Use additional_categories for wood processing
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c6432920cf
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17 changed files with 38 additions and 39 deletions
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@ -46,7 +46,7 @@ AAILoaders.make_tier({
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order = "d[loader]-a00[aai-wood-loader]"
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})
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data.raw.recipe["aai-wood-loader"].category = "wood-processing-or-assembling"
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data.raw.recipe["aai-wood-loader"].additional_categories = { "wood-processing" }
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if not basic_circuit_board then
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local nauvis_recipe = Recipe:new("aai-wood-loader"):clone("wood-loader-electronic-circuit")
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@ -90,10 +90,9 @@ end
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local gold_recipe = Recipe:new("burner-crusher")
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:replaceIngredient("iron-gear-wheel", "wooden-gear-wheel")
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:replaceIngredient("iron-plate", "gold-plate")
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:assign({
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category = settings.startup["lignumis-lumber-mill-more-recipes"].value and "wood-processing-or-assembling" or
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"crafting"
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})
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if settings.startup["lignumis-lumber-mill-more-recipes"].value then
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gold_recipe.prototype.additional_categories = { "wood-processing" }
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end
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gold_recipe:clone("burner-crusher-copper")
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:replaceIngredient("gold-plate", "copper-plate")
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@ -23,7 +23,7 @@ lane_splitter.prototype.structure_patch.west.filename = data.raw.splitter["wood-
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lane_splitter.prototype.structure_patch.north.filename = data.raw.splitter["wood-splitter"].structure_patch.north.filename
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lane_splitter.item.icon = Lignumis.graphics .. "icons/wood-lane-splitter.png"
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lane_splitter.item.order = "d[lane-splitter]-0[wood-lane-splitter]"
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lane_splitter.recipe.category = "wood-processing-or-assembling"
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lane_splitter.recipe.additional_categories = { "wood-processing" }
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data:extend({
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lane_splitter.prototype,
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@ -19,7 +19,8 @@ data:extend({
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{
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type = "recipe",
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name = "basic-circuit-board",
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category = "wood-processing-or-assembling",
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category = "crafting",
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additional_categories = { "wood-processing" },
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icons = {
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{ icon = Lignumis.graphics .. "icons/basic-circuit-board.png" },
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{ icon = Lignumis.graphics .. "icons/gold-cable.png", scale = 0.25, shift = { 8, 8 } }
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@ -36,7 +37,8 @@ data:extend({
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type = "recipe",
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name = "basic-circuit-board-copper",
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localised_name = { "item-name.basic-circuit-board" },
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category = "wood-processing-or-assembling",
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category = "crafting",
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additional_categories = { "wood-processing" },
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icons = {
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{ icon = Lignumis.graphics .. "icons/basic-circuit-board.png" },
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{ icon = "__base__/graphics/icons/copper-cable.png", scale = 0.25, shift = { 8, 8 } }
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@ -58,7 +58,7 @@ local turret_recipe = {
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results = { { type = "item", name = "basic-gun-turret", amount = 1 } }
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}
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if settings.startup["lignumis-lumber-mill-more-recipes"].value then
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turret_recipe.category = "wood-processing-or-assembling"
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turret_recipe.additional_categories = { "wood-processing" }
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end
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local turret_technology = {
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@ -84,7 +84,8 @@ data:extend({
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{
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type = "recipe",
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name = "burner-agricultural-tower",
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category = "wood-processing-or-assembling",
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category = "crafting",
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additional_categories = { "wood-processing" },
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energy_required = 10,
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ingredients = {
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{ type = "item", name = "stone-brick", amount = 5 },
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@ -116,7 +117,8 @@ data:extend({
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{
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type = "recipe",
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name = "burner-agricultural-tower-copper",
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category = "wood-processing-or-assembling",
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category = "crafting",
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additional_categories = { "wood-processing" },
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localised_name = { "entity-name.burner-agricultural-tower" },
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icons = {
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{ icon = Lignumis.graphics .. "icons/burner-agricultural-tower.png" },
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@ -17,7 +17,6 @@ assembling_machine.crafting_categories = {
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"crafting",
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"electronics",
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"pressing",
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"wood-processing-or-assembling",
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"organic-or-assembling",
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"electronics-or-assembling",
