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56 commits

Author SHA1 Message Date
Simon Brodtmann
b2ac4793c6 1.0.30 2025-03-06 22:49:06 +01:00
Simon Brodtmann
4ed26b5b9d Any planet start: Fix startup crash 2025-03-06 22:45:51 +01:00
Simon Brodtmann
d41cc3c822 1.0.29 2025-03-05 09:49:28 +01:00
Simon Brodtmann
ad56704b52 Fix Burner agricultural tower not having a Nauvis recipe 2025-03-05 09:47:03 +01:00
Simon Brodtmann
c481394e55 Alien Biomes: Add warning 2025-03-05 00:12:54 +01:00
Simon Brodtmann
c334459db2 readme 2025-03-04 21:31:06 +01:00
Simon Brodtmann
e1c40fcd33 Nerf quality assembler to +25% quality 2025-03-04 21:28:24 +01:00
Simon Brodtmann
da50f85b5b Set default for setting "Basic circuit boards" to true 2025-03-04 20:46:42 +01:00
Simon Brodtmann
3b26f3a754 readme 2025-03-04 20:46:14 +01:00
Simon Brodtmann
0bfda7246f 1.0.28 2025-03-04 10:17:22 +01:00
Simon Brodtmann
f91f364c8d Prevent possible errors on player initialization 2025-03-04 09:56:59 +01:00
Simon Brodtmann
8e1c774e2a Steam assembler technology should not ignore tech cost multiplier 2025-03-03 18:41:20 +01:00
Simon Brodtmann
1b117be9c6 AAI Loaders: Add missing translation 2025-03-03 18:40:55 +01:00
Simon Brodtmann
67055378c8 1.0.27 2025-03-02 23:49:55 +01:00
Simon Brodtmann
0fb21cf2ea AAI Industry: Fix basic circuit board recipe unlock 2025-03-02 23:44:01 +01:00
Simon Brodtmann
db9dd1c252 Add compatibility for "Lane splitters" 2025-03-02 23:19:45 +01:00
Simon Brodtmann
c648261b3c readme 2025-03-01 23:23:54 +01:00
Simon Brodtmann
9b95d0ab80 Add compatibility for "Any planet start" 2025-03-01 23:23:46 +01:00
Simon Brodtmann
b23b363702 1.0.26
Adds missing dependency
2025-02-28 10:12:10 +01:00
Simon Brodtmann
eaccb4161e 1.0.25 2025-02-28 10:03:59 +01:00
Simon Brodtmann
dfe04514fa Move assets to a separate mod 2025-02-28 10:01:53 +01:00
Simon Brodtmann
4dbd799477 Fix crash due to nil value in recipe ingredients 2025-02-28 10:01:26 +01:00
Simon Brodtmann
376052c38a Don't trigger changing surface trigger for non player controllers 2025-02-28 09:21:29 +01:00
Simon Brodtmann
fb2b9f8b1f readme 2025-02-28 01:06:54 +01:00
Simon Brodtmann
6d357dbb93 Optimize icon 2025-02-28 01:01:31 +01:00
Simon Brodtmann
8c007edbc8 1.0.24 2025-02-28 01:00:35 +01:00
Simon Brodtmann
b30eb0b019 Add optional Basic circuit board 2025-02-28 00:58:57 +01:00
Simon Brodtmann
d0818722ae Add "pressing" recipe category to assemblers 2025-02-27 20:45:25 +01:00
Simon Brodtmann
