Prevent possible errors on player initialization
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1 changed files with 3 additions and 3 deletions
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@ -22,10 +22,10 @@ end
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-- Teleport to Lignumis and give some starting items
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local function init_player(event)
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local player = game.get_player(event.player_index)
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if not player.character then return end
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local surface = storage.surface or game.planets["lignumis"].surface
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if not player.character or not surface then return end
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player.teleport(surface.find_non_colliding_position("character", { 0, 0 }, 0, 1), "lignumis")
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player.character.destructible = false
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local main_inventory = player.character.get_main_inventory()
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