Move 2 damage research levels to Lignumis

This commit is contained in:
Simon Brodtmann 2025-01-07 20:02:33 +01:00
parent da4f5270c0
commit 1d8b2625e0
4 changed files with 54 additions and 1 deletions

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@ -20,7 +20,6 @@ The following mods can be a great addition for this mod:
Sorted by priority
- Tweak enemies + warfare (add damage research)
- Adjust vanilla technologies
- Add end-game stuff
- Add burner radar

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@ -7,6 +7,7 @@ Date: 07.01.2025
- Vanilla labs can use Lignumis science packs
- Balance technology "Basic construction robotics (copper)"
- Balance "noise" pollution
- Move 2 damage research levels to Lignumis
---------------------------------------------------------------------------------------------------
Version: 0.0.4
Date: 06.01.2025

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@ -95,6 +95,9 @@ basic-repair-pack=Basic repair pack
[technology-description]
tree-seeding=[entity=burner-agricultural-tower] allows planting seeds into seedable soil. Planted seeds grow into trees that can be harvested.\n[entity=tree-plant] can grow on grass and dirt. [entity=gold-stromatolite] can grow on [tile=natural-gold-soil].
[modifier-description]
basic-gun-turret-attack-bonus=Basic gun turret damage: +__1__
[tile-name]
wood-floor=Wood floor
natural-gold-soil=Gold-infused soil

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@ -202,6 +202,56 @@ robots_speed_technology_4.unit.ingredients = {
{ "utility-science-pack", 1 }
}
local physical_damage_technology_1 = data.raw.technology["physical-projectile-damage-1"]
physical_damage_technology_1.prerequisites = { "basic-gun-turret" }
physical_damage_technology_1.unit.ingredients = { { "wood-science-pack", 1 } }
table.insert(physical_damage_technology_1.effects, {
type = "turret-attack",
turret_id = "basic-gun-turret",
modifier = 0.2
})
local weapon_speed_technology_1 = data.raw.technology["weapon-shooting-speed-1"]
weapon_speed_technology_1.prerequisites = table.deepcopy(physical_damage_technology_1.prerequisites)
weapon_speed_technology_1.unit.ingredients = table.deepcopy(physical_damage_technology_1.unit.ingredients)
local physical_damage_technology_2 = data.raw.technology["physical-projectile-damage-2"]
physical_damage_technology_2.prerequisites = { "physical-projectile-damage-1", "steam-science-pack" }
physical_damage_technology_2.unit.ingredients = { { "wood-science-pack", 1 }, { "steam-science-pack", 1 } }
table.insert(physical_damage_technology_2.effects, {
type = "turret-attack",
turret_id = "basic-gun-turret",
modifier = 0.2
})
local weapon_speed_technology_2 = data.raw.technology["weapon-shooting-speed-2"]
weapon_speed_technology_2.prerequisites = { "weapon-shooting-speed-1", "steam-science-pack" }
weapon_speed_technology_2.unit.ingredients = table.deepcopy(physical_damage_technology_2.unit.ingredients)
local physical_damage_technology_3 = data.raw.technology["physical-projectile-damage-3"]
physical_damage_technology_3.prerequisites = { "physical-projectile-damage-2", "logistic-science-pack" }
physical_damage_technology_3.unit.ingredients = { { "automation-science-pack", 1 }, { "logistic-science-pack", 1 } }
table.insert(physical_damage_technology_3.effects, {
type = "turret-attack",
turret_id = "basic-gun-turret",
modifier = 0.3
})
local weapon_speed_technology_3 = data.raw.technology["weapon-shooting-speed-3"]
weapon_speed_technology_3.prerequisites = { "weapon-shooting-speed-2", "logistic-science-pack" }
weapon_speed_technology_3.unit.ingredients = table.deepcopy(physical_damage_technology_3.unit.ingredients)
local physical_damage_technology_4 = data.raw.technology["physical-projectile-damage-4"]
physical_damage_technology_4.prerequisites = { "physical-projectile-damage-3", "military-science-pack" }
table.insert(physical_damage_technology_4.effects, {
type = "turret-attack",
turret_id = "basic-gun-turret",
modifier = 0.3
})
local weapon_speed_technology_4 = data.raw.technology["weapon-shooting-speed-4"]
weapon_speed_technology_4.prerequisites = { "weapon-shooting-speed-3", "military-science-pack" }
-- Equipment