54321fc686 AAI Loaders: Fix circuit recipe name and icon 2025-02-27 20:17:31 +01:00
Simon Brodtmann
e15ededd6c AAI Industry: Burner agricultural towers can burn processed fuel 2025-02-27 18:48:06 +01:00
Simon Brodtmann
093674890d Set next_upgrade for wood lab 2025-02-27 00:41:11 +01:00
Simon Brodtmann
004343ed77 1.0.23 2025-02-26 23:54:11 +01:00
Simon Brodtmann
45113a106c Add compatibility for Nuclear Science 2025-02-26 23:51:51 +01:00
Simon Brodtmann
e25abc5e3b 1.0.22 2025-02-26 22:27:46 +01:00
Simon Brodtmann
d22251cd2d Add support for AAI Loaders 2025-02-26 19:48:46 +01:00
Simon Brodtmann
d5ccdd3268 Update polish translations 2025-02-26 18:08:26 +01:00
Simon Brodtmann
d01921fa4e Burner long handed inserter uses less energy 2025-02-26 11:00:04 +01:00
Simon Brodtmann
313a035456 Balance moist stromatolite remnant desiccation 2025-02-26 10:27:35 +01:00
Simon Brodtmann
9f7ab57c36 1.0.21 2025-02-25 23:42:11 +01:00
Simon Brodtmann
5533b48999 readme 2025-02-25 23:39:41 +01:00
Simon Brodtmann
1ba035a598 Burner assembler emits pollution on Nauvis 2025-02-25 23:23:18 +01:00
Simon Brodtmann
6f01daf3c4 Add lignumis_skip_science_packs as a way to prevent science packs being added to technologies 2025-02-25 23:14:22 +01:00
Simon Brodtmann
0f63a2548d Add recipe for Burner assembling machine for Nauvis 2025-02-25 23:09:52 +01:00
Simon Brodtmann
1795bc8200 Add polish translations 2025-02-25 22:56:12 +01:00
Simon Brodtmann
d87c85601d Always show physical weapon technologies level 3 2025-02-24 10:28:05 +01:00
Simon Brodtmann
94ecee46d8 Add more crafting categories to the assemblers 2025-02-24 10:21:12 +01:00
Simon Brodtmann
a7381b4620 1.0.20 2025-02-24 00:53:54 +01:00
Simon Brodtmann
ac48ebc7e8 Update compatibility for Cerys 2025-02-24 00:25:51 +01:00
Simon Brodtmann
ec09fc8d07 Add "ignore_tech_cost_multiplier" to "tree-seeding" 2025-02-24 00:25:28 +01:00
Simon Brodtmann
4600905c48 Add compatibility for the mod "Diversitree" 2025-02-24 00:25:04 +01:00
Simon Brodtmann
0388f35d30 I sould've tested it... 2025-02-23 22:40:45 +01:00
Simon Brodtmann
541bb4e4f7 1.0.19 2025-02-23 22:36:24 +01:00
Simon Brodtmann
f9fc1d77a8 Add setting "Enable progressive technologies" 2025-02-23 22:34:21 +01:00
Simon Brodtmann
c67aaeb1b7 Revert "Reapply "Remove fix for wooden walls""
This reverts commit 6f38b60694.
2025-02-23 22:08:20 +01:00
Simon Brodtmann
0372a7cdbf cleanup 2025-02-23 22:07:44 +01:00
Simon Brodtmann
e262dcb967 1.0.18 2025-02-16 23:59:58 +01:00
461 changed files with 1471 additions and 1200 deletions

