richness
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parent
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2 changed files with 4 additions and 3 deletions
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@ -7,6 +7,7 @@ Date: 2021-02-02
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saving your game.
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- Huge rocks have a little more zircon, in general.
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- Big rocks have a little less zircon, in general
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- Reduced zircon richness around starting area a little bit more
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Fixes:
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- Rocks will have less zircon whenever alien biomes mod is used.
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---------------------------------------------------------------------------------------------------
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@ -39,7 +39,7 @@ data:extend({
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base_density = 4,
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has_starting_area_placement = true,
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regular_rq_factor_multiplier = 1.2,
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starting_rq_factor_multiplier = .7,
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starting_rq_factor_multiplier = 1.2,
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},
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stage_counts = {15000, 9500, 5500, 2900, 1300, 400, 150, 80},
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@ -88,6 +88,6 @@ local richness = data.raw.resource["zircon"].autoplace.richness_expression
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-- Up to 200 tiles, it scales up
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data.raw.resource["zircon"].autoplace.richness_expression =
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richness * noise.if_else_chain(
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noise.less_than(noise.distance_from(noise.var("x"), noise.var("y"), noise.var("starting_positions")), noise.to_noise_expression(200)),
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(noise.distance_from(noise.var("x"), noise.var("y"), noise.var("starting_positions")) + 50)/250,
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noise.less_than(noise.distance_from(noise.var("x"), noise.var("y"), noise.var("starting_positions")), noise.to_noise_expression(400)),
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(noise.distance_from(noise.var("x"), noise.var("y"), noise.var("starting_positions")) + 50)/450,
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1)
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