diff --git a/changelog.txt b/changelog.txt index 6ad131f..2e14ceb 100644 --- a/changelog.txt +++ b/changelog.txt @@ -7,6 +7,7 @@ Date: 2021-02-02 saving your game. - Huge rocks have a little more zircon, in general. - Big rocks have a little less zircon, in general + - Reduced zircon richness around starting area a little bit more Fixes: - Rocks will have less zircon whenever alien biomes mod is used. --------------------------------------------------------------------------------------------------- diff --git a/zircon.lua b/zircon.lua index 29570e6..0fa4b44 100644 --- a/zircon.lua +++ b/zircon.lua @@ -39,7 +39,7 @@ data:extend({ base_density = 4, has_starting_area_placement = true, regular_rq_factor_multiplier = 1.2, - starting_rq_factor_multiplier = .7, + starting_rq_factor_multiplier = 1.2, }, stage_counts = {15000, 9500, 5500, 2900, 1300, 400, 150, 80}, @@ -88,6 +88,6 @@ local richness = data.raw.resource["zircon"].autoplace.richness_expression -- Up to 200 tiles, it scales up data.raw.resource["zircon"].autoplace.richness_expression = richness * noise.if_else_chain( - noise.less_than(noise.distance_from(noise.var("x"), noise.var("y"), noise.var("starting_positions")), noise.to_noise_expression(200)), - (noise.distance_from(noise.var("x"), noise.var("y"), noise.var("starting_positions")) + 50)/250, + noise.less_than(noise.distance_from(noise.var("x"), noise.var("y"), noise.var("starting_positions")), noise.to_noise_expression(400)), + (noise.distance_from(noise.var("x"), noise.var("y"), noise.var("starting_positions")) + 50)/450, 1)