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Author SHA1 Message Date
Simon Brodtmann
5f1e10cf7e Revert compatibility with Alien Biomes 2025-02-16 23:17:55 +01:00
483 changed files with 1487 additions and 2958 deletions

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@ -1,3 +1,2 @@
*.zip
.idea
.vscode
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@ -2,19 +2,13 @@ This mod extends the early game of Space Age by putting you on the moon "Lignumi
The duration of the stay on Lignumis will be rather short. The impact of the later game will still be substantial (once implemented).
**Warning when adding to existing games:** With the default settings, this mod will break a few things in your existing bases and space ships. Check out the settings to disable what you don't like.
## Mod recommendations
The following mods can be a great addition for this mod:
#### [Any Planet Start](https://mods.factorio.com/mod/any-planet-start)
#### [Burner Leech Fork](https://mods.factorio.com/mod/Burner-Leech-Fork)
Allows you to choose the planet that Lignumis orbits. You can continue on Vulcanus, Fulgora or Gleba after leaving Lignumis.
#### [Diversitree](https://mods.factorio.com/mod/Diversitree)
Planted trees will have more than one variant.
There will be fewer inserters that need to be fueled manually.
#### [Hot metals](https://mods.factorio.com/mod/hot-metals)
@ -28,26 +22,9 @@ If you want more of it than Lignumis offers, add this mod. It adds ammo for shot
If you like go more into the charcoal direction. It has no overlap with Lignumis and starts to get relevant on Nauvis.
#### [Wooden Aquilo: Seabloom Algaculture](https://mods.factorio.com/mod/aquilo-seabloom-algaculture)
#### [Fulgora: Coralmium Agriculture](https://mods.factorio.com/mod/fulgora-coralmium-agriculture) and [Wooden Vulcanus: Sulfuric Bacteria](https://mods.factorio.com/mod/vulcanus-sulfuric-bacteria)
For wood on Aquilo.
#### [Crushing Industry](https://mods.factorio.com/mod/crushing-industry)
Recommended with high science cost settings. It adds crushers and crushed ores to increase productivity.
Lignumis adds crushed gold ore and a technology to unlock the crusher with wood and steam science packs.
#### [AAI Loaders](https://mods.factorio.com/mod/aai-loaders)
A wooden loader is added when this mod is active. Also supports [AAI Loaders, a sane rebalance](https://mods.factorio.com/mod/aai-loaders-sane).
#### [AAI Industry](https://mods.factorio.com/mod/aai-industry)
Add this for increased complexity in the early Nauvis game. It has no effect on Lignumis, but Lignumis changes a few recipes this mod adds.
#### [Brevven's mods](https://mods.factorio.com/user/brevven)
For even more complexity after Lignumis. They currently don't change anything on Lignumis itself.
For wood on the other planets.
## Compatibility with other planet mods
@ -56,21 +33,12 @@ The following planet mods are tested for (at least technical) compatibility:
- [Castra](https://mods.factorio.com/mod/castra)
- [Cerys](https://mods.factorio.com/mod/Cerys-Moon-of-Fulgora) + [Wooden Cerys: Lunaponics](https://mods.factorio.com/mod/cerys-lunaponics)
- [Corrundum](https://mods.factorio.com/mod/corrundum)
- [Cubium](https://mods.factorio.com/mod/cubium)
- [Dea Dia System](https://mods.factorio.com/mod/dea-dia-system)
- [Janus](https://mods.factorio.com/mod/janus)
- [Maraxsis](https://mods.factorio.com/mod/maraxsis)
- [Moshine](https://mods.factorio.com/mod/Moshine)
- [Muluna](https://mods.factorio.com/mod/planet-muluna)
- [Terra Palus](https://mods.factorio.com/mod/terrapalus)
- [Secretas & Frozeta](https://mods.factorio.com/mod/secretas)
## Problematic / incompatible mods
* The combination of AAI Industry and Any planet start is currently not supported.
* Alien Biomes: Lignumis won't have any trees. It's playable, but not as intended.
* The rest of the Wooden Universe: I marked the ones incompatible that don't make sense to combine or that wouldn't add more that is not already included.
## Add compatibility to your mod
Lignumis, by default, adds wood and steam science packs during `data-updates.lua` to all technologies that match certain criteria.
@ -100,8 +68,6 @@ These technologies are skipped even if they are matches according to above lists
Use this list if you want to have wood and steam science packs added to most of your technologies, but skip some.
Lignumis uses this list for technologies that match the whitelist but are required for coming back to Lignumis in order to create the science pack export.
As an alternative, you can add `lignumis_skip_science_packs = true` to any technology.
