Fixed technology triggers being replaced for items that have non-hot early game recipes
https://mods.factorio.com/mod/hot-metals/discussion/676668fb9ce172be6c25f87a
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5 changed files with 16 additions and 4 deletions
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@ -13,4 +13,7 @@ It has the following properties.
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Add an item name as string or a table with `name` and optional `spoilTicks` and `iconFolder`. The icon file will be `iconFolder .. "hot-" .. itemName .. ".png"`.
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### `craftingCategories`
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A table containing all supported crafting categories. This mod uses a white list to prevent unwanted categories by default. Only categories used by smelting buildings like the furnace and the foundry should be added.
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A table containing all supported crafting categories. This mod uses a white list to prevent unwanted categories by default. Only categories used by smelting buildings like the furnace and the foundry should be added.
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### `skipTechUnlocksFor`
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A table containing item names that have early game variants without a hot variant. They won't be updated in technology triggers. This prevents deadlocks in the tech tree.
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@ -2,6 +2,7 @@ Version: 1.1.1
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Date: 21.12.2024
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Bug Fixes:
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- Fixed labels for hot pipe and underground pipe items and recipes (https://mods.factorio.com/mod/hot-metals/discussion/67493d0742705fa9914f61ca)
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- Fixed technology triggers being replaced for items that have non-hot early game recipes (https://mods.factorio.com/mod/hot-metals/discussion/676668fb9ce172be6c25f87a)
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---------------------------------------------------------------------------------------------------
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Version: 1.1.0
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Date: 03.12.2024
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@ -9,4 +9,11 @@ table.insert(HotMetals.items, "tungsten-plate")
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--table.insert(HotMetals.items, "low-density-structure")
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table.insert(HotMetals.craftingCategories, "metallurgy")
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table.insert(HotMetals.craftingCategories, "crafting-with-fluid-or-metallurgy")
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table.insert(HotMetals.craftingCategories, "crafting-with-fluid-or-metallurgy")
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-- The regular early game recipes for these items are crafted in assemblers
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table.insert(HotMetals.skipTechUnlocksFor, "iron-gear-wheel")
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table.insert(HotMetals.skipTechUnlocksFor, "copper-cable")
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table.insert(HotMetals.skipTechUnlocksFor, "iron-stick")
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table.insert(HotMetals.skipTechUnlocksFor, "pipe")
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table.insert(HotMetals.skipTechUnlocksFor, "pipe-to-ground")
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@ -6,7 +6,8 @@ HotMetals = {
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},
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craftingCategories = {
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"smelting"
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}
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},
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skipTechUnlocksFor = {}
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}
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require("compatibility.data")
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@ -31,7 +31,7 @@ function createHotVariant(item)
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-- Change technology triggers
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for _, tech in pairs(data.raw.technology) do
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if tech.research_trigger and tech.research_trigger.item == itemName then
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if tech.research_trigger and tech.research_trigger.item == itemName and not contains(HotMetals.skipTechUnlocksFor, itemName) then
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tech.research_trigger.item = hotItem.name
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end
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end
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