This commit is contained in:
Brevven 2022-02-01 21:20:10 -08:00
parent 53d5b19785
commit a639da60c8
2 changed files with 4 additions and 3 deletions

View file

@ -7,6 +7,7 @@ Date: 2021-02-02
saving your game.
- Huge rocks have a little more zircon, in general.
- Big rocks have a little less zircon, in general
- Reduced zircon richness around starting area a little bit more
Fixes:
- Rocks will have less zircon whenever alien biomes mod is used.
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View file

@ -39,7 +39,7 @@ data:extend({
base_density = 4,
has_starting_area_placement = true,
regular_rq_factor_multiplier = 1.2,
starting_rq_factor_multiplier = .7,
starting_rq_factor_multiplier = 1.2,
},
stage_counts = {15000, 9500, 5500, 2900, 1300, 400, 150, 80},
@ -88,6 +88,6 @@ local richness = data.raw.resource["zircon"].autoplace.richness_expression
-- Up to 200 tiles, it scales up
data.raw.resource["zircon"].autoplace.richness_expression =
richness * noise.if_else_chain(
noise.less_than(noise.distance_from(noise.var("x"), noise.var("y"), noise.var("starting_positions")), noise.to_noise_expression(200)),
(noise.distance_from(noise.var("x"), noise.var("y"), noise.var("starting_positions")) + 50)/250,
noise.less_than(noise.distance_from(noise.var("x"), noise.var("y"), noise.var("starting_positions")), noise.to_noise_expression(400)),
(noise.distance_from(noise.var("x"), noise.var("y"), noise.var("starting_positions")) + 50)/450,
1)