#### `lab_blacklist`
Don't touch inputs for labs in this list.
@ -109,39 +75,24 @@ Don't touch inputs for labs in this list.
Lignumis adds wood and steam science packs to all labs' inputs in `data-updates.lua` so modded labs will support them.
If your modded lab is special and it should not support these science packs, use this list or set the inputs in `data-final-fixes.lua`.
#### Chaning the second planet (a.k.a. transition to Nauvis)
If you want to create a mod that moves Lignumis to another planet, there is a hidden setting for the scripted transition to teleport the player not to Nauvis but to any planet you like.
This doesn't change any technologies or the location of Lignumis on the map. Make sure you adjust the prototypes as well on your end.
In `settings-updates.lua` add the following to switch to Gleba as the second planet:
```lua
data.raw["string-setting"]["lignumis-second-planet"].allowed_values = { "gleba" }
data.raw["string-setting"]["lignumis-second-planet"].default_value = "gleba"
```
## Todo
- Fix pipe graphics on desiccation furnace and quality assembler
- Trees must not die when absorbing noise
- https://lua-api.factorio.com/latest/types/TreeVariation.html
- Improve transition to Nauvis a bit more
- Add information in Factoriopedia
- Add late-game recipe for oil from wood pulp
- Replace usage of gold cable with basic circuits made of wood and gold cable, add option for progressive circuit recipes and add recipe prod research
- Compatibility with [On Wayward Seas](https://mods.factorio.com/mod/wayward-seas)
- Compatibility with [Exotic Space Industries](https://mods.factorio.com/mod/exotic-space-industries)
- Compatibility with [Noble Metals](https://mods.factorio.com/mod/bzgold) once it's updated
- "Hardcore Lignumis"
## Credits
### Translations
- Simplified chinese (zh-CN): cyx2015s
- Polish (pl): StarGazer
- Russian (ru): Fr_Dae
### Assets / Code
### Assets
[Hurricane](https://mods.factorio.com/user/Hurricane046)
@ -201,9 +152,4 @@ data.raw["string-setting"]["lignumis-second-planet"].default_value = "gleba"
[Pixabay](https://pixabay.com)
- [AudioPapkin: Forest ambience](https://pixabay.com/sound-effects/forest-ambience-296528/)
[SafTheLamb](https://mods.factorio.com/user/SafTheLamb)
- [Early Agriculture](https://mods.factorio.com/mod/early-agriculture): Fix for trees not being plantable on Nauvis with Alien Biomes active.
- [Wooden Logistics](https://mods.factorio.com/mod/wood-logistics): Code for AAI Loader.
- [AudioPapkin: Forest ambience](https://pixabay.com/sound-effects/forest-ambience-296528/)

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@ -1,234 +1,4 @@
---------------------------------------------------------------------------------------------------
Version: 1.0.44
Date: 20.04.2025
Bug Fixes:
- Add Secretas optional dependency to fix loading order
---------------------------------------------------------------------------------------------------
Version: 1.0.43
Date: 20.04.2025
Changes:
- Any planet start: Move code to updates stage
Bug Fixes:
- Correct description of the Quality Assembler
- Any planet start (Vulcanus): Add some fixes to not get stuck
- Crushing Industry: Move compatibility code to updates phase to prevent crash
---------------------------------------------------------------------------------------------------
Version: 1.0.42
Date: 14.04.2025
Bug Fixes:
- Helmod: Fix bug with steam assembler (now really)
- Crushing Industry: Fix wrong ingredient amount for gold from crushed gold (BREAKING)
---------------------------------------------------------------------------------------------------
Version: 1.0.41
Date: 13.04.2025
Changes:
- Add setting for even earlier personal robots
Bug Fixes:
- Prevent broken icons
- Helmod: Fix bug with steam assembler
- Any planet start: Fix prerequisites for "Tree seeding"
- Any planet start: Fix circular dependency
- Wood Gasification updated: Fix amount of wood per tree
---------------------------------------------------------------------------------------------------
Version: 1.0.40
Date: 06.04.2025
Changes:
- Add setting for wood on Fulgora and make Wooden Fulgora optional again
Bug Fixes:
- Add fix for duplicate ready rocket silo
- Remove inventory of provisional rocket silo
---------------------------------------------------------------------------------------------------
Version: 1.0.39
Date: 28.03.2025
Changes:
- Add Space Age flag
Breaking changes:
- AAI loaders, Lane splitters: Apply recipe changes only when AAI Industry is active
- AAI Loaders: Adhere belt progression setting
---------------------------------------------------------------------------------------------------
Version: 1.0.38
Date: 28.03.2025
Changes:
- Any planet start: Change internal name of the space connection to Lignumis depending on the selected planet
