Compare commits
1 commit
master
...
alien-biom
Author | SHA1 | Date | |
---|---|---|---|
![]() |
5f1e10cf7e |
3
.gitignore
vendored
|
@ -1,3 +1,2 @@
|
|||
*.zip
|
||||
.idea
|
||||
.vscode
|
||||
.idea
|
106
README.md
|
@ -1,42 +1,14 @@
|
|||
[](https://discord.gg/ufvFUJtVwk)[](https://git.cacklingfiend.info/cacklingfiend/lignumis)
|
||||
_________________
|
||||

|
||||
|
||||
## Lignumis
|
||||
|
||||
This mod extends the early game of Space Age by putting you on the moon "Lignumis" before you escape to Nauvis. It concentrates on wood and steam technologies, giving you some early game production chains for those resources.
|
||||
|
||||
The duration of the stay on Lignumis will be rather short. The impact of the later game will still be substantial.
|
||||
|
||||
**Warning when adding to existing games:** With the default settings, this mod will break a few things in your existing bases and space ships. Check out the settings to disable what you don't like.
|
||||
|
||||
#### Streamers featuring Lignumis
|
||||
|
||||
[](https://www.youtube.com/watch?v=1eH4oJtlBpE)
|
||||
[](https://www.youtube.com/live/OMDpDhZdTmU?feature=shared&t=290&list=PLALTzJaRcgW97ItZgtZvkqFBcdVjKNVHz&index=1) [](https://www.youtube.com/live/d4n1H6Z4KPc?list=PLALTzJaRcgW97ItZgtZvkqFBcdVjKNVHz&index=3)
|
||||
|
||||
_________________
|
||||
The duration of the stay on Lignumis will be rather short. The impact of the later game will still be substantial (once implemented).
|
||||
|
||||
## Mod recommendations
|
||||
|
||||
The following mods can be a great addition for this mod:
|
||||
|
||||
#### [Inserter Fuel Leech](https://mods.factorio.com/mod/InserterFuelLeech)
|
||||
#### [Burner Leech Fork](https://mods.factorio.com/mod/Burner-Leech-Fork)
|
||||
|
||||
While optional, the intended way is to use this mod for the burner phase as it improves the fueling experience of burner entities.
|
||||
|
||||
For UPS optimizations, you can disable this mod once the burner phase is over.
|
||||
|
||||
Alternatives: [Burner Leech Fork](https://mods.factorio.com/mod/Burner-Leech-Fork), [Burner Leech](https://mods.factorio.com/mod/Burner-Leech)
|
||||
|
||||
#### [Any Planet Start](https://mods.factorio.com/mod/any-planet-start)
|
||||
|
||||
Allows you to choose the planet that Lignumis orbits. You can continue on Vulcanus, Fulgora or Gleba after leaving Lignumis.
|
||||
Some modded planets add APS support as well (sometimes with a separate mod).
|
||||
|
||||
#### [Diversitree](https://mods.factorio.com/mod/Diversitree)
|
||||
|
||||
Planted trees will have more than one variant.
|
||||
There will be fewer inserters that need to be fueled manually.
|
||||
|
||||
#### [Hot metals](https://mods.factorio.com/mod/hot-metals)
|
||||
|
||||
|
@ -50,28 +22,9 @@ If you want more of it than Lignumis offers, add this mod. It adds ammo for shot
|
|||
|
||||
If you like go more into the charcoal direction. It has no overlap with Lignumis and starts to get relevant on Nauvis.
|
||||
|
||||
#### [Wooden Aquilo: Seabloom Algaculture](https://mods.factorio.com/mod/aquilo-seabloom-algaculture)
|
||||
#### [Fulgora: Coralmium Agriculture](https://mods.factorio.com/mod/fulgora-coralmium-agriculture) and [Wooden Vulcanus: Sulfuric Bacteria](https://mods.factorio.com/mod/vulcanus-sulfuric-bacteria)
|
||||
|
||||
For wood on Aquilo.
|
||||
|
||||
#### [Crushing Industry](https://mods.factorio.com/mod/crushing-industry) with [Crushing Industry - Productivity Research](https://mods.factorio.com/mod/crushing-industry-productivity-research)
|
||||
|
||||
Recommended with high science cost settings. It adds crushers and crushed ores to increase productivity.
|
||||
Lignumis adds crushed gold ore and a technology to unlock the crusher with wood and steam science packs.
