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alien-biom
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5f1e10cf7e |
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.gitignore
vendored
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@ -1,3 +1,2 @@
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*.zip
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.idea
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.vscode
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.idea
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70
README.md
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@ -2,19 +2,13 @@ This mod extends the early game of Space Age by putting you on the moon "Lignumi
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The duration of the stay on Lignumis will be rather short. The impact of the later game will still be substantial (once implemented).
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**Warning when adding to existing games:** With the default settings, this mod will break a few things in your existing bases and space ships. Check out the settings to disable what you don't like.
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## Mod recommendations
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The following mods can be a great addition for this mod:
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#### [Any Planet Start](https://mods.factorio.com/mod/any-planet-start)
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#### [Burner Leech Fork](https://mods.factorio.com/mod/Burner-Leech-Fork)
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Allows you to choose the planet that Lignumis orbits. You can continue on Vulcanus, Fulgora or Gleba after leaving Lignumis.
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#### [Diversitree](https://mods.factorio.com/mod/Diversitree)
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Planted trees will have more than one variant.
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There will be fewer inserters that need to be fueled manually.
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#### [Hot metals](https://mods.factorio.com/mod/hot-metals)
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@ -28,26 +22,9 @@ If you want more of it than Lignumis offers, add this mod. It adds ammo for shot
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If you like go more into the charcoal direction. It has no overlap with Lignumis and starts to get relevant on Nauvis.
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#### [Wooden Aquilo: Seabloom Algaculture](https://mods.factorio.com/mod/aquilo-seabloom-algaculture)
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#### [Fulgora: Coralmium Agriculture](https://mods.factorio.com/mod/fulgora-coralmium-agriculture) and [Wooden Vulcanus: Sulfuric Bacteria](https://mods.factorio.com/mod/vulcanus-sulfuric-bacteria)
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For wood on Aquilo.
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#### [Crushing Industry](https://mods.factorio.com/mod/crushing-industry)
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Recommended with high science cost settings. It adds crushers and crushed ores to increase productivity.
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Lignumis adds crushed gold ore and a technology to unlock the crusher with wood and steam science packs.
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#### [AAI Loaders](https://mods.factorio.com/mod/aai-loaders)
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A wooden loader is added when this mod is active. Also supports [AAI Loaders, a sane rebalance](https://mods.factorio.com/mod/aai-loaders-sane).
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#### [AAI Industry](https://mods.factorio.com/mod/aai-industry)
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Add this for increased complexity in the early Nauvis game. It has no effect on Lignumis, but Lignumis changes a few recipes this mod adds.
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#### [Brevven's mods](https://mods.factorio.com/user/brevven)
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For even more complexity after Lignumis. They currently don't change anything on Lignumis itself.
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For wood on the other planets.
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## Compatibility with other planet mods
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@ -56,21 +33,12 @@ The following planet mods are tested for (at least technical) compatibility:
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- [Castra](https://mods.factorio.com/mod/castra)
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- [Cerys](https://mods.factorio.com/mod/Cerys-Moon-of-Fulgora) + [Wooden Cerys: Lunaponics](https://mods.factorio.com/mod/cerys-lunaponics)
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- [Corrundum](https://mods.factorio.com/mod/corrundum)
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- [Cubium](https://mods.factorio.com/mod/cubium)
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- [Dea Dia System](https://mods.factorio.com/mod/dea-dia-system)
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- [Janus](https://mods.factorio.com/mod/janus)
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- [Maraxsis](https://mods.factorio.com/mod/maraxsis)
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- [Moshine](https://mods.factorio.com/mod/Moshine)
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- [Muluna](https://mods.factorio.com/mod/planet-muluna)
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- [Terra Palus](https://mods.factorio.com/mod/terrapalus)
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- [Secretas & Frozeta](https://mods.factorio.com/mod/secretas)
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## Problematic / incompatible mods
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* The combination of AAI Industry and Any planet start is currently not supported.
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* Alien Biomes: Lignumis won't have any trees. It's playable, but not as intended.