Bug Fixes:
- Any planet start (Vulcanus) + Crushing Industry: Move iron crushing to fix soft-lock
---------------------------------------------------------------------------------------------------
Version: 1.0.37
Date: 28.03.2025
Changes:
- Switch from "Burner leech fork" to "Inserter Fuel Leech"
- "Wooden Vulcanus" and "Wooden Fulgora" are now mandatory ("Wooden Gleba" is currently being made)
- Crushing Industry: Burner Crusher can be crafted in Lumber Mill (with more Lumber Mill recipes enabled)
- Add compatibility for "Any planet start" - Now it is used to determine the planet after Lignumis and will move the moon accordingly
- Add compatibility for "Gleba reborn"
Bug Fixes:
- Crushing Industry: Fix name of Burner Crusher copper recipe
---------------------------------------------------------------------------------------------------
Version: 1.0.36
Date: 24.03.2025
Changes:
- Basic construction robots copper recipe uses basic circuit boards and wooden gear wheels
- AAI Industry: Add "wood" fuel category to burner generator and fuel processor
- Wood Industry: Woodchips have "wood" fuel category
- Add compatibility for "Crushing Industry"
Bug Fixes:
- Lane Splitters: Correct item order
- AAI Loaders: Correct item/recipe order
- Fix recylce recipe being generated for rocket parts
---------------------------------------------------------------------------------------------------
Version: 1.0.35
Date: 18.03.2025
Changes:
- Add russian translation (thanks Fr_Dae)
- Regular lab recipe always uses wood belt
---------------------------------------------------------------------------------------------------
Version: 1.0.34
Date: 17.03.2025
Changes:
- Balance basic construction robots (reduced energy buffer and usage)
- Make the second planet after Lignumis configurable by other mods
- Add new enemies (only for new games)
- Burner leech fork is now a mandatory dependency
---------------------------------------------------------------------------------------------------
Version: 1.0.33
Date: 16.03.2025
Breaking Changes:
- Replace iron gear wheel with wooden gear wheel in lumber mill copper recipe
- AAI Industry: Lumber mill copper recipe uses burner assembler instead of electrical assembler 1
- AAI Industry: Basic construction robot copper recipe uses basic circuit board instead of electronic circuit
- AAI Loaders: Yellow loader uses basic circuit board instead of electronic circuit
- Lane splitters: Yellow lane splitter uses basic circuit board instead of electronic circuit
Changes:
- Nerf basic portable generator from 200 kW to 100 kW
- AAI Industry: Move copper cable recipe to copper processing
- AAI Industry: Remove technology "Basic logistics"
- AAI Loaders: Reduce basic circuit boards to match other tiers
- Remove temporary fix for crash due to "Wood Walls and floors"
---------------------------------------------------------------------------------------------------
Version: 1.0.32
Date: 14.03.2025
Breaking Changes:
- Some newly added recipes for the lumber mill have been moved to a setting that is off by default
Changes:
- Reduce noise
- Restrict provisional rocket silo to Lignumis
- Add setting for assembler recipe progression
Bug Fixes:
- Fix players after the first not attackable
---------------------------------------------------------------------------------------------------
Version: 1.0.31
Date: 13.03.2025
Breaking Changes:
- Any planet start/Planet picker: Mark as incompatible
Changes:
- Add more recipes to lumber mill
- AAI Loaders: Expensive mode recipe uses basic circuit boards (thanks Nydaleclya)
- AAI Loaders: Yellow loader recipe uses wood loader
Bug Fixes:
- Add missing translation
- Possibly fix problems with Wooden rocket silo in remote view
- Add copper recipe for the lumber mill
---------------------------------------------------------------------------------------------------
Version: 1.0.30
Date: 06.03.2025
Bug Fixes:
- Any planet start: Fix startup crash
---------------------------------------------------------------------------------------------------
Version: 1.0.29
Date: 05.03.2025
Breaking Changes:
- Nerf quality assembler to +25% quality
Changes:
- Set default for setting "Basic circuit boards" to true
- Alien Biomes: Add warning when the game starts that AB is not supported
Bug Fixes:
- Fix Burner agricultural tower not having a Nauvis recipe when "Basic circuit boards" is active
---------------------------------------------------------------------------------------------------
Version: 1.0.28
Date: 04.03.2025
Changes:
- Steam assembler technology should not ignore tech cost multiplier
Bug Fixes:
- AAI Loaders: Add missing translation
- Prevent possible errors on player initialization
---------------------------------------------------------------------------------------------------