|
||||
|
||||
#### [AAI Loaders](https://mods.factorio.com/mod/aai-loaders)
|
||||
|
||||
A wooden loader is added when this mod is active. Also supports [AAI Loaders, a sane rebalance](https://mods.factorio.com/mod/aai-loaders-sane).
|
||||
|
||||
#### [AAI Industry](https://mods.factorio.com/mod/aai-industry)
|
||||
|
||||
Add this for increased complexity in the early Nauvis game. It has no effect on Lignumis, but Lignumis changes a few recipes this mod adds.
|
||||
|
||||
#### [Brevven's mods](https://mods.factorio.com/user/brevven)
|
||||
|
||||
For even more complexity after Lignumis. They currently don't change anything on Lignumis itself.
|
||||
|
||||
_________________
|
||||
For wood on the other planets.
|
||||
|
||||
## Compatibility with other planet mods
|
||||
|
||||
|
@ -80,27 +33,12 @@ The following planet mods are tested for (at least technical) compatibility:
|
|||
- [Castra](https://mods.factorio.com/mod/castra)
|
||||
- [Cerys](https://mods.factorio.com/mod/Cerys-Moon-of-Fulgora) + [Wooden Cerys: Lunaponics](https://mods.factorio.com/mod/cerys-lunaponics)
|
||||
- [Corrundum](https://mods.factorio.com/mod/corrundum)
|
||||
- [Cubium](https://mods.factorio.com/mod/cubium)
|
||||
- [Dea Dia System](https://mods.factorio.com/mod/dea-dia-system)
|
||||
- [Janus](https://mods.factorio.com/mod/janus)
|
||||
- [Maraxsis](https://mods.factorio.com/mod/maraxsis)
|
||||
- [Moshine](https://mods.factorio.com/mod/Moshine)
|
||||
- [Muluna](https://mods.factorio.com/mod/planet-muluna)
|
||||
- [Terra Palus](https://mods.factorio.com/mod/terrapalus)
|
||||
- [Secretas & Frozeta](https://mods.factorio.com/mod/secretas)
|
||||
|
||||
This list is probably not up-to-date. In doubt, just try it out.
|
||||
|
||||
_________________
|
||||
|
||||
## Problematic / incompatible mods
|
||||
|
||||
* The combination of AAI Industry and Any planet start is currently not supported.
|
||||
* Alien Biomes: Lignumis won't have any trees. It's playable, but not as intended.
|
||||
* The rest of the Wooden Universe: I marked the ones incompatible that don't make sense to combine or that wouldn't add more that is not already included.
|
||||
|
||||
_________________
|
||||
|
||||
## Add compatibility to your mod
|
||||
|
||||
Lignumis, by default, adds wood and steam science packs during `data-updates.lua` to all technologies that match certain criteria.
|
||||
|
@ -130,8 +68,6 @@ These technologies are skipped even if they are matches according to above lists
|
|||
Use this list if you want to have wood and steam science packs added to most of your technologies, but skip some.
|
||||
Lignumis uses this list for technologies that match the whitelist but are required for coming back to Lignumis in order to create the science pack export.
|
||||
|
||||
As an alternative, you can add `lignumis_skip_science_packs = true` to any technology.
|
||||
|
||||
#### `lab_blacklist`
|
||||
|
||||
Don't touch inputs for labs in this list.
|
||||
|
@ -139,41 +75,24 @@ Don't touch inputs for labs in this list.
|
|||
Lignumis adds wood and steam science packs to all labs' inputs in `data-updates.lua` so modded labs will support them.
|
||||
If your modded lab is special and it should not support these science packs, use this list or set the inputs in `data-final-fixes.lua`.
|
||||
|
||||
#### Chaning the second planet (a.k.a. transition to Nauvis)
|
||||
|
||||
If you want to create a mod that moves Lignumis to another planet, there is a hidden setting for the scripted transition to teleport the player not to Nauvis but to any planet you like.
|
||||
This doesn't change any technologies or the location of Lignumis on the map. Make sure you adjust the prototypes as well on your end.