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* The rest of the Wooden Universe: I marked the ones incompatible that don't make sense to combine or that wouldn't add more that is not already included.
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## Add compatibility to your mod
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Lignumis, by default, adds wood and steam science packs during `data-updates.lua` to all technologies that match certain criteria.
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@ -100,8 +68,6 @@ These technologies are skipped even if they are matches according to above lists
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Use this list if you want to have wood and steam science packs added to most of your technologies, but skip some.
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Lignumis uses this list for technologies that match the whitelist but are required for coming back to Lignumis in order to create the science pack export.
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As an alternative, you can add `lignumis_skip_science_packs = true` to any technology.
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#### `lab_blacklist`
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Don't touch inputs for labs in this list.
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@ -109,39 +75,24 @@ Don't touch inputs for labs in this list.
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Lignumis adds wood and steam science packs to all labs' inputs in `data-updates.lua` so modded labs will support them.
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If your modded lab is special and it should not support these science packs, use this list or set the inputs in `data-final-fixes.lua`.
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#### Chaning the second planet (a.k.a. transition to Nauvis)
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If you want to create a mod that moves Lignumis to another planet, there is a hidden setting for the scripted transition to teleport the player not to Nauvis but to any planet you like.
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This doesn't change any technologies or the location of Lignumis on the map. Make sure you adjust the prototypes as well on your end.
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In `settings-updates.lua` add the following to switch to Gleba as the second planet:
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```lua
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data.raw["string-setting"]["lignumis-second-planet"].allowed_values = { "gleba" }
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data.raw["string-setting"]["lignumis-second-planet"].default_value = "gleba"
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```
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## Todo
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- Fix pipe graphics on desiccation furnace and quality assembler
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- Trees must not die when absorbing noise
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- https://lua-api.factorio.com/latest/types/TreeVariation.html
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- Improve transition to Nauvis a bit more
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- Add information in Factoriopedia
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- Add late-game recipe for oil from wood pulp
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- Replace usage of gold cable with basic circuits made of wood and gold cable, add option for progressive circuit recipes and add recipe prod research
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- Compatibility with [On Wayward Seas](https://mods.factorio.com/mod/wayward-seas)
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- Compatibility with [Exotic Space Industries](https://mods.factorio.com/mod/exotic-space-industries)
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- Compatibility with [Noble Metals](https://mods.factorio.com/mod/bzgold) once it's updated
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- "Hardcore Lignumis"
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## Credits
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### Translations
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- Simplified chinese (zh-CN): cyx2015s
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- Polish (pl): StarGazer
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- Russian (ru): Fr_Dae
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### Assets / Code
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### Assets
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[Hurricane](https://mods.factorio.com/user/Hurricane046)
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@ -201,9 +152,4 @@ data.raw["string-setting"]["lignumis-second-planet"].default_value = "gleba"
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[Pixabay](https://pixabay.com)
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- [AudioPapkin: Forest ambience](https://pixabay.com/sound-effects/forest-ambience-296528/)
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[SafTheLamb](https://mods.factorio.com/user/SafTheLamb)
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- [Early Agriculture](https://mods.factorio.com/mod/early-agriculture): Fix for trees not being plantable on Nauvis with Alien Biomes active.
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- [Wooden Logistics](https://mods.factorio.com/mod/wood-logistics): Code for AAI Loader.
