Compare commits

...
Sign in to create a new pull request.

129 commits

Author SHA1 Message Date
Simon Brodtmann
0b4db261d2 Several things
Mark basic circuit board setting as deprecated
Add icons to overhaul settings labels
Invert the meaning of the vanilla lab setting
2025-12-24 08:52:31 +01:00
Simon Brodtmann
6a20f7d618 Fix crash when basic circuit boards are disabled 2025-12-24 08:17:05 +01:00
Simon Brodtmann
4171ec89c5 1.3.0 2025-12-22 12:39:52 +01:00
Simon Brodtmann
e6e4fc6106 Add steam inserters 2025-12-22 12:35:46 +01:00
Simon Brodtmann
27dccedd0f 1.2.4 2025-12-20 19:55:22 +01:00
Simon Brodtmann
9827968738 Hide noise cancelling recipe from Factoriopedia 2025-12-20 19:54:51 +01:00
Simon Brodtmann
fa5e644db1 Add menu simulation 2025-12-20 19:54:13 +01:00
Simon Brodtmann
23a52139c2 Fix surface condition for tree seed recipe 2025-12-20 17:00:16 +01:00
Simon Brodtmann
ede0bcff12 1.2.3 2025-12-19 22:26:12 +01:00
Simon Brodtmann
8334da6f5b Wooden Logistics: Fix crafting categories 2025-12-19 22:17:20 +01:00
Simon Brodtmann
7e3f9b4014 Remove burner leech hint 2025-12-18 18:40:21 +01:00
Simon Brodtmann
537e570efe Add lumber mill from Lignumis if Wooden Logistics is active but lumber mill is disabled in the settings 2025-12-18 17:34:12 +01:00
Simon Brodtmann
c24016e67b Move code for AAI Industry behind Wooden Logistics 2025-12-18 13:05:11 +01:00
Simon Brodtmann
25aa4a1c81 Set weight and default import location for gold plate 2025-12-18 13:03:39 +01:00
Simon Brodtmann
b682773d44 1.2.2 2025-12-18 01:08:00 +01:00
Simon Brodtmann
90d94890f1 Fix crash with Astroponics 2025-12-18 01:07:12 +01:00
Simon Brodtmann
9312e64567 Lumber mill accepts productivity modules again 2025-12-18 01:07:04 +01:00
Simon Brodtmann
ec2f4efc0e 1.2.1 2025-12-18 00:19:48 +01:00
Simon Brodtmann
f99bff8459 Fix recipe category of the wood belt 2025-12-18 00:14:47 +01:00
Simon Brodtmann
a0a89a84ae Hide Astroponics setting when the mod is not active 2025-12-17 23:33:57 +01:00
Simon Brodtmann
c37af37791 Readme 2025-12-16 23:28:05 +01:00
Simon Brodtmann
6e918ca9bd Correct mod name 2025-12-16 23:27:57 +01:00
Simon Brodtmann
79a5aa1bcd 1.2.0 2025-12-16 23:23:17 +01:00
Simon Brodtmann
ca3c660e37 Update Readme 2025-12-16 23:19:52 +01:00
Simon Brodtmann
769759b494 Remove diversitree 2025-12-16 23:04:37 +01:00
Simon Brodtmann
6c7fb71608 Fix mod names/descriptions 2025-12-16 23:03:08 +01:00
Simon Brodtmann
0ed5d1144d Move quality assembler to the end of the subgroup 2025-12-16 22:55:30 +01:00
Simon Brodtmann
2891288a91 Split mod into mainstream and directors cut 2025-12-16 22:55:30 +01:00
Simon Brodtmann
2cd984c35e 1.1.0 2025-12-16 21:42:38 +01:00
Simon Brodtmann
acbf072771 Remove Mod Framework 2025-12-16 21:42:00 +01:00
Simon Brodtmann
e213ae9f2f Integrate wood logistics code into this mod 2025-12-16 21:42:00 +01:00
Simon Brodtmann
709c834ebd Only move yellow and purple science after space science when progressive technologies are enabled 2025-12-16 20:33:04 +01:00
Simon Brodtmann
8974981d07 Add golden module 2025-12-16 20:23:34 +01:00
Simon Brodtmann
414ccf59a4 Quality assembler has module slots dependant on quality (1-6) 2025-12-16 18:41:19 +01:00
Simon Brodtmann
5adfc7e044 Integrate quality assembler code into this mod 2025-12-16 14:39:45 +01:00
Simon Brodtmann
44f94db262 Correctly use audible_distance_modifier 2025-12-16 14:39:41 +01:00
Simon Brodtmann
52538eadac Any planet start: Change description of Lignumis to name the selected parent planet 2025-12-16 00:34:47 +01:00
Simon Brodtmann
f39ad8f6fe 1.0.78 2025-12-16 00:18:53 +01:00
Simon Brodtmann
11d5f65680 Integrate lumber mill code into this mod 2025-12-16 00:03:33 +01:00
Simon Brodtmann
bb624c1159 Add setting to make the lumber mill electric 2025-12-15 23:25:31 +01:00
Simon Brodtmann
3115b51e4e Wooden logistics: Change compatibility to stick closer to how wooden logistics does things (breaking change) 2025-12-15 22:26:42 +01:00
Simon Brodtmann
52725edc46 1.0.77 2025-12-14 18:24:09 +01:00
Simon Brodtmann
31be99bdec Wood logistics: Correct lumber mill technology 2025-12-14 18:18:29 +01:00
Simon Brodtmann
377a703ed8 Integrate deep miner code into this mod 2025-12-14 11:48:09 +01:00
Simon Brodtmann
141aa9a124 Add Ko-fi to readme 2025-12-14 10:51:41 +01:00
Simon Brodtmann
15a857e689 Correct description of quality assembler 2025-12-12 23:33:14 +01:00
Simon Brodtmann
aca569cc58 1.0.76 2025-12-12 23:25:55 +01:00
Simon Brodtmann
61c2d30dd7 Diversitree: Improve compatibility 2025-12-12 22:14:31 +01:00
Simon Brodtmann
996fd2f7c4 Add support for wood logistics 2025-12-12 19:32:33 +01:00
Simon Brodtmann
663779901d Use additional_categories for wood processing 2025-12-12 19:30:12 +01:00
Simon Brodtmann
c6432920cf Use cf-lib Settings 2025-12-10 22:06:22 +01:00
Jurgen
14badb6b6f Canal excavator compatibility 2025-12-09 00:26:59 +01:00
Simon Brodtmann
df7c8bac98 1.0.75 2025-12-09 00:22:55 +01:00
Simon Brodtmann
bb52fad493 Remove default item weights as the code has been moved to PlanetsLib 2025-12-09 00:13:47 +01:00
Simon Brodtmann
3c222237ce Use additional_categories for quality assembling 2025-12-09 00:09:36 +01:00
e03f854222 Added order to subgroup
Fixes an issue with Recycling in Factoriopedia that expects all subgroups to have an order.
https://mods.factorio.com/mod/recycling-factoriopedia
2025-11-24 18:26:49 +01:00
Simon Brodtmann
b50a36d114 Add is_satellite to PlanetsLib:extend 2025-11-20 14:22:26 +01:00
Simon Brodtmann
02cf0273d7 1.0.74 2025-11-18 10:21:29 +01:00
Simon Brodtmann
d8c3b5b565 Don't hide worker robot speed 3 before before level 2 is researched 2025-11-18 10:04:41 +01:00
Simon Brodtmann
fc51b26a28 Set default weight for battery 2025-11-18 09:38:14 +01:00
Simon Brodtmann
21e30d2ef7 1.0.73 2025-11-16 18:47:37 +01:00
Simon Brodtmann
9d94502296 Add indicators to the settings 2025-11-16 12:07:48 +01:00
Simon Brodtmann
67538d78f4 Update description to make breaking changes more clear 2025-11-16 11:41:49 +01:00
Simon Brodtmann
4ea352f466 editorconfig 2025-11-11 23:12:28 +01:00
Simon Brodtmann
0ec3d172bc Add setting to restrict sciences to Lignumis 2025-11-11 23:12:21 +01:00
Simon Brodtmann
9c3800e293 Remove wrong mipmap count 2025-11-10 21:07:12 +01:00
Simon Brodtmann
867da1dd8f Add provisional-rocket-part to provisional-rocketry effects (thanks Noreja) 2025-11-10 20:45:13 +01:00
Simon Brodtmann
48f6b5594d 1.0.72 2025-11-01 18:09:21 +01:00
Simon Brodtmann
2909937765 Move parent planet calculation to data-updates 2025-11-01 17:54:21 +01:00
Simon Brodtmann
9b268afba9 Buff quality assembling 2025-11-01 17:14:01 +01:00
Simon Brodtmann
c3e7ba5a2f Fix changelog 2025-10-21 00:16:14 +02:00
Simon Brodtmann
1e7800e4bb thumbnail 2025-10-20 23:24:20 +02:00
Simon Brodtmann
50aa8a956d 1.0.71 2025-10-20 23:17:37 +02:00
Simon Brodtmann
5cd457fbb8 readme 2025-10-20 23:14:10 +02:00
Simon Brodtmann
03f58c1493 Move wriggler sources to assets mod 2025-10-20 23:13:55 +02:00
Simon Brodtmann
f8cfa91b70 Use 60 sec crafting time for active noise cancelling to visualise progress
Reduce energy usage to 500kW
2025-10-17 10:22:23 +02:00
Simon Brodtmann
f76c7e6564 1.0.70 2025-10-07 21:50:58 +02:00
Simon Brodtmann
0d93d1989d Any Planet Start: Prevent crashes 2025-10-07 21:50:22 +02:00
Simon Brodtmann
9d1d5d8cbd 1.0.69 2025-10-02 22:11:31 +02:00
Simon Brodtmann
a28be675ca Readme 2025-10-02 22:11:18 +02:00
Simon Brodtmann
ab24e7f496 Fix more item weights 2025-10-02 22:10:47 +02:00
Simon Brodtmann
0e3c7c4819 1.0.68 2025-09-28 11:36:47 +02:00
Simon Brodtmann
74eb162d9a Remove enemies from starting area when leaving Lignumis 2025-09-28 11:36:00 +02:00
Simon Brodtmann
429e8a3a41 Readme 2025-09-28 11:35:25 +02:00
Simon Brodtmann
443eee9e17 1.0.67 2025-09-24 23:19:09 +02:00
Simon Brodtmann
e4fdd67bdf Fix potential crash when escaping to Nauvis 2025-09-24 23:17:53 +02:00
Simon Brodtmann
eb6b0d6384 K2SO: Move K2 starting recipes to Nauvis technologies 2025-09-24 22:48:36 +02:00
Simon Brodtmann
82ea8f3862 Reduce energy usage of Active noise cancelling tower 2025-09-21 12:32:22 +02:00
Simon Brodtmann
7ccd4d3a82 1.0.66 2025-09-21 10:17:52 +02:00
Simon Brodtmann
a158a42cfe Buff Cupriavidus Necator starter recipe 2025-09-21 09:13:01 +02:00
Simon Brodtmann
702e218a62 Buff wood liquefaction recipe by 50% for electric assemblers 2025-09-21 08:51:43 +02:00
Simon Brodtmann
aaea504cef More item weights 2025-09-17 23:21:28 +02:00
Simon Brodtmann
2336ad4d44 Buff Lignumis enemies 2025-09-17 23:21:16 +02:00
Simon Brodtmann
5c556646d9 Update Discord link 2025-09-15 18:13:53 +02:00
Simon Brodtmann
607ce9feb8 1.0.65 2025-09-14 13:48:30 +02:00
Simon Brodtmann
9bf4a5d6ff Add setting for infinite astroponics productivity research 2025-09-14 13:47:12 +02:00
Simon Brodtmann
ee9eb8faf1 More item weights 2025-09-13 23:21:40 +02:00
Simon Brodtmann
c1797dfcfe Remove warning for Alien Biomes 2025-09-11 18:55:59 +02:00
Simon Brodtmann
8fb0fac800 1.0.64 2025-09-10 23:19:31 +02:00
Simon Brodtmann
9cff8c4401 Fix steam assembler scaling with increased energy usage from modules 2025-09-10 23:18:41 +02:00
Simon Brodtmann
25b396affc Fix more item weights 2025-09-10 23:12:06 +02:00
Simon Brodtmann
7385751f2d 1.0.63 2025-09-09 19:11:11 +02:00
Simon Brodtmann
2d327c805d Wooden belts have half the weight 2025-09-09 19:09:44 +02:00
Simon Brodtmann
014eed03aa Fix vanilla more item weights 2025-09-09 19:09:32 +02:00
Simon Brodtmann
e14789ee81 1.0.62 2025-09-02 10:40:55 +02:00
Simon Brodtmann
3fb93faea5 Lumber mill can be built on Vulcanus 2025-09-02 10:34:22 +02:00
b746a7c88c fix: add final fixes for Lignumis and Alien Biomes compatibility (#7)
refer to: https://discord.com/channels/1327043776715292773/1327045033077248021/1400725705867919371

Added a compatibility fix for alien biomes and lignumis.

Changes:
- added back the vanilla fertile tiles tha Alien Biomes remove to the tile restrictions of trees for manual and world gen spawning and planting of trees.
- retains Lignumis' aesthetics of using the vanilla tiles and Nauvis' Alien Biomes
- able to plant and spawn trees in Lignumis now when Alien Biomes is also enabled

ps. this is the first time I contributed/made a mod for factorio, if there is anything to be improved on the syntaxes and anything do let me know.

Co-authored-by: chromebomb
Reviewed-on: cacklingfiend/lignumis#7
Co-authored-by: chromebomb <chromebomb@noreply.example.org>
Co-committed-by: chromebomb <chromebomb@noreply.example.org>
2025-09-01 12:35:06 +02:00
14e16c2fdb Add Spanish locales (#6)
By DFOXpro
Reviewed-on: cacklingfiend/lignumis#6
Co-authored-by: DFOXpro <dfoxpro@noreply.example.org>
Co-committed-by: DFOXpro <dfoxpro@noreply.example.org>
2025-09-01 12:34:11 +02:00
Simon Brodtmann
df822c0e02 Don't create recycle recipe for refresh-steam-science-pack 2025-08-30 11:28:21 +02:00
Simon Brodtmann
501b65018d 1.0.61 2025-08-29 22:28:57 +02:00
Simon Brodtmann
a146b68220 Add setting for spoiling of science packs 2025-08-29 22:26:22 +02:00
Simon Brodtmann
8cb2417f6d Add setting for double provisional rocket captacity 2025-08-29 21:58:56 +02:00
Simon Brodtmann
d99e06166f Readme 2025-08-29 21:58:19 +02:00
Simon Brodtmann
c40fcdd326 Always show moist stromatolite remnant in filter UI 2025-08-28 20:11:31 +02:00
Simon Brodtmann
8b8099ef06 Increase generation of peat 2025-08-26 16:15:09 +02:00
Simon Brodtmann
f61b41fd07 Readme 2025-08-26 16:15:08 +02:00
Simon Brodtmann
a13a3bee15 1.0.60 2025-08-25 23:05:20 +02:00
Simon Brodtmann
4dd8fda3ce Fix item weights 2025-08-25 23:04:01 +02:00
Simon Brodtmann
6ea9a3f8e5 AAI Loaders: Don't load code when mode is set to graphics only 2025-08-24 19:05:00 +02:00
Simon Brodtmann
731deb2a62 Mark RSO as incompatible 2025-08-24 18:59:01 +02:00
Simon Brodtmann
8415b722d6 1.0.59 2025-08-22 16:29:52 +02:00
Simon Brodtmann
a78e3a5886 Fix possible crash when transitioning to Nauvis 2025-08-22 16:28:27 +02:00
Simon Brodtmann
dd22ecb954 Reduce mining time of the burner lamp 2025-08-22 16:07:21 +02:00
Simon Brodtmann
18475a7c43 1.0.58 2025-08-22 11:00:34 +02:00
Simon Brodtmann
a17f99a3c6 Add compatibility for K2SO 2025-08-22 08:23:47 +02:00
Simon Brodtmann
87bddaf7d3 Add burner lamp 2025-08-22 08:08:43 +02:00
Simon Brodtmann
14880dbdde Any planet start: Move code to data final fixes 2025-08-22 07:08:54 +02:00
Simon Brodtmann
75cbfe2083 AAI Industry and Crushing industry: Fix burner crusher gold recipe
https://mods.factorio.com/mod/lignumis/discussion/68a70d74b6418d6882e78783
2025-08-22 04:53:07 +02:00
Simon Brodtmann
1dbe1af301 Add setting for keeping the vanilla lab recipe
https://mods.factorio.com/mod/lignumis/discussion/68725ff2ad76390859ee01a7
2025-08-22 04:13:09 +02:00
90 changed files with 3772 additions and 676 deletions

3
.editorconfig Normal file
View file

@ -0,0 +1,3 @@
[*]
indent_style = space
indent_size = 4

14
README-cf.md Normal file
View file

@ -0,0 +1,14 @@
[![foundrygg.com](https://img.shields.io/badge/foundrygg-4a1402?style=for-the-badge&logo=vercel&logoColor=white)](https://foundrygg.com)[![Discord](https://img.shields.io/badge/Discord-%235865F2.svg?style=for-the-badge&logo=discord&logoColor=white)](https://discord.gg/ufvFUJtVwk)[![Forgejo](https://img.shields.io/badge/source%20code-%23f4f4f5?style=for-the-badge&logo=forgejo&logoColor=%23c2410c)](https://git.cacklingfiend.info/cacklingfiend/lignumis)[![Downloads](https://img.shields.io/badge/dynamic/json?url=https%3A%2F%2Fmods.factorio.com%2Fapi%2Fmods%2Flignumis&query=%24.downloads_count&suffix=%20Downloads&style=for-the-badge&logo=data%3Aimage%2Fsvg%2Bxml%3Bbase64%2CPD94bWwgdmVyc2lvbj0iMS4wIiBzdGFuZGFsb25lPSJubyI%2FPgo8IURPQ1RZUEUgc3ZnIFBVQkxJQyAiLS8vVzNDLy9EVEQgU1ZHIDIwMDEwOTA0Ly9FTiIKICJodHRwOi8vd3d3LnczLm9yZy9UUi8yMDAxL1JFQy1TVkctMjAwMTA5MDQvRFREL3N2ZzEwLmR0ZCI%2BCjxzdmcgdmVyc2lvbj0iMS4wIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciCiB3aWR0aD0iMTIxNnB0IiBoZWlnaHQ9IjEyODBwdCIgdmlld0JveD0iMCAwIDEyMTYgMTI4MCIKIHByZXNlcnZlQXNwZWN0UmF0aW89InhNaWRZTWlkIG1lZXQiPgo8ZyB0cmFuc2Zvcm09InRyYW5zbGF0ZSgwLDEyODApIHNjYWxlKDAuMSwtMC4xKSIKZmlsbD0iI2ZmZmZmZiIgc3Ryb2tlPSJub25lIj4KPHBhdGggZD0iTTM0NzAgOTYwMCBsMCAtMzIwMCAtMTczMSAwIGMtOTUyIDAgLTE3MjkgLTQgLTE3MjcgLTggNCAtMTIgNjA2MgotNjM5MCA2MDY4IC02MzkwIDYgMCA2MDY0IDYzNzggNjA2OCA2MzkwIDIgNCAtNzc1IDggLTE3MjcgOCBsLTE3MzEgMCAwIDMyMDAKMCAzMjAwIC0yNjEwIDAgLTI2MTAgMCAwIC0zMjAweiIvPgo8L2c%2BCjwvc3ZnPgo%3D&label=&labelColor=%23e39827&color=%23e39827)](https://mods.factorio.com/mod/lignumis/metrics?range=last_two_months&type=mod_downloads)[![Ko-fi](https://img.shields.io/badge/Ko--fi-F16061?style=for-the-badge&logo=ko-fi&logoColor=white)](https://ko-fi.com/cacklingfiend)
_________________
![Lignumis poster](https://git.cacklingfiend.info/cacklingfiend/lignumis-assets/raw/branch/main/sources/readme/poster.jpg)
## Lignumis - Director's Cut
This mod extends the early game of Space Age by putting you on the moon "Lignumis" before you escape to Nauvis. It concentrates on wood and steam technologies, giving you some early game production chains for those resources.
**The is the director's cut of the mod with additional wood mods and most settings enforced. It changes the experience outside of Lignumis by adding the requirement for wood and the Lignumis science packs. For the mainstream experience, install the [Regular version](https://mods.factorio.com/mod/lignumis).**
## More information
Please continue reading the description of the [Regular version](https://mods.factorio.com/mod/lignumis).

