable progressive technologies
|
||||
lignumis-basic-circuit-board=Enable basic circuit board
|
||||
lignumis-circuit-progression=Enable progressive circuit recipes
|
||||
lignumis-circuit-progression=[color=orange][font=heading-2]Overhaul[/font][/color] Enable telescopic circuit recipes
|
||||
lignumis-assembler-progression=[color=orange][font=heading-2]Overhaul[/font][/color] Enable telescopic assembler recipes
|
||||
lignumis-lumber-mill-more-recipes=[color=green][font=heading-2]Easy[/font][/color] Enable more recipes for the lumber mill
|
||||
lignumis-fulgora-wood=[color=orange][font=heading-2]Overhaul[/font][/color] Add wood to Fulgora
|
||||
lignumis-early-robots=[color=green][font=heading-2]Easy[/font][/color] Even earlier personal robots
|
||||
lignumis-vanilla-lab=[color=orange][font=heading-2]Overhaul[/font][/color] Keep vanilla lab recipe
|
||||
lignumis-double-rocket=[color=green][font=heading-2]Easy[/font][/color] Double provisional rocket cargo capacity
|
||||
lignumis-sciences-spoil=[color=red][font=heading-2]Hard[/font][/color] Lignumis science packs spoil
|
||||
lignumis-infinite-astroponics-productivity-research=[color=green][font=heading-2]Easy[/font][/color] Infinite productivity research for Astroponics
|
||||
lignumis-electric-lumber-mill=[color=green][font=heading-2]Easy[/font][/color] Electric lumber mill
|
||||
|
||||
[mod-setting-description]
|
||||
lignumis-belt-progression=Yellow belts will require wood belts to craft.
|
||||
|
|
@ -174,6 +208,18 @@ lignumis-ammo-progression=Firearm magazines will require wooden darts magazines
|
|||
lignumis-technology-progression=Adds wood and steam science packs to most late game technologies. Disabling this removes the relevance of Lignumis' science packs in the late game.
|
||||
lignumis-basic-circuit-board=Recipes use basic circuit boards instead of gold cables and gold plates where appropriate. Both gold and copper recipes will be added.
|
||||
lignumis-circuit-progression=Electric circuits will require basic circuit boards to craft.
|
||||
lignumis-assembler-progression=Assembling machine 1 will require burner assembling machines to craft.
|
||||
lignumis-lumber-mill-more-recipes=The lumber mill can also craft basic turrets, burner assemblers and burner inserters. Improves balancing wood usage when all telescopic recipes are enabled and helps with marathon games.
|
||||
lignumis-fulgora-wood=This adds wooden gear wheels to scrap recycling as the main source of wood. Disable this is you have a different source of wood or import everything from other planets.
|
||||
lignumis-early-robots=Personal robots are moved from steam to wood science and are a tiny bit faster.
|
||||
lignumis-vanilla-lab=Moves the transport belt recipe to Iron processing so the lab can be crafted with the original recipe without requiring to research logistics.
|
||||
lignumis-double-rocket=The provisional rocket can carry 80 instead of 40 slots.
|
||||
lignumis-sciences-spoil=Both wood science packs and steam science packs spoil for additional difficulty.
|
||||
lignumis-infinite-astroponics-productivity-research=Productivity research for Astroponics is infinite instead of being capped to level 5 (which results in 50% productivity).
|
||||
lignumis-electric-lumber-mill=The lumber mill will consume electricity instead of burner fuel and will be unlocked after researching electricity.
|
||||
|
||||
[autoplace-control-names]
|
||||
lignumis_enemy_base=Lignumis enemy bases
|
||||
|
||||
[entity-status]
|
||||
no-quality-catalyst=No quality catalyst
|
||||
|
|
@ -186,8 +232,8 @@ quality-catalyst-energy-value=Quality value
|
|||
quality-catalyst=Quality catalyst
|
||||
|
||||
[lignumis]
|
||||
start-new-game=Lignumis is meant to be played in a fresh game as it extends the early game before Nauvis.
|
||||
provisional-rocket-silo-button=Escape to Nauvis
|
||||
start-new-game=Lignumis is meant to be played in a fresh game as it extends the early game.
|
||||
provisional-rocket-silo-button=Escape to __1__
|
||||
provisional-rocket-silo-button-tooltip-inventory=Your personal inventory must be empty!
|
||||
provisional-rocket-silo-button-tooltip-nauvis=You don't know yet where to go!
|
||||
provisional-rocket-silo-description=Fill the rocket inventory and launch the rocket to escape to Nauvis.\nBe sure to take material to jumpstart your iron, copper and wood production.
|
||||
provisional-rocket-silo-button-tooltip-target=You don't know yet where to go!
|
||||
provisional-rocket-silo-description=Fill the rocket inventory and launch the rocket to escape to __1__.\nBe sure to take material to jumpstart your iron, copper and wood production.
|
||||
|
|
|
|||
216
lignumis/locale/es-ES/strings.cfg
Normal file
216
lignumis/locale/es-ES/strings.cfg
Normal file
|
|
@ -0,0 +1,216 @@
|
|||
[mod-name]
|
||||
lignumis=○🌐Lignumis
|
||||
|
||||
[mod-description]
|
||||
lignumis=Sumérgete en el mundo de Lignumis, una luna de Nauvis que ofrece solo las tecnologías más básicas.
|
||||
|
||||
[space-location-name]
|
||||
lignumis=Lignumis
|
||||
|
||||
[space-location-description]
|
||||
lignumis=Lignumis es una luna orbitando __1__. Es bastante similar a Nauvis, pero parece ser más joven y con menos recursos.
|
||||
|
||||
[airborne-pollutant-name]
|
||||
noise=Ruido
|
||||
|
||||
[airborne-pollutant-name-with-amount]
|
||||
noise=__1__ ruido
|
||||
|
||||
[entity-name]
|
||||
wood-lab=Laboratorio de madera
|
||||
peat=Turba
|
||||
burner-agricultural-tower=Torre agrícola a combustión
|
||||
burner-assembling-machine=Máquina de ensamblaje a combustión
|
||||
burner-long-handed-inserter=Insertador largo a combustión
|
||||
lumber-mill=Aserradero
|
||||
gold-stromatolite=Estromatolita de oro
|
||||
gold-stromatolite-plant=Planta de estromatolita de oro
|
||||
gold-stromatolite-lignumis=Estromatolita de oro
|
||||
gold-patch=Parche de oro
|
||||
deep-miner=Perforadora profunda
|
||||
gold-pipe=Tubería de oro
|
||||
gold-pipe-to-ground=Tubería de oro subterránea
|
||||
gold-storage-tank=Cisterna de oro
|
||||
desiccation-furnace=Horno de desecación
|
||||
steam-assembling-machine=Máquina de ensamblaje a vapor
|
||||
provisional-rocket-silo=Silo de cohetes provisional
|
||||
provisional-rocket-silo-ready=Silo de cohetes provisional (listo)
|
||||
basic-gun-turret=Torreta ametralladora básica
|
||||
basic-construction-robot-gold=Robot de construcción básico (oro)
|
||||
basic-construction-robot-copper=Robot de construcción básico (cobre)
|
||||
wood-transport-belt=Cinta transportadora de madera
|
||||
wood-underground-belt=Cinta transportadora subterránea de madera
|
||||
wood-splitter=Divisor de madera
|
||||
basic-radar=Radar básico
|
||||
active-noise-cancelling-tower=Torre de cancelación activa de ruido
|
||||
quality-assembler=Máquina de ensamblaje de calidad
|
||||
aai-wood-loader=Cargador de madera
|
||||
wood-lane-splitter=Divisor de carril de madera
|
||||
lignumis-spawner-small=Balsa de huevos Lignumis
|
||||
lignumis-small-wriggler-pentapod=Pentápodo reptante pequeño de Lignumis
|
||||
lignumis-medium-wriggler-pentapod=Pentápodo reptante mediano de Lignumis
|
||||
|
||||
[entity-description]
|
||||
lumber-mill=Máquina avanzada para procesar madera.
|
||||
quality-assembler=Ensamblador de alta gama para fabricar solo máquinas de la mejor calidad. Da un 35% de calidad adicional al consumir [item=gold-quality-catalyst]. Por lo demás, las condiciones de la superficie y los ingredientes no cambian.
|
||||
gold-stromatolite-plant=Recolecte estromatolitos de oro en busca de bacterias que enriquezcan el oro del suelo.\n__REMARK_COLOR_BEGIN__Rendimiento esperado:__REMARK_COLOR_END__ 1.5 [item=gold-ore]/m
|
||||
|
||||
[equipment-name]
|
||||
basic-portable-generator-equipment-gold=Equipo generador portátil básico (oro)
|
||||
basic-portable-generator-equipment-copper=Equipo generador portátil básico (cobre)
|
||||
basic-personal-roboport-equipment-gold=Equipo roboport personal básico (oro)
|
||||
basic-personal-roboport-equipment-copper=Equipo roboport personal básico (cobre)
|
||||
|
||||
[item-name]
|
||||
wooden-gear-wheel=Engranaje de madera
|
||||
wood-science-pack=Paquete de ciencia de madera
|
||||
peat=Turba
|
||||
gold-stromatolite-seed=Semilla de estromatolita de oro
|
||||
gold-ore=Mena de oro
|
||||
gold-bacteria=Bacterias del oro
|
||||
gold-plate=Placa de oro
|
||||
gold-cable=Cable de oro
|
||||
moist-stromatolite-remnant=Remanente de estromatolita húmedo
|
||||
steam-science-pack=Paquete de ciencia de vapor
|
||||
destination-nauvis=Viajes a Nauvis
|
||||
lumber=Madera aserrada
|
||||
basic-repair-pack=Pack de reparación básico
|
||||
cupriavidus-necator=Bacterias Cupriavidus necator
|
||||
dead-cupriavidus-necator=Bacterias Cupriavidus necator muertas
|
||||
gold-quality-catalyst=Catalizador de calidad de oro
|
||||
wood-armor=Armadura de madera
|
||||
wood-darts-magazine=Dardos de madera
|
||||
basic-circuit-board=Placa de circuito básica
|
||||
crushed-gold-ore=Mineral de oro triturado
|
||||
|
||||
[item-description]
|
||||
wooden-wall=Use Paredes de madera para proteger su base de los lugareños y reducir los niveles de ruido.
|
||||
stone-wall=Mejor protección acústica y física que la contraparte de madera.
|
||||
gold-stromatolite-seed=Planta la semilla para cultivar estromatolitos de oro. Albergan bacterias que enriquecen el oro del suelo.\n__REMARK_COLOR_BEGIN__Rendimiento esperado: __REMARK_COLOR_END__ 1.5 [item=gold-ore]/m
|
||||
|
||||
[fluid-name]
|
||||
wood-pulp=Pulpa de madera
|
||||
molten-gold=Oro fundido
|
||||
|
||||
[recipe-name]
|
||||
moist-stromatolite-remnant-desiccation=Desecar remanente de estromatolita húmeda
|
||||
moist-stromatolite-remnant-desiccation-without-steam=Desecar remanente de estromatolita húmeda
|
||||
gold-stromatolite-seed-to-peat=Procesar semilla de estromatolita de oro
|
||||
wood-liquefaction=Licuefacción de la madera
|
||||
provisional-rocket-part=Pieza de cohete provisional
|
||||
cupriavidus-necator-starter=Bacterias cupriavidus necator (cultivo iniciador)
|
||||
plastic-from-cupriavidus-necator=Bioplástico
|
||||
plastic-from-dead-cupriavidus-necator=Bioplástico
|
||||
low-density-structure-gold=Estructura de baja densidad
|
||||
rocket-fuel-from-wood-pulp-and-peat=Biocombustible para cohetes
|
||||
nutrients-from-wood-pulp=Nutrientes de la pulpa de madera
|
||||
active-noise-cancelling=Cancelación activa de ruido
|
||||
casting-gold=Fundición de oro
|
||||
gold-ore-crushing=Trituración de mineral de oro
|
||||
processing-unit-gold=Unidad de procesamiento (oro)
|
||||
|
||||
[recipe-description]
|
||||
moist-stromatolite-remnant-desiccation-without-steam=Se utiliza para equilibrar la producción de vapor.
|
||||
gold-stromatolite-seed-to-peat=Se usa para eliminar el exceso de semillas de estromatolito de oro.
|
||||
|
||||
[technology-name]
|
||||
wood-science-pack=Paquete de ciencia de madera
|
||||
burner-automation=Automatización a combustión
|
||||
planet-discovery-nauvis=Descubrir el planeta Nauvis
|
||||
planet-discovery-lignumis=Descubrir la luna Lignumis
|
||||
iron-processing=Procesamiento de hierro
|
||||
copper-processing=Procesamiento de cobre
|
||||
lumber-mill=Aserradero
|
||||
deep-miner=Perforadora profunda
|
||||
gold-fluid-handling=Manejo de fluidos con oro
|
||||
steam-automation=Automatización a vapor
|
||||
steam-science-pack=Paquete de ciencia de vapor
|
||||
wood-liquefaction=Licuefacción de madera
|
||||
provisional-rocketry=Cohetería provisional
|
||||
basic-gun-turret=Torreta ametralladora básica
|
||||
basic-construction-robotics-gold=Robótica de construcción básica (oro)
|
||||
basic-construction-robotics-copper=Robótica de construcción básica (cobre)
|
||||
wood-logistics=Logística con madera
|
||||
automation=Automatización eléctrica
|
||||
tree-seeding=Agricultura básica
|
||||
basic-repair-pack=Pack de reparación básico
|
||||
basic-radar=Radar básico
|
||||
active-noise-cancelling=Cancelación activa de ruido
|
||||
quality-assembler=Máquina de ensamblaje de calidad
|
||||
aai-wood-loader=Cargador de madera
|
||||
basic-ore-crushing=Trituración de minerales básica
|
||||
astroponics-productivity=Productividad astropónica
|
||||
|
||||
[technology-description]
|
||||
wood-science-pack=Permite la investigación de tecnologías básicas basadas en productos de madera.
|
||||
burner-automation=Tecnología para la automatización básica mediante combustión.
|
||||
planet-discovery-nauvis=Un planeta templado que ofrece todos los recursos comunes.
|
||||
planet-discovery-lignumis=Una luna orbitando Nauvis que no tiene mucho que ofrecer además de algo de vegetación y un metal que podría ser útil.
|
||||
lumber-mill=Máquina avanzada para procesar madera.
|
||||
deep-miner=Da acceso a enormes depósitos de oro que antes eran inalcanzables.
|
||||
steam-automation=Permite la investigación de tecnologías más sofisticadas basadas en productos de madera y oro.
|
||||
wood-liquefaction=Convertir la madera en líquido ofrece nuevas posibilidades.
|
||||
provisional-rocketry=Tenemos que salir de esta luna de alguna manera. ¡Esta es nuestra única oportunidad!
|
||||
basic-gun-turret=La defensa automática más básica. No es mucho, pero tiene que ser suficiente por ahora.
|
||||
basic-construction-robotics-gold=La asistencia más básica para necesidades personales de construcción.
|
||||
basic-construction-robotics-copper=La asistencia más básica para necesidades personales de construcción.
|
||||
wood-logistics=Transporte lento pero automático de bienes.
|
||||
tree-seeding=[entity=burner-agricultural-tower] permite plantar semillas en suelo sembrable. Las semillas plantadas se convierten en árboles que se pueden cosechar.\n[entity=tree-plant] puede crecer en pasto y tierra. [entity=gold-stromatolite] puede crecer en [tile=natural-gold-soil].
|
||||
active-noise-cancelling=Ayuda a manejar el ruido.
|
||||
quality-assembler=Ensamblador de alta gama para fabricar solo máquinas de la mejor calidad utilizando un recurso especial que solo se encuentra en Lignumis.
|
||||
automation-science-pack=Deja Lignumis para permitir la investigación de tecnología avanzada.
|
||||
|
||||
[modifier-description]
|
||||
basic-gun-turret-attack-bonus=Daño de la torreta ametralladora básica: +__1__
|
||||
|
||||
[tile-name]
|
||||
wood-floor=Piso de madera
|
||||
natural-gold-soil=Suelo infundido con oro
|
||||
|
||||
[fuel-category-name]
|
||||
wood=Combustible de madera
|
||||
quality-catalyst=Catalizador de calidad
|
||||
|
||||
[mod-setting-name]
|
||||
lignumis-belt-progression=Habilitar recetas de banda progresivas
|
||||
lignumis-inserter-progression=Habilitar recetas de insertador progresivas
|
||||
lignumis-ammo-progression=Habilitar recetas de munición progresivas
|
||||
lignumis-technology-progression=Habilite tecnologías progresivas
|
||||
lignumis-basic-circuit-board=Habilite la placa de circuito básica
|
||||
lignumis-circuit-progression=Habilitar recetas de circuitos progresivos
|
||||
lignumis-assembler-progression=Habilitar recetas de ensamblador progresivo
|
||||
lignumis-lumber-mill-more-recipes=Habilite más recetas para el aserradero
|
||||
lignumis-fulgora-wood=Añadir madera a Fulgora
|
||||
lignumis-early-robots=Adelantar aun más los Robots personales
|
||||
|
||||
[mod-setting-description]
|
||||
lignumis-belt-progression=Los cinturones amarillos requerirán cinturones de madera para fabricarlos.
|
||||
lignumis-inserter-progression=El insertador eléctrico amarillo requerirá un insertador de combustión para elaborar.
|
||||
lignumis-ammo-progression=Los cargadores de munición requerirán dardos de madera para fabricarlos.
|
||||
lignumis-technology-progression=Agrega paquetes de ciencia de madera y vapor a la mayoría de las tecnologías de juegos tardíos. Deshabilitar esto elimina la relevancia de los paquetes de ciencia de Lignumis en el juego tardío.
|
||||
lignumis-basic-circuit-board=Las recetas usan placas de circuito básicas en lugar de cables dorados y placas doradas cuando corresponde. Se agregarán recetas de oro y cobre.
|
||||
lignumis-circuit-progression=Los circuitos eléctricos requerirán placas de circuito básicos para fabricarlos.
|
||||
lignumis-assembler-progression=La máquina de ensamblaje 1 requerirá máquinas de ensamblaje de combustión para fabricarla.
|
||||
lignumis-lumber-mill-more-recipes=El aserradero también puede fabricar torretas básicas, ensambladores de combustión e insertadores de combustión. Mejora el equilibrio del uso de la madera cuando todas las recetas progresivas están habilitadas y ayuda con los juegos maratónicos.
|
||||
lignumis-fulgora-wood=Esto agrega engranajes de madera al reciclaje de chatarra como fuente principal de madera. Deshabilite esto si tiene una fuente diferente de madera o importa todo de otros planetas.
|
||||
lignumis-early-robots=Los robots personales se mueven de la ciencia de vapor a la ciencia de madera y son un poquito más rápidos.
|
||||
|
||||
[autoplace-control-names]
|
||||
lignumis_enemy_base=Bases enemigas en Lignumis
|
||||
|
||||
[entity-status]
|
||||
no-quality-catalyst=Sin catalizador de calidad
|
||||
|
||||
[description]
|
||||
accepted-catalysts=Catalizadores aceptados
|
||||
quality-catalyst-energy-value=Valor de calidad
|
||||
|
||||
[gui]
|
||||
quality-catalyst=Catalizador de calidad
|
||||
|
||||
[lignumis]
|
||||
start-new-game=Lignumis está pensado para jugarse en un juego nuevo, ya que extiende el inicio del juego.
|
||||
provisional-rocket-silo-button=Escapar a __1__
|
||||
provisional-rocket-silo-button-tooltip-inventory=¡Tu inventario personal debe estar vacío!
|
||||
provisional-rocket-silo-button-tooltip-target=¡Aún no sabes a dónde ir!
|
||||
provisional-rocket-silo-description=Llena el inventario del cohete y lanza el cohete para escapar a __1__.\nAsegúrese de llevar material para impulsar su producción de hierro, cobre y madera.
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
[mod-name]
|
||||
lignumis=○ Lignumis
|
||||
lignumis=○🌐Lignumis
|
||||
|
||||
[mod-description]
|
||||
lignumis=Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.
|
||||
|
|
@ -8,7 +8,7 @@ lignumis=Dive into the world of Lignumis, a moon of Nauvis offering only the mos
|
|||
lignumis=Lignumis
|
||||
|
||||
[space-location-description]
|
||||
lignumis=Lignumis to księżyc orbitujący wokół Nauvis. Jest dość podobny do Nauvis, ale wydaje się być młodszy i ma mniej zasobów.
|
||||
lignumis=Lignumis to księżyc orbitujący wokół __1__. Jest dość podobny do Nauvis, ale wydaje się być młodszy i ma mniej zasobów.
|
||||
|
||||
[airborne-pollutant-name]
|
||||
noise=Hałas
|
||||
|
|
@ -66,7 +66,6 @@ gold-plate=Złota płytka
|
|||
gold-cable=Złoty kabel
|
||||
moist-stromatolite-remnant=Wilgotny fragment stromatolitu
|
||||
steam-science-pack=parowy pakiet naukowy
|
||||
destination-nauvis=Podróż na Nauvis
|
||||
lumber=drewno
|
||||
basic-repair-pack=podstawowy zestaw naprawczy
|
||||
cupriavidus-necator=Cupriavidus necator
|
||||
|
|
@ -78,7 +77,6 @@ wood-darts-magazine=drewniane rzutki (amunicja)
|
|||
[item-description]
|
||||
wooden-wall=Użyj drewnianych ścian, aby chronić swoją bazę przed miejscowymi i zredukować poziom hałasu.
|
||||
stone-wall=Lepsza ochrona akustyczna i fizyczna niż drewniana alternatywa..
|
||||
destination-nauvis=Włóż ten przedmiot do rakiety, aby podróżować na Nauvis. Pamiętaj, że nie wrócisz przez dłuższy czas.\n__REMARK_COLOR_BEGIN__BETA notice: Keep at most 40 item stack in your inventory before leaving as the current transition to Nauvis is a temporary implementation. Be sure to take material to jumpstart your iron, copper and wood production.__REMARK_COLOR_END__
|
||||
|
||||
[fluid-name]
|
||||
wood-pulp=Miazga drzewna
|
||||
|
|
|
|||
213
lignumis/locale/ru/strings.cfg
Normal file
213
lignumis/locale/ru/strings.cfg
Normal file
|
|
@ -0,0 +1,213 @@
|
|||
[mod-name]
|
||||
lignumis=○🌐Лигнумис
|
||||
|
||||
[mod-description]
|
||||
lignumis=Погрузитесь в мир Лигнумиса — луны Наувиса, предлагающей лишь самые базовые технологии.
|
||||
|
||||
[space-location-name]
|
||||
lignumis=Лигнумис
|
||||
|
||||
[space-location-description]
|
||||
lignumis=Лигнумис — это луна, вращающаяся вокруг __1__. Она во многом похожа на Наувис, но кажется моложе и беднее ресурсами.
|
||||
|
||||
[airborne-pollutant-name]
|
||||
noise=Шум
|
||||
|
||||
[airborne-pollutant-name-with-amount]
|
||||
noise=__1__ шума
|
||||
|
||||
[entity-name]
|
||||
wood-lab=Деревянная лаборатория
|
||||
peat=Торф
|
||||
burner-agricultural-tower=Твердотопливная сельскохозяйственная башня
|
||||
burner-assembling-machine=Твердотопливный сборочный автомат
|
||||
burner-long-handed-inserter=Твердотопливный длинный манипулятор
|
||||
lumber-mill=Лесопильня
|
||||
gold-stromatolite=Золотой строматолит
|
||||
gold-stromatolite-plant=Золотой строматолит (растение)
|
||||
gold-stromatolite-lignumis=Золотой строматолит
|
||||
gold-patch=Золотое месторождение
|
||||
deep-miner=Глубинный бур
|
||||
gold-pipe=Золотая труба
|
||||
gold-pipe-to-ground=Золотая подземная труба
|
||||
gold-storage-tank=Золотой резервуар
|
||||
desiccation-furnace=Печь для высушивания
|
||||
steam-assembling-machine=Паровой сборочный автомат
|
||||
provisional-rocket-silo=Импровизированная ракетная шахта
|
||||
provisional-rocket-silo-ready=Импровизированная ракетная шахта (готово)
|
||||
basic-gun-turret=Базовая пулемётная турель
|
||||
basic-construction-robot-gold=Базовый строительный дрон (золот)
|
||||
basic-construction-robot-copper=Базовый строительный дрон (медь)
|
||||
wood-transport-belt=Деревянный конвейер
|
||||
wood-underground-belt=Деревянный подземный конвейер
|
||||
wood-splitter=Деревянный разделитель
|
||||
basic-radar=Базовый радар
|
||||
active-noise-cancelling-tower=Башня активного шумоподавления
|
||||
quality-assembler=Качественный сборочный автомат
|
||||
aai-wood-loader=Деревянный погрузчик
|
||||
wood-lane-splitter=Деревянный распределитель лент
|
||||
lignumis-spawner-small=Яичная кладка Лигнумиса
|
||||
lignumis-small-wriggler-pentapod=Малый пятиног-ползун Лигнумиса
|
||||
lignumis-medium-wriggler-pentapod=Средний пятиног-ползун Лигнумиса
|
||||
|
||||
[entity-description]
|
||||
lumber-mill=Продвинутая машина для обработки древесины.
|
||||
quality-assembler=Высококачественный сборочный автомат, создающий только лучшие механизмы. Добавляет 35% дополнительного качества предмету, потребляя [item=gold-quality-catalyst]. Условия поверхности и ингредиенты остаются неизменными.
|
||||
gold-stromatolite-plant=Собирайте золотой строматолит для получения бактерий, обогащающих золото из почвы.\n__REMARK_COLOR_BEGIN__Ожидаемая добыча:__REMARK_COLOR_END__ 1.5 [item=gold-ore]/m
|
||||
|
||||
[equipment-name]
|
||||
basic-portable-generator-equipment-gold=Базовый портативный генератор (золото)
|
||||
basic-portable-generator-equipment-copper=Базовый портативный генератор (медь)
|
||||
basic-personal-roboport-equipment-gold=Базовая персональная дронстанция (золото)
|
||||
basic-personal-roboport-equipment-copper=Базовая персональная дронстанция (медь)
|
||||
|
||||
[item-name]
|
||||
wooden-gear-wheel=Деревянная шестерня
|
||||
wood-science-pack=Деревянный исследовательский пакет
|
||||
peat=Торф
|
||||
gold-stromatolite-seed=Семя золотого строматолита
|
||||
gold-ore=Золотая руда
|
||||
gold-bacteria=Золотобактерия
|
||||
gold-plate=Золотая плита
|
||||
gold-cable=Золотой кабель
|
||||
moist-stromatolite-remnant=Влажный остаток строматолита
|
||||
steam-science-pack=Паровой исследовательский пакет
|
||||
lumber=Пиломатериалы
|
||||
basic-repair-pack=Базовый ремонтный комплект
|
||||
cupriavidus-necator=Cupriavidus necator
|
||||
dead-cupriavidus-necator=Мёртвая cupriavidus necator
|
||||
gold-quality-catalyst=Золотой катализатор качества
|
||||
wood-armor=Деревянная броня
|
||||
wood-darts-magazine=Магазин с деревянными дротиками
|
||||
basic-circuit-board=Базовая схема
|
||||
crushed-gold-ore=Дроблёная золотая руда
|
||||
|
||||
[item-description]
|
||||
wooden-wall=Используйте деревянные стены для защиты базы и снижения уровня шума.
|
||||
stone-wall=Обеспечивает лучшую акустическую и физическую защиту, чем деревянный аналог.
|
||||
gold-stromatolite-seed=Посадите семя для выращивания золотого строматолита. Он содержит бактерии, обогащающие золото из почвы.\n__REMARK_COLOR_BEGIN__Ожидаемая добыча:__REMARK_COLOR_END__ 1.5 [item=gold-ore]/m
|
||||
|
||||
[fluid-name]
|
||||
wood-pulp=Древесная масса
|
||||
molten-gold=Расплавленное золото
|
||||
|
||||
[recipe-name]
|
||||
moist-stromatolite-remnant-desiccation=Высушивание влажного строматолита
|
||||
moist-stromatolite-remnant-desiccation-without-steam=Высушивание влажного строматолита
|
||||
gold-stromatolite-seed-to-peat=Обработка семян золотого строматолита
|
||||
wood-liquefaction=Сжижение древесины
|
||||
provisional-rocket-part=Импровизированная деталь ракеты
|
||||
cupriavidus-necator-starter=Cupriavidus necator (стартовая культура)
|
||||
plastic-from-cupriavidus-necator=Биопластик
|
||||
plastic-from-dead-cupriavidus-necator=Биопластик
|
||||
low-density-structure-gold=Конструкция малой плотности
|
||||
rocket-fuel-from-wood-pulp-and-peat=Био-ракетное топливо
|
||||
nutrients-from-wood-pulp=Питательные вещества из древесной массы
|
||||
active-noise-cancelling=Активное шумоподавление
|
||||
casting-gold=Литьё золота
|
||||
gold-ore-crushing=Дробление золотой руды
|
||||
|
||||
[recipe-description]
|
||||
moist-stromatolite-remnant-desiccation-without-steam=Используется для балансировки производства пара.
|
||||
gold-stromatolite-seed-to-peat=Используется для удаления излишков семян золотого строматолита.
|
||||
|
||||
[technology-name]
|
||||
wood-science-pack=Деревянный исследовательский пакет
|
||||
burner-automation=Твердотопливная автоматизация
|
||||
planet-discovery-nauvis=Открытие планеты Наувис
|
||||
planet-discovery-lignumis=Открытие луны Лигнумис
|
||||
iron-processing=Обработка железа
|
||||
copper-processing=Обработка меди
|
||||
lumber-mill=Лесопильня
|
||||
deep-miner=Глубинный бур
|
||||
gold-fluid-handling=Золотая транспортировка и хранение жидкостей
|
||||
steam-automation=Паровая автоматизация
|
||||
steam-science-pack=Паровой исследовательский пакет
|
||||
wood-liquefaction=Сжижение древесины
|
||||
provisional-rocketry=Импровизированное ракетостроение
|
||||
basic-gun-turret=Базовая пулемётная турель
|
||||
basic-construction-robotics-gold=Базовый строительная робототехника (золото)
|
||||
basic-construction-robotics-copper=Базовый строительная робототехника (медь)
|
||||
wood-logistics=Деревянная логистика
|
||||
automation=Электрическая автоматизация
|
||||
tree-seeding=Базовое сельское хозяйство
|
||||
basic-repair-pack=Базовый ремонтный комплект
|
||||
basic-radar=Базовый радар
|
||||
active-noise-cancelling=Активное шумоподавление
|
||||
quality-assembler=Качественный сборочный автомат
|
||||
aai-wood-loader=Деревянный погрузчик
|
||||
basic-ore-crushing=Базовое дробление руды
|
||||
|
||||
[technology-description]
|
||||
wood-science-pack=Позволяет исследовать базовые технологии на основе древесины.
|
||||
burner-automation=Технология для базовой автоматизации с использованием твердотопливных машин.
|
||||
planet-discovery-nauvis=Планета с умеренным климатом, предлагающая все необходимые ресурсы.
|
||||
planet-discovery-lignumis=Луна на орбите Наувиса, которая мало что может предложить, кроме растительности и металла, который может быть полезен.
|
||||
lumber-mill=Передовой станок для обработки древесины.
|
||||
deep-miner=Открывает доступ к огромным месторождениям золота, которые ранее были недоступны.
|
||||
steam-automation=Позволяет исследовать более сложные технологии на основе древесины и золота.
|
||||
wood-liquefaction=Превращение дерева в жидкость открывает новые возможности.
|
||||
provisional-rocketry=Нам нужно как-то убраться с этой луны. Это наш единственный шанс!
|
||||
basic-gun-turret=Самая простая автоматическая защита. Это немного, но пока этого должно хватить.
|
||||
basic-construction-robotics-gold=Самая базовая помощь в личных строительных нуждах.
|
||||
basic-construction-robotics-copper=Самая базовая помощь в личных строительных нуждах.
|
||||
wood-logistics=Медленная, но всё же автоматическая транспортировка предметов.
|
||||
tree-seeding=[entity=burner-agricultural-tower] позволяет высаживать семена в пригодную для посева почву. Посаженные семена вырастают в деревья, которые можно собирать.\n[entity=tree-plant] может расти на траве и земле. [entity=gold-stromatolite] может расти на [tile=natural-gold-soil].
|
||||
active-noise-cancelling=Помогает справляться с шумом.
|
||||
quality-assembler=Высококлассный сборочный автомат, создающий машины только самого высокого качества, используя особые ресурсы, которые можно найти только на Лигнумисе.
|
||||
automation-science-pack=Покиньте Лигнумис для исследования продвинутых технологий.
|
||||
|
||||
[modifier-description]
|
||||
basic-gun-turret-attack-bonus=Урон базовой турели: +__1__
|
||||
|
||||
[tile-name]
|
||||
wood-floor=Деревянный пол
|
||||
natural-gold-soil=Золотосодержащая почва
|
||||
|
||||
[fuel-category-name]
|
||||
wood=Древесное топливо
|
||||
quality-catalyst=Катализатор качества
|
||||
|
||||
[mod-setting-name]
|
||||
lignumis-belt-progression=Включить прогрессивные рецепты конвейеров
|
||||
lignumis-inserter-progression=Включить прогрессивные рецепты манипуляторов
|
||||
lignumis-ammo-progression=Включить прогрессивные рецепты патронов
|
||||
lignumis-technology-progression=Включить прогрессивные технологии
|
||||
lignumis-basic-circuit-board=Включить базовую схему
|
||||
lignumis-circuit-progression=Включить прогрессивные рецепты электросхем
|
||||
lignumis-assembler-progression=Включить прогрессивные рецепты сборочных автоматов
|
||||
lignumis-lumber-mill-more-recipes=Добавить дополнительные рецепты для лесопильни
|
||||
lignumis-fulgora-wood=Добавить древесину на Фульгору
|
||||
lignumis-early-robots=Ещё более ранние персональные дроны
|
||||
|
||||
[mod-setting-description]
|
||||
lignumis-belt-progression=Жёлтые конвейеры будут требовать деревянные конвейеры для создания.
|
||||
lignumis-inserter-progression=Жёлтые манипуляторы будут требовать твердотопливные манипуляторы для создания.
|
||||
lignumis-ammo-progression=Магазины огнестрельного оружия будут требовать магазин с деревянными дротиками для создания.
|
||||
lignumis-technology-progression=Добавляет деревянные и паровые исследовательские пакеты к большинству поздних технологий. Отключение этого параметра снижает их значимость в поздней игре.
|
||||
lignumis-basic-circuit-board=Рецепты используют базовые схемы вместо золотых кабелей и золотых плит, где это возможно. Будут добавлены и золотой, и медный рецепты создания.
|
||||
lignumis-circuit-progression=Электросхемы будут требовать базовые схемы для создания.
|
||||
lignumis-assembler-progression=Сборочный автомат 1 будет трубовать твердотопливный сборочный автомат для создания.