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- [AudioPapkin: Forest ambience](https://pixabay.com/sound-effects/forest-ambience-296528/)
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@ -1,234 +1,4 @@
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---------------------------------------------------------------------------------------------------
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Version: 1.0.44
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Date: 20.04.2025
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Bug Fixes:
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- Add Secretas optional dependency to fix loading order
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---------------------------------------------------------------------------------------------------
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Version: 1.0.43
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Date: 20.04.2025
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Changes:
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- Any planet start: Move code to updates stage
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Bug Fixes:
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- Correct description of the Quality Assembler
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- Any planet start (Vulcanus): Add some fixes to not get stuck
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- Crushing Industry: Move compatibility code to updates phase to prevent crash
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---------------------------------------------------------------------------------------------------
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Version: 1.0.42
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Date: 14.04.2025
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Bug Fixes:
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- Helmod: Fix bug with steam assembler (now really)
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- Crushing Industry: Fix wrong ingredient amount for gold from crushed gold (BREAKING)
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---------------------------------------------------------------------------------------------------
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Version: 1.0.41
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Date: 13.04.2025
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Changes:
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- Add setting for even earlier personal robots
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Bug Fixes:
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- Prevent broken icons
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- Helmod: Fix bug with steam assembler
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- Any planet start: Fix prerequisites for "Tree seeding"
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- Any planet start: Fix circular dependency
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- Wood Gasification updated: Fix amount of wood per tree
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---------------------------------------------------------------------------------------------------
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Version: 1.0.40
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Date: 06.04.2025
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Changes:
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- Add setting for wood on Fulgora and make Wooden Fulgora optional again
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Bug Fixes:
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- Add fix for duplicate ready rocket silo
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- Remove inventory of provisional rocket silo
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---------------------------------------------------------------------------------------------------
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Version: 1.0.39
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Date: 28.03.2025
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Changes:
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- Add Space Age flag
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Breaking changes:
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- AAI loaders, Lane splitters: Apply recipe changes only when AAI Industry is active
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- AAI Loaders: Adhere belt progression setting
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---------------------------------------------------------------------------------------------------
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Version: 1.0.38
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Date: 28.03.2025
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Changes:
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- Any planet start: Change internal name of the space connection to Lignumis depending on the selected planet
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Bug Fixes:
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- Any planet start (Vulcanus) + Crushing Industry: Move iron crushing to fix soft-lock
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---------------------------------------------------------------------------------------------------
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Version: 1.0.37
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Date: 28.03.2025
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Changes:
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- Switch from "Burner leech fork" to "Inserter Fuel Leech"
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- "Wooden Vulcanus" and "Wooden Fulgora" are now mandatory ("Wooden Gleba" is currently being made)
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- Crushing Industry: Burner Crusher can be crafted in Lumber Mill (with more Lumber Mill recipes enabled)
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- Add compatibility for "Any planet start" - Now it is used to determine the planet after Lignumis and will move the moon accordingly
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- Add compatibility for "Gleba reborn"
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Bug Fixes:
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- Crushing Industry: Fix name of Burner Crusher copper recipe