|
||||
|
||||
In `settings-updates.lua` add the following to switch to Gleba as the second planet:
|
||||
|
||||
```lua
|
||||
data.raw["string-setting"]["lignumis-second-planet"].allowed_values = { "gleba" }
|
||||
data.raw["string-setting"]["lignumis-second-planet"].default_value = "gleba"
|
||||
```
|
||||
|
||||
_________________
|
||||
|
||||
## Todo
|
||||
|
||||
- Fix pipe graphics on desiccation furnace and quality assembler
|
||||
- Trees must not die when absorbing noise
|
||||
- https://lua-api.factorio.com/latest/types/TreeVariation.html
|
||||
- Add information in Factoriopedia
|
||||
- Improve transition to Nauvis a bit more
|
||||
- Add late-game recipe for oil from wood pulp
|
||||
- Replace usage of gold cable with basic circuits made of wood and gold cable, add option for progressive circuit recipes and add recipe prod research
|
||||
- Compatibility with [On Wayward Seas](https://mods.factorio.com/mod/wayward-seas)
|
||||
- Compatibility with [Exotic Space Industries](https://mods.factorio.com/mod/exotic-space-industries)
|
||||
- Compatibility with [Noble Metals](https://mods.factorio.com/mod/bzgold) once it's updated
|
||||
|
||||
_________________
|
||||
|
||||
## Credits
|
||||
|
||||
### Translations
|
||||
|
||||
- Simplified chinese (zh-CN): cyx2015s
|
||||
- Polish (pl): StarGazer
|
||||
- Russian (ru): Fr_Dae
|
||||
|
||||
### Assets / Code
|
||||
### Assets
|
||||
|
||||
[Hurricane](https://mods.factorio.com/user/Hurricane046)
|
||||
|
||||
|
@ -233,9 +152,4 @@ _________________
|
|||
|
||||
[Pixabay](https://pixabay.com)
|
||||
|
||||
- [AudioPapkin: Forest ambience](https://pixabay.com/sound-effects/forest-ambience-296528/)
|
||||
|
||||
[SafTheLamb](https://mods.factorio.com/user/SafTheLamb)
|
||||
|
||||
- [Early Agriculture](https://mods.factorio.com/mod/early-agriculture): Fix for trees not being plantable on Nauvis with Alien Biomes active.
|
||||
- [Wooden Logistics](https://mods.factorio.com/mod/wood-logistics): Code for AAI Loader.
|
||||
- [AudioPapkin: Forest ambience](https://pixabay.com/sound-effects/forest-ambience-296528/)
|
|
@ -1,294 +1,4 @@
|
|||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.53
|
||||
Date: 08.06.2025
|
||||
Changes:
|
||||
- Gold plates require 1 gold ore again and buff gold by 33%
|
||||
- Reduce usage of resources for some buildings
|
||||
Bug Fixes:
|
||||
- Any Planet Start: Works with moons now (required for Cerys)
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.52
|
||||
Date: 06.06.2025
|
||||
Changes:
|
||||
- Increase speed of rocket a bit
|
||||
- Add flames and explosions to transition
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.51
|
||||
Date: 06.06.2025
|
||||
Changes:
|
||||
- Adjust essential flags on technologies
|
||||
Bug Fixes:
|
||||
- Crushing industry + Hot metals: Fix crushed gold not being smelted into hot gold
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.50
|
||||
Date: 04.06.2025
|
||||
Changes:
|
||||
- Reapply "Improve transition to Nauvis"
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.49
|
||||
Date: 04.06.2025
|
||||
Changes:
|
||||
- Enable burner leech when no dedicated mod is installed
|
||||
- Burner-Leech-Fork is not incompatible anymore
|
||||
Bug Fixes:
|
||||
- Revert "Improve transition to Nauvis" since it requires currently unstable Factorio version 2.0.53
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.48
|
||||
Date: 03.06.2025
|
||||
Changes:
|
||||
- Make InserterFuelLeech optional
|
||||
- Improve transition to Nauvis
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.47
|
||||
Date: 31.05.2025
|
||||
Bug Fixes:
|
||||
- Fix crash when there is a tree that has no minable property
|
||||
- Fix crash when the on_rocket_launched event doesn't have a rocket_silo
|
||||
- Correct Factoriopedia simulation for wooden underground belts
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.46
|
||||
Date: 23.05.2025
|
||||
Changes:
|
||||
- Set solar power to orbiting planet's +20%
|
||||
- Balance basic robots battery usage
|
||||
Bug Fixes:
|
||||
- Correct some item weights
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.45
|
||||
Date: 03.05.2025
|
||||
Bug Fixes:
|
||||
- Any Planet Start: Fix planet discovery being disabled
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.44