1
.gitignore vendored
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@ -1,2 +1,3 @@
*.zip
.idea
.vscode

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@ -10,6 +10,10 @@ The following mods can be a great addition for this mod:
There will be fewer inserters that need to be fueled manually.
#### [Diversitree](https://mods.factorio.com/mod/Diversitree)
Planted trees will have more than one variant.
#### [Hot metals](https://mods.factorio.com/mod/hot-metals)
If you like the idea that metals need to cool down after being smolten in a furnace, Lignumis gold has support for hot metals.
@ -22,10 +26,22 @@ If you want more of it than Lignumis offers, add this mod. It adds ammo for shot
If you like go more into the charcoal direction. It has no overlap with Lignumis and starts to get relevant on Nauvis.
#### [Fulgora: Coralmium Agriculture](https://mods.factorio.com/mod/fulgora-coralmium-agriculture) and [Wooden Vulcanus: Sulfuric Bacteria](https://mods.factorio.com/mod/vulcanus-sulfuric-bacteria)
#### [Wooden Fulgora: Coralmium Agriculture](https://mods.factorio.com/mod/fulgora-coralmium-agriculture), [Wooden Vulcanus: Sulfuric Bacteria](https://mods.factorio.com/mod/vulcanus-sulfuric-bacteria) and [Wooden Aquilo: Seabloom Algaculture](https://mods.factorio.com/mod/aquilo-seabloom-algaculture)
For wood on the other planets.
#### [AAI Loaders](https://mods.factorio.com/mod/aai-loaders)
A wooden loader is added when this mod is active. Also supports [AAI Loaders, a sane rebalance](https://mods.factorio.com/mod/aai-loaders-sane).
#### [AAI Industry](https://mods.factorio.com/mod/aai-industry)
Add this for increased complexity in the early Nauvis game. It has no effect on Lignumis, but Lignumis changes a few recipes this mod adds.
#### [Brevven's mods](https://mods.factorio.com/user/brevven)
For even more complexity after Lignumis. They currently don't change anything on Lignumis itself.
## Compatibility with other planet mods
The following planet mods are tested for (at least technical) compatibility:
@ -33,12 +49,22 @@ The following planet mods are tested for (at least technical) compatibility:
- [Castra](https://mods.factorio.com/mod/castra)
- [Cerys](https://mods.factorio.com/mod/Cerys-Moon-of-Fulgora) + [Wooden Cerys: Lunaponics](https://mods.factorio.com/mod/cerys-lunaponics)
- [Corrundum](https://mods.factorio.com/mod/corrundum)
- [Cubium](https://mods.factorio.com/mod/cubium)
- [Dea Dia System](https://mods.factorio.com/mod/dea-dia-system)
- [Janus](https://mods.factorio.com/mod/janus)
- [Maraxsis](https://mods.factorio.com/mod/maraxsis)
- [Moshine](https://mods.factorio.com/mod/Moshine)
- [Muluna](https://mods.factorio.com/mod/planet-muluna)
- [Terra Palus](https://mods.factorio.com/mod/terrapalus)
- [Secretas & Frozeta](https://mods.factorio.com/mod/secretas)
## Problematic / incompatible mods
* Mods that let you start on a different planet: They are supported, but you are missing half of the content of this mod.
* The combination of AAI Industry and Any planet start is currently not supported.
* Alien Biomes: Lignumis won't have any trees. It's playable, but not as intended.
* The rest of the Wooden Universe: I marked the ones incompatible that don't make sense to combine or that wouldn't add more that is not already included.
## Add compatibility to your mod
Lignumis, by default, adds wood and steam science packs during `data-updates.lua` to all technologies that match certain criteria.
@ -68,6 +94,8 @@ These technologies are skipped even if they are matches according to above lists
Use this list if you want to have wood and steam science packs added to most of your technologies, but skip some.
Lignumis uses this list for technologies that match the whitelist but are required for coming back to Lignumis in order to create the science pack export.
As an alternative, you can add `lignumis_skip_science_packs = true` to any technology.
#### `lab_blacklist`
Don't touch inputs for labs in this list.
@ -82,7 +110,8 @@ If your modded lab is special and it should not support these science packs, use
- https://lua-api.factorio.com/latest/types/TreeVariation.html
- Improve transition to Nauvis a bit more
- Add late-game recipe for oil from wood pulp
- Replace usage of gold cable with basic circuits made of wood and gold cable, add option for progressive circuit recipes and add recipe prod research
- Find a better message when transitioning to Nauvis
- Add information in Factoriopedia
- Compatibility with [On Wayward Seas](https://mods.factorio.com/mod/wayward-seas)
- Compatibility with [Noble Metals](https://mods.factorio.com/mod/bzgold) once it's updated
@ -91,8 +120,9 @@ If your modded lab is special and it should not support these science packs, use
### Translations
- Simplified chinese (zh-CN): cyx2015s
- Polish (pl): StarGazer
### Assets
### Assets / Code
[Hurricane](https://mods.factorio.com/user/Hurricane046)
@ -153,3 +183,8 @@ If your modded lab is special and it should not support these science packs, use
[Pixabay](https://pixabay.com)
- [AudioPapkin: Forest ambience](https://pixabay.com/sound-effects/forest-ambience-296528/)
[SafTheLamb](https://mods.factorio.com/user/SafTheLamb)
- [Early Agriculture](https://mods.factorio.com/mod/early-agriculture): Fix for trees not being plantable on Nauvis with Alien Biomes active.
- [Wooden Logistics](https://mods.factorio.com/mod/wood-logistics): Code for AAI Loader.