Version: 1.0.27
Date: 02.03.2025
Changes:
- Add compatibility for "Any planet start"
- Add compatibility for "Lane splitters"
Bug Fixes:
- AAI Industry: Fix basic circuit board recipe unlock
---------------------------------------------------------------------------------------------------
Version: 1.0.26
Date: 28.02.2025
Bug Fixes:
- Add missing dependency
---------------------------------------------------------------------------------------------------
Version: 1.0.25
Date: 28.02.2025
Changes:
- Move assets to a separate mod
Bug Fixes:
- Don't trigger changing surface trigger for non player controllers
- Fix crash due to nil value in recipe ingredients
---------------------------------------------------------------------------------------------------
Version: 1.0.24
Date: 28.02.2025
Changes:
- AAI Industry: Burner agricultural towers can burn processed fuel
- Add "pressing" recipe category to assemblers
- Add optional Basic circuit board (default off to not break existing games)
Bug Fixes:
- AAI Loaders: Fix circuit recipe name and icon
---------------------------------------------------------------------------------------------------
Version: 1.0.23
Date: 26.02.2025
Changes:
- Add compatibility for the mod "Nuclear Science"
---------------------------------------------------------------------------------------------------
Version: 1.0.22
Date: 26.02.2025
Changes:
- Balance moist stromatolite remnant desiccation (more steam, less peat; replace furnaces if they don't work anymore)
- Burner long handed inserter uses less energy
- Update polish translations
- Add compatibility for the mods "AAI Loaders" / "AAI Loaders, a sane rebalance"
---------------------------------------------------------------------------------------------------
Version: 1.0.21
Date: 25.02.2025
Changes:
- Add more crafting categories to the assemblers (needed for early Nauvis crafting)
- Always show physical weapon technologies level 3 (for when you skipped it on Lignumis)
- Add polish translations (thanks StarGazer)
- Add recipe for Burner assembling machine for Nauvis (using electronic circuits)
- Burner assembler emits pollution on Nauvis
- Modding: Add lignumis_skip_science_packs as a way to prevent science packs being added to technologies
---------------------------------------------------------------------------------------------------
Version: 1.0.20
Date: 24.02.2025
Changes:
- Add compatibility for the mod "Diversitree"
- Add "ignore_tech_cost_multiplier" to "tree-seeding
Bug Fixes:
- Update compatibility for Cerys
---------------------------------------------------------------------------------------------------
Version: 1.0.19
Date: 23.02.2025
Changes:
- Add setting "Enable progressive technologies"
---------------------------------------------------------------------------------------------------
Version: 1.0.18
Date: 16.02.2025
Breaking Changes:
- Double numbers for gold ore (both production and usage; it doesn't really break anything but it could mess with the throughput)
Changes:
- AAI Industry: Keep the technology changes AAI Industry makes
- Autoplaced gold stromatolites are trees now that can be harvested by the agricultural tower
- Use Bioprocessing tab (you need to install the new dependency)
Bug Fixes:
- AAI Industry: Wood science pack can be crafted by hand
---------------------------------------------------------------------------------------------------
Version: 1.0.17
Date: 16.02.2025
Bug Fixes:

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@ -7,4 +7,6 @@ handler.add_libraries({
require("scripts/init"),
require("scripts/to-nauvis"),
require("scripts/wooden-rocket-silo")
})
})

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@ -6,7 +6,7 @@ Lignumis = {
science_pack_blacklist = {
"wood-science-pack", "steam-science-pack", -- Lignumis
"nanite-science-pack", "quantum-science-pack", "ring-science-pack", -- Metal and Stars
"cerys-science-pack", "cerysian-science-pack" -- Cerys
"cerys-science-pack" -- Cerys
},
-- These technologies are skipped even if they are matches according to above lists
@ -15,27 +15,16 @@ Lignumis = {
"logistic-system",
"space-platform-thruster",
"kovarex-enrichment-process",
"astroponics",
"planet-discovery-nauvis",
"planet-discovery-lignumis"
"astroponics"
},
-- Add wood and steam science packs to all labs' inputs except these
lab_blacklist = {
"wood-lab", -- Lignumis
"cerys-lab" -- Cerys
},
assets = "__lignumis-assets__/"
}
}
Lignumis.graphics = Lignumis.assets .. "graphics/"
Lignumis.sound = Lignumis.assets .. "sound/"
if not settings.startup["lignumis-technology-progression"].value then
Lignumis.science_pack_whitelist = {}
end
require("__cf-lib__/util")
require("prototypes/content/data")

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