|
||||
Date: 20.04.2025
|
||||
Bug Fixes:
|
||||
- Add Secretas optional dependency to fix loading order
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.43
|
||||
Date: 20.04.2025
|
||||
Changes:
|
||||
- Any planet start: Move code to updates stage
|
||||
Bug Fixes:
|
||||
- Correct description of the Quality Assembler
|
||||
- Any planet start (Vulcanus): Add some fixes to not get stuck
|
||||
- Crushing Industry: Move compatibility code to updates phase to prevent crash
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.42
|
||||
Date: 14.04.2025
|
||||
Bug Fixes:
|
||||
- Helmod: Fix bug with steam assembler (now really)
|
||||
- Crushing Industry: Fix wrong ingredient amount for gold from crushed gold (BREAKING)
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.41
|
||||
Date: 13.04.2025
|
||||
Changes:
|
||||
- Add setting for even earlier personal robots
|
||||
Bug Fixes:
|
||||
- Prevent broken icons
|
||||
- Helmod: Fix bug with steam assembler
|
||||
- Any planet start: Fix prerequisites for "Tree seeding"
|
||||
- Any planet start: Fix circular dependency
|
||||
- Wood Gasification updated: Fix amount of wood per tree
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.40
|
||||
Date: 06.04.2025
|
||||
Changes:
|
||||
- Add setting for wood on Fulgora and make Wooden Fulgora optional again
|
||||
Bug Fixes:
|
||||
- Add fix for duplicate ready rocket silo
|
||||
- Remove inventory of provisional rocket silo
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.39
|
||||
Date: 28.03.2025
|
||||
Changes:
|
||||
- Add Space Age flag
|
||||
Breaking changes:
|
||||
- AAI loaders, Lane splitters: Apply recipe changes only when AAI Industry is active
|
||||
- AAI Loaders: Adhere belt progression setting
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.38
|
||||
Date: 28.03.2025
|
||||
Changes:
|
||||
- Any planet start: Change internal name of the space connection to Lignumis depending on the selected planet
|
||||
Bug Fixes:
|
||||
- Any planet start (Vulcanus) + Crushing Industry: Move iron crushing to fix soft-lock
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.37
|
||||
Date: 28.03.2025
|
||||
Changes:
|
||||
- Switch from "Burner leech fork" to "Inserter Fuel Leech"
|
||||
- "Wooden Vulcanus" and "Wooden Fulgora" are now mandatory ("Wooden Gleba" is currently being made)
|
||||
- Crushing Industry: Burner Crusher can be crafted in Lumber Mill (with more Lumber Mill recipes enabled)
|
||||
- Add compatibility for "Any planet start" - Now it is used to determine the planet after Lignumis and will move the moon accordingly
|
||||
- Add compatibility for "Gleba reborn"
|
||||
Bug Fixes:
|
||||
- Crushing Industry: Fix name of Burner Crusher copper recipe
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.36
|
||||
Date: 24.03.2025
|
||||
Changes:
|
||||
- Basic construction robots copper recipe uses basic circuit boards and wooden gear wheels
|
||||
- AAI Industry: Add "wood" fuel category to burner generator and fuel processor
|
||||
- Wood Industry: Woodchips have "wood" fuel category
|
||||
- Add compatibility for "Crushing Industry"
|
||||
Bug Fixes:
|
||||
- Lane Splitters: Correct item order
|
||||
- AAI Loaders: Correct item/recipe order
|
||||
- Fix recylce recipe being generated for rocket parts
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.35
|
||||
Date: 18.03.2025
|
||||
Changes:
|
||||
- Add russian translation (thanks Fr_Dae)
|
||||
- Regular lab recipe always uses wood belt
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.34
|
||||
Date: 17.03.2025
|
||||
Changes:
|
||||
- Balance basic construction robots (reduced energy buffer and usage)
|
||||
- Make the second planet after Lignumis configurable by other mods
|
||||
- Add new enemies (only for new games)
|
||||
- Burner leech fork is now a mandatory dependency
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.33
|
||||
Date: 16.03.2025
|
||||
Breaking Changes:
|
||||
- Replace iron gear wheel with wooden gear wheel in lumber mill copper recipe
|
||||
- AAI Industry: Lumber mill copper recipe uses burner assembler instead of electrical assembler 1
|
||||
- AAI Industry: Basic construction robot copper recipe uses basic circuit board instead of electronic circuit
|
||||