|
||||
lignumis-lumber-mill-more-recipes=Лесопильня может создавать базовые турели, твердотопливные сборочные атоматы и твердотопливные манипуляторы. При включении всех прогрессивных рецептов улучшается баланс использования древесины и помогает в играх-марафонах.
|
||||
lignumis-fulgora-wood=Добавляет деревянные шестерни в переработку металлолома как источник древесины. Отключите, если у вас есть другой источник древесины или вы отправляете её с других планет.
|
||||
lignumis-early-robots=Персональные дроны будут передвинуты из паровых в деревянные исследовательские пакеты и получат небольшое ускорение.
|
||||
|
||||
[autoplace-control-names]
|
||||
lignumis_enemy_base=Вражеские базы Лигнумиса
|
||||
|
||||
[entity-status]
|
||||
no-quality-catalyst=Нет катализатора качества
|
||||
|
||||
[description]
|
||||
accepted-catalysts=Разрешённые катализаторы
|
||||
quality-catalyst-energy-value=Значение качества
|
||||
|
||||
[gui]
|
||||
quality-catalyst=Катализатор качества
|
||||
|
||||
[lignumis]
|
||||
start-new-game=Лигнумис рассчитан на игру с нуля, так как он удлиняет ранний этап перед Наувисом.
|
||||
provisional-rocket-silo-button=Сбежать на __1__
|
||||
provisional-rocket-silo-button-tooltip-inventory=Ваш инвентарь должен быть пустой!
|
||||
provisional-rocket-silo-button-tooltip-target=Вы ещё не знаете куда сбежать!
|
||||
provisional-rocket-silo-description=Заполните ракету ресурсами и запустите её, чтобы сбежать на __1__.\nНе забудьте взять материалы для запуска производства железа, меди и древесины.
|
||||
|
|
@ -2,7 +2,7 @@ surface-condition-too-low=__1__不符合.
|
|||
surface-condition-too-high=__1__不符合.
|
||||
|
||||
[mod-name]
|
||||
lignumis=○ 愈创星 - Lignumis
|
||||
lignumis=○🌐愈创星 - Lignumis
|
||||
|
||||
[mod-description]
|
||||
lignumis=潜入木木世界的世界,木星的月亮只提供最基本的技术
|
||||
|
|
@ -67,7 +67,6 @@ gold-plate=金板
|
|||
gold-cable=金缆
|
||||
moist-stromatolite-remnant=湿叠层石残余物
|
||||
steam-science-pack=蒸汽科技包
|
||||
destination-nauvis=前往新地星
|
||||
lumber=木料
|
||||
basic-repair-pack=基础维修包
|
||||
cupriavidus-necator=钩虫贪铜菌
|
||||
|
|
@ -78,7 +77,6 @@ wood-darts-magazine=木镖弹匣
|
|||
|
||||
[item-description]
|
||||
wooden-wall=使用木墙保护基地,防御土著的侵袭,同时降低噪音。
|
||||
destination-nauvis=将此物品放入火箭中,即可前往新地星。注意,你可能一段时间内回不来。\n__REMARK_COLOR_BEGIN__BETA 注意:背包中最多只能持有40堆叠的物品。目前前往新地星的方法是临时实现的。带一些资源有助于你在新地星上快速启动,生产铁板、铜板和木料。
|
||||
|
||||
[fluid-name]
|
||||
wood-pulp=木浆
|
||||
|
|
|
|||
5
lignumis/migrations/lignumis-1.0.32.lua
Normal file
5
lignumis/migrations/lignumis-1.0.32.lua
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
for _, player in pairs(game.players) do
|
||||
if player.character then
|
||||
player.character.destructible = true
|
||||
end
|
||||
end
|
||||
5
lignumis/migrations/lignumis-1.0.37.lua
Normal file
5
lignumis/migrations/lignumis-1.0.37.lua
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
storage.target_planet = settings.startup["lignumis-second-planet"].value or "nauvis"
|
||||
|
||||
if script.active_mods["any-planet-start"] then
|
||||
storage.target_planet = settings.startup["aps-planet"].value ~= "none" and settings.startup["aps-planet"].value or storage.target_planet
|
||||
end
|
||||
|
|
@ -1,14 +1,17 @@
|
|||
local Technology = require("__cf-lib__/data/Technology")
|
||||
local Recipe = require("__cf-lib__/data/Recipe")
|
||||
|
||||
if not mods["aai-industry"] then return end
|
||||
|
||||
data.raw.recipe["wood-science-pack"].allow_hand_crafting = true
|
||||
|
||||
-- Technologies / Recipe unlocks
|
||||
|
||||
local burner_mechanics = Technology:new("burner-mechanics")
|
||||
burner_mechanics:addPrerequisite("iron-processing")
|
||||
burner_mechanics:removeRecipe("burner-inserter")
|
||||
burner_mechanics:removeRecipe("burner-mining-drill")
|
||||
burner_mechanics:removeRecipe("burner-assembling-machine")
|
||||
burner_mechanics:addPrerequisite("iron-processing")
|
||||
|
||||
data.raw.recipe["burner-inserter"].enabled = true
|
||||
data.raw.recipe["burner-mining-drill"].enabled = true
|
||||
|
|
@ -16,6 +19,15 @@ data.raw.recipe["burner-mining-drill"].enabled = true
|
|||
local burner_automation = Technology:new("burner-automation")
|
||||
burner_automation:addRecipe("burner-assembling-machine")
|
||||
|
||||
Technology:new("basic-logistics"):removeRecipe("transport-belt")
|
||||
Technology:new("logistics"):addRecipe("transport-belt")
|
||||
|
||||
-- Electrics comes later with AAI Industry active
|
||||
Recipe:new("lumber-mill-copper"):replaceIngredient("assembling-machine-1", "burner-assembling-machine")
|
||||
Recipe:new("basic-construction-robot-copper"):replaceIngredient("electronic-circuit", "basic-circuit-board")
|
||||
|
||||
-- Entities
|
||||
|
||||
local wall = data.raw["wall"]["concrete-wall"]
|
||||
wall.emissions_per_second = wall.emissions_per_second or {}
|
||||
wall.emissions_per_second.noise = -30 / 60
|
||||
|
|
@ -24,9 +36,18 @@ data.raw["lab"]["wood-lab"].next_upgrade = "burner-lab"
|
|||
|
||||
table.insert(data.raw["agricultural-tower"]["burner-agricultural-tower"].energy_source.fuel_categories, "processed-chemical")
|
||||
|
||||
table.insert(data.raw["assembling-machine"]["fuel-processor"].energy_source.fuel_categories, "wood")
|
||||
|
||||
if settings.startup["lignumis-basic-circuit-board"].value then
|
||||
table.insert(data.raw["recipe"]["electric-mining-drill"].ingredients, { type = "item", name = "basic-circuit-board", amount = 2 })
|
||||
table.insert(data.raw["recipe"]["inserter"].ingredients, { type = "item", name = "basic-circuit-board", amount = 1 })
|
||||
table.insert(data.raw["recipe"]["burner-lab"].ingredients, { type = "item", name = "basic-circuit-board", amount = 10 })
|
||||
table.insert(data.raw["recipe"]["assembling-machine-1"].ingredients, { type = "item", name = "basic-circuit-board", amount = 5 })
|
||||
|
||||
-- AAI Industry messes with the basic circuit board recipe
|
||||
Technology:new("electronics"):removeRecipe("basic-circuit-board")
|
||||
data.raw.recipe["basic-circuit-board"].enabled = true
|
||||
|
||||
Technology:new("electricity"):removeRecipe("copper-cable")
|
||||
Technology:new("copper-processing"):addRecipe("copper-cable")
|
||||
end
|
||||
14
lignumis/prototypes/compatibility/aai-loaders-final.lua
Normal file
14
lignumis/prototypes/compatibility/aai-loaders-final.lua
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
local Recipe = require("__cf-lib__/data/Recipe")
|
||||
|
||||
if not mods["aai-loaders"] then return end
|
||||
if settings.startup["aai-loaders-mode"].value == "graphics-only" then return end
|
||||
|
||||
local recipe = Recipe:new("aai-loader")
|
||||
|
||||
if settings.startup["lignumis-belt-progression"].value then
|
||||
recipe:replaceIngredient("transport-belt", "aai-wood-loader", 1)
|
||||
end
|
||||
|
||||
if mods["aai-industry"] and settings.startup["lignumis-basic-circuit-board"].value then
|
||||
recipe:replaceIngredient("electronic-circuit", "basic-circuit-board")
|
||||
end
|
||||
|
|
@ -2,13 +2,14 @@ local Recipe = require("__cf-lib__/data/Recipe")
|
|||
local Technology = require("__cf-lib__/data/Technology")
|
||||
|
||||
if not mods["aai-loaders"] then return end
|
||||
if settings.startup["aai-loaders-mode"].value == "graphics-only" then return end
|
||||
|
||||
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
|
||||
|
||||
local recipe = {
|
||||
ingredients = {
|
||||
{ type = "item", name = "lumber", amount = 5 },
|
||||
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 10 } or
|
||||
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 5 } or
|
||||
{ type = "item", name = "gold-cable", amount = 10 },
|
||||
{ type = "item", name = "wood-transport-belt", amount = 1 }
|
||||
},
|
||||
|
|
@ -34,15 +35,21 @@ AAILoaders.make_tier({
|
|||
unlubricated_recipe = mods["aai-loaders-sane"] and recipe or {
|
||||
ingredients = {
|
||||
{ type = "item", name = "lumber", amount = 50 },
|
||||
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 50 } or
|
||||
{ type = "item", name = "gold-cable", amount = 100 },
|
||||
{ type = "item", name = "wood-transport-belt", amount = 1 }
|
||||
},
|
||||
energy_required = 5
|
||||
},
|
||||
next_upgrade = "aai-loader",
|
||||
localise = false
|
||||
localise = false,
|
||||
order = "d[loader]-a00[aai-wood-loader]"
|
||||
})
|
||||
|
||||
data.raw.recipe["aai-wood-loader"].additional_categories = { "wood-processing" }
|
||||
|
||||
data.raw["loader-1x1"]["aai-wood-loader"].animation_speed_coefficient = 1.01 * 32
|
||||
|
||||
if not basic_circuit_board then
|
||||
local nauvis_recipe = Recipe:new("aai-wood-loader"):clone("wood-loader-electronic-circuit")
|
||||
nauvis_recipe:replaceIngredient("gold-cable", "electronic-circuit")
|
||||
|
|
|
|||
67
lignumis/prototypes/compatibility/alien-biomes-final.lua
Normal file
67
lignumis/prototypes/compatibility/alien-biomes-final.lua
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
-- Lignumis + Alien Biomes Compatibility - Final Fixes
|
||||
--
|
||||
-- This runs AFTER alien-biomes data-updates.lua to ensure our fixes aren't overridden
|
||||
-- Load order: data.lua -> data-updates.lua -> data-final-fixes.lua (THIS FILE)
|
||||
|
||||
if not mods["alien-biomes"] then
|
||||
return
|
||||
end
|
||||
|
||||
-- Define Lignumis grass tiles (from mapgen.lua)
|
||||
local lignumis_grass_tiles = {
|
||||
"grass-1",
|
||||
"grass-2",
|
||||
"grass-3",
|
||||
"grass-4",
|
||||
"natural-gold-soil"
|
||||
}
|
||||
|
||||
-- Fix tree plant for manual planting on Lignumis grass tiles
|
||||
local tree_plant = data.raw.plant["tree-plant"]
|
||||
if mods["Diversitree"] then
|
||||
tree_plant = data.raw.plant["s6xdvt-fake-tree"]
|
||||
end
|
||||
|
||||
if tree_plant then
|
||||
for _, tile in pairs(lignumis_grass_tiles) do
|
||||
local already_present = false
|
||||
for _, existing_tile in pairs(tree_plant.autoplace.tile_restriction) do
|
||||
if existing_tile == tile then
|
||||
already_present = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not already_present then
|
||||
table.insert(tree_plant.autoplace.tile_restriction, tile)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Fix tree autoplace restrictions for natural tree spawning
|
||||
for _, tree in pairs(data.raw.tree) do
|
||||
if tree.autoplace and tree.autoplace.tile_restriction then
|
||||
-- Skip gold stromatolites - they should remain exclusive to natural-gold-soil
|
||||
local is_gold_stromatolite = tree.name and (tree.name:find("stromatolite") or tree.name:find("gold"))
|
||||
|
||||
if not is_gold_stromatolite then
|
||||
-- Check if Lignumis grass tiles are missing
|
||||
local has_lignumis_tiles = false
|
||||
for _, existing_tile in pairs(tree.autoplace.tile_restriction) do
|
||||
for _, lignumis_tile in pairs(lignumis_grass_tiles) do
|
||||
if existing_tile == lignumis_tile then
|
||||
has_lignumis_tiles = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if has_lignumis_tiles then break end
|
||||
end
|
||||
|
||||
-- Add Lignumis grass tiles if missing
|
||||
if not has_lignumis_tiles then
|
||||
for _, tile_name in pairs(lignumis_grass_tiles) do
|
||||
table.insert(tree.autoplace.tile_restriction, tile_name)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
@ -6,6 +6,7 @@ settings["small-rock"] = nil
|
|||
settings["tiny-rock"] = nil
|
||||
|
||||
-- Fix trees not being plantable on Alien Biomes tiles
|
||||
-- Note: Additional tree fixes for Lignumis grass tiles are handled in alien-biomes-final.lua
|
||||
local tile_restriction = data.raw["plant"]["tree-plant"].autoplace.tile_restriction
|
||||
for _, tile in pairs(alien_biomes.all_tiles()) do
|
||||
if tile.tags and (table.contains(tile.tags, "dirt") or table.contains(tile.tags, "grass")) then
|
||||
|
|
|
|||
95
lignumis/prototypes/compatibility/any-planet-start-final.lua
Normal file
95
lignumis/prototypes/compatibility/any-planet-start-final.lua
Normal file
|
|
@ -0,0 +1,95 @@
|
|||
local Technology = require("__cf-lib__/data/Technology")
|
||||
|
||||
if not mods["any-planet-start"] then return end
|
||||
|
||||
local target_planet = settings.startup["aps-planet"].value
|
||||
|
||||
if not target_planet or target_planet == "none" or target_planet == "nauvis" then return end
|
||||
|
||||
Technology:new("tree-seeding"):setPrerequisites({ "wood-science-pack" })
|
||||
|
||||
|
||||
-- Switch planet discovery technology to the new planet
|
||||
local planet_discovery = data.raw.technology["planet-discovery-" .. target_planet] or data.raw.technology["moon-discovery-" .. target_planet]
|
||||
if planet_discovery then
|
||||
Technology:new(planet_discovery)
|
||||
:assign({
|
||||
enabled = true,
|
||||
hidden = false,
|
||||
unit = {
|
||||
count = 100,
|
||||
ingredients = {
|
||||
{ "wood-science-pack", 1 },
|
||||
{ "steam-science-pack", 1 }
|
||||
},
|
||||
time = 30
|
||||
}
|
||||
})
|
||||
:setPrerequisites({ "provisional-rocketry" })
|
||||
Technology:new("iron-processing"):replacePrerequisite("planet-discovery-nauvis", planet_discovery.name)
|
||||
Technology:new("copper-processing"):replacePrerequisite("planet-discovery-nauvis", planet_discovery.name)
|
||||
end
|
||||
|
||||
|
||||
-- Vulcanus
|
||||
if target_planet == "vulcanus" then
|
||||
Technology:new("automation"):addPrerequisite("iron-processing")
|
||||
Technology:new("steel-processing"):addPrerequisite("iron-processing")
|
||||
Technology:new("tungsten-carbide"):addPrerequisite("planet-discovery-vulcanus")
|
||||
Technology:new("iron-processing").prototype.research_trigger.entity = "big-volcanic-rock"
|
||||
Technology:new("copper-processing").prototype.research_trigger.entity = "big-volcanic-rock"
|
||||
|
||||
data.raw.resource["tungsten-ore"].category = "basic-solid"
|
||||
|
||||
if mods["bztitanium"] and mods["crushing-industry"] then
|
||||
Technology:new("foundry"):addRecipe("crushed-titanium-ore")
|
||||
data.raw.recipe["crushed-titanium-ore"].category = "basic-crushing"
|
||||
end
|
||||
|
||||
if mods["bzcarbon"] then
|
||||
Technology:new("graphite-processing"):addPrerequisite("planet-discovery-vulcanus")
|
||||
Technology:new("diamond-processing-2"):addPrerequisite("planet-discovery-vulcanus")
|
||||
end
|
||||
|
||||
if mods["bzsilicon"] then
|
||||
Technology:new("silica-processing"):addPrerequisite("planet-discovery-vulcanus")
|
||||
end
|
||||
|
||||
if mods["bzzirconium"] then
|
||||
Technology:new("zirconia-processing"):addPrerequisite("planet-discovery-vulcanus")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Fulgora
|
||||
if target_planet == "fulgora" then
|
||||
data.raw.recipe["medium-electric-pole"].enabled = false
|
||||
Technology:new("recycling")
|
||||
:addPrerequisite("planet-discovery-fulgora")
|
||||
:addRecipe("medium-electric-pole")
|
||||
Technology:new("iron-processing").prototype.research_trigger.entity = "scrap"
|
||||
Technology:new("copper-processing").prototype.research_trigger.entity = "scrap"
|
||||
|
||||
if mods["fulgora-coralmium-agriculture"] then
|
||||
Technology:new("coralmium-recycling")
|
||||
:addPrerequisite("recycling")
|
||||
:removeRecipe("agricultural-tower")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Gleba
|
||||
if target_planet == "gleba" then
|
||||
Technology:new("landfill")
|
||||
:setPrerequisites({ "burner-automation" })
|
||||
:assign({
|
||||
unit = {
|
||||
count = 50,
|
||||
ingredients = { { "wood-science-pack", 1 } },
|
||||
time = 15
|
||||
}
|
||||
})
|
||||
.prototype.research_trigger = nil
|
||||
Technology:new("iron-processing").prototype.research_trigger.entity = "iron-stromatolite"
|
||||
Technology:new("copper-processing").prototype.research_trigger.entity = "copper-stromatolite"
|
||||
end
|
||||
14
lignumis/prototypes/compatibility/canal-excavator.lua
Normal file
14
lignumis/prototypes/compatibility/canal-excavator.lua
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
if not mods["canal-excavator"] then return end
|
||||
|
||||
data:extend({{
|
||||
type = "mod-data",
|
||||
name = "canex-lignumis-config",
|
||||
data_type = "canex-surface-config",
|
||||
data = {
|
||||
surfaceName = "lignumis",
|
||||
localisation = {"space-location-name.lignumis"},
|
||||
mineResult = "stone",
|
||||
oreStartingAmount = 10,
|
||||
tint = {r = 102, g = 78, b = 6}
|
||||
},
|
||||
}})
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
local Technology = require("__cf-lib__/data/Technology")
|
||||
|
||||
if not mods["crushing-industry"] then return end
|
||||
if not settings.startup["crushing-industry-ore"].value then return end
|
||||
|
||||
if mods["aai-industry"] then
|
||||
Technology:new("burner-mechanics"):removeRecipe("burner-crusher")
|
||||
else
|
||||
Technology:new("steam-power"):removeRecipe("burner-crusher")
|
||||
end
|
||||
111
lignumis/prototypes/compatibility/crushing-industry.lua
Normal file
111
lignumis/prototypes/compatibility/crushing-industry.lua
Normal file
|
|
@ -0,0 +1,111 @@
|
|||
local item_sounds = require("__base__.prototypes.item_sounds")
|
||||
local Recipe = require("__cf-lib__/data/Recipe")
|
||||
|
||||
if not mods["crushing-industry"] then return end
|
||||
if not settings.startup["crushing-industry-ore"].value then return end
|
||||
|
||||
data:extend({
|
||||
{
|
||||
type = "item",
|
||||
name = "crushed-gold-ore",
|
||||
icon = Lignumis.graphics .. "icons/crushed-gold-ore.png",
|
||||
pictures = {
|
||||
{ size = 64, filename = Lignumis.graphics .. "icons/crushed-gold-ore.png", scale = 0.5, mipmap_count = 4 },
|
||||
{ size = 64, filename = Lignumis.graphics .. "icons/crushed-gold-ore-1.png", scale = 0.5, mipmap_count = 4 },
|
||||
{ size = 64, filename = Lignumis.graphics .. "icons/crushed-gold-ore-2.png", scale = 0.5, mipmap_count = 4 },
|
||||
},
|
||||
subgroup = "raw-resource",
|
||||
color_hint = { text = "C" },
|
||||
order = "f[gold-ore]-c[crushed]",
|
||||
inventory_move_sound = item_sounds.resource_inventory_move,
|
||||
pick_sound = item_sounds.resource_inventory_pickup,
|
||||
drop_sound = item_sounds.resource_inventory_move,
|
||||
stack_size = 100,
|
||||
weight = 2 * kg
|
||||
},
|
||||
{
|
||||
type = "recipe",
|
||||
name = "crushed-gold-ore",
|
||||
localised_name = { "recipe-name.gold-ore-crushing" },
|
||||
icons = CrushingIndustry.make_crushing_icons("gold-ore"),
|
||||
category = "basic-crushing",
|
||||
enabled = false,
|
||||
allow_productivity = true,
|
||||
auto_recycle = false,
|
||||
energy_required = 1.2,
|
||||
ingredients = { { type = "item", name = "gold-ore", amount = 1 } },
|
||||
results = { { type = "item", name = "crushed-gold-ore", amount = 1, extra_count_fraction = 0.5 } },
|
||||
main_product = "crushed-gold-ore"
|
||||
},
|
||||
{
|
||||
type = "recipe",
|
||||
name = "crushed-gold-smelting",
|
||||
localised_name = { "recipe-name.crushed-smelting", { "item-name.gold-plate" } },
|
||||
icons = {
|
||||
{ icon = Lignumis.graphics .. "icons/crushed-gold-ore.png", shift = { -12, -12 }, scale = 0.4 },
|
||||
{ icon = Lignumis.graphics .. "icons/gold-plate.png", draw_background = true }
|
||||
},
|
||||
category = "smelting",
|
||||
order = "a[smelting]-b[gold-plate]-c[crushed]",
|
||||
enabled = false,
|
||||
allow_productivity = true,
|
||||
auto_recycle = false,
|
||||
hide_from_player_crafting = settings.startup["crushing-industry-hide-player-crafting"].value,
|
||||
energy_required = 3.2,
|
||||
ingredients = { { type = "item", name = "crushed-gold-ore", amount = 1 } },
|
||||
results = { { type = "item", name = "gold-plate", amount = 1 } },
|
||||
main_product = "gold-plate",
|
||||
},
|
||||
{
|
||||
type = "technology",
|
||||
name = "basic-ore-crushing",
|
||||
icon = Lignumis.graphics .. "technology/basic-ore-crushing.png",
|
||||
icon_size = 256,
|
||||
effects = {
|
||||
{ type = "unlock-recipe", recipe = "burner-crusher" },
|
||||
{ type = "unlock-recipe", recipe = "crushed-gold-ore" },
|
||||
{ type = "unlock-recipe", recipe = "crushed-gold-smelting" }
|
||||
},
|
||||
prerequisites = { "steam-science-pack" },
|
||||
unit = {
|
||||
count = 100,
|
||||
ingredients = {
|
||||
{ "wood-science-pack", 1 },
|
||||
{ "steam-science-pack", 1 }
|
||||
},
|
||||
time = 15
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
Recipe:new("molten-gold"):replaceIngredient("gold-ore", "crushed-gold-ore", 75)
|
||||
|
||||
if settings.startup["crushing-industry-byproducts"].value then
|
||||
table.insert(data.raw["recipe"]["crushed-gold-ore"].results,
|
||||
{ type = "item", name = "gold-ore", amount = 1, probability = 0.05 })
|
||||
table.insert(data.raw["recipe"]["crushed-gold-ore"].results,
|
||||
{ type = "item", name = "moist-stromatolite-remnant", amount = 1, probability = 0.02 })
|
||||
end
|
||||
|
||||
local gold_recipe = Recipe:new("burner-crusher")
|
||||
:replaceIngredient("iron-gear-wheel", "wooden-gear-wheel")
|
||||
:replaceIngredient("iron-plate", "gold-plate")
|
||||
if settings.startup["lignumis-lumber-mill-more-recipes"].value then
|
||||
gold_recipe.prototype.additional_categories = { "wood-processing" }
|
||||
end
|
||||
|
||||
gold_recipe:clone("burner-crusher-copper")
|
||||
:replaceIngredient("gold-plate", "copper-plate")
|
||||
:assign({
|
||||
localised_name = { "entity-name.burner-crusher" },
|
||||
icons = {
|
||||
{ icon = data.raw.item["burner-crusher"].icon },
|
||||
{ icon = "__base__/graphics/icons/copper-plate.png", scale = 0.25, shift = { 8, 8 } }
|
||||
}
|
||||
})
|
||||
:unlockedByTechnology("copper-processing")
|
||||
:apply()
|
||||
|
||||
if mods["aai-industry"] then
|
||||
gold_recipe:replaceIngredient("motor", "wooden-gear-wheel")
|
||||
end
|
||||
|
|
@ -2,6 +2,10 @@ require("hot-metals")
|
|||
require("wood-military")
|
||||
require("metal-and-stars")
|
||||
require("alien-biomes")
|
||||
require("planet-picker")
|
||||
require("aai-loaders")
|
||||
require("nuclear-science")
|
||||
require("lane-splitters")
|
||||
require("wood-industry")
|
||||
require("crushing-industry")
|
||||
require("canal-excavator")
|
||||
require("diversitree")
|
||||
12
lignumis/prototypes/compatibility/diversitree.lua
Normal file
12
lignumis/prototypes/compatibility/diversitree.lua
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
if not mods["Diversitree"] then
|
||||
return
|
||||
end
|
||||
|
||||
data.raw.plant["s6xdvt-fake-tree"].surface_conditions[1].min = 900
|
||||
|
||||
local tree_plant = data.raw.plant["s6xdvt-fake-tree"]
|
||||
tree_plant.growth_ticks = 5 * minute
|
||||
tree_plant.minable.results = { { type = "item", name = "wood", amount = 5 } }
|
||||
tree_plant.minable.count = nil
|
||||
tree_plant.surface_conditions[1].min = 900
|
||||
table.insert(tree_plant.autoplace.tile_restriction, "natural-gold-soil")
|
||||
|
|
@ -1,3 +1,7 @@
|
|||
require("aai-loaders-final")
|
||||
require("any-planet-start-final")
|
||||
require("alien-biomes-final")
|
||||
|
||||
if not data.raw.technology["legendary-quality"] then
|
||||
table.removeValue(data.raw.technology["quality-assembler"].prerequisites, "legendary-quality")
|
||||
end
|
||||
16
lignumis/prototypes/compatibility/gleba-reborn.lua
Normal file
16
lignumis/prototypes/compatibility/gleba-reborn.lua
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
local Technology = require("__cf-lib__/data/Technology")
|
||||
|
||||
if not mods["gleba-reborn"] then return end
|
||||
|
||||
Technology:new("tree-seeding")
|
||||
:setPrerequisites({ "wood-science-pack" })
|
||||
:assign({
|
||||
unit = {
|
||||
count = 10,
|
||||
ingredients = {
|
||||
{ "wood-science-pack", 1 }
|
||||
},
|
||||
time = 10
|
||||
}
|
||||
})
|
||||
.prototype.research_trigger = nil
|
||||
44
lignumis/prototypes/compatibility/k2so.lua
Normal file
44
lignumis/prototypes/compatibility/k2so.lua
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
local Technology = require("__cf-lib__/data/Technology")
|
||||
|
||||
if not mods["Krastorio2-spaced-out"] then return end
|
||||
|
||||
data.raw.recipe["burner-inserter"].ingredients = {
|
||||
{ type = "item", name = "wooden-gear-wheel", amount = 1 },
|
||||
{ type = "item", name = "lumber", amount = 1 }
|
||||
}
|
||||
|
||||
Technology:new("kr-automation-core"):addPrerequisite("iron-processing")
|
||||
|
||||
local function lock_recipes(technology, recipes)
|
||||
local tech = Technology:new(technology)
|
||||
for _, recipe in pairs(recipes) do
|
||||
tech:addRecipe(recipe)
|
||||
data.raw.recipe[recipe].enabled = false
|
||||
end
|
||||
end
|
||||
|
||||
lock_recipes("iron-processing", {
|
||||
"iron-stick",
|
||||
"kr-wind-turbine",
|
||||
"kr-iron-beam",
|
||||
"kr-inserter-parts"
|
||||
})
|
||||
|
||||
lock_recipes("copper-processing", {
|
||||
"copper-cable",
|
||||
"small-electric-pole"
|
||||
})
|
||||
|
||||
lock_recipes("planet-discovery-nauvis", {
|
||||
"kr-rare-metals"
|
||||
})
|
||||
|
||||
Technology:new("electronics"):removeRecipe("kr-electronic-circuit-wood")
|
||||
|
||||
if settings.startup["kr-realistic-weapons"].value then
|
||||
local pistol_attack = data.raw.gun["pistol"].attack_parameters
|
||||
pistol_attack.ammo_categories = pistol_attack.ammo_categories or { pistol_attack.ammo_category }
|
||||
pistol_attack.ammo_category = nil
|
||||
table.insert(pistol_attack.ammo_categories, "bullet")
|
||||
data.raw.recipe["firearm-magazine"].enabled = false
|
||||
end
|
||||
39
lignumis/prototypes/compatibility/lane-splitters.lua
Normal file
39
lignumis/prototypes/compatibility/lane-splitters.lua
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
local Recipe = require("__cf-lib__/data/Recipe")
|
||||
local Technology = require("__cf-lib__/data/Technology")
|
||||
|
||||
if not mods["lane-splitters"] then return end
|
||||
|
||||
local lane_splitter = make_tier({
|
||||
name = "wood-lane-splitter",
|
||||
base_belt = "wood-transport-belt",
|
||||
base_splitter = "wood-splitter",
|
||||
health = 150,
|
||||
next_upgrade = "lane-splitter",
|
||||
})
|
||||
|
||||
lane_splitter.prototype.icon = Lignumis.graphics .. "icons/wood-lane-splitter.png"
|
||||
lane_splitter.prototype.dying_explosion = "transport-belt-explosion"
|
||||
lane_splitter.prototype.structure.east.filename = data.raw.splitter["wood-splitter"].structure.east.filename
|
||||
lane_splitter.prototype.structure.south.filename = data.raw.splitter["wood-splitter"].structure.south.filename
|
||||
lane_splitter.prototype.structure.west.filename = data.raw.splitter["wood-splitter"].structure.west.filename
|
||||
lane_splitter.prototype.structure.north.filename = data.raw.splitter["wood-splitter"].structure.north.filename
|
||||
lane_splitter.prototype.structure_patch.east.filename = data.raw.splitter["wood-splitter"].structure_patch.east.filename
|
||||
lane_splitter.prototype.structure_patch.south.filename = data.raw.splitter["wood-splitter"].structure_patch.south.filename
|
||||
lane_splitter.prototype.structure_patch.west.filename = data.raw.splitter["wood-splitter"].structure_patch.west.filename
|
||||
lane_splitter.prototype.structure_patch.north.filename = data.raw.splitter["wood-splitter"].structure_patch.north.filename
|
||||
lane_splitter.prototype.animation_speed_coefficient = 1.01 * 32
|
||||
lane_splitter.item.icon = Lignumis.graphics .. "icons/wood-lane-splitter.png"
|
||||
lane_splitter.item.order = "d[lane-splitter]-0[wood-lane-splitter]"
|
||||
lane_splitter.recipe.additional_categories = { "wood-processing" }
|
||||
|
||||
data:extend({
|
||||
lane_splitter.prototype,
|
||||
lane_splitter.item,
|
||||
lane_splitter.recipe,
|
||||
})
|
||||
|
||||
Technology:new("wood-logistics"):addRecipe("wood-lane-splitter")
|
||||
|
||||
if mods["aai-industry"] and settings.startup["lignumis-basic-circuit-board"].value then
|
||||
Recipe:new("lane-splitter"):replaceIngredient("electronic-circuit", "basic-circuit-board")
|
||||
end
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
local Technology = require("__cf-lib__/data/Technology")
|
||||
|
||||
if not mods["planet-picker"] and not mods["any-planet-start"] then return end
|
||||
|
||||
local technology = Technology:new("planet-discovery-lignumis")
|
||||
technology:setPrerequisites({ "space-platform-thruster" })
|
||||
technology:addIngredients({ "logistic-science-pack", "chemical-science-pack", "space-science-pack" })
|
||||
|
|
@ -1 +1,5 @@
|
|||
require("aai-industry")
|
||||
require("gleba-reborn")
|
||||
require("crushing-industry-updates")
|
||||
require("k2so")
|
||||
require("wood-logistics")
|
||||
3
lignumis/prototypes/compatibility/wood-industry.lua
Normal file
3
lignumis/prototypes/compatibility/wood-industry.lua
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
if not mods["wood-industry"] then return end
|
||||
|
||||
data.raw.item["woodchips"].fuel_category = "wood"
|
||||
157
lignumis/prototypes/compatibility/wood-logistics.lua
Normal file
157
lignumis/prototypes/compatibility/wood-logistics.lua
Normal file
|
|
@ -0,0 +1,157 @@
|
|||
local Item = require("__cf-lib__/data/Item")
|
||||
local Recipe = require("__cf-lib__/data/Recipe")
|
||||
local Technology = require("__cf-lib__/data/Technology")
|
||||
|
||||
if not mods["wood-logistics"] then
|
||||
return
|
||||
end
|
||||
|
||||
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
|
||||
local electric_lumber_mill = settings.startup["lignumis-electric-lumber-mill"].value
|
||||
|
||||
|
||||
-- Lumber
|
||||
if settings.startup["wood-logistics-lumber"].value then
|
||||
Recipe:new("lumber"):addCategory("wood-processing")
|
||||
end
|
||||
|
||||
|
||||
-- Lumber mill
|
||||
if settings.startup["wood-logistics-lumber-mill"].value then
|
||||
local lumberMill = data.raw["assembling-machine"]["lumber-mill"]
|
||||
lumberMill.surface_conditions = {
|
||||
{
|
||||
property = has_oxygen and "oxygen" or "pressure",
|
||||
min = 3
|
||||
},
|
||||
{
|
||||
property = "gravity",
|
||||
min = 1
|
||||
}
|
||||
}
|
||||
table.insert(lumberMill.crafting_categories, "wood-processing")
|
||||
|
||||
if electric_lumber_mill then
|
||||
lumberMill.energy_source.emissions_per_minute.noise = 100
|
||||
else
|
||||
lumberMill.energy_source = {
|
||||
type = "burner",
|
||||
fuel_categories = { "chemical" },
|
||||
effectivity = 1,
|
||||
fuel_inventory_size = 3,
|
||||
emissions_per_minute = { pollution = 10, noise = 100 },
|
||||
}
|
||||
end
|
||||
|
||||
data.raw.item["lumber-mill"].default_import_location = "lignumis"
|
||||
|
||||
table.assign(data.raw.recipe["lumber-mill"], {
|
||||
additional_categories = { "wood-processing" },
|
||||
ingredients = table.trim({
|
||||
{ type = "item", name = "stone-brick", amount = 40 },
|
||||
{ type = "item", name = "lumber", amount = 50 },
|
||||
{ type = "item", name = "wooden-gear-wheel", amount = 50 },
|
||||
{ type = "item", name = "gold-plate", amount = basic_circuit_board and 20 or 40 },
|
||||
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 20 } or nil,
|
||||
{ type = "item", name = "burner-assembling-machine", amount = 2 }
|
||||
})
|
||||
})
|
||||
|
||||
Recipe:new("lumber-mill")
|
||||
:clone("lumber-mill-copper")
|
||||
:assign({
|
||||
localised_name = { "entity-name.lumber-mill" },
|
||||
icons = {
|
||||
{ icon = data.raw.item["lumber-mill"].icon },
|
||||
{ icon = basic_circuit_board and "__base__/graphics/icons/copper-plate.png" or "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
|
||||
}
|
||||
})
|
||||
:replaceIngredient("gold-plate", "copper-plate")
|
||||
:unlockedByTechnology(
|
||||
electric_lumber_mill and "advanced-carpentry"
|
||||
or basic_circuit_board and "copper-processing"
|
||||
or "electronics"
|
||||
)
|
||||
:apply()
|
||||
|
||||
if electric_lumber_mill then
|
||||
table.assign(data.raw.technology["advanced-carpentry"], {
|
||||
prerequisites = { "automation-science-pack" },
|
||||
unit = {
|
||||
count = 250,
|
||||
time = 15,
|
||||
ingredients = {
|
||||
{ "automation-science-pack", 1 }
|
||||
}
|
||||
}
|
||||
})
|
||||
else
|
||||
table.assign(data.raw.technology["advanced-carpentry"], {
|
||||
prerequisites = { "steam-science-pack" },
|
||||
unit = {
|
||||
count = 250,
|
||||
time = 15,
|
||||
ingredients = {
|
||||
{ "wood-science-pack", 1 },
|
||||
{ "steam-science-pack", 1 }
|
||||
}
|
||||
}
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Wooden belts
|
||||
if settings.startup["wood-logistics-belts"].value then
|
||||
Recipe:new("wood-transport-belt")
|
||||
:replaceIngredient("copper-cable", "wooden-gear-wheel", 1)
|
||||
:assign({
|
||||
additional_categories = { "wood-processing" }
|
||||
})
|
||||
|
||||
Recipe:new("wood-underground-belt")
|
||||
:assign({
|
||||
additional_categories = { "wood-processing" }
|
||||
})
|
||||
|
||||
Recipe:new("wood-splitter")
|
||||
:replaceIngredient("copper-cable", basic_circuit_board and "basic-circuit-board" or "gold-cable", basic_circuit_board and 5 or nil)
|
||||
:assign({
|
||||
additional_categories = { "wood-processing" }
|
||||
})
|
||||
|
||||
if not basic_circuit_board then
|
||||
Recipe:new("wood-splitter")
|
||||
:clone("wood-splitter-electronic-circuit")
|
||||
:replaceIngredient(basic_circuit_board and "gold-cable" or "basic-circuit-board", "electronic-circuit", 2)
|
||||
:assign({
|
||||
localised_name = { "entity-name.wood-splitter" },
|
||||
icons = {
|
||||
{ icon = data.raw.item["wood-splitter"].icon },
|
||||
{ icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
|
||||
}
|
||||
})
|
||||
:unlockedByTechnology("electronics")
|
||||
:apply()
|
||||
end
|
||||
|
||||
Item:new("wood-transport-belt")
|
||||
:itemsPerRocket(200)
|
||||
:defaultImportLocation("lignumis")
|
||||
Item:new("wood-underground-belt")
|
||||
:itemsPerRocket(100)
|
||||
:defaultImportLocation("lignumis")
|
||||
Item:new("wood-splitter")
|
||||
:itemsPerRocket(100)
|
||||
:defaultImportLocation("lignumis")
|
||||
|
||||
Technology:new("wood-logistics"):assign({
|
||||
prerequisites = { "wood-science-pack" },
|
||||
unit = {
|
||||
count = 10,
|
||||
ingredients = { { "wood-science-pack", 1 } },
|
||||
time = 10
|
||||
}
|
||||
})
|
||||
Technology:new("logistics"):setPrerequisites({ "automation-science-pack" })
|
||||
end
|
||||
|
|
@ -22,7 +22,7 @@ data:extend({
|
|||
max_health = 150,
|
||||
crafting_speed = 1,
|
||||
crafting_categories = { "active-noise-cancelling" },
|
||||
energy_usage = "2MW",
|
||||
energy_usage = "500kW",
|
||||
energy_source = {
|
||||
type = "electric",
|
||||
usage_priority = "secondary-input",
|
||||
|
|
@ -113,7 +113,7 @@ data:extend({
|
|||
name = "active-noise-cancelling",
|
||||
icons = { { icon = Lignumis.graphics .. "icons/active-noise-cancelling.png" } },
|
||||
enabled = false,
|
||||
energy_required = 1000000,
|
||||
energy_required = 60,
|
||||
ingredients = {},
|
||||
results = {},
|
||||
category = "active-noise-cancelling",
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ data:extend({
|
|||
{
|
||||
type = "item",
|
||||
name = "basic-circuit-board",
|
||||
icon = Lignumis.graphics .. "icons/basic-circuit-board.png",
|
||||
icons = { { icon = Lignumis.graphics .. "icons/basic-circuit-board.png", icon_size = 64 } },
|
||||
subgroup = "intermediate-product",
|
||||
order = "c[circuits]-0[basic-circuit-board]",
|
||||
inventory_move_sound = item_sounds.electric_small_inventory_move,
|
||||
|
|
@ -19,7 +19,8 @@ data:extend({
|
|||
{
|
||||
type = "recipe",
|
||||
name = "basic-circuit-board",
|
||||
category = "wood-processing-or-assembling",
|
||||
category = "crafting",
|
||||
additional_categories = { "wood-processing" },
|
||||
icons = {
|
||||
{ icon = Lignumis.graphics .. "icons/basic-circuit-board.png" },
|
||||
{ icon = Lignumis.graphics .. "icons/gold-cable.png", scale = 0.25, shift = { 8, 8 } }
|
||||
|
|
@ -36,7 +37,8 @@ data:extend({
|
|||
type = "recipe",
|
||||
name = "basic-circuit-board-copper",
|
||||
localised_name = { "item-name.basic-circuit-board" },
|
||||
category = "wood-processing-or-assembling",
|
||||
category = "crafting",
|
||||
additional_categories = { "wood-processing" },
|
||||
icons = {
|
||||
{ icon = Lignumis.graphics .. "icons/basic-circuit-board.png" },
|
||||
{ icon = "__base__/graphics/icons/copper-cable.png", scale = 0.25, shift = { 8, 8 } }
|
||||
|
|
@ -2,6 +2,7 @@ local item_sounds = require("__base__.prototypes.item_sounds")
|
|||
local item_tints = require("__base__.prototypes.item-tints")
|
||||
|
||||
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
|
||||
local early_robots = settings.startup["lignumis-early-robots"].value
|
||||
|
||||
local function robot(color)
|
||||
local result = table.deepcopy(data.raw["construction-robot"]["construction-robot"])
|
||||
|
|
@ -9,8 +10,10 @@ local function robot(color)
|
|||
result.icon = Lignumis.graphics .. "icons/basic-construction-robot-" .. color .. ".png"
|
||||
result.minable.result = "basic-construction-robot-" .. color
|
||||
result.max_health = 50
|
||||
result.speed = 0.04
|
||||
result.max_energy = "2MJ"
|
||||
result.speed = early_robots and 0.05 or 0.04
|
||||
result.max_energy = early_robots and "1.5MJ" or "1MJ"
|
||||
result.energy_per_tick = early_robots and "0.03kJ" or "0.04kJ"
|
||||
result.energy_per_move = early_robots and "2kJ" or "2.5kJ"
|
||||
result.idle.filename = Lignumis.graphics .. "entity/basic-construction-robot/basic-construction-robot-" ..
