Fix crash due to nil value in recipe ingredients
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376052c38a
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4dbd799477
3 changed files with 6 additions and 6 deletions
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@ -12,7 +12,7 @@
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"flib",
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"PlanetsLib >= 1.1.26",
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"astroponics >= 1.2.0",
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"cf-lib >= 0.0.5",
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"cf-lib >= 0.0.8",
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"mf-core >= 1.0.3",
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"mf-buildings >= 1.0.7",
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"mf-logistics >= 1.0.1",
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@ -42,7 +42,7 @@ local function robot_recipe(color, ingredients)
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name = "basic-construction-robot-" .. color,
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enabled = false,
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energy_required = 10,
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ingredients = ingredients,
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ingredients = table.trim(ingredients),
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results = { { type = "item", name = "basic-construction-robot-" .. color, amount = 1 } }
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}
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end
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@ -111,7 +111,7 @@ local function generator_recipe(color, ingredients)
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name = "basic-portable-generator-equipment-" .. color,
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enabled = false,
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energy_required = 10,
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ingredients = ingredients,
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ingredients = table.trim(ingredients),
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results = { { type = "item", name = "basic-portable-generator-equipment-" .. color, amount = 1 } }
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}
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end
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@ -149,7 +149,7 @@ local function roboport_recipe(color, ingredients)
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name = "basic-personal-roboport-equipment-" .. color,
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enabled = false,
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energy_required = 10,
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ingredients = ingredients,
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ingredients = table.trim(ingredients),
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results = { { type = "item", name = "basic-personal-roboport-equipment-" .. color, amount = 1 } }
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}
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end
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@ -28,14 +28,14 @@ local lumber_mill_item = LumberMill.ItemBuilder:new()
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})
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LumberMill.RecipeBuilder:new()
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:ingredients({
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:ingredients(table.trim({
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{ type = "item", name = "stone-brick", amount = 40 },
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{ type = "item", name = "lumber", amount = 100 },
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{ type = "item", name = "wooden-gear-wheel", amount = 100 },
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{ type = "item", name = "gold-plate", amount = basic_circuit_board and 30 or 60 },
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basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 30 } or nil,
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{ type = "item", name = "burner-assembling-machine", amount = 5 }
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})
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}))
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:apply({
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category = "wood-processing-or-assembling"
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})
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