View file

@ -1,4 +1,5 @@
[![Discord](https://img.shields.io/badge/Discord-%235865F2.svg?style=for-the-badge&logo=discord&logoColor=white)](https://discord.gg/ufvFUJtVwk)[![Forgejo](https://img.shields.io/badge/source%20code-%23f4f4f5?style=for-the-badge&logo=forgejo&logoColor=%23c2410c)](https://git.cacklingfiend.info/cacklingfiend/lignumis)
[![foundrygg.com](https://img.shields.io/badge/foundrygg-4a1402?style=for-the-badge&logo=vercel&logoColor=white)](https://foundrygg.com)[![Discord](https://img.shields.io/badge/Discord-%235865F2.svg?style=for-the-badge&logo=discord&logoColor=white)](https://discord.gg/ufvFUJtVwk)[![Forgejo](https://img.shields.io/badge/source%20code-%23f4f4f5?style=for-the-badge&logo=forgejo&logoColor=%23c2410c)](https://git.cacklingfiend.info/cacklingfiend/lignumis)[![Downloads](https://img.shields.io/badge/dynamic/json?url=https%3A%2F%2Fmods.factorio.com%2Fapi%2Fmods%2Flignumis&query=%24.downloads_count&suffix=%20Downloads&style=for-the-badge&logo=data%3Aimage%2Fsvg%2Bxml%3Bbase64%2CPD94bWwgdmVyc2lvbj0iMS4wIiBzdGFuZGFsb25lPSJubyI%2FPgo8IURPQ1RZUEUgc3ZnIFBVQkxJQyAiLS8vVzNDLy9EVEQgU1ZHIDIwMDEwOTA0Ly9FTiIKICJodHRwOi8vd3d3LnczLm9yZy9UUi8yMDAxL1JFQy1TVkctMjAwMTA5MDQvRFREL3N2ZzEwLmR0ZCI%2BCjxzdmcgdmVyc2lvbj0iMS4wIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciCiB3aWR0aD0iMTIxNnB0IiBoZWlnaHQ9IjEyODBwdCIgdmlld0JveD0iMCAwIDEyMTYgMTI4MCIKIHByZXNlcnZlQXNwZWN0UmF0aW89InhNaWRZTWlkIG1lZXQiPgo8ZyB0cmFuc2Zvcm09InRyYW5zbGF0ZSgwLDEyODApIHNjYWxlKDAuMSwtMC4xKSIKZmlsbD0iI2ZmZmZmZiIgc3Ryb2tlPSJub25lIj4KPHBhdGggZD0iTTM0NzAgOTYwMCBsMCAtMzIwMCAtMTczMSAwIGMtOTUyIDAgLTE3MjkgLTQgLTE3MjcgLTggNCAtMTIgNjA2MgotNjM5MCA2MDY4IC02MzkwIDYgMCA2MDY0IDYzNzggNjA2OCA2MzkwIDIgNCAtNzc1IDggLTE3MjcgOCBsLTE3MzEgMCAwIDMyMDAKMCAzMjAwIC0yNjEwIDAgLTI2MTAgMCAwIC0zMjAweiIvPgo8L2c%2BCjwvc3ZnPgo%3D&label=&labelColor=%23e39827&color=%23e39827)](https://mods.factorio.com/mod/lignumis/metrics?range=last_two_months&type=mod_downloads)[![Ko-fi](https://img.shields.io/badge/Ko--fi-F16061?style=for-the-badge&logo=ko-fi&logoColor=white)](https://ko-fi.com/cacklingfiend)
_________________
![Lignumis poster](https://git.cacklingfiend.info/cacklingfiend/lignumis-assets/raw/branch/main/sources/readme/poster.jpg)
@ -6,9 +7,7 @@ _________________
This mod extends the early game of Space Age by putting you on the moon "Lignumis" before you escape to Nauvis. It concentrates on wood and steam technologies, giving you some early game production chains for those resources.
The duration of the stay on Lignumis will be rather short. The impact of the later game will still be substantial. There are several mod settings to alter the experience after leaving Lignumis to make it match your personal taste.
**Warning when adding to existing games:** With the default settings, this mod will break a few things in your existing bases and space ships. Check out the settings to disable what you don't like.
**The is the mainstream version of the mod with very few changes outside of Lignumis. For the full experience as intended by me, install the [Director's Cut](https://mods.factorio.com/mod/lignumis-cf).**
#### Streamers featuring Lignumis
@ -16,6 +15,41 @@ The duration of the stay on Lignumis will be rather short. The impact of the lat
[![Factorio Multiplayer: Planetary Pioneers - Space Age - E01 - 02/06/25 - Laurence Streams](https://i.ytimg.com/vi/OMDpDhZdTmU/hqdefault.jpg?sqp=-oaymwEbCKgBEF5IVfKriqkDDggBFQAAiEIYAXABwAEG&rs=AOn4CLCVQhrlcmwsZbzRDNQo8vgMKtUHaA)](https://www.youtube.com/live/OMDpDhZdTmU?feature=shared&t=290&list=PLALTzJaRcgW97ItZgtZvkqFBcdVjKNVHz&index=2) [![Factorio Multiplayer: Planetary Pioneers - Space Age - E01.5 - 02/06/25 - Laurence Streams](https://i.ytimg.com/vi/d4n1H6Z4KPc/hqdefault.jpg?sqp=-oaymwEbCKgBEF5IVfKriqkDDggBFQAAiEIYAXABwAEG&rs=AOn4CLA5TNZBTs7GpUFdVB1CG1-hzYw0tw)](https://www.youtube.com/live/d4n1H6Z4KPc?list=PLALTzJaRcgW97ItZgtZvkqFBcdVjKNVHz&index=3) [![Factorio Multiplayer: Planetary Pioneers - Space Age - E02 - 09/06/25 - Laurence Streams](https://i.ytimg.com/vi/guWhjqPrVN0/hqdefault.jpg?sqp=-oaymwEbCKgBEF5IVfKriqkDDggBFQAAiEIYAXABwAEG&rs=AOn4CLAP1kKquScBtrf5w41Eaarp-y5UPA)](https://www.youtube.com/live/guWhjqPrVN0?list=PLALTzJaRcgW97ItZgtZvkqFBcdVjKNVHz&index=4&t=362)
_________________
## Planet perks
#### Early bots
Unlock early personal bots with steam science even before reaching Nauvis. Start with 10 construction bots and upgrade to up to 30 with the heavy armor unlocked with automation science.
There is even a setting to move personal bots to wood science and buff them a bit to get them basically at game start.
#### New belt tier: Wooden belts
This new low-fidelity tier of belts is incredibly cheap and can be used for those low throughput applications.
#### Exported buildings: Lumber mill and burner agricultural tower
These burner buildings help with wood production on other planets and the lumber mill grants a 50% productivity bonus for wood-based items.
#### Exported products: Processing units and low density structures
These items are especially cheap to craft on Lignumis and can be exported to other planets that could use the resources better for other things.
#### Alternative recipes
The Lignumis plastic recipe can be used on other planets just with wood and water. Bring some peat and gold stromatolite seeds for the starter culture. Improve it even more by using the biochamber once unlocked.
Nutrients from wood pulp can be used on all planets for easy nutrients production.
#### Increased astroids
Lignumis orbit has increased amounts of astroids that also have an even distribution. That makes it ideal to jumpstart new space ships and for production platforms.
#### Late game technology: Quality assembler
Craft selected machines and items with a quality bonus of 25% by providing a special gold quality catalyst.
_________________
## Wood production
Sources of wood per planet.
@ -26,18 +60,13 @@ Sources of wood per planet.
The following mods can be a great addition for this mod:
#### [Inserter Fuel Leech](https://mods.factorio.com/mod/InserterFuelLeech)
While optional, the intended way is to use this mod for the burner phase as it improves the fueling experience of burner entities.
For UPS optimizations, you can disable this mod once the burner phase is over.
Alternatives: [Burner Leech Fork](https://mods.factorio.com/mod/Burner-Leech-Fork), [Burner Leech](https://mods.factorio.com/mod/Burner-Leech)
#### Optional wood mods
- [Wooden Fulgora: Coralmium Agriculture](https://mods.factorio.com/mod/fulgora-coralmium-agriculture)
- [Wooden Gleba: Water Cane](https://mods.factorio.com/mod/gleba-water-cane)
- [Wooden Aquilo: Seabloom Algaculture](https://mods.factorio.com/mod/aquilo-seabloom-algaculture)
- [Wooden Cerys: Lunaponics](https://mods.factorio.com/mod/cerys-lunaponics)
- [Wooden Moshine: Solaponics](https://mods.factorio.com/mod/moshine-solaponics)
#### [Any Planet Start](https://mods.factorio.com/mod/any-planet-start)
@ -60,6 +89,10 @@ If you want more of it than Lignumis offers, add this mod. It adds ammo for shot
If you like go more into the charcoal direction. It has no overlap with Lignumis and starts to get relevant on Nauvis.
#### [Wooden Logistics](https://mods.factorio.com/mod/wood-logistics)
This mod adds a few more things around wood. It also changes some recipes that Lignumis also adds. The lumber mill will be two tiles smaller with this mod installed.
#### [Crushing Industry](https://mods.factorio.com/mod/crushing-industry) with [Crushing Industry - Productivity Research](https://mods.factorio.com/mod/crushing-industry-productivity-research)
Recommended with high science cost settings. It adds crushers and crushed ores to increase productivity.
@ -79,30 +112,9 @@ For even more complexity after Lignumis. They currently don't change anything on
_________________
## Compatibility with other planet mods
The following planet mods are tested for (at least technical) compatibility. The ones marked with * have been successfully beaten by me.
- [Castra](https://mods.factorio.com/mod/castra)
- [Cerys](https://mods.factorio.com/mod/Cerys-Moon-of-Fulgora) + [Wooden Cerys: Lunaponics](https://mods.factorio.com/mod/cerys-lunaponics)
- [Corrundum](https://mods.factorio.com/mod/corrundum)
- [Cubium](https://mods.factorio.com/mod/cubium)
- [Dea Dia System](https://mods.factorio.com/mod/dea-dia-system)
- [Janus](https://mods.factorio.com/mod/janus)
- [Maraxsis](https://mods.factorio.com/mod/maraxsis)
- [Moshine](https://mods.factorio.com/mod/Moshine)* + [Wooden Moshine: Solaponics](https://mods.factorio.com/mod/moshine-solaponics)
- [Muluna](https://mods.factorio.com/mod/planet-muluna)*
- [Terra Palus](https://mods.factorio.com/mod/terrapalus)
- [Secretas & Frozeta](https://mods.factorio.com/mod/secretas)
This list is probably not up-to-date. In doubt, just try it out.
_________________
## Problematic / incompatible mods
* The combination of AAI Industry and Any planet start is currently not supported.
* Alien Biomes: Lignumis won't have any trees. It's playable, but not as intended.
* The rest of the Wooden Universe: I marked the ones incompatible that don't make sense to combine or that wouldn't add more that is not already included.
_________________
@ -161,13 +173,9 @@ _________________
## Todo
- Fix pipe graphics on desiccation furnace and quality assembler
- Trees must not die when absorbing noise
- https://lua-api.factorio.com/latest/types/TreeVariation.html
- https://lua-api.factorio.com/latest/types/TreeVariation.html
- Add information in Factoriopedia
- Compatibility with [On Wayward Seas](https://mods.factorio.com/mod/wayward-seas)
- Compatibility with [Exotic Space Industries](https://mods.factorio.com/mod/exotic-space-industries)
- Compatibility with [Noble Metals](https://mods.factorio.com/mod/bzgold) once it's updated
_________________
@ -226,10 +234,6 @@ _________________
- [Mute icon](https://icons8.com/icon/9414/no-audio)
[_CodeGreen](https://mods.factorio.com/user/_CodeGreen)
- Lignumis as starting planet inspired by [Any Planet Start](https://mods.factorio.com/mod/any-planet-start)
[Free Music Archive](https://freemusicarchive.org)
- [The Owl: telescope](https://freemusicarchive.org/music/The_Owl/Fairy_Forest/the_owl_-_fairy_forest_-_04_the_owl_-_telescope/) (CC BY-NC-ND)
@ -241,8 +245,17 @@ _________________
[Pixabay](https://pixabay.com)
- [AudioPapkin: Forest ambience](https://pixabay.com/sound-effects/forest-ambience-296528/)
- Various sounds for the Lumber Mill, Deep Miner and Quality Assembler
[SafTheLamb](https://mods.factorio.com/user/SafTheLamb)
- [Early Agriculture](https://mods.factorio.com/mod/early-agriculture): Fix for trees not being plantable on Nauvis with Alien Biomes active.
- [Wooden Logistics](https://mods.factorio.com/mod/wood-logistics): Code for AAI Loader.
- [Wooden Logistics](https://mods.factorio.com/mod/wood-logistics): Code for AAI Loader.
[Larger Lamps](https://mods.factorio.com/mod/DeadlockLargerLamp)
- Burner lamp
Talandar
- Planet graphics

18
lignumis-cf/info.json Normal file
View file

@ -0,0 +1,18 @@
{
"name": "lignumis-cf",
"version": "1.2.0",
"title": "Lignumis - Director's Cut",
"description": "Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.\n\nThis is the version that represents the original idea of the mod author. For a more isolated planet mod experience, install the regular version.",
"author": "cackling fiend",
"homepage": "https://discord.gg/ufvFUJtVwk",
"factorio_version": "2.0",
"space_travel_required": true,
"dependencies": [
"lignumis",
"aquilo-seabloom-algaculture",
"astroponics >= 1.2.0",
"fulgora-coralmium-agriculture",
"gleba-water-cane",
"vulcanus-sulfuric-bacteria"
]
}

674
lignumis-cf/license.txt Normal file
View file

@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright. Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under
the conditions stated below. Sublicensing is not allowed; section 10
makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
is effected by exercising rights under this License with respect to
the covered work, and you disclaim any intention to limit operation or
modification of the work as a means of enforcing, against the work's
users, your or third parties' legal rights to forbid circumvention of
technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
b) The work must carry prominent notices stating that it is
released under this License and any conditions added under section
7. This requirement modifies the requirement in section 4 to
"keep intact all notices".
c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:
a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided
you inform other peers where the object code and Corresponding
Source of the work are being offered to the general public at no
charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
into a dwelling. In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage. For a particular
product received by a particular user, "normally used" refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
actually uses, or expects or is expected to use, the product. A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source. The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or
authors of the material; or
e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions of
it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

View file

@ -0,0 +1,5 @@
[mod-name]
lignumis-cf=○🌐Lignumis - Director's Cut
[mod-description]
lignumis-cf=Tauche ein in die Welt von Lignumis, einem Mond von Nauvis, der nur die grundlegendsten Technologien bietet.\n\n\Dies ist die Version, die die ursprüngliche Idee des Autors repräsentiert. Für eine eher isolierte Planet-Mod-Erfahrung, installiere die reguläre Version.

View file

@ -0,0 +1,5 @@
[mod-name]
lignumis-cf=○🌐Lignumis - Director's Cut
[mod-description]
lignumis-cf=Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.\n\nThis is the version that represents the original idea of the mod author. For a more isolated planet mod experience, install the regular version.

View file

@ -0,0 +1,5 @@
[mod-name]
lignumis-cf=○🌐Lignumis - Director's Cut
[mod-description]
lignumis-cf=Sumérgete en el mundo de Lignumis, una luna de Nauvis que ofrece solo las tecnologías más básicas.

View file

@ -0,0 +1,5 @@
[mod-name]
lignumis-cf=○🌐Lignumis - Director's Cut
[mod-description]
lignumis-cf=Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.

View file

@ -0,0 +1,5 @@
[mod-name]
lignumis-cf=○🌐Лигнумис - Director's Cut
[mod-description]
lignumis-cf=Погрузитесь в мир Лигнумиса — луны Наувиса, предлагающей лишь самые базовые технологии.

View file

@ -0,0 +1,5 @@
[mod-name]
lignumis-cf=○🌐愈创星 - Lignumis - Director's Cut
[mod-description]
lignumis-cf=潜入木木世界的世界,木星的月亮只提供最基本的技术

31
lignumis-cf/settings.lua Normal file
View file

@ -0,0 +1,31 @@
local Settings = require("__cf-lib__/settings/Settings")
local force = Settings.force
local forceDefault = Settings.forceDefault
-- Lignumis
force("lignumis-restrict-sciences", true)
force("lignumis-basic-circuit-board", true)
force("lignumis-belt-progression", true)
force("lignumis-ammo-progression", true)
force("lignumis-technology-progression", true)
force("lignumis-circuit-progression", true)
force("lignumis-fulgora-wood", false)
force("lignumis-vanilla-lab", false)
force("lignumis-lumber-mill-more-recipes", true)
force("lignumis-electric-lumber-mill", false)
if not mods["aai-industry"] then
force("lignumis-inserter-progression", true)
force("lignumis-assembler-progression", true)
end
if not mods["wood-military"] then
force("lignumis-ammo-progression", true)
end
-- Wood Walls
forceDefault("wood-walls-fuelvalue")
forceDefault("wood-walls-wall-cost")
forceDefault("wood-walls-wall-output")
forceDefault("wood-walls-hp")
forceDefault("wood-walls-disable-wall")

BIN
lignumis-cf/thumbnail.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 41 KiB

View file

@ -1,4 +1,211 @@
---------------------------------------------------------------------------------------------------
Version: 1.3.0
Date: 22.12.2025
Changes:
- Add steam inserters
---------------------------------------------------------------------------------------------------
Version: 1.2.4
Date: 20.12.2025
Changes:
- Add menu simulation
Bug Fixes:
- Fix surface condition for tree seed recipe
- Hide noise cancelling recipe from Factoriopedia
---------------------------------------------------------------------------------------------------
Version: 1.2.3
Date: 19.12.2025
Changes:
- Remove burner leech hint
Bug Fixes:
- Set weight and default import location for gold plate
- Move code for AAI Industry behind Wooden Logistics
- Add lumber mill from Lignumis if Wooden Logistics is active but lumber mill is disabled in the settings
- Wooden Logistics: Fix crafting categories
---------------------------------------------------------------------------------------------------
Version: 1.2.2
Date: 18.12.2025
Bug Fixes:
- Lumber mill accepts productivity modules again
- Fix crash with Astroponics
---------------------------------------------------------------------------------------------------
Version: 1.2.1
Date: 18.12.2025
Bug Fixes:
- Hide Astroponics setting when the mod is not active
- Fix recipe category of the wood belt
---------------------------------------------------------------------------------------------------
Version: 1.2.0
Date: 16.12.2025
Changes:
- This is now considered the "mainstream version" of the mod. Install the "director's cut" for the full experience. This is currently only relevant for new games.
- Move quality assembler to the end of the subgroup
---------------------------------------------------------------------------------------------------
Version: 1.1.0
Date: 16.12.2025
Breaking Changes:
- Integrate quality assembler with new graphics into this mod (changes from 5x5 to 4x4)
- Quality assembler has module slots dependant on quality (1-6)
Changes:
- Add golden module unlocked by "Experienced quality assembling 3"
- Only move yellow and purple science after space science when progressive technologies are enabled
- Integrate wood logistics code into this mod
- Remove Mod Framework (uninstall the mods please)
Bug Fixes:
- Any planet start: Change description of Lignumis to name the selected parent planet
---------------------------------------------------------------------------------------------------
Version: 1.0.78
Date: 16.12.2025
Changes:
- Wooden logistics: Change compatibility to stick closer to how wooden logistics does things (breaking)
- Add setting to make the lumber mill electric
- Integrate lumber mill code into this mod
---------------------------------------------------------------------------------------------------
Version: 1.0.77
Date: 14.12.2025
Changes:
- Integrate deep miner code into this mod
Bug Fixes:
- Correct description of quality assembler
- Wood logistics: Correct lumber mill technology
---------------------------------------------------------------------------------------------------
Version: 1.0.76
Date: 12.12.2025
Changes:
- Add compatibility for "Canal Excavator" (thanks jurgy)
- Add compatibility for "Wood Logistics"
- Diversitree: Improve compatibility
- Use additional_categories for wood processing
---------------------------------------------------------------------------------------------------
Version: 1.0.75
Date: 09.12.2025
Changes:
- Add is_satellite to PlanetsLib:extend
- Remove default item weights as the code has been moved to PlanetsLib
Bug Fixes:
- Recycling in Factoriopedia: Add order to bioprocessing subgroup for compatibility (thanks jvella94)
- Crushing Industry: Use additional_categories for quality assembling so the rocket silo recipe will use concrete mix again
---------------------------------------------------------------------------------------------------
Version: 1.0.74
Date: 18.11.2025
Bug Fixes:
- Set default weight for battery
- Don't hide worker robot speed 3 before before level 2 is researched
---------------------------------------------------------------------------------------------------
Version: 1.0.73
Date: 16.11.2025
Bug Fixes:
- Add provisional-rocket-part to provisional-rocketry effects (thanks Noreja)
Changes:
- Add setting to restrict sciences to Lignumis
- Update descriptions and improve settings labels
---------------------------------------------------------------------------------------------------
Version: 1.0.72
Date: 01.11.2025
Bug Fixes:
- Move parent planet calculation to data-updates
Changes:
- Buff quality assembling
---------------------------------------------------------------------------------------------------
Version: 1.0.71
Date: 20.10.2025
Changes:
- Use 60 sec crafting time for active noise cancelling to visualise progress
- Reduce energy usage of noise cancelling tower to 500kW
---------------------------------------------------------------------------------------------------
Version: 1.0.70
Date: 07.10.2025
Bug Fixes:
- Any Planet Start: Prevent crashes
---------------------------------------------------------------------------------------------------
Version: 1.0.69
Date: 02.10.2025
Bug Fixes:
- Fix more item weights
---------------------------------------------------------------------------------------------------
Version: 1.0.68
Date: 28.09.2025
Changes:
- Remove enemies from starting area when leaving Lignumis
---------------------------------------------------------------------------------------------------
Version: 1.0.67
Date: 24.09.2025
Changes:
- Reduce energy usage of Active noise cancelling tower
- K2SO: Move K2 starting recipes to Nauvis technologies
Bug Fixes:
- Fix potential crash when escaping to Nauvis
---------------------------------------------------------------------------------------------------
Version: 1.0.66
Date: 21.09.2025
Changes:
- Buff medium wrigglers
- Buff wood liquefaction recipe by 50% for electric assemblers
- Buff Cupriavidus Necator starter recipe chance
Bug Fixes:
- Fix more item weights
---------------------------------------------------------------------------------------------------
Version: 1.0.65
Date: 14.09.2025
Changes:
- Remove warning for Alien Biomes
- Add setting for infinite Astroponics productivity research
Bug Fixes:
- Fix more item weights
---------------------------------------------------------------------------------------------------
Version: 1.0.64
Date: 10.09.2025
Bug Fixes:
- Fix more item weights
- Fix steam assembler scaling with increased energy usage from modules
---------------------------------------------------------------------------------------------------
Version: 1.0.63
Date: 09.09.2025
Changes:
- Wooden belts have half the weight
Bug Fixes:
- Fix vanilla more item weights
---------------------------------------------------------------------------------------------------
Version: 1.0.62
Date: 02.09.2025
Changes:
- Add spanish locales (thanks DFOXpro)
- Add compatibility for "Alien Biomes" (thanks Chromebomb)
- The lumber mill can be built on Vulcanus again
---------------------------------------------------------------------------------------------------
Version: 1.0.61
Date: 29.08.2025
Changes:
- Increase generation of peat
- Add setting for double provisional rocket capacity
- Add setting for spoiling of science packs
Bug Fixes:
- Always show moist stromatolite remnant in filter UI
---------------------------------------------------------------------------------------------------
Version: 1.0.60
Date: 25.08.2025
Changes:
- Mark RSO as incompatible
Bug Fixes:
- AAI Loaders: Don't load code when mode is set to graphics only
- Fix item weights
---------------------------------------------------------------------------------------------------
Version: 1.0.59
Date: 22.08.2025
Changes:
- Reduce mining time of the burner lamp
Bug Fixes:
- Fix possible crash when transitioning to Nauvis
---------------------------------------------------------------------------------------------------
Version: 1.0.58
Date: 22.08.2025
Changes:
- Add setting for keeping the vanilla lab recipe (https://mods.factorio.com/mod/lignumis/discussion/68725ff2ad76390859ee01a7)
- Add burner lamp
- Add compatibility for "Krastorio 2 Spaced Out"
Bug Fixes:
- AAI Industry and Crushing industry: Fix burner crusher gold recipe (https://mods.factorio.com/mod/lignumis/discussion/68a70d74b6418d6882e78783)
- Any planet start: Move code to data final fixes
---------------------------------------------------------------------------------------------------
Version: 1.0.57
Date: 11.07.2025
Changes:

View file

@ -4,4 +4,22 @@ require("prototypes/compatibility/final")
if not mods["Burner-Leech-Fork"] and not mods["Burner-Leech"] and not mods["InserterFuelLeech"] then
data.raw["inserter"]["burner-inserter"].allow_burner_leech = true
data.raw["inserter"]["burner-long-handed-inserter"].allow_burner_leech = true
end
-- disable gold module from everything where it's not manually added
local moduled_building_types = { "beacon", "assembling-machine", "rocket-silo", "furnace", "lab", "mining-drill" }
for _, moduled_building_type in pairs(moduled_building_types) do
for _,moduled_building in pairs(data.raw[moduled_building_type]) do
if moduled_building then
if not moduled_building.allowed_module_categories then
moduled_building.allowed_module_categories = {}
for _, module_cat in pairs(data.raw["module-category"]) do
if not (module_cat.name == "quality-assembling") then
table.insert(moduled_building.allowed_module_categories, module_cat.name)
end
end
end
end
end
end

View file

@ -38,6 +38,8 @@ end
require("__cf-lib__/util")
require("logo")
require("menu-simulations")
require("prototypes/content/data")
require("prototypes/integrations/data")
require("prototypes/compatibility/data")

View file

@ -1,48 +1,53 @@
{
"name": "lignumis",
"version": "1.0.57",
"version": "1.3.0",
"title": "Lignumis",
"description": "Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.",
"author": "cackling fiend",
"homepage": "https://discord.gg/5bevXf5W",
"homepage": "https://discord.gg/ufvFUJtVwk",
"factorio_version": "2.0",
"space_travel_required": true,
"dependencies": [
"base",
"space-age >= 2.0.53",
"astroponics >= 1.2.0",
"bioprocessing-tab",
"cf-lib >= 0.0.13",
"cf-lib >= 1.1.0",
"flib",
"gleba-water-cane",
"lignumis-assets >= 1.0.3",
"mf-buildings >= 1.0.7",
"mf-core >= 1.0.3",
"mf-logistics >= 1.0.1",
"PlanetsLib >= 1.1.26",
"PlanetsLib >= 1.14.7",
"pollution-as-surface-property",
"Wood-Walls >= 1.2.0",
"vulcanus-sulfuric-bacteria",
"?aai-industry",
"?aai-loaders",
"?aai-loaders-sane",
"?any-planet-start",
"?atan-nuclear-science",
"?crushing-industry",
"?Diversitree",
"?fulgora-coralmium-agriculture",
"?gleba-reborn",
"?hot-metals >= 1.1.0",
"?lane-splitters",
"?metal-and-stars",
"(?)secretas",
"(?)Wood_Gasification_updated",
"?wood-industry",
"?wood-military >= 2.3.3",
"!apm_power_ldinc",
"!early-agriculture",
"!planet-picker",
"!wood-logistics",
"!wood-universe-modpack"
"? aai-industry",
"? aai-loaders",
"? aai-loaders-sane",
"? any-planet-start",
"? astroponics >= 1.2.0",
"? canal-excavator >= 1.9.0",
"? crushing-industry",
"? fulgora-coralmium-agriculture",
"? gleba-water-cane",
"? hot-metals >= 1.1.0",
"? lane-splitters",
"? vulcanus-sulfuric-bacteria",
"? wood-industry",
"? wood-military >= 2.3.3",
"? wood-logistics",
"(?) atan-nuclear-science",
"(?) Diversitree",
"(?) gleba-reborn",
"(?) Krastorio2-spaced-out",
"(?) metal-and-stars",
"(?) secretas",
"(?) Wood_Gasification_updated",
"! apm_power_ldinc",
"! early-agriculture",
"! planet-picker",
"! wood-universe-modpack",
"! rso-mod",
"! mf-core",
"! mf-buildings",
"! mf-buildings-graphics-1",
"! mf-logistics",
"! mf-logistics-graphics-1"
]
}

View file

@ -1,5 +1,5 @@
[mod-name]
lignumis= Lignumis
lignumis=🌐Lignumis
[mod-description]
lignumis=Tauche ein in die Welt von Lignumis, einem Mond von Nauvis, der nur die grundlegendsten Technologien bietet.
@ -8,7 +8,7 @@ lignumis=Tauche ein in die Welt von Lignumis, einem Mond von Nauvis, der nur die
lignumis=Lignumis
[space-location-description]
lignumis=Lignumis ist ein Mond, der Nauvis umkreist. Er ist Nauvis recht ähnlich, scheint aber jünger zu sein und über weniger Ressourcen zu verfügen.
lignumis=Lignumis ist ein Mond, der __1__ umkreist. Er ist Nauvis recht ähnlich, scheint aber jünger zu sein und über weniger Ressourcen zu verfügen.
[airborne-pollutant-name]
noise=Lärm
@ -52,7 +52,7 @@ lignumis-medium-wriggler-pentapod=Mittelgroßer Lignumis Fünfbein-Zapler
[entity-description]
lumber-mill=Fortschrittliche Maschine zur Holzbearbeitung.
quality-assembler=High-End-Montagemaschine, die nur die besten Maschinen herstellt. Verleiht 25% zusätzliche Qualität durch den Verbrauch von [item=gold-quality-catalyst]. Die Oberflächenbedingungen und Zutaten bleiben ansonsten unverändert.
quality-assembler=High-End-Montagemaschine, die nur die besten Maschinen herstellt. Verleiht 35% zusätzliche Qualität durch den Verbrauch von [item=gold-quality-catalyst]. Die Oberflächenbedingungen und Zutaten bleiben ansonsten unverändert.
gold-stromatolite-plant=Sammle Gold-Stromatolithen für Bakterien, die Gold aus dem Boden anreichern.\n__REMARK_COLOR_BEGIN__Erwarteter Ertrag:__REMARK_COLOR_END__ 1.5 [item=gold-ore]/m
[equipment-name]