|
||||
color .. ".png"
|
||||
result.in_motion.filename = Lignumis.graphics .. "entity/basic-construction-robot/basic-construction-robot-" ..
|
||||
|
|
@ -83,9 +86,10 @@ local function generator(color)
|
|||
energy_source = {
|
||||
type = "electric",
|
||||
usage_priority = "secondary-output",
|
||||
output_flow_limit = "200kW"
|
||||
output_flow_limit = "100kW",
|
||||
buffer_capacity = "5MJ"
|
||||
},
|
||||
power = "200kW",
|
||||
power = "100kW",
|
||||
categories = { "armor" }
|
||||
}
|
||||
end
|
||||
|
|
@ -177,15 +181,16 @@ local gold_robot_technology = {
|
|||
modifier = true
|
||||
}
|
||||
},
|
||||
prerequisites = { "steam-science-pack" },
|
||||
prerequisites = { early_robots and "wood-science-pack" or "steam-science-pack" },
|
||||
unit = {
|
||||
count = 200,
|
||||
ingredients = {
|
||||
ingredients = early_robots and { { "wood-science-pack", 1 } } or {
|
||||
{ "wood-science-pack", 1 },
|
||||
{ "steam-science-pack", 1 }
|
||||
},
|
||||
time = 15
|
||||
}
|
||||
},
|
||||
ignore_tech_cost_multiplier = early_robots
|
||||
}
|
||||
|
||||
local copper_robot_technology = {
|
||||
|
|
@ -246,21 +251,21 @@ data:extend({
|
|||
robot_item("copper", 1),
|
||||
robot_recipe("copper", {
|
||||
{ type = "item", name = "copper-plate", amount = 2 },
|
||||
{ type = "item", name = "iron-gear-wheel", amount = 5 },
|
||||
{ type = "item", name = "electronic-circuit", amount = 5 }
|
||||
{ type = "item", name = "wooden-gear-wheel", amount = 5 },
|
||||
{ type = "item", name = basic_circuit_board and "basic-circuit-board" or "electronic-circuit", amount = 5 }
|
||||
}),
|
||||
generator("copper"),
|
||||
generator_item("copper", 1),
|
||||
generator_recipe("copper", {
|
||||
{ type = "item", name = "copper-plate", amount = 10 },
|
||||
{ type = "item", name = "iron-gear-wheel", amount = 10 }
|
||||
{ type = "item", name = "wooden-gear-wheel", amount = 10 }
|
||||
}),
|
||||
roboport("copper"),
|
||||
roboport_item("copper", 1),
|
||||
roboport_recipe("copper", {
|
||||
{ type = "item", name = "copper-plate", amount = 5 },
|
||||
{ type = "item", name = "electronic-circuit", amount = 10 },
|
||||
{ type = "item", name = "iron-gear-wheel", amount = 10 }
|
||||
{ type = "item", name = basic_circuit_board and "basic-circuit-board" or "electronic-circuit", amount = 10 },
|
||||
{ type = "item", name = "wooden-gear-wheel", amount = 10 }
|
||||
}),
|
||||
|
||||
-- Technology
|
||||
|
|
|
|||
|
|
@ -51,12 +51,15 @@ local turret_recipe = {
|
|||
enabled = false,
|
||||
energy_required = 8,
|
||||
ingredients = {
|
||||
{ type = "item", name = "wooden-gear-wheel", amount = 10 },
|
||||
{ type = "item", name = "wooden-gear-wheel", amount = 5 },
|
||||
{ type = "item", name = "lumber", amount = 10 },
|
||||
{ type = "item", name = "gold-plate", amount = 20 }
|
||||
{ type = "item", name = "gold-plate", amount = 10 }
|
||||
},
|
||||
results = { { type = "item", name = "basic-gun-turret", amount = 1 } }
|
||||
}
|
||||
if settings.startup["lignumis-lumber-mill-more-recipes"].value then
|
||||
turret_recipe.additional_categories = { "wood-processing" }
|
||||
end
|
||||
|
||||
local turret_technology = {
|
||||
type = "technology",
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
local item_sounds = require("__base__.prototypes.item_sounds")
|
||||
local Technology = require("__cf-lib__/data/Technology")
|
||||
|
||||
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
|
||||
local gfx = Lignumis.graphics .. "entity/burner-agricultural-tower/"
|
||||
|
|
@ -8,7 +9,7 @@ agricultural_tower.name = "burner-agricultural-tower"
|
|||
agricultural_tower.minable.result = "burner-agricultural-tower"
|
||||
agricultural_tower.next_upgrade = "agricultural-tower"
|
||||
agricultural_tower.corpses = "burner-agricultural-tower-remnants"
|
||||
agricultural_tower.icon = Lignumis.graphics .. "icons/burner-agricultural-tower.png"
|
||||
agricultural_tower.icons = { { icon = Lignumis.graphics .. "icons/burner-agricultural-tower.png", icon_size = 64 } }
|
||||
agricultural_tower.graphics_set.animation.layers[1].filename = gfx .. "burner-agricultural-tower-base.png"
|
||||
agricultural_tower.graphics_set.working_visualisations[1].animation.filename = gfx ..
|
||||
"burner-agricultural-tower-base.png"
|
||||
|
|
@ -17,7 +18,7 @@ agricultural_tower.energy_source = {
|
|||
fuel_categories = { "chemical" },
|
||||
effectivity = 1,
|
||||
fuel_inventory_size = 1,
|
||||
emissions_per_minute = { noise = 100 }
|
||||
emissions_per_minute = { noise = 75 }
|
||||
}
|
||||
agricultural_tower.resistances = nil
|
||||
agricultural_tower.input_inventory_size = 1
|
||||
|
|
@ -77,16 +78,19 @@ data:extend({
|
|||
drop_sound = item_sounds.mechanical_large_inventory_move,
|
||||
place_result = "burner-agricultural-tower",
|
||||
stack_size = 20,
|
||||
default_import_location = "lignumis"
|
||||
default_import_location = "lignumis",
|
||||
weight = 100 * kg
|
||||
},
|
||||
{
|
||||
type = "recipe",
|
||||
name = "burner-agricultural-tower",
|
||||
category = "crafting",
|
||||
additional_categories = { "wood-processing" },
|
||||
energy_required = 10,
|
||||
ingredients = {
|
||||
{ type = "item", name = "stone-brick", amount = 5 },
|
||||
{ type = "item", name = "wooden-gear-wheel", amount = 20 },
|
||||
{ type = "item", name = "lumber", amount = 20 },
|
||||
{ type = "item", name = "wooden-gear-wheel", amount = 15 },
|
||||
{ type = "item", name = "lumber", amount = 15 },
|
||||
{ type = "item", name = "gold-plate", amount = basic_circuit_board and 10 or 20 },
|
||||
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 10 } or nil
|
||||
},
|
||||
|
|
@ -109,30 +113,28 @@ tech.ignore_tech_cost_multiplier = true
|
|||
|
||||
data.raw.technology["fish-breeding"].prerequisites = { "agricultural-science-pack" }
|
||||
|
||||
if not basic_circuit_board then
|
||||
data:extend({
|
||||
data:extend({
|
||||
{
|
||||
type = "recipe",
|
||||
name = "burner-agricultural-tower-electronic-circuit",
|
||||
name = "burner-agricultural-tower-copper",
|
||||
category = "crafting",
|
||||
additional_categories = { "wood-processing" },
|
||||
localised_name = { "entity-name.burner-agricultural-tower" },
|
||||
icons = {
|
||||
{ icon = Lignumis.graphics .. "icons/burner-agricultural-tower.png" },
|
||||
{ icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
|
||||
{ icon = basic_circuit_board and "__base__/graphics/icons/copper-plate.png" or "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
|
||||
},
|
||||
energy_required = 10,
|
||||
ingredients = {
|
||||
{ type = "item", name = "stone-brick", amount = 5 },
|
||||
{ type = "item", name = "wooden-gear-wheel", amount = 20 },
|
||||
{ type = "item", name = "lumber", amount = 20 },
|
||||
{ type = "item", name = "electronic-circuit", amount = 10 }
|
||||
{ type = "item", name = "wooden-gear-wheel", amount = 15 },
|
||||
{ type = "item", name = "lumber", amount = 15 },
|
||||
{ type = "item", name = "copper-plate", amount = 10 },
|
||||
{ type = "item", name = basic_circuit_board and "basic-circuit-board" or "electronic-circuit", amount = 10 }
|
||||
},
|
||||
results = { { type = "item", name = "burner-agricultural-tower", amount = 1 } },
|
||||
enabled = false
|
||||
}
|
||||
})
|
||||
})
|
||||
|
||||
table.insert(data.raw.technology["electronics"].effects, {
|
||||
type = "unlock-recipe",
|
||||
recipe = "burner-agricultural-tower-electronic-circuit"
|
||||
})
|
||||
end
|
||||
Technology:new(basic_circuit_board and "copper-processing" or "electronics"):addRecipe("burner-agricultural-tower-copper")
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ local gfx = Lignumis.graphics .. "entity/burner-assembling-machine/"
|
|||
|
||||
local assembling_machine = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-1"])
|
||||
assembling_machine.name = "burner-assembling-machine"
|
||||
assembling_machine.icon = Lignumis.graphics .. "icons/burner-assembling-machine.png"
|
||||
assembling_machine.icons = { { icon = Lignumis.graphics .. "icons/burner-assembling-machine.png", icon_size = 64 } }
|
||||
assembling_machine.minable.result = "burner-assembling-machine"
|
||||
assembling_machine.next_upgrade = "steam-assembling-machine"
|
||||
assembling_machine.corpse = "burner-assembling-machine-remnants"
|
||||
|
|
@ -17,7 +17,6 @@ assembling_machine.crafting_categories = {
|
|||
"crafting",
|
||||
"electronics",
|
||||
"pressing",
|
||||
"wood-processing-or-assembling",
|
||||
"organic-or-assembling",
|
||||
"electronics-or-assembling",
|
||||
"metallurgy-or-assembling"
|
||||
|
|
@ -68,6 +67,8 @@ data:extend({
|
|||
{
|
||||
type = "recipe",
|
||||
name = "burner-assembling-machine",
|
||||
category = "crafting",
|
||||
additional_categories = settings.startup["lignumis-lumber-mill-more-recipes"].value and { "wood-processing" } or nil,
|
||||
enabled = false,
|
||||
ingredients = {
|
||||
{ type = "item", name = "wooden-gear-wheel", amount = 5 },
|
||||
|
|
@ -108,6 +109,7 @@ if not basic_circuit_board then
|
|||
{
|
||||
type = "recipe",
|
||||
name = "burner-assembling-machine-electronic-circuit",
|
||||
category = crafting_category,
|
||||
localised_name = { "entity-name.burner-assembling-machine" },
|
||||
icons = {
|
||||
{ icon = Lignumis.graphics .. "icons/burner-assembling-machine.png" },
|
||||
|
|
|
|||
205
lignumis/prototypes/content/burner-lamp.lua
Normal file
205
lignumis/prototypes/content/burner-lamp.lua
Normal file
|
|
@ -0,0 +1,205 @@
|
|||
local Technology = require("__cf-lib__/data/Technology")
|
||||
|
||||
local gfx = Lignumis.graphics .. "entity/burner-lamp/"
|
||||
|
||||
data:extend({
|
||||
{
|
||||
type = "recipe-category",
|
||||
name = "lamp-burning"
|
||||
},
|
||||
{
|
||||
name = "burner-lamp",
|
||||
type = "assembling-machine",
|
||||
minable = {
|
||||
mining_time = 0.1,
|
||||
result = "burner-lamp",
|
||||
},
|
||||
icon = Lignumis.graphics .. "icons/burner-lamp.png",
|
||||
icon_size = 64,
|
||||
icon_mipmaps = 4,
|
||||
collision_mask = { layers = { object = true, water_tile = true, meltable = true, player = true } },
|
||||
crafting_speed = 1,
|
||||
crafting_categories = { "lamp-burning" },
|
||||
fixed_recipe = "burner-lamp-burning",
|
||||
dying_explosion = "lamp-explosion",
|
||||
show_recipe_icon = false,
|
||||
show_recipe_icon_on_map = false,
|
||||
source_inventory_size = 1,
|
||||
result_inventory_size = 1,
|
||||
energy_source = {
|
||||
emissions_per_minute = { pollution = 0.02 },
|
||||
type = "burner",
|
||||
fuel_inventory_size = 1,
|
||||
burnt_inventory_size = 1,
|
||||
fuel_categories = { "chemical" },
|
||||
light_flicker = {
|
||||
color = { 0, 0, 0, 0 }, -- to remove default burner glow
|
||||
},
|
||||
render_no_power_icon = false,
|
||||
},
|
||||
energy_usage = "9.6kW",
|
||||
max_health = 100,
|
||||
resistances = {
|
||||
{
|
||||
type = "fire",
|
||||
percent = 95
|
||||
},
|
||||
},
|
||||
corpse = "small-remnants",
|
||||
flags = { "placeable-player", "placeable-neutral", "player-creation" },
|
||||
collision_box = { { -0.15, -0.15 }, { 0.15, 0.15 } },
|
||||
selection_box = { { -0.5, -0.5 }, { 0.5, 0.5 } },
|
||||
graphics_set = {
|
||||
animation = {
|
||||
layers = {
|
||||
{
|
||||
draw_as_glow = false,
|
||||
draw_as_light = false,
|
||||
draw_as_shadow = false,
|
||||
filename = gfx .. "burner-lamp-base.png",
|
||||
height = 128,
|
||||
priority = "high",
|
||||
scale = 0.5,
|
||||
shift = { 0, 0 },
|
||||
width = 128,
|
||||
x = 0,
|
||||
y = 0
|
||||
},
|
||||
{
|
||||
draw_as_glow = false,
|
||||
draw_as_light = false,
|
||||
draw_as_shadow = true,
|
||||
filename = gfx .. "burner-lamp-shadow.png",
|
||||
height = 128,
|
||||
priority = "high",
|
||||
scale = 0.5,
|
||||
shift = { 0, 0 },
|
||||
width = 128,
|
||||
x = 0,
|
||||
y = 0
|
||||
}
|
||||
}
|
||||
},
|
||||
working_visualisations = {
|
||||
{
|
||||
animation = {
|
||||
animation_speed = 1,
|
||||
blend_mode = "additive-soft",
|
||||
draw_as_glow = true,
|
||||
draw_as_light = false,
|
||||
draw_as_shadow = false,
|
||||
filename = gfx .. "burner-lamp-working.png",
|
||||
frame_count = 30,
|
||||
height = 128,
|
||||
line_length = 6,
|
||||
priority = "high",
|
||||
scale = 0.5,
|
||||
shift = { 0, 0 },
|
||||
width = 128,
|
||||
x = 0,
|
||||
y = 0
|
||||
},
|
||||
light = {
|
||||
color = { 1.0, 0.82, 0.5 },
|
||||
intensity = 0.4,
|
||||
size = 40,
|
||||
type = "oriented",
|
||||
picture = {
|
||||
filename = gfx .. "light.png",
|
||||
width = 256,
|
||||
height = 256,
|
||||
scale = 0.125
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
working_sound = {
|
||||
sound = {
|
||||
filename = "__base__/sound/furnace.ogg",
|
||||
volume = 1.0
|
||||
}
|
||||
},
|
||||
open_sound = {
|
||||
filename = "__base__/sound/machine-open.ogg",
|
||||
volume = 0.75
|
||||
},
|
||||
close_sound = {
|
||||
filename = "__base__/sound/machine-close.ogg",
|
||||
volume = 0.75
|
||||
},
|
||||
mined_sound = {
|
||||
filename = "__base__/sound/deconstruct-bricks.ogg"
|
||||
},
|
||||
vehicle_impact_sound = {
|
||||
filename = "__base__/sound/car-metal-impact.ogg",
|
||||
volume = 0.65
|
||||
},
|
||||
squeak_behaviour = false,
|
||||
},
|
||||
{
|
||||
type = "item",
|
||||
name = "burner-lamp",
|
||||
icon = Lignumis.graphics .. "icons/burner-lamp.png",
|
||||
icon_size = 64,
|
||||
icon_mipmaps = 4,
|
||||
subgroup = "circuit-network", -- Copper lamp under circuit-network
|
||||
order = "a[lamp]-b[copper-lamp]", -- Copper lamp after large lamp
|
||||
place_result = "burner-lamp",
|
||||
stack_size = 50,
|
||||
weight = 20 * kg
|
||||
},
|
||||
{
|
||||
name = "burner-lamp",
|
||||
type = "recipe",
|
||||
enabled = true,
|
||||
ingredients = {
|
||||
{ type = "item", name = "gold-plate", amount = 4 },
|
||||
{ type = "item", name = "stone-brick", amount = 2 },
|
||||
},
|
||||
results = {
|
||||
{ type = "item", name = "burner-lamp", amount = 1 }
|
||||
},
|
||||
subgroup = "circuit-network", -- Copper lamp under circuit-network
|
||||
order = "a[lamp]-b[copper-lamp]", -- Place after large lamp
|
||||
category = "crafting" -- Category for crafting
|
||||
},
|
||||
{
|
||||
name = "burner-lamp-copper",
|
||||
type = "recipe",
|
||||
enabled = false,
|
||||
localised_name = { "entity-name.burner-lamp" },
|
||||
icons = {
|
||||
{ icon = Lignumis.graphics .. "icons/burner-lamp.png" },
|
||||
{ icon = "__base__/graphics/icons/copper-plate.png", scale = 0.25, shift = { 8, 8 } }
|
||||
},
|
||||
ingredients = {
|
||||
{ type = "item", name = "copper-plate", amount = 4 },
|
||||
{ type = "item", name = "stone-brick", amount = 2 },
|
||||
},
|
||||
results = {
|
||||
{ type = "item", name = "burner-lamp", amount = 1 }
|
||||
},
|
||||
subgroup = "circuit-network", -- Copper lamp under circuit-network
|
||||
order = "a[lamp]-b[copper-lamp]", -- Place after large lamp
|
||||
category = "crafting" -- Category for crafting
|
||||
},
|
||||
-- Define the hidden burning recipe for the copper lamp
|
||||
{
|
||||
name = "burner-lamp-burning", -- Make sure this name matches the recipe you are referencing
|
||||
type = "recipe",
|
||||
enabled = true,
|
||||
hidden = true,
|
||||
hide_from_stats = true,
|
||||
icon = Lignumis.graphics .. "icons/burner-lamp.png", -- Icon path for the recipe
|
||||
icon_size = 64,
|
||||
icon_mipmaps = 4,
|
||||
category = "lamp-burning", -- Custom category for lamp burning
|
||||
ingredients = {},
|
||||
results = {},
|
||||
subgroup = "other", -- Optional: Adjust this if needed
|
||||
energy_required = 25000 / 60, -- Represents one "Factorio day"
|
||||
}
|
||||
})
|
||||
|
||||
Technology:new("copper-processing"):addRecipe("burner-lamp-copper")
|
||||
|
|
@ -63,6 +63,8 @@ data:extend({
|
|||
{
|
||||
type = "recipe",
|
||||
name = "burner-long-handed-inserter",
|
||||
category = "crafting",
|
||||
additional_categories = settings.startup["lignumis-lumber-mill-more-recipes"].value and { "wood-processing" } or nil,
|
||||
enabled = false,
|
||||
ingredients = {
|
||||
{ type = "item", name = "wooden-gear-wheel", amount = 1 },
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@ require("wood-lab")
|
|||
require("wood-science")
|
||||
require("burner-agricultural-tower")
|
||||
require("burner-assembling-machine")
|
||||
require("burner-lamp")
|
||||
require("burner-long-handed-inserter")
|
||||
require("lumber-mill")
|
||||
require("gold")
|
||||
|
|
@ -29,6 +30,7 @@ require("active-noise-cancelling-tower")
|
|||
require("quality-assembler")
|
||||
require("decoratives")
|
||||
require("wood-military")
|
||||
require("basic-circuit-boards")
|
||||
require("basic-circuit-board")
|
||||
require("enemies")
|
||||
|
||||
require("noise")
|
||||
|
|
|
|||
|
|
@ -1,44 +1,196 @@
|
|||
local DeepMinerFactory = require(MF.buildings .. "CoreExtractor")
|
||||
local DeepMiner = DeepMinerFactory("deep-miner")
|
||||
local hit_effects = require("__base__.prototypes.entity.hit-effects")
|
||||
local item_sounds = require("__base__.prototypes.item_sounds")
|
||||
local sounds = require("__base__.prototypes.entity.sounds")
|
||||
local Entity = require("__cf-lib__/data/Entity")
|
||||
|
||||
local entity = DeepMiner.EntityBuilder:new():build({
|
||||
resource_searching_radius = 0.49,
|
||||
energy_usage = "25MW",
|
||||
local name = "deep-miner"
|
||||
local gfx = Lignumis.graphics .. "entity/" .. name .. "/"
|
||||
|
||||
local function animationLayer()
|
||||
return {
|
||||
priority = "high",
|
||||
width = 704,
|
||||
height = 704,
|
||||
frame_count = 120,
|
||||
lines_per_file = 8,
|
||||
animation_speed = 0.3,
|
||||
scale = 0.5,
|
||||
stripes = {
|
||||
{
|
||||
filename = gfx .. "deep-miner-animation-1.png",
|
||||
width_in_frames = 8,
|
||||
height_in_frames = 8
|
||||
},
|
||||
{
|
||||
filename = gfx .. "deep-miner-animation-2.png",
|
||||
width_in_frames = 8,
|
||||
height_in_frames = 7
|
||||
}
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
data:extend({
|
||||
{
|
||||
type = "mining-drill",
|
||||
name = name,
|
||||
icon = Lignumis.graphics .. "icons/deep-miner.png",
|
||||
flags = { "placeable-neutral", "player-creation" },
|
||||
minable = { mining_time = 0.2, result = name },
|
||||
fast_replaceable_group = name,
|
||||
max_health = 500,
|
||||
corpse = "big-remnants",
|
||||
dying_explosion = "medium-explosion",
|
||||
collision_box = Entity.collisionBox(11, 11),
|
||||
selection_box = Entity.selectionBox(11, 11),
|
||||
damaged_trigger_effect = hit_effects.entity(),
|
||||
drawing_box_vertical_extension = 1.3,
|
||||
module_slots = 4,
|
||||
icon_draw_specification = { scale = 2, shift = { 0, -0.3 } },
|
||||
icons_positioning = {
|
||||
{ inventory_index = defines.inventory.assembling_machine_modules, shift = { 0, 1.25 } }
|
||||
},
|
||||
allowed_effects = { "consumption", "speed", "pollution", "quality", "productivity" },
|
||||
mining_speed = 7.5,
|
||||
resource_categories = { "deep-mining" },
|
||||
drops_full_belt_stacks = true,
|
||||
resource_searching_radius = 0.49,
|
||||
vector_to_place_result = { 0, -5.85 },
|
||||
resource_drain_rate_percent = 75,
|
||||
energy_source = {
|
||||
type = "electric",
|
||||
usage_priority = "secondary-input",
|
||||
emissions_per_minute = { noise = 2000 }
|
||||
},
|
||||
resource_drain_rate_percent = 75
|
||||
})
|
||||
entity.resource_categories = { "deep-mining" }
|
||||
data:extend({ entity })
|
||||
|
||||
DeepMiner.ItemBuilder:new()
|
||||
:itemsPerRocket(1)
|
||||
:apply({
|
||||
energy_usage = "25MW",
|
||||
perceived_performance = { minimum = 0.25, performance_to_activity_rate = 0.25, maximum = 2 },
|
||||
graphics_set = {
|
||||
animation = {
|
||||
layers = {
|
||||
{
|
||||
filename = gfx .. "deep-miner-shadow.png",
|
||||
priority = "high",
|
||||
width = 1400,
|
||||
height = 1400,
|
||||
frame_count = 1,
|
||||
line_length = 1,
|
||||
repeat_count = 120,
|
||||
animation_speed = 0.3,
|
||||
draw_as_shadow = true,
|
||||
scale = 0.5
|
||||
},
|
||||
animationLayer()
|
||||
}
|
||||
},
|
||||
working_visualisations = {
|
||||
{
|
||||
fadeout = true,
|
||||
animation = {
|
||||
layers = {
|
||||
animationLayer(),
|
||||
{
|
||||
priority = "high",
|
||||
draw_as_glow = true,
|
||||
blend_mode = "additive",
|
||||
width = 704,
|
||||
height = 704,
|
||||
frame_count = 120,
|
||||
lines_per_file = 8,
|
||||
animation_speed = 0.3,
|
||||
scale = 0.5,
|
||||
stripes = {
|
||||
{
|
||||
filename = gfx .. "deep-miner-emission-1.png",
|
||||
width_in_frames = 8,
|
||||
height_in_frames = 8
|
||||
},
|
||||
{
|
||||
filename = gfx .. "deep-miner-emission-2.png",
|
||||
width_in_frames = 8,
|
||||
height_in_frames = 7
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
open_sound = sounds.drill_open,
|
||||
close_sound = sounds.drill_close,
|
||||
working_sound = {
|
||||
main_sounds = {
|
||||
{
|
||||
sound = { filename = "__space-age__/sound/entity/big-mining-drill/big-mining-drill-loop.ogg", volume = 0.4, audible_distance_modifier = 1 },
|
||||
fade_in_ticks = 4,
|
||||
fade_out_ticks = 30
|
||||
},
|
||||
{
|
||||
sound = { filename = Lignumis.sound .. "entity/deep-miner/deep-miner-gears.ogg", volume = 0.3, audible_distance_modifier = 0.6 },
|
||||
fade_in_ticks = 15,
|
||||
fade_out_ticks = 60
|
||||
}
|
||||
},
|
||||
sound_accents = {
|
||||
{ sound = {
|
||||
filename = Lignumis.sound .. "entity/deep-miner/deep-miner-drop.ogg",
|
||||
volume = 2,
|
||||
audible_distance_modifier = 10,
|
||||
advanced_volume_control = {
|
||||
attenuation = "logarithmic",
|
||||
fades = { fade_in = { curve_type = "linear", from = { control = 0.25, volume_percentage = 70.0 }, to = { 1, 100.0 } } }
|
||||
}
|
||||
}, frame = 16 }
|
||||
},
|
||||
max_sounds_per_prototype = 4
|
||||
}
|
||||
},
|
||||
{
|
||||
type = "item",
|
||||
name = name,
|
||||
icon = Lignumis.graphics .. "icons/deep-miner.png",
|
||||
subgroup = "extraction-machine",
|
||||
order = "a[items]-d[deep-miner]"
|
||||
})
|
||||
|
||||
DeepMiner.RecipeBuilder:new()
|
||||
:ingredients({
|
||||
order = "a[items]-d[deep-miner]",
|
||||
inventory_move_sound = item_sounds.mechanical_large_inventory_move,
|
||||
pick_sound = item_sounds.mechanical_large_inventory_pickup,
|
||||
drop_sound = item_sounds.mechanical_large_inventory_move,
|
||||
place_result = name,
|
||||
stack_size = 20,
|
||||
default_import_location = "nauvis",
|
||||
weight = 1000 * kg
|
||||
},
|
||||
{
|
||||
type = "recipe",
|
||||
name = name,
|
||||
category = "metallurgy-or-assembling",
|
||||
enabled = false,
|
||||
ingredients = {
|
||||
{ type = "item", name = "processing-unit", amount = 100 },
|
||||
{ type = "item", name = "electric-engine-unit", amount = 100 },
|
||||
{ type = "item", name = "steel-plate", amount = 200 },
|
||||
{ type = "item", name = "concrete", amount = 50 }
|
||||
})
|
||||
:apply({
|
||||
category = "metallurgy-or-assembling"
|
||||
})
|
||||
|
||||
DeepMiner.TechnologyBuilder:new()
|
||||
:prerequisites({ "space-science-pack" })
|
||||
:count(500)
|
||||
:ingredients({
|
||||
},
|
||||
energy_required = 60,
|
||||
results = { { type = "item", name = name, amount = 1 } }
|
||||
},
|
||||
{
|
||||
type = "technology",
|
||||
name = name,
|
||||
icon = Lignumis.graphics .. "technology/deep-miner.png",
|
||||
icon_size = 256,
|
||||
effects = {
|
||||
{ type = "unlock-recipe", recipe = name }
|
||||
},
|
||||
prerequisites = { "space-science-pack" },
|
||||
unit = {
|
||||
count = 500,
|
||||
ingredients = {
|
||||
{ "automation-science-pack", 1 },
|
||||
{ "logistic-science-pack", 1 },
|
||||
{ "chemical-science-pack", 1 },
|
||||
{ "space-science-pack", 1 }
|
||||
})
|
||||
:time(60)
|
||||
:apply()
|
||||
},
|
||||
time = 60
|
||||
}
|
||||
}
|
||||
})
|
||||
545
lignumis/prototypes/content/enemies.lua
Normal file
545
lignumis/prototypes/content/enemies.lua
Normal file
|
|
@ -0,0 +1,545 @@
|
|||
local particle_animations = require("__space-age__/prototypes/particle-animations")
|
||||
local base_sounds = require("__base__.prototypes.entity.sounds")
|
||||
local space_age_sounds = require("__space-age__.prototypes.entity.sounds")
|
||||
local simulations = require("__space-age__.prototypes.factoriopedia-simulations")
|
||||
local biter_ai_settings = require("__base__.prototypes.entity.biter-ai-settings")
|
||||
|
||||
local blood_particles = {
|
||||
"blood-particle-small",
|
||||
}
|
||||
|
||||
for _, particle_name in ipairs(blood_particles) do
|
||||
local new_particle = table.deepcopy(data.raw["optimized-particle"][particle_name])
|
||||
local scale = new_particle.pictures.sheet.scale
|
||||
local shift = new_particle.pictures.sheet.shift
|
||||
new_particle.name = "lignumis-" .. particle_name
|
||||
new_particle.pictures = {
|
||||
sheet = {
|
||||
filename = "__space-age__/graphics/particle/gleba-blood-particle/gleba-blood-particle.png",
|
||||
line_length = 12,
|
||||
width = 32,
|
||||
height = 24,
|
||||
frame_count = 12,
|
||||
variation_count = 7,
|
||||
scale = scale * 0.25,
|
||||
shift = shift
|
||||
}
|
||||
}
|
||||
data:extend({ new_particle })
|
||||
end
|
||||
|
||||
function gleba_hit_effects(offset_deviation, offset)
|
||||
local offset = offset or { 0, 0 }
|
||||
return {
|
||||
type = "create-entity",
|
||||
entity_name = "gleba-enemy-damaged-explosion",
|
||||
offset_deviation = offset_deviation or { { -0.5, -0.5 }, { 0.5, 0.5 } },
|
||||
offsets = { offset },
|
||||
damage_type_filters = "fire"
|
||||
}
|
||||
end
|
||||
|
||||
function wriggler_spritesheet(name, frames, speed, scale, tint, flag)
|
||||
speed = speed or 1.0
|
||||
local is_shadow = string.sub(name, -string.len("-shadow")) == "-shadow"
|
||||
local is_decay = string.find(name, "decay")
|
||||
if is_decay and is_shadow then return nil end
|
||||
return util.sprite_load("__space-age__/graphics/entity/wriggler/wriggler-" .. name,
|
||||
{
|
||||
slice = 5,
|
||||
frame_count = frames,
|
||||
direction_count = 16,
|
||||
scale = 0.5 * 1.2 * scale,
|
||||
multiply_shift = scale,
|
||||
animation_speed = speed,
|
||||
draw_as_shadow = is_shadow,
|
||||
tint_as_overlay = tint and true or nil,
|
||||
tint = tint,
|
||||
flags = (not is_shadow) and { flag } or nil,
|
||||
surface = "gleba",
|
||||
usage = "enemy"
|
||||
}
|
||||
)
|
||||
end
|
||||
|
||||
function wriggler_corpse_spritesheet(name, frames, speed, scale, tint)
|
||||
return wriggler_spritesheet(name, frames, speed, scale, tint, "corpse-decay")
|
||||
end
|
||||
|
||||
local default_ended_in_water_trigger_effect = function()
|
||||
return {
|
||||
{
|
||||
type = "create-particle",
|
||||
probability = 1,
|
||||
affects_target = false,
|
||||
show_in_tooltip = false,
|
||||
particle_name = "tintable-water-particle",
|
||||
apply_tile_tint = "secondary",
|
||||
offset_deviation = { { -0.05, -0.05 }, { 0.05, 0.05 } },
|
||||
initial_height = 0,
|
||||
initial_height_deviation = 0.02,
|
||||
initial_vertical_speed = 0.05,
|
||||
initial_vertical_speed_deviation = 0.05,
|
||||
speed_from_center = 0.01,
|
||||
speed_from_center_deviation = 0.006,
|
||||
frame_speed = 1,
|
||||
frame_speed_deviation = 0,
|
||||
tail_length = 2,
|
||||
tail_length_deviation = 1,
|
||||
tail_width = 3
|
||||
},
|
||||
{
|
||||
type = "create-particle",
|
||||
repeat_count = 10,
|
||||
repeat_count_deviation = 6,
|
||||
probability = 0.03,
|
||||
affects_target = false,
|
||||
show_in_tooltip = false,
|
||||
particle_name = "tintable-water-particle",
|
||||
apply_tile_tint = "primary",
|
||||
offsets = {
|
||||
{ 0, 0 },
|
||||
{ 0.01563, -0.09375 },
|
||||
{ 0.0625, 0.09375 },
|
||||
{ -0.1094, 0.0625 }
|
||||
},
|
||||
offset_deviation = { { -0.2969, -0.1992 }, { 0.2969, 0.1992 } },
|
||||
initial_height = 0,
|
||||
initial_height_deviation = 0.02,
|
||||
initial_vertical_speed = 0.053,
|
||||
initial_vertical_speed_deviation = 0.005,
|
||||
speed_from_center = 0.02,
|
||||
speed_from_center_deviation = 0.006,
|
||||
frame_speed = 1,
|
||||
frame_speed_deviation = 0,
|
||||
tail_length = 9,
|
||||
tail_length_deviation = 0,
|
||||
tail_width = 1
|
||||
},
|
||||
{
|
||||
type = "play-sound",
|
||||
sound = base_sounds.small_splash
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
local make_particle = function(params)
|
||||
if not params then error("No params given to make_particle function") end
|
||||
local name = params.name or error("No name given")
|
||||
|
||||
local ended_in_water_trigger_effect = params.ended_in_water_trigger_effect or default_ended_in_water_trigger_effect()
|
||||
if params.ended_in_water_trigger_effect == false then
|
||||
ended_in_water_trigger_effect = nil
|
||||
end
|
||||
|
||||
local particle = {
|
||||
type = "optimized-particle",
|
||||
name = name,
|
||||
life_time = params.life_time or (60 * 15),
|
||||
fade_away_duration = params.fade_away_duration,
|
||||
render_layer = params.render_layer or "projectile",
|
||||
render_layer_when_on_ground = params.render_layer_when_on_ground or "corpse",
|
||||
regular_trigger_effect_frequency = params.regular_trigger_effect_frequency or 2,
|
||||
regular_trigger_effect = params.regular_trigger_effect,
|
||||
ended_in_water_trigger_effect = ended_in_water_trigger_effect,
|
||||
pictures = params.pictures,
|
||||
shadows = params.shadows,
|
||||
draw_shadow_when_on_ground = params.draw_shadow_when_on_ground,
|
||||
movement_modifier_when_on_ground = params.movement_modifier_when_on_ground,
|
||||
movement_modifier = params.movement_modifier,
|
||||
vertical_acceleration = params.vertical_acceleration,
|
||||
mining_particle_frame_speed = params.mining_particle_frame_speed,
|
||||
}
|
||||
return particle
|
||||
end
|
||||
|
||||
local function lerp_color(a, b, amount)
|
||||
return {
|
||||
a[1] + amount * (b[1] - a[1]),
|
||||
a[2] + amount * (b[2] - a[2]),
|
||||
a[3] + amount * (b[3] - a[3]),
|
||||
a[4] + amount * (b[4] - a[4]),
|
||||
}
|
||||
end
|
||||
|
||||
function make_wriggler(prefix, scale, health, damage, tints, factoriopedia_simulation, factoriopedia_simulation_premature,
|
||||
sounds)
|
||||
-- Premature version loses health so that the swarm will get removed (more efficient).
