33 lines
No EOL
1.6 KiB
Markdown
33 lines
No EOL
1.6 KiB
Markdown
**This is an unofficial update to Factorio 2.0 and it stays until Brevven takes over again.**
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**Compatibility with Space Age is explicitly excluded until someone integrates it nicely.**
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# Noble Metals
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Adds gold, silver, platinum and palladium to the game. Reworks processing units and much more.
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This mod adds more complexity to a vanilla Factorio game, especially after chemical science, though silver shows up earlier. As always, the more BZ mods you add the more complex the game will become.
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Note, when silver from this mod is used with [Lead](https://mods.factorio.com/mod/bzlead), lead outputs a silver byproduct instead of a copper byproduct.
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## Credits
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- Brevven ([Original mod](https://mods.factorio.com/mod/bzgold))
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- [cackling fiend](https://mods.factorio.com/user/cackling.fiend) (Update to 2.0)
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- [snouz](https://github.com/snouz) (inspiration for logo)
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### Localization
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- [Klarkxy](https://github.com/klarkxy) (zh-CN)
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- [Sakuro](https://mods.factorio.com/user/sakuro) (ja)
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### Testing
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- [Sakuro](https://mods.factorio.com/user/sakuro)
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- [Fuuryuu](https://mods.factorio.com/user/fuuryuu)
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- [Shadowreaper](https://mods.factorio.com/user/shadowreaper)
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- [Baisius](https://mods.factorio.com/user/baisius)
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- [agmech](https://mods.factorio.com/user/agmech)
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- [Wonder Ginger](https://mods.factorio.com/user/WonderGinger)
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- [GeneralTank](https://mods.factorio.com/user/GeneralTank)
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- [JonathanF](https://mods.factorio.com/user/JonathanF)
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- [Berkelear](https://mods.factorio.com/user/Berkelear)
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- [Elanu](https://mods.factorio.com/user/elanu)
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- [aeosynth](https://github.com/aeosynth/factorio-mods) |