View file

@ -1,14 +1,14 @@
[mod-name]
lignumis= Lignumis
lignumis=🌐Lignumis
[mod-description]
lignumis=Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.
lignumis=Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.\n\nThis is the version that represents the original idea of the mod author. For a more isolated planet mod experience, install the regular version.
[space-location-name]
lignumis=Lignumis
[space-location-description]
lignumis=Lignumis is a moon orbiting Nauvis. It is quite similar to Nauvis but seems to be younger and with fewer resources.
lignumis=Lignumis is a moon orbiting __1__. It is quite similar to Nauvis but seems to be younger and with fewer resources.
[airborne-pollutant-name]
noise=Noise
@ -22,6 +22,8 @@ peat=Peat
burner-agricultural-tower=Burner agricultural tower
burner-assembling-machine=Burner assembling machine
burner-long-handed-inserter=Burner long handed inserter
steam-inserter=Steam inserter
steam-long-handed-inserter=Steam long handed inserter
lumber-mill=Lumber mill
gold-stromatolite=Gold stromatolite
gold-stromatolite-plant=Gold stromatolite plant
@ -49,10 +51,11 @@ wood-lane-splitter=Wood lane splitter
lignumis-spawner-small=Lignumis egg raft
lignumis-small-wriggler-pentapod=Lignumis small wiggler pentapod
lignumis-medium-wriggler-pentapod=Lignumis medium wiggler pentapod
burner-lamp=Burner lamp
[entity-description]
lumber-mill=Advanced machine to process wood.
quality-assembler=High-end assembler to craft only the finest quality machines. It gives 25% additional quality by consuming [item=gold-quality-catalyst]. Surface conditions and ingredients are otherwise unchanged.
quality-assembler=High-end assembler to craft only the finest quality machines. It gives 35% additional quality by consuming [item=gold-quality-catalyst]. Surface conditions and ingredients are otherwise unchanged.
gold-stromatolite-plant=Harvest gold stromatolites for bacteria that enrich gold from the ground.\n__REMARK_COLOR_BEGIN__Expected yield:__REMARK_COLOR_END__ 1.5 [item=gold-ore]/m
[equipment-name]
@ -81,11 +84,15 @@ wood-armor=Wood armor
wood-darts-magazine=Wood darts magazine
basic-circuit-board=Basic circuit board
crushed-gold-ore=Crushed gold ore
steam-science-pack-spoiled=Science flask with water
gold-module-3=Golden module 3
[item-description]
wooden-wall=Use wooden walls to protect your base from the locals and to reduce noise levels.
stone-wall=Better acoustic and physical protection than the wooden counterpart.
gold-stromatolite-seed=Plant the seed to grow gold stromatolites. They house bacteria that enrich gold from the ground.\n__REMARK_COLOR_BEGIN__Expected yield:__REMARK_COLOR_END__ 1.5 [item=gold-ore]/m
steam-science-pack-spoiled=Spoiled steam science pack. Put it in a furnace to bring it to the right temperature.
gold-module-3=When you mastered quality assembling, this pristine module is unlocked, enabling you to craft the finest items available.
[fluid-name]
wood-pulp=Wood pulp
@ -107,10 +114,13 @@ active-noise-cancelling=Active noise cancelling
casting-gold=Casting gold
gold-ore-crushing=Gold ore crushing
processing-unit-gold=Processing unit (gold)
burner-lamp-burning=Generating light
refresh-steam-science-pack=Refresh steam science pack
[recipe-description]
moist-stromatolite-remnant-desiccation-without-steam=Used for balancing the production of steam.
gold-stromatolite-seed-to-peat=Used for voiding excess gold stromatolite seeds.
refresh-steam-science-pack=Heats a science flask with water to the right temperature to be used as steam science pack.
[technology-name]
wood-science-pack=Wood science pack
@ -120,6 +130,7 @@ planet-discovery-lignumis=Moon discovery Lignumis
iron-processing=Iron processing
copper-processing=Copper processing
lumber-mill=Lumber mill
advanced-carpentry=Lumber mill
deep-miner=Deep miner
gold-fluid-handling=Gold fluid handling
steam-automation=Steam automation
@ -139,6 +150,8 @@ quality-assembler=Quality assembler
aai-wood-loader=Wood loader
basic-ore-crushing=Basic ore crushing
astroponics-productivity=Astroponics productivity
experienced-quality-assembling=Experienced quality assembling
gold-module=Golden module
[technology-description]
wood-science-pack=Allows research of basic technologies based on wood products.
@ -146,6 +159,7 @@ burner-automation=Technology for basic automation using burner machines.
planet-discovery-nauvis=A temperate planet offering all the common resources.
planet-discovery-lignumis=A moon orbiting Nauvis that has not much to offer besides some vegetation and a metal that might be useful.
lumber-mill=Advanced machine to process wood.
advanced-carpentry=Advanced machine to process wood.
deep-miner=Gives access to huge gold deposits that were previously unreachable.
steam-automation=Allows research of more sophisticated technologies based on wood products and gold.
wood-liquefaction=Converting wood into a liquid offers new possibilities.
@ -158,6 +172,7 @@ tree-seeding=[entity=burner-agricultural-tower] allows planting seeds into seeda
active-noise-cancelling=Helps handling noise.
quality-assembler=High-end assembler to craft only the finest quality machines using a special resource only found on Lignumis.
automation-science-pack=Leave Lignumis to enable advanced technology research.
gold-module=Master quality assembling, to unlock a pristine module, enabling you to craft the finest items available.
[modifier-description]
basic-gun-turret-attack-bonus=Basic gun turret damage: +__1__
@ -171,28 +186,39 @@ wood=Wood fuel
quality-catalyst=Quality catalyst
[mod-setting-name]
lignumis-belt-progression=Enable progressive belt recipes
lignumis-inserter-progression=Enable progressive inserter recipes
lignumis-ammo-progression=Enable progressive ammo recipes
lignumis-technology-progression=Enable progressive technologies
lignumis-basic-circuit-board=Enable basic circuit board
lignumis-circuit-progression=Enable progressive circuit recipes
lignumis-assembler-progression=Enable progressive assembler recipes
lignumis-lumber-mill-more-recipes=Enable more recipes for the lumber mill
lignumis-fulgora-wood=Add wood to Fulgora
lignumis-early-robots=Even earlier personal robots
lignumis-restrict-sciences=Restrict Lignumis science recipes to Lignumis
lignumis-belt-progression=[color=orange][font=heading-2]Overhaul[/font][/color] [item=wood-transport-belt] Enable telescopic belt recipes
lignumis-inserter-progression=[color=orange][font=heading-2]Overhaul[/font][/color] [item=burner-inserter] Enable telescopic inserter recipes
lignumis-ammo-progression=[color=orange][font=heading-2]Overhaul[/font][/color] [item=wood-darts-magazine] Enable telescopic ammo recipes
lignumis-technology-progression=[color=orange][font=heading-2]Overhaul[/font][/color] [item=wood-science-pack] Enable progressive technologies
lignumis-basic-circuit-board=[color=gray][font=heading-2]Deprecated (please enable)[/font] Enable basic circuit board[/color]
lignumis-circuit-progression=[color=orange][font=heading-2]Overhaul[/font][/color] [item=basic-circuit-board] Enable telescopic circuit recipes
lignumis-assembler-progression=[color=orange][font=heading-2]Overhaul[/font][/color] [item=burner-assembling-machine] Enable telescopic assembler recipes
lignumis-lumber-mill-more-recipes=[color=green][font=heading-2]Easy[/font][/color] Enable more recipes for the lumber mill
lignumis-fulgora-wood=[color=orange][font=heading-2]Overhaul[/font][/color] [planet=fulgora] Add wood to Fulgora
lignumis-early-robots=[color=green][font=heading-2]Easy[/font][/color] Even earlier personal robots
lignumis-lab=[color=orange][font=heading-2]Overhaul[/font][/color] [item=lab] Lab requires wooden belts
lignumis-double-rocket=[color=green][font=heading-2]Easy[/font][/color] Double provisional rocket cargo capacity
lignumis-sciences-spoil=[color=red][font=heading-2]Hard[/font][/color] Lignumis science packs spoil
lignumis-infinite-astroponics-productivity-research=[color=green][font=heading-2]Easy[/font][/color] Infinite productivity research for Astroponics
lignumis-electric-lumber-mill=[color=green][font=heading-2]Easy[/font][/color] Electric lumber mill
[mod-setting-description]
lignumis-belt-progression=Yellow belts will require wood belts to craft.
lignumis-inserter-progression=Yellow electric inserter will require burner inserter to craft.
lignumis-ammo-progression=Firearm magazines will require wooden darts magazines to craft.
lignumis-technology-progression=Adds wood and steam science packs to most late game technologies. Disabling this removes the relevance of Lignumis' science packs in the late game.
lignumis-basic-circuit-board=Recipes use basic circuit boards instead of gold cables and gold plates where appropriate. Both gold and copper recipes will be added.
lignumis-basic-circuit-board=Please enable for new games. This option will be mandatory in the future.
lignumis-circuit-progression=Electric circuits will require basic circuit boards to craft.
lignumis-assembler-progression=Assembling machine 1 will require burner assembling machines to craft.
lignumis-lumber-mill-more-recipes=The lumber mill can also craft basic turrets, burner assemblers and burner inserters. Improves balancing wood usage when all progressive recipes are enabled and helps with marathon games.
lignumis-lumber-mill-more-recipes=The lumber mill can also craft basic turrets, burner assemblers and burner inserters. Improves balancing wood usage when all telescopic recipes are enabled and helps with marathon games.
lignumis-fulgora-wood=This adds wooden gear wheels to scrap recycling as the main source of wood. Disable this is you have a different source of wood or import everything from other planets.
lignumis-early-robots=Personal robots are moved from steam to wood science and are a tiny bit faster.
lignumis-lab=Moves the transport belt recipe to logistics research and uses wooden belts for the lab recipe so it can be crafted when landing on Nauvis.
lignumis-double-rocket=The provisional rocket can carry 80 instead of 40 slots.
lignumis-sciences-spoil=Both wood science packs and steam science packs spoil for additional difficulty.
lignumis-infinite-astroponics-productivity-research=Productivity research for Astroponics is infinite instead of being capped to level 5 (which results in 50% productivity).
lignumis-electric-lumber-mill=The lumber mill will consume electricity instead of burner fuel and will be unlocked after researching electricity.
[autoplace-control-names]
lignumis_enemy_base=Lignumis enemy bases

View file

@ -0,0 +1,216 @@
[mod-name]
lignumis=○🌐Lignumis
[mod-description]
lignumis=Sumérgete en el mundo de Lignumis, una luna de Nauvis que ofrece solo las tecnologías más básicas.
[space-location-name]
lignumis=Lignumis
[space-location-description]
lignumis=Lignumis es una luna orbitando __1__. Es bastante similar a Nauvis, pero parece ser más joven y con menos recursos.
[airborne-pollutant-name]
noise=Ruido
[airborne-pollutant-name-with-amount]
noise=__1__ ruido
[entity-name]
wood-lab=Laboratorio de madera
peat=Turba
burner-agricultural-tower=Torre agrícola a combustión
burner-assembling-machine=Máquina de ensamblaje a combustión
burner-long-handed-inserter=Insertador largo a combustión
lumber-mill=Aserradero
gold-stromatolite=Estromatolita de oro
gold-stromatolite-plant=Planta de estromatolita de oro
gold-stromatolite-lignumis=Estromatolita de oro
gold-patch=Parche de oro
deep-miner=Perforadora profunda
gold-pipe=Tubería de oro
gold-pipe-to-ground=Tubería de oro subterránea
gold-storage-tank=Cisterna de oro
desiccation-furnace=Horno de desecación
steam-assembling-machine=Máquina de ensamblaje a vapor
provisional-rocket-silo=Silo de cohetes provisional
provisional-rocket-silo-ready=Silo de cohetes provisional (listo)
basic-gun-turret=Torreta ametralladora básica
basic-construction-robot-gold=Robot de construcción básico (oro)
basic-construction-robot-copper=Robot de construcción básico (cobre)
wood-transport-belt=Cinta transportadora de madera
wood-underground-belt=Cinta transportadora subterránea de madera
wood-splitter=Divisor de madera
basic-radar=Radar básico
active-noise-cancelling-tower=Torre de cancelación activa de ruido
quality-assembler=Máquina de ensamblaje de calidad
aai-wood-loader=Cargador de madera
wood-lane-splitter=Divisor de carril de madera
lignumis-spawner-small=Balsa de huevos Lignumis
lignumis-small-wriggler-pentapod=Pentápodo reptante pequeño de Lignumis
lignumis-medium-wriggler-pentapod=Pentápodo reptante mediano de Lignumis
[entity-description]
lumber-mill=Máquina avanzada para procesar madera.
quality-assembler=Ensamblador de alta gama para fabricar solo máquinas de la mejor calidad. Da un 35% de calidad adicional al consumir [item=gold-quality-catalyst]. Por lo demás, las condiciones de la superficie y los ingredientes no cambian.
gold-stromatolite-plant=Recolecte estromatolitos de oro en busca de bacterias que enriquezcan el oro del suelo.\n__REMARK_COLOR_BEGIN__Rendimiento esperado:__REMARK_COLOR_END__ 1.5 [item=gold-ore]/m
[equipment-name]
basic-portable-generator-equipment-gold=Equipo generador portátil básico (oro)
basic-portable-generator-equipment-copper=Equipo generador portátil básico (cobre)
basic-personal-roboport-equipment-gold=Equipo roboport personal básico (oro)
basic-personal-roboport-equipment-copper=Equipo roboport personal básico (cobre)
[item-name]
wooden-gear-wheel=Engranaje de madera
wood-science-pack=Paquete de ciencia de madera
peat=Turba
gold-stromatolite-seed=Semilla de estromatolita de oro
gold-ore=Mena de oro
gold-bacteria=Bacterias del oro
gold-plate=Placa de oro
gold-cable=Cable de oro
moist-stromatolite-remnant=Remanente de estromatolita húmedo
steam-science-pack=Paquete de ciencia de vapor
destination-nauvis=Viajes a Nauvis
lumber=Madera aserrada
basic-repair-pack=Pack de reparación básico
cupriavidus-necator=Bacterias Cupriavidus necator
dead-cupriavidus-necator=Bacterias Cupriavidus necator muertas
gold-quality-catalyst=Catalizador de calidad de oro
wood-armor=Armadura de madera
wood-darts-magazine=Dardos de madera
basic-circuit-board=Placa de circuito básica
crushed-gold-ore=Mineral de oro triturado
[item-description]
wooden-wall=Use Paredes de madera para proteger su base de los lugareños y reducir los niveles de ruido.
stone-wall=Mejor protección acústica y física que la contraparte de madera.
gold-stromatolite-seed=Planta la semilla para cultivar estromatolitos de oro. Albergan bacterias que enriquecen el oro del suelo.\n__REMARK_COLOR_BEGIN__Rendimiento esperado: __REMARK_COLOR_END__ 1.5 [item=gold-ore]/m
[fluid-name]
wood-pulp=Pulpa de madera
molten-gold=Oro fundido
[recipe-name]
moist-stromatolite-remnant-desiccation=Desecar remanente de estromatolita húmeda
moist-stromatolite-remnant-desiccation-without-steam=Desecar remanente de estromatolita húmeda
gold-stromatolite-seed-to-peat=Procesar semilla de estromatolita de oro
wood-liquefaction=Licuefacción de la madera
provisional-rocket-part=Pieza de cohete provisional
cupriavidus-necator-starter=Bacterias cupriavidus necator (cultivo iniciador)
plastic-from-cupriavidus-necator=Bioplástico
plastic-from-dead-cupriavidus-necator=Bioplástico
low-density-structure-gold=Estructura de baja densidad
rocket-fuel-from-wood-pulp-and-peat=Biocombustible para cohetes
nutrients-from-wood-pulp=Nutrientes de la pulpa de madera
active-noise-cancelling=Cancelación activa de ruido
casting-gold=Fundición de oro
gold-ore-crushing=Trituración de mineral de oro
processing-unit-gold=Unidad de procesamiento (oro)
[recipe-description]
moist-stromatolite-remnant-desiccation-without-steam=Se utiliza para equilibrar la producción de vapor.
gold-stromatolite-seed-to-peat=Se usa para eliminar el exceso de semillas de estromatolito de oro.
[technology-name]
wood-science-pack=Paquete de ciencia de madera
burner-automation=Automatización a combustión
planet-discovery-nauvis=Descubrir el planeta Nauvis
planet-discovery-lignumis=Descubrir la luna Lignumis
iron-processing=Procesamiento de hierro
copper-processing=Procesamiento de cobre
lumber-mill=Aserradero
deep-miner=Perforadora profunda
gold-fluid-handling=Manejo de fluidos con oro
steam-automation=Automatización a vapor
steam-science-pack=Paquete de ciencia de vapor
wood-liquefaction=Licuefacción de madera
provisional-rocketry=Cohetería provisional
basic-gun-turret=Torreta ametralladora básica
basic-construction-robotics-gold=Robótica de construcción básica (oro)
basic-construction-robotics-copper=Robótica de construcción básica (cobre)
wood-logistics=Logística con madera
automation=Automatización eléctrica
tree-seeding=Agricultura básica
basic-repair-pack=Pack de reparación básico
basic-radar=Radar básico
active-noise-cancelling=Cancelación activa de ruido
quality-assembler=Máquina de ensamblaje de calidad
aai-wood-loader=Cargador de madera
basic-ore-crushing=Trituración de minerales básica
astroponics-productivity=Productividad astropónica
[technology-description]
wood-science-pack=Permite la investigación de tecnologías básicas basadas en productos de madera.
burner-automation=Tecnología para la automatización básica mediante combustión.
planet-discovery-nauvis=Un planeta templado que ofrece todos los recursos comunes.
planet-discovery-lignumis=Una luna orbitando Nauvis que no tiene mucho que ofrecer además de algo de vegetación y un metal que podría ser útil.
lumber-mill=Máquina avanzada para procesar madera.
deep-miner=Da acceso a enormes depósitos de oro que antes eran inalcanzables.
steam-automation=Permite la investigación de tecnologías más sofisticadas basadas en productos de madera y oro.
wood-liquefaction=Convertir la madera en líquido ofrece nuevas posibilidades.
provisional-rocketry=Tenemos que salir de esta luna de alguna manera. ¡Esta es nuestra única oportunidad!
basic-gun-turret=La defensa automática más básica. No es mucho, pero tiene que ser suficiente por ahora.
basic-construction-robotics-gold=La asistencia más básica para necesidades personales de construcción.
basic-construction-robotics-copper=La asistencia más básica para necesidades personales de construcción.
wood-logistics=Transporte lento pero automático de bienes.
tree-seeding=[entity=burner-agricultural-tower] permite plantar semillas en suelo sembrable. Las semillas plantadas se convierten en árboles que se pueden cosechar.\n[entity=tree-plant] puede crecer en pasto y tierra. [entity=gold-stromatolite] puede crecer en [tile=natural-gold-soil].
active-noise-cancelling=Ayuda a manejar el ruido.
quality-assembler=Ensamblador de alta gama para fabricar solo máquinas de la mejor calidad utilizando un recurso especial que solo se encuentra en Lignumis.
automation-science-pack=Deja Lignumis para permitir la investigación de tecnología avanzada.
[modifier-description]
basic-gun-turret-attack-bonus=Daño de la torreta ametralladora básica: +__1__
[tile-name]
wood-floor=Piso de madera
natural-gold-soil=Suelo infundido con oro
[fuel-category-name]
wood=Combustible de madera
quality-catalyst=Catalizador de calidad
[mod-setting-name]
lignumis-belt-progression=Habilitar recetas de banda progresivas
lignumis-inserter-progression=Habilitar recetas de insertador progresivas
lignumis-ammo-progression=Habilitar recetas de munición progresivas
lignumis-technology-progression=Habilite tecnologías progresivas
lignumis-basic-circuit-board=Habilite la placa de circuito básica
lignumis-circuit-progression=Habilitar recetas de circuitos progresivos
lignumis-assembler-progression=Habilitar recetas de ensamblador progresivo
lignumis-lumber-mill-more-recipes=Habilite más recetas para el aserradero
lignumis-fulgora-wood=Añadir madera a Fulgora
lignumis-early-robots=Adelantar aun más los Robots personales
[mod-setting-description]
lignumis-belt-progression=Los cinturones amarillos requerirán cinturones de madera para fabricarlos.
lignumis-inserter-progression=El insertador eléctrico amarillo requerirá un insertador de combustión para elaborar.
lignumis-ammo-progression=Los cargadores de munición requerirán dardos de madera para fabricarlos.
lignumis-technology-progression=Agrega paquetes de ciencia de madera y vapor a la mayoría de las tecnologías de juegos tardíos. Deshabilitar esto elimina la relevancia de los paquetes de ciencia de Lignumis en el juego tardío.
lignumis-basic-circuit-board=Las recetas usan placas de circuito básicas en lugar de cables dorados y placas doradas cuando corresponde. Se agregarán recetas de oro y cobre.
lignumis-circuit-progression=Los circuitos eléctricos requerirán placas de circuito básicos para fabricarlos.
lignumis-assembler-progression=La máquina de ensamblaje 1 requerirá máquinas de ensamblaje de combustión para fabricarla.
lignumis-lumber-mill-more-recipes=El aserradero también puede fabricar torretas básicas, ensambladores de combustión e insertadores de combustión. Mejora el equilibrio del uso de la madera cuando todas las recetas progresivas están habilitadas y ayuda con los juegos maratónicos.
lignumis-fulgora-wood=Esto agrega engranajes de madera al reciclaje de chatarra como fuente principal de madera. Deshabilite esto si tiene una fuente diferente de madera o importa todo de otros planetas.
lignumis-early-robots=Los robots personales se mueven de la ciencia de vapor a la ciencia de madera y son un poquito más rápidos.
[autoplace-control-names]
lignumis_enemy_base=Bases enemigas en Lignumis
[entity-status]
no-quality-catalyst=Sin catalizador de calidad
[description]
accepted-catalysts=Catalizadores aceptados
quality-catalyst-energy-value=Valor de calidad
[gui]
quality-catalyst=Catalizador de calidad
[lignumis]
start-new-game=Lignumis está pensado para jugarse en un juego nuevo, ya que extiende el inicio del juego.
provisional-rocket-silo-button=Escapar a __1__
provisional-rocket-silo-button-tooltip-inventory=¡Tu inventario personal debe estar vacío!
provisional-rocket-silo-button-tooltip-target=¡Aún no sabes a dónde ir!
provisional-rocket-silo-description=Llena el inventario del cohete y lanza el cohete para escapar a __1__.\nAsegúrese de llevar material para impulsar su producción de hierro, cobre y madera.