|
||||
-- Spawner-spawned versions are stable so that the area is not full of corpses.
|
||||
local tint_mask = tints.mask
|
||||
local tint_body = tints.body
|
||||
|
||||
local function attack_parameters()
|
||||
local cooldown = 26
|
||||
return {
|
||||
ammo_category = "melee",
|
||||
ammo_type = {
|
||||
target_type = "entity",
|
||||
action = {
|
||||
type = "direct",
|
||||
action_delivery = {
|
||||
type = "instant",
|
||||
target_effects = {
|
||||
{
|
||||
type = "damage",
|
||||
damage = { amount = 5 * damage, type = "physical" }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
animation = {
|
||||
layers = {
|
||||
wriggler_spritesheet("attack", 19, 0.48, scale, tint_body),
|
||||
wriggler_spritesheet("attack-tint", 19, 0.48, scale, tint_mask),
|
||||
wriggler_spritesheet("attack-shadow", 19, 0.48, scale),
|
||||
}
|
||||
},
|
||||
cooldown = cooldown,
|
||||
cooldown_deviation = 0.1,
|
||||
range = 1.8 * scale,
|
||||
range_mode = "bounding-box-to-bounding-box",
|
||||
sound = sounds.attack_sound,
|
||||
type = "projectile"
|
||||
}
|
||||
end
|
||||
|
||||
local wriggler = {
|
||||
type = "unit",
|
||||
name = prefix .. "wriggler-pentapod-premature",
|
||||
icon = Lignumis.graphics .. "icons/" .. prefix .. "wriggler.png",
|
||||
subgroup = "enemies",
|
||||
order = "gleba-a-wriggler-" .. tostring(scale),
|
||||
factoriopedia_simulation = factoriopedia_simulation_premature,
|
||||
collision_box = { { -0.2 * scale, -0.2 * scale }, { 0.2 * scale, 0.2 * scale } },
|
||||
sticker_box = { { -0.5 * scale, -0.5 * scale }, { 0.5 * scale, 0.5 * scale } },
|
||||
selection_box = { { -0.9 * scale, -0.9 * scale }, { 0.9 * scale, 0.9 * scale } },
|
||||
collision_mask = { layers = { player = true, train = true, is_object = true }, not_colliding_with_itself = true },
|
||||
flags = { "placeable-player", "placeable-enemy", "placeable-off-grid", "not-repairable", "breaths-air" },
|
||||
absorptions_to_join_attack = { noise = 1 },
|
||||
ai_settings = biter_ai_settings,
|
||||
attack_parameters = attack_parameters(),
|
||||
corpse = prefix .. "wriggler-pentapod-corpse",
|
||||
damaged_trigger_effect = gleba_hit_effects(),
|
||||
distance_per_frame = 0.125,
|
||||
distraction_cooldown = 300,
|
||||
dying_explosion = prefix .. "wriggler-die",
|
||||
dying_sound = sounds.dying_sound,
|
||||
healing_per_tick = -health / 1 / 60,
|
||||
impact_category = "organic",
|
||||
max_health = health,
|
||||
max_pursue_distance = 30,
|
||||
min_pursue_time = 300,
|
||||
movement_speed = 0.15 * (1 + (scale - 1) / 2),
|
||||
run_animation = {
|
||||
layers = {
|
||||
wriggler_spritesheet("run", 21, 0.48, scale, tint_body),
|
||||
wriggler_spritesheet("run-tint", 21, 0.48, scale, tint_mask),
|
||||
wriggler_spritesheet("run-shadow", 21, 0.48, scale),
|
||||
}
|
||||
},
|
||||
running_sound_animation_positions = { 2 },
|
||||
vision_distance = 20,
|
||||
water_reflection = {
|
||||
orientation_to_variation = false,
|
||||
rotate = true,
|
||||
pictures = {
|
||||
filename = "__base__/graphics/entity/biter/biter-reflection.png",
|
||||
height = 28,
|
||||
priority = "extra-high",
|
||||
scale = 2.5 * scale,
|
||||
shift = { 0.15625, 0.46875 },
|
||||
variation_count = 1,
|
||||
width = 20
|
||||
}
|
||||
},
|
||||
walking_sound = sounds.walking_sound,
|
||||
working_sound = sounds.working_sound,
|
||||
warcry = sounds.warcry,
|
||||
}
|
||||
|
||||
local wriggler_stable = table.deepcopy(wriggler)
|
||||
wriggler_stable.name = prefix .. "wriggler-pentapod"
|
||||
wriggler_stable.factoriopedia_simulation = factoriopedia_simulation
|
||||
wriggler_stable.healing_per_tick = health / 500 / 60
|
||||
wriggler_stable.absorptions_to_join_attack = { noise = 1 }
|
||||
wriggler_stable.attack_parameters = attack_parameters()
|
||||
|
||||
local wriggler_corpse = {
|
||||
type = "corpse",
|
||||
name = prefix .. "wriggler-pentapod-corpse",
|
||||
icon = Lignumis.graphics .. "icons/" .. prefix .. "wriggler-corpse.png",
|
||||
subgroup = "corpses",
|
||||
order = "c[corpse]-d[gleba-enemies-corpses]-d[wriggler]" .. tostring(scale),
|
||||
hidden_in_factoriopedia = true,
|
||||
selection_box = { { -0.8, -0.8 }, { 0.8, 0.8 } },
|
||||
selectable_in_game = false,
|
||||
animation = {
|
||||
layers = {
|
||||
wriggler_corpse_spritesheet("death", 17, 0.48, scale, tint_body),
|
||||
wriggler_corpse_spritesheet("death-tint", 17, 0.48, scale, tint_mask),
|
||||
wriggler_corpse_spritesheet("death-shadow", 17, 0.48, scale),
|
||||
}
|
||||
},
|
||||
decay_animation = {
|
||||
layers = {
|
||||
wriggler_corpse_spritesheet("decay", 9, nil, scale, tint_body),
|
||||
wriggler_corpse_spritesheet("decay-tint", 9, nil, scale, tint_mask),
|
||||
wriggler_corpse_spritesheet("decay-shadow", 9, nil, scale),
|
||||
}
|
||||
},
|
||||
dying_speed = 0.015 / scale,
|
||||
decay_frame_transition_duration = 150,
|
||||
time_before_removed = 1 * 60 * 60, -- 1 minute
|
||||
use_decay_layer = true,
|
||||
|
||||
direction_shuffle = { { 1, 2, 3, 16 }, { 4, 5, 6, 7 }, { 8, 9, 10, 11 }, { 12, 13, 14, 15 } },
|
||||
shuffle_directions_at_frame = 0,
|
||||
final_render_layer = "lower-object-above-shadow",
|
||||
flags = {
|
||||
"placeable-neutral",
|
||||
"placeable-off-grid",
|
||||
"building-direction-8-way",
|
||||
"not-repairable",
|
||||
"not-on-map"
|
||||
},
|
||||
ground_patch = {
|
||||
sheet =
|
||||
util.sprite_load("__space-age__/graphics/entity/wriggler/blood-puddle-var-main",
|
||||
{
|
||||
flags = { "low-object" },
|
||||
variation_count = 4,
|
||||
scale = 0.4 * scale,
|
||||
multiply_shift = 0.125,
|
||||
}
|
||||
)
|
||||
},
|
||||
ground_patch_fade_in_delay = 20,
|
||||
ground_patch_fade_in_speed = 0.002,
|
||||
ground_patch_fade_out_duration = 50 * 60 / 7.5,
|
||||
ground_patch_fade_out_start = 50 * 60 / 7.5,
|
||||
ground_patch_render_layer = "decals"
|
||||
}
|
||||
|
||||
local wrigger_explosion = {
|
||||
type = "explosion",
|
||||
name = prefix .. "wriggler-die",
|
||||
scale = 0.25,
|
||||
icon = "__space-age__/graphics/icons/medium-wriggler-corpse.png",
|
||||
order = "a[corpse]-f[wriggler]",
|
||||
flags = { "not-on-map" },
|
||||
hidden = true,
|
||||
subgroup = "enemy-death-explosions",
|
||||
animations = util.empty_sprite(),
|
||||
created_effect = {
|
||||
type = "direct",
|
||||
action_delivery = {
|
||||
type = "instant",
|
||||
target_effects = {
|
||||
{
|
||||
type = "create-particle",
|
||||
repeat_count = 13,
|
||||
repeat_count_deviation = 1,
|
||||
probability = 1,
|
||||
affects_target = false,
|
||||
show_in_tooltip = false,
|
||||
particle_name = "lignumis-blood-particle-small",
|
||||
offsets = { { 0, 0 } },
|
||||
offset_deviation = { { -0.5, -0.5 }, { 0.5, 0.5 } },
|
||||
initial_height = 0.1,
|
||||
initial_height_deviation = 0.1,
|
||||
initial_vertical_speed = 0.009,
|
||||
initial_vertical_speed_deviation = 0.009,
|
||||
speed_from_center = 0.05,
|
||||
speed_from_center_deviation = 0.05,
|
||||
frame_speed = 1,
|
||||
frame_speed_deviation = 0,
|
||||
tail_length = 5,
|
||||
tail_length_deviation = 5,
|
||||
tail_width = 3,
|
||||
rotate_offsets = false
|
||||
},
|
||||
{
|
||||
type = "create-particle",
|
||||
repeat_count = 12,
|
||||
repeat_count_deviation = 3,
|
||||
probability = 1,
|
||||
affects_target = false,
|
||||
show_in_tooltip = false,
|
||||
particle_name = "lignumis-blood-particle-small",
|
||||
offsets = {
|
||||
{ 0, -0.4 },
|
||||
{ 0, 0.5 },
|
||||
{ 0, 0.6 }
|
||||
},
|
||||
offset_deviation = { { -0.25, -0.25 }, { 0.25, 0.25 } },
|
||||
initial_height = 0.1,
|
||||
initial_height_deviation = 0.1,
|
||||
initial_vertical_speed = 0.055,
|
||||
initial_vertical_speed_deviation = 0.075,
|
||||
speed_from_center = 0.03,
|
||||
speed_from_center_deviation = 0.03,
|
||||
frame_speed = 1,
|
||||
frame_speed_deviation = 0,
|
||||
tail_length = 52,
|
||||
tail_length_deviation = 25,
|
||||
tail_width = 3,
|
||||
rotate_offsets = false
|
||||
},
|
||||
{
|
||||
type = "play-sound",
|
||||
sound = base_sounds.medium_gore
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
data:extend {
|
||||
--wriggler,
|
||||
wriggler_stable,
|
||||
wriggler_corpse,
|
||||
wrigger_explosion,
|
||||
make_particle
|
||||
{
|
||||
name = prefix .. "wriggler-skin-particle",
|
||||
life_time = 300,
|
||||
pictures = particle_animations.get_pentpod_skin_particles_small({ scale = 1 * scale, tint = lerp_color(tint_mask, { 255, 255, 255, 255 }, 0.7) }),
|
||||
shadows = particle_animations.get_pentpod_skin_particles_small({ scale = 1 * scale, tint = shadowtint(), shift = util.by_pixel(1, 0) }),
|
||||
ended_in_water_trigger_effect = default_ended_in_water_trigger_effect(),
|
||||
render_layer_when_on_ground = "lower-object-above-shadow"
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
local function fade(tint, amount) -- fades to minimal opacity grey. Low opacity is good for the mask to let the base layer show htough (instead of having a grey mask)
|
||||
return lerp_color(tint, { 1, 1, 1, 2 }, amount)
|
||||
end
|
||||
|
||||
local function grey_overlay(tint, amount) -- fades to opaque grey. Full opacity is required for body.
|
||||
return lerp_color(tint, { 127, 127, 127, 255 }, amount)
|
||||
end
|
||||
|
||||
-- mask tint is vibrant and only on the mask
|
||||
-- body tint applies to the whole body and should be near 127 grey, just adds a hint of saturation
|
||||
local gleba_small_mask_tint = { 103, 151, 11, 255 }
|
||||
local gleba_small_body_tint = { 125, 124, 111, 255 }
|
||||
|
||||
make_wriggler("lignumis-small-", 0.2, 10, 0.1,
|
||||
{
|
||||
mask = fade(lerp_color(gleba_small_mask_tint, { 255, 200, 0, 255 }, 0.2), 0.2),
|
||||
body = grey_overlay(lerp_color(gleba_small_body_tint, { 255, 0, 0, 255 }, 0.2), 0.2)
|
||||
},
|
||||
simulations.factoriopedia_gleba_enemy_small_wriggler,
|
||||
simulations.factoriopedia_gleba_enemy_small_wriggler_premature,
|
||||
space_age_sounds.wriggler_pentapod.small
|
||||
)
|
||||
|
||||
make_wriggler("lignumis-medium-", 0.5, 50, 1,
|
||||
{
|
||||
mask = fade(lerp_color(gleba_small_mask_tint, { 255, 200, 0, 255 }, 0.4), 0.2),
|
||||
body = grey_overlay(lerp_color(gleba_small_body_tint, { 255, 0, 0, 255 }, 0.4), 0.2)
|
||||
},
|
||||
simulations.factoriopedia_gleba_enemy_small_wriggler,
|
||||
simulations.factoriopedia_gleba_enemy_small_wriggler_premature,
|
||||
space_age_sounds.wriggler_pentapod.small
|
||||
)
|
||||
|
||||
data:extend({
|
||||
{
|
||||
type = "noise-expression",
|
||||
name = "enemy_lignumis_intensity",
|
||||
-- biter placement stops increasing in "intensity" after 75 chunks (2400 tiles)
|
||||
expression = "clamp(distance, 0, 2400) / 325"
|
||||
},
|
||||
{
|
||||
type = "noise-expression",
|
||||
name = "enemy_lignumis_radius",
|
||||
expression = "sqrt(var('control:lignumis_enemy_base:size')) * (15 + 4 * enemy_lignumis_intensity)"
|
||||
},
|
||||
{
|
||||
type = "noise-expression",
|
||||
name = "enemy_lignumis_frequency",
|
||||
-- bases_per_km2 = 10 + 3 * enemy_lignumis_intensity
|
||||
expression = "(0.00001 + 0.000003 * enemy_lignumis_intensity) * var('control:lignumis_enemy_base:frequency')"
|
||||
},
|
||||
{
|
||||
type = "noise-expression",
|
||||
name = "enemy_lignumis_probability",
|
||||
expression = "spot_noise{x = x,\z
|
||||
y = y,\z
|
||||
density_expression = spot_quantity_expression * max(0, enemy_lignumis_frequency),\z
|
||||
spot_quantity_expression = spot_quantity_expression,\z
|
||||
spot_radius_expression = spot_radius_expression,\z
|
||||
spot_favorability_expression = 1,\z
|
||||
seed0 = map_seed,\z
|
||||
seed1 = 123,\z
|
||||
region_size = 512,\z
|
||||
candidate_point_count = 100,\z
|
||||
hard_region_target_quantity = 0,\z
|
||||
basement_value = -1000,\z
|
||||
maximum_spot_basement_radius = 128} + \z
|
||||
(blob(1/8, 1) + blob(1/24, 1) + blob(1/64, 2) - 0.5) * spot_radius_expression / 150 * \z
|
||||
(0.1 + 0.9 * clamp(distance / 3000, 0, 1)) - 0.3 + min(0, 20 / starting_area_radius * distance - 20)",
|
||||
local_expressions =
|
||||
{
|
||||
spot_radius_expression = "max(0, enemy_lignumis_radius)",
|
||||
spot_quantity_expression = "pi/90 * spot_radius_expression ^ 3"
|
||||
},
|
||||
local_functions =
|
||||
{
|
||||
blob =
|
||||
{
|
||||
parameters = { "input_scale", "output_scale" },
|
||||
expression =
|
||||
"basis_noise{x = x, y = y, seed0 = map_seed, seed1 = 123, input_scale = input_scale, output_scale = output_scale}"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
type = "noise-function",
|
||||
name = "enemy_autoplace_lignumis",
|
||||
parameters = { "distance_factor", "seed" },
|
||||
expression = "random_penalty{x = x + seed,\z
|
||||
y = y,\z
|
||||
source = min(enemy_lignumis_probability * max(0, 1 + 0.002 * distance_factor * (-312 * distance_factor - starting_area_radius + distance)),\z
|
||||
0.25 + distance_factor * 0.05),\z
|
||||
amplitude = 0.1}"
|
||||
}
|
||||
})
|
||||
|
||||
local function lignumis_spawner_autoplace(probability_expression, order)
|
||||
return {
|
||||
control = "lignumis_enemy_base",
|
||||
order = order,
|
||||
force = "enemy",
|
||||
probability_expression = probability_expression,
|
||||
richness_expression = 1
|
||||
}
|
||||
end
|
||||
|
||||
local spawner = table.deepcopy(data.raw["unit-spawner"]["gleba-spawner-small"])
|
||||
table.assign(spawner, {
|
||||
name = "lignumis-spawner-small",
|
||||
result_units = {
|
||||
{ "lignumis-small-wriggler-pentapod", { { 0.0, 0.9 }, { 0.5, 0.9 }, { 0.6, 0.5 } } },
|
||||
{ "lignumis-medium-wriggler-pentapod", { { 0.1, 0 }, { 0.4, 0 }, { 1, 0.9 } } }
|
||||
},
|
||||
max_count_of_owned_units = 7,
|
||||
max_friends_around_to_spawn = 5,
|
||||
spawning_spacing = 3,
|
||||
max_spawn_shift = 0,
|
||||
max_richness_for_spawn_shift = 100,
|
||||
resistances = {},
|
||||
healing_per_tick = 1 / 60,
|
||||
spawning_cooldown = { 60, 20 },
|
||||
spawning_radius = 4,
|
||||
call_for_help_radius = 20,
|
||||
autoplace = lignumis_spawner_autoplace("enemy_autoplace_lignumis(0, 548)", "b[enemy]-0[spawner]"),
|
||||
absorptions_per_second = { noise = { absolute = 40, proportional = 0.01 } },
|
||||
})
|
||||
spawner.collision_mask = nil
|
||||
spawner.loot = nil
|
||||
spawner.dying_trigger_effect[1].entity_name = "lignumis-small-wriggler-pentapod"
|
||||
|
||||
data:extend({ spawner })
|
||||
|
|
@ -35,3 +35,4 @@ update_fuel_categories(data.raw["reactor"])
|
|||
update_fuel_categories(data.raw["car"])
|
||||
update_fuel_categories(data.raw["locomotive"])
|
||||
update_fuel_categories(data.raw["generator-equipment"])
|
||||
update_fuel_categories(data.raw["burner-generator"])
|
||||
|
|
@ -12,14 +12,15 @@ data:extend({
|
|||
inventory_move_sound = item_sounds.metal_small_inventory_move,
|
||||
pick_sound = item_sounds.metal_small_inventory_pickup,
|
||||
drop_sound = item_sounds.metal_small_inventory_move,
|
||||
stack_size = 100
|
||||
stack_size = 100,
|
||||
enabled = true
|
||||
},
|
||||
{
|
||||
type = "recipe",
|
||||
name = "gold-plate",
|
||||
category = "smelting",
|
||||
energy_required = 3.2,
|
||||
ingredients = { { type = "item", name = "gold-ore", amount = 2 } },
|
||||
ingredients = { { type = "item", name = "gold-ore", amount = 1 } },
|
||||
results = { { type = "item", name = "gold-plate", amount = 1 } },
|
||||
allow_productivity = true
|
||||
},
|
||||
|
|
@ -39,6 +40,8 @@ data:extend({
|
|||
{
|
||||
type = "recipe",
|
||||
name = "gold-cable",
|
||||
category = "crafting",
|
||||
additional_categories = { "electromagnetics" },
|
||||
ingredients = { { type = "item", name = "gold-plate", amount = 1 } },
|
||||
results = { { type = "item", name = "gold-cable", amount = 2 } },
|
||||
allow_productivity = true
|
||||
|
|
|
|||
|
|
@ -84,6 +84,7 @@ local pipe_item = {
|
|||
place_result = "gold-pipe",
|
||||
stack_size = 100,
|
||||
weight = 5 * kg,
|
||||
default_import_location = "lignumis",
|
||||
random_tint_color = item_tints.iron_rust
|
||||
}
|
||||
|
||||
|
|
@ -159,6 +160,8 @@ local pipe_to_ground_item = {
|
|||
drop_sound = item_sounds.metal_small_inventory_move,
|
||||
place_result = "gold-pipe-to-ground",
|
||||
stack_size = 50,
|
||||
weight = 5 * kg,
|
||||
default_import_location = "lignumis",
|
||||
random_tint_color = item_tints.iron_rust
|
||||
}
|
||||
|
||||
|
|
@ -347,7 +350,9 @@ local tank_item = {
|
|||
pick_sound = item_sounds.metal_large_inventory_pickup,
|
||||
drop_sound = item_sounds.metal_large_inventory_move,
|
||||
place_result = "gold-storage-tank",
|
||||
stack_size = 10
|
||||
stack_size = 10,
|
||||
weight = 50 * kg,
|
||||
default_import_location = "lignumis"
|
||||
}
|
||||
|
||||
local tank_recipe = {
|
||||
|
|
|
|||
|
|
@ -147,7 +147,7 @@ plant.minable = {
|
|||
mining_time = 2,
|
||||
results = {
|
||||
{ type = "item", name = "moist-stromatolite-remnant", amount = 25 },
|
||||
{ type = "item", name = "gold-bacteria", amount = 30 },
|
||||
{ type = "item", name = "gold-bacteria", amount = 20 },
|
||||
{ type = "item", name = "gold-stromatolite-seed", amount_min = 1, amount_max = 3 }
|
||||
}
|
||||
}
|
||||
|
|
@ -230,7 +230,8 @@ local remnant = {
|
|||
drop_sound = space_age_item_sounds.agriculture_inventory_move,
|
||||
stack_size = 50,
|
||||
default_import_location = "lignumis",
|
||||
weight = 1 * kg
|
||||
weight = 1 * kg,
|
||||
flags = { "always-show" }
|
||||
}
|
||||
|
||||
local desiccation_recipe = {
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@ data:extend({
|
|||
{
|
||||
type = "item-subgroup",
|
||||
name = "lignumis-bioprocessing",
|
||||
group = "bioprocessing"
|
||||
group = "bioprocessing",
|
||||
order = "lignumis-bioprocessing"
|
||||
}
|
||||
})
|
||||
|
|
@ -7,7 +7,7 @@ data:extend({
|
|||
{
|
||||
type = "autoplace-control",
|
||||
name = "lignumis_gold",
|
||||
localised_name = {"", "[entity=gold-patch] ", {"entity-name.gold-patch"}},
|
||||
localised_name = { "", "[entity=gold-patch] ", { "entity-name.gold-patch" } },
|
||||
richness = true,
|
||||
order = "0-b",
|
||||
category = "resource"
|
||||
|
|
@ -15,9 +15,17 @@ data:extend({
|
|||
{
|
||||
type = "autoplace-control",
|
||||
name = "lignumis_peat",
|
||||
localised_name = {"", "[entity=peat] ", {"entity-name.peat"}},
|
||||
localised_name = { "", "[entity=peat] ", { "entity-name.peat" } },
|
||||
richness = true,
|
||||
order = "0-c",
|
||||
category = "resource"
|
||||
},
|
||||
{
|
||||
type = "autoplace-control",
|
||||
name = "lignumis_enemy_base",
|
||||
richness = false,
|
||||
order = "0-a",
|
||||
category = "enemy",
|
||||
can_be_disabled = true
|
||||
}
|
||||
})
|
||||
|
|
@ -13,11 +13,11 @@ return {
|
|||
},
|
||||
autoplace_controls = {
|
||||
["lignumis_gold"] = { richness = 1, frequency = 1, size = 1 },
|
||||
["lignumis_peat"] = { richness = 1/2, frequency = 6, size = 2 },
|
||||
["lignumis_peat"] = { richness = 1/6, frequency = 8, size = 2 },
|
||||
["stone"] = { richness = 1/6, frequency = 4, size = 4 },
|
||||
["water"] = {},
|
||||
["trees"] = { richness = 3, frequency = 4, size = 3 },
|
||||
["enemy-base"] = {},
|
||||
["lignumis_enemy_base"] = { frequency = 0.75, size = 0.75 },
|
||||
["rocks"] = {},
|
||||
["starting_area_moisture"] = { size = 1, richness = 6 },
|
||||
["nauvis_cliff"] = { frequency = 2, size = 2 }
|
||||
|
|
|
|||
14
lignumis/prototypes/content/lignumis/planet-updates.lua
Normal file
14
lignumis/prototypes/content/lignumis/planet-updates.lua
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
local target_planet = settings.startup["lignumis-second-planet"].value or "nauvis"
|
||||
if mods["any-planet-start"] then
|
||||
target_planet = settings.startup["aps-planet"].value ~= "none" and settings.startup["aps-planet"].value or target_planet
|
||||
end
|
||||
|
||||
local lignumis = data.raw.planet["lignumis"]
|
||||
|
||||
-- Set final solar power depending on parent planet
|
||||
local solar_power = data.raw.planet[target_planet].surface_properties["solar-power"] or 100
|
||||
local solar_power_in_space = data.raw.planet[target_planet].solar_power_in_space or 300
|
||||
solar_power = solar_power * 1.2
|
||||
solar_power_in_space = solar_power_in_space * 1.2
|
||||
lignumis.solar_power_in_space = solar_power_in_space
|
||||
lignumis.surface_properties["solar-power"] = solar_power
|
||||
|
|
@ -3,6 +3,11 @@ local effects = require("__core__/lualib/surface-render-parameter-effects")
|
|||
local procession_graphic_catalogue_types = require("__base__/prototypes/planet/procession-graphic-catalogue-types")
|
||||
local asteroid_util = require("__space-age__/prototypes/planet/asteroid-spawn-definitions")
|
||||
|
||||
local target_planet = settings.startup["lignumis-second-planet"].value or "nauvis"
|
||||
if mods["any-planet-start"] then
|
||||
target_planet = settings.startup["aps-planet"].value ~= "none" and settings.startup["aps-planet"].value or target_planet
|
||||
end
|
||||
|
||||
local lignumis_chunks = 0.025
|
||||
local lignumis_ratio = {1, 1, 1 , 0}
|
||||
local nauvis_lignumis = {
|
||||
|
|
@ -20,10 +25,11 @@ PlanetsLib:extend({
|
|||
{
|
||||
type = "planet",
|
||||
name = "lignumis",
|
||||
localised_description = { "space-location-description.lignumis", { "space-location-name." .. target_planet } },
|
||||
orbit = {
|
||||
parent = {
|
||||
type = "planet",
|
||||
name = "nauvis"
|
||||
name = target_planet
|
||||
},
|
||||
distance = 2,
|
||||
orientation = 0.16,
|
||||
|
|
@ -34,6 +40,7 @@ PlanetsLib:extend({
|
|||
},
|
||||
},
|
||||
magnitude = 0.35,
|
||||
is_satellite = true,
|
||||
subgroup = "satellites",
|
||||
icon = Lignumis.graphics .. "icons/lignumis.png",
|
||||
starmap_icon = Lignumis.graphics .. "icons/starmap-planet-lignumis.png",
|
||||
|
|
@ -53,7 +60,7 @@ PlanetsLib:extend({
|
|||
["day-night-cycle"] = 2 * minute,
|
||||
["gravity"] = 4,
|
||||
["pressure"] = 900,
|
||||
["solar-power"] = 120
|
||||
["solar-power"] = 100
|
||||
},
|
||||
asteroid_spawn_influence = 1,
|
||||
asteroid_spawn_definitions = asteroid_util.spawn_definitions(nauvis_lignumis, 0.9),
|
||||
|
|
@ -114,9 +121,9 @@ PlanetsLib:extend({
|
|||
data:extend({
|
||||
{
|
||||
type = "space-connection",
|
||||
name = "nauvis-lignumis",
|
||||
name = target_planet .. "-lignumis",
|
||||
subgroup = "planet-connections",
|
||||
from = "nauvis",
|
||||
from = target_planet,
|
||||
to = "lignumis",
|
||||
order = "0",
|
||||
length = 2000,
|
||||
|
|
|
|||
|
|
@ -1,73 +1,260 @@
|
|||
local LumberMillFactory = require(MF.buildings .. "LumberMill")
|
||||
local LumberMill = LumberMillFactory()
|
||||
local Recipe = require("__cf-lib__/data/Recipe")
|
||||
local hit_effects = require("__base__.prototypes.entity.hit-effects")
|
||||
local item_sounds = require("__base__.prototypes.item_sounds")
|
||||
local Entity = require("__cf-lib__/data/Entity")
|
||||
|
||||
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
|
||||
local name = "lumber-mill"
|
||||
local gfx = Lignumis.graphics .. "entity/" .. name .. "/"
|
||||
|
||||
data:extend({
|
||||
{
|
||||
type = "recipe-category",
|
||||
name = "wood-processing-or-assembling"
|
||||
name = "wood-processing"
|
||||
}
|
||||
})
|
||||
|
||||
table.insert(data.raw["character"]["character"].crafting_categories, "wood-processing-or-assembling")
|
||||
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
|
||||
local has_oxygen = data.raw["surface-property"]["oxygen"] ~= nil
|
||||
local electric_lumber_mill = settings.startup["lignumis-electric-lumber-mill"].value
|
||||
|
||||
LumberMill.EntityBuilder:new()
|
||||
:burnerEnergySource({ emissions_per_minute = { noise = 100 } })
|
||||
:baseProductivity(0.5)
|
||||
:apply({
|
||||
crafting_categories = { "wood-processing-or-assembling" },
|
||||
if mods["wood-logistics"] then
|
||||
return
|
||||
end
|
||||
|
||||
local energy_source = electric_lumber_mill and {
|
||||
type = "electric",
|
||||
usage_priority = "secondary-input",
|
||||
emissions_per_minute = { noise = 100 }
|
||||
} or {
|
||||
type = "burner",
|
||||
fuel_categories = { "chemical" },
|
||||
effectivity = 1,
|
||||
fuel_inventory_size = 3,
|
||||
emissions_per_minute = { pollution = 10, noise = 100 }
|
||||
}
|
||||
|
||||
data:extend({
|
||||
{
|
||||
type = "assembling-machine",
|
||||
name = name,
|
||||
icon = Lignumis.graphics .. "icons/lumber-mill.png",
|
||||
flags = { "placeable-neutral", "player-creation" },
|
||||
minable = { mining_time = 0.2, result = name },
|
||||
fast_replaceable_group = name,
|
||||
max_health = 500,
|
||||
corpse = "big-remnants",
|
||||
dying_explosion = "medium-explosion",
|
||||
collision_box = Entity.collisionBox(8, 8),
|
||||
selection_box = Entity.selectionBox(8, 8),
|
||||
damaged_trigger_effect = hit_effects.entity(),
|
||||
drawing_box_vertical_extension = 1.3,
|
||||
module_slots = 4,
|
||||
icon_draw_specification = { scale = 2, shift = { 0, -0.3 } },
|
||||
icons_positioning = {
|
||||
{ inventory_index = defines.inventory.assembling_machine_modules, shift = { 0, 1.25 } }
|
||||
},
|
||||
allowed_effects = { "consumption", "speed", "pollution", "quality" },
|
||||
crafting_categories = { "wood-processing" },
|
||||
crafting_speed = 2,
|
||||
energy_usage = "1000kW",
|
||||
})
|
||||
|
||||
local lumber_mill_item = LumberMill.ItemBuilder:new()
|
||||
:apply({
|
||||
energy_source = energy_source,
|
||||
energy_usage = "1MW",
|
||||
effect_receiver = { base_effect = { productivity = 0.5 } },
|
||||
surface_conditions = {
|
||||
{
|
||||
property = has_oxygen and "oxygen" or "pressure",
|
||||
min = 3
|
||||
},
|
||||
{
|
||||
property = "gravity",
|
||||
min = 1
|
||||
}
|
||||
},
|
||||
perceived_performance = { minimum = 0.25, performance_to_activity_rate = 0.25, maximum = 4 },
|
||||
graphics_set = {
|
||||
animation = {
|
||||
layers = {
|
||||
{
|
||||
filename = gfx .. "lumber-mill-shadow.png",
|
||||
priority = "high",
|
||||
width = 800,
|
||||
height = 700,
|
||||
frame_count = 1,
|
||||
line_length = 1,
|
||||
repeat_count = 80,
|
||||
animation_speed = 0.32,
|
||||
shift = util.by_pixel(0, -8),
|
||||
draw_as_shadow = true,
|
||||
scale = 0.5
|
||||
},
|
||||
{
|
||||
priority = "high",
|
||||
width = 525,
|
||||
height = 557,
|
||||
frame_count = 80,
|
||||
lines_per_file = 8,
|
||||
animation_speed = 0.32,
|
||||
shift = util.by_pixel(0, -8),
|
||||
scale = 0.5,
|
||||
stripes = {
|
||||
{
|
||||
filename = gfx .. "lumber-mill-animation-1.png",
|
||||
width_in_frames = 8,
|
||||
height_in_frames = 8
|
||||
},
|
||||
{
|
||||
filename = gfx .. "lumber-mill-animation-2.png",
|
||||
width_in_frames = 8,
|
||||
height_in_frames = 2
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
working_visualisations = {
|
||||
{
|
||||
fadeout = true,
|
||||
animation = {
|
||||
layers = {
|
||||
{
|
||||
priority = "high",
|
||||
width = 525,
|
||||
height = 557,
|
||||
frame_count = 80,
|
||||
lines_per_file = 8,
|
||||
animation_speed = 0.32,
|
||||
shift = util.by_pixel(0, -8),
|
||||
scale = 0.5,
|
||||
stripes = {
|
||||
{
|
||||
filename = gfx .. "lumber-mill-animation-1.png",
|
||||
width_in_frames = 8,
|
||||
height_in_frames = 8
|
||||
},
|
||||
{
|
||||
filename = gfx .. "lumber-mill-animation-2.png",
|
||||
width_in_frames = 8,
|
||||
height_in_frames = 2
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
priority = "high",
|
||||
draw_as_glow = true,
|
||||
blend_mode = "additive",
|
||||
width = 525,
|
||||
height = 557,
|
||||
frame_count = 80,
|
||||
lines_per_file = 8,
|
||||
animation_speed = 0.32,
|
||||
shift = util.by_pixel(0, -8),
|
||||
scale = 0.5,
|
||||
stripes = {
|
||||
{
|
||||
filename = gfx .. "lumber-mill-emission-1.png",
|
||||
width_in_frames = 8,
|
||||
height_in_frames = 8
|
||||
},
|
||||
{
|
||||
filename = gfx .. "lumber-mill-emission-2.png",
|
||||
width_in_frames = 8,
|
||||
height_in_frames = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
