Concept: Remove military planet, add utility planet

This commit is contained in:
Simon Brodtmann 2025-11-06 14:37:36 +01:00
parent 8b1d03de02
commit cfe09965c4
3 changed files with 12 additions and 28 deletions

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@ -199,7 +199,9 @@ To be discussed.
* Properties: No atmosphere.
* Mod: Muluna
### Military planet
### ~~Military planet~~
_Military science will stay on Nauvis._
* Tier 2
* Unlocks: Weapons and personal defense from other vanilla planets.
@ -211,7 +213,14 @@ To be discussed.
* Tier 2
* Unlocks: Production science pack (taken from Nauvis).
* Properties: -
* Possible candidates: Vulcanus, any planet that somehow fits the theme remotely
* Possible candidates: ~~Vulcanus~~, any planet that somehow fits the theme remotely
### Utility planet
* Tier 2
* Unlocks: Utility science pack (taken from Nauvis).
* Properties: -
* Possible candidates: any planet that somehow fits the theme remotely
### Train planet
@ -233,29 +242,6 @@ To be discussed.
It would be cool to have a dedicated planet for production science pack but utility science pack is unlocked with space science and the actual technologies are spreaded across the Tier 2 planets.
### Weapons
There is a new weapons progression:
* Pistol/Basic gun turret + Wood ammo (start)
* Yellow ammo (automation science pack)
* Gut turret (logistic science pack)
* Flame thrower (chemical science pack)
* Submachine gun (space science pack)
* Red ammo (military science pack)
* Rocket launcher (military + utility science pack)
* Laser turret (military + production + utility science pack)
* Green ammo (military + nuclear science pack)
Ammo damage and damage researches are rebalanced to respect the new unlocks:
* Yellow ammo is buffed. Together with early damage research it's capable of killing blue biters.
* Red ammo is buffed a little as well to still be a worthwhile upgrade.
Rocket turret and tesla turret probably stay where they are being Tier 3 now.
Personal tools and defense are distributed to be partially unlocked on Nauvis and with the military science pack.
## Diagram
![Concept](./concept_overview_-_SAE.png)
@ -337,9 +323,7 @@ Which route to go also defines when recycling is unlocked. Tier 2 is probably be
### Vulcanus
Depending on what other planets we have, Vulcanus could be a good fit for the tier 2 production planet. At least thematically. That would require another planet to take the place of Vulcanus as tier 3 planet with the metallurgic science pack.
Either way, cliff explosives should be tier 2.
Cliff explosives should be tier 2.
## To be added planets

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