- AAI Loaders: Yellow loader uses basic circuit board instead of electronic circuit
|
||||
- Lane splitters: Yellow lane splitter uses basic circuit board instead of electronic circuit
|
||||
Changes:
|
||||
- Nerf basic portable generator from 200 kW to 100 kW
|
||||
- AAI Industry: Move copper cable recipe to copper processing
|
||||
- AAI Industry: Remove technology "Basic logistics"
|
||||
- AAI Loaders: Reduce basic circuit boards to match other tiers
|
||||
- Remove temporary fix for crash due to "Wood Walls and floors"
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.32
|
||||
Date: 14.03.2025
|
||||
Breaking Changes:
|
||||
- Some newly added recipes for the lumber mill have been moved to a setting that is off by default
|
||||
Changes:
|
||||
- Reduce noise
|
||||
- Restrict provisional rocket silo to Lignumis
|
||||
- Add setting for assembler recipe progression
|
||||
Bug Fixes:
|
||||
- Fix players after the first not attackable
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.31
|
||||
Date: 13.03.2025
|
||||
Breaking Changes:
|
||||
- Any planet start/Planet picker: Mark as incompatible
|
||||
Changes:
|
||||
- Add more recipes to lumber mill
|
||||
- AAI Loaders: Expensive mode recipe uses basic circuit boards (thanks Nydaleclya)
|
||||
- AAI Loaders: Yellow loader recipe uses wood loader
|
||||
Bug Fixes:
|
||||
- Add missing translation
|
||||
- Possibly fix problems with Wooden rocket silo in remote view
|
||||
- Add copper recipe for the lumber mill
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.30
|
||||
Date: 06.03.2025
|
||||
Bug Fixes:
|
||||
- Any planet start: Fix startup crash
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.29
|
||||
Date: 05.03.2025
|
||||
Breaking Changes:
|
||||
- Nerf quality assembler to +25% quality
|
||||
Changes:
|
||||
- Set default for setting "Basic circuit boards" to true
|
||||
- Alien Biomes: Add warning when the game starts that AB is not supported
|
||||
Bug Fixes:
|
||||
- Fix Burner agricultural tower not having a Nauvis recipe when "Basic circuit boards" is active
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.28
|
||||
Date: 04.03.2025
|
||||
Changes:
|
||||
- Steam assembler technology should not ignore tech cost multiplier
|
||||
Bug Fixes:
|
||||
- AAI Loaders: Add missing translation
|
||||
- Prevent possible errors on player initialization
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.27
|
||||
Date: 02.03.2025
|
||||
Changes:
|
||||
- Add compatibility for "Any planet start"
|
||||
- Add compatibility for "Lane splitters"
|
||||
Bug Fixes:
|
||||
- AAI Industry: Fix basic circuit board recipe unlock
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.26
|
||||
Date: 28.02.2025
|
||||
Bug Fixes:
|
||||
- Add missing dependency
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.25
|
||||
Date: 28.02.2025
|
||||
Changes:
|
||||
- Move assets to a separate mod
|
||||
Bug Fixes:
|
||||
- Don't trigger changing surface trigger for non player controllers
|
||||
- Fix crash due to nil value in recipe ingredients
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.24
|
||||
Date: 28.02.2025
|
||||
Changes:
|
||||
- AAI Industry: Burner agricultural towers can burn processed fuel
|
||||
- Add "pressing" recipe category to assemblers
|
||||
- Add optional Basic circuit board (default off to not break existing games)
|
||||
Bug Fixes:
|
||||
- AAI Loaders: Fix circuit recipe name and icon
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.23
|
||||
Date: 26.02.2025
|
||||
Changes:
|
||||
- Add compatibility for the mod "Nuclear Science"
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.22
|
||||
Date: 26.02.2025
|
||||
Changes:
|
||||
- Balance moist stromatolite remnant desiccation (more steam, less peat; replace furnaces if they don't work anymore)
|
||||
- Burner long handed inserter uses less energy
|
||||
- Update polish translations
|
||||
- Add compatibility for the mods "AAI Loaders" / "AAI Loaders, a sane rebalance"
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.21
|
||||
Date: 25.02.2025
|
||||
Changes:
|
||||
- Add more crafting categories to the assemblers (needed for early Nauvis crafting)
|
||||
- Always show physical weapon technologies level 3 (for when you skipped it on Lignumis)
|