open_sound = { filename = "__base__/sound/open-close/train-stop-open.ogg", volume = 0.6 },
|
||||
close_sound = { filename = "__base__/sound/open-close/train-stop-close.ogg", volume = 0.5 },
|
||||
working_sound = {
|
||||
fade_in_ticks = 4,
|
||||
fade_out_ticks = 20,
|
||||
audible_distance_modifier = 0.6,
|
||||
max_sounds_per_type = 2,
|
||||
sound = { filename = "__space-age__/sound/entity/foundry/foundry.ogg", volume = 0.6 },
|
||||
sound_accents = {
|
||||
{ sound = { filename = Lignumis.sound .. "entity/lumber-mill/lumber-mill-saw-1.ogg", volume = 0.8, audible_distance_modifier = 0.5 }, frame = 26 },
|
||||
{ sound = { filename = Lignumis.sound .. "entity/lumber-mill/lumber-mill-fall.ogg", volume = 1.2, audible_distance_modifier = 0.5 }, frame = 42 },
|
||||
{ sound = { filename = Lignumis.sound .. "entity/lumber-mill/lumber-mill-saw-2.ogg", volume = 0.8, audible_distance_modifier = 0.4 }, frame = 53 },
|
||||
{ sound = { filename = Lignumis.sound .. "entity/lumber-mill/lumber-mill-split.ogg", volume = 0.4, audible_distance_modifier = 0.3 }, frame = 62 },
|
||||
{ sound = { variations = sound_variations(Lignumis.sound .. "entity/lumber-mill/lumber-mill-plank", 3, 0.5), audible_distance_modifier = 0.3 }, frame = 14 },
|
||||
{ sound = { variations = sound_variations(Lignumis.sound .. "entity/lumber-mill/lumber-mill-plank", 3, 0.5), audible_distance_modifier = 0.3 }, frame = 34 },
|
||||
{ sound = { variations = sound_variations(Lignumis.sound .. "entity/lumber-mill/lumber-mill-plank", 3, 0.5), audible_distance_modifier = 0.3 }, frame = 54 },
|
||||
{ sound = { variations = sound_variations(Lignumis.sound .. "entity/lumber-mill/lumber-mill-plank", 3, 0.5), audible_distance_modifier = 0.3 }, frame = 74 },
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
type = "item",
|
||||
name = name,
|
||||
icon = Lignumis.graphics .. "icons/lumber-mill.png",
|
||||
subgroup = "production-machine",
|
||||
order = "eb[lumber-mill]",
|
||||
inventory_move_sound = item_sounds.mechanical_large_inventory_move,
|
||||
pick_sound = item_sounds.mechanical_large_inventory_pickup,
|
||||
drop_sound = item_sounds.mechanical_large_inventory_move,
|
||||
place_result = name,
|
||||
stack_size = 20,
|
||||
default_import_location = "lignumis",
|
||||
order = "2[lumber-mill]"
|
||||
})
|
||||
|
||||
LumberMill.RecipeBuilder:new()
|
||||
:ingredients(table.trim({
|
||||
{ type = "item", name = "stone-brick", amount = 40 },
|
||||
{ type = "item", name = "lumber", amount = 100 },
|
||||
{ type = "item", name = "wooden-gear-wheel", amount = 100 },
|
||||
{ type = "item", name = "gold-plate", amount = basic_circuit_board and 30 or 60 },
|
||||
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 30 } or nil,
|
||||
{ type = "item", name = "burner-assembling-machine", amount = 5 }
|
||||
}))
|
||||
:apply({
|
||||
category = "wood-processing-or-assembling"
|
||||
})
|
||||
|
||||
LumberMill.TechnologyBuilder:new()
|
||||
:prerequisites({ "steam-science-pack" })
|
||||
:count(250)
|
||||
:time(15)
|
||||
:ingredients({ { "wood-science-pack", 1 }, { "steam-science-pack", 1 } })
|
||||
:apply()
|
||||
|
||||
if not basic_circuit_board then
|
||||
LumberMill.RecipeBuilder:new()
|
||||
:ingredients({
|
||||
weight = 200 * kg
|
||||
},
|
||||
{
|
||||
type = "recipe",
|
||||
name = name,
|
||||
category = "crafting",
|
||||
additional_categories = { "wood-processing" },
|
||||
enabled = false,
|
||||
ingredients = table.trim({
|
||||
{ type = "item", name = "stone-brick", amount = 40 },
|
||||
{ type = "item", name = "lumber", amount = 50 },
|
||||
{ type = "item", name = "iron-gear-wheel", amount = 50 },
|
||||
{ type = "item", name = "electronic-circuit", amount = 20 },
|
||||
{ type = "item", name = "wooden-gear-wheel", amount = 50 },
|
||||
{ type = "item", name = "gold-plate", amount = basic_circuit_board and 20 or 40 },
|
||||
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 20 } or nil,
|
||||
{ type = "item", name = "burner-assembling-machine", amount = 2 }
|
||||
}),
|
||||
energy_required = 60,
|
||||
results = { { type = "item", name = name, amount = 1 } }
|
||||
},
|
||||
{
|
||||
type = "technology",
|
||||
name = name,
|
||||
icon = Lignumis.graphics .. "technology/lumber-mill.png",
|
||||
icon_size = 256,
|
||||
prerequisites = electric_lumber_mill and { "automation-science-pack" } or { "steam-science-pack" },
|
||||
unit = {
|
||||
count = 250,
|
||||
ingredients = electric_lumber_mill and {{ "automation-science-pack", 1 }} or {{ "wood-science-pack", 1 }, { "steam-science-pack", 1 }},
|
||||
time = 15
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
Recipe:new("lumber-mill")
|
||||
:unlockedByTechnology("lumber-mill")
|
||||
:clone("lumber-mill-copper")
|
||||
:assign({
|
||||
ingredients = {
|
||||
{ type = "item", name = "stone-brick", amount = 40 },
|
||||
{ type = "item", name = "lumber", amount = 50 },
|
||||
{ type = "item", name = "wooden-gear-wheel", amount = 50 },
|
||||
{ type = "item", name = "copper-plate", amount = basic_circuit_board and 20 or 40 },
|
||||
{ type = "item", name = basic_circuit_board and "basic-circuit-board" or "electronic-circuit", amount = 20 },
|
||||
{ type = "item", name = "assembling-machine-1", amount = 2 }
|
||||
})
|
||||
:apply({
|
||||
name = "lumber-mill-electronic-circuit",
|
||||
},
|
||||
localised_name = { "entity-name.lumber-mill" },
|
||||
category = "wood-processing-or-assembling",
|
||||
icons = {
|
||||
{ icon = lumber_mill_item.icon },
|
||||
{ icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
|
||||
{ icon = Lignumis.graphics .. "icons/lumber-mill.png" },
|
||||
{ icon = basic_circuit_board and "__base__/graphics/icons/copper-plate.png" or "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
|
||||
}
|
||||
})
|
||||
:unlockedByTechnology(
|
||||
electric_lumber_mill and "lumber-mill"
|
||||
or basic_circuit_board and "copper-processing"
|
||||
or "electronics"
|
||||
)
|
||||
:apply()
|
||||
|
||||
table.insert(data.raw.technology["electronics"].effects, {
|
||||
type = "unlock-recipe",
|
||||
recipe = "lumber-mill-electronic-circuit"
|
||||
})
|
||||
end
|
||||
Recipe:new("wooden-chest"):addCategory("wood-processing")
|
||||
Recipe:new("small-electric-pole"):addCategory("wood-processing")
|
||||
|
|
@ -1,14 +1,18 @@
|
|||
local item_sounds = require("__base__.prototypes.item_sounds")
|
||||
|
||||
if mods["wood-logistics"] and settings.startup["wood-logistics-lumber"].value then
|
||||
return
|
||||
end
|
||||
|
||||
data:extend({
|
||||
{
|
||||
type = "item",
|
||||
name = "lumber",
|
||||
icon = Lignumis.graphics .. "icons/lumber.png",
|
||||
pictures = {
|
||||
{ filename = Lignumis.graphics .. "icons/lumber.png", size = 64, scale = 0.5, mipmap_count = 4 },
|
||||
{ filename = Lignumis.graphics .. "icons/lumber-1.png", size = 64, scale = 0.5, mipmap_count = 4 },
|
||||
{ filename = Lignumis.graphics .. "icons/lumber-2.png", size = 64, scale = 0.5, mipmap_count = 4 },
|
||||
{ filename = Lignumis.graphics .. "icons/lumber.png", size = 64, scale = 0.5 },
|
||||
{ filename = Lignumis.graphics .. "icons/lumber-1.png", size = 64, scale = 0.5 },
|
||||
{ filename = Lignumis.graphics .. "icons/lumber-2.png", size = 64, scale = 0.5 },
|
||||
},
|
||||
subgroup = "intermediate-product",
|
||||
order = "A[basic-intermediates]-c[lumber]",
|
||||
|
|
@ -23,7 +27,8 @@ data:extend({
|
|||
{
|
||||
type = "recipe",
|
||||
name = "lumber",
|
||||
category = "wood-processing-or-assembling",
|
||||
category = "crafting",
|
||||
additional_categories = { "wood-processing" },
|
||||
allow_productivity = true,
|
||||
allow_as_intermediate = true,
|
||||
ingredients = { { type = "item", name = "wood", amount = 2 } },
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ data:extend({
|
|||
{ type = "fluid", name = "wood-pulp", amount = 100 },
|
||||
{ type = "fluid", name = "water", amount = 100 }
|
||||
},
|
||||
results = { { type = "item", name = "cupriavidus-necator", amount_min = 4, amount_max = 10, probability = 0.1 } },
|
||||
results = { { type = "item", name = "cupriavidus-necator", amount_min = 4, amount_max = 10, probability = 0.15 } },
|
||||
result_is_always_fresh = true,
|
||||
icons = {
|
||||
{ icon = Lignumis.graphics .. "icons/cupriavidus-necator-1.png" },
|
||||
|
|
@ -216,6 +216,34 @@ data:extend({
|
|||
}
|
||||
})
|
||||
|
||||
if settings.startup["lignumis-basic-circuit-board"].value then
|
||||
data:extend({
|
||||
{
|
||||
type = "recipe",
|
||||
name = "processing-unit-gold",
|
||||
category = "crafting-with-steam",
|
||||
additional_categories = { "electromagnetics" },
|
||||
enabled = false,
|
||||
auto_recycle = false,
|
||||
energy_required = 10,
|
||||
ingredients =
|
||||
{
|
||||
{ type = "item", name = "basic-circuit-board", amount = 20 },
|
||||
{ type = "item", name = "gold-cable", amount = 8 },
|
||||
{ type = "item", name = "plastic-bar", amount = 3 },
|
||||
{ type = "fluid", name = "wood-pulp", amount = 5 }
|
||||
},
|
||||
results = { { type = "item", name = "processing-unit", amount = 1 } },
|
||||
allow_productivity = true,
|
||||
icons = {
|
||||
{ icon = "__base__/graphics/icons/processing-unit.png" },
|
||||
{ icon = Lignumis.graphics .. "icons/gold-cable.png", scale = 0.25, shift = { 8, 8 } }
|
||||
}
|
||||
}
|
||||
})
|
||||
Technology:new("processing-unit"):addRecipe("processing-unit-gold")
|
||||
end
|
||||
|
||||
local plastics = Technology:new("plastics")
|
||||
plastics:addRecipe("cupriavidus-necator-starter")
|
||||
plastics:addRecipe("cupriavidus-necator")
|
||||
|
|
|
|||
|
|
@ -65,9 +65,9 @@ end
|
|||
|
||||
-- Walls absorb noise
|
||||
|
||||
emit_constant("wall", "wooden-wall", -10)
|
||||
emit_constant("wall", "stone-wall", -20)
|
||||
emit_constant("gate", "gate", -10)
|
||||
emit_constant("wall", "wooden-wall", -25)
|
||||
emit_constant("wall", "stone-wall", -40)
|
||||
emit_constant("gate", "gate", -30)
|
||||
|
||||
|
||||
-- Buildings emit noise
|
||||
|
|
@ -78,8 +78,8 @@ emit("mining-drill", "burner-mining-drill", 50)
|
|||
emit("mining-drill", "electric-mining-drill", 100)
|
||||
emit("mining-drill", "big-mining-drill", 200)
|
||||
--emit("mining-drill", "deep-miner", 2000)
|
||||
--emit("agricultural-tower", "burner-agricultural-tower", 100)
|
||||
emit("agricultural-tower", "agricultural-tower", 100)
|
||||
--emit("agricultural-tower", "burner-agricultural-tower", 75)
|
||||
emit("agricultural-tower", "agricultural-tower", 75)
|
||||
--emit("assembling-machine", "burner-assembling-machine", 50)
|
||||
--emit("assembling-machine", "steam-assembling-machine", 50)
|
||||
emit("assembling-machine", "assembling-machine-1", 10)
|
||||
|
|
@ -100,18 +100,18 @@ emit("lab", "biolab", 20)
|
|||
emit("locomotive", "locomotive", 200)
|
||||
emit_constant("locomotive", "locomotive", 10)
|
||||
|
||||
--emit_constant("transport-belt", "wood-transport-belt", 3)
|
||||
emit_constant("transport-belt", "transport-belt", 4)
|
||||
emit_constant("transport-belt", "fast-transport-belt", 8)
|
||||
emit_constant("transport-belt", "express-transport-belt", 12)
|
||||
emit_constant("transport-belt", "turbo-transport-belt", 16)
|
||||
--emit_constant("underground-belt", "wood-underground-belt", 30)
|
||||
emit_constant("underground-belt", "underground-belt", 40)
|
||||
emit_constant("underground-belt", "fast-underground-belt", 50)
|
||||
emit_constant("underground-belt", "express-underground-belt", 60)
|
||||
emit_constant("underground-belt", "turbo-underground-belt", 80)
|
||||
--emit_constant("splitter", "wood-splitter", 60)
|
||||
emit_constant("splitter", "splitter", 70)
|
||||
emit_constant("splitter", "fast-splitter", 80)
|
||||
emit_constant("splitter", "express-splitter", 90)
|
||||
emit_constant("splitter", "turbo-splitter", 100)
|
||||
emit_constant("transport-belt", "wood-transport-belt", 2)
|
||||
emit_constant("transport-belt", "transport-belt", 3)
|
||||
emit_constant("transport-belt", "fast-transport-belt", 4)
|
||||
emit_constant("transport-belt", "express-transport-belt", 6)
|
||||
emit_constant("transport-belt", "turbo-transport-belt", 8)
|
||||
emit_constant("underground-belt", "wood-underground-belt", 7.5)
|
||||
emit_constant("underground-belt", "underground-belt", 10)
|
||||
emit_constant("underground-belt", "fast-underground-belt", 20)
|
||||
emit_constant("underground-belt", "express-underground-belt", 30)
|
||||
emit_constant("underground-belt", "turbo-underground-belt", 40)
|
||||
emit_constant("splitter", "wood-splitter", 20)
|
||||
emit_constant("splitter", "splitter", 30)
|
||||
emit_constant("splitter", "fast-splitter", 40)
|
||||
emit_constant("splitter", "express-splitter", 50)
|
||||
emit_constant("splitter", "turbo-splitter", 60)
|
||||
|
|
@ -46,7 +46,7 @@ data:extend({
|
|||
autoplace = resource_autoplace.resource_autoplace_settings {
|
||||
name = "lignumis_peat",
|
||||
order = "b",
|
||||
base_density = 2,
|
||||
base_density = 8,
|
||||
base_spots_per_km2 = 5,
|
||||
has_starting_area_placement = true,
|
||||
regular_rq_factor_multiplier = 1,
|
||||
|
|
|
|||
|
|
@ -1,9 +1,59 @@
|
|||
local hit_effects = require("__base__.prototypes.entity.hit-effects")
|
||||
local item_sounds = require("__base__.prototypes.item_sounds")
|
||||
local sounds = require("__base__.prototypes.entity.sounds")
|
||||
local Entity = require("__cf-lib__/data/Entity")
|
||||
local Technology = require("__cf-lib__/data/Technology")
|
||||
local machinepipes = require("prototypes/content/gold/machinepipes")
|
||||
|
||||
local QualityAssemblerFactory = require(MF.buildings .. "GravityAssembler")
|
||||
local QualityAssembler = QualityAssemblerFactory("quality-assembler")
|
||||
local function assemblerpipepicturesfrozen()
|
||||
return {
|
||||
north = {
|
||||
filename = "__space-age__/graphics/entity/frozen/assembling-machine/assembling-machine-pipe-N-frozen.png",
|
||||
priority = "extra-high",
|
||||
width = 71,
|
||||
height = 38,
|
||||
shift = util.by_pixel(2.25, 13.5),
|
||||
scale = 0.5
|
||||
},
|
||||
east = {
|
||||
filename = "__space-age__/graphics/entity/frozen/assembling-machine/assembling-machine-pipe-E-frozen.png",
|
||||
priority = "extra-high",
|
||||
width = 42,
|
||||
height = 76,
|
||||
shift = util.by_pixel(-24.5, 1),
|
||||
scale = 0.5
|
||||
},
|
||||
south = {
|
||||
filename = "__space-age__/graphics/entity/frozen/assembling-machine/assembling-machine-pipe-S-frozen.png",
|
||||
priority = "extra-high",
|
||||
width = 88,
|
||||
height = 61,
|
||||
shift = util.by_pixel(0, -31.25),
|
||||
scale = 0.5
|
||||
},
|
||||
west = {
|
||||
filename = "__space-age__/graphics/entity/frozen/assembling-machine/assembling-machine-pipe-W-frozen.png",
|
||||
priority = "extra-high",
|
||||
width = 39,
|
||||
height = 73,
|
||||
shift = util.by_pixel(25.75, 1.25),
|
||||
scale = 0.5
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
local name = "quality-assembler"
|
||||
local gfx = Lignumis.graphics .. "entity/" .. name .. "/"
|
||||
|
||||
data:extend({
|
||||
{
|
||||
type = "recipe-category",
|
||||
name = "quality-assembling"
|
||||
},
|
||||
{
|
||||
type = "module-category",
|
||||
name = "quality-assembling"
|
||||
},
|
||||
{
|
||||
type = "burner-usage",
|
||||
name = "quality-catalyst",
|
||||
|
|
@ -43,7 +93,7 @@ data:extend({
|
|||
drop_sound = item_sounds.metal_small_inventory_move,
|
||||
stack_size = 50,
|
||||
fuel_category = "quality-catalyst",
|
||||
fuel_value = "1MJ",
|
||||
fuel_value = "2MJ",
|
||||
weight = 1000 / 50 * kg,
|
||||
},
|
||||
{
|
||||
|
|
@ -56,48 +106,262 @@ data:extend({
|
|||
{ type = "item", name = "tungsten-carbide", amount = 2 },
|
||||
{ type = "item", name = "supercapacitor", amount = 2 }
|
||||
},
|
||||
results = { { type = "item", name = "gold-quality-catalyst", amount = 2 } },
|
||||
allow_productivity = false,
|
||||
results = { { type = "item", name = "gold-quality-catalyst", amount = 1 } },
|
||||
allow_productivity = true,
|
||||
allow_quality = false,
|
||||
enabled = false
|
||||
}
|
||||
})
|
||||
|
||||
QualityAssembler.EntityBuilder:new()
|
||||
:allowProductivity(false)
|
||||
:burnerEnergySource({
|
||||
},
|
||||
{
|
||||
type = "assembling-machine",
|
||||
name = name,
|
||||
icon = Lignumis.graphics .. "icons/quality-assembler.png",
|
||||
flags = { "placeable-neutral", "player-creation" },
|
||||
minable = { mining_time = 0.2, result = name },
|
||||
fast_replaceable_group = name,
|
||||
max_health = 500,
|
||||
corpse = "big-remnants",
|
||||
dying_explosion = "medium-explosion",
|
||||
collision_box = Entity.collisionBox(4, 4),
|
||||
selection_box = Entity.selectionBox(4, 4),
|
||||
damaged_trigger_effect = hit_effects.entity(),
|
||||
drawing_box_vertical_extension = 1.3,
|
||||
module_slots = 1,
|
||||
quality_affects_module_slots = true,
|
||||
effect_receiver = { base_effect = { quality = 3.5 } },
|
||||
icon_draw_specification = {shift = {0, -0.25}},
|
||||
icons_positioning = {
|
||||
{ inventory_index = defines.inventory.assembling_machine_modules, shift = { 0, 1 }, max_icons_per_row = 4 }
|
||||
},
|
||||
allowed_effects = { "consumption", "pollution", "quality" },
|
||||
allowed_module_categories = { "efficiency", "quality", "quality-assembling" },
|
||||
crafting_categories = { "quality-assembling" },
|
||||
crafting_speed = 4,
|
||||
energy_source = {
|
||||
type = "burner",
|
||||
burner_usage = "quality-catalyst",
|
||||
fuel_categories = { "quality-catalyst" },
|
||||
effectivity = 1,
|
||||
fuel_inventory_size = 1,
|
||||
emissions_per_minute = { noise = 100, pollution = 6 }
|
||||
})
|
||||
:pipes()
|
||||
:apply({
|
||||
emissions_per_minute = { noise = 100, pollution = 6 },
|
||||
},
|
||||
energy_usage = "1MW",
|
||||
crafting_speed = 4,
|
||||
module_slots = 6,
|
||||
allowed_effects = { "pollution", "quality" },
|
||||
effect_receiver = { base_effect = { quality = 10 } }
|
||||
})
|
||||
|
||||
QualityAssembler.ItemBuilder:new():apply()
|
||||
|
||||
QualityAssembler.RecipeBuilder:new()
|
||||
:ingredients({
|
||||
heating_energy = "200kW",
|
||||
perceived_performance = { minimum = 0.25, performance_to_activity_rate = 0.25, maximum = 4 },
|
||||
graphics_set = {
|
||||
animation = {
|
||||
layers = {
|
||||
{
|
||||
filename = gfx .. "quality-assembler-shadow.png",
|
||||
priority = "high",
|
||||
width = 500,
|
||||
height = 350,
|
||||
frame_count = 1,
|
||||
line_length = 1,
|
||||
repeat_count = 64,
|
||||
animation_speed = 0.32,
|
||||
draw_as_shadow = true,
|
||||
scale = 0.5
|
||||
},
|
||||
{
|
||||
priority = "high",
|
||||
width = 270,
|
||||
height = 310,
|
||||
frame_count = 64,
|
||||
lines_per_file = 8,
|
||||
animation_speed = 0.32,
|
||||
scale = 0.5,
|
||||
stripes = {
|
||||
{
|
||||
filename = gfx .. "quality-assembler-animation-1.png",
|
||||
width_in_frames = 8,
|
||||
height_in_frames = 8
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
working_visualisations = {
|
||||
{
|
||||
fadeout = true,
|
||||
animation = {
|
||||
layers = {
|
||||
{
|
||||
priority = "high",
|
||||
width = 270,
|
||||
height = 310,
|
||||
frame_count = 64,
|
||||
lines_per_file = 8,
|
||||
animation_speed = 0.32,
|
||||
scale = 0.5,
|
||||
stripes = {
|
||||
{
|
||||
filename = gfx .. "quality-assembler-animation-1.png",
|
||||
width_in_frames = 8,
|
||||
height_in_frames = 8
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
priority = "high",
|
||||
draw_as_glow = true,
|
||||
blend_mode = "additive",
|
||||
width = 270,
|
||||
height = 310,
|
||||
frame_count = 64,
|
||||
lines_per_file = 8,
|
||||
animation_speed = 0.32,
|
||||
scale = 0.5,
|
||||
stripes = {
|
||||
{
|
||||
filename = gfx .. "quality-assembler-emission-1.png",
|
||||
width_in_frames = 8,
|
||||
height_in_frames = 8
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
frozen_patch = {
|
||||
priority = "high",
|
||||
filename = gfx .. "quality-assembler-frozen-1.png",
|
||||
width = 270,
|
||||
height = 310,
|
||||
scale = 0.5
|
||||
}
|
||||
},
|
||||
open_sound = sounds.machine_open,
|
||||
close_sound = sounds.machine_close,
|
||||
fluid_boxes = {
|
||||
{
|
||||
production_type = "input",
|
||||
pipe_picture = machinepipes(),
|
||||
pipe_picture_frozen = assemblerpipepicturesfrozen(),
|
||||
pipe_covers = pipecoverspictures(),
|
||||
volume = 200,
|
||||
secondary_draw_orders = { north = -1 },
|
||||
pipe_connections = {{ flow_direction="input-output", direction = defines.direction.west, position = {-1.5, 0.5} }}
|
||||
},
|
||||
{
|
||||
production_type = "input",
|
||||
pipe_picture = machinepipes(),
|
||||
pipe_picture_frozen = assemblerpipepicturesfrozen(),
|
||||
pipe_covers = pipecoverspictures(),
|
||||
volume = 200,
|
||||
secondary_draw_orders = { north = -1 },
|
||||
pipe_connections = {{ flow_direction="input-output", direction = defines.direction.east, position = {1.5, -0.5} }}
|
||||
},
|
||||
{
|
||||
production_type = "output",
|
||||
pipe_picture = machinepipes(),
|
||||
pipe_picture_frozen = assemblerpipepicturesfrozen(),
|
||||
pipe_covers = pipecoverspictures(),
|
||||
volume = 100,
|
||||
secondary_draw_orders = { north = -1 },
|
||||
pipe_connections = {{ flow_direction="input-output", direction = defines.direction.south, position = {0.5, 1.5} }}
|
||||
},
|
||||
{
|
||||
production_type = "output",
|
||||
pipe_picture = machinepipes(),
|
||||
pipe_picture_frozen = assemblerpipepicturesfrozen(),
|
||||
pipe_covers = pipecoverspictures(),
|
||||
volume = 100,
|
||||
secondary_draw_orders = { north = -1 },
|
||||
pipe_connections = {{ flow_direction="input-output", direction = defines.direction.north, position = {-0.5, -1.5} }}
|
||||
}
|
||||
},
|
||||
fluid_boxes_off_when_no_fluid_recipe = true,
|
||||
forced_symmetry = "horizontal",
|
||||
working_sound = {
|
||||
fade_in_ticks = 4,
|
||||
fade_out_ticks = 20,
|
||||
audible_distance_modifier = 0.6,
|
||||
max_sounds_per_type = 2,
|
||||
main_sounds = {
|
||||
{
|
||||
sound = { filename = Lignumis.sound .. "entity/quality-assembler/quality-assembler-working-loop.ogg", volume = 0.6, audible_distance_modifier = 0.8 },
|
||||
probability = 1.0
|
||||
},
|
||||
{
|
||||
sound = {
|
||||
filename = Lignumis.sound .. "entity/quality-assembler/quality-assembler-ai.ogg",
|
||||
volume = 0.5,
|
||||
audible_distance_modifier = 0.4,
|
||||
advanced_volume_control = {
|
||||
attenuation = "exponential",
|
||||
fades = { fade_in = { curve_type = "linear", from = { control = 0.75, volume_percentage = 0.0 }, to = { 1.5, 100.0 } } }
|
||||
}
|
||||
},
|
||||
probability = 1 / (7 * 60)
|
||||
},
|
||||
{
|
||||
sound = {
|
||||
filename = Lignumis.sound .. "entity/quality-assembler/quality-assembler-ai-long.ogg",
|
||||
volume = 0.3,
|
||||
audible_distance_modifier = 0.2,
|
||||
advanced_volume_control = {
|
||||
attenuation = "exponential",
|
||||
fades = { fade_in = { curve_type = "linear", from = { control = 0.75, volume_percentage = 0.0 }, to = { 1.5, 100.0 } } }
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
sound_accents = {
|
||||
{ sound = { filename = Lignumis.sound .. "entity/quality-assembler/quality-assembler-welding.ogg", min_volume = 0.6, max_volume = 1.0, audible_distance_modifier = 0.8 }, frame = 12 },
|
||||
{ sound = {
|
||||
filename = Lignumis.sound .. "entity/quality-assembler/quality-assembler-click.ogg",
|
||||
min_volume = 0.3,
|
||||
max_volume = 0.6,
|
||||
advanced_volume_control = {
|
||||
attenuation = "exponential",
|
||||
fades = { fade_in = { curve_type = "linear", from = { control = 0.75, volume_percentage = 0.0 }, to = { 1.5, 100.0 } } }
|
||||
},
|
||||
audible_distance_modifier = 0.2
|
||||
}, frame = 48 }
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
type = "item",
|
||||
name = name,
|
||||
icon = Lignumis.graphics .. "icons/quality-assembler.png",
|
||||
subgroup = "production-machine",
|
||||
order = "za[" .. name .. "]",
|
||||
inventory_move_sound = item_sounds.mechanical_large_inventory_move,
|
||||
pick_sound = item_sounds.mechanical_large_inventory_pickup,
|
||||
drop_sound = item_sounds.mechanical_large_inventory_move,
|
||||
place_result = name,
|
||||
stack_size = 20,
|
||||
default_import_location = "nauvis",
|
||||
weight = 200 * kg
|
||||
},
|
||||
{
|
||||
type = "recipe",
|
||||
name = name,
|
||||
category = "electromagnetics",
|
||||
additional_categories = { "quality-assembling" },
|
||||
enabled = false,
|
||||
ingredients = {
|
||||
{ type = "item", name = "gold-plate", amount = 60 },
|
||||
{ type = "item", name = "tungsten-plate", amount = 40 },
|
||||
{ type = "item", name = "superconductor", amount = 50 },
|
||||
{ type = "item", name = "carbon-fiber", amount = 100 },
|
||||
{ type = "item", name = "quantum-processor", amount = 10 }
|
||||
})
|
||||
:apply({
|
||||
category = "electromagnetics-or-quality-assembling",
|
||||
})
|
||||
|
||||
QualityAssembler.TechnologyBuilder:new()
|
||||
:prerequisites({ "legendary-quality", "quantum-processor" })
|
||||
:count(5000)
|
||||
:ingredients({
|
||||
},
|
||||
energy_required = 60,
|
||||
results = { { type = "item", name = name, amount = 1 } },
|
||||
},
|
||||
{
|
||||
type = "technology",
|
||||
name = name,
|
||||
icon = Lignumis.graphics .. "technology/quality-assembler.png",
|
||||
icon_size = 256,
|
||||
effects = {},
|
||||
prerequisites = { "legendary-quality", "quantum-processor" },
|
||||
unit = {
|
||||
count = 5000,
|
||||
ingredients = {
|
||||
{ "wood-science-pack", 1 },
|
||||
{ "steam-science-pack", 1 },
|
||||
{ "automation-science-pack", 1 },
|
||||
|
|
@ -110,73 +374,132 @@ QualityAssembler.TechnologyBuilder:new()
|
|||
{ "agricultural-science-pack", 1 },
|
||||
{ "electromagnetic-science-pack", 1 },
|
||||
{ "cryogenic-science-pack", 1 }
|
||||
})
|
||||
:time(60)
|
||||
:additionalRecipes({ "gold-quality-catalyst" })
|
||||
:apply()
|
||||
|
||||
local function convert_category(name)
|
||||
local quality_name = name .. "-or-quality-assembling"
|
||||
data:extend({
|
||||
{
|
||||
type = "recipe-category",
|
||||
name = quality_name
|
||||
},
|
||||
time = 60
|
||||
}
|
||||
})
|
||||
},
|
||||
{
|
||||
type = "module",
|
||||
name = "gold-module-3",
|
||||
localised_description = { "item-description.gold-module" },
|
||||
icon = Lignumis.graphics .. "icons/gold-module-3.png",
|
||||
subgroup = "module",
|
||||
color_hint = { text = "Q" },
|
||||
category = "quality-assembling",
|
||||
tier = 3,
|
||||
order = "e[gold]-c[gold-module-3]",
|
||||
inventory_move_sound = item_sounds.module_inventory_move,
|
||||
pick_sound = item_sounds.module_inventory_pickup,
|
||||
drop_sound = item_sounds.module_inventory_move,
|
||||
stack_size = 50,
|
||||
weight = 20 * kg,
|
||||
effect = { quality = 0.75, speed = -0.1 }
|
||||
},
|
||||
{
|
||||
type = "recipe",
|
||||
name = "gold-module-3",
|
||||
category = "electromagnetics",
|
||||
additional_categories = { "quality-assembling" },
|
||||
enabled = false,
|
||||
ingredients =
|
||||
{
|
||||
{type = "item", name = "quality-module-3", amount = 4},
|
||||
{type = "item", name = "quantum-processor", amount = 5},
|
||||
{type = "item", name = "gold-quality-catalyst", amount = 20}
|
||||
},
|
||||
energy_required = 60,
|
||||
results = {{type="item", name="gold-module-3", amount=1}}
|
||||
},
|
||||
{
|
||||
type = "technology",
|
||||
name = "experienced-quality-assembling-1",
|
||||
icons = {
|
||||
{ icon = "__quality__/graphics/technology/legendary-quality.png", icon_size = 256 },
|
||||
{ icon = Lignumis.graphics .. "icons/quality-gold-catalyst.png", icon_size = 64, scale = 1, shift = { 50, 50 }, draw_background = true }
|
||||
},
|
||||
level = 1,
|
||||
max_level = 1,
|
||||
show_levels_info = true,
|
||||
effects = {
|
||||
{ type = "change-recipe-productivity", recipe = "gold-quality-catalyst", change = 0.25 }
|
||||
},
|
||||