View file

@ -1,4 +1,104 @@
---------------------------------------------------------------------------------------------------
Version: 1.0.30
Date: 06.03.2025
Bug Fixes:
- Any planet start: Fix startup crash
---------------------------------------------------------------------------------------------------
Version: 1.0.29
Date: 05.03.2025
Breaking Changes:
- Nerf quality assembler to +25% quality
Changes:
- Set default for setting "Basic circuit boards" to true
- Alien Biomes: Add warning when the game starts that AB is not supported
Bug Fixes:
- Fix Burner agricultural tower not having a Nauvis recipe when "Basic circuit boards" is active
---------------------------------------------------------------------------------------------------
Version: 1.0.28
Date: 04.03.2025
Changes:
- Steam assembler technology should not ignore tech cost multiplier
Bug Fixes:
- AAI Loaders: Add missing translation
- Prevent possible errors on player initialization
---------------------------------------------------------------------------------------------------
Version: 1.0.27
Date: 02.03.2025
Changes:
- Add compatibility for "Any planet start"
- Add compatibility for "Lane splitters"
Bug Fixes:
- AAI Industry: Fix basic circuit board recipe unlock
---------------------------------------------------------------------------------------------------
Version: 1.0.26
Date: 28.02.2025
Bug Fixes:
- Add missing dependency
---------------------------------------------------------------------------------------------------
Version: 1.0.25
Date: 28.02.2025
Changes:
- Move assets to a separate mod
Bug Fixes:
- Don't trigger changing surface trigger for non player controllers
- Fix crash due to nil value in recipe ingredients
---------------------------------------------------------------------------------------------------
Version: 1.0.24
Date: 28.02.2025
Changes:
- AAI Industry: Burner agricultural towers can burn processed fuel
- Add "pressing" recipe category to assemblers
- Add optional Basic circuit board (default off to not break existing games)
Bug Fixes:
- AAI Loaders: Fix circuit recipe name and icon
---------------------------------------------------------------------------------------------------
Version: 1.0.23
Date: 26.02.2025
Changes:
- Add compatibility for the mod "Nuclear Science"
---------------------------------------------------------------------------------------------------
Version: 1.0.22
Date: 26.02.2025
Changes:
- Balance moist stromatolite remnant desiccation (more steam, less peat; replace furnaces if they don't work anymore)
- Burner long handed inserter uses less energy
- Update polish translations
- Add compatibility for the mods "AAI Loaders" / "AAI Loaders, a sane rebalance"
---------------------------------------------------------------------------------------------------
Version: 1.0.21
Date: 25.02.2025
Changes:
- Add more crafting categories to the assemblers (needed for early Nauvis crafting)
- Always show physical weapon technologies level 3 (for when you skipped it on Lignumis)
- Add polish translations (thanks StarGazer)
- Add recipe for Burner assembling machine for Nauvis (using electronic circuits)
- Burner assembler emits pollution on Nauvis
- Modding: Add lignumis_skip_science_packs as a way to prevent science packs being added to technologies
---------------------------------------------------------------------------------------------------
Version: 1.0.20
Date: 24.02.2025
Changes:
- Add compatibility for the mod "Diversitree"
- Add "ignore_tech_cost_multiplier" to "tree-seeding
Bug Fixes:
- Update compatibility for Cerys
---------------------------------------------------------------------------------------------------
Version: 1.0.19
Date: 23.02.2025
Changes:
- Add setting "Enable progressive technologies"
---------------------------------------------------------------------------------------------------
Version: 1.0.18
Date: 16.02.2025
Breaking Changes:
- Double numbers for gold ore (both production and usage; it doesn't really break anything but it could mess with the throughput)
Changes:
- AAI Industry: Keep the technology changes AAI Industry makes
- Autoplaced gold stromatolites are trees now that can be harvested by the agricultural tower
- Use Bioprocessing tab (you need to install the new dependency)
Bug Fixes:
- AAI Industry: Wood science pack can be crafted by hand
---------------------------------------------------------------------------------------------------
Version: 1.0.17
Date: 16.02.2025
Bug Fixes:

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@ -6,7 +6,7 @@ Lignumis = {
science_pack_blacklist = {
"wood-science-pack", "steam-science-pack", -- Lignumis
"nanite-science-pack", "quantum-science-pack", "ring-science-pack", -- Metal and Stars
"cerys-science-pack" -- Cerys
"cerys-science-pack", "cerysian-science-pack" -- Cerys
},
-- These technologies are skipped even if they are matches according to above lists
@ -15,15 +15,26 @@ Lignumis = {
"logistic-system",
"space-platform-thruster",
"kovarex-enrichment-process",
"astroponics"
"astroponics",
"planet-discovery-nauvis",
"planet-discovery-lignumis"
},
-- Add wood and steam science packs to all labs' inputs except these
lab_blacklist = {
"wood-lab", -- Lignumis
"cerys-lab" -- Cerys
},
assets = "__lignumis-assets__/"
}
}
Lignumis.graphics = Lignumis.assets .. "graphics/"
Lignumis.sound = Lignumis.assets .. "sound/"
if not settings.startup["lignumis-technology-progression"].value then
Lignumis.science_pack_whitelist = {}
end
require("__cf-lib__/util")

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