View file

@ -1,5 +1,5 @@
[mod-name]
lignumis= Lignumis
lignumis=🌐Lignumis
[mod-description]
lignumis=Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.
@ -8,7 +8,7 @@ lignumis=Dive into the world of Lignumis, a moon of Nauvis offering only the mos
lignumis=Lignumis
[space-location-description]
lignumis=Lignumis to księżyc orbitujący wokół Nauvis. Jest dość podobny do Nauvis, ale wydaje się być młodszy i ma mniej zasobów.
lignumis=Lignumis to księżyc orbitujący wokół __1__. Jest dość podobny do Nauvis, ale wydaje się być młodszy i ma mniej zasobów.
[airborne-pollutant-name]
noise=Hałas

View file

@ -1,5 +1,5 @@
[mod-name]
lignumis= Лигнумис
lignumis=🌐Лигнумис
[mod-description]
lignumis=Погрузитесь в мир Лигнумиса — луны Наувиса, предлагающей лишь самые базовые технологии.
@ -8,7 +8,7 @@ lignumis=Погрузитесь в мир Лигнумиса — луны Нау
lignumis=Лигнумис
[space-location-description]
lignumis=Лигнумис — это луна, вращающаяся вокруг Наувиса. Она во многом похожа на Наувис, но кажется моложе и беднее ресурсами.
lignumis=Лигнумис — это луна, вращающаяся вокруг __1__. Она во многом похожа на Наувис, но кажется моложе и беднее ресурсами.
[airborne-pollutant-name]
noise=Шум
@ -52,7 +52,7 @@ lignumis-medium-wriggler-pentapod=Средний пятиног-ползун Л
[entity-description]
lumber-mill=Продвинутая машина для обработки древесины.
quality-assembler=Высококачественный сборочный автомат, создающий только лучшие механизмы. Добавляет 25% дополнительного качества предмету, потребляя [item=gold-quality-catalyst]. Условия поверхности и ингредиенты остаются неизменными.
quality-assembler=Высококачественный сборочный автомат, создающий только лучшие механизмы. Добавляет 35% дополнительного качества предмету, потребляя [item=gold-quality-catalyst]. Условия поверхности и ингредиенты остаются неизменными.
gold-stromatolite-plant=Собирайте золотой строматолит для получения бактерий, обогащающих золото из почвы.\n__REMARK_COLOR_BEGIN__Ожидаемая добыча:__REMARK_COLOR_END__ 1.5 [item=gold-ore]/m
[equipment-name]

View file

@ -2,7 +2,7 @@ surface-condition-too-low=__1__不符合.
surface-condition-too-high=__1__不符合.
[mod-name]
lignumis= 愈创星 - Lignumis
lignumis=🌐愈创星 - Lignumis
[mod-description]
lignumis=潜入木木世界的世界,木星的月亮只提供最基本的技术

16
lignumis/logo.lua Normal file
View file

@ -0,0 +1,16 @@
data:extend({
{
type = "simple-entity",
name = "lignumis-logo",
picture = {
filename = "__lignumis-assets__/title.png",
width = 575,
height = 181,
scale = 1,
draw_as_glow = true
},
collision_mask = { layers = {} },
render_layer = "air-object",
hidden_in_factoriopedia = true
}
})

View file

@ -0,0 +1,19 @@
local main_menu_simulations = data.raw["utility-constants"]["default"].main_menu_simulations
main_menu_simulations.lignumis_early = {
checkboard = false,
planet = "lignumis",
save = "__lignumis-assets__/menu-simulations/lignumis1.zip",
length = 60 * 20,
mods = { "lignumis" },
game_view_settings = { default_show_value = false },
init = [[
game.simulation.camera_surface_index = game.surfaces["lignumis"].index -- Surface of camera
game.simulation.camera_position = {-6, 10} -- Position of camera
game.simulation.camera_zoom = 0.75 -- Zoom of camera
game.tick_paused = false
game.surfaces["lignumis"].daytime = 0.3
game.players[1].game_view_settings.show_controller_gui = false
game.players[1].game_view_settings.show_quickbar = false
game.players[1].game_view_settings.show_shortcut_bar = false
]]
}

View file

@ -1,6 +1,7 @@
local Recipe = require("__cf-lib__/data/Recipe")
if not mods["aai-loaders"] then return end
if settings.startup["aai-loaders-mode"].value == "graphics-only" then return end
local recipe = Recipe:new("aai-loader")

View file

@ -2,6 +2,7 @@ local Recipe = require("__cf-lib__/data/Recipe")
local Technology = require("__cf-lib__/data/Technology")
if not mods["aai-loaders"] then return end
if settings.startup["aai-loaders-mode"].value == "graphics-only" then return end
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
@ -45,7 +46,9 @@ AAILoaders.make_tier({
order = "d[loader]-a00[aai-wood-loader]"
})
data.raw.recipe["aai-wood-loader"].category = "wood-processing-or-assembling"
data.raw.recipe["aai-wood-loader"].additional_categories = { "wood-processing" }
data.raw["loader-1x1"]["aai-wood-loader"].animation_speed_coefficient = 1.01 * 32
if not basic_circuit_board then
local nauvis_recipe = Recipe:new("aai-wood-loader"):clone("wood-loader-electronic-circuit")

View file

@ -0,0 +1,67 @@
-- Lignumis + Alien Biomes Compatibility - Final Fixes
--
-- This runs AFTER alien-biomes data-updates.lua to ensure our fixes aren't overridden
-- Load order: data.lua -> data-updates.lua -> data-final-fixes.lua (THIS FILE)
if not mods["alien-biomes"] then
return
end
-- Define Lignumis grass tiles (from mapgen.lua)
local lignumis_grass_tiles = {
"grass-1",
"grass-2",
"grass-3",
"grass-4",
"natural-gold-soil"
}
-- Fix tree plant for manual planting on Lignumis grass tiles
local tree_plant = data.raw.plant["tree-plant"]
if mods["Diversitree"] then
tree_plant = data.raw.plant["s6xdvt-fake-tree"]
end
if tree_plant then
for _, tile in pairs(lignumis_grass_tiles) do
local already_present = false
for _, existing_tile in pairs(tree_plant.autoplace.tile_restriction) do
if existing_tile == tile then
already_present = true
break
end
end
if not already_present then
table.insert(tree_plant.autoplace.tile_restriction, tile)
end
end
end
-- Fix tree autoplace restrictions for natural tree spawning
for _, tree in pairs(data.raw.tree) do
if tree.autoplace and tree.autoplace.tile_restriction then
-- Skip gold stromatolites - they should remain exclusive to natural-gold-soil
local is_gold_stromatolite = tree.name and (tree.name:find("stromatolite") or tree.name:find("gold"))
if not is_gold_stromatolite then
-- Check if Lignumis grass tiles are missing
local has_lignumis_tiles = false
for _, existing_tile in pairs(tree.autoplace.tile_restriction) do
for _, lignumis_tile in pairs(lignumis_grass_tiles) do
if existing_tile == lignumis_tile then
has_lignumis_tiles = true
break
end
end
if has_lignumis_tiles then break end
end
-- Add Lignumis grass tiles if missing
if not has_lignumis_tiles then
for _, tile_name in pairs(lignumis_grass_tiles) do
table.insert(tree.autoplace.tile_restriction, tile_name)
end
end
end
end
end

View file

@ -6,6 +6,7 @@ settings["small-rock"] = nil
settings["tiny-rock"] = nil
-- Fix trees not being plantable on Alien Biomes tiles
-- Note: Additional tree fixes for Lignumis grass tiles are handled in alien-biomes-final.lua
local tile_restriction = data.raw["plant"]["tree-plant"].autoplace.tile_restriction
for _, tile in pairs(alien_biomes.all_tiles()) do
if tile.tags and (table.contains(tile.tags, "dirt") or table.contains(tile.tags, "grass")) then

View file

@ -4,12 +4,92 @@ if not mods["any-planet-start"] then return end
local target_planet = settings.startup["aps-planet"].value
if target_planet == "none" or target_planet == "nauvis" then return end
if not target_planet or target_planet == "none" or target_planet == "nauvis" then return end
Technology:new("tree-seeding"):setPrerequisites({ "wood-science-pack" })
-- Switch planet discovery technology to the new planet
local planet_discovery = data.raw.technology["planet-discovery-" .. target_planet] or data.raw.technology["moon-discovery-" .. target_planet]
Technology:new(planet_discovery)
:assign({
enabled = true,
hidden = false
})
if planet_discovery then
Technology:new(planet_discovery)
:assign({
enabled = true,
hidden = false,
unit = {
count = 100,
ingredients = {
{ "wood-science-pack", 1 },
{ "steam-science-pack", 1 }
},
time = 30
}
})
:setPrerequisites({ "provisional-rocketry" })
Technology:new("iron-processing"):replacePrerequisite("planet-discovery-nauvis", planet_discovery.name)
Technology:new("copper-processing"):replacePrerequisite("planet-discovery-nauvis", planet_discovery.name)
end
-- Vulcanus
if target_planet == "vulcanus" then
Technology:new("automation"):addPrerequisite("iron-processing")
Technology:new("steel-processing"):addPrerequisite("iron-processing")
Technology:new("tungsten-carbide"):addPrerequisite("planet-discovery-vulcanus")
Technology:new("iron-processing").prototype.research_trigger.entity = "big-volcanic-rock"
Technology:new("copper-processing").prototype.research_trigger.entity = "big-volcanic-rock"
data.raw.resource["tungsten-ore"].category = "basic-solid"
if mods["bztitanium"] and mods["crushing-industry"] then
Technology:new("foundry"):addRecipe("crushed-titanium-ore")
data.raw.recipe["crushed-titanium-ore"].category = "basic-crushing"
end
if mods["bzcarbon"] then
Technology:new("graphite-processing"):addPrerequisite("planet-discovery-vulcanus")
Technology:new("diamond-processing-2"):addPrerequisite("planet-discovery-vulcanus")
end
if mods["bzsilicon"] then
Technology:new("silica-processing"):addPrerequisite("planet-discovery-vulcanus")
end
if mods["bzzirconium"] then
Technology:new("zirconia-processing"):addPrerequisite("planet-discovery-vulcanus")
end
end
-- Fulgora
if target_planet == "fulgora" then
data.raw.recipe["medium-electric-pole"].enabled = false
Technology:new("recycling")
:addPrerequisite("planet-discovery-fulgora")
:addRecipe("medium-electric-pole")
Technology:new("iron-processing").prototype.research_trigger.entity = "scrap"
Technology:new("copper-processing").prototype.research_trigger.entity = "scrap"
if mods["fulgora-coralmium-agriculture"] then
Technology:new("coralmium-recycling")
:addPrerequisite("recycling")
:removeRecipe("agricultural-tower")
end
end
-- Gleba
if target_planet == "gleba" then
Technology:new("landfill")
:setPrerequisites({ "burner-automation" })
:assign({
unit = {
count = 50,
ingredients = { { "wood-science-pack", 1 } },
time = 15
}
})
.prototype.research_trigger = nil
Technology:new("iron-processing").prototype.research_trigger.entity = "iron-stromatolite"
Technology:new("copper-processing").prototype.research_trigger.entity = "copper-stromatolite"
end

View file

@ -1,80 +0,0 @@
local Technology = require("__cf-lib__/data/Technology")
if not mods["any-planet-start"] then return end
local target_planet = settings.startup["aps-planet"].value
if target_planet == "none" or target_planet == "nauvis" then return end
Technology:new("tree-seeding"):setPrerequisites({ "wood-science-pack" })
-- Switch planet discovery technology to the new planet
local planet_discovery = data.raw.technology["planet-discovery-" .. target_planet] or data.raw.technology["moon-discovery-" .. target_planet]
Technology:new(planet_discovery)
:assign({
enabled = true,
hidden = false,
unit = {
count = 100,
ingredients = {
{ "wood-science-pack", 1 },
{ "steam-science-pack", 1 }
},
time = 30
}
})
:setPrerequisites({ "provisional-rocketry" })
Technology:new("iron-processing"):replacePrerequisite("planet-discovery-nauvis", planet_discovery.name)
Technology:new("copper-processing"):replacePrerequisite("planet-discovery-nauvis", planet_discovery.name)
-- Vulcanus
if target_planet == "vulcanus" then
Technology:new("automation"):addPrerequisite("iron-processing")
Technology:new("steel-processing"):addPrerequisite("iron-processing")
Technology:new("tungsten-carbide"):addPrerequisite("planet-discovery-vulcanus")
Technology:new("iron-processing").prototype.research_trigger.entity = "big-volcanic-rock"
Technology:new("copper-processing").prototype.research_trigger.entity = "big-volcanic-rock"
data.raw.resource["tungsten-ore"].category = "basic-solid"
if mods["bztitanium"] and mods["crushing-industry"] then
Technology:new("foundry"):addRecipe("crushed-titanium-ore")
data.raw.recipe["crushed-titanium-ore"].category = "basic-crushing"
end
end
-- Fulgora
if target_planet == "fulgora" then
data.raw.recipe["medium-electric-pole"].enabled = false
Technology:new("recycling")
:addPrerequisite("planet-discovery-fulgora")
:addRecipe("medium-electric-pole")
Technology:new("iron-processing").prototype.research_trigger.entity = "scrap"
Technology:new("copper-processing").prototype.research_trigger.entity = "scrap"
if mods["fulgora-coralmium-agriculture"] then
Technology:new("coralmium-recycling")
:addPrerequisite("recycling")
:removeRecipe("agricultural-tower")
end
end
-- Gleba
if target_planet == "gleba" then
Technology:new("landfill")
:setPrerequisites({ "burner-automation" })
:assign({
unit = {
count = 50,
ingredients = { { "wood-science-pack", 1 } },
time = 15
}
})
.prototype.research_trigger = nil
Technology:new("iron-processing").prototype.research_trigger.entity = "iron-stromatolite"
Technology:new("copper-processing").prototype.research_trigger.entity = "copper-stromatolite"
end

View file

@ -0,0 +1,14 @@
if not mods["canal-excavator"] then return end
data:extend({{
type = "mod-data",
name = "canex-lignumis-config",
data_type = "canex-surface-config",
data = {
surfaceName = "lignumis",
localisation = {"space-location-name.lignumis"},
mineResult = "stone",
oreStartingAmount = 10,
tint = {r = 102, g = 78, b = 6}
},
}})

View file

@ -90,10 +90,9 @@ end
local gold_recipe = Recipe:new("burner-crusher")
:replaceIngredient("iron-gear-wheel", "wooden-gear-wheel")
:replaceIngredient("iron-plate", "gold-plate")
:assign({
category = settings.startup["lignumis-lumber-mill-more-recipes"].value and "wood-processing-or-assembling" or
"crafting"
})
if settings.startup["lignumis-lumber-mill-more-recipes"].value then
gold_recipe.prototype.additional_categories = { "wood-processing" }
end
gold_recipe:clone("burner-crusher-copper")
:replaceIngredient("gold-plate", "copper-plate")
@ -106,3 +105,7 @@ gold_recipe:clone("burner-crusher-copper")
})
:unlockedByTechnology("copper-processing")
:apply()
if mods["aai-industry"] then
gold_recipe:replaceIngredient("motor", "wooden-gear-wheel")
end

View file

@ -6,4 +6,6 @@ require("aai-loaders")
require("nuclear-science")
require("lane-splitters")
require("wood-industry")
require("crushing-industry")
require("crushing-industry")
require("canal-excavator")
require("diversitree")

View file

@ -0,0 +1,12 @@
if not mods["Diversitree"] then
return
end
PlanetsLib.relax_surface_conditions(data.raw.plant["s6xdvt-fake-tree"], {property = "pressure", min = 900})
local tree_plant = data.raw.plant["s6xdvt-fake-tree"]
tree_plant.growth_ticks = 5 * minute
tree_plant.minable.results = { { type = "item", name = "wood", amount = 5 } }
tree_plant.minable.count = nil
PlanetsLib.relax_surface_conditions(tree_plant, {property = "pressure", min = 900})
table.insert(tree_plant.autoplace.tile_restriction, "natural-gold-soil")

View file

@ -1,5 +1,6 @@
require("aai-loaders-final")
require("any-planet-start-final")
require("alien-biomes-final")
if not data.raw.technology["legendary-quality"] then
table.removeValue(data.raw.technology["quality-assembler"].prerequisites, "legendary-quality")

View file

@ -0,0 +1,44 @@
local Technology = require("__cf-lib__/data/Technology")
if not mods["Krastorio2-spaced-out"] then return end
data.raw.recipe["burner-inserter"].ingredients = {
{ type = "item", name = "wooden-gear-wheel", amount = 1 },
{ type = "item", name = "lumber", amount = 1 }
}
Technology:new("kr-automation-core"):addPrerequisite("iron-processing")
local function lock_recipes(technology, recipes)
local tech = Technology:new(technology)
for _, recipe in pairs(recipes) do
tech:addRecipe(recipe)
data.raw.recipe[recipe].enabled = false
end
end
lock_recipes("iron-processing", {
"iron-stick",
"kr-wind-turbine",
"kr-iron-beam",
"kr-inserter-parts"
})
lock_recipes("copper-processing", {
"copper-cable",
"small-electric-pole"
})
lock_recipes("planet-discovery-nauvis", {
"kr-rare-metals"
})
Technology:new("electronics"):removeRecipe("kr-electronic-circuit-wood")
if settings.startup["kr-realistic-weapons"].value then
local pistol_attack = data.raw.gun["pistol"].attack_parameters
pistol_attack.ammo_categories = pistol_attack.ammo_categories or { pistol_attack.ammo_category }
pistol_attack.ammo_category = nil
table.insert(pistol_attack.ammo_categories, "bullet")
data.raw.recipe["firearm-magazine"].enabled = false
end

View file

@ -21,9 +21,10 @@ lane_splitter.prototype.structure_patch.east.filename = data.raw.splitter["wood-
lane_splitter.prototype.structure_patch.south.filename = data.raw.splitter["wood-splitter"].structure_patch.south.filename
lane_splitter.prototype.structure_patch.west.filename = data.raw.splitter["wood-splitter"].structure_patch.west.filename
lane_splitter.prototype.structure_patch.north.filename = data.raw.splitter["wood-splitter"].structure_patch.north.filename
lane_splitter.prototype.animation_speed_coefficient = 1.01 * 32
lane_splitter.item.icon = Lignumis.graphics .. "icons/wood-lane-splitter.png"
lane_splitter.item.order = "d[lane-splitter]-0[wood-lane-splitter]"
lane_splitter.recipe.category = "wood-processing-or-assembling"
lane_splitter.recipe.additional_categories = { "wood-processing" }
data:extend({
lane_splitter.prototype,

View file

@ -1,4 +1,5 @@
require("aai-industry")
require("gleba-reborn")
require("any-planet-start")
require("crushing-industry-updates")
require("crushing-industry-updates")
require("k2so")
require("wood-logistics")
require("aai-industry")

View file

@ -0,0 +1,141 @@
local Item = require("__cf-lib__/data/Item")
local Recipe = require("__cf-lib__/data/Recipe")
local Technology = require("__cf-lib__/data/Technology")
if not mods["wood-logistics"] then
return
end
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
local electric_lumber_mill = settings.startup["lignumis-electric-lumber-mill"].value
table.insert(data.raw["assembling-machine"]["burner-assembling-machine"].crafting_categories, "crafting-or-carpentry")
table.insert(data.raw["assembling-machine"]["steam-assembling-machine"].crafting_categories, "crafting-or-carpentry")
table.insert(data.raw["assembling-machine"]["steam-assembling-machine"].crafting_categories, "advanced-crafting-or-carpentry")
-- Lumber mill
if settings.startup["wood-logistics-lumber-mill"].value then
local lumberMill = data.raw["assembling-machine"]["lumber-mill"]
lumberMill.surface_conditions = {
{
property = has_oxygen and "oxygen" or "pressure",
min = 3
},
{
property = "gravity",
min = 1
}
}
table.insert(lumberMill.crafting_categories, "wood-processing")
if electric_lumber_mill then
lumberMill.energy_source.emissions_per_minute.noise = 100
else
lumberMill.energy_source = {
type = "burner",
fuel_categories = { "chemical" },
effectivity = 1,
fuel_inventory_size = 3,
emissions_per_minute = { pollution = 10, noise = 100 },
}
end
data.raw.item["lumber-mill"].default_import_location = "lignumis"
data.raw.recipe["lumber-mill"].ingredients = table.trim({
{ type = "item", name = "stone-brick", amount = 40 },
{ type = "item", name = "lumber", amount = 50 },
{ type = "item", name = "wooden-gear-wheel", amount = 50 },
{ type = "item", name = "gold-plate", amount = basic_circuit_board and 20 or 40 },
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 20 } or nil,
{ type = "item", name = "burner-assembling-machine", amount = 2 }
})
Recipe:new("lumber-mill")
:clone("lumber-mill-copper")
:assign({
localised_name = { "entity-name.lumber-mill" },
icons = {
{ icon = data.raw.item["lumber-mill"].icon },
{ icon = basic_circuit_board and "__base__/graphics/icons/copper-plate.png" or "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
}
})
:replaceIngredient("gold-plate", "copper-plate")
:unlockedByTechnology(
electric_lumber_mill and "advanced-carpentry"
or basic_circuit_board and "copper-processing"
or "electronics"
)
:apply()
if electric_lumber_mill then
table.assign(data.raw.technology["advanced-carpentry"], {
prerequisites = { "automation-science-pack" },
unit = {
count = 250,
time = 15,
ingredients = {
{ "automation-science-pack", 1 }
}
}
})
else
table.assign(data.raw.technology["advanced-carpentry"], {
prerequisites = { "steam-science-pack" },
unit = {
count = 250,
time = 15,
ingredients = {
{ "wood-science-pack", 1 },
{ "steam-science-pack", 1 }
}
}
})
end
end
-- Wooden belts
if settings.startup["wood-logistics-belts"].value then
Recipe:new("wood-transport-belt")
:replaceIngredient("copper-cable", "wooden-gear-wheel", 1)
Recipe:new("wood-splitter")
:replaceIngredient("copper-cable", basic_circuit_board and "basic-circuit-board" or "gold-cable", basic_circuit_board and 5 or nil)
if not basic_circuit_board then
Recipe:new("wood-splitter")
:clone("wood-splitter-electronic-circuit")
:replaceIngredient(basic_circuit_board and "gold-cable" or "basic-circuit-board", "electronic-circuit", 2)
:assign({
localised_name = { "entity-name.wood-splitter" },
icons = {
{ icon = data.raw.item["wood-splitter"].icon },
{ icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
}
})
:unlockedByTechnology("electronics")
:apply()
end
Item:new("wood-transport-belt")
:itemsPerRocket(200)
:defaultImportLocation("lignumis")
Item:new("wood-underground-belt")
:itemsPerRocket(100)
:defaultImportLocation("lignumis")
Item:new("wood-splitter")
:itemsPerRocket(100)
:defaultImportLocation("lignumis")
Technology:new("wood-logistics"):assign({
prerequisites = { "wood-science-pack" },
unit = {
count = 10,
ingredients = { { "wood-science-pack", 1 } },
time = 10
}
})
Technology:new("logistics"):setPrerequisites({ "automation-science-pack" })
end

View file

@ -22,7 +22,7 @@ data:extend({
max_health = 150,
crafting_speed = 1,
crafting_categories = { "active-noise-cancelling" },
energy_usage = "2MW",
energy_usage = "500kW",
energy_source = {
type = "electric",
usage_priority = "secondary-input",
@ -113,13 +113,15 @@ data:extend({
name = "active-noise-cancelling",
icons = { { icon = Lignumis.graphics .. "icons/active-noise-cancelling.png" } },
enabled = false,
energy_required = 1000000,
energy_required = 60,
ingredients = {},
results = {},
category = "active-noise-cancelling",
surface_conditions = { { property = "pollutant-type", min = 3, max = 3 } },
hide_from_stats = true,
hide_from_player_crafting = true,
surface_conditions = { { property = "pollutant-type", min = 3, max = 3 } }
hide_from_signal_gui = true,
hidden_in_factoriopedia = true
},
{
type = "technology",

View file

@ -19,7 +19,8 @@ data:extend({
{
type = "recipe",
name = "basic-circuit-board",
category = "wood-processing-or-assembling",
category = "crafting",
additional_categories = { "wood-processing" },
icons = {
{ icon = Lignumis.graphics .. "icons/basic-circuit-board.png" },
{ icon = Lignumis.graphics .. "icons/gold-cable.png", scale = 0.25, shift = { 8, 8 } }
@ -36,7 +37,8 @@ data:extend({
type = "recipe",
name = "basic-circuit-board-copper",
localised_name = { "item-name.basic-circuit-board" },
category = "wood-processing-or-assembling",
category = "crafting",
additional_categories = { "wood-processing" },
icons = {
{ icon = Lignumis.graphics .. "icons/basic-circuit-board.png" },
{ icon = "__base__/graphics/icons/copper-cable.png", scale = 0.25, shift = { 8, 8 } }

View file

@ -58,7 +58,7 @@ local turret_recipe = {
results = { { type = "item", name = "basic-gun-turret", amount = 1 } }
}
if settings.startup["lignumis-lumber-mill-more-recipes"].value then
turret_recipe.category = "wood-processing-or-assembling"
turret_recipe.additional_categories = { "wood-processing" }
end
local turret_technology = {

View file

@ -24,13 +24,7 @@ agricultural_tower.resistances = nil
agricultural_tower.input_inventory_size = 1
agricultural_tower.output_inventory_size = 3
agricultural_tower.radius = 2
if agricultural_tower.surface_conditions then
for _, condition in pairs(agricultural_tower.surface_conditions) do
if condition.property == "pressure" then
condition.min = 900
end
end
end
PlanetsLib.relax_surface_conditions(agricultural_tower, {property = "pressure", min = 900})
local crane = agricultural_tower.crane
crane.parts[1].rotated_sprite.filenames = { gfx .. "burner-agricultural-tower-crane-1-1.png", gfx ..
@ -78,12 +72,14 @@ data:extend({
drop_sound = item_sounds.mechanical_large_inventory_move,
place_result = "burner-agricultural-tower",
stack_size = 20,
default_import_location = "lignumis"
default_import_location = "lignumis",
weight = 100 * kg
},
{
type = "recipe",
name = "burner-agricultural-tower",
category = "wood-processing-or-assembling",
category = "crafting",
additional_categories = { "wood-processing" },
energy_required = 10,
ingredients = {
{ type = "item", name = "stone-brick", amount = 5 },
@ -115,7 +111,8 @@ data:extend({
{
type = "recipe",
name = "burner-agricultural-tower-copper",
category = "wood-processing-or-assembling",
category = "crafting",
additional_categories = { "wood-processing" },
localised_name = { "entity-name.burner-agricultural-tower" },
icons = {
{ icon = Lignumis.graphics .. "icons/burner-agricultural-tower.png" },

