Fix crash due to nil value in recipe ingredients

This commit is contained in:
Simon Brodtmann 2025-02-28 09:41:22 +01:00
parent 376052c38a
commit 4dbd799477
3 changed files with 6 additions and 6 deletions

View file

@ -12,7 +12,7 @@
"flib",
"PlanetsLib >= 1.1.26",
"astroponics >= 1.2.0",
"cf-lib >= 0.0.5",
"cf-lib >= 0.0.8",
"mf-core >= 1.0.3",
"mf-buildings >= 1.0.7",
"mf-logistics >= 1.0.1",

View file

@ -42,7 +42,7 @@ local function robot_recipe(color, ingredients)
name = "basic-construction-robot-" .. color,
enabled = false,
energy_required = 10,
ingredients = ingredients,
ingredients = table.trim(ingredients),
results = { { type = "item", name = "basic-construction-robot-" .. color, amount = 1 } }
}
end
@ -111,7 +111,7 @@ local function generator_recipe(color, ingredients)
name = "basic-portable-generator-equipment-" .. color,
enabled = false,
energy_required = 10,
ingredients = ingredients,
ingredients = table.trim(ingredients),
results = { { type = "item", name = "basic-portable-generator-equipment-" .. color, amount = 1 } }
}
end
@ -149,7 +149,7 @@ local function roboport_recipe(color, ingredients)
name = "basic-personal-roboport-equipment-" .. color,
enabled = false,
energy_required = 10,
ingredients = ingredients,
ingredients = table.trim(ingredients),
results = { { type = "item", name = "basic-personal-roboport-equipment-" .. color, amount = 1 } }
}
end

View file

@ -28,14 +28,14 @@ local lumber_mill_item = LumberMill.ItemBuilder:new()
})
LumberMill.RecipeBuilder:new()
:ingredients({
:ingredients(table.trim({
{ type = "item", name = "stone-brick", amount = 40 },
{ type = "item", name = "lumber", amount = 100 },
{ type = "item", name = "wooden-gear-wheel", amount = 100 },
{ type = "item", name = "gold-plate", amount = basic_circuit_board and 30 or 60 },
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 30 } or nil,
{ type = "item", name = "burner-assembling-machine", amount = 5 }
})
}))
:apply({
category = "wood-processing-or-assembling"
})