Add setting for wood on Fulgora and make Wooden Fulgora optional again
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51e9682125
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4 changed files with 25 additions and 2 deletions
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@ -14,7 +14,6 @@
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"bioprocessing-tab",
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"cf-lib >= 0.0.8",
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"flib",
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"fulgora-coralmium-agriculture",
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"InserterFuelLeech",
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"lignumis-assets >= 1.0.3",
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"mf-buildings >= 1.0.7",
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@ -31,6 +30,7 @@
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"?atan-nuclear-science",
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"?crushing-industry",
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"?Diversitree",
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"?fulgora-coralmium-agriculture",
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"?gleba-reborn",
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"?hot-metals >= 1.1.0",
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"?lane-splitters",
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@ -178,6 +178,7 @@ lignumis-basic-circuit-board=Enable basic circuit board
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lignumis-circuit-progression=Enable progressive circuit recipes
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lignumis-assembler-progression=Enable progressive assembler recipes
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lignumis-lumber-mill-more-recipes=Enable more recipes for the lumber mill
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lignumis-fulgora-wood=Add wood to Fulgora
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[mod-setting-description]
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lignumis-belt-progression=Yellow belts will require wood belts to craft.
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@ -188,6 +189,7 @@ lignumis-basic-circuit-board=Recipes use basic circuit boards instead of gold ca
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lignumis-circuit-progression=Electric circuits will require basic circuit boards to craft.
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lignumis-assembler-progression=Assembling machine 1 will require burner assembling machines to craft.
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lignumis-lumber-mill-more-recipes=The lumber mill can also craft basic turrets, burner assemblers and burner inserters. Improves balancing wood usage when all progressive recipes are enabled and helps with marathon games.
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lignumis-fulgora-wood=This adds wooden gear wheels to scrap recycling as the main source of wood. Disable this is you have a different source of wood or import everything from other planets.
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[autoplace-control-names]
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lignumis_enemy_base=Lignumis enemy bases
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@ -311,4 +311,18 @@ data.raw["equipment-grid"]["medium-equipment-grid"].height = 8
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local nauvis = data.raw.planet["nauvis"]
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nauvis.flags = nauvis.flags or {}
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table.insert(nauvis.flags, "always-show")
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table.insert(nauvis.flags, "always-show")
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-- Fulgora changes
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if settings.startup["lignumis-fulgora-wood"].value then
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local recycling = data.raw.recipe["scrap-recycling"]
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table.insert(recycling.results, { type = "item", name = "wooden-gear-wheel", amount = 1, probability = 0.2 })
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local recycling_result_count = table.count(recycling.results)
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local recycler = data.raw.furnace["recycler"]
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if recycler.result_inventory_size < recycling_result_count then
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recycler.result_inventory_size = recycling_result_count
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end
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end
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@ -55,6 +55,13 @@ data:extend({
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default_value = false,
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order = "h"
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},
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{
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type = "bool-setting",
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name = "lignumis-fulgora-wood",
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setting_type = "startup",
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default_value = true,
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order = "i"
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},
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{
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type = "string-setting",
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name = "lignumis-second-planet",
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