View file

@ -17,7 +17,6 @@ assembling_machine.crafting_categories = {
"crafting",
"electronics",
"pressing",
"wood-processing-or-assembling",
"organic-or-assembling",
"electronics-or-assembling",
"metallurgy-or-assembling"
@ -50,8 +49,6 @@ remnants.animation[2].filename = gfx .. "burner-assembling-machine-remnants.png"
remnants.animation[3].filename = gfx .. "burner-assembling-machine-remnants.png"
remnants.order = "0[burner-assembling-machine]"
local crafting_category = settings.startup["lignumis-lumber-mill-more-recipes"].value and "wood-processing-or-assembling" or "crafting"
data:extend({
assembling_machine,
remnants,
@ -70,7 +67,8 @@ data:extend({
{
type = "recipe",
name = "burner-assembling-machine",
category = crafting_category,
category = "crafting",
additional_categories = settings.startup["lignumis-lumber-mill-more-recipes"].value and { "wood-processing" } or nil,
enabled = false,
ingredients = {
{ type = "item", name = "wooden-gear-wheel", amount = 5 },

View file

@ -0,0 +1,205 @@
local Technology = require("__cf-lib__/data/Technology")
local gfx = Lignumis.graphics .. "entity/burner-lamp/"
data:extend({
{
type = "recipe-category",
name = "lamp-burning"
},
{
name = "burner-lamp",
type = "assembling-machine",
minable = {
mining_time = 0.1,
result = "burner-lamp",
},
icon = Lignumis.graphics .. "icons/burner-lamp.png",
icon_size = 64,
icon_mipmaps = 4,
collision_mask = { layers = { object = true, water_tile = true, meltable = true, player = true } },
crafting_speed = 1,
crafting_categories = { "lamp-burning" },
fixed_recipe = "burner-lamp-burning",
dying_explosion = "lamp-explosion",
show_recipe_icon = false,
show_recipe_icon_on_map = false,
source_inventory_size = 1,
result_inventory_size = 1,
energy_source = {
emissions_per_minute = { pollution = 0.02 },
type = "burner",
fuel_inventory_size = 1,
burnt_inventory_size = 1,
fuel_categories = { "chemical" },
light_flicker = {
color = { 0, 0, 0, 0 }, -- to remove default burner glow
},
render_no_power_icon = false,
},
energy_usage = "9.6kW",
max_health = 100,
resistances = {
{
type = "fire",
percent = 95
},
},
corpse = "small-remnants",
flags = { "placeable-player", "placeable-neutral", "player-creation" },
collision_box = { { -0.15, -0.15 }, { 0.15, 0.15 } },
selection_box = { { -0.5, -0.5 }, { 0.5, 0.5 } },
graphics_set = {
animation = {
layers = {
{
draw_as_glow = false,
draw_as_light = false,
draw_as_shadow = false,
filename = gfx .. "burner-lamp-base.png",
height = 128,
priority = "high",
scale = 0.5,
shift = { 0, 0 },
width = 128,
x = 0,
y = 0
},
{
draw_as_glow = false,
draw_as_light = false,
draw_as_shadow = true,
filename = gfx .. "burner-lamp-shadow.png",
height = 128,
priority = "high",
scale = 0.5,
shift = { 0, 0 },
width = 128,
x = 0,
y = 0
}
}
},
working_visualisations = {
{
animation = {
animation_speed = 1,
blend_mode = "additive-soft",
draw_as_glow = true,
draw_as_light = false,
draw_as_shadow = false,
filename = gfx .. "burner-lamp-working.png",
frame_count = 30,
height = 128,
line_length = 6,
priority = "high",
scale = 0.5,
shift = { 0, 0 },
width = 128,
x = 0,
y = 0
},
light = {
color = { 1.0, 0.82, 0.5 },
intensity = 0.4,
size = 40,
type = "oriented",
picture = {
filename = gfx .. "light.png",
width = 256,
height = 256,
scale = 0.125
},
},
}
}
},
working_sound = {
sound = {
filename = "__base__/sound/furnace.ogg",
volume = 1.0
}
},
open_sound = {
filename = "__base__/sound/machine-open.ogg",
volume = 0.75
},
close_sound = {
filename = "__base__/sound/machine-close.ogg",
volume = 0.75
},
mined_sound = {
filename = "__base__/sound/deconstruct-bricks.ogg"
},
vehicle_impact_sound = {
filename = "__base__/sound/car-metal-impact.ogg",
volume = 0.65
},
squeak_behaviour = false,
},
{
type = "item",
name = "burner-lamp",
icon = Lignumis.graphics .. "icons/burner-lamp.png",
icon_size = 64,
icon_mipmaps = 4,
subgroup = "circuit-network", -- Copper lamp under circuit-network
order = "a[lamp]-b[copper-lamp]", -- Copper lamp after large lamp
place_result = "burner-lamp",
stack_size = 50,
weight = 20 * kg
},
{
name = "burner-lamp",
type = "recipe",
enabled = true,
ingredients = {
{ type = "item", name = "gold-plate", amount = 4 },
{ type = "item", name = "stone-brick", amount = 2 },
},
results = {
{ type = "item", name = "burner-lamp", amount = 1 }
},
subgroup = "circuit-network", -- Copper lamp under circuit-network
order = "a[lamp]-b[copper-lamp]", -- Place after large lamp
category = "crafting" -- Category for crafting
},
{
name = "burner-lamp-copper",
type = "recipe",
enabled = false,
localised_name = { "entity-name.burner-lamp" },
icons = {
{ icon = Lignumis.graphics .. "icons/burner-lamp.png" },
{ icon = "__base__/graphics/icons/copper-plate.png", scale = 0.25, shift = { 8, 8 } }
},
ingredients = {
{ type = "item", name = "copper-plate", amount = 4 },
{ type = "item", name = "stone-brick", amount = 2 },
},
results = {
{ type = "item", name = "burner-lamp", amount = 1 }
},
subgroup = "circuit-network", -- Copper lamp under circuit-network
order = "a[lamp]-b[copper-lamp]", -- Place after large lamp
category = "crafting" -- Category for crafting
},
-- Define the hidden burning recipe for the copper lamp
{
name = "burner-lamp-burning", -- Make sure this name matches the recipe you are referencing
type = "recipe",
enabled = true,
hidden = true,
hide_from_stats = true,
icon = Lignumis.graphics .. "icons/burner-lamp.png", -- Icon path for the recipe
icon_size = 64,
icon_mipmaps = 4,
category = "lamp-burning", -- Custom category for lamp burning
ingredients = {},
results = {},
subgroup = "other", -- Optional: Adjust this if needed
energy_required = 25000 / 60, -- Represents one "Factorio day"
}
})
Technology:new("copper-processing"):addRecipe("burner-lamp-copper")

View file

@ -44,8 +44,6 @@ remnants.animation[3].filename = gfx .. "burner-long-handed-inserter-remnants.pn
remnants.animation[4].filename = gfx .. "burner-long-handed-inserter-remnants.png"
remnants.order = "a-c-0"
local crafting_category = settings.startup["lignumis-lumber-mill-more-recipes"].value and "wood-processing-or-assembling" or "crafting"
data:extend({
long_handed_inserter,
remnants,
@ -60,12 +58,15 @@ data:extend({
pick_sound = item_sounds.inserter_inventory_pickup,
drop_sound = item_sounds.inserter_inventory_move,
place_result = "burner-long-handed-inserter",
stack_size = 50
stack_size = 50,
weight = 20 * kg,
default_import_location = "lignumis"
},
{
type = "recipe",
name = "burner-long-handed-inserter",
category = crafting_category,
category = "crafting",
additional_categories = settings.startup["lignumis-lumber-mill-more-recipes"].value and { "wood-processing" } or nil,
enabled = false,
ingredients = {
{ type = "item", name = "wooden-gear-wheel", amount = 1 },

View file

@ -8,12 +8,14 @@ require("wood-lab")
require("wood-science")
require("burner-agricultural-tower")
require("burner-assembling-machine")
require("burner-lamp")
require("burner-long-handed-inserter")
require("lumber-mill")
require("gold")
require("deep-miner")
require("desiccation-furnace")
require("steam-assembling-machine")
require("steam-inserters")
require("steam-science")
require("wood-liquefaction")
require("wooden-rocket-silo")

View file

@ -1,44 +1,196 @@
local DeepMinerFactory = require(MF.buildings .. "CoreExtractor")
local DeepMiner = DeepMinerFactory("deep-miner")
local hit_effects = require("__base__.prototypes.entity.hit-effects")
local item_sounds = require("__base__.prototypes.item_sounds")
local sounds = require("__base__.prototypes.entity.sounds")
local Entity = require("__cf-lib__/data/Entity")
local entity = DeepMiner.EntityBuilder:new():build({
resource_searching_radius = 0.49,
energy_usage = "25MW",
mining_speed = 7.5,
energy_source = {
emissions_per_minute = { noise = 2000 }
local name = "deep-miner"
local gfx = Lignumis.graphics .. "entity/" .. name .. "/"
local function animationLayer()
return {
priority = "high",
width = 704,
height = 704,
frame_count = 120,
lines_per_file = 8,
animation_speed = 0.3,
scale = 0.5,
stripes = {
{
filename = gfx .. "deep-miner-animation-1.png",
width_in_frames = 8,
height_in_frames = 8
},
{
filename = gfx .. "deep-miner-animation-2.png",
width_in_frames = 8,
height_in_frames = 7
}
}
}
end
data:extend({
{
type = "mining-drill",
name = name,
icon = Lignumis.graphics .. "icons/deep-miner.png",
flags = { "placeable-neutral", "player-creation" },
minable = { mining_time = 0.2, result = name },
fast_replaceable_group = name,
max_health = 500,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
collision_box = Entity.collisionBox(11, 11),
selection_box = Entity.selectionBox(11, 11),
damaged_trigger_effect = hit_effects.entity(),
drawing_box_vertical_extension = 1.3,
module_slots = 4,
icon_draw_specification = { scale = 2, shift = { 0, -0.3 } },
icons_positioning = {
{ inventory_index = defines.inventory.assembling_machine_modules, shift = { 0, 1.25 } }
},
allowed_effects = { "consumption", "speed", "pollution", "quality", "productivity" },
mining_speed = 7.5,
resource_categories = { "deep-mining" },
drops_full_belt_stacks = true,
resource_searching_radius = 0.49,
vector_to_place_result = { 0, -5.85 },
resource_drain_rate_percent = 75,
energy_source = {
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = { noise = 2000 }
},
energy_usage = "25MW",
perceived_performance = { minimum = 0.25, performance_to_activity_rate = 0.25, maximum = 2 },
graphics_set = {
animation = {
layers = {
{
filename = gfx .. "deep-miner-shadow.png",
priority = "high",
width = 1400,
height = 1400,
frame_count = 1,
line_length = 1,
repeat_count = 120,
animation_speed = 0.3,
draw_as_shadow = true,
scale = 0.5
},
animationLayer()
}
},
working_visualisations = {
{
fadeout = true,
animation = {
layers = {
animationLayer(),
{
priority = "high",
draw_as_glow = true,
blend_mode = "additive",
width = 704,
height = 704,
frame_count = 120,
lines_per_file = 8,
animation_speed = 0.3,
scale = 0.5,
stripes = {
{
filename = gfx .. "deep-miner-emission-1.png",
width_in_frames = 8,
height_in_frames = 8
},
{
filename = gfx .. "deep-miner-emission-2.png",
width_in_frames = 8,
height_in_frames = 7
}
}
}
}
}
}
}
},
open_sound = sounds.drill_open,
close_sound = sounds.drill_close,
working_sound = {
main_sounds = {
{
sound = { filename = "__space-age__/sound/entity/big-mining-drill/big-mining-drill-loop.ogg", volume = 0.4, audible_distance_modifier = 1 },
fade_in_ticks = 4,
fade_out_ticks = 30
},
{
sound = { filename = Lignumis.sound .. "entity/deep-miner/deep-miner-gears.ogg", volume = 0.3, audible_distance_modifier = 0.6 },
fade_in_ticks = 15,
fade_out_ticks = 60
}
},
sound_accents = {
{ sound = {
filename = Lignumis.sound .. "entity/deep-miner/deep-miner-drop.ogg",
volume = 2,
audible_distance_modifier = 10,
advanced_volume_control = {
attenuation = "logarithmic",
fades = { fade_in = { curve_type = "linear", from = { control = 0.25, volume_percentage = 70.0 }, to = { 1, 100.0 } } }
}
}, frame = 16 }
},
max_sounds_per_prototype = 4
}
},
resource_drain_rate_percent = 75
})
entity.resource_categories = { "deep-mining" }
data:extend({ entity })
DeepMiner.ItemBuilder:new()
:itemsPerRocket(1)
:apply({
{
type = "item",
name = name,
icon = Lignumis.graphics .. "icons/deep-miner.png",
subgroup = "extraction-machine",
order = "a[items]-d[deep-miner]"
})
DeepMiner.RecipeBuilder:new()
:ingredients({
{ type = "item", name = "processing-unit", amount = 100 },
{ type = "item", name = "electric-engine-unit", amount = 100 },
{ type = "item", name = "steel-plate", amount = 200 },
{ type = "item", name = "concrete", amount = 50 }
})
:apply({
category = "metallurgy-or-assembling"
})
DeepMiner.TechnologyBuilder:new()
:prerequisites({ "space-science-pack" })
:count(500)
:ingredients({
{ "automation-science-pack", 1 },
{ "logistic-science-pack", 1 },
{ "chemical-science-pack", 1 },
{ "space-science-pack", 1 }
})
:time(60)
:apply()
order = "a[items]-d[deep-miner]",
inventory_move_sound = item_sounds.mechanical_large_inventory_move,
pick_sound = item_sounds.mechanical_large_inventory_pickup,
drop_sound = item_sounds.mechanical_large_inventory_move,
place_result = name,
stack_size = 20,
default_import_location = "nauvis",
weight = 1000 * kg
},
{
type = "recipe",
name = name,
category = "metallurgy-or-assembling",
enabled = false,
ingredients = {
{ type = "item", name = "processing-unit", amount = 100 },
{ type = "item", name = "electric-engine-unit", amount = 100 },
{ type = "item", name = "steel-plate", amount = 200 },
{ type = "item", name = "concrete", amount = 50 }
},
energy_required = 60,
results = { { type = "item", name = name, amount = 1 } }
},
{
type = "technology",
name = name,
icon = Lignumis.graphics .. "technology/deep-miner.png",
icon_size = 256,
effects = {
{ type = "unlock-recipe", recipe = name }
},
prerequisites = { "space-science-pack" },
unit = {
count = 500,
ingredients = {
{ "automation-science-pack", 1 },
{ "logistic-science-pack", 1 },
{ "chemical-science-pack", 1 },
{ "space-science-pack", 1 }
},
time = 60
}
}
})

View file

@ -435,7 +435,7 @@ make_wriggler("lignumis-small-", 0.2, 10, 0.1,
space_age_sounds.wriggler_pentapod.small
)
make_wriggler("lignumis-medium-", 0.4, 20, 0.2,
make_wriggler("lignumis-medium-", 0.5, 50, 1,
{
mask = fade(lerp_color(gleba_small_mask_tint, { 255, 200, 0, 255 }, 0.4), 0.2),
body = grey_overlay(lerp_color(gleba_small_body_tint, { 255, 0, 0, 255 }, 0.4), 0.2)

View file

@ -13,7 +13,9 @@ data:extend({
pick_sound = item_sounds.metal_small_inventory_pickup,
drop_sound = item_sounds.metal_small_inventory_move,
stack_size = 100,
enabled = true
enabled = true,
weight = 1 * kg,
default_import_location = "lignumis"
},
{
type = "recipe",
@ -35,6 +37,7 @@ data:extend({
drop_sound = item_sounds.wire_inventory_move,
stack_size = 200,
weight = 0.25 * kg,
default_import_location = "lignumis",
ingredient_to_weight_coefficient = 0.25
},
{

View file

@ -84,6 +84,7 @@ local pipe_item = {
place_result = "gold-pipe",
stack_size = 100,
weight = 5 * kg,
default_import_location = "lignumis",
random_tint_color = item_tints.iron_rust
}
@ -159,6 +160,8 @@ local pipe_to_ground_item = {
drop_sound = item_sounds.metal_small_inventory_move,
place_result = "gold-pipe-to-ground",
stack_size = 50,
weight = 5 * kg,
default_import_location = "lignumis",
random_tint_color = item_tints.iron_rust
}
@ -347,7 +350,9 @@ local tank_item = {
pick_sound = item_sounds.metal_large_inventory_pickup,
drop_sound = item_sounds.metal_large_inventory_move,
place_result = "gold-storage-tank",
stack_size = 10
stack_size = 10,
weight = 50 * kg,
default_import_location = "lignumis"
}
local tank_recipe = {

View file

@ -162,7 +162,7 @@ plant.autoplace = {
probability_expression = "0",
tile_restriction = { "natural-gold-soil" }
}
plant.surface_conditions[1].min = 900
PlanetsLib.relax_surface_conditions(plant, {property = "pressure", min = 900})
local seed = {
type = "item",
@ -230,7 +230,8 @@ local remnant = {
drop_sound = space_age_item_sounds.agriculture_inventory_move,
stack_size = 50,
default_import_location = "lignumis",
weight = 1 * kg
weight = 1 * kg,
flags = { "always-show" }
}
local desiccation_recipe = {

View file

@ -2,6 +2,7 @@ data:extend({
{
type = "item-subgroup",
name = "lignumis-bioprocessing",
group = "bioprocessing"
group = "bioprocessing",
order = "lignumis-bioprocessing"
}
})

View file

@ -13,7 +13,7 @@ return {
},
autoplace_controls = {
["lignumis_gold"] = { richness = 1, frequency = 1, size = 1 },
["lignumis_peat"] = { richness = 1/2, frequency = 6, size = 2 },
["lignumis_peat"] = { richness = 1/6, frequency = 8, size = 2 },
["stone"] = { richness = 1/6, frequency = 4, size = 4 },
["water"] = {},
["trees"] = { richness = 3, frequency = 4, size = 3 },

View file

@ -0,0 +1,14 @@
local target_planet = settings.startup["lignumis-second-planet"].value or "nauvis"
if mods["any-planet-start"] then
target_planet = settings.startup["aps-planet"].value ~= "none" and settings.startup["aps-planet"].value or target_planet
end
local lignumis = data.raw.planet["lignumis"]
-- Set final solar power depending on parent planet
local solar_power = data.raw.planet[target_planet].surface_properties["solar-power"] or 100
local solar_power_in_space = data.raw.planet[target_planet].solar_power_in_space or 300
solar_power = solar_power * 1.2
solar_power_in_space = solar_power_in_space * 1.2
lignumis.solar_power_in_space = solar_power_in_space
lignumis.surface_properties["solar-power"] = solar_power

View file

@ -21,15 +21,11 @@ local nauvis_lignumis = {
}
}
local solar_power = data.raw.planet[target_planet].surface_properties["solar-power"] or 100
local solar_power_in_space = data.raw.planet[target_planet].solar_power_in_space or 300
solar_power = solar_power * 1.2
solar_power_in_space = solar_power_in_space * 1.2
PlanetsLib:extend({
{
type = "planet",
name = "lignumis",
localised_description = { "space-location-description.lignumis", { "space-location-name." .. target_planet } },
orbit = {
parent = {
type = "planet",
@ -44,6 +40,7 @@ PlanetsLib:extend({
},
},
magnitude = 0.35,
is_satellite = true,
subgroup = "satellites",
icon = Lignumis.graphics .. "icons/lignumis.png",
starmap_icon = Lignumis.graphics .. "icons/starmap-planet-lignumis.png",
@ -53,7 +50,7 @@ PlanetsLib:extend({
map_seed_offset = 100,
map_gen_settings = planet_map_gen,
pollutant_type = "noise",
solar_power_in_space = solar_power_in_space,
solar_power_in_space = 300,
draw_orbit = false,
planet_procession_set = {
arrival = { "default-b" },
@ -63,7 +60,7 @@ PlanetsLib:extend({
["day-night-cycle"] = 2 * minute,
["gravity"] = 4,
["pressure"] = 900,
["solar-power"] = solar_power
["solar-power"] = 100
},
asteroid_spawn_influence = 1,
asteroid_spawn_definitions = asteroid_util.spawn_definitions(nauvis_lignumis, 0.9),