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---------------------------------------------------------------------------------------------------
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Version: 1.0.36
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Date: 24.03.2025
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Changes:
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- Basic construction robots copper recipe uses basic circuit boards and wooden gear wheels
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- AAI Industry: Add "wood" fuel category to burner generator and fuel processor
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- Wood Industry: Woodchips have "wood" fuel category
|
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- Add compatibility for "Crushing Industry"
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Bug Fixes:
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- Lane Splitters: Correct item order
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- AAI Loaders: Correct item/recipe order
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- Fix recylce recipe being generated for rocket parts
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---------------------------------------------------------------------------------------------------
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Version: 1.0.35
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Date: 18.03.2025
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Changes:
|
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- Add russian translation (thanks Fr_Dae)
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- Regular lab recipe always uses wood belt
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---------------------------------------------------------------------------------------------------
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Version: 1.0.34
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Date: 17.03.2025
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Changes:
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- Balance basic construction robots (reduced energy buffer and usage)
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- Make the second planet after Lignumis configurable by other mods
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- Add new enemies (only for new games)
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- Burner leech fork is now a mandatory dependency
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---------------------------------------------------------------------------------------------------
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Version: 1.0.33
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Date: 16.03.2025
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Breaking Changes:
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- Replace iron gear wheel with wooden gear wheel in lumber mill copper recipe
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- AAI Industry: Lumber mill copper recipe uses burner assembler instead of electrical assembler 1
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- AAI Industry: Basic construction robot copper recipe uses basic circuit board instead of electronic circuit
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- AAI Loaders: Yellow loader uses basic circuit board instead of electronic circuit
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- Lane splitters: Yellow lane splitter uses basic circuit board instead of electronic circuit
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Changes:
|
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- Nerf basic portable generator from 200 kW to 100 kW
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- AAI Industry: Move copper cable recipe to copper processing
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- AAI Industry: Remove technology "Basic logistics"
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- AAI Loaders: Reduce basic circuit boards to match other tiers
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- Remove temporary fix for crash due to "Wood Walls and floors"
|
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---------------------------------------------------------------------------------------------------
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Version: 1.0.32
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Date: 14.03.2025
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Breaking Changes:
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- Some newly added recipes for the lumber mill have been moved to a setting that is off by default
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Changes:
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- Reduce noise
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- Restrict provisional rocket silo to Lignumis
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- Add setting for assembler recipe progression
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Bug Fixes:
|
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- Fix players after the first not attackable
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---------------------------------------------------------------------------------------------------
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Version: 1.0.31
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Date: 13.03.2025
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Breaking Changes:
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- Any planet start/Planet picker: Mark as incompatible
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Changes:
|
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- Add more recipes to lumber mill
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- AAI Loaders: Expensive mode recipe uses basic circuit boards (thanks Nydaleclya)
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- AAI Loaders: Yellow loader recipe uses wood loader
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Bug Fixes:
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- Add missing translation
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- Possibly fix problems with Wooden rocket silo in remote view
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- Add copper recipe for the lumber mill
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---------------------------------------------------------------------------------------------------
