Fix players after the first not attackable

This commit is contained in:
Simon Brodtmann 2025-03-14 18:46:05 +01:00
parent 34d3b4a1a5
commit 86f8c55506
2 changed files with 5 additions and 4 deletions

View file

@ -0,0 +1,5 @@
for _, player in pairs(game.players) do
if player.character then
player.character.destructible = true
end
end

View file

@ -27,7 +27,6 @@ local function init_player(event)
if not player.character or not surface then return end
player.teleport(surface.find_non_colliding_position("character", { 0, 0 }, 0, 1), "lignumis")
player.character.destructible = false
local main_inventory = player.character.get_main_inventory()
-- Add some starting items to player inventory
@ -149,9 +148,6 @@ Init.events[defines.events.on_cutscene_cancelled] = function(event)
if player.gui.screen.skip_cutscene_label then
player.gui.screen.skip_cutscene_label.destroy()
end
if player.character then
player.character.destructible = true
end
player.zoom = 1.5
end