research_trigger = { type = "craft-item", item = "gold-quality-catalyst", count = 2000 },
|
||||
prerequisites = { "quality-assembler" }
|
||||
},
|
||||
{
|
||||
type = "technology",
|
||||
name = "experienced-quality-assembling-2",
|
||||
icons = {
|
||||
{ icon = "__quality__/graphics/technology/legendary-quality.png", icon_size = 256 },
|
||||
{ icon = Lignumis.graphics .. "icons/quality-gold-catalyst.png", icon_size = 64, scale = 1, shift = { 50, 50 }, draw_background = true }
|
||||
},
|
||||
level = 2,
|
||||
max_level = 2,
|
||||
show_levels_info = true,
|
||||
effects = {
|
||||
{ type = "change-recipe-productivity", recipe = "gold-quality-catalyst", change = 0.5 }
|
||||
},
|
||||
research_trigger = { type = "craft-item", item = "gold-quality-catalyst", count = 10000 },
|
||||
prerequisites = { "experienced-quality-assembling-1" }
|
||||
},
|
||||
{
|
||||
type = "technology",
|
||||
name = "experienced-quality-assembling-3",
|
||||
icons = {
|
||||
{ icon = "__quality__/graphics/technology/legendary-quality.png", icon_size = 256 },
|
||||
{ icon = Lignumis.graphics .. "icons/quality-gold-catalyst.png", icon_size = 64, scale = 1, shift = { 50, 50 }, draw_background = true }
|
||||
},
|
||||
level = 3,
|
||||
max_level = 3,
|
||||
show_levels_info = true,
|
||||
effects = {
|
||||
{ type = "unlock-recipe", recipe = "gold-module-3" }
|
||||
},
|
||||
research_trigger = { type = "craft-item", item = "gold-quality-catalyst", count = 40000 },
|
||||
prerequisites = { "experienced-quality-assembling-2" }
|
||||
}
|
||||
})
|
||||
|
||||
for _, assembler in pairs(data.raw["assembling-machine"]) do
|
||||
if assembler.crafting_categories and table.contains(assembler.crafting_categories, name) then
|
||||
table.insert(assembler.crafting_categories, quality_name)
|
||||
end
|
||||
end
|
||||
for _, character in pairs(data.raw["character"]) do
|
||||
if character.crafting_categories and table.contains(character.crafting_categories, name) then
|
||||
table.insert(character.crafting_categories, quality_name)
|
||||
end
|
||||
end
|
||||
table.insert(data.raw["assembling-machine"]["quality-assembler"].crafting_categories, quality_name)
|
||||
Technology:new(name)
|
||||
:addRecipe(name)
|
||||
:addRecipe("gold-quality-catalyst")
|
||||
|
||||
local function qa(recipeName)
|
||||
local recipe = data.raw.recipe[recipeName]
|
||||
recipe.additional_categories = recipe.additional_categories or {}
|
||||
table.insert(recipe.additional_categories, "quality-assembling")
|
||||
end
|
||||
|
||||
convert_category("wood-processing-or-assembling")
|
||||
convert_category("metallurgy-or-assembling")
|
||||
convert_category("metallurgy")
|
||||
convert_category("electronics")
|
||||
convert_category("electronics-or-assembling")
|
||||
convert_category("electromagnetics")
|
||||
convert_category("organic-or-assembling")
|
||||
convert_category("crafting")
|
||||
convert_category("cryogenics-or-assembling")
|
||||
|
||||
-- Lignumis
|
||||
data.raw.recipe["lumber-mill"].category = "wood-processing-or-assembling-or-quality-assembling"
|
||||
qa("lumber-mill")
|
||||
|
||||
-- Nauvis
|
||||
data.raw.recipe["logistic-robot"].category = "crafting-or-quality-assembling"
|
||||
data.raw.recipe["construction-robot"].category = "crafting-or-quality-assembling"
|
||||
data.raw.recipe["roboport"].category = "crafting-or-quality-assembling"
|
||||
data.raw.recipe["speed-module-3"].category = "electronics-or-quality-assembling"
|
||||
data.raw.recipe["productivity-module-3"].category = "electronics-or-quality-assembling"
|
||||
data.raw.recipe["efficiency-module-3"].category = "electronics-or-quality-assembling"
|
||||
data.raw.recipe["rocket-silo"].category = "crafting-or-quality-assembling"
|
||||
data.raw.recipe["cargo-bay"].category = "crafting-or-quality-assembling"
|
||||
data.raw.recipe["asteroid-collector"].category = "crafting-or-quality-assembling"
|
||||
data.raw.recipe["thruster"].category = "crafting-or-quality-assembling"
|
||||
qa("logistic-robot")
|
||||
qa("construction-robot")
|
||||
qa("roboport")
|
||||
qa("speed-module-3")
|
||||
qa("productivity-module-3")
|
||||
qa("efficiency-module-3")
|
||||
qa("rocket-silo")
|
||||
qa("cargo-bay")
|
||||
qa("asteroid-collector")
|
||||
qa("thruster")
|
||||
|
||||
-- Vulcanus
|
||||
data.raw.recipe["foundry"].category = "metallurgy-or-assembling-or-quality-assembling"
|
||||
data.raw.recipe["big-mining-drill"].category = "metallurgy-or-quality-assembling"
|
||||
qa("foundry")
|
||||
qa("big-mining-drill")
|
||||
|
||||
-- Fulgora
|
||||
data.raw.recipe["electromagnetic-plant"].category = "electronics-or-assembling-or-quality-assembling"
|
||||
data.raw.recipe["lightning-collector"].category = "electromagnetics-or-quality-assembling"
|
||||
data.raw.recipe["mech-armor"].category = "crafting-or-quality-assembling"
|
||||
data.raw.recipe["quality-module-3"].category = "electronics-or-quality-assembling"
|
||||
data.raw.recipe["recycler"].category = "crafting-or-quality-assembling"
|
||||
qa("electromagnetic-plant")
|
||||
qa("lightning-collector")
|
||||
qa("mech-armor")
|
||||
qa("quality-module-3")
|
||||
qa("recycler")
|
||||
|
||||
-- Gleba
|
||||
data.raw.recipe["biochamber"].category = "organic-or-assembling-or-quality-assembling"
|
||||
data.raw.recipe["stack-inserter"].category = "crafting-or-quality-assembling"
|
||||
data.raw.recipe["spidertron"].category = "crafting-or-quality-assembling"
|
||||
qa("biochamber")
|
||||
qa("stack-inserter")
|
||||
qa("spidertron")
|
||||
|
||||
-- Aquilo
|
||||
data.raw.recipe["cryogenic-plant"].category = "cryogenics-or-assembling-or-quality-assembling"
|
||||
qa("cryogenic-plant")
|
||||
|
|
@ -6,10 +6,10 @@ local gfx = Lignumis.graphics .. "entity/steam-assembling-machine/"
|
|||
|
||||
local assembling_machine = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-2"])
|
||||
assembling_machine.name = "steam-assembling-machine"
|
||||
assembling_machine.icon = Lignumis.graphics .. "icons/steam-assembling-machine.png"
|
||||
assembling_machine.icons = { { icon = Lignumis.graphics .. "icons/steam-assembling-machine.png", icon_size = 64 } }
|
||||
assembling_machine.minable.result = "steam-assembling-machine"
|
||||
assembling_machine.next_upgrade = "assembling-machine-1"
|
||||
assembling_machine.module_slots = nil
|
||||
assembling_machine.module_slots = 2
|
||||
assembling_machine.corpses = "steam-assembling-machine-remnants"
|
||||
assembling_machine.resistances = nil
|
||||
assembling_machine.graphics_set = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-1"].graphics_set)
|
||||
|
|
@ -20,7 +20,6 @@ assembling_machine.crafting_categories = {
|
|||
"crafting",
|
||||
"electronics",
|
||||
"pressing",
|
||||
"wood-processing-or-assembling",
|
||||
"organic-or-assembling",
|
||||
"electronics-or-assembling",
|
||||
"metallurgy-or-assembling",
|
||||
|
|
@ -30,11 +29,12 @@ assembling_machine.crafting_speed = 0.5
|
|||
assembling_machine.energy_usage = "25kW"
|
||||
assembling_machine.energy_source = {
|
||||
type = "fluid",
|
||||
fuel_categories = { "steam" },
|
||||
maximum_temperature = 165,
|
||||
scale_fluid_usage = true,
|
||||
effectivity = 1,
|
||||
emissions_per_minute = { noise = 50 },
|
||||
scale_fluid_usage = true,
|
||||
fluid_box = {
|
||||
filter = "steam",
|
||||
production_type = "input",
|
||||
pipe_picture = machinepipes(),
|
||||
pipe_covers = pipecovers(),
|
||||
|
|
@ -76,7 +76,8 @@ data:extend({
|
|||
pick_sound = item_sounds.mechanical_inventory_pickup,
|
||||
drop_sound = item_sounds.mechanical_inventory_move,
|
||||
place_result = "steam-assembling-machine",
|
||||
stack_size = 50
|
||||
stack_size = 50,
|
||||
weight = 20 * kg
|
||||
},
|
||||
{
|
||||
type = "recipe",
|
||||
|
|
@ -106,6 +107,6 @@ data:extend({
|
|||
ingredients = { { "wood-science-pack", 1 } },
|
||||
time = 15
|
||||
},
|
||||
ignore_tech_cost_multiplier = true
|
||||
ignore_tech_cost_multiplier = false
|
||||
}
|
||||
})
|
||||
|
|
|
|||
|
|
@ -2,6 +2,8 @@ local item_tints = require("__base__.prototypes.item-tints")
|
|||
local item_sounds = require("__base__.prototypes.item_sounds")
|
||||
local Technology = require("__cf-lib__/data/Technology")
|
||||
|
||||
local spoil = settings.startup["lignumis-sciences-spoil"].value
|
||||
|
||||
data:extend({
|
||||
{
|
||||
type = "tool",
|
||||
|
|
@ -21,7 +23,9 @@ data:extend({
|
|||
factoriopedia_durability_description_key = "description.factoriopedia-science-pack-remaining-amount-key",
|
||||
durability_description_value = "description.science-pack-remaining-amount-value",
|
||||
random_tint_color = item_tints.iron_rust,
|
||||
default_import_location = "lignumis"
|
||||
default_import_location = "lignumis",
|
||||
spoil_result = spoil and "steam-science-pack-spoiled" or nil,
|
||||
spoil_ticks = spoil and 3600 * 5 or nil
|
||||
},
|
||||
{
|
||||
type = "recipe",
|
||||
|
|
@ -37,7 +41,8 @@ data:extend({
|
|||
primary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 },
|
||||
secondary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 },
|
||||
},
|
||||
allow_productivity = true
|
||||
allow_productivity = true,
|
||||
surface_conditions = settings.startup["lignumis-restrict-sciences"].value and { { property = "pollutant-type", min = 3, max = 3 } } or nil
|
||||
},
|
||||
{
|
||||
type = "recipe",
|
||||
|
|
@ -55,7 +60,8 @@ data:extend({
|
|||
primary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 },
|
||||
secondary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 },
|
||||
},
|
||||
allow_productivity = true
|
||||
allow_productivity = true,
|
||||
surface_conditions = settings.startup["lignumis-restrict-sciences"].value and { { property = "pollutant-type", min = 3, max = 3 } } or nil
|
||||
},
|
||||
{
|
||||
type = "technology",
|
||||
|
|
@ -78,4 +84,43 @@ data:extend({
|
|||
}
|
||||
})
|
||||
|
||||
if spoil then
|
||||
data:extend({
|
||||
{
|
||||
type = "item",
|
||||
name = "steam-science-pack-spoiled",
|
||||
icon = Lignumis.graphics .. "icons/steam-science-pack-spoiled.png",
|
||||
subgroup = "science-pack",
|
||||
color_hint = { text = "A" },
|
||||
order = "2[steam-science-pack]",
|
||||
inventory_move_sound = item_sounds.science_inventory_move,
|
||||
pick_sound = item_sounds.science_inventory_pickup,
|
||||
drop_sound = item_sounds.science_inventory_move,
|
||||
stack_size = 200,
|
||||
weight = 1 * kg,
|
||||
random_tint_color = item_tints.iron_rust,
|
||||
default_import_location = "lignumis"
|
||||
},
|
||||
{
|
||||
type = "recipe",
|
||||
name = "refresh-steam-science-pack",
|
||||
category = "smelting",
|
||||
enabled = false,
|
||||
energy_required = 10,
|
||||
ingredients = {
|
||||
{ type = "item", name = "steam-science-pack-spoiled", amount = 1 }
|
||||
},
|
||||
results = { { type = "item", name = "steam-science-pack", amount = 1 } },
|
||||
crafting_machine_tint = {
|
||||
primary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 },
|
||||
secondary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 },
|
||||
},
|
||||
allow_productivity = false,
|
||||
auto_recycle = false
|
||||
}
|
||||
})
|
||||
|
||||
Technology:new("steam-science-pack"):addRecipe("refresh-steam-science-pack")
|
||||
end
|
||||
|
||||
Technology:new("automation-2"):addRecipe("steam-science-pack-steam")
|
||||
|
|
@ -3,7 +3,6 @@ data:extend({
|
|||
type = "technology",
|
||||
name = "planet-discovery-lignumis",
|
||||
icons = PlanetsLib.technology_icons_moon(Lignumis.graphics .. "technology/lignumis.png", 256),
|
||||
essential = true,
|
||||
effects = {
|
||||
{
|
||||
type = "unlock-space-location",
|
||||
|
|
@ -69,6 +68,10 @@ data:extend({
|
|||
{
|
||||
type = "unlock-recipe",
|
||||
recipe = "provisional-rocket-silo"
|
||||
},
|
||||
{
|
||||
type = "unlock-recipe",
|
||||
recipe = "provisional-rocket-part"
|
||||
}
|
||||
},
|
||||
prerequisites = { "wood-liquefaction" },
|
||||
|
|
@ -83,8 +86,7 @@ data:extend({
|
|||
}
|
||||
})
|
||||
|
||||
if not mods["planet-picker"] and not mods["any-planet-start"] then
|
||||
data:extend({
|
||||
data:extend({
|
||||
{
|
||||
type = "technology",
|
||||
name = "planet-discovery-nauvis",
|
||||
|
|
@ -118,7 +120,6 @@ if not mods["planet-picker"] and not mods["any-planet-start"] then
|
|||
name = "iron-processing",
|
||||
icon = "__base__/graphics/icons/iron-plate.png",
|
||||
icon_size = 64,
|
||||
essential = true,
|
||||
effects = {
|
||||
{
|
||||
type = "unlock-recipe",
|
||||
|
|
@ -144,7 +145,6 @@ if not mods["planet-picker"] and not mods["any-planet-start"] then
|
|||
name = "copper-processing",
|
||||
icon = "__base__/graphics/icons/copper-plate.png",
|
||||
icon_size = 64,
|
||||
essential = true,
|
||||
effects = {
|
||||
{
|
||||
type = "unlock-recipe",
|
||||
|
|
@ -161,5 +161,4 @@ if not mods["planet-picker"] and not mods["any-planet-start"] then
|
|||
entity = "copper-ore"
|
||||
}
|
||||
}
|
||||
})
|
||||
end
|
||||
})
|
||||
|
|
@ -1 +1,2 @@
|
|||
require("fuel-category-updates")
|
||||
require("lignumis/planet-updates")
|
||||
|
|
@ -144,10 +144,12 @@ data:extend({
|
|||
{
|
||||
type = "recipe",
|
||||
name = "wood-lab",
|
||||
category = "crafting",
|
||||
additional_categories = { "wood-processing" },
|
||||
energy_required = 2,
|
||||
ingredients = {
|
||||
{ type = "item", name = "lumber", amount = 10 },
|
||||
{ type = "item", name = "wooden-gear-wheel", amount = 10 },
|
||||
{ type = "item", name = "lumber", amount = 6 },
|
||||
{ type = "item", name = "wooden-gear-wheel", amount = 4 },
|
||||
{ type = "item", name = "stone-brick", amount = 10 },
|
||||
{ type = "item", name = "gold-plate", amount = basic_circuit_board and 10 or 20 },
|
||||
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 10 } or nil
|
||||
|
|
|
|||
|
|
@ -65,10 +65,10 @@ data:extend({
|
|||
},
|
||||
ingredients = {
|
||||
{ type = "item", name = "wood", amount = 1 },
|
||||
{ type = "fluid", name = "steam", amount = 5 }
|
||||
{ type = "fluid", name = "steam", amount = 10 }
|
||||
},
|
||||
results = {
|
||||
{ type = "fluid", name = "wood-pulp", amount = 10 }
|
||||
{ type = "fluid", name = "wood-pulp", amount = 15 }
|
||||
},
|
||||
allow_productivity = true
|
||||
},
|
||||
|
|
|
|||
|
|
@ -1,78 +1,473 @@
|
|||
local BeltFactory = require(MF.logistics .. "Belts")
|
||||
local Belt = BeltFactory("wood", "brown", "slow")
|
||||
local meld = require("meld")
|
||||
local hit_effects = require("__base__.prototypes.entity.hit-effects")
|
||||
local sounds = require("__base__.prototypes.entity.sounds")
|
||||
local item_sounds = require("__base__.prototypes.item_sounds")
|
||||
local Recipe = require("__cf-lib__/data/Recipe")
|
||||
|
||||
if mods["wood-logistics"] and settings.startup["wood-logistics-belts"].value then
|
||||
return
|
||||
end
|
||||
|
||||
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
|
||||
local speed = 7.5 / 480
|
||||
local name = "wood"
|
||||
local transportBeltName = name .. "-transport-belt"
|
||||
local undergroundBeltName = name .. "-underground-belt"
|
||||
local splitterName = name .. "-splitter"
|
||||
local gfx = Lignumis.graphics .. "entity/wood-logistics/"
|
||||
|
||||
Belt.EntityBuilder:new()
|
||||
:itemsPerSecond(7.5)
|
||||
:nextTier("")
|
||||
:undergroundDistance(4)
|
||||
:animationSpeedMultiplier(1.01)
|
||||
:apply({
|
||||
transportBelt = {
|
||||
emissions_per_second = { noise = 0.05 }
|
||||
},
|
||||
undergroundBelt = {
|
||||
emissions_per_second = { noise = 0.5 }
|
||||
},
|
||||
splitter = {
|
||||
emissions_per_second = { noise = 1 }
|
||||
local function createAnimation()
|
||||
return meld({
|
||||
animation_set = {
|
||||
filename = gfx .. "wood-transport-belt.png",
|
||||
priority = "extra-high",
|
||||
size = 128,
|
||||
scale = 0.5,
|
||||
frame_count = 16,
|
||||
direction_count = 20
|
||||
}
|
||||
}, belt_reader_gfx)
|
||||
end
|
||||
|
||||
data:extend({
|
||||
{
|
||||
type = "transport-belt",
|
||||
name = transportBeltName,
|
||||
icon = Lignumis.graphics .. "icons/wood-transport-belt.png",
|
||||
flags = { "placeable-neutral", "player-creation" },
|
||||
minable = { mining_time = 0.1, result = transportBeltName },
|
||||
max_health = 150,
|
||||
next_upgrade = "transport-belt",
|
||||
corpse = transportBeltName .. "-remnants",
|
||||
dying_explosion = "transport-belt-explosion",
|
||||
resistances = {
|
||||
{
|
||||
type = "fire",
|
||||
percent = 90
|
||||
}
|
||||
},
|
||||
emissions_per_second = { noise = 2 / 60 },
|
||||
collision_box = { { -0.4, -0.4 }, { 0.4, 0.4 } },
|
||||
selection_box = { { -0.5, -0.5 }, { 0.5, 0.5 } },
|
||||
damaged_trigger_effect = hit_effects.entity(),
|
||||
open_sound = sounds.transport_belt_open,
|
||||
close_sound = sounds.transport_belt_close,
|
||||
working_sound = {
|
||||
sound = { filename = "__base__/sound/transport-belt.ogg", volume = 0.17 },
|
||||
persistent = true
|
||||
},
|
||||
animation_speed_coefficient = 1.01 * 32,
|
||||
fast_replaceable_group = "transport-belt",
|
||||
related_underground_belt = undergroundBeltName,
|
||||
speed = speed,
|
||||
belt_animation_set = createAnimation(),
|
||||
connector_frame_sprites = transport_belt_connector_frame_sprites,
|
||||
circuit_connector = circuit_connector_definitions["belt"],
|
||||
circuit_wire_max_distance = transport_belt_circuit_wire_max_distance
|
||||
},
|
||||
{
|
||||
type = "corpse",
|
||||
name = transportBeltName .. "-remnants",
|
||||
icon = Lignumis.graphics .. "icons/wood-transport-belt.png",
|
||||
hidden_in_factoriopedia = true,
|
||||
flags = { "placeable-neutral", "not-on-map" },
|
||||
subgroup = "belt-remnants",
|
||||
order = "a-a-a",
|
||||
selection_box = { { -0.5, -0.5 }, { 0.5, 0.5 } },
|
||||
tile_width = 1,
|
||||
tile_height = 1,
|
||||
selectable_in_game = false,
|
||||
time_before_removed = 60 * 60 * 15, -- 15 minutes
|
||||
expires = false,
|
||||
final_render_layer = "remnants",
|
||||
animation = make_rotated_animation_variations_from_sheet(2, {
|
||||
filename = gfx .. "wood-transport-belt-remnants.png",
|
||||
line_length = 1,
|
||||
width = 106,
|
||||
height = 102,
|
||||
direction_count = 4,
|
||||
shift = util.by_pixel(1, -0.5),
|
||||
scale = 0.5
|
||||
})
|
||||
|
||||
local splitter_item = Belt.ItemBuilder:new()
|
||||
:order("0")
|
||||
:apply()
|
||||
.splitter
|
||||
|
||||
Belt.RecipeBuilder:new()
|
||||
:beltAmount(2)
|
||||
:ingredients("transportBelt", {
|
||||
},
|
||||
{
|
||||
type = "underground-belt",
|
||||
name = undergroundBeltName,
|
||||
icon = Lignumis.graphics .. "icons/wood-underground-belt.png",
|
||||
flags = { "placeable-neutral", "player-creation" },
|
||||
minable = { mining_time = 0.1, result = undergroundBeltName },
|
||||
max_health = 150,
|
||||
next_upgrade = "underground-belt",
|
||||
corpse = undergroundBeltName .. "-remnants",
|
||||
dying_explosion = "underground-belt-explosion",
|
||||
factoriopedia_simulation = {
|
||||
init =
|
||||
[[
|
||||
game.simulation.camera_position = {0, 0.5}
|
||||
game.simulation.camera_zoom = 1.8
|
||||
game.surfaces[1].create_entities_from_blueprint_string
|
||||
{
|
||||
string = "0eNqVUNsKgzAM/Zc81+FEBfsrYwwvQQKaltpuivjvS3Wwh8HGnkKSc0tWaIaA1hF70CtMXNvEm6R31MV+Bl0oWECfNwXUGp5AXwRGPddDBHA9Imh4GNMlgTt0vTNSkwYHD5EjsznSrwqQPXnCQ2JvlhuHsUEnAPVdSoE1k7ANv2KlpyOYVLHpyGF7bHMFfrFRidiGGOLDLPvXLP9tZoLf3eRO8jjK5P1YBXd0004oyqzKq6ooqzLNinLbnvlmf6E=",
|
||||
position = {-0.5, 0}
|
||||
}
|
||||
]]
|
||||
},
|
||||
max_distance = 4,
|
||||
open_sound = sounds.machine_open,
|
||||
close_sound = sounds.machine_close,
|
||||
working_sound = table.deepcopy(data.raw["underground-belt"]["underground-belt"].working_sound),
|
||||
underground_sprite = table.deepcopy(data.raw["underground-belt"]["underground-belt"].underground_sprite),
|
||||
resistances = {
|
||||
{
|
||||
type = "fire",
|
||||
percent = 60
|
||||
},
|
||||
{
|
||||
type = "impact",
|
||||
percent = 30
|
||||
}
|
||||
},
|
||||
emissions_per_second = { noise = 7.5 / 60 },
|
||||
collision_box = { { -0.4, -0.4 }, { 0.4, 0.4 } },
|
||||
selection_box = { { -0.5, -0.5 }, { 0.5, 0.5 } },
|
||||
damaged_trigger_effect = hit_effects.entity(),
|
||||
animation_speed_coefficient = 1.01 * 32,
|
||||
fast_replaceable_group = "transport-belt",
|
||||
speed = speed,
|
||||
structure = {
|
||||
direction_in = {
|
||||
sheet = {
|
||||
filename = gfx .. "wood-underground-belt-structure.png",
|
||||
priority = "extra-high",
|
||||
width = 192,
|
||||
height = 192,
|
||||
y = 192,
|
||||
scale = 0.5
|
||||
}
|
||||
},
|
||||
direction_out = {
|
||||
sheet = {
|
||||
filename = gfx .. "wood-underground-belt-structure.png",
|
||||
priority = "extra-high",
|
||||
width = 192,
|
||||
height = 192,
|
||||
scale = 0.5
|
||||
}
|
||||
},
|
||||
direction_in_side_loading = {
|
||||
sheet = {
|
||||
filename = gfx .. "wood-underground-belt-structure.png",
|
||||
priority = "extra-high",
|
||||
width = 192,
|
||||
height = 192,
|
||||
y = 192 * 3,
|
||||
scale = 0.5
|
||||
}
|
||||
},
|
||||
direction_out_side_loading = {
|
||||
sheet = {
|
||||
filename = gfx .. "wood-underground-belt-structure.png",
|
||||
priority = "extra-high",
|
||||
width = 192,
|
||||
height = 192,
|
||||
y = 192 * 2,
|
||||
scale = 0.5
|
||||
}
|
||||
},
|
||||
back_patch = {
|
||||
sheet = {
|
||||
filename =
|
||||
"__base__/graphics/entity/underground-belt/underground-belt-structure-back-patch.png",
|
||||
priority = "extra-high",
|
||||
width = 192,
|
||||
height = 192,
|
||||
scale = 0.5
|
||||
}
|
||||
},
|
||||
front_patch = {
|
||||
sheet = {
|
||||
filename =
|
||||
"__base__/graphics/entity/underground-belt/underground-belt-structure-front-patch.png",
|
||||
priority = "extra-high",
|
||||
width = 192,
|
||||
height = 192,
|
||||
scale = 0.5
|
||||
}
|
||||
}
|
||||
},
|
||||
belt_animation_set = createAnimation()
|
||||
},
|
||||
{
|
||||
type = "corpse",
|
||||
name = undergroundBeltName .. "-remnants",
|
||||
icon = Lignumis.graphics .. "icons/wood-underground-belt.png",
|
||||
hidden_in_factoriopedia = true,
|
||||
flags = { "placeable-neutral", "not-on-map", "building-direction-8-way" },
|
||||
subgroup = "belt-remnants",
|
||||
order = "a-d-a",
|
||||
selection_box = { { -0.5, -0.5 }, { 0.5, 0.5 } },
|
||||
tile_width = 1,
|
||||
tile_height = 1,
|
||||
selectable_in_game = false,
|
||||
time_before_removed = 60 * 60 * 15, -- 15 minutes
|
||||
expires = false,
|
||||
final_render_layer = "remnants",
|
||||
remove_on_tile_placement = false,
|
||||
animation = {
|
||||
filename = gfx .. "wood-underground-belt-remnants.png",
|
||||
line_length = 1,
|
||||
width = 156,
|
||||
height = 144,
|
||||
direction_count = 8,
|
||||
shift = util.by_pixel(10.5, 3),
|
||||
scale = 0.5
|
||||
}
|
||||
},
|
||||
{
|
||||
type = "splitter",
|
||||
name = splitterName,
|
||||
icon = Lignumis.graphics .. "icons/wood-splitter.png",
|
||||
flags = { "placeable-neutral", "player-creation" },
|
||||
minable = { mining_time = 0.1, result = splitterName },
|
||||
max_health = 170,
|
||||
next_upgrade = "splitter",
|
||||
corpse = splitterName .. "-remnants",
|
||||
dying_explosion = "splitter-explosion",
|
||||
resistances = {
|
||||
{
|
||||
type = "fire",
|
||||
percent = 60
|
||||
}
|
||||
},
|
||||
emissions_per_second = { noise = 20 / 60 },
|
||||
collision_box = { { -0.9, -0.4 }, { 0.9, 0.4 } },
|
||||
selection_box = { { -0.9, -0.5 }, { 0.9, 0.5 } },
|
||||
damaged_trigger_effect = hit_effects.entity(),
|
||||
animation_speed_coefficient = 1.01 * 32,
|
||||
structure_animation_speed_coefficient = 0.7,
|
||||
structure_animation_movement_cooldown = 10,
|
||||
icon_draw_specification = { scale = 0.5 },
|
||||
fast_replaceable_group = "transport-belt",
|
||||
speed = speed,
|
||||
open_sound = sounds.machine_open,
|
||||
close_sound = sounds.machine_close,
|
||||
working_sound = sounds.splitter,
|
||||
related_transport_belt = transportBeltName,
|
||||
structure = {
|
||||
north = {
|
||||
filename = gfx .. "wood-splitter-north.png",
|
||||
frame_count = 32,
|
||||
line_length = 8,
|
||||
priority = "extra-high",
|
||||
width = 160,
|
||||
height = 70,
|
||||
shift = util.by_pixel(7, 0),
|
||||
scale = 0.5
|
||||
},
|
||||
east = {
|
||||
filename = gfx .. "wood-splitter-east.png",
|
||||
frame_count = 32,
|
||||
line_length = 8,
|
||||
priority = "extra-high",
|
||||
width = 90,
|
||||
height = 84,
|
||||
shift = util.by_pixel(4, 13),
|
||||
scale = 0.5
|
||||
},
|
||||
south = {
|
||||
filename = gfx .. "wood-splitter-south.png",
|
||||
frame_count = 32,
|
||||
line_length = 8,
|
||||
priority = "extra-high",
|
||||
width = 164,
|
||||
height = 64,
|
||||
shift = util.by_pixel(4, 0),
|
||||
scale = 0.5
|
||||
},
|
||||
west = {
|
||||
filename = gfx .. "wood-splitter-west.png",
|
||||
frame_count = 32,
|
||||
line_length = 8,
|
||||
priority = "extra-high",
|
||||
width = 90,
|
||||
height = 86,
|
||||
shift = util.by_pixel(6, 12),
|
||||
scale = 0.5
|
||||
}
|
||||
},
|
||||
structure_patch = {
|
||||
north = util.empty_sprite(),
|
||||
east = {
|
||||
filename = gfx .. "wood-splitter-east-top_patch.png",
|
||||
frame_count = 32,
|
||||
line_length = 8,
|
||||
priority = "extra-high",
|
||||
width = 90,
|
||||
height = 104,
|
||||
shift = util.by_pixel(4, -20),
|
||||
scale = 0.5
|
||||
},
|
||||
south = util.empty_sprite(),
|
||||
west = {
|
||||
filename = gfx .. "wood-splitter-west-top_patch.png",
|
||||
frame_count = 32,
|
||||
line_length = 8,
|
||||
priority = "extra-high",
|
||||
width = 90,
|
||||
height = 96,
|
||||
shift = util.by_pixel(6, -18),
|
||||
scale = 0.5
|
||||
}
|
||||
},
|
||||
belt_animation_set = createAnimation()
|
||||
},
|
||||
{
|
||||
type = "corpse",
|
||||
name = splitterName .. "-remnants",
|
||||
icon = Lignumis.graphics .. "icons/wood-splitter.png",
|
||||
hidden_in_factoriopedia = true,
|
||||
flags = { "placeable-neutral", "not-on-map" },
|
||||
subgroup = "belt-remnants",
|
||||
order = "a-g-a",
|
||||
selection_box = { { -0.9, -0.5 }, { 0.9, 0.5 } },
|
||||
tile_width = 2,
|
||||
tile_height = 1,
|
||||
selectable_in_game = false,
|
||||
time_before_removed = 60 * 60 * 15, -- 15 minutes
|
||||
expires = false,
|
||||
final_render_layer = "remnants",
|
||||
remove_on_tile_placement = false,
|
||||
animation = {
|
||||
filename = gfx .. "wood-splitter-remnants.png",
|
||||
line_length = 1,
|
||||
width = 190,
|
||||
height = 190,
|
||||
direction_count = 4,
|
||||
shift = util.by_pixel(3.5, 1.5),
|
||||
scale = 0.5
|
||||
}
|
||||
},
|
||||
{
|
||||
type = "item",
|
||||
name = transportBeltName,
|
||||
icon = Lignumis.graphics .. "icons/wood-transport-belt.png",
|
||||
subgroup = "belt",
|
||||
color_hint = { text = "1" },
|
||||
order = "a[transport-belt]-0[" .. transportBeltName .. "]",
|
||||
inventory_move_sound = item_sounds.transport_belt_inventory_move,
|
||||
pick_sound = item_sounds.transport_belt_inventory_pickup,
|
||||
drop_sound = item_sounds.transport_belt_inventory_move,
|
||||
place_result = transportBeltName,
|
||||
stack_size = 100,
|
||||
weight = 5 * kg
|
||||
},
|
||||
{
|
||||
type = "item",
|
||||
name = undergroundBeltName,
|
||||
icon = Lignumis.graphics .. "icons/wood-underground-belt.png",
|
||||
subgroup = "belt",
|
||||
color_hint = { text = "1" },
|
||||
order = "b[underground-belt]-0[" .. undergroundBeltName .. "]",
|
||||
inventory_move_sound = item_sounds.mechanical_inventory_move,
|
||||
pick_sound = item_sounds.mechanical_inventory_pickup,
|
||||
drop_sound = item_sounds.mechanical_inventory_move,
|
||||
place_result = undergroundBeltName,
|
||||
stack_size = 50,
|
||||
weight = 10 * kg
|
||||
},
|
||||
{
|
||||
type = "item",
|
||||
name = splitterName,
|
||||
icon = Lignumis.graphics .. "icons/wood-splitter.png",
|
||||
subgroup = "belt",
|
||||
color_hint = { text = "1" },
|
||||
order = "c[splitter]-0[" .. splitterName .. "]",