||||
- Add polish translations (thanks StarGazer)
|
||||
- Add recipe for Burner assembling machine for Nauvis (using electronic circuits)
|
||||
- Burner assembler emits pollution on Nauvis
|
||||
- Modding: Add lignumis_skip_science_packs as a way to prevent science packs being added to technologies
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.20
|
||||
Date: 24.02.2025
|
||||
Changes:
|
||||
- Add compatibility for the mod "Diversitree"
|
||||
- Add "ignore_tech_cost_multiplier" to "tree-seeding
|
||||
Bug Fixes:
|
||||
- Update compatibility for Cerys
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.19
|
||||
Date: 23.02.2025
|
||||
Changes:
|
||||
- Add setting "Enable progressive technologies"
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.18
|
||||
Date: 16.02.2025
|
||||
Breaking Changes:
|
||||
- Double numbers for gold ore (both production and usage; it doesn't really break anything but it could mess with the throughput)
|
||||
Changes:
|
||||
- AAI Industry: Keep the technology changes AAI Industry makes
|
||||
- Autoplaced gold stromatolites are trees now that can be harvested by the agricultural tower
|
||||
- Use Bioprocessing tab (you need to install the new dependency)
|
||||
Bug Fixes:
|
||||
- AAI Industry: Wood science pack can be crafted by hand
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.17
|
||||
Date: 16.02.2025
|
||||
Bug Fixes:
|
||||
|
|
|
@ -7,4 +7,6 @@ handler.add_libraries({
|
|||
require("scripts/init"),
|
||||
require("scripts/to-nauvis"),
|
||||
require("scripts/wooden-rocket-silo")
|
||||
})
|
||||
})
|
||||
|
||||
|
||||
|
|
|
@ -1,7 +1,2 @@
|
|||
require("prototypes/content/final")
|
||||
require("prototypes/compatibility/final")
|
||||
|
||||
if not mods["Burner-Leech-Fork"] and not mods["Burner-Leech"] and not mods["InserterFuelLeech"] then
|
||||
data.raw["inserter"]["burner-inserter"].allow_burner_leech = true
|
||||
data.raw["inserter"]["burner-long-handed-inserter"].allow_burner_leech = true
|
||||
end
|
||||
require("prototypes/compatibility/final")
|
|
@ -6,7 +6,7 @@ Lignumis = {
|
|||
science_pack_blacklist = {
|
||||
"wood-science-pack", "steam-science-pack", -- Lignumis
|
||||
"nanite-science-pack", "quantum-science-pack", "ring-science-pack", -- Metal and Stars
|
||||
"cerys-science-pack", "cerysian-science-pack" -- Cerys
|
||||
"cerys-science-pack" -- Cerys
|
||||
},
|
||||
|
||||
-- These technologies are skipped even if they are matches according to above lists
|
||||
|
@ -15,27 +15,16 @@ Lignumis = {
|
|||
"logistic-system",
|
||||
"space-platform-thruster",
|
||||
"kovarex-enrichment-process",
|
||||
"astroponics",
|
||||
"planet-discovery-nauvis",
|
||||
"planet-discovery-lignumis"
|
||||
"astroponics"
|
||||
},
|
||||
|
||||
-- Add wood and steam science packs to all labs' inputs except these
|
||||
lab_blacklist = {
|
||||
"wood-lab", -- Lignumis
|
||||
"cerys-lab" -- Cerys
|
||||
},
|
||||
|
||||
assets = "__lignumis-assets__/"
|
||||
}
|
||||
}
|
||||
|
||||
Lignumis.graphics = Lignumis.assets .. "graphics/"
|
||||
Lignumis.sound = Lignumis.assets .. "sound/"
|
||||
|
||||
if not settings.startup["lignumis-technology-progression"].value then
|
||||
Lignumis.science_pack_whitelist = {}
|
||||
end
|
||||
|
||||
require("__cf-lib__/util")
|
||||
|
||||
require("prototypes/content/data")
|
||||
|
|
BIN
lignumis/graphics/empty-quality-catalyst-slot.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
After Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 53 KiB |
After Width: | Height: | Size: 65 KiB |
After Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 53 KiB |
After Width: | Height: | Size: 65 KiB |
After Width: | Height: | Size: 9.3 KiB |
After Width: | Height: | Size: 108 KiB |
After Width: | Height: | Size: 157 KiB |
After Width: | Height: | Size: 167 KiB |
After Width: | Height: | Size: 174 KiB |
After Width: | Height: | Size: 168 KiB |
BIN
lignumis/graphics/entity/basic-radar.png
Normal file
After Width: | Height: | Size: 286 KiB |
After Width: | Height: | Size: 1 MiB |
After Width: | Height: | Size: 792 KiB |
After Width: | Height: | Size: 793 KiB |
After Width: | Height: | Size: 2.6 KiB |
After Width: | Height: | Size: 456 KiB |
After Width: | Height: | Size: 469 KiB |
After Width: | Height: | Size: 1.2 MiB |
