Always show physical weapon technologies level 3

This commit is contained in:
Simon Brodtmann 2025-02-24 10:28:05 +01:00
parent 94ecee46d8
commit d87c85601d

View file

@ -255,6 +255,7 @@ if not mods["planet-picker"] then
local physical_damage_technology_3 = data.raw.technology["physical-projectile-damage-3"]
physical_damage_technology_3.prerequisites = { "military-2", "logistic-science-pack" }
physical_damage_technology_3.unit.ingredients = { { "automation-science-pack", 1 }, { "logistic-science-pack", 1 } }
physical_damage_technology_3.upgrade = false
table.insert(physical_damage_technology_3.effects, {
type = "turret-attack",
turret_id = "basic-gun-turret",
@ -264,6 +265,7 @@ if not mods["planet-picker"] then
local weapon_speed_technology_3 = data.raw.technology["weapon-shooting-speed-3"]
weapon_speed_technology_3.prerequisites = { "military-2", "logistic-science-pack" }
weapon_speed_technology_3.unit.ingredients = table.deepcopy(physical_damage_technology_3.unit.ingredients)
weapon_speed_technology_3.upgrade = false
local physical_damage_technology_4 = data.raw.technology["physical-projectile-damage-4"]
physical_damage_technology_4.prerequisites = { "physical-projectile-damage-3", "military-science-pack" }