tech changes
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4 changed files with 12 additions and 4 deletions
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@ -2,7 +2,8 @@
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Version: 0.1.6
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Date: 2022-08-19
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Changes:
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- When used with Aluminum but not Lead, add new solder tech after copper-processing.
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- When used with Aluminum but not Lead, add new solder tech after copper-processing. Solder and
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pipe to ground unlock with (or after) this tech.
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- Minor recipe tweaks, including simpler pipe to ground recipe
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Localization:
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- ja, thanks to Sakuro
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@ -11,7 +11,6 @@ util.set_main_product("se-glass-vulcanite", "glass")
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-- core mining balancing
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util.add_to_product("se-core-fragment-omni", "tin-ore", -4)
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-- Electronic circuits need final fixes
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util.multiply_recipe("electronic-circuit-stone", 2)
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util.replace_some_ingredient("electronic-circuit-stone", "copper-cable", 1, "solder", 1)
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@ -16,6 +16,7 @@
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"? bzcarbon >= 0.3.0",
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"? bzaluminum >= 0.4.9",
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"? space-exploration >= 0.5.100",
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"(?) aai-industry",
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"? aai-industry",
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"? Krastorio2",
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"? sand-and-glass",
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@ -94,7 +94,6 @@ if mods.bzaluminum and not mods.bzlead then
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icon_size = 128,
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effects = {
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{ type = "unlock-recipe", recipe = "solder" },
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{ type = "unlock-recipe", recipe = "pipe-to-ground" },
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},
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unit = {
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count = 10, time = 15,
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@ -103,9 +102,17 @@ if mods.bzaluminum and not mods.bzlead then
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prerequisites = {"copper-processing"},
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},
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})
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util.add_unlock_force("solder", "pipe-to-ground")
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util.add_unlock_force("solder", "solder")
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util.add_prerequisite("electronics", "solder")
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if mods["aai-industry"] or mods.Krastorio2 then
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util.add_prerequisite("basic-fluid-handling", "solder")
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util.add_prerequisite("kr-basic-fluid-handling", "solder")
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else
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util.add_unlock_force("solder", "pipe-to-ground")
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end
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if mods.Krastorio2 then
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util.set_tech_recipe("solder", {{"basic-tech-card", 1}})
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end
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end
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data:extend({
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