After Width: | Height: | Size: 1.2 MiB |
After Width: | Height: | Size: 1.2 MiB |
After Width: | Height: | Size: 460 KiB |
After Width: | Height: | Size: 837 KiB |
After Width: | Height: | Size: 839 KiB |
After Width: | Height: | Size: 832 KiB |
After Width: | Height: | Size: 114 KiB |
After Width: | Height: | Size: 3.2 KiB |
After Width: | Height: | Size: 33 KiB |
After Width: | Height: | Size: 68 KiB |
After Width: | Height: | Size: 520 KiB |
After Width: | Height: | Size: 3.4 KiB |
After Width: | Height: | Size: 4.7 KiB |
After Width: | Height: | Size: 4.8 KiB |
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 13 KiB |
After Width: | Height: | Size: 3.5 KiB |
After Width: | Height: | Size: 4.7 KiB |
After Width: | Height: | Size: 4.9 KiB |
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 14 KiB |
After Width: | Height: | Size: 248 KiB |
After Width: | Height: | Size: 259 KiB |
After Width: | Height: | Size: 253 KiB |
After Width: | Height: | Size: 245 KiB |
BIN
lignumis/graphics/entity/gold-patch.png
Normal file
After Width: | Height: | Size: 241 KiB |
After Width: | Height: | Size: 3 KiB |
After Width: | Height: | Size: 2.9 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-corner-up-left.png
Normal file
After Width: | Height: | Size: 3.7 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-corner-up-right.png
Normal file
After Width: | Height: | Size: 3.8 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-cover-east.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-cover-north.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-cover-south.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-cover-west.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-cross.png
Normal file
After Width: | Height: | Size: 4.4 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-ending-down.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-ending-left.png
Normal file
After Width: | Height: | Size: 3.4 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-ending-right.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-ending-up.png
Normal file
After Width: | Height: | Size: 4.2 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-remnants.png
Normal file
After Width: | Height: | Size: 14 KiB |
After Width: | Height: | Size: 3.2 KiB |
After Width: | Height: | Size: 2.9 KiB |
After Width: | Height: | Size: 4.4 KiB |
After Width: | Height: | Size: 4 KiB |
After Width: | Height: | Size: 4 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-t-down.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-t-left.png
Normal file
After Width: | Height: | Size: 4.2 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-t-right.png
Normal file
After Width: | Height: | Size: 4 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-t-up.png
Normal file
After Width: | Height: | Size: 4.9 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-to-ground-down.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-to-ground-left.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
After Width: | Height: | Size: 4.4 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-to-ground-right.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
lignumis/graphics/entity/gold-pipe/gold-pipe-to-ground-up.png
Normal file
After Width: | Height: | Size: 3.9 KiB |
BIN
lignumis/graphics/entity/gold-pipe/machine-gold-pipe-E.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
lignumis/graphics/entity/gold-pipe/machine-gold-pipe-N.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
lignumis/graphics/entity/gold-pipe/machine-gold-pipe-S.png
Normal file
After Width: | Height: | Size: 4.7 KiB |
BIN
lignumis/graphics/entity/gold-pipe/machine-gold-pipe-W.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
After Width: | Height: | Size: 15 KiB |
After Width: | Height: | Size: 508 B |
BIN
lignumis/graphics/entity/gold-storage-tank/gold-storage-tank.png
Normal file
After Width: | Height: | Size: 47 KiB |
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 9.1 KiB |
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 9.9 KiB |
After Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 7.9 KiB |
After Width: | Height: | Size: 9.6 KiB |
After Width: | Height: | Size: 13 KiB |
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 12 KiB |