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Version: 1.0.30
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Date: 06.03.2025
|
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Bug Fixes:
|
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- Any planet start: Fix startup crash
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---------------------------------------------------------------------------------------------------
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Version: 1.0.29
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Date: 05.03.2025
|
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Breaking Changes:
|
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- Nerf quality assembler to +25% quality
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Changes:
|
||||
- Set default for setting "Basic circuit boards" to true
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- Alien Biomes: Add warning when the game starts that AB is not supported
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Bug Fixes:
|
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- Fix Burner agricultural tower not having a Nauvis recipe when "Basic circuit boards" is active
|
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---------------------------------------------------------------------------------------------------
|
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Version: 1.0.28
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Date: 04.03.2025
|
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Changes:
|
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- Steam assembler technology should not ignore tech cost multiplier
|
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Bug Fixes:
|
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- AAI Loaders: Add missing translation
|
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- Prevent possible errors on player initialization
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---------------------------------------------------------------------------------------------------
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Version: 1.0.27
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Date: 02.03.2025
|
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Changes:
|
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- Add compatibility for "Any planet start"
|
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- Add compatibility for "Lane splitters"
|
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Bug Fixes:
|
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- AAI Industry: Fix basic circuit board recipe unlock
|
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---------------------------------------------------------------------------------------------------
|
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Version: 1.0.26
|
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Date: 28.02.2025
|
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Bug Fixes:
|
||||
- Add missing dependency
|
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---------------------------------------------------------------------------------------------------
|
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Version: 1.0.25
|
||||
Date: 28.02.2025
|
||||
Changes:
|
||||
- Move assets to a separate mod
|
||||
Bug Fixes:
|
||||
- Don't trigger changing surface trigger for non player controllers
|
||||
- Fix crash due to nil value in recipe ingredients
|
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---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.24
|
||||
Date: 28.02.2025
|
||||
Changes:
|
||||
- AAI Industry: Burner agricultural towers can burn processed fuel
|
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- Add "pressing" recipe category to assemblers
|
||||
- Add optional Basic circuit board (default off to not break existing games)
|
||||
Bug Fixes:
|
||||
- AAI Loaders: Fix circuit recipe name and icon
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.23
|
||||
Date: 26.02.2025
|
||||
Changes:
|
||||
- Add compatibility for the mod "Nuclear Science"
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.22
|
||||
Date: 26.02.2025
|
||||
Changes:
|
||||
- Balance moist stromatolite remnant desiccation (more steam, less peat; replace furnaces if they don't work anymore)
|
||||
- Burner long handed inserter uses less energy
|
||||
- Update polish translations
|
||||
- Add compatibility for the mods "AAI Loaders" / "AAI Loaders, a sane rebalance"
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.21
|
||||
Date: 25.02.2025
|
||||
Changes:
|
||||
- Add more crafting categories to the assemblers (needed for early Nauvis crafting)
|
||||
- Always show physical weapon technologies level 3 (for when you skipped it on Lignumis)
|
||||
- Add polish translations (thanks StarGazer)
|
||||
- Add recipe for Burner assembling machine for Nauvis (using electronic circuits)
|
||||
- Burner assembler emits pollution on Nauvis
|
||||
- Modding: Add lignumis_skip_science_packs as a way to prevent science packs being added to technologies
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.20
|
||||
Date: 24.02.2025
|
||||
Changes:
|
||||
- Add compatibility for the mod "Diversitree"
|
||||
- Add "ignore_tech_cost_multiplier" to "tree-seeding
|
||||
Bug Fixes:
|
||||
- Update compatibility for Cerys
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.19
|
||||
Date: 23.02.2025
|
||||
Changes:
|
||||
- Add setting "Enable progressive technologies"
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.18
|
||||
Date: 16.02.2025
|
||||
Breaking Changes:
|
||||
- Double numbers for gold ore (both production and usage; it doesn't really break anything but it could mess with the throughput)
|
||||
Changes:
|
||||
- AAI Industry: Keep the technology changes AAI Industry makes
|
||||
- Autoplaced gold stromatolites are trees now that can be harvested by the agricultural tower
|
||||
- Use Bioprocessing tab (you need to install the new dependency)
|
||||
Bug Fixes:
|
||||
- AAI Industry: Wood science pack can be crafted by hand
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.17
|
||||
Date: 16.02.2025
|
||||
Bug Fixes:
|
||||
|
|
|
@ -7,4 +7,6 @@ handler.add_libraries({
|
|||
require("scripts/init"),
|
||||
require("scripts/to-nauvis"),
|
||||
require("scripts/wooden-rocket-silo")
|
||||
})
|
||||
})
|
||||
