Enhance K2SO Compatibility with Gold Research Data and Gold Tech Cards #15
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A combo of my own desires and the suggestion from the mod page: https://mods.factorio.com/mod/lignumis/discussion/68ee59910e43bea837d914de
It also adds a new setting, default-on, that enables this change. The setting itself is listed in the "overhaul" section and doesn't show up unless K2SO is installed. If you have an opinion on whether it fits the vision, feel free to include a force/override in the Director's Cut files. I didn't bother because I'm not the Director.
I'd really appreciate a second opinion on the balance, because I pretty much just slapped this together using the first numbers that came to mind. Looking at the costs to produce one of each science pack vs. one gold research data, it comes out to:
Base
1 Wood Science Pack - 1 Wood Gear + 1 Brick
1 Steam Science Pack - 1 Gold (only in Steam Assembler)
Tech Card (Replaces both science packs)
1 Research Data - 3 Gold (any Assembler)
The Research Data then needs to be further assembled with Blank Tech Cards, but those are basically a complete afterthought in K2SO. Upsides are that it removes the requirement for steam assemblers and that Tech Cards ship better, but it requires three times as much gold for the same volume of research. That's probably not a huge deal, though it may require more aggressive expansion of the Lignumis factory to get sufficient gold. Normal assemblers can achieve better productivity than Steam ones, I believe, so that might eventually offset the costs.
This also currently involves a separate research step, in which Gold Research Data and Gold Tech Cards will be the final research conducted using Steam and Wood Science Packs. This depends on the Krastorio "Advanced Lab" but doesn't have to be researched there. It just doesn't make any sense to start producing them before that point, because it's the prerequisite for Utility Science and everything after it, which is the signal that's used to discern when access is restored to Lignumis, and everything should start requiring Lignumis science again.
I'll open a matching PR in the Assets mod shortly for the four additional assets I created.
Also includes four art assets in cacklingfiend/lignumis-assets#1 (comment)
Removed the research step, it was really awkward-looking. It makes it a little less obvious that you should return to Lignumis to start producing your Gold Tech Cards, but it's not exactly hard to figure out when you start noticing they're part of every research, suddenly. Also manually fixed an edge case I missed for Utility Science, so there should be no need to ship Steam and Wood science between planets with this option on. If there was a small phase in there where you still had to that'd be one thing, but having to do that for exactly one science and then tear it down was kind of silly.
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