Correct items per rocket for belts
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2 changed files with 11 additions and 0 deletions
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@ -21,6 +21,9 @@ Belt.EntityBuilder:new()
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})
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local splitter_item = Belt.ItemBuilder:new()
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:itemsPerRocket("transportBelt", 100)
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:itemsPerRocket("undergroundBelt", 50)
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:itemsPerRocket("splitter", 50)
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:order("0")
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:apply()
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.splitter
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@ -1,5 +1,6 @@
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local Technology = require("__cf-lib__/data/Technology")
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local Recipe = require("__cf-lib__/data/Recipe")
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local Item = require("__cf-lib__/data/Item")
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local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
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@ -69,6 +70,7 @@ Recipe:new("lab"):replaceIngredient("transport-belt", "wood-transport-belt")
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-- Gun turret
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data.raw["ammo-turret"]["gun-turret"].attack_parameters.range = 20
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Item:new("gun-turret"):itemsPerRocket(50)
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-- Agricultural tower
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@ -82,6 +84,9 @@ if agricultural_tower.surface_conditions then
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end
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end
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-- Solar panal
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Item:new("solar-panel"):itemsPerRocket(50)
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-- Wood processing
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@ -142,6 +147,9 @@ if settings.startup["lignumis-belt-progression"].value then
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Recipe:new("transport-belt"):replaceIngredient("iron-plate", "wood-transport-belt", 2)
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Recipe:new("underground-belt"):replaceIngredient("transport-belt", "wood-underground-belt", 2)
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Recipe:new("splitter"):replaceIngredient("transport-belt", "wood-splitter", 1)
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Item:new("transport-belt"):itemsPerRocket(100)
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Item:new("underground-belt"):itemsPerRocket(50)
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Item:new("splitter"):itemsPerRocket(50)
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end
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if settings.startup["lignumis-inserter-progression"].value then
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