diff --git a/changelog.txt b/changelog.txt index 3a65f98..02d3a50 100644 --- a/changelog.txt +++ b/changelog.txt @@ -2,7 +2,8 @@ Version: 0.1.6 Date: 2022-08-19 Changes: - - When used with Aluminum but not Lead, add new solder tech after copper-processing. + - When used with Aluminum but not Lead, add new solder tech after copper-processing. Solder and + pipe to ground unlock with (or after) this tech. - Minor recipe tweaks, including simpler pipe to ground recipe Localization: - ja, thanks to Sakuro diff --git a/data-final-fixes.lua b/data-final-fixes.lua index 2ceda36..ef519c6 100644 --- a/data-final-fixes.lua +++ b/data-final-fixes.lua @@ -11,7 +11,6 @@ util.set_main_product("se-glass-vulcanite", "glass") -- core mining balancing util.add_to_product("se-core-fragment-omni", "tin-ore", -4) - -- Electronic circuits need final fixes util.multiply_recipe("electronic-circuit-stone", 2) util.replace_some_ingredient("electronic-circuit-stone", "copper-cable", 1, "solder", 1) diff --git a/info.json b/info.json index 4b073ea..01af265 100644 --- a/info.json +++ b/info.json @@ -16,6 +16,7 @@ "? bzcarbon >= 0.3.0", "? bzaluminum >= 0.4.9", "? space-exploration >= 0.5.100", + "(?) aai-industry", "? aai-industry", "? Krastorio2", "? sand-and-glass", diff --git a/tin-recipe.lua b/tin-recipe.lua index 13c64e9..664a68b 100644 --- a/tin-recipe.lua +++ b/tin-recipe.lua @@ -94,7 +94,6 @@ if mods.bzaluminum and not mods.bzlead then icon_size = 128, effects = { { type = "unlock-recipe", recipe = "solder" }, - { type = "unlock-recipe", recipe = "pipe-to-ground" }, }, unit = { count = 10, time = 15, @@ -103,9 +102,17 @@ if mods.bzaluminum and not mods.bzlead then prerequisites = {"copper-processing"}, }, }) - util.add_unlock_force("solder", "pipe-to-ground") util.add_unlock_force("solder", "solder") util.add_prerequisite("electronics", "solder") + if mods["aai-industry"] or mods.Krastorio2 then + util.add_prerequisite("basic-fluid-handling", "solder") + util.add_prerequisite("kr-basic-fluid-handling", "solder") + else + util.add_unlock_force("solder", "pipe-to-ground") + end + if mods.Krastorio2 then + util.set_tech_recipe("solder", {{"basic-tech-card", 1}}) + end end data:extend({