View file

@ -1,82 +1,260 @@
local Technology = require("__cf-lib__/data/Technology")
local LumberMillFactory = require(MF.buildings .. "LumberMill")
local LumberMill = LumberMillFactory()
local Recipe = require("__cf-lib__/data/Recipe")
local hit_effects = require("__base__.prototypes.entity.hit-effects")
local item_sounds = require("__base__.prototypes.item_sounds")
local Entity = require("__cf-lib__/data/Entity")
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
local name = "lumber-mill"
local gfx = Lignumis.graphics .. "entity/" .. name .. "/"
data:extend({
{
type = "recipe-category",
name = "wood-processing-or-assembling"
name = "wood-processing"
}
})
table.insert(data.raw["character"]["character"].crafting_categories, "wood-processing-or-assembling")
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
local has_oxygen = data.raw["surface-property"]["oxygen"] ~= nil
local electric_lumber_mill = settings.startup["lignumis-electric-lumber-mill"].value
LumberMill.EntityBuilder:new()
:burnerEnergySource({ emissions_per_minute = { noise = 100 } })
:baseProductivity(0.5)
:apply({
crafting_categories = { "wood-processing-or-assembling" },
if mods["wood-logistics"] and settings.startup["wood-logistics-lumber-mill"].value then
return
end
local energy_source = electric_lumber_mill and {
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = { noise = 100 }
} or {
type = "burner",
fuel_categories = { "chemical" },
effectivity = 1,
fuel_inventory_size = 3,
emissions_per_minute = { pollution = 10, noise = 100 }
}
data:extend({
{
type = "assembling-machine",
name = name,
icon = Lignumis.graphics .. "icons/lumber-mill.png",
flags = { "placeable-neutral", "player-creation" },
minable = { mining_time = 0.2, result = name },
fast_replaceable_group = name,
max_health = 500,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
collision_box = Entity.collisionBox(8, 8),
selection_box = Entity.selectionBox(8, 8),
damaged_trigger_effect = hit_effects.entity(),
drawing_box_vertical_extension = 1.3,
module_slots = 4,
icon_draw_specification = { scale = 2, shift = { 0, -0.3 } },
icons_positioning = {
{ inventory_index = defines.inventory.assembling_machine_modules, shift = { 0, 1.25 } }
},
allowed_effects = { "consumption", "speed", "pollution", "quality", "productivity" },
crafting_categories = { "wood-processing" },
crafting_speed = 2,
energy_usage = "1000kW",
energy_source = energy_source,
energy_usage = "1MW",
effect_receiver = { base_effect = { productivity = 0.5 } },
surface_conditions = {
{
property = has_oxygen and "oxygen" or "pressure",
min = 10
property = has_oxygen and "oxygen" or "pressure",
min = 3
},
{
property = "gravity",
min = 1
property = "gravity",
min = 1
}
}
})
local lumber_mill_item = LumberMill.ItemBuilder:new()
:apply({
},
perceived_performance = { minimum = 0.25, performance_to_activity_rate = 0.25, maximum = 4 },
graphics_set = {
animation = {
layers = {
{
filename = gfx .. "lumber-mill-shadow.png",
priority = "high",
width = 800,
height = 700,
frame_count = 1,
line_length = 1,
repeat_count = 80,
animation_speed = 0.32,
shift = util.by_pixel(0, -8),
draw_as_shadow = true,
scale = 0.5
},
{
priority = "high",
width = 525,
height = 557,
frame_count = 80,
lines_per_file = 8,
animation_speed = 0.32,
shift = util.by_pixel(0, -8),
scale = 0.5,
stripes = {
{
filename = gfx .. "lumber-mill-animation-1.png",
width_in_frames = 8,
height_in_frames = 8
},
{
filename = gfx .. "lumber-mill-animation-2.png",
width_in_frames = 8,
height_in_frames = 2
}
}
},
}
},
working_visualisations = {
{
fadeout = true,
animation = {
layers = {
{
priority = "high",
width = 525,
height = 557,
frame_count = 80,
lines_per_file = 8,
animation_speed = 0.32,
shift = util.by_pixel(0, -8),
scale = 0.5,
stripes = {
{
filename = gfx .. "lumber-mill-animation-1.png",
width_in_frames = 8,
height_in_frames = 8
},
{
filename = gfx .. "lumber-mill-animation-2.png",
width_in_frames = 8,
height_in_frames = 2
}
}
},
{
priority = "high",
draw_as_glow = true,
blend_mode = "additive",
width = 525,
height = 557,
frame_count = 80,
lines_per_file = 8,
animation_speed = 0.32,
shift = util.by_pixel(0, -8),
scale = 0.5,
stripes = {
{
filename = gfx .. "lumber-mill-emission-1.png",
width_in_frames = 8,
height_in_frames = 8
},
{
filename = gfx .. "lumber-mill-emission-2.png",
width_in_frames = 8,
height_in_frames = 2
}
}
}
}
}
}
}
},
open_sound = { filename = "__base__/sound/open-close/train-stop-open.ogg", volume = 0.6 },
close_sound = { filename = "__base__/sound/open-close/train-stop-close.ogg", volume = 0.5 },
working_sound = {
fade_in_ticks = 4,
fade_out_ticks = 20,
audible_distance_modifier = 0.6,
max_sounds_per_type = 2,
sound = { filename = "__space-age__/sound/entity/foundry/foundry.ogg", volume = 0.6 },
sound_accents = {
{ sound = { filename = Lignumis.sound .. "entity/lumber-mill/lumber-mill-saw-1.ogg", volume = 0.8, audible_distance_modifier = 0.5 }, frame = 26 },
{ sound = { filename = Lignumis.sound .. "entity/lumber-mill/lumber-mill-fall.ogg", volume = 1.2, audible_distance_modifier = 0.5 }, frame = 42 },
{ sound = { filename = Lignumis.sound .. "entity/lumber-mill/lumber-mill-saw-2.ogg", volume = 0.8, audible_distance_modifier = 0.4 }, frame = 53 },
{ sound = { filename = Lignumis.sound .. "entity/lumber-mill/lumber-mill-split.ogg", volume = 0.4, audible_distance_modifier = 0.3 }, frame = 62 },
{ sound = { variations = sound_variations(Lignumis.sound .. "entity/lumber-mill/lumber-mill-plank", 3, 0.5), audible_distance_modifier = 0.3 }, frame = 14 },
{ sound = { variations = sound_variations(Lignumis.sound .. "entity/lumber-mill/lumber-mill-plank", 3, 0.5), audible_distance_modifier = 0.3 }, frame = 34 },
{ sound = { variations = sound_variations(Lignumis.sound .. "entity/lumber-mill/lumber-mill-plank", 3, 0.5), audible_distance_modifier = 0.3 }, frame = 54 },
{ sound = { variations = sound_variations(Lignumis.sound .. "entity/lumber-mill/lumber-mill-plank", 3, 0.5), audible_distance_modifier = 0.3 }, frame = 74 },
}
}
},
{
type = "item",
name = name,
icon = Lignumis.graphics .. "icons/lumber-mill.png",
subgroup = "production-machine",
order = "eb[lumber-mill]",
inventory_move_sound = item_sounds.mechanical_large_inventory_move,
pick_sound = item_sounds.mechanical_large_inventory_pickup,
drop_sound = item_sounds.mechanical_large_inventory_move,
place_result = name,
stack_size = 20,
default_import_location = "lignumis",
order = "2[lumber-mill]"
})
weight = 200 * kg
},
{
type = "recipe",
name = name,
category = "crafting",
additional_categories = { "wood-processing" },
enabled = false,
ingredients = table.trim({
{ type = "item", name = "stone-brick", amount = 40 },
{ type = "item", name = "lumber", amount = 50 },
{ type = "item", name = "wooden-gear-wheel", amount = 50 },
{ type = "item", name = "gold-plate", amount = basic_circuit_board and 20 or 40 },
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 20 } or nil,
{ type = "item", name = "burner-assembling-machine", amount = 2 }
}),
energy_required = 60,
results = { { type = "item", name = name, amount = 1 } }
},
{
type = "technology",
name = name,
icon = Lignumis.graphics .. "technology/lumber-mill.png",
icon_size = 256,
prerequisites = electric_lumber_mill and { "automation-science-pack" } or { "steam-science-pack" },
unit = {
count = 250,
ingredients = electric_lumber_mill and {{ "automation-science-pack", 1 }} or {{ "wood-science-pack", 1 }, { "steam-science-pack", 1 }},
time = 15
}
}
})
LumberMill.RecipeBuilder:new()
:ingredients(table.trim({
{ type = "item", name = "stone-brick", amount = 40 },
{ type = "item", name = "lumber", amount = 50 },
{ type = "item", name = "wooden-gear-wheel", amount = 50 },
{ type = "item", name = "gold-plate", amount = basic_circuit_board and 20 or 40 },
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 20 } or nil,
{ type = "item", name = "burner-assembling-machine", amount = 2 }
}))
:apply({
category = "wood-processing-or-assembling"
})
LumberMill.TechnologyBuilder:new()
:prerequisites({ "steam-science-pack" })
:count(250)
:time(15)
:ingredients({ { "wood-science-pack", 1 }, { "steam-science-pack", 1 } })
:apply()
LumberMill.RecipeBuilder:new()
:ingredients({
{ type = "item", name = "stone-brick", amount = 40 },
{ type = "item", name = "lumber", amount = 50 },
{ type = "item", name = "wooden-gear-wheel", amount = 50 },
{ type = "item", name = "copper-plate", amount = basic_circuit_board and 20 or 40 },
{ type = "item", name = basic_circuit_board and "basic-circuit-board" or "electronic-circuit", amount = 20 },
{ type = "item", name = "assembling-machine-1", amount = 2 }
})
:apply({
name = "lumber-mill-copper",
Recipe:new("lumber-mill")
:unlockedByTechnology("lumber-mill")
:clone("lumber-mill-copper")
:assign({
ingredients = {
{ type = "item", name = "stone-brick", amount = 40 },
{ type = "item", name = "lumber", amount = 50 },
{ type = "item", name = "wooden-gear-wheel", amount = 50 },
{ type = "item", name = "copper-plate", amount = basic_circuit_board and 20 or 40 },
{ type = "item", name = basic_circuit_board and "basic-circuit-board" or "electronic-circuit", amount = 20 },
{ type = "item", name = "assembling-machine-1", amount = 2 }
},
localised_name = { "entity-name.lumber-mill" },
category = "wood-processing-or-assembling",
icons = {
{ icon = lumber_mill_item.icon },
{ icon = Lignumis.graphics .. "icons/lumber-mill.png" },
{ icon = basic_circuit_board and "__base__/graphics/icons/copper-plate.png" or "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
}
})
:unlockedByTechnology(
electric_lumber_mill and "lumber-mill"
or basic_circuit_board and "copper-processing"
or "electronics"
)
:apply()
Technology:new(basic_circuit_board and "copper-processing" or "electronics"):addRecipe("lumber-mill-copper")
Recipe:new("wooden-chest"):addCategory("wood-processing")
Recipe:new("small-electric-pole"):addCategory("wood-processing")

View file

@ -1,14 +1,18 @@
local item_sounds = require("__base__.prototypes.item_sounds")
if mods["wood-logistics"] and settings.startup["wood-logistics-lumber"].value then
return
end
data:extend({
{
type = "item",
name = "lumber",
icon = Lignumis.graphics .. "icons/lumber.png",
pictures = {
{ filename = Lignumis.graphics .. "icons/lumber.png", size = 64, scale = 0.5, mipmap_count = 4 },
{ filename = Lignumis.graphics .. "icons/lumber-1.png", size = 64, scale = 0.5, mipmap_count = 4 },
{ filename = Lignumis.graphics .. "icons/lumber-2.png", size = 64, scale = 0.5, mipmap_count = 4 },
{ filename = Lignumis.graphics .. "icons/lumber.png", size = 64, scale = 0.5 },
{ filename = Lignumis.graphics .. "icons/lumber-1.png", size = 64, scale = 0.5 },
{ filename = Lignumis.graphics .. "icons/lumber-2.png", size = 64, scale = 0.5 },
},
subgroup = "intermediate-product",
order = "A[basic-intermediates]-c[lumber]",
@ -23,11 +27,12 @@ data:extend({
{
type = "recipe",
name = "lumber",
category = "wood-processing-or-assembling",
category = "crafting",
additional_categories = { "wood-processing" },
allow_productivity = true,
allow_as_intermediate = true,
ingredients = { { type = "item", name = "wood", amount = 2 } },
results = { { type = "item", name = "lumber", amount = 1 } },
energy_required = 1
}
})
})

View file

@ -14,7 +14,7 @@ data:extend({
{ type = "fluid", name = "wood-pulp", amount = 100 },
{ type = "fluid", name = "water", amount = 100 }
},
results = { { type = "item", name = "cupriavidus-necator", amount_min = 4, amount_max = 10, probability = 0.1 } },
results = { { type = "item", name = "cupriavidus-necator", amount_min = 4, amount_max = 10, probability = 0.15 } },
result_is_always_fresh = true,
icons = {
{ icon = Lignumis.graphics .. "icons/cupriavidus-necator-1.png" },

View file

@ -100,17 +100,17 @@ emit("lab", "biolab", 20)
emit("locomotive", "locomotive", 200)
emit_constant("locomotive", "locomotive", 10)
--emit_constant("transport-belt", "wood-transport-belt", 2)
emit_constant("transport-belt", "wood-transport-belt", 2)
emit_constant("transport-belt", "transport-belt", 3)
emit_constant("transport-belt", "fast-transport-belt", 4)
emit_constant("transport-belt", "express-transport-belt", 6)
emit_constant("transport-belt", "turbo-transport-belt", 8)
--emit_constant("underground-belt", "wood-underground-belt", 7.5)
emit_constant("underground-belt", "wood-underground-belt", 7.5)
emit_constant("underground-belt", "underground-belt", 10)
emit_constant("underground-belt", "fast-underground-belt", 20)
emit_constant("underground-belt", "express-underground-belt", 30)
emit_constant("underground-belt", "turbo-underground-belt", 40)
--emit_constant("splitter", "wood-splitter", 20)
emit_constant("splitter", "wood-splitter", 20)
emit_constant("splitter", "splitter", 30)
emit_constant("splitter", "fast-splitter", 40)
emit_constant("splitter", "express-splitter", 50)

View file

@ -46,7 +46,7 @@ data:extend({
autoplace = resource_autoplace.resource_autoplace_settings {
name = "lignumis_peat",
order = "b",
base_density = 2,
base_density = 8,
base_spots_per_km2 = 5,
has_starting_area_placement = true,
regular_rq_factor_multiplier = 1,

View file

@ -1,9 +1,59 @@
local hit_effects = require("__base__.prototypes.entity.hit-effects")
local item_sounds = require("__base__.prototypes.item_sounds")
local sounds = require("__base__.prototypes.entity.sounds")
local Entity = require("__cf-lib__/data/Entity")
local Technology = require("__cf-lib__/data/Technology")
local machinepipes = require("prototypes/content/gold/machinepipes")
local QualityAssemblerFactory = require(MF.buildings .. "GravityAssembler")
local QualityAssembler = QualityAssemblerFactory("quality-assembler")
local function assemblerpipepicturesfrozen()
return {
north = {
filename = "__space-age__/graphics/entity/frozen/assembling-machine/assembling-machine-pipe-N-frozen.png",
priority = "extra-high",
width = 71,
height = 38,
shift = util.by_pixel(2.25, 13.5),
scale = 0.5
},
east = {
filename = "__space-age__/graphics/entity/frozen/assembling-machine/assembling-machine-pipe-E-frozen.png",
priority = "extra-high",
width = 42,
height = 76,
shift = util.by_pixel(-24.5, 1),
scale = 0.5
},
south = {
filename = "__space-age__/graphics/entity/frozen/assembling-machine/assembling-machine-pipe-S-frozen.png",
priority = "extra-high",
width = 88,
height = 61,
shift = util.by_pixel(0, -31.25),
scale = 0.5
},
west = {
filename = "__space-age__/graphics/entity/frozen/assembling-machine/assembling-machine-pipe-W-frozen.png",
priority = "extra-high",
width = 39,
height = 73,
shift = util.by_pixel(25.75, 1.25),
scale = 0.5
}
}
end
local name = "quality-assembler"
local gfx = Lignumis.graphics .. "entity/" .. name .. "/"
data:extend({
{
type = "recipe-category",
name = "quality-assembling"
},
{
type = "module-category",
name = "quality-assembling"
},
{
type = "burner-usage",
name = "quality-catalyst",
@ -43,7 +93,7 @@ data:extend({
drop_sound = item_sounds.metal_small_inventory_move,
stack_size = 50,
fuel_category = "quality-catalyst",
fuel_value = "1MJ",
fuel_value = "2MJ",
weight = 1000 / 50 * kg,
},
{
@ -56,127 +106,400 @@ data:extend({
{ type = "item", name = "tungsten-carbide", amount = 2 },
{ type = "item", name = "supercapacitor", amount = 2 }
},
results = { { type = "item", name = "gold-quality-catalyst", amount = 2 } },
allow_productivity = false,
results = { { type = "item", name = "gold-quality-catalyst", amount = 1 } },
allow_productivity = true,
allow_quality = false,
enabled = false
},
{
type = "assembling-machine",
name = name,
icon = Lignumis.graphics .. "icons/quality-assembler.png",
flags = { "placeable-neutral", "player-creation" },
minable = { mining_time = 0.2, result = name },
fast_replaceable_group = name,
max_health = 500,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
collision_box = Entity.collisionBox(4, 4),
selection_box = Entity.selectionBox(4, 4),
damaged_trigger_effect = hit_effects.entity(),
drawing_box_vertical_extension = 1.3,
module_slots = 1,
quality_affects_module_slots = true,
effect_receiver = { base_effect = { quality = 3.5 } },
icon_draw_specification = {shift = {0, -0.25}},
icons_positioning = {
{ inventory_index = defines.inventory.assembling_machine_modules, shift = { 0, 1 }, max_icons_per_row = 4 }
},
allowed_effects = { "consumption", "pollution", "quality" },
allowed_module_categories = { "efficiency", "quality", "quality-assembling" },
crafting_categories = { "quality-assembling" },
crafting_speed = 4,
energy_source = {
type = "burner",
burner_usage = "quality-catalyst",
fuel_categories = { "quality-catalyst" },
effectivity = 1,
fuel_inventory_size = 1,
emissions_per_minute = { noise = 100, pollution = 6 },
},
energy_usage = "1MW",
heating_energy = "200kW",
perceived_performance = { minimum = 0.25, performance_to_activity_rate = 0.25, maximum = 4 },
graphics_set = {
animation = {
layers = {
{
filename = gfx .. "quality-assembler-shadow.png",
priority = "high",
width = 500,
height = 350,
frame_count = 1,
line_length = 1,
repeat_count = 64,
animation_speed = 0.32,
draw_as_shadow = true,
scale = 0.5
},
{
priority = "high",
width = 270,
height = 310,
frame_count = 64,
lines_per_file = 8,
animation_speed = 0.32,
scale = 0.5,
stripes = {
{
filename = gfx .. "quality-assembler-animation-1.png",
width_in_frames = 8,
height_in_frames = 8
}
}
}
}
},
working_visualisations = {
{
fadeout = true,
animation = {
layers = {
{
priority = "high",
width = 270,
height = 310,
frame_count = 64,
lines_per_file = 8,
animation_speed = 0.32,
scale = 0.5,
stripes = {
{
filename = gfx .. "quality-assembler-animation-1.png",
width_in_frames = 8,
height_in_frames = 8
}
}
},
{
priority = "high",
draw_as_glow = true,
blend_mode = "additive",
width = 270,
height = 310,
frame_count = 64,
lines_per_file = 8,
animation_speed = 0.32,
scale = 0.5,
stripes = {
{
filename = gfx .. "quality-assembler-emission-1.png",
width_in_frames = 8,
height_in_frames = 8
}
}
}
}
}
}
},
frozen_patch = {
priority = "high",
filename = gfx .. "quality-assembler-frozen-1.png",
width = 270,
height = 310,
scale = 0.5
}
},
open_sound = sounds.machine_open,
close_sound = sounds.machine_close,
fluid_boxes = {
{
production_type = "input",
pipe_picture = machinepipes(),
pipe_picture_frozen = assemblerpipepicturesfrozen(),
pipe_covers = pipecoverspictures(),
volume = 200,
secondary_draw_orders = { north = -1 },
pipe_connections = {{ flow_direction="input-output", direction = defines.direction.west, position = {-1.5, 0.5} }}
},
{
production_type = "input",
pipe_picture = machinepipes(),
pipe_picture_frozen = assemblerpipepicturesfrozen(),
pipe_covers = pipecoverspictures(),
volume = 200,
secondary_draw_orders = { north = -1 },
pipe_connections = {{ flow_direction="input-output", direction = defines.direction.east, position = {1.5, -0.5} }}
},
{
production_type = "output",
pipe_picture = machinepipes(),
pipe_picture_frozen = assemblerpipepicturesfrozen(),
pipe_covers = pipecoverspictures(),
volume = 100,
secondary_draw_orders = { north = -1 },
pipe_connections = {{ flow_direction="input-output", direction = defines.direction.south, position = {0.5, 1.5} }}
},
{
production_type = "output",
pipe_picture = machinepipes(),
pipe_picture_frozen = assemblerpipepicturesfrozen(),
pipe_covers = pipecoverspictures(),
volume = 100,
secondary_draw_orders = { north = -1 },
pipe_connections = {{ flow_direction="input-output", direction = defines.direction.north, position = {-0.5, -1.5} }}
}
},
fluid_boxes_off_when_no_fluid_recipe = true,
forced_symmetry = "horizontal",
working_sound = {
fade_in_ticks = 4,
fade_out_ticks = 20,
audible_distance_modifier = 0.6,
max_sounds_per_type = 2,
main_sounds = {
{
sound = { filename = Lignumis.sound .. "entity/quality-assembler/quality-assembler-working-loop.ogg", volume = 0.6, audible_distance_modifier = 0.8 },
probability = 1.0
},
{
sound = {
filename = Lignumis.sound .. "entity/quality-assembler/quality-assembler-ai.ogg",
volume = 0.5,
audible_distance_modifier = 0.4,
advanced_volume_control = {
attenuation = "exponential",
fades = { fade_in = { curve_type = "linear", from = { control = 0.75, volume_percentage = 0.0 }, to = { 1.5, 100.0 } } }
}
},
probability = 1 / (7 * 60)
},
{
sound = {
filename = Lignumis.sound .. "entity/quality-assembler/quality-assembler-ai-long.ogg",
volume = 0.3,
audible_distance_modifier = 0.2,
advanced_volume_control = {
attenuation = "exponential",
fades = { fade_in = { curve_type = "linear", from = { control = 0.75, volume_percentage = 0.0 }, to = { 1.5, 100.0 } } }
}
}
}
},
sound_accents = {
{ sound = { filename = Lignumis.sound .. "entity/quality-assembler/quality-assembler-welding.ogg", min_volume = 0.6, max_volume = 1.0, audible_distance_modifier = 0.8 }, frame = 12 },
{ sound = {
filename = Lignumis.sound .. "entity/quality-assembler/quality-assembler-click.ogg",
min_volume = 0.3,
max_volume = 0.6,
advanced_volume_control = {
attenuation = "exponential",
fades = { fade_in = { curve_type = "linear", from = { control = 0.75, volume_percentage = 0.0 }, to = { 1.5, 100.0 } } }
},
audible_distance_modifier = 0.2
}, frame = 48 }
}
}
},
{
type = "item",
name = name,
icon = Lignumis.graphics .. "icons/quality-assembler.png",
subgroup = "production-machine",
order = "za[" .. name .. "]",
inventory_move_sound = item_sounds.mechanical_large_inventory_move,
pick_sound = item_sounds.mechanical_large_inventory_pickup,
drop_sound = item_sounds.mechanical_large_inventory_move,
place_result = name,
stack_size = 20,
default_import_location = "nauvis",
weight = 200 * kg
},
{
type = "recipe",
name = name,
category = "electromagnetics",
additional_categories = { "quality-assembling" },
enabled = false,
ingredients = {
{ type = "item", name = "gold-plate", amount = 60 },
{ type = "item", name = "tungsten-plate", amount = 40 },
{ type = "item", name = "superconductor", amount = 50 },
{ type = "item", name = "carbon-fiber", amount = 100 },
{ type = "item", name = "quantum-processor", amount = 10 }
},
energy_required = 60,
results = { { type = "item", name = name, amount = 1 } },
},
{
type = "technology",
name = name,
icon = Lignumis.graphics .. "technology/quality-assembler.png",
icon_size = 256,
effects = {},
prerequisites = { "legendary-quality", "quantum-processor" },
unit = {
count = 5000,
ingredients = {
{ "wood-science-pack", 1 },
{ "steam-science-pack", 1 },
{ "automation-science-pack", 1 },
{ "logistic-science-pack", 1 },
{ "chemical-science-pack", 1 },
{ "space-science-pack", 1 },
{ "production-science-pack", 1 },
{ "utility-science-pack", 1 },
{ "metallurgic-science-pack", 1 },
{ "agricultural-science-pack", 1 },
{ "electromagnetic-science-pack", 1 },
{ "cryogenic-science-pack", 1 }
},
time = 60
}
},
{
type = "module",
name = "gold-module-3",
localised_description = { "item-description.gold-module" },
icon = Lignumis.graphics .. "icons/gold-module-3.png",
subgroup = "module",
color_hint = { text = "Q" },
category = "quality-assembling",
tier = 3,
order = "e[gold]-c[gold-module-3]",
inventory_move_sound = item_sounds.module_inventory_move,
pick_sound = item_sounds.module_inventory_pickup,
drop_sound = item_sounds.module_inventory_move,
stack_size = 50,
weight = 20 * kg,
effect = { quality = 0.75, speed = -0.1 }
},
{
type = "recipe",
name = "gold-module-3",
category = "electromagnetics",
additional_categories = { "quality-assembling" },
enabled = false,
ingredients =
{
{type = "item", name = "quality-module-3", amount = 4},
{type = "item", name = "quantum-processor", amount = 5},
{type = "item", name = "gold-quality-catalyst", amount = 20}
},
energy_required = 60,
results = {{type="item", name="gold-module-3", amount=1}}
},
{
type = "technology",
name = "experienced-quality-assembling-1",
icons = {
{ icon = "__quality__/graphics/technology/legendary-quality.png", icon_size = 256 },
{ icon = Lignumis.graphics .. "icons/quality-gold-catalyst.png", icon_size = 64, scale = 1, shift = { 50, 50 }, draw_background = true }
},
level = 1,
max_level = 1,
show_levels_info = true,
effects = {
{ type = "change-recipe-productivity", recipe = "gold-quality-catalyst", change = 0.25 }
},
research_trigger = { type = "craft-item", item = "gold-quality-catalyst", count = 2000 },
prerequisites = { "quality-assembler" }
},
{
type = "technology",
name = "experienced-quality-assembling-2",
icons = {
{ icon = "__quality__/graphics/technology/legendary-quality.png", icon_size = 256 },
{ icon = Lignumis.graphics .. "icons/quality-gold-catalyst.png", icon_size = 64, scale = 1, shift = { 50, 50 }, draw_background = true }
},
level = 2,
max_level = 2,
show_levels_info = true,
effects = {
{ type = "change-recipe-productivity", recipe = "gold-quality-catalyst", change = 0.5 }
},
research_trigger = { type = "craft-item", item = "gold-quality-catalyst", count = 10000 },
prerequisites = { "experienced-quality-assembling-1" }
},
{
type = "technology",
name = "experienced-quality-assembling-3",
icons = {
{ icon = "__quality__/graphics/technology/legendary-quality.png", icon_size = 256 },
{ icon = Lignumis.graphics .. "icons/quality-gold-catalyst.png", icon_size = 64, scale = 1, shift = { 50, 50 }, draw_background = true }
},
level = 3,
max_level = 3,
show_levels_info = true,
effects = {
{ type = "unlock-recipe", recipe = "gold-module-3" }
},
research_trigger = { type = "craft-item", item = "gold-quality-catalyst", count = 40000 },
prerequisites = { "experienced-quality-assembling-2" }
}
})
QualityAssembler.EntityBuilder:new()
:allowProductivity(false)
:burnerEnergySource({
burner_usage = "quality-catalyst",
fuel_categories = { "quality-catalyst" },
fuel_inventory_size = 1,
emissions_per_minute = { noise = 100, pollution = 6 }
})
:pipes()
:apply({
energy_usage = "1MW",
crafting_speed = 4,
module_slots = 6,
allowed_effects = { "pollution", "quality" },
effect_receiver = { base_effect = { quality = 2.5 } }
})
Technology:new(name)
:addRecipe(name)
:addRecipe("gold-quality-catalyst")
QualityAssembler.ItemBuilder:new():apply()
QualityAssembler.RecipeBuilder:new()
:ingredients({
{ type = "item", name = "gold-plate", amount = 60 },
{ type = "item", name = "tungsten-plate", amount = 40 },
{ type = "item", name = "superconductor", amount = 50 },
{ type = "item", name = "carbon-fiber", amount = 100 },
{ type = "item", name = "quantum-processor", amount = 10 }
})
:apply({
category = "electromagnetics-or-quality-assembling",
})
QualityAssembler.TechnologyBuilder:new()
:prerequisites({ "legendary-quality", "quantum-processor" })
:count(5000)
:ingredients({
{ "wood-science-pack", 1 },
{ "steam-science-pack", 1 },
{ "automation-science-pack", 1 },
{ "logistic-science-pack", 1 },
{ "chemical-science-pack", 1 },
{ "space-science-pack", 1 },
{ "production-science-pack", 1 },
{ "utility-science-pack", 1 },
{ "metallurgic-science-pack", 1 },
{ "agricultural-science-pack", 1 },
{ "electromagnetic-science-pack", 1 },
{ "cryogenic-science-pack", 1 }
})
:time(60)
:additionalRecipes({ "gold-quality-catalyst" })
:apply()
local function convert_category(name)
local quality_name = name .. "-or-quality-assembling"
data:extend({
{
type = "recipe-category",
name = quality_name
}
})
for _, assembler in pairs(data.raw["assembling-machine"]) do
if assembler.crafting_categories and table.contains(assembler.crafting_categories, name) then
table.insert(assembler.crafting_categories, quality_name)
end
end
for _, character in pairs(data.raw["character"]) do
if character.crafting_categories and table.contains(character.crafting_categories, name) then
table.insert(character.crafting_categories, quality_name)
end
end
table.insert(data.raw["assembling-machine"]["quality-assembler"].crafting_categories, quality_name)
local function qa(recipeName)
local recipe = data.raw.recipe[recipeName]
recipe.additional_categories = recipe.additional_categories or {}
table.insert(recipe.additional_categories, "quality-assembling")
end
convert_category("wood-processing-or-assembling")
convert_category("metallurgy-or-assembling")
convert_category("metallurgy")
convert_category("electronics")
convert_category("electronics-or-assembling")
convert_category("electromagnetics")
convert_category("organic-or-assembling")
convert_category("crafting")
convert_category("cryogenics-or-assembling")
-- Lignumis
data.raw.recipe["lumber-mill"].category = "wood-processing-or-assembling-or-quality-assembling"
qa("lumber-mill")
-- Nauvis
data.raw.recipe["logistic-robot"].category = "crafting-or-quality-assembling"
data.raw.recipe["construction-robot"].category = "crafting-or-quality-assembling"
data.raw.recipe["roboport"].category = "crafting-or-quality-assembling"
data.raw.recipe["speed-module-3"].category = "electronics-or-quality-assembling"
data.raw.recipe["productivity-module-3"].category = "electronics-or-quality-assembling"
data.raw.recipe["efficiency-module-3"].category = "electronics-or-quality-assembling"
data.raw.recipe["rocket-silo"].category = "crafting-or-quality-assembling"
data.raw.recipe["cargo-bay"].category = "crafting-or-quality-assembling"
data.raw.recipe["asteroid-collector"].category = "crafting-or-quality-assembling"
data.raw.recipe["thruster"].category = "crafting-or-quality-assembling"
qa("logistic-robot")
qa("construction-robot")
qa("roboport")
qa("speed-module-3")
qa("productivity-module-3")
qa("efficiency-module-3")
qa("rocket-silo")
qa("cargo-bay")
qa("asteroid-collector")
qa("thruster")
-- Vulcanus
data.raw.recipe["foundry"].category = "metallurgy-or-assembling-or-quality-assembling"
data.raw.recipe["big-mining-drill"].category = "metallurgy-or-quality-assembling"
qa("foundry")
qa("big-mining-drill")
-- Fulgora
data.raw.recipe["electromagnetic-plant"].category = "electronics-or-assembling-or-quality-assembling"
data.raw.recipe["lightning-collector"].category = "electromagnetics-or-quality-assembling"
data.raw.recipe["mech-armor"].category = "crafting-or-quality-assembling"
data.raw.recipe["quality-module-3"].category = "electronics-or-quality-assembling"
data.raw.recipe["recycler"].category = "crafting-or-quality-assembling"
qa("electromagnetic-plant")
qa("lightning-collector")
qa("mech-armor")
qa("quality-module-3")
qa("recycler")
-- Gleba
data.raw.recipe["biochamber"].category = "organic-or-assembling-or-quality-assembling"
data.raw.recipe["stack-inserter"].category = "crafting-or-quality-assembling"
data.raw.recipe["spidertron"].category = "crafting-or-quality-assembling"
qa("biochamber")
qa("stack-inserter")
qa("spidertron")
-- Aquilo
data.raw.recipe["cryogenic-plant"].category = "cryogenics-or-assembling-or-quality-assembling"
qa("cryogenic-plant")

