Add recipe for Burner assembling machine for Nauvis
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1795bc8200
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5 changed files with 97 additions and 75 deletions
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@ -90,9 +90,6 @@ moist-stromatolite-remnant-desiccation-without-steam=Desiccate moist stromatolit
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gold-stromatolite-seed-to-peat=Process gold stromatolite seed
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wood-liquefaction=Wood liquefaction
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provisional-rocket-part=Provisional rocket part
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wood-splitter-electronic-circuit=Wood splitter
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lumber-mill-electronic-circuit=Lumber mill
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burner-agricultural-tower-electronic-circuit=Burner agricultural tower
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cupriavidus-necator-starter=Cupriavidus necator (starter culture)
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plastic-from-cupriavidus-necator=Bioplastic
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plastic-from-dead-cupriavidus-necator=Bioplastic
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@ -94,6 +94,7 @@ data:extend({
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{
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type = "recipe",
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name = "burner-agricultural-tower-electronic-circuit",
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localised_name = { "entity-name.burner-agricultural-tower" },
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icons = {
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{ icon = "__lignumis__/graphics/icons/burner-agricultural-tower.png" },
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{ icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
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@ -75,6 +75,23 @@ data:extend({
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results = { { type = "item", name = "burner-assembling-machine", amount = 1 } },
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energy_required = 4
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},
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{
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type = "recipe",
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name = "burner-assembling-machine-electronic-circuit",
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localised_name = { "entity-name.burner-assembling-machine" },
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icons = {
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{ icon = "__lignumis__/graphics/icons/burner-assembling-machine.png" },
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{ icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
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},
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enabled = false,
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ingredients = {
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{ type = "item", name = "wooden-gear-wheel", amount = 5 },
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{ type = "item", name = "lumber", amount = 8 },
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{ type = "item", name = "electronic-circuit", amount = 10 }
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},
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results = { { type = "item", name = "burner-assembling-machine", amount = 1 } },
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energy_required = 4
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},
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{
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type = "technology",
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name = "burner-automation",
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@ -99,3 +116,8 @@ data:extend({
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ignore_tech_cost_multiplier = true
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}
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})
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table.insert(data.raw.technology["electronics"].effects, {
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type = "unlock-recipe",
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recipe = "burner-assembling-machine-electronic-circuit"
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})
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@ -54,6 +54,7 @@ LumberMill.RecipeBuilder:new()
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})
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:apply({
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name = "lumber-mill-electronic-circuit",
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localised_name = { "entity-name.lumber-mill" },
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category = "wood-processing-or-assembling",
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icons = {
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{ icon = lumber_mill_item.icon },
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@ -1,72 +1,73 @@
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local BeltFactory = require(MF.logistics .. "Belts")
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local Belt = BeltFactory("wood", "brown", "slow")
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Belt.EntityBuilder:new()
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:itemsPerSecond(7.5)
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:nextTier("")
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:undergroundDistance(4)
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:animationSpeedMultiplier(1.01)
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:apply({
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transportBelt = {
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emissions_per_second = { noise = 0.05 }
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},
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undergroundBelt = {
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emissions_per_second = { noise = 0.5 }
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},
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splitter = {
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emissions_per_second = { noise = 1 }
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}
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})
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local splitter_item = Belt.ItemBuilder:new()
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:order("0")
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:apply()
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.splitter
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Belt.RecipeBuilder:new()
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:beltAmount(2)
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:ingredients("transportBelt", {
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{ type = "item", name = "lumber", amount = 1 },
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{ type = "item", name = "wooden-gear-wheel", amount = 1 }
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})
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:ingredients("undergroundBelt", {
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{ type = "item", name = "lumber", amount = 1 },
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{ type = "item", name = "wood-transport-belt", amount = 4 },
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})
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:ingredients("splitter", {
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{ type = "item", name = "wood-transport-belt", amount = 2 },
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{ type = "item", name = "lumber", amount = 2 },
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{ type = "item", name = "gold-cable", amount = 10 }
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})
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:apply()
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Belt.TechnologyBuilder:new()
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:prerequisites({ "wood-science-pack" })
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:ingredients({ { "wood-science-pack", 1 } })
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:count(10)
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:time(10)
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:apply()
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data:extend({
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Belt.RecipeBuilder:new()
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:ingredients("splitter", {
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{ type = "item", name = "wood-transport-belt", amount = 2 },
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{ type = "item", name = "lumber", amount = 2 },
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{ type = "item", name = "electronic-circuit", amount = 2 }
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})
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:build({
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splitter = {
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name = "wood-splitter-electronic-circuit",
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icons = {
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{ icon = splitter_item.icon },
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{ icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
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}
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}
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})
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.splitter
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})
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table.insert(data.raw.technology["electronics"].effects, {
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type = "unlock-recipe",
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recipe = "wood-splitter-electronic-circuit"
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})
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local BeltFactory = require(MF.logistics .. "Belts")
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local Belt = BeltFactory("wood", "brown", "slow")
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Belt.EntityBuilder:new()
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:itemsPerSecond(7.5)
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:nextTier("")
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:undergroundDistance(4)
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:animationSpeedMultiplier(1.01)
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:apply({
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transportBelt = {
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emissions_per_second = { noise = 0.05 }
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},
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undergroundBelt = {
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emissions_per_second = { noise = 0.5 }
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},
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splitter = {
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emissions_per_second = { noise = 1 }
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}
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})
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local splitter_item = Belt.ItemBuilder:new()
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:order("0")
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:apply()
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.splitter
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Belt.RecipeBuilder:new()
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:beltAmount(2)
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:ingredients("transportBelt", {
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{ type = "item", name = "lumber", amount = 1 },
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{ type = "item", name = "wooden-gear-wheel", amount = 1 }
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})
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:ingredients("undergroundBelt", {
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{ type = "item", name = "lumber", amount = 1 },
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{ type = "item", name = "wood-transport-belt", amount = 4 },
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})
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:ingredients("splitter", {
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{ type = "item", name = "wood-transport-belt", amount = 2 },
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{ type = "item", name = "lumber", amount = 2 },
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{ type = "item", name = "gold-cable", amount = 10 }
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})
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:apply()
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Belt.TechnologyBuilder:new()
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:prerequisites({ "wood-science-pack" })
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:ingredients({ { "wood-science-pack", 1 } })
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:count(10)
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:time(10)
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:apply()
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data:extend({
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Belt.RecipeBuilder:new()
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:ingredients("splitter", {
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{ type = "item", name = "wood-transport-belt", amount = 2 },
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{ type = "item", name = "lumber", amount = 2 },
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{ type = "item", name = "electronic-circuit", amount = 2 }
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})
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:build({
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splitter = {
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name = "wood-splitter-electronic-circuit",
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localised_name = { "entity-name.wood-splitter" },
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icons = {
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{ icon = splitter_item.icon },
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{ icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
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}
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}
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})
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.splitter
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})
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table.insert(data.raw.technology["electronics"].effects, {
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type = "unlock-recipe",
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recipe = "wood-splitter-electronic-circuit"
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})
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