Adjust vanilla technologies
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					 7 changed files with 43 additions and 3 deletions
				
			
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			@ -20,7 +20,6 @@ The following mods can be a great addition for this mod:
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Sorted by priority
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- Adjust vanilla technologies
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- Add end-game stuff
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- Add burner radar
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- Balance resources
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			@ -40,6 +39,7 @@ Unsorted
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- Compatibility with [Noble Metals](https://mods.factorio.com/mod/bzgold) once it's updated
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- Optimize images
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- Add noise to non-Lignumis entities brought in later
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- Add deep core mining
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## Credits
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			@ -8,6 +8,7 @@ Date: 07.01.2025
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    - Balance technology "Basic construction robotics (copper)"
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    - Balance "noise" pollution
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    - Move 2 damage research levels to Lignumis
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    - Adjust vanilla technologies
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---------------------------------------------------------------------------------------------------
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Version: 0.0.4
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Date: 06.01.2025
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			@ -1 +1,2 @@
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require("prototypes/content/updates")
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require("prototypes/integrations/updates")
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			@ -1,3 +1,12 @@
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Lignumis = {
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    science_blacklist = {
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        "deep-miner",
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        "logistic-system",
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        "space-platform-thruster",
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        "kovarex-enrichment-process"
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    }
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}
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require("__cf-lib__/util")
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require("prototypes/content/data")
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								lignumis/prototypes/integrations/updates.lua
									
										
									
									
									
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								lignumis/prototypes/integrations/updates.lua
									
										
									
									
									
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			@ -0,0 +1 @@
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require("vanilla-updates")
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								lignumis/prototypes/integrations/vanilla-updates.lua
									
										
									
									
									
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								lignumis/prototypes/integrations/vanilla-updates.lua
									
										
									
									
									
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			@ -0,0 +1,18 @@
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-- Add wood and steam science packs as ingredients to technologies that require Nauvis science packs.
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-- It skips technologies that are available before coming back to Lignumis.
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for _, technology in pairs(data.raw.technology) do
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    if technology.unit and technology.unit.ingredients and not table.contains(Lignumis.science_blacklist, technology.name) then
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        local ingredients = technology.unit.ingredients
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        local noMatches = table.filter(ingredients, function(ingredient)
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            return table.contains({ "wood-science-pack", "steam-science-pack" }, ingredient[1])
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        end)
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        local yesMatches = table.filter(ingredients, function(ingredient)
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            return table.contains({ "utility-science-pack", "production-science-pack", "space-science-pack" }, ingredient[1])
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        end)
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        if #noMatches == 0 and #yesMatches > 0 then
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            table.insert(technology.unit.ingredients, { "wood-science-pack", 1 })
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            table.insert(technology.unit.ingredients, { "steam-science-pack", 1 })
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        end
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    end
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end
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			@ -1,3 +1,5 @@
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local Technology = require("__cf-lib__/data/Technology")
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-- Burner mining drill
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local drill = data.raw["mining-drill"]["burner-mining-drill"]
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			@ -252,6 +254,14 @@ table.insert(physical_damage_technology_4.effects, {
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local weapon_speed_technology_4 = data.raw.technology["weapon-shooting-speed-4"]
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weapon_speed_technology_4.prerequisites = { "weapon-shooting-speed-3", "military-science-pack" }
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local production_science_pack_technology = Technology:new("production-science-pack")
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production_science_pack_technology:replacePrerequisite("advanced-material-processing-2", "space-platform-thruster")
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production_science_pack_technology:addIngredients({ "wood-science-pack", "steam-science-pack" })
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local utility_science_pack_technology = Technology:new("utility-science-pack")
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utility_science_pack_technology:setPrerequisites({ "space-platform-thruster" })
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utility_science_pack_technology:addIngredients({ "wood-science-pack", "steam-science-pack" })
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-- Equipment
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