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@ Lignumis = {
|
|||
science_pack_blacklist = {
|
||||
"wood-science-pack", "steam-science-pack", -- Lignumis
|
||||
"nanite-science-pack", "quantum-science-pack", "ring-science-pack", -- Metal and Stars
|
||||
"cerys-science-pack", "cerysian-science-pack" -- Cerys
|
||||
"cerys-science-pack" -- Cerys
|
||||
},
|
||||
|
||||
-- These technologies are skipped even if they are matches according to above lists
|
||||
|
@ -15,27 +15,16 @@ Lignumis = {
|
|||
"logistic-system",
|
||||
"space-platform-thruster",
|
||||
"kovarex-enrichment-process",
|
||||
"astroponics",
|
||||
"planet-discovery-nauvis",
|
||||
"planet-discovery-lignumis"
|
||||
"astroponics"
|
||||
},
|
||||
|
||||
-- Add wood and steam science packs to all labs' inputs except these
|
||||
lab_blacklist = {
|
||||
"wood-lab", -- Lignumis
|
||||
"cerys-lab" -- Cerys
|
||||
},
|
||||
|
||||
assets = "__lignumis-assets__/"
|
||||
}
|
||||
}
|
||||
|
||||
Lignumis.graphics = Lignumis.assets .. "graphics/"
|
||||
Lignumis.sound = Lignumis.assets .. "sound/"
|
||||
|
||||
if not settings.startup["lignumis-technology-progression"].value then
|
||||
Lignumis.science_pack_whitelist = {}
|
||||
end
|
||||
|
||||
require("__cf-lib__/util")
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require("prototypes/content/data")
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BIN
lignumis/graphics/empty-quality-catalyst-slot.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
After Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 53 KiB |
After Width: | Height: | Size: 65 KiB |
After Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 53 KiB |
After Width: | Height: | Size: 65 KiB |
After Width: | Height: | Size: 9.3 KiB |
After Width: | Height: | Size: 108 KiB |
After Width: | Height: | Size: 157 KiB |
After Width: | Height: | Size: 167 KiB |
After Width: | Height: | Size: 174 KiB |
After Width: | Height: | Size: 168 KiB |
BIN
lignumis/graphics/entity/basic-radar.png
Normal file
After Width: | Height: | Size: 286 KiB |
After Width: | Height: | Size: 1 MiB |
After Width: | Height: | Size: 792 KiB |
After Width: | Height: | Size: 793 KiB |
After Width: | Height: | Size: 2.6 KiB |
After Width: | Height: | Size: 456 KiB |
After Width: | Height: | Size: 469 KiB |
After Width: | Height: | Size: 1.2 MiB |
After Width: | Height: | Size: 1.2 MiB |
After Width: | Height: | Size: 1.2 MiB |
After Width: | Height: | Size: 460 KiB |
After Width: | Height: | Size: 837 KiB |
After Width: | Height: | Size: 839 KiB |
After Width: | Height: | Size: 832 KiB |
After Width: | Height: | Size: 114 KiB |
After Width: | Height: | Size: 3.2 KiB |
After Width: | Height: | Size: 33 KiB |
After Width: | Height: | Size: 68 KiB |
After Width: | Height: | Size: 520 KiB |
After Width: | Height: | Size: 3.4 KiB |
After Width: | Height: | Size: 4.7 KiB |
After Width: | Height: | Size: 4.8 KiB |
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 13 KiB |
After Width: | Height: | Size: 3.5 KiB |
After Width: | Height: | Size: 4.7 KiB |
After Width: | Height: | Size: 4.9 KiB |
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 14 KiB |
After Width: | Height: | Size: 248 KiB |
After Width: | Height: | Size: 259 KiB |
After Width: | Height: | Size: 253 KiB |
After Width: | Height: | Size: 245 KiB |
BIN
lignumis/graphics/entity/gold-patch.png
Normal file
After Width: | Height: | Size: 241 KiB |
After Width: | Height: | Size: 3 KiB |
After Width: | Height: | Size: 2.9 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-corner-up-left.png
Normal file
After Width: | Height: | Size: 3.7 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-corner-up-right.png
Normal file
After Width: | Height: | Size: 3.8 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-cover-east.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-cover-north.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-cover-south.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-cover-west.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-cross.png
Normal file
After Width: | Height: | Size: 4.4 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-ending-down.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-ending-left.png
Normal file
After Width: | Height: | Size: 3.4 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-ending-right.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-ending-up.png
Normal file
After Width: | Height: | Size: 4.2 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-remnants.png
Normal file
After Width: | Height: | Size: 14 KiB |
After Width: | Height: | Size: 3.2 KiB |
After Width: | Height: | Size: 2.9 KiB |
After Width: | Height: | Size: 4.4 KiB |
After Width: | Height: | Size: 4 KiB |
After Width: | Height: | Size: 4 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-t-down.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-t-left.png
Normal file
After Width: | Height: | Size: 4.2 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-t-right.png
Normal file
After Width: | Height: | Size: 4 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-t-up.png
Normal file
After Width: | Height: | Size: 4.9 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-to-ground-down.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-to-ground-left.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
After Width: | Height: | Size: 4.4 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-to-ground-right.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-to-ground-up.png
Normal file
After Width: | Height: | Size: 3.9 KiB |
BIN
lignumis/graphics/entity/gold-pipe/machine-gold-pipe-E.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
lignumis/graphics/entity/gold-pipe/machine-gold-pipe-N.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
lignumis/graphics/entity/gold-pipe/machine-gold-pipe-S.png
Normal file
After Width: | Height: | Size: 4.7 KiB |
BIN
lignumis/graphics/entity/gold-pipe/machine-gold-pipe-W.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
After Width: | Height: | Size: 15 KiB |
After Width: | Height: | Size: 508 B |
BIN
lignumis/graphics/entity/gold-storage-tank/gold-storage-tank.png
Normal file
After Width: | Height: | Size: 47 KiB |
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 9.1 KiB |
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 9.9 KiB |
After Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 7.9 KiB |
After Width: | Height: | Size: 9.6 KiB |
After Width: | Height: | Size: 13 KiB |
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 9.9 KiB |