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"metallurgy-or-assembling"
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@ -50,8 +49,6 @@ remnants.animation[2].filename = gfx .. "burner-assembling-machine-remnants.png"
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remnants.animation[3].filename = gfx .. "burner-assembling-machine-remnants.png"
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remnants.order = "0[burner-assembling-machine]"
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local crafting_category = settings.startup["lignumis-lumber-mill-more-recipes"].value and "wood-processing-or-assembling" or "crafting"
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data:extend({
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assembling_machine,
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remnants,
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@ -70,7 +67,8 @@ data:extend({
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{
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type = "recipe",
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name = "burner-assembling-machine",
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category = crafting_category,
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category = "crafting",
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additional_categories = settings.startup["lignumis-lumber-mill-more-recipes"].value and { "wood-processing" } or nil,
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enabled = false,
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ingredients = {
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{ type = "item", name = "wooden-gear-wheel", amount = 5 },
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@ -44,8 +44,6 @@ remnants.animation[3].filename = gfx .. "burner-long-handed-inserter-remnants.pn
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remnants.animation[4].filename = gfx .. "burner-long-handed-inserter-remnants.png"
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remnants.order = "a-c-0"
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local crafting_category = settings.startup["lignumis-lumber-mill-more-recipes"].value and "wood-processing-or-assembling" or "crafting"
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data:extend({
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long_handed_inserter,
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remnants,
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@ -65,7 +63,8 @@ data:extend({
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{
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type = "recipe",
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name = "burner-long-handed-inserter",
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category = crafting_category,
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category = "crafting",
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additional_categories = settings.startup["lignumis-lumber-mill-more-recipes"].value and { "wood-processing" } or nil,
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enabled = false,
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ingredients = {
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{ type = "item", name = "wooden-gear-wheel", amount = 1 },
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@ -7,19 +7,17 @@ local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].val
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data:extend({
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{
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type = "recipe-category",
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name = "wood-processing-or-assembling"
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name = "wood-processing"
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}
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})
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table.insert(data.raw["character"]["character"].crafting_categories, "wood-processing-or-assembling")
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local has_oxygen = data.raw["surface-property"]["oxygen"] ~= nil
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LumberMill.EntityBuilder:new()
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:burnerEnergySource({ emissions_per_minute = { noise = 100 } })
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:baseProductivity(0.5)
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:apply({
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crafting_categories = { "wood-processing-or-assembling" },
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crafting_categories = { "wood-processing" },
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crafting_speed = 2,
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energy_usage = "1000kW",
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surface_conditions = {
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@ -50,7 +48,7 @@ LumberMill.RecipeBuilder:new()
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{ type = "item", name = "burner-assembling-machine", amount = 2 }
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}))
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:apply({
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category = "wood-processing-or-assembling"
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additional_categories = { "wood-processing" }
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})
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LumberMill.TechnologyBuilder:new()
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@ -72,7 +70,7 @@ LumberMill.RecipeBuilder:new()
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:apply({
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name = "lumber-mill-copper",
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localised_name = { "entity-name.lumber-mill" },
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category = "wood-processing-or-assembling",
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additional_categories = { "wood-processing" },
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icons = {
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{ icon = lumber_mill_item.icon },
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{ icon = basic_circuit_board and "__base__/graphics/icons/copper-plate.png" or "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
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@ -23,7 +23,8 @@ data:extend({
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{
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type = "recipe",
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name = "lumber",
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category = "wood-processing-or-assembling",
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category = "crafting",
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additional_categories = { "wood-processing" },
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allow_productivity = true,
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allow_as_intermediate = true,
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ingredients = { { type = "item", name = "wood", amount = 2 } },
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@ -20,7 +20,6 @@ assembling_machine.crafting_categories = {
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"crafting",
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"electronics",
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"pressing",
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"wood-processing-or-assembling",
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"organic-or-assembling",
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"electronics-or-assembling",
