diff --git a/concept/concept overview - SAE.afphoto b/concept/concept overview - SAE.afphoto index 4959a7a..054c878 100644 Binary files a/concept/concept overview - SAE.afphoto and b/concept/concept overview - SAE.afphoto differ diff --git a/concept/concept.md b/concept/concept.md index bca1c75..232a9bb 100644 --- a/concept/concept.md +++ b/concept/concept.md @@ -199,7 +199,9 @@ To be discussed. * Properties: No atmosphere. * Mod: Muluna -### Military planet +### ~~Military planet~~ + +_Military science will stay on Nauvis._ * Tier 2 * Unlocks: Weapons and personal defense from other vanilla planets. @@ -211,7 +213,14 @@ To be discussed. * Tier 2 * Unlocks: Production science pack (taken from Nauvis). * Properties: - -* Possible candidates: Vulcanus, any planet that somehow fits the theme remotely +* Possible candidates: ~~Vulcanus~~, any planet that somehow fits the theme remotely + +### Utility planet + +* Tier 2 +* Unlocks: Utility science pack (taken from Nauvis). +* Properties: - +* Possible candidates: any planet that somehow fits the theme remotely ### Train planet @@ -233,29 +242,6 @@ To be discussed. It would be cool to have a dedicated planet for production science pack but utility science pack is unlocked with space science and the actual technologies are spreaded across the Tier 2 planets. -### Weapons - -There is a new weapons progression: - -* Pistol/Basic gun turret + Wood ammo (start) -* Yellow ammo (automation science pack) -* Gut turret (logistic science pack) -* Flame thrower (chemical science pack) -* Submachine gun (space science pack) -* Red ammo (military science pack) -* Rocket launcher (military + utility science pack) -* Laser turret (military + production + utility science pack) -* Green ammo (military + nuclear science pack) - -Ammo damage and damage researches are rebalanced to respect the new unlocks: - -* Yellow ammo is buffed. Together with early damage research it's capable of killing blue biters. -* Red ammo is buffed a little as well to still be a worthwhile upgrade. - -Rocket turret and tesla turret probably stay where they are being Tier 3 now. - -Personal tools and defense are distributed to be partially unlocked on Nauvis and with the military science pack. - ## Diagram ![Concept](./concept_overview_-_SAE.png) @@ -337,9 +323,7 @@ Which route to go also defines when recycling is unlocked. Tier 2 is probably be ### Vulcanus -Depending on what other planets we have, Vulcanus could be a good fit for the tier 2 production planet. At least thematically. That would require another planet to take the place of Vulcanus as tier 3 planet with the metallurgic science pack. - -Either way, cliff explosives should be tier 2. +Cliff explosives should be tier 2. ## To be added planets diff --git a/concept/concept_overview_-_SAE.png b/concept/concept_overview_-_SAE.png index cbddcf3..e2d8773 100644 Binary files a/concept/concept_overview_-_SAE.png and b/concept/concept_overview_-_SAE.png differ