|
||||
inventory_move_sound = item_sounds.mechanical_inventory_move,
|
||||
pick_sound = item_sounds.mechanical_inventory_pickup,
|
||||
drop_sound = item_sounds.mechanical_inventory_move,
|
||||
place_result = splitterName,
|
||||
stack_size = 50,
|
||||
weight = 10 * kg
|
||||
},
|
||||
{
|
||||
type = "recipe",
|
||||
name = transportBeltName,
|
||||
enabled = false,
|
||||
energy_required = 0.5,
|
||||
results = { { type = "item", name = transportBeltName, amount = 2 } },
|
||||
ingredients = {
|
||||
{ type = "item", name = "lumber", amount = 1 },
|
||||
{ type = "item", name = "wooden-gear-wheel", amount = 1 }
|
||||
})
|
||||
:ingredients("undergroundBelt", {
|
||||
}
|
||||
},
|
||||
{
|
||||
type = "recipe",
|
||||
name = undergroundBeltName,
|
||||
category = "crafting",
|
||||
additional_categories = { "wood-processing" },
|
||||
enabled = false,
|
||||
energy_required = 1,
|
||||
ingredients = {
|
||||
{ type = "item", name = "lumber", amount = 1 },
|
||||
{ type = "item", name = "wood-transport-belt", amount = 4 },
|
||||
})
|
||||
:ingredients("splitter", {
|
||||
},
|
||||
results = { { type = "item", name = undergroundBeltName, amount = 2 } }
|
||||
},
|
||||
{
|
||||
type = "recipe",
|
||||
name = splitterName,
|
||||
category = "crafting",
|
||||
additional_categories = { "wood-processing" },
|
||||
enabled = false,
|
||||
energy_required = 1,
|
||||
ingredients = {
|
||||
{ type = "item", name = "wood-transport-belt", amount = 2 },
|
||||
{ type = "item", name = "lumber", amount = 2 },
|
||||
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 5 } or
|
||||
{ type = "item", name = "gold-cable", amount = 10 }
|
||||
})
|
||||
:apply()
|
||||
|
||||
Belt.TechnologyBuilder:new()
|
||||
:prerequisites({ "wood-science-pack" })
|
||||
:ingredients({ { "wood-science-pack", 1 } })
|
||||
:count(10)
|
||||
:time(10)
|
||||
:apply()
|
||||
},
|
||||
results = { { type = "item", name = splitterName, amount = 1 } }
|
||||
},
|
||||
{
|
||||
type = "technology",
|
||||
name = name .. "-logistics",
|
||||
category = "crafting",
|
||||
additional_categories = { "wood-processing" },
|
||||
icon = Lignumis.graphics .. "technology/wood-logistics.png",
|
||||
icon_size = 256,
|
||||
effects = {
|
||||
{
|
||||
type = "unlock-recipe",
|
||||
recipe = "wood-transport-belt"
|
||||
},
|
||||
{
|
||||
type = "unlock-recipe",
|
||||
recipe = "wood-underground-belt"
|
||||
},
|
||||
{
|
||||
type = "unlock-recipe",
|
||||
recipe = "wood-splitter"
|
||||
}
|
||||
},
|
||||
prerequisites = { "wood-science-pack" },
|
||||
unit = {
|
||||
count = 10,
|
||||
ingredients = { { "wood-science-pack", 1 } },
|
||||
time = 10
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
if not basic_circuit_board then
|
||||
data:extend({
|
||||
Belt.RecipeBuilder:new()
|
||||
:ingredients("splitter", {
|
||||
{ type = "item", name = "wood-transport-belt", amount = 2 },
|
||||
{ type = "item", name = "lumber", amount = 2 },
|
||||
{ type = "item", name = "electronic-circuit", amount = 2 }
|
||||
})
|
||||
:build({
|
||||
splitter = {
|
||||
name = "wood-splitter-electronic-circuit",
|
||||
Recipe:new("wood-splitter"):clone("wood-splitter-electronic-circuit")
|
||||
:replaceIngredient("gold-cable", "electronic-circuit", 2)
|
||||
:assign({
|
||||
localised_name = { "entity-name.wood-splitter" },
|
||||
icons = {
|
||||
{ icon = splitter_item.icon },
|
||||
{ icon = gfx .. "wood-splitter-icon.png" },
|
||||
{ icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
|
||||
}
|
||||
}
|
||||
})
|
||||
.splitter
|
||||
})
|
||||
|
||||
table.insert(data.raw.technology["electronics"].effects, {
|
||||
type = "unlock-recipe",
|
||||
recipe = "wood-splitter-electronic-circuit"
|
||||
})
|
||||
:unlockedByTechnology("electronics")
|
||||
:apply()
|
||||
end
|
||||
|
|
@ -76,11 +76,14 @@ data:extend({
|
|||
pick_sound = item_sounds.wood_inventory_pickup,
|
||||
drop_sound = item_sounds.wood_inventory_move,
|
||||
stack_size = 100,
|
||||
weight = 10 * kg
|
||||
weight = 5 * kg,
|
||||
default_import_location = "lignumis"
|
||||
},
|
||||
{
|
||||
type = "recipe",
|
||||
name = "wood-darts-magazine",
|
||||
category = "crafting",
|
||||
additional_categories = { "wood-processing" },
|
||||
energy_required = 1,
|
||||
ingredients = { { type = "item", name = "wood", amount = 2 } },
|
||||
results = { { type = "item", name = "wood-darts-magazine", amount = 1 } }
|
||||
|
|
|
|||
|
|
@ -1,6 +1,8 @@
|
|||
local item_tints = require("__base__.prototypes.item-tints")
|
||||
local item_sounds = require("__base__.prototypes.item_sounds")
|
||||
|
||||
local spoil = settings.startup["lignumis-sciences-spoil"].value
|
||||
|
||||
data:extend({
|
||||
{
|
||||
type = "tool",
|
||||
|
|
@ -20,7 +22,9 @@ data:extend({
|
|||
factoriopedia_durability_description_key = "description.factoriopedia-science-pack-remaining-amount-key",
|
||||
durability_description_value = "description.science-pack-remaining-amount-value",
|
||||
random_tint_color = item_tints.iron_rust,
|
||||
default_import_location = "lignumis"
|
||||
default_import_location = "lignumis",
|
||||
spoil_result = spoil and "spoilage" or nil,
|
||||
spoil_ticks = spoil and 3600 * 60 or nil
|
||||
},
|
||||
{
|
||||
type = "recipe",
|
||||
|
|
@ -36,7 +40,8 @@ data:extend({
|
|||
primary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 },
|
||||
secondary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 },
|
||||
},
|
||||
allow_productivity = true
|
||||
allow_productivity = true,
|
||||
surface_conditions = settings.startup["lignumis-restrict-sciences"].value and { { property = "pollutant-type", min = 3, max = 3 } } or nil
|
||||
},
|
||||
{
|
||||
type = "technology",
|
||||
|
|
|
|||
|
|
@ -17,6 +17,8 @@ data:extend({
|
|||
{
|
||||
type = "recipe",
|
||||
name = "wooden-gear-wheel",
|
||||
category = "crafting",
|
||||
additional_categories = { "wood-processing" },
|
||||
ingredients = { { type = "item", name = "lumber", amount = 1 } },
|
||||
results = { { type = "item", name = "wooden-gear-wheel", amount = 2 } },
|
||||
allow_productivity = true
|
||||
|
|
|
|||
|
|
@ -51,7 +51,7 @@ silo.fluid_boxes_off_when_no_fluid_recipe = true
|
|||
silo.launch_to_space_platforms = false
|
||||
silo.rocket_parts_required = 50
|
||||
silo.rocket_parts_storage_cap = 50
|
||||
silo.to_be_inserted_to_rocket_inventory_size = 1
|
||||
silo.to_be_inserted_to_rocket_inventory_size = 0
|
||||
silo.clamps_on_trigger = {
|
||||
type = "script",
|
||||
effect_id = "provisional-rocket-ready"
|
||||
|
|
@ -67,10 +67,10 @@ local silo_recipe = table.deepcopy(data.raw["recipe"]["rocket-silo"])
|
|||
silo_recipe.name = "provisional-rocket-silo"
|
||||
silo_recipe.results[1].name = "provisional-rocket-silo"
|
||||
silo_recipe.ingredients = {
|
||||
{ type = "item", name = "lumber", amount = 500 },
|
||||
{ type = "item", name = "wooden-gear-wheel", amount = 250 },
|
||||
{ type = "item", name = "stone-brick", amount = 500 },
|
||||
{ type = "item", name = "gold-plate", amount = 500 },
|
||||
{ type = "item", name = "lumber", amount = 400 },
|
||||
{ type = "item", name = "wooden-gear-wheel", amount = 150 },
|
||||
{ type = "item", name = "stone-brick", amount = 400 },
|
||||
{ type = "item", name = "gold-plate", amount = 400 },
|
||||
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 100 } or
|
||||
{ type = "item", name = "gold-cable", amount = 100 }
|
||||
}
|
||||
|
|
@ -79,9 +79,9 @@ local rocket = table.deepcopy(data.raw["rocket-silo-rocket"]["rocket-silo-rocket
|
|||
rocket.name = "provisional-rocket"
|
||||
rocket.inventory_size = 40
|
||||
rocket.rising_speed = 1 / (14 * 60)
|
||||
rocket.engine_starting_speed = 1 / (11 * 60)
|
||||
rocket.flying_speed = 1 / (4000 * 60)
|
||||
rocket.flying_acceleration = 0.005
|
||||
rocket.engine_starting_speed = 1 / (8 * 60)
|
||||
rocket.flying_speed = 1 / (3000 * 60)
|
||||
rocket.flying_acceleration = 0.007
|
||||
rocket.rocket_sprite.layers[1].filename = Lignumis.graphics .. "entity/wooden-rocket-silo/rocket-static-pod.png"
|
||||
|
||||
local rocket_part_recipe = {
|
||||
|
|
@ -101,7 +101,8 @@ local rocket_part_recipe = {
|
|||
{ type = "fluid", name = "wood-pulp", amount = 5 }
|
||||
},
|
||||
results = { { type = "item", name = "rocket-part", amount = 1 } },
|
||||
allow_productivity = true
|
||||
allow_productivity = true,
|
||||
auto_recycle = false,
|
||||
}
|
||||
|
||||
local silo_ready = {
|
||||
|
|
@ -110,18 +111,29 @@ local silo_ready = {
|
|||
icon = silo.icon,
|
||||
minable = { mining_time = 1, result = nil },
|
||||
deconstruction_alternative = "provisional-rocket-silo",
|
||||
inventory_size = 40,
|
||||
inventory_size = settings.startup["lignumis-double-rocket"].value and 80 or 40,
|
||||
inventory_type = "normal",
|
||||
quality_affects_inventory_size = false,
|
||||
placeable_by = { item = "provisional-rocket-silo", count = 1 },
|
||||
health = 1000,
|
||||
max_health = 1000,
|
||||
resistances = {
|
||||
{
|
||||
type = "fire",
|
||||
percent = 100
|
||||
},
|
||||
{
|
||||
type = "explosion",
|
||||
percent = 100
|
||||
}
|
||||
},
|
||||
create_ghost_on_death = false,
|
||||
surface_conditions = {
|
||||
{
|
||||
property = "pressure",
|
||||
min = 1
|
||||
}
|
||||
},
|
||||
flags = { "not-on-map", "not-blueprintable", "not-deconstructable", "not-flammable", "not-repairable", "not-upgradable", "no-automated-item-insertion", "no-automated-item-removal", "not-in-kill-statistics" },
|
||||
flags = { "not-on-map", "not-blueprintable", "not-flammable", "not-repairable", "not-upgradable", "no-automated-item-insertion", "no-automated-item-removal", "not-in-kill-statistics" },
|
||||
allow_copy_paste = false,
|
||||
additional_pastable_entities = { "provisional-rocket-silo" },
|
||||
collision_mask = { layers = {} },
|
||||
|
|
@ -144,3 +156,7 @@ data:extend({
|
|||
silo_ready,
|
||||
silo_ready_item
|
||||
})
|
||||
|
||||
PlanetsLib.restrict_to_planet(silo, "lignumis")
|
||||
PlanetsLib.restrict_to_planet(silo_recipe, "lignumis")
|
||||
PlanetsLib.restrict_to_planet(rocket_part_recipe, "lignumis")
|
||||
|
|
@ -1,6 +1,4 @@
|
|||
local recipe = data.raw.recipe["wooden-wall"]
|
||||
recipe.ingredients = { { type = "item", name = "lumber", amount = 4 } }
|
||||
recipe.results = { { type = "item", name = "wooden-wall", amount = 1 } }
|
||||
|
||||
-- https://mods.factorio.com/mod/Wood-Walls/discussion/679915cbb8bf3c84c65db404
|
||||
data.raw.corpse["woodenwall-remnants"].icon = "__Wood-Walls__/graphics/wooden-wall/wooden-wall.png"
|
||||
recipe.additional_categories = { "wood-processing" }
|
||||
|
|
@ -1,2 +1,12 @@
|
|||
data.raw.technology["tree-seeding"].hidden = false
|
||||
data.raw.technology["tree-seeding"].enabled = true
|
||||
if not mods["astroponics"] then return end
|
||||
|
||||
local Technology = require("__cf-lib__/data/Technology")
|
||||
|
||||
-- This just undoes what astroponics changes to tree seeding
|
||||
Technology:new("tree-seeding"):addRecipe("wood-processing")
|
||||
Technology:new("astroponics"):removeRecipe("wood-processing")
|
||||
for i, effect in pairs(data.raw.technology["tree-seeding"].effects) do
|
||||
if effect.type == "change-recipe-productivity" and effect.recipe == "wood-processing" then
|
||||
table.remove(data.raw.technology["tree-seeding"].effects, i)
|
||||
end
|
||||
end
|
||||
51
lignumis/prototypes/integrations/astroponics.lua
Normal file
51
lignumis/prototypes/integrations/astroponics.lua
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
if not mods["astroponics"] then return end
|
||||
|
||||
local infinite = settings.startup["lignumis-infinite-astroponics-productivity-research"].value
|
||||
|
||||
local base_levels = {
|
||||
type = "technology",
|
||||
name = "astroponics-productivity",
|
||||
icons = {
|
||||
{ icon = "__base__/graphics/icons/wood.png", icon_size = 64 },
|
||||
{ icon = "__astroponics__/graphics/icons/fluid/liquid-fertilizer.png", shift = { -32, -32 }, scale = 1.2 },
|
||||
{
|
||||
icon = "__core__/graphics/icons/technology/constants/constant-recipe-productivity.png",
|
||||
icon_size = 128,
|
||||
scale = 0.5,
|
||||
shift = { 50, 50 },
|
||||
floating = true
|
||||
}
|
||||
},
|
||||
essential = false,
|
||||
level = 1,
|
||||
max_level = 5,
|
||||
show_levels_info = true,
|
||||
effects = {
|
||||
{
|
||||
type = "change-recipe-productivity",
|
||||
recipe = "tree-astroponics",
|
||||
change = 0.1
|
||||
}
|
||||
},
|
||||
prerequisites = { "astroponics", "production-science-pack" },
|
||||
unit = {
|
||||
count_formula = "L*250",
|
||||
ingredients = {
|
||||
{ "wood-science-pack", 1 },
|
||||
{ "production-science-pack", 1 },
|
||||
{ "space-science-pack", 1 },
|
||||
},
|
||||
time = 60
|
||||
}
|
||||
}
|
||||
data:extend({ base_levels })
|
||||
|
||||
if infinite then
|
||||
local infinite_levels = table.deepcopy(base_levels)
|
||||
infinite_levels.name = "astroponics-productivity-6"
|
||||
infinite_levels.max_level = "infinite"
|
||||
infinite_levels.unit.count_formula = "2^(L-6)*1500"
|
||||
table.insert(infinite_levels.unit.ingredients, { "agricultural-science-pack", 1 })
|
||||
infinite_levels.prerequisites = { "astroponics-productivity", "agricultural-science-pack" }
|
||||
data:extend({ infinite_levels })
|
||||
end
|
||||
|
|
@ -1,2 +1,3 @@
|
|||
require("vanilla")
|
||||
require("Wood-Walls")
|
||||
require("astroponics")
|
||||
|
|
@ -1,5 +1,6 @@
|
|||
local Technology = require("__cf-lib__/data/Technology")
|
||||
local Recipe = require("__cf-lib__/data/Recipe")
|
||||
local Item = require("__cf-lib__/data/Item")
|
||||
|
||||
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
|
||||
|
||||
|
|
@ -20,6 +21,8 @@ local drill_item = data.raw["item"]["burner-mining-drill"]
|
|||
drill_item.icon = Lignumis.graphics .. "icons/burner-mining-drill.png"
|
||||
|
||||
local drill_recipe = data.raw["recipe"]["burner-mining-drill"]
|
||||
drill_recipe.category = "crafting"
|
||||
drill_recipe.additional_categories = { "wood-processing" }
|
||||
drill_recipe.ingredients = {
|
||||
{ type = "item", name = "stone-furnace", amount = 1 },
|
||||
{ type = "item", name = "wooden-gear-wheel", amount = basic_circuit_board and 2 or 3 },
|
||||
|
|
@ -40,10 +43,14 @@ burner_inserter.energy_source.initial_fuel_percent = 0.15
|
|||
|
||||
data.raw.item["burner-inserter"].icon = Lignumis.graphics .. "icons/burner-inserter.png"
|
||||
|
||||
data.raw.recipe["burner-inserter"].ingredients = {
|
||||
local burner_inserter_recipe = data.raw.recipe["burner-inserter"]
|
||||
burner_inserter_recipe.ingredients = {
|
||||
{ type = "item", name = "wooden-gear-wheel", amount = 1 },
|
||||
{ type = "item", name = "lumber", amount = 1 }
|
||||
}
|
||||
if settings.startup["lignumis-lumber-mill-more-recipes"].value then
|
||||
burner_inserter_recipe.additional_categories = { "wood-processing" }
|
||||
end
|
||||
|
||||
|
||||
-- Stone furnace
|
||||
|
|
@ -59,18 +66,19 @@ stone_furnace_remnants.animation[1].filename = Lignumis.graphics .. "entity/ston
|
|||
|
||||
-- Lab
|
||||
|
||||
if settings.startup["lignumis-belt-progression"].value then
|
||||
local lab_recipe = data.raw.recipe["lab"]
|
||||
for _, ingredient in pairs(lab_recipe.ingredients) do
|
||||
if ingredient.name == "transport-belt" then
|
||||
ingredient.name = "wood-transport-belt"
|
||||
end
|
||||
if settings.startup["lignumis-vanilla-lab"].value then
|
||||
Recipe:new("transport-belt"):unlockedByTechnology("iron-processing")
|
||||
else
|
||||
Recipe:new("lab"):replaceIngredient("transport-belt", "wood-transport-belt")
|
||||
if not mods["wood-logistics"] or not settings.startup["wood-logistics-belts"].value then
|
||||
Recipe:new("transport-belt"):unlockedByTechnology("logistics")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Gun turret
|
||||
data.raw["ammo-turret"]["gun-turret"].attack_parameters.range = 20
|
||||
Item:new("gun-turret"):itemsPerRocket(50)
|
||||
|
||||
|
||||
-- Agricultural tower
|
||||
|
|
@ -84,6 +92,9 @@ if agricultural_tower.surface_conditions then
|
|||
end
|
||||
end
|
||||
|
||||
-- Solar panal
|
||||
Item:new("solar-panel"):itemsPerRocket(50)
|
||||
|
||||
|
||||
-- Wood processing
|
||||
|
||||
|
|
@ -96,14 +107,16 @@ for _, tree in pairs(data.raw.tree) do
|
|||
return result.name == "wood"
|
||||
end
|
||||
local minable = tree.minable
|
||||
if not minable then goto continue end
|
||||
local woodResults = minable.results and table.filter(minable.results, isWoodResult)
|
||||
local isRegularTree = (minable.result == "wood" and minable.count == 4) or (minable.results and #minable.results == 1 and #woodResults == 1 and woodResults[1].amount == 4)
|
||||
if not isRegularTree then goto continue end
|
||||
tree.minable.result = nil
|
||||
tree.minable.count = nil
|
||||
local woodResult = { type = "item", name = "wood", amount = nil, amount_min = 2, amount_max = 10 }
|
||||
local woodResult = { type = "item", name = "wood", amount = nil, amount_min = 2, amount_max = 8 }
|
||||
if minable.results and #woodResults > 0 then
|
||||
table.assign(woodResults[1], woodResult)
|
||||
woodResults[1].amount = nil
|
||||
else
|
||||
minable.results = { woodResult }
|
||||
end
|
||||
|
|
@ -117,26 +130,17 @@ tree_plant.minable.count = nil
|
|||
tree_plant.surface_conditions[1].min = 900
|
||||
table.insert(tree_plant.autoplace.tile_restriction, "natural-gold-soil")
|
||||
|
||||
if mods["Diversitree"] then
|
||||
data.raw.plant["s6xdvt-fake-tree"].surface_conditions[1].min = 900
|
||||
end
|
||||
|
||||
table.insert(data.raw["assembling-machine"]["assembling-machine-1"].crafting_categories, "wood-processing-or-assembling")
|
||||
table.insert(data.raw["assembling-machine"]["assembling-machine-1"].crafting_categories, "organic-or-assembling")
|
||||
table.insert(data.raw["assembling-machine"]["assembling-machine-2"].crafting_categories, "wood-processing-or-assembling")
|
||||
table.insert(data.raw["assembling-machine"]["assembling-machine-3"].crafting_categories, "wood-processing-or-assembling")
|
||||
|
||||
|
||||
-- Disable vanilla early game recipes
|
||||
|
||||
if not mods["planet-picker"] and not mods["any-planet-start"] then
|
||||
data.raw.recipe["iron-plate"].enabled = false
|
||||
data.raw.recipe["iron-gear-wheel"].enabled = false
|
||||
data.raw.recipe["iron-chest"].enabled = false
|
||||
data.raw.recipe["copper-plate"].enabled = false
|
||||
data.raw.recipe["copper-cable"].enabled = false
|
||||
data.raw.recipe["transport-belt"].enabled = false
|
||||
end
|
||||
data.raw.recipe["iron-plate"].enabled = false
|
||||
data.raw.recipe["iron-gear-wheel"].enabled = false
|
||||
data.raw.recipe["iron-chest"].enabled = false
|
||||
data.raw.recipe["copper-plate"].enabled = false
|
||||
data.raw.recipe["copper-cable"].enabled = false
|
||||
data.raw.recipe["transport-belt"].enabled = false
|
||||
|
||||
|
||||
-- Progressive recipes
|
||||
|
|
@ -145,157 +149,157 @@ if settings.startup["lignumis-belt-progression"].value then
|
|||
Recipe:new("transport-belt"):replaceIngredient("iron-plate", "wood-transport-belt", 2)
|
||||
Recipe:new("underground-belt"):replaceIngredient("transport-belt", "wood-underground-belt", 2)
|
||||
Recipe:new("splitter"):replaceIngredient("transport-belt", "wood-splitter", 1)
|
||||
Item:new("transport-belt"):itemsPerRocket(100)
|
||||
Item:new("underground-belt"):itemsPerRocket(50)
|
||||
Item:new("splitter"):itemsPerRocket(50)
|
||||
end
|
||||
|
||||
if settings.startup["lignumis-inserter-progression"].value then
|
||||
table.insert(
|
||||
data.raw.recipe["inserter"].ingredients,
|
||||
{ type = "item", name = "burner-inserter", amount = 1 }
|
||||
)
|
||||
Recipe:new("inserter"):addIngredient("burner-inserter", 1)
|
||||
end
|
||||
|
||||
if settings.startup["lignumis-assembler-progression"].value then
|
||||
Recipe:new("assembling-machine-1"):addIngredient("burner-assembling-machine", 1)
|
||||
end
|
||||
|
||||
|
||||
-- Adjust vanilla technologies
|
||||
|
||||
if not mods["planet-picker"] and not mods["any-planet-start"] then
|
||||
local automation_science_pack_technology = data.raw.technology["automation-science-pack"]
|
||||
automation_science_pack_technology.enabled = false
|
||||
automation_science_pack_technology.visible_when_disabled = true
|
||||
automation_science_pack_technology.research_trigger = nil
|
||||
automation_science_pack_technology.unit = {
|
||||
local automation_science_pack_technology = data.raw.technology["automation-science-pack"]
|
||||
automation_science_pack_technology.enabled = false
|
||||
automation_science_pack_technology.visible_when_disabled = true
|
||||
automation_science_pack_technology.research_trigger = nil
|
||||
automation_science_pack_technology.unit = {
|
||||
count = 1,
|
||||
ingredients = {},
|
||||
time = 1
|
||||
}
|
||||
}
|
||||
|
||||
if not mods["aai-industry"] then
|
||||
if not mods["aai-industry"] then
|
||||
local electronics_technology = data.raw.technology["electronics"]
|
||||
electronics_technology.prerequisites = { "copper-processing" }
|
||||
|
||||
local steam_power_technology = data.raw.technology["steam-power"]
|
||||
steam_power_technology.prerequisites = { "iron-processing" }
|
||||
end
|
||||
end
|
||||
|
||||
local automation_technology = data.raw.technology["automation"]
|
||||
automation_technology.ignore_tech_cost_multiplier = false
|
||||
local automation_technology = data.raw.technology["automation"]
|
||||
automation_technology.ignore_tech_cost_multiplier = false
|
||||
|
||||
local logistics_technology = data.raw.technology["logistics"]
|
||||
table.insert(logistics_technology.effects, {
|
||||
type = "unlock-recipe",
|
||||
recipe = "transport-belt"
|
||||
})
|
||||
|
||||
local landfill_technology = data.raw.technology["landfill"]
|
||||
landfill_technology.prerequisites = { "burner-automation" }
|
||||
landfill_technology.unit = {
|
||||
local landfill_technology = data.raw.technology["landfill"]
|
||||
landfill_technology.prerequisites = { "burner-automation" }
|
||||
landfill_technology.unit = {
|
||||
count = 50,
|
||||
ingredients = { { "wood-science-pack", 1 } },
|
||||
time = 15
|
||||
}
|
||||
}
|
||||
|
||||
local robots_speed_technology_1 = data.raw.technology["worker-robots-speed-1"]
|
||||
robots_speed_technology_1.prerequisites = { "provisional-rocketry", "basic-construction-robotics-gold" }
|
||||
robots_speed_technology_1.unit = {
|
||||
local robots_speed_technology_1 = data.raw.technology["worker-robots-speed-1"]
|
||||
robots_speed_technology_1.prerequisites = { "provisional-rocketry", "basic-construction-robotics-gold" }
|
||||
robots_speed_technology_1.unit = {
|
||||
count = 100,
|
||||
ingredients = { { "wood-science-pack", 1 }, { "steam-science-pack", 1 } },
|
||||
time = 15
|
||||
}
|
||||
}
|
||||
|
||||
local robots_speed_technology_2 = data.raw.technology["worker-robots-speed-2"]
|
||||
robots_speed_technology_2.prerequisites = {
|
||||
local robots_speed_technology_2 = data.raw.technology["worker-robots-speed-2"]
|
||||
robots_speed_technology_2.prerequisites = {
|
||||
"worker-robots-speed-1",
|
||||
"logistic-science-pack"
|
||||
}
|
||||
robots_speed_technology_2.unit = {
|
||||
}
|
||||
robots_speed_technology_2.unit = {
|
||||
count = 100,
|
||||
ingredients = { { "automation-science-pack", 1 }, { "logistic-science-pack", 1 } },
|
||||
time = 30
|
||||
}
|
||||
}
|
||||
|
||||
local robots_speed_technology_3 = data.raw.technology["worker-robots-speed-3"]
|
||||
robots_speed_technology_3.prerequisites = { "robotics", "chemical-science-pack" }
|
||||
robots_speed_technology_3.unit = {
|
||||
local robots_speed_technology_3 = data.raw.technology["worker-robots-speed-3"]
|
||||
robots_speed_technology_3.prerequisites = { "robotics", "chemical-science-pack" }
|
||||
robots_speed_technology_3.unit = {
|
||||
count = 150,
|
||||
ingredients = { { "automation-science-pack", 1 }, { "logistic-science-pack", 1 }, { "chemical-science-pack", 1 } },
|
||||
time = 30
|
||||
}
|
||||
}
|
||||
robots_speed_technology_3.upgrade = false
|
||||
|
||||
local robots_speed_technology_4 = data.raw.technology["worker-robots-speed-4"]
|
||||
robots_speed_technology_4.prerequisites = { "worker-robots-speed-3", "utility-science-pack" }
|
||||
robots_speed_technology_4.unit.ingredients = {
|
||||
local robots_speed_technology_4 = data.raw.technology["worker-robots-speed-4"]
|
||||
robots_speed_technology_4.prerequisites = { "worker-robots-speed-3", "utility-science-pack" }
|
||||
robots_speed_technology_4.unit.ingredients = {
|
||||
{ "automation-science-pack", 1 },
|
||||
{ "logistic-science-pack", 1 },
|
||||
{ "chemical-science-pack", 1 },
|
||||
{ "utility-science-pack", 1 }
|
||||
}
|
||||
}
|
||||
|
||||
local physical_damage_technology_1 = data.raw.technology["physical-projectile-damage-1"]
|
||||
physical_damage_technology_1.prerequisites = { "basic-gun-turret" }
|
||||
physical_damage_technology_1.unit.ingredients = { { "wood-science-pack", 1 } }
|
||||
table.insert(physical_damage_technology_1.effects, {
|
||||
local physical_damage_technology_1 = data.raw.technology["physical-projectile-damage-1"]
|
||||
physical_damage_technology_1.prerequisites = { "basic-gun-turret" }
|
||||
physical_damage_technology_1.unit.ingredients = { { "wood-science-pack", 1 } }
|
||||
table.insert(physical_damage_technology_1.effects, {
|
||||
type = "turret-attack",
|
||||
turret_id = "basic-gun-turret",
|
||||
modifier = 0.2
|
||||
})
|
||||
})
|
||||
|
||||
local weapon_speed_technology_1 = data.raw.technology["weapon-shooting-speed-1"]
|
||||
weapon_speed_technology_1.prerequisites = table.deepcopy(physical_damage_technology_1.prerequisites)
|
||||
weapon_speed_technology_1.unit.ingredients = table.deepcopy(physical_damage_technology_1.unit.ingredients)
|
||||
local weapon_speed_technology_1 = data.raw.technology["weapon-shooting-speed-1"]
|
||||
weapon_speed_technology_1.prerequisites = table.deepcopy(physical_damage_technology_1.prerequisites)
|
||||
weapon_speed_technology_1.unit.ingredients = table.deepcopy(physical_damage_technology_1.unit.ingredients)
|
||||
|
||||
local physical_damage_technology_2 = data.raw.technology["physical-projectile-damage-2"]
|
||||
physical_damage_technology_2.prerequisites = { "physical-projectile-damage-1", "steam-science-pack" }
|
||||
physical_damage_technology_2.unit.ingredients = { { "wood-science-pack", 1 }, { "steam-science-pack", 1 } }
|
||||
table.insert(physical_damage_technology_2.effects, {
|
||||
local physical_damage_technology_2 = data.raw.technology["physical-projectile-damage-2"]
|
||||
physical_damage_technology_2.prerequisites = { "physical-projectile-damage-1", "steam-science-pack" }
|
||||
physical_damage_technology_2.unit.ingredients = { { "wood-science-pack", 1 }, { "steam-science-pack", 1 } }
|
||||
table.insert(physical_damage_technology_2.effects, {
|
||||
type = "turret-attack",
|
||||
turret_id = "basic-gun-turret",
|
||||
modifier = 0.2
|
||||
})
|
||||
})
|
||||
|
||||
local weapon_speed_technology_2 = data.raw.technology["weapon-shooting-speed-2"]
|
||||
weapon_speed_technology_2.prerequisites = { "weapon-shooting-speed-1", "steam-science-pack" }
|
||||
weapon_speed_technology_2.unit.ingredients = table.deepcopy(physical_damage_technology_2.unit.ingredients)
|
||||
local weapon_speed_technology_2 = data.raw.technology["weapon-shooting-speed-2"]
|
||||
weapon_speed_technology_2.prerequisites = { "weapon-shooting-speed-1", "steam-science-pack" }
|
||||
weapon_speed_technology_2.unit.ingredients = table.deepcopy(physical_damage_technology_2.unit.ingredients)
|
||||
|
||||
local physical_damage_technology_3 = data.raw.technology["physical-projectile-damage-3"]
|
||||
physical_damage_technology_3.prerequisites = { "military-2", "logistic-science-pack" }
|
||||