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"metallurgy-or-assembling",
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@ -144,7 +144,8 @@ data:extend({
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{
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type = "recipe",
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name = "wood-lab",
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category = "wood-processing-or-assembling",
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category = "crafting",
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additional_categories = { "wood-processing" },
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energy_required = 2,
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ingredients = {
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{ type = "item", name = "lumber", amount = 6 },
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@ -58,13 +58,13 @@ Belt.RecipeBuilder:new()
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})
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:apply({
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transportBelt = {
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category = "wood-processing-or-assembling"
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additional_categories = { "wood-processing" }
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},
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undergroundBelt = {
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category = "wood-processing-or-assembling"
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additional_categories = { "wood-processing" }
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},
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splitter = {
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category = "wood-processing-or-assembling"
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additional_categories = { "wood-processing" }
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}
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})
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@ -91,7 +91,7 @@ if not basic_circuit_board then
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{ icon = splitter_item.icon },
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{ icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
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},
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category = "wood-processing-or-assembling"
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additional_categories = { "wood-processing" }
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}
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})
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.splitter
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@ -82,7 +82,8 @@ data:extend({
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{
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type = "recipe",
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name = "wood-darts-magazine",
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category = "wood-processing-or-assembling",
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category = "crafting",
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additional_categories = { "wood-processing" },
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energy_required = 1,
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ingredients = { { type = "item", name = "wood", amount = 2 } },
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results = { { type = "item", name = "wood-darts-magazine", amount = 1 } }
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@ -17,7 +17,8 @@ data:extend({
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{
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type = "recipe",
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name = "wooden-gear-wheel",
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category = "wood-processing-or-assembling",
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category = "crafting",
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additional_categories = { "wood-processing" },
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ingredients = { { type = "item", name = "lumber", amount = 1 } },
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results = { { type = "item", name = "wooden-gear-wheel", amount = 2 } },
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allow_productivity = true
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@ -1,4 +1,4 @@
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local recipe = data.raw.recipe["wooden-wall"]
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recipe.ingredients = { { type = "item", name = "lumber", amount = 4 } }
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recipe.results = { { type = "item", name = "wooden-wall", amount = 1 } }
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recipe.category = "wood-processing-or-assembling"
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recipe.additional_categories = { "wood-processing" }
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@ -21,7 +21,8 @@ local drill_item = data.raw["item"]["burner-mining-drill"]
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drill_item.icon = Lignumis.graphics .. "icons/burner-mining-drill.png"
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local drill_recipe = data.raw["recipe"]["burner-mining-drill"]
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drill_recipe.category = "wood-processing-or-assembling"
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drill_recipe.category = "crafting"
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drill_recipe.additional_categories = { "wood-processing" }
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drill_recipe.ingredients = {
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{ type = "item", name = "stone-furnace", amount = 1 },
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{ type = "item", name = "wooden-gear-wheel", amount = basic_circuit_board and 2 or 3 },
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@ -48,7 +49,7 @@ burner_inserter_recipe.ingredients = {
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{ type = "item", name = "lumber", amount = 1 }
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}
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if settings.startup["lignumis-lumber-mill-more-recipes"].value then
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burner_inserter_recipe.category = "wood-processing-or-assembling"
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burner_inserter_recipe.additional_categories = { "wood-processing" }
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end
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@ -131,10 +132,7 @@ if mods["Diversitree"] then
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data.raw.plant["s6xdvt-fake-tree"].surface_conditions[1].min = 900
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end
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table.insert(data.raw["assembling-machine"]["assembling-machine-1"].crafting_categories, "wood-processing-or-assembling")
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table.insert(data.raw["assembling-machine"]["assembling-machine-1"].crafting_categories, "organic-or-assembling")
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table.insert(data.raw["assembling-machine"]["assembling-machine-2"].crafting_categories, "wood-processing-or-assembling")
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table.insert(data.raw["assembling-machine"]["assembling-machine-3"].crafting_categories, "wood-processing-or-assembling")
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-- Disable vanilla early game recipes
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