View file

@ -20,7 +20,6 @@ assembling_machine.crafting_categories = {
"crafting",
"electronics",
"pressing",
"wood-processing-or-assembling",
"organic-or-assembling",
"electronics-or-assembling",
"metallurgy-or-assembling",
@ -31,6 +30,7 @@ assembling_machine.energy_usage = "25kW"
assembling_machine.energy_source = {
type = "fluid",
maximum_temperature = 165,
scale_fluid_usage = true,
effectivity = 1,
emissions_per_minute = { noise = 50 },
fluid_box = {
@ -76,7 +76,8 @@ data:extend({
pick_sound = item_sounds.mechanical_inventory_pickup,
drop_sound = item_sounds.mechanical_inventory_move,
place_result = "steam-assembling-machine",
stack_size = 50
stack_size = 50,
weight = 20 * kg
},
{
type = "recipe",

View file

@ -0,0 +1,107 @@
require("__base__.prototypes.entity.pipecovers")
local item_sounds = require("__base__.prototypes.item_sounds")
local pipecovers = require("__lignumis__.prototypes.content.gold.pipecovers")
local machinepipes = require("__lignumis__.prototypes.content.gold.machinepipes")
local Technology = require("__cf-lib__/data/Technology")
local inserter = table.deepcopy(data.raw["inserter"]["burner-inserter"])
inserter.name = "steam-inserter"
inserter.icon = nil
inserter.icons = {
{ icon = Lignumis.graphics .. "icons/burner-inserter.png", icon_size = 64 },
{ icon = "__base__/graphics/icons/fluid/steam.png", icon_size = 64, scale = 0.25, shift = { 8, -8 } },
}
inserter.minable.result = "steam-inserter"
inserter.energy_source = {
type = "fluid",
maximum_temperature = 165,
scale_fluid_usage = true,
effectivity = 1,
fluid_box = {
filter = "steam",
pipe_covers = pipecovers(),
pipe_picture = machinepipes(),
volume = 50,
pipe_connections = {
{ direction = defines.direction.north, position = { 0, 0 } },
{ direction = defines.direction.south, position = { 0, 0 } },
{ direction = defines.direction.west, position = { 0, 0 } },
{ direction = defines.direction.east, position = { 0, 0 } },
},
production_type = "input-output",
secondary_draw_orders = { north = -1 }
}
}
inserter.extension_speed = 0.035
inserter.rotation_speed = 0.0135
local long_handed_inserter = table.deepcopy(data.raw["inserter"]["burner-long-handed-inserter"])
long_handed_inserter.name = "steam-long-handed-inserter"
long_handed_inserter.icon = nil
long_handed_inserter.icons = {
{ icon = Lignumis.graphics .. "icons/burner-long-handed-inserter.png" },
{ icon = "__base__/graphics/icons/fluid/steam.png", icon_size = 64, scale = 0.25, shift = { 8, -8 } }
}
long_handed_inserter.minable.result = "steam-long-handed-inserter"
long_handed_inserter.energy_source = inserter.energy_source
long_handed_inserter.extension_speed = 0.04
long_handed_inserter.rotation_speed = 0.016
data:extend({
inserter,
long_handed_inserter,
{
type = "item",
name = "steam-inserter",
icons = inserter.icons,
subgroup = "inserter",
order = "b1[steam-inserter]",
inventory_move_sound = item_sounds.inserter_inventory_move,
pick_sound = item_sounds.inserter_inventory_pickup,
drop_sound = item_sounds.inserter_inventory_move,
place_result = "steam-inserter",
stack_size = 50,
weight = 20 * kg,
default_import_location = "lignumis"
},
{
type = "recipe",
name = "steam-inserter",
category = "crafting",
enabled = false,
ingredients = {
{ type = "item", name = "gold-pipe", amount = 2 },
{ type = "item", name = "burner-inserter", amount = 1 }
},
results = { { type = "item", name = "steam-inserter", amount = 1 } }
},
{
type = "item",
name = "steam-long-handed-inserter",
icons = long_handed_inserter.icons,
subgroup = "inserter",
order = "b2[steam-long-handed-inserter]",
inventory_move_sound = item_sounds.inserter_inventory_move,
pick_sound = item_sounds.inserter_inventory_pickup,
drop_sound = item_sounds.inserter_inventory_move,
place_result = "steam-long-handed-inserter",
stack_size = 50,
weight = 20 * kg,
default_import_location = "lignumis"
},
{
type = "recipe",
name = "steam-long-handed-inserter",
category = "crafting",
enabled = false,
ingredients = {
{ type = "item", name = "gold-pipe", amount = 2 },
{ type = "item", name = "burner-long-handed-inserter", amount = 1 }
},
results = { { type = "item", name = "steam-long-handed-inserter", amount = 1 } }
}
})
Technology:new("steam-automation")
:addRecipe("steam-inserter")
:addRecipe("steam-long-handed-inserter")

View file

@ -2,6 +2,8 @@ local item_tints = require("__base__.prototypes.item-tints")
local item_sounds = require("__base__.prototypes.item_sounds")
local Technology = require("__cf-lib__/data/Technology")
local spoil = settings.startup["lignumis-sciences-spoil"].value
data:extend({
{
type = "tool",
@ -21,7 +23,9 @@ data:extend({
factoriopedia_durability_description_key = "description.factoriopedia-science-pack-remaining-amount-key",
durability_description_value = "description.science-pack-remaining-amount-value",
random_tint_color = item_tints.iron_rust,
default_import_location = "lignumis"
default_import_location = "lignumis",
spoil_result = spoil and "steam-science-pack-spoiled" or nil,
spoil_ticks = spoil and 3600 * 5 or nil
},
{
type = "recipe",
@ -37,7 +41,8 @@ data:extend({
primary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 },
secondary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 },
},
allow_productivity = true
allow_productivity = true,
surface_conditions = settings.startup["lignumis-restrict-sciences"].value and { { property = "pollutant-type", min = 3, max = 3 } } or nil
},
{
type = "recipe",
@ -55,7 +60,8 @@ data:extend({
primary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 },
secondary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 },
},
allow_productivity = true
allow_productivity = true,
surface_conditions = settings.startup["lignumis-restrict-sciences"].value and { { property = "pollutant-type", min = 3, max = 3 } } or nil
},
{
type = "technology",
@ -78,4 +84,43 @@ data:extend({
}
})
if spoil then
data:extend({
{
type = "item",
name = "steam-science-pack-spoiled",
icon = Lignumis.graphics .. "icons/steam-science-pack-spoiled.png",
subgroup = "science-pack",
color_hint = { text = "A" },
order = "2[steam-science-pack]",
inventory_move_sound = item_sounds.science_inventory_move,
pick_sound = item_sounds.science_inventory_pickup,
drop_sound = item_sounds.science_inventory_move,
stack_size = 200,
weight = 1 * kg,
random_tint_color = item_tints.iron_rust,
default_import_location = "lignumis"
},
{
type = "recipe",
name = "refresh-steam-science-pack",
category = "smelting",
enabled = false,
energy_required = 10,
ingredients = {
{ type = "item", name = "steam-science-pack-spoiled", amount = 1 }
},
results = { { type = "item", name = "steam-science-pack", amount = 1 } },
crafting_machine_tint = {
primary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 },
secondary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 },
},
allow_productivity = false,
auto_recycle = false
}
})
Technology:new("steam-science-pack"):addRecipe("refresh-steam-science-pack")
end
Technology:new("automation-2"):addRecipe("steam-science-pack-steam")

View file

@ -68,6 +68,10 @@ data:extend({
{
type = "unlock-recipe",
recipe = "provisional-rocket-silo"
},
{
type = "unlock-recipe",
recipe = "provisional-rocket-part"
}
},
prerequisites = { "wood-liquefaction" },

View file

@ -1 +1,2 @@
require("fuel-category-updates")
require("fuel-category-updates")
require("lignumis/planet-updates")

View file

@ -144,7 +144,8 @@ data:extend({
{
type = "recipe",
name = "wood-lab",
category = "wood-processing-or-assembling",
category = "crafting",
additional_categories = { "wood-processing" },
energy_required = 2,
ingredients = {
{ type = "item", name = "lumber", amount = 6 },

View file

@ -65,10 +65,10 @@ data:extend({
},
ingredients = {
{ type = "item", name = "wood", amount = 1 },
{ type = "fluid", name = "steam", amount = 5 }
{ type = "fluid", name = "steam", amount = 10 }
},
results = {
{ type = "fluid", name = "wood-pulp", amount = 10 }
{ type = "fluid", name = "wood-pulp", amount = 15 }
},
allow_productivity = true
},

View file

@ -1,104 +1,473 @@
local BeltFactory = require(MF.logistics .. "Belts")
local Belt = BeltFactory("wood", "brown", "slow")
local meld = require("meld")
local hit_effects = require("__base__.prototypes.entity.hit-effects")
local sounds = require("__base__.prototypes.entity.sounds")
local item_sounds = require("__base__.prototypes.item_sounds")
local Recipe = require("__cf-lib__/data/Recipe")
if mods["wood-logistics"] and settings.startup["wood-logistics-belts"].value then
return
end
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
local speed = 7.5 / 480
local name = "wood"
local transportBeltName = name .. "-transport-belt"
local undergroundBeltName = name .. "-underground-belt"
local splitterName = name .. "-splitter"
local gfx = Lignumis.graphics .. "entity/wood-logistics/"
Belt.EntityBuilder:new()
:itemsPerSecond(7.5)
:nextTier("")
:undergroundDistance(4)
:animationSpeedMultiplier(1.01)
:apply({
transportBelt = {
emissions_per_second = { noise = 2 / 60 }
},
undergroundBelt = {
emissions_per_second = { noise = 7.5 / 60 },
factoriopedia_simulation = {
init =
[[
game.simulation.camera_position = {0, 0.5}
game.simulation.camera_zoom = 1.8
game.surfaces[1].create_entities_from_blueprint_string
{
string = "0eNqVUNsKgzAM/Zc81+FEBfsrYwwvQQKaltpuivjvS3Wwh8HGnkKSc0tWaIaA1hF70CtMXNvEm6R31MV+Bl0oWECfNwXUGp5AXwRGPddDBHA9Imh4GNMlgTt0vTNSkwYHD5EjsznSrwqQPXnCQ2JvlhuHsUEnAPVdSoE1k7ANv2KlpyOYVLHpyGF7bHMFfrFRidiGGOLDLPvXLP9tZoLf3eRO8jjK5P1YBXd0004oyqzKq6ooqzLNinLbnvlmf6E=",
position = {-0.5, 0}
}
]]
local function createAnimation()
return meld({
animation_set = {
filename = gfx .. "wood-transport-belt.png",
priority = "extra-high",
size = 128,
scale = 0.5,
frame_count = 16,
direction_count = 20
}
}, belt_reader_gfx)
end
data:extend({
{
type = "transport-belt",
name = transportBeltName,
icon = Lignumis.graphics .. "icons/wood-transport-belt.png",
flags = { "placeable-neutral", "player-creation" },
minable = { mining_time = 0.1, result = transportBeltName },
max_health = 150,
next_upgrade = "transport-belt",
corpse = transportBeltName .. "-remnants",
dying_explosion = "transport-belt-explosion",
resistances = {
{
type = "fire",
percent = 90
}
},
splitter = {
emissions_per_second = { noise = 20 / 60 }
}
})
local splitter_item = Belt.ItemBuilder:new()
:itemsPerRocket("transportBelt", 100)
:itemsPerRocket("undergroundBelt", 50)
:itemsPerRocket("splitter", 50)
:order("0")
:apply()
.splitter
Belt.RecipeBuilder:new()
:beltAmount(2)
:ingredients("transportBelt", {
{ type = "item", name = "lumber", amount = 1 },
{ type = "item", name = "wooden-gear-wheel", amount = 1 }
})
:ingredients("undergroundBelt", {
{ type = "item", name = "lumber", amount = 1 },
{ type = "item", name = "wood-transport-belt", amount = 4 },
})
:ingredients("splitter", {
{ type = "item", name = "wood-transport-belt", amount = 2 },
{ type = "item", name = "lumber", amount = 2 },
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 5 } or
{ type = "item", name = "gold-cable", amount = 10 }
})
:apply({
transportBelt = {
category = "wood-processing-or-assembling"
emissions_per_second = { noise = 2 / 60 },
collision_box = { { -0.4, -0.4 }, { 0.4, 0.4 } },
selection_box = { { -0.5, -0.5 }, { 0.5, 0.5 } },
damaged_trigger_effect = hit_effects.entity(),
open_sound = sounds.transport_belt_open,
close_sound = sounds.transport_belt_close,
working_sound = {
sound = { filename = "__base__/sound/transport-belt.ogg", volume = 0.17 },
persistent = true
},
undergroundBelt = {
category = "wood-processing-or-assembling"
animation_speed_coefficient = 1.01 * 32,
fast_replaceable_group = "transport-belt",
related_underground_belt = undergroundBeltName,
speed = speed,
belt_animation_set = createAnimation(),
connector_frame_sprites = transport_belt_connector_frame_sprites,
circuit_connector = circuit_connector_definitions["belt"],
circuit_wire_max_distance = transport_belt_circuit_wire_max_distance
},
{
type = "corpse",
name = transportBeltName .. "-remnants",
icon = Lignumis.graphics .. "icons/wood-transport-belt.png",
hidden_in_factoriopedia = true,
flags = { "placeable-neutral", "not-on-map" },
subgroup = "belt-remnants",
order = "a-a-a",
selection_box = { { -0.5, -0.5 }, { 0.5, 0.5 } },
tile_width = 1,
tile_height = 1,
selectable_in_game = false,
time_before_removed = 60 * 60 * 15, -- 15 minutes
expires = false,
final_render_layer = "remnants",
animation = make_rotated_animation_variations_from_sheet(2, {
filename = gfx .. "wood-transport-belt-remnants.png",
line_length = 1,
width = 106,
height = 102,
direction_count = 4,
shift = util.by_pixel(1, -0.5),
scale = 0.5
})
},
{
type = "underground-belt",
name = undergroundBeltName,
icon = Lignumis.graphics .. "icons/wood-underground-belt.png",
flags = { "placeable-neutral", "player-creation" },
minable = { mining_time = 0.1, result = undergroundBeltName },
max_health = 150,
next_upgrade = "underground-belt",
corpse = undergroundBeltName .. "-remnants",
dying_explosion = "underground-belt-explosion",
factoriopedia_simulation = {
init =
[[
game.simulation.camera_position = {0, 0.5}
game.simulation.camera_zoom = 1.8
game.surfaces[1].create_entities_from_blueprint_string
{
string = "0eNqVUNsKgzAM/Zc81+FEBfsrYwwvQQKaltpuivjvS3Wwh8HGnkKSc0tWaIaA1hF70CtMXNvEm6R31MV+Bl0oWECfNwXUGp5AXwRGPddDBHA9Imh4GNMlgTt0vTNSkwYHD5EjsznSrwqQPXnCQ2JvlhuHsUEnAPVdSoE1k7ANv2KlpyOYVLHpyGF7bHMFfrFRidiGGOLDLPvXLP9tZoLf3eRO8jjK5P1YBXd0004oyqzKq6ooqzLNinLbnvlmf6E=",
position = {-0.5, 0}
}
]]
},
splitter = {
category = "wood-processing-or-assembling"
max_distance = 4,
open_sound = sounds.machine_open,
close_sound = sounds.machine_close,
working_sound = table.deepcopy(data.raw["underground-belt"]["underground-belt"].working_sound),
underground_sprite = table.deepcopy(data.raw["underground-belt"]["underground-belt"].underground_sprite),
resistances = {
{
type = "fire",
percent = 60
},
{
type = "impact",
percent = 30
}
},
emissions_per_second = { noise = 7.5 / 60 },
collision_box = { { -0.4, -0.4 }, { 0.4, 0.4 } },
selection_box = { { -0.5, -0.5 }, { 0.5, 0.5 } },
damaged_trigger_effect = hit_effects.entity(),
animation_speed_coefficient = 1.01 * 32,
fast_replaceable_group = "transport-belt",
speed = speed,
structure = {
direction_in = {
sheet = {
filename = gfx .. "wood-underground-belt-structure.png",
priority = "extra-high",
width = 192,
height = 192,
y = 192,
scale = 0.5
}
},
direction_out = {
sheet = {
filename = gfx .. "wood-underground-belt-structure.png",
priority = "extra-high",
width = 192,
height = 192,
scale = 0.5
}
},
direction_in_side_loading = {
sheet = {
filename = gfx .. "wood-underground-belt-structure.png",
priority = "extra-high",
width = 192,
height = 192,
y = 192 * 3,
scale = 0.5
}
},
direction_out_side_loading = {
sheet = {
filename = gfx .. "wood-underground-belt-structure.png",
priority = "extra-high",
width = 192,
height = 192,
y = 192 * 2,
scale = 0.5
}
},
back_patch = {
sheet = {
filename =
"__base__/graphics/entity/underground-belt/underground-belt-structure-back-patch.png",
priority = "extra-high",
width = 192,
height = 192,
scale = 0.5
}
},
front_patch = {
sheet = {
filename =
"__base__/graphics/entity/underground-belt/underground-belt-structure-front-patch.png",
priority = "extra-high",
width = 192,
height = 192,
scale = 0.5
}
}
},
belt_animation_set = createAnimation()
},
{
type = "corpse",
name = undergroundBeltName .. "-remnants",
icon = Lignumis.graphics .. "icons/wood-underground-belt.png",
hidden_in_factoriopedia = true,
flags = { "placeable-neutral", "not-on-map", "building-direction-8-way" },
subgroup = "belt-remnants",
order = "a-d-a",
selection_box = { { -0.5, -0.5 }, { 0.5, 0.5 } },
tile_width = 1,
tile_height = 1,
selectable_in_game = false,
time_before_removed = 60 * 60 * 15, -- 15 minutes
expires = false,
final_render_layer = "remnants",
remove_on_tile_placement = false,
animation = {
filename = gfx .. "wood-underground-belt-remnants.png",
line_length = 1,
width = 156,
height = 144,
direction_count = 8,
shift = util.by_pixel(10.5, 3),
scale = 0.5
}
})
Belt.TechnologyBuilder:new()
:prerequisites({ "wood-science-pack" })
:ingredients({ { "wood-science-pack", 1 } })
:count(10)
:time(10)
:apply()
},
{
type = "splitter",
name = splitterName,
icon = Lignumis.graphics .. "icons/wood-splitter.png",
flags = { "placeable-neutral", "player-creation" },
minable = { mining_time = 0.1, result = splitterName },
max_health = 170,
next_upgrade = "splitter",
corpse = splitterName .. "-remnants",
dying_explosion = "splitter-explosion",
resistances = {
{
type = "fire",
percent = 60
}
},
emissions_per_second = { noise = 20 / 60 },
collision_box = { { -0.9, -0.4 }, { 0.9, 0.4 } },
selection_box = { { -0.9, -0.5 }, { 0.9, 0.5 } },
damaged_trigger_effect = hit_effects.entity(),
animation_speed_coefficient = 1.01 * 32,
structure_animation_speed_coefficient = 0.7,
structure_animation_movement_cooldown = 10,
icon_draw_specification = { scale = 0.5 },
fast_replaceable_group = "transport-belt",
speed = speed,
open_sound = sounds.machine_open,
close_sound = sounds.machine_close,
working_sound = sounds.splitter,
related_transport_belt = transportBeltName,
structure = {
north = {
filename = gfx .. "wood-splitter-north.png",
frame_count = 32,
line_length = 8,
priority = "extra-high",
width = 160,
height = 70,
shift = util.by_pixel(7, 0),
scale = 0.5
},
east = {
filename = gfx .. "wood-splitter-east.png",
frame_count = 32,
line_length = 8,
priority = "extra-high",
width = 90,
height = 84,
shift = util.by_pixel(4, 13),
scale = 0.5
},
south = {
filename = gfx .. "wood-splitter-south.png",
frame_count = 32,
line_length = 8,
priority = "extra-high",
width = 164,
height = 64,
shift = util.by_pixel(4, 0),
scale = 0.5
},
west = {
filename = gfx .. "wood-splitter-west.png",
frame_count = 32,
line_length = 8,
priority = "extra-high",
width = 90,
height = 86,
shift = util.by_pixel(6, 12),
scale = 0.5
}
},
structure_patch = {
north = util.empty_sprite(),
east = {
filename = gfx .. "wood-splitter-east-top_patch.png",
frame_count = 32,
line_length = 8,
priority = "extra-high",
width = 90,
height = 104,
shift = util.by_pixel(4, -20),
scale = 0.5
},
south = util.empty_sprite(),
west = {
filename = gfx .. "wood-splitter-west-top_patch.png",
frame_count = 32,
line_length = 8,
priority = "extra-high",
width = 90,
height = 96,
shift = util.by_pixel(6, -18),
scale = 0.5
}
},
belt_animation_set = createAnimation()
},
{
type = "corpse",
name = splitterName .. "-remnants",
icon = Lignumis.graphics .. "icons/wood-splitter.png",
hidden_in_factoriopedia = true,
flags = { "placeable-neutral", "not-on-map" },
subgroup = "belt-remnants",
order = "a-g-a",
selection_box = { { -0.9, -0.5 }, { 0.9, 0.5 } },
tile_width = 2,
tile_height = 1,
selectable_in_game = false,
time_before_removed = 60 * 60 * 15, -- 15 minutes
expires = false,
final_render_layer = "remnants",
remove_on_tile_placement = false,
animation = {
filename = gfx .. "wood-splitter-remnants.png",
line_length = 1,
width = 190,
height = 190,
direction_count = 4,
shift = util.by_pixel(3.5, 1.5),
scale = 0.5
}
},
{
type = "item",
name = transportBeltName,
icon = Lignumis.graphics .. "icons/wood-transport-belt.png",
subgroup = "belt",
color_hint = { text = "1" },
order = "a[transport-belt]-0[" .. transportBeltName .. "]",
inventory_move_sound = item_sounds.transport_belt_inventory_move,
pick_sound = item_sounds.transport_belt_inventory_pickup,
drop_sound = item_sounds.transport_belt_inventory_move,
place_result = transportBeltName,
stack_size = 100,
weight = 5 * kg
},
{
type = "item",
name = undergroundBeltName,
icon = Lignumis.graphics .. "icons/wood-underground-belt.png",
subgroup = "belt",
color_hint = { text = "1" },
order = "b[underground-belt]-0[" .. undergroundBeltName .. "]",
inventory_move_sound = item_sounds.mechanical_inventory_move,
pick_sound = item_sounds.mechanical_inventory_pickup,
drop_sound = item_sounds.mechanical_inventory_move,
place_result = undergroundBeltName,
stack_size = 50,
weight = 10 * kg
},
{
type = "item",
name = splitterName,
icon = Lignumis.graphics .. "icons/wood-splitter.png",
subgroup = "belt",
color_hint = { text = "1" },
order = "c[splitter]-0[" .. splitterName .. "]",
inventory_move_sound = item_sounds.mechanical_inventory_move,
pick_sound = item_sounds.mechanical_inventory_pickup,
drop_sound = item_sounds.mechanical_inventory_move,
place_result = splitterName,
stack_size = 50,
weight = 10 * kg
},
{
type = "recipe",
name = transportBeltName,
category = "crafting",
additional_categories = { "wood-processing" },
enabled = false,
energy_required = 0.5,
results = { { type = "item", name = transportBeltName, amount = 2 } },
ingredients = {
{ type = "item", name = "lumber", amount = 1 },
{ type = "item", name = "wooden-gear-wheel", amount = 1 }
}
},
{
type = "recipe",
name = undergroundBeltName,
category = "crafting",
additional_categories = { "wood-processing" },
enabled = false,
energy_required = 1,
ingredients = {
{ type = "item", name = "lumber", amount = 1 },
{ type = "item", name = "wood-transport-belt", amount = 4 },
},
results = { { type = "item", name = undergroundBeltName, amount = 2 } }
},
{
type = "recipe",
name = splitterName,
category = "crafting",
additional_categories = { "wood-processing" },
enabled = false,
energy_required = 1,
ingredients = {
{ type = "item", name = "wood-transport-belt", amount = 2 },
{ type = "item", name = "lumber", amount = 2 },
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 5 } or
{ type = "item", name = "gold-cable", amount = 10 }
},
results = { { type = "item", name = splitterName, amount = 1 } }
},
{
type = "technology",
name = name .. "-logistics",
icon = Lignumis.graphics .. "technology/wood-logistics.png",
icon_size = 256,
effects = {
{
type = "unlock-recipe",
recipe = "wood-transport-belt"
},
{
type = "unlock-recipe",
recipe = "wood-underground-belt"
},
{
type = "unlock-recipe",
recipe = "wood-splitter"
}
},
prerequisites = { "wood-science-pack" },
unit = {
count = 10,
ingredients = { { "wood-science-pack", 1 } },
time = 10
}
}
})
if not basic_circuit_board then
data:extend({
Belt.RecipeBuilder:new()
:ingredients("splitter", {
{ type = "item", name = "wood-transport-belt", amount = 2 },
{ type = "item", name = "lumber", amount = 2 },
{ type = "item", name = "electronic-circuit", amount = 2 }
})
:build({
splitter = {
name = "wood-splitter-electronic-circuit",
localised_name = { "entity-name.wood-splitter" },
icons = {
{ icon = splitter_item.icon },
{ icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
},
category = "wood-processing-or-assembling"
}
})
.splitter
})
table.insert(data.raw.technology["electronics"].effects, {
type = "unlock-recipe",
recipe = "wood-splitter-electronic-circuit"
})
end
Recipe:new("wood-splitter"):clone("wood-splitter-electronic-circuit")
:replaceIngredient("gold-cable", "electronic-circuit", 2)
:assign({
localised_name = { "entity-name.wood-splitter" },
icons = {
{ icon = Lignumis.graphics .. "icons/wood-splitter.png" },
{ icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
}
})
:unlockedByTechnology("electronics")
:apply()
end

