19 lines
No EOL
1.1 KiB
Markdown
19 lines
No EOL
1.1 KiB
Markdown
# Hot metals
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Did you ever wonder how fast the metals in furnaces and foundries cool down ready to be used? Well, that's over now!
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All metal products from furnaces and foundries will be too hot to use initially. Wait for them to cool own first.
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Good look with direct insertion setups :-)
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## Modding support
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This mod adds a global variable named `HotMetals`. Add things to it to add support for your mod. Some mods have baked in support.
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It has the following properties.
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### `items`
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Add an item name as string or a table with `name` and optional `spoilTicks` and `iconFolder`. The icon file will be `iconFolder .. "hot-" .. itemName .. ".png"`.
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### `craftingCategories`
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A table containing all supported crafting categories. This mod uses a white list to prevent unwanted categories by default. Only categories used by smelting buildings like the furnace and the foundry should be added.
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### `skipTechUnlocksFor`
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A table containing item names that have early game variants without a hot variant. They won't be updated in technology triggers. This prevents deadlocks in the tech tree. |