physical_damage_technology_3.unit.ingredients = { { "automation-science-pack", 1 }, { "logistic-science-pack", 1 } }
|
||||
physical_damage_technology_3.upgrade = false
|
||||
table.insert(physical_damage_technology_3.effects, {
|
||||
local physical_damage_technology_3 = data.raw.technology["physical-projectile-damage-3"]
|
||||
physical_damage_technology_3.prerequisites = { "military-2", "logistic-science-pack" }
|
||||
physical_damage_technology_3.unit.ingredients = { { "automation-science-pack", 1 }, { "logistic-science-pack", 1 } }
|
||||
physical_damage_technology_3.upgrade = false
|
||||
table.insert(physical_damage_technology_3.effects, {
|
||||
type = "turret-attack",
|
||||
turret_id = "basic-gun-turret",
|
||||
modifier = 0.3
|
||||
})
|
||||
})
|
||||
|
||||
local weapon_speed_technology_3 = data.raw.technology["weapon-shooting-speed-3"]
|
||||
weapon_speed_technology_3.prerequisites = { "military-2", "logistic-science-pack" }
|
||||
weapon_speed_technology_3.unit.ingredients = table.deepcopy(physical_damage_technology_3.unit.ingredients)
|
||||
weapon_speed_technology_3.upgrade = false
|
||||
local weapon_speed_technology_3 = data.raw.technology["weapon-shooting-speed-3"]
|
||||
weapon_speed_technology_3.prerequisites = { "military-2", "logistic-science-pack" }
|
||||
weapon_speed_technology_3.unit.ingredients = table.deepcopy(physical_damage_technology_3.unit.ingredients)
|
||||
weapon_speed_technology_3.upgrade = false
|
||||
|
||||
local physical_damage_technology_4 = data.raw.technology["physical-projectile-damage-4"]
|
||||
physical_damage_technology_4.prerequisites = { "physical-projectile-damage-3", "military-science-pack" }
|
||||
table.insert(physical_damage_technology_4.effects, {
|
||||
local physical_damage_technology_4 = data.raw.technology["physical-projectile-damage-4"]
|
||||
physical_damage_technology_4.prerequisites = { "physical-projectile-damage-3", "military-science-pack" }
|
||||
table.insert(physical_damage_technology_4.effects, {
|
||||
type = "turret-attack",
|
||||
turret_id = "basic-gun-turret",
|
||||
modifier = 0.3
|
||||
})
|
||||
})
|
||||
|
||||
local weapon_speed_technology_4 = data.raw.technology["weapon-shooting-speed-4"]
|
||||
weapon_speed_technology_4.prerequisites = { "weapon-shooting-speed-3", "military-science-pack" }
|
||||
local weapon_speed_technology_4 = data.raw.technology["weapon-shooting-speed-4"]
|
||||
weapon_speed_technology_4.prerequisites = { "weapon-shooting-speed-3", "military-science-pack" }
|
||||
|
||||
if settings.startup["lignumis-technology-progression"].value then
|
||||
local production_science_pack_technology = Technology:new("production-science-pack")
|
||||
production_science_pack_technology:replacePrerequisite("advanced-material-processing-2", "space-platform-thruster")
|
||||
production_science_pack_technology:addIngredients({ "space-science-pack" })
|
||||
if settings.startup["lignumis-technology-progression"].value then
|
||||
production_science_pack_technology:addIngredients({ "wood-science-pack", "steam-science-pack" })
|
||||
end
|
||||
|
||||
local utility_science_pack_technology = Technology:new("utility-science-pack")
|
||||
utility_science_pack_technology:setPrerequisites({ "space-platform-thruster" })
|
||||
utility_science_pack_technology:addIngredients({ "space-science-pack" })
|
||||
if settings.startup["lignumis-technology-progression"].value then
|
||||
utility_science_pack_technology:addIngredients({ "wood-science-pack", "steam-science-pack" })
|
||||
end
|
||||
else
|
||||
Technology:new("deep-miner")
|
||||
:addPrerequisite("production-science-pack")
|
||||
:addIngredient("production-science-pack")
|
||||
end
|
||||
|
||||
|
||||
if not mods["planet-muluna"] then -- Muluna does the same
|
||||
Technology:new("logistic-robotics"):addRecipe("requester-chest")
|
||||
Technology:new("logistic-system"):removeRecipe("requester-chest")
|
||||
|
|
@ -317,3 +321,17 @@ data.raw["equipment-grid"]["medium-equipment-grid"].height = 8
|
|||
local nauvis = data.raw.planet["nauvis"]
|
||||
nauvis.flags = nauvis.flags or {}
|
||||
table.insert(nauvis.flags, "always-show")
|
||||
|
||||
|
||||
-- Fulgora changes
|
||||
|
||||
if settings.startup["lignumis-fulgora-wood"].value then
|
||||
local recycling = data.raw.recipe["scrap-recycling"]
|
||||
table.insert(recycling.results, { type = "item", name = "wooden-gear-wheel", amount = 1, probability = 0.2 })
|
||||
local recycling_result_count = table.count(recycling.results)
|
||||
|
||||
local recycler = data.raw.furnace["recycler"]
|
||||
if recycler.result_inventory_size < recycling_result_count then
|
||||
recycler.result_inventory_size = recycling_result_count
|
||||
end
|
||||
end
|
||||
|
|
@ -6,6 +6,12 @@ local InitExisting = {}
|
|||
InitExisting.on_init = function()
|
||||
if game.tick == 0 then return end
|
||||
|
||||
storage.target_planet = settings.startup["lignumis-second-planet"].value or "nauvis"
|
||||
|
||||
if script.active_mods["any-planet-start"] then
|
||||
storage.target_planet = settings.startup["aps-planet"].value ~= "none" and settings.startup["aps-planet"].value or storage.target_planet
|
||||
end
|
||||
|
||||
storage.init = {}
|
||||
for _, player in pairs(game.players) do
|
||||
storage.init[player.index] = true
|
||||
|
|
@ -15,11 +21,11 @@ InitExisting.on_init = function()
|
|||
end
|
||||
|
||||
for _, force in pairs(game.forces) do
|
||||
force.technologies["iron-processing"].researched = true
|
||||
force.technologies["copper-processing"].researched = true
|
||||
if force.is_space_location_unlocked("nauvis") then
|
||||
force.technologies["planet-discovery-nauvis"].researched = true
|
||||
end
|
||||
force.technologies["iron-processing"].researched = true
|
||||
force.technologies["copper-processing"].researched = true
|
||||
end
|
||||
|
||||
game.print { "", { "lignumis.start-new-game" } }
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@ end
|
|||
local function init_space_locations()
|
||||
local force = game.forces.player
|
||||
force.technologies["planet-discovery-lignumis"].researched = true
|
||||
if not force.technologies["planet-discovery-nauvis"].researched then
|
||||
if game.planets["nauvis"] and force.technologies["planet-discovery-nauvis"] and not force.technologies["planet-discovery-nauvis"].researched then
|
||||
force.lock_space_location("nauvis")
|
||||
end
|
||||
end
|
||||
|
|
@ -62,7 +62,13 @@ end
|
|||
|
||||
InitNew.on_init = function()
|
||||
if game.tick > 0 then return end
|
||||
if script.active_mods["planet-picker"] or script.active_mods["any-planet-start"] then return end
|
||||
|
||||
storage.target_planet = settings.startup["lignumis-second-planet"].value or "nauvis"
|
||||
|
||||
if script.active_mods["any-planet-start"] then
|
||||
storage.target_planet = settings.startup["aps-planet"].value ~= "none" and settings.startup["aps-planet"].value or storage.target_planet
|
||||
remote.call("APS", "override_planet", "lignumis")
|
||||
end
|
||||
|
||||
init_intro()
|
||||
init_space_locations()
|
||||
|
|
|
|||
|
|
@ -7,27 +7,15 @@ local Init = {
|
|||
events = {}
|
||||
}
|
||||
|
||||
|
||||
-- Migrate storage init as it was just a boolean before not supporting multiple players
|
||||
local function migrate_0_9_6(event)
|
||||
if storage.init and type(storage.init) == "boolean" then
|
||||
storage.init = {
|
||||
[event.player_index] = true
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Initialize the player
|
||||
-- Teleport to Lignumis and give some starting items
|
||||
local function init_player(event)
|
||||
local player = game.get_player(event.player_index)
|
||||
|
||||
if not player.character then return end
|
||||
|
||||
local surface = storage.surface or game.planets["lignumis"].surface
|
||||
|
||||
if not player.character or not surface then return end
|
||||
|
||||
player.teleport(surface.find_non_colliding_position("character", { 0, 0 }, 0, 1), "lignumis")
|
||||
player.character.destructible = false
|
||||
local main_inventory = player.character.get_main_inventory()
|
||||
|
||||
-- Add some starting items to player inventory
|
||||
|
|
@ -37,7 +25,6 @@ end
|
|||
|
||||
-- Initialize the freeplay scenario
|
||||
local function init_freeplay(event)
|
||||
if script.active_mods["planet-picker"] or script.active_mods["any-planet-start"] then return end
|
||||
if storage.crashed_ship_lignumis then return end
|
||||
|
||||
local player = game.get_player(event.player_index)
|
||||
|
|
@ -74,14 +61,20 @@ end
|
|||
|
||||
|
||||
Init.events[defines.events.on_player_created] = function(event)
|
||||
migrate_0_9_6(event)
|
||||
storage.init = storage.init or {}
|
||||
|
||||
if storage.init[event.player_index] then return end
|
||||
|
||||
storage.init[event.player_index] = true
|
||||
|
||||
if not script.active_mods["Burner-Leech-Fork"] and not script.active_mods["Burner-Leech"] and not script.active_mods["InserterFuelLeech"] then
|
||||
game.print("Lignumis: You are starting a new game without a burner leech mod. The intended experience is to use one of the available options. You can disable such a mod after the burner phase of the game. See the mod page for more details.")
|
||||
end
|
||||
|
||||
if not script.active_mods["any-planet-start"] then
|
||||
init_player(event)
|
||||
init_freeplay(event)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
|
@ -91,7 +84,7 @@ Init.events[defines.events.on_player_changed_surface] = function(event)
|
|||
|
||||
if player.controller_type ~= defines.controllers.character then return end
|
||||
|
||||
if player and player.surface.name == "nauvis" then
|
||||
if player and player.surface.name == storage.target_planet then
|
||||
storage.nauvis_visited = true
|
||||
end
|
||||
|
||||
|
|
@ -145,10 +138,15 @@ Init.events[defines.events.on_cutscene_cancelled] = function(event)
|
|||
if player.gui.screen.skip_cutscene_label then
|
||||
player.gui.screen.skip_cutscene_label.destroy()
|
||||
end
|
||||
if player.character then
|
||||
player.character.destructible = true
|
||||
end
|
||||
player.zoom = 1.5
|
||||
end
|
||||
|
||||
Init.on_configuration_changed = function()
|
||||
storage.target_planet = settings.startup["lignumis-second-planet"].value or "nauvis"
|
||||
|
||||
if script.active_mods["any-planet-start"] then
|
||||
storage.target_planet = settings.startup["aps-planet"].value ~= "none" and settings.startup["aps-planet"].value or storage.target_planet
|
||||
end
|
||||
end
|
||||
|
||||
return Init
|
||||
|
|
|
|||
|
|
@ -6,7 +6,6 @@ local ToNauvis = {
|
|||
events = {}
|
||||
}
|
||||
|
||||
|
||||
-- Chart the starting area for the player
|
||||
local function chart_starting_area(surface, player)
|
||||
local r = 200
|
||||
|
|
@ -19,21 +18,35 @@ end
|
|||
-- Initialize Nauvis
|
||||
local function init_nauvis()
|
||||
if storage.nauvis_visited then return end
|
||||
local nauvis = game.planets["nauvis"].create_surface()
|
||||
local nauvis = game.planets[storage.target_planet].create_surface()
|
||||
nauvis.request_to_generate_chunks({ 0, 0 }, 3)
|
||||
nauvis.force_generate_chunk_requests()
|
||||
nauvis.daytime = 0.7
|
||||
end
|
||||
|
||||
|
||||
-- Removes enemies around the crash site to not mess with the player start
|
||||
local function clear_enemies()
|
||||
local nauvis = game.planets[storage.target_planet].surface
|
||||
local enemies = nauvis.find_entities_filtered({
|
||||
position = { 0, 0 },
|
||||
radius = 200,
|
||||
force = "enemy"
|
||||
})
|
||||
for _, enemy in pairs(enemies) do
|
||||
enemy.destroy()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
-- Teleport player to Nauvis and show welcome message
|
||||
local function teleport_player(player)
|
||||
local nauvis = game.planets["nauvis"].surface
|
||||
local nauvis = game.planets[storage.target_planet].surface
|
||||
if player.surface.name == "lignumis" then
|
||||
local position = nauvis.find_non_colliding_position("character", { 0, 0 }, 100, 1) or { 0, 0 }
|
||||
player.teleport(position, "nauvis")
|
||||
local position = nauvis.find_non_colliding_position("character", { 2, 2 }, 100, 1) or { 0, 0 }
|
||||
player.teleport(position, storage.target_planet)
|
||||
chart_starting_area(nauvis, player)
|
||||
player.print("Oh no, not again. But... Welcome to Nauvis!")
|
||||
end
|
||||
end
|
||||
|
||||
|
|
@ -44,7 +57,7 @@ local function init_freeplay()
|
|||
if not remote.interfaces.freeplay then return end
|
||||
|
||||
storage.crashed_ship_nauvis = true
|
||||
local nauvis = game.planets["nauvis"].surface
|
||||
local nauvis = game.planets[storage.target_planet].surface
|
||||
local ship_items = {
|
||||
["burner-mining-drill"] = 2,
|
||||
["stone-furnace"] = 2,
|
||||
|
|
@ -59,35 +72,136 @@ local function init_freeplay()
|
|||
end
|
||||
|
||||
|
||||
ToNauvis.events[defines.events.on_rocket_launched] = function(event)
|
||||
if event.rocket_silo.name ~= "provisional-rocket-silo" then return end
|
||||
local function transit_player(player_index)
|
||||
local player = game.get_player(player_index)
|
||||
local transition = storage.transitions[player_index]
|
||||
|
||||
local rocket_entry
|
||||
local rocket_entry_index
|
||||
local player
|
||||
|
||||
for i, entry in pairs(storage.rocket_silos) do
|
||||
if entry.real_silo == event.rocket_silo then
|
||||
rocket_entry = entry
|
||||
rocket_entry_index = i
|
||||
player = entry.player and game.get_player(entry.player) or game.players[1]
|
||||
break
|
||||
end
|
||||
if transition.rocket_entry.cargo_pod then
|
||||
transition.rocket_entry.cargo_pod.set_passenger(nil)
|
||||
transition.rocket_entry.cargo_pod.destroy()
|
||||
end
|
||||
|
||||
init_nauvis()
|
||||
clear_enemies()
|
||||
teleport_player(player)
|
||||
init_freeplay()
|
||||
|
||||
-- Give the player the content of the rocket
|
||||
if rocket_entry.rocket_content then
|
||||
if transition.rocket_entry.rocket_content then
|
||||
local inventory = player.get_main_inventory()
|
||||
for _, item in pairs(rocket_entry.rocket_content) do
|
||||
if inventory then
|
||||
for _, item in pairs(transition.rocket_entry.rocket_content) do
|
||||
inventory.insert(item)
|
||||
end
|
||||
inventory.sort_and_merge()
|
||||
end
|
||||
table.remove(storage.rocket_silos, rocket_entry_index)
|
||||
end
|
||||
table.remove(storage.rocket_silos, transition.rocket_entry_index)
|
||||
end
|
||||
|
||||
|
||||
local function explode_silo(silo)
|
||||
silo.die()
|
||||
end
|
||||
|
||||
|
||||
local get_random_position = function(box, x_scale, y_scale)
|
||||
x_scale = x_scale or 1
|
||||
y_scale = y_scale or 1
|
||||
local x1 = box.left_top.x
|
||||
local y1 = box.left_top.y
|
||||
local x2 = box.right_bottom.x
|
||||
local y2 = box.right_bottom.y
|
||||
local x = ((x2 - x1) * x_scale * (math.random() - 0.5)) + ((x1 + x2) / 2)
|
||||
local y = ((y2 - y1) * y_scale * (math.random() - 0.5)) + ((y1 + y2) / 2)
|
||||
return { x, y }
|
||||
end
|
||||
|
||||
|
||||
local function burn_silo(silo)
|
||||
local surface = silo.surface
|
||||
local box = silo.bounding_box
|
||||
for k = 1, 6 do
|
||||
local position = get_random_position(box, 0.8, 0.5)
|
||||
surface.create_entity
|
||||
{
|
||||
name = "crash-site-fire-flame",
|
||||
position = position
|
||||
}
|
||||
local fire = surface.create_entity
|
||||
{
|
||||
name = "crash-site-fire-smoke",
|
||||
position = position
|
||||
}
|
||||
fire.time_to_live = math.random(59 * 9, 59 * 14 - 1)
|
||||
fire.time_to_next_effect = math.random(59 * 2)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function pre_explode_silo(silo)
|
||||
local surface = silo.surface
|
||||
local box = silo.bounding_box
|
||||
for k = 1, 3 do
|
||||
local explosions = surface.create_entity
|
||||
{
|
||||
name = "crash-site-explosion-smoke",
|
||||
position = get_random_position(box, 0.8, 0.5)
|
||||
}
|
||||
explosions.time_to_live = math.random(59 * 6, 59 * 11 - 1)
|
||||
explosions.time_to_next_effect = math.random(59 * 3)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
ToNauvis.events[defines.events.on_rocket_launch_ordered] = function(event)
|
||||
if not event.rocket_silo or event.rocket_silo.name ~= "provisional-rocket-silo" then return end
|
||||
|
||||
local player
|
||||
|
||||
for i, entry in pairs(storage.rocket_silos) do
|
||||
if entry.real_silo == event.rocket_silo then
|
||||
if not storage.transitions then
|
||||
storage.transitions = {}
|
||||
end
|
||||
player = entry.player and game.get_player(entry.player) or game.players[1]
|
||||
storage.transitions[player.index] = {
|
||||
rocket_entry = entry,
|
||||
rocket_entry_index = i
|
||||
}
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
local burn_tick = game.tick + (14 * 59)
|
||||
local pre_explode_tick = game.tick + (17 * 59)
|
||||
local transit_tick = game.tick + (23 * 59)
|
||||
local explode_tick = game.tick + (28 * 59)
|
||||
|
||||
script.on_nth_tick(burn_tick, function()
|
||||
burn_silo(event.rocket_silo)
|
||||
script.on_nth_tick(burn_tick, nil)
|
||||
end)
|
||||
|
||||
script.on_nth_tick(pre_explode_tick, function()
|
||||
pre_explode_silo(event.rocket_silo)
|
||||
script.on_nth_tick(pre_explode_tick, nil)
|
||||
end)
|
||||
|
||||
script.on_nth_tick(transit_tick, function()
|
||||
transit_player(player.index)
|
||||
script.on_nth_tick(transit_tick, nil)
|
||||
end)
|
||||
|
||||
script.on_nth_tick(explode_tick, function()
|
||||
explode_silo(event.rocket_silo)
|
||||
script.on_nth_tick(explode_tick, nil)
|
||||
end)
|
||||
end
|
||||
|
||||
ToNauvis.events[defines.events.on_post_entity_died] = function(event)
|
||||
if not event.ghost or event.prototype.name ~= "provisional-rocket-silo" then return end
|
||||
event.ghost.destroy()
|
||||
end
|
||||
|
||||
return ToNauvis
|
||||
|
|
|
|||
|
|
@ -12,16 +12,17 @@ local function build_gui(player, rocket_silo)
|
|||
position = defines.relative_gui_position.right
|
||||
}
|
||||
|
||||
local launch_button = { type = "button", name = "provisional-rocket-silo-launch-button", caption = { "lignumis.provisional-rocket-silo-button" } }
|
||||
local target_planet_name = { "space-location-name." .. storage.target_planet }
|
||||
local launch_button = { type = "button", name = "provisional-rocket-silo-launch-button", caption = { "lignumis.provisional-rocket-silo-button", target_planet_name } }
|
||||
|
||||
local inventory = player.get_main_inventory()
|
||||
local is_inventory_empty = inventory.is_empty()
|
||||
local is_nauvis_researched = player.force.technologies["planet-discovery-nauvis"].researched
|
||||
local is_nauvis_researched = player.force.technologies["planet-discovery-" .. storage.target_planet].researched
|
||||
launch_button.enabled = is_inventory_empty and is_nauvis_researched
|
||||
if not is_inventory_empty then
|
||||
launch_button.tooltip = { "lignumis.provisional-rocket-silo-button-tooltip-inventory" }
|
||||
elseif not is_nauvis_researched then
|
||||
launch_button.tooltip = { "lignumis.provisional-rocket-silo-button-tooltip-nauvis" }
|
||||
launch_button.tooltip = { "lignumis.provisional-rocket-silo-button-tooltip-target" }
|
||||
end
|
||||
|
||||
|
||||
|
|
@ -35,7 +36,7 @@ local function build_gui(player, rocket_silo)
|
|||
direction = "vertical",
|
||||
anchor = anchor,
|
||||
children = {
|
||||
{ type = "label", style = "frame_title", caption = { "lignumis.provisional-rocket-silo-button" }, ignored_by_interaction = true },
|
||||
{ type = "label", style = "frame_title", caption = { "lignumis.provisional-rocket-silo-button", target_planet_name }, ignored_by_interaction = true },
|
||||
{
|
||||
type = "frame",
|
||||
direction = "vertical",
|
||||
|
|
@ -46,7 +47,7 @@ local function build_gui(player, rocket_silo)
|
|||
direction = "vertical",
|
||||
style = "inset_frame_container_vertical_flow",
|
||||
children = {
|
||||
{ type = "label", caption = { "lignumis.provisional-rocket-silo-description" } },
|
||||
{ type = "label", caption = { "lignumis.provisional-rocket-silo-description", target_planet_name } },
|
||||
launch_button
|
||||
}
|
||||
}
|
||||
|
|
@ -64,12 +65,13 @@ local function on_gui_opened(event)
|
|||
if not entity or not entity.valid then return end
|
||||
if entity.name ~= "provisional-rocket-silo-ready" then return end
|
||||
local player = game.get_player(event.player_index)
|
||||
if player.controller_type ~= defines.controllers.character then return end
|
||||
|
||||
if player.gui.relative["provisional-rocket-silo-relative-frame"] then
|
||||
player.gui.relative["provisional-rocket-silo-relative-frame"].destroy()
|
||||
end
|
||||
|
||||
if player.controller_type ~= defines.controllers.character then return end
|
||||
|
||||
build_gui(player, entity)
|
||||
end
|
||||
|
||||
|
|
@ -90,8 +92,10 @@ local function launch(event)
|
|||
if entry.fake_silo == fake_silo then
|
||||
entry.player = event.player_index
|
||||
entry.rocket_content = rocket_content
|
||||
entry.cargo_pod = entry.real_silo.rocket.attached_cargo_pod
|
||||
fake_silo.destroy()
|
||||
entry.real_silo.launch_rocket()
|
||||
entry.cargo_pod.set_passenger(player)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
|
@ -104,7 +108,9 @@ local function on_silo_mined(event)
|
|||
local player = game.get_player(event.player_index)
|
||||
for i, entry in pairs(storage.rocket_silos) do
|
||||
if entry.fake_silo == fake_silo then
|
||||
if entry.real_silo.valid then
|
||||
player.mine_entity(entry.real_silo, true)
|
||||
end
|
||||
table.remove(storage.rocket_silos, i)
|
||||
break
|
||||
end
|
||||
|
|
|
|||
|
|
@ -1,63 +1,134 @@
|
|||
local Settings = require("__cf-lib__/settings/Settings")
|
||||
local force = Settings.force
|
||||
|
||||
data:extend({
|
||||
{
|
||||
type = "bool-setting",
|
||||
name = "lignumis-belt-progression",
|
||||
name = "lignumis-restrict-sciences",
|
||||
setting_type = "startup",
|
||||
default_value = true,
|
||||
order = "a"
|
||||
},
|
||||
{
|
||||
type = "bool-setting",
|
||||
name = "lignumis-inserter-progression",
|
||||
name = "lignumis-basic-circuit-board",
|
||||
setting_type = "startup",
|
||||
default_value = true,
|
||||
order = "b"
|
||||
},
|
||||
{
|
||||
type = "bool-setting",
|
||||
name = "lignumis-ammo-progression",
|
||||
name = "lignumis-belt-progression",
|
||||
setting_type = "startup",
|
||||
default_value = true,
|
||||
default_value = false,
|
||||
order = "c"
|
||||
},
|
||||
{
|
||||
type = "bool-setting",
|
||||
name = "lignumis-technology-progression",
|
||||
name = "lignumis-inserter-progression",
|
||||
setting_type = "startup",
|
||||
default_value = true,
|
||||
default_value = false,
|
||||
order = "d"
|
||||
},
|
||||
{
|
||||
type = "bool-setting",
|
||||
name = "lignumis-basic-circuit-board",
|
||||
name = "lignumis-ammo-progression",
|
||||
setting_type = "startup",
|
||||
default_value = false,
|
||||
order = "e"
|
||||
},
|
||||
{
|
||||
type = "bool-setting",
|
||||
name = "lignumis-circuit-progression",
|
||||
name = "lignumis-technology-progression",
|
||||
setting_type = "startup",
|
||||
default_value = false,
|
||||
order = "f"
|
||||
},
|
||||
{
|
||||
type = "bool-setting",
|
||||
name = "lignumis-circuit-progression",
|
||||
setting_type = "startup",
|
||||
default_value = true,
|
||||
order = "g"
|
||||
},
|
||||
{
|
||||
type = "bool-setting",
|
||||
name = "lignumis-assembler-progression",
|
||||
setting_type = "startup",
|
||||
default_value = false,
|
||||
order = "h"
|
||||
},
|
||||
{
|
||||
type = "bool-setting",
|
||||
name = "lignumis-fulgora-wood",
|
||||
setting_type = "startup",
|
||||
default_value = false,
|
||||
order = "i"
|
||||
},
|
||||
{
|
||||
type = "bool-setting",
|
||||
name = "lignumis-vanilla-lab",
|
||||
setting_type = "startup",
|
||||
default_value = true,
|
||||
order = "j"
|
||||
},
|
||||
{
|
||||
type = "bool-setting",
|
||||
name = "lignumis-lumber-mill-more-recipes",
|
||||
setting_type = "startup",
|
||||
default_value = false,
|
||||
order = "k"
|
||||
},
|
||||
{
|
||||
type = "bool-setting",
|
||||
name = "lignumis-early-robots",
|
||||
setting_type = "startup",
|
||||
default_value = false,
|
||||
order = "l"
|
||||
},
|
||||
{
|
||||
type = "bool-setting",
|
||||
name = "lignumis-double-rocket",
|
||||
setting_type = "startup",
|
||||
default_value = false,
|
||||
order = "m"
|
||||
},
|
||||
{
|
||||
type = "bool-setting",
|
||||
name = "lignumis-infinite-astroponics-productivity-research",
|
||||
setting_type = "startup",
|
||||
default_value = false,
|
||||
order = "n"
|
||||
},
|
||||
{
|
||||
type = "bool-setting",
|
||||
name = "lignumis-electric-lumber-mill",
|
||||
setting_type = "startup",
|
||||
default_value = false,
|
||||
order = "o"
|
||||
},
|
||||
{
|
||||
type = "bool-setting",
|
||||
name = "lignumis-sciences-spoil",
|
||||
setting_type = "startup",
|
||||
default_value = false,
|
||||
order = "p"
|
||||
},
|
||||
{
|
||||
type = "string-setting",
|
||||
name = "lignumis-second-planet",
|
||||
setting_type = "startup",
|
||||
allowed_values = { "nauvis" },
|
||||
default_value = "nauvis",
|
||||
hidden = true
|
||||
}
|
||||
})
|
||||
|
||||
if mods["aai-industry"] then
|
||||
data.raw["bool-setting"]["lignumis-inserter-progression"].forced_value = false
|
||||
data.raw["bool-setting"]["lignumis-inserter-progression"].hidden = true
|
||||
force("lignumis-inserter-progression", false)
|
||||
force("lignumis-assembler-progression", false)
|
||||
end
|
||||
|
||||
if mods["wood-military"] then
|
||||
data.raw["bool-setting"]["lignumis-ammo-progression"].forced_value = false
|
||||
data.raw["bool-setting"]["lignumis-ammo-progression"].hidden = true
|
||||
end
|
||||
|
||||
if mods["planet-picker"] or mods["any-planet-start"] then
|
||||
data.raw["bool-setting"]["lignumis-belt-progression"].forced_value = false
|
||||
data.raw["bool-setting"]["lignumis-belt-progression"].hidden = true
|
||||
data.raw["bool-setting"]["lignumis-inserter-progression"].forced_value = false
|
||||
data.raw["bool-setting"]["lignumis-inserter-progression"].hidden = true
|
||||
data.raw["bool-setting"]["lignumis-ammo-progression"].forced_value = false
|
||||
data.raw["bool-setting"]["lignumis-ammo-progression"].hidden = true
|
||||
force("lignumis-ammo-progression", false)
|
||||
end
|
||||
|
|
|
|||
|
|
@ -1 +1,2 @@
|
|||
require("wood-logistics")
|
||||
require("wood-military")
|
||||
8
lignumis/settings/wood-logistics.lua
Normal file
8
lignumis/settings/wood-logistics.lua
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
if not mods["wood-logistics"] then
|
||||
return
|
||||
end
|
||||
|
||||
local Settings = require("__cf-lib__/settings/Settings")
|
||||
local force = Settings.force
|
||||
|
||||
force("wood-logistics-woodtronics", false)
|
||||
|
|
@ -2,10 +2,12 @@ if not mods["wood-military"] then
|
|||
return
|
||||
end
|
||||
|
||||
data.raw["bool-setting"]["wood-military-rockets"].default_value = false
|
||||
data.raw["bool-setting"]["wood-military-artillery"].default_value = false
|
||||
data.raw["bool-setting"]["wood-military-damage-buff"].default_value = false
|
||||
data.raw["bool-setting"]["wood-military-armor"].hidden = true
|
||||
data.raw["bool-setting"]["wood-military-armor"].forced_value = true
|
||||
data.raw["bool-setting"]["wood-military-nerf-start"].hidden = true
|
||||
data.raw["bool-setting"]["wood-military-nerf-start"].forced_value = true
|
||||
local Settings = require("__cf-lib__/settings/Settings")
|
||||
local force = Settings.force
|
||||
local default = Settings.default
|
||||
|
||||
default("wood-military-rockets", false)
|
||||
default("wood-military-artillery", false)
|
||||
default("wood-military-damage-buff", false)
|
||||
force("wood-military-armor", true)
|
||||
force("wood-military-nerf-start", true)
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 38 KiB |
Loading…
Add table
Add a link
Reference in a new issue