View file

@ -76,12 +76,14 @@ data:extend({
pick_sound = item_sounds.wood_inventory_pickup,
drop_sound = item_sounds.wood_inventory_move,
stack_size = 100,
weight = 10 * kg
weight = 5 * kg,
default_import_location = "lignumis"
},
{
type = "recipe",
name = "wood-darts-magazine",
category = "wood-processing-or-assembling",
category = "crafting",
additional_categories = { "wood-processing" },
energy_required = 1,
ingredients = { { type = "item", name = "wood", amount = 2 } },
results = { { type = "item", name = "wood-darts-magazine", amount = 1 } }

View file

@ -1,6 +1,8 @@
local item_tints = require("__base__.prototypes.item-tints")
local item_sounds = require("__base__.prototypes.item_sounds")
local spoil = settings.startup["lignumis-sciences-spoil"].value
data:extend({
{
type = "tool",
@ -20,7 +22,9 @@ data:extend({
factoriopedia_durability_description_key = "description.factoriopedia-science-pack-remaining-amount-key",
durability_description_value = "description.science-pack-remaining-amount-value",
random_tint_color = item_tints.iron_rust,
default_import_location = "lignumis"
default_import_location = "lignumis",
spoil_result = spoil and "spoilage" or nil,
spoil_ticks = spoil and 3600 * 60 or nil
},
{
type = "recipe",
@ -36,7 +40,8 @@ data:extend({
primary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 },
secondary = { r = 0.65, g = 0.27, b = 0.18, a = 1.000 },
},
allow_productivity = true
allow_productivity = true,
surface_conditions = settings.startup["lignumis-restrict-sciences"].value and { { property = "pollutant-type", min = 3, max = 3 } } or nil
},
{
type = "technology",

View file

@ -17,7 +17,8 @@ data:extend({
{
type = "recipe",
name = "wooden-gear-wheel",
category = "wood-processing-or-assembling",
category = "crafting",
additional_categories = { "wood-processing" },
ingredients = { { type = "item", name = "lumber", amount = 1 } },
results = { { type = "item", name = "wooden-gear-wheel", amount = 2 } },
allow_productivity = true

View file

@ -111,11 +111,22 @@ local silo_ready = {
icon = silo.icon,
minable = { mining_time = 1, result = nil },
deconstruction_alternative = "provisional-rocket-silo",
inventory_size = 40,
inventory_size = settings.startup["lignumis-double-rocket"].value and 80 or 40,
inventory_type = "normal",
quality_affects_inventory_size = false,
placeable_by = { item = "provisional-rocket-silo", count = 1 },
health = 1000,
max_health = 1000,
resistances = {
{
type = "fire",
percent = 100
},
{
type = "explosion",
percent = 100
}
},
create_ghost_on_death = false,
surface_conditions = {
{
property = "pressure",

View file

@ -1,4 +1,4 @@
local recipe = data.raw.recipe["wooden-wall"]
recipe.ingredients = { { type = "item", name = "lumber", amount = 4 } }
recipe.results = { { type = "item", name = "wooden-wall", amount = 1 } }
recipe.category = "wood-processing-or-assembling"
recipe.additional_categories = { "wood-processing" }

View file

@ -1,3 +1,5 @@
if not mods["astroponics"] then return end
local Technology = require("__cf-lib__/data/Technology")
-- This just undoes what astroponics changes to tree seeding

View file

@ -1,38 +1,51 @@
data:extend({
{
type = "technology",
name = "astroponics-productivity",
icons = {
{ icon = "__base__/graphics/icons/wood.png", icon_size = 64 },
{ icon = "__astroponics__/graphics/icons/fluid/liquid-fertilizer.png", shift = { -32, -32 }, scale = 1.2 },
{
icon = "__core__/graphics/icons/technology/constants/constant-recipe-productivity.png",
icon_size = 128,
scale = 0.5,
shift = { 50, 50 },
floating = true
}
},
essential = false,
level = 1,
max_level = 5,
show_levels_info = true,
effects = {
{
type = "change-recipe-productivity",
recipe = "tree-astroponics",
change = 0.1
}
},
prerequisites = { "astroponics", "production-science-pack" },
unit = {
count_formula = "L*250",
ingredients = {
{ "wood-science-pack", 1 },
{ "production-science-pack", 1 },
{ "space-science-pack", 1 },
},
time = 60
if not mods["astroponics"] then return end
local infinite = settings.startup["lignumis-infinite-astroponics-productivity-research"].value
local base_levels = {
type = "technology",
name = "astroponics-productivity",
icons = {
{ icon = "__base__/graphics/icons/wood.png", icon_size = 64 },
{ icon = "__astroponics__/graphics/icons/fluid/liquid-fertilizer.png", shift = { -32, -32 }, scale = 1.2 },
{
icon = "__core__/graphics/icons/technology/constants/constant-recipe-productivity.png",
icon_size = 128,
scale = 0.5,
shift = { 50, 50 },
floating = true
}
},
essential = false,
level = 1,
max_level = 5,
show_levels_info = true,
effects = {
{
type = "change-recipe-productivity",
recipe = "tree-astroponics",
change = 0.1
}
},
prerequisites = { "astroponics", "production-science-pack" },
unit = {
count_formula = "L*250",
ingredients = {
{ "wood-science-pack", 1 },
{ "production-science-pack", 1 },
{ "space-science-pack", 1 },
},
time = 60
}
})
}
data:extend({ base_levels })
if infinite then
local infinite_levels = table.deepcopy(base_levels)
infinite_levels.name = "astroponics-productivity-6"
infinite_levels.max_level = "infinite"
infinite_levels.unit.count_formula = "2^(L-6)*1500"
table.insert(infinite_levels.unit.ingredients, { "agricultural-science-pack", 1 })
infinite_levels.prerequisites = { "astroponics-productivity", "agricultural-science-pack" }
data:extend({ infinite_levels })
end

View file

@ -21,7 +21,8 @@ local drill_item = data.raw["item"]["burner-mining-drill"]
drill_item.icon = Lignumis.graphics .. "icons/burner-mining-drill.png"
local drill_recipe = data.raw["recipe"]["burner-mining-drill"]
drill_recipe.category = "wood-processing-or-assembling"
drill_recipe.category = "crafting"
drill_recipe.additional_categories = { "wood-processing" }
drill_recipe.ingredients = {
{ type = "item", name = "stone-furnace", amount = 1 },
{ type = "item", name = "wooden-gear-wheel", amount = basic_circuit_board and 2 or 3 },
@ -48,7 +49,7 @@ burner_inserter_recipe.ingredients = {
{ type = "item", name = "lumber", amount = 1 }
}
if settings.startup["lignumis-lumber-mill-more-recipes"].value then
burner_inserter_recipe.category = "wood-processing-or-assembling"
burner_inserter_recipe.additional_categories = { "wood-processing" }
end
@ -65,24 +66,26 @@ stone_furnace_remnants.animation[1].filename = Lignumis.graphics .. "entity/ston
-- Lab
Recipe:new("lab"):replaceIngredient("transport-belt", "wood-transport-belt")
if settings.startup["lignumis-lab"].value then
Recipe:new("lab"):replaceIngredient("transport-belt", "wood-transport-belt")
if not mods["wood-logistics"] or not settings.startup["wood-logistics-belts"].value then
Recipe:new("transport-belt"):unlockedByTechnology("logistics")
end
else
Recipe:new("transport-belt"):unlockedByTechnology("iron-processing")
end
-- Gun turret
data.raw["ammo-turret"]["gun-turret"].attack_parameters.range = 20
Item:new("gun-turret"):itemsPerRocket(50)
-- Agricultural tower
local agricultural_tower = data.raw["agricultural-tower"]["agricultural-tower"]
if agricultural_tower.surface_conditions then
for _, condition in pairs(agricultural_tower.surface_conditions) do
if condition.property == "pressure" then
condition.min = 900
end
end
end
PlanetsLib.relax_surface_conditions(data.raw["agricultural-tower"]["agricultural-tower"], {property = "pressure", min = 900})
-- Solar panal
Item:new("solar-panel"):itemsPerRocket(50)
@ -93,6 +96,7 @@ Item:new("solar-panel"):itemsPerRocket(50)
local wood_processing = data.raw.recipe["wood-processing"]
wood_processing.ingredients[1].amount = 1
wood_processing.icon = data.raw.item["tree-seed"].icon
PlanetsLib.relax_surface_conditions(wood_processing, {property = "pressure", min = 900})
for _, tree in pairs(data.raw.tree) do
local function isWoodResult(result)
@ -105,7 +109,7 @@ for _, tree in pairs(data.raw.tree) do
if not isRegularTree then goto continue end
tree.minable.result = nil
tree.minable.count = nil
local woodResult = { type = "item", name = "wood", amount = nil, amount_min = 2, amount_max = 10 }
local woodResult = { type = "item", name = "wood", amount = nil, amount_min = 2, amount_max = 8 }
if minable.results and #woodResults > 0 then
table.assign(woodResults[1], woodResult)
woodResults[1].amount = nil
@ -119,17 +123,10 @@ local tree_plant = data.raw.plant["tree-plant"]
tree_plant.growth_ticks = 5 * minute
tree_plant.minable.results = { { type = "item", name = "wood", amount = 5 } }
tree_plant.minable.count = nil
tree_plant.surface_conditions[1].min = 900
PlanetsLib.relax_surface_conditions(tree_plant, {property = "pressure", min = 900})
table.insert(tree_plant.autoplace.tile_restriction, "natural-gold-soil")
if mods["Diversitree"] then
data.raw.plant["s6xdvt-fake-tree"].surface_conditions[1].min = 900
end
table.insert(data.raw["assembling-machine"]["assembling-machine-1"].crafting_categories, "wood-processing-or-assembling")
table.insert(data.raw["assembling-machine"]["assembling-machine-1"].crafting_categories, "organic-or-assembling")
table.insert(data.raw["assembling-machine"]["assembling-machine-2"].crafting_categories, "wood-processing-or-assembling")
table.insert(data.raw["assembling-machine"]["assembling-machine-3"].crafting_categories, "wood-processing-or-assembling")
-- Disable vanilla early game recipes
@ -176,7 +173,7 @@ automation_science_pack_technology.unit = {
if not mods["aai-industry"] then
local electronics_technology = data.raw.technology["electronics"]
electronics_technology.prerequisites = { "copper-processing" }
electronics_technology.prerequisites = { "copper-processing", "iron-processing" }
local steam_power_technology = data.raw.technology["steam-power"]
steam_power_technology.prerequisites = { "iron-processing" }
@ -185,12 +182,6 @@ end
local automation_technology = data.raw.technology["automation"]
automation_technology.ignore_tech_cost_multiplier = false
local logistics_technology = data.raw.technology["logistics"]
table.insert(logistics_technology.effects, {
type = "unlock-recipe",
recipe = "transport-belt"
})
local landfill_technology = data.raw.technology["landfill"]
landfill_technology.prerequisites = { "burner-automation" }
landfill_technology.unit = {
@ -225,6 +216,7 @@ robots_speed_technology_3.unit = {
ingredients = { { "automation-science-pack", 1 }, { "logistic-science-pack", 1 }, { "chemical-science-pack", 1 } },
time = 30
}
robots_speed_technology_3.upgrade = false
local robots_speed_technology_4 = data.raw.technology["worker-robots-speed-4"]
robots_speed_technology_4.prerequisites = { "worker-robots-speed-3", "utility-science-pack" }
@ -287,19 +279,22 @@ table.insert(physical_damage_technology_4.effects, {
local weapon_speed_technology_4 = data.raw.technology["weapon-shooting-speed-4"]
weapon_speed_technology_4.prerequisites = { "weapon-shooting-speed-3", "military-science-pack" }
local production_science_pack_technology = Technology:new("production-science-pack")
production_science_pack_technology:replacePrerequisite("advanced-material-processing-2", "space-platform-thruster")
production_science_pack_technology:addIngredients({ "space-science-pack" })
if settings.startup["lignumis-technology-progression"].value then
local production_science_pack_technology = Technology:new("production-science-pack")
production_science_pack_technology:replacePrerequisite("advanced-material-processing-2", "space-platform-thruster")
production_science_pack_technology:addIngredients({ "space-science-pack" })
production_science_pack_technology:addIngredients({ "wood-science-pack", "steam-science-pack" })
local utility_science_pack_technology = Technology:new("utility-science-pack")
utility_science_pack_technology:setPrerequisites({ "space-platform-thruster" })
utility_science_pack_technology:addIngredients({ "space-science-pack" })
utility_science_pack_technology:addIngredients({ "wood-science-pack", "steam-science-pack" })
else
Technology:new("deep-miner")
:addPrerequisite("production-science-pack")
:addIngredient("production-science-pack")
end
local utility_science_pack_technology = Technology:new("utility-science-pack")
utility_science_pack_technology:setPrerequisites({ "space-platform-thruster" })
utility_science_pack_technology:addIngredients({ "space-science-pack" })
if settings.startup["lignumis-technology-progression"].value then
utility_science_pack_technology:addIngredients({ "wood-science-pack", "steam-science-pack" })
end
if not mods["planet-muluna"] then -- Muluna does the same
Technology:new("logistic-robotics"):addRecipe("requester-chest")

View file

@ -67,14 +67,6 @@ Init.events[defines.events.on_player_created] = function(event)
storage.init[event.player_index] = true
if script.active_mods["alien-biomes"] then
game.print("While Alien Biomes is playable with Lignumis, it is not recommended as it prevents trees from being generated on Lignumis.")
end
if not script.active_mods["Burner-Leech-Fork"] and not script.active_mods["Burner-Leech"] and not script.active_mods["InserterFuelLeech"] then
game.print("Lignumis: You are starting a new game without a burner leech mod. The intended experience is to use one of the available options. You can disable such a mod after the burner phase of the game. See the mod page for more details.")
end
if not script.active_mods["any-planet-start"] then
init_player(event)
init_freeplay(event)

View file

@ -25,6 +25,21 @@ local function init_nauvis()
end
-- Removes enemies around the crash site to not mess with the player start
local function clear_enemies()
local nauvis = game.planets[storage.target_planet].surface
local enemies = nauvis.find_entities_filtered({
position = { 0, 0 },
radius = 200,
force = "enemy"
})
for _, enemy in pairs(enemies) do
enemy.destroy()
end
end
-- Teleport player to Nauvis and show welcome message
local function teleport_player(player)
local nauvis = game.planets[storage.target_planet].surface
@ -61,20 +76,25 @@ local function transit_player(player_index)
local player = game.get_player(player_index)
local transition = storage.transitions[player_index]
transition.rocket_entry.cargo_pod.set_passenger(nil)
transition.rocket_entry.cargo_pod.destroy()
if transition.rocket_entry.cargo_pod then
transition.rocket_entry.cargo_pod.set_passenger(nil)
transition.rocket_entry.cargo_pod.destroy()
end
init_nauvis()
clear_enemies()
teleport_player(player)
init_freeplay()
-- Give the player the content of the rocket
if transition.rocket_entry.rocket_content then
local inventory = player.get_main_inventory()
for _, item in pairs(transition.rocket_entry.rocket_content) do
inventory.insert(item)
if inventory then
for _, item in pairs(transition.rocket_entry.rocket_content) do
inventory.insert(item)
end
inventory.sort_and_merge()
end
inventory.sort_and_merge()
end
table.remove(storage.rocket_silos, transition.rocket_entry_index)
end

View file

@ -1,56 +1,59 @@
local Settings = require("__cf-lib__/settings/Settings")
local force = Settings.force
data:extend({
{
type = "bool-setting",
name = "lignumis-belt-progression",
name = "lignumis-restrict-sciences",
setting_type = "startup",
default_value = true,
order = "a"
},
{
type = "bool-setting",
name = "lignumis-inserter-progression",
name = "lignumis-circuit-progression",
setting_type = "startup",
default_value = true,
order = "b"
},
{
type = "bool-setting",
name = "lignumis-ammo-progression",
name = "lignumis-belt-progression",
setting_type = "startup",
default_value = true,
default_value = false,
order = "c"
},
{
type = "bool-setting",
name = "lignumis-technology-progression",
name = "lignumis-inserter-progression",
setting_type = "startup",
default_value = true,
default_value = false,
order = "d"
},
{
type = "bool-setting",
name = "lignumis-basic-circuit-board",
setting_type = "startup",
default_value = true,
order = "e"
},
{
type = "bool-setting",
name = "lignumis-circuit-progression",
name = "lignumis-ammo-progression",
setting_type = "startup",
default_value = false,
order = "f"
order = "e"
},
{
type = "bool-setting",
name = "lignumis-assembler-progression",
setting_type = "startup",
default_value = false,
order = "f"
},
{
type = "bool-setting",
name = "lignumis-technology-progression",
setting_type = "startup",
default_value = false,
order = "g"
},
{
type = "bool-setting",
name = "lignumis-lumber-mill-more-recipes",
name = "lignumis-lab",
setting_type = "startup",
default_value = false,
order = "h"
@ -64,11 +67,46 @@ data:extend({
},
{
type = "bool-setting",
name = "lignumis-early-robots",
name = "lignumis-lumber-mill-more-recipes",
setting_type = "startup",
default_value = false,
order = "j"
},
{
type = "bool-setting",
name = "lignumis-early-robots",
setting_type = "startup",
default_value = false,
order = "k"
},
{
type = "bool-setting",
name = "lignumis-double-rocket",
setting_type = "startup",
default_value = false,
order = "l"
},
{
type = "bool-setting",
name = "lignumis-electric-lumber-mill",
setting_type = "startup",
default_value = false,
order = "m"
},
{
type = "bool-setting",
name = "lignumis-sciences-spoil",
setting_type = "startup",
default_value = false,
order = "n"
},
{
type = "bool-setting",
name = "lignumis-basic-circuit-board",
setting_type = "startup",
default_value = true,
order = "z"
},
{
type = "string-setting",
name = "lignumis-second-planet",
@ -79,14 +117,23 @@ data:extend({
}
})
if mods["astroponics"] then
data:extend({
{
type = "bool-setting",
name = "lignumis-infinite-astroponics-productivity-research",
setting_type = "startup",
default_value = false,
order = "n"
}
})
end
if mods["aai-industry"] then
data.raw["bool-setting"]["lignumis-inserter-progression"].forced_value = false
data.raw["bool-setting"]["lignumis-inserter-progression"].hidden = true
data.raw["bool-setting"]["lignumis-assembler-progression"].forced_value = false
data.raw["bool-setting"]["lignumis-assembler-progression"].hidden = true
force("lignumis-inserter-progression", false)
force("lignumis-assembler-progression", false)
end
if mods["wood-military"] then
data.raw["bool-setting"]["lignumis-ammo-progression"].forced_value = false
data.raw["bool-setting"]["lignumis-ammo-progression"].hidden = true
force("lignumis-ammo-progression", false)
end

View file

@ -1 +1,2 @@
require("wood-logistics")
require("wood-military")

View file

@ -0,0 +1,8 @@
if not mods["wood-logistics"] then
return
end
local Settings = require("__cf-lib__/settings/Settings")
local force = Settings.force
force("wood-logistics-woodtronics", false)

View file

@ -2,10 +2,12 @@ if not mods["wood-military"] then
return
end
data.raw["bool-setting"]["wood-military-rockets"].default_value = false
data.raw["bool-setting"]["wood-military-artillery"].default_value = false
data.raw["bool-setting"]["wood-military-damage-buff"].default_value = false
data.raw["bool-setting"]["wood-military-armor"].hidden = true
data.raw["bool-setting"]["wood-military-armor"].forced_value = true
data.raw["bool-setting"]["wood-military-nerf-start"].hidden = true
data.raw["bool-setting"]["wood-military-nerf-start"].forced_value = true
local Settings = require("__cf-lib__/settings/Settings")
local force = Settings.force
local default = Settings.default
default("wood-military-rockets", false)
default("wood-military-artillery", false)
default("wood-military-damage-buff", false)
force("wood-military-armor", true)
force("wood-military-nerf-start", true)

Binary file not shown.

Before

Width:  |  Height:  |  Size: 34 KiB

After

Width:  |  Height:  |  Size: 38 KiB

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 8.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.4 KiB