info/readme/changelog
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README.md
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README.md
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# Noble Metals
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[factorio mod page](https://mods.factorio.com/mod/bzgold)
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Adds gold, silver, platinum and palladium to the game. Reworks processing units and much more.
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## Version History
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See changelog.txt
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This mod adds more complexity to a vanilla Factorio game, especially after chemical science, though silver shows up earlier. As always, the more BZ mods you add the more complex the game will become.
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## Created by
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- [brevven](https://mods.factorio.com/user/brevven) (code, design, graphics)
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Note, when silver from this mod is used with [Lead](https://mods.factorio.com/mod/bzlead), lead outputs a silver byproduct instead of a copper byproduct.
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## Thanks to
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- [snouz](https://github.com/snouz) (inspiration for logo)
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## Credits
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- Brevven ([Original mod](https://mods.factorio.com/mod/bzgold))
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- [cackling fiend](https://mods.factorio.com/user/cackling.fiend) (Update to 2.0)
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- [snouz](https://github.com/snouz) (inspiration for logo)
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### Localization
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- [Klarkxy](https://github.com/klarkxy) (zh-CN)
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---------------------------------------------------------------------------------------------------
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Version: 0.0.16
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Date: 2023-12-30
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Localization:
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- ja locale, thanks to Sakuro
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---------------------------------------------------------------------------------------------------
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Version: 0.0.15
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Date: 2023-12-29
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Fixes:
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- Silver brazing alloy can now be handcrafted even when foundry is available.
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This addresses some awkward progressions.
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- SE + K2 + Bob's: Fix some electronics recipes including silver alternates and circuit boards.
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Unfortunately, this means "mainboard" items will end up deleted from savegames using all 3 of
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those mods, as there's no good way to migrate them.
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Version: 2.0.0
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Date: 19.10.2025
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Changes:
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- SE: Meteor/umbrella defense tech requires rocket science packs
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- Bob's: Merge CPU/CPUs items into one. (Might need further balancing or progression changes.)
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---------------------------------------------------------------------------------------------------
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Version: 0.0.14
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Date: 2023-04-16
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Fixes:
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- SE: Fix holmium cable mainboard recipe to use correct ingredients
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Changes:
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- Processing unit recipe time has been further halved
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- K2: Rare metals are now used in mainbord recipes, not processing units
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- SE: Lifesupport canisters no longer require processing units
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---------------------------------------------------------------------------------------------------
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Version: 0.0.13
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Date: 2023-04-10
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Changes:
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- Catalyzed oil recipes can now use prod modules.
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Localization:
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- zh-CN thanks to Klarkxy
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---------------------------------------------------------------------------------------------------
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Version: 0.0.12
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Date: 2023-04-02
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Changes:
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- Silver brazing alloy will use foundry if enabled.
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- SE: Fix some possible tech/recipe deadlocks
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---------------------------------------------------------------------------------------------------
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Version: 0.0.11
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Date: 2023-03-29
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Fixes:
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- Several en locale strings added or fixed
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---------------------------------------------------------------------------------------------------
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Version: 0.0.10
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Date: 2023-03-28
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Fixes:
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- Correctly scale low res rich copper entity sprites
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---------------------------------------------------------------------------------------------------
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Version: 0.0.9
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Date: 2023-03-27
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Fixes:
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- When silver is disabled, do not enable an alternate electronic circuit recipe
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- Alternate electronic circuit recipe now unlocks at appropriate time in certain mod loadouts
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- Some fixes around platinum, palladium settings
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Changes:
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- Tweak silver wire icon
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- Tweak electronic circuit recipe icons
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- When used with Bob's electronics, provide alternate basic electronic components recipe
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- When used with AAI Industry (and not Natural Gas) provide alt-alt electronic circuit recipe
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---------------------------------------------------------------------------------------------------
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Version: 0.0.8
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Date: 2023-03-27
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Fixes:
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- Researching Advanced Electronics 2 unlocks now correctly unlocks CPUs in most mod loadouts.
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---------------------------------------------------------------------------------------------------
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Version: 0.0.7
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Date: 2023-03-26
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Fixes:
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- Compatibility fixes for some loadouts
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- Fix silicon in CPUs in some loadouts
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Features:
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- SE: Added setting to output a very small amount of ore in Nauvis core mining, default zero.
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---------------------------------------------------------------------------------------------------
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Version: 0.0.6
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Date: 2023-03-22
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Features:
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- Basic compatility with 248k, unified gold ingot items and production lines.
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Fixes:
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- SE: Satellite rocket silo no longer requires palladium, due to tech deadlock
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---------------------------------------------------------------------------------------------------
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Version: 0.0.5
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Date: 2023-03-19
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Features:
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- Compatible with ModMash Splinter Gold
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---------------------------------------------------------------------------------------------------
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Version: 0.0.4
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Date: 2023-03-18
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Fixes:
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- More locale strings (en)
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- K2, SE: Prod modules for alternate smelting chains
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Changes:
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- Recipe balance changes
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- K2: Early rare metals recipe does not output noble metals
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- SE: Post-rocket techs require rocket science packs
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---------------------------------------------------------------------------------------------------
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Version: 0.0.3
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Date: 2023-03-14
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Changes:
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- K2: Fix some recipes
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- SE: A bit more minor smoothing of progression
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- K2SE: Matter updates
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Fixes:
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- SE: Fix some recipe building issues, eg alternate solid fuel recipes
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- Fix some more mod load issues, as well as further playability compatibility
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---------------------------------------------------------------------------------------------------
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Version: 0.0.2
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Date: 2023-03-13
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Fixes:
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- Fix and add several en locale strings
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Changes:
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- Rebalance silver brazing alloy
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- SE: Smooth progression around processing units and switch around some recipes
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- SE: Alternate production chain for processing units using holmium
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---------------------------------------------------------------------------------------------------
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Version: 0.0.1
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Date: 2023-03-10
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Features:
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- Early alpha release, incomplete.
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- Adds gold, silver, platinum and palladium
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- Adds some intermediate items
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- Updates processing units production chain
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- Optionally adds catalysis recipes
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- Compatible with Krastorio 2 (more to come)
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- Compatible with Space Exploration (more to come)
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- Compatible with Bob's Electronics
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- Compatible with deadlock stacking/crating
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- Compatible with many other mods
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Known issues:
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- Gameplay balance is not tuned.
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- In Space Exploration, gold ore (and rich copper ore, without K2) will show up on Nauvis
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They should eventually only show up off of Nauvis.
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- Enriched ores need better graphics.
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- Some mod setting configurations don't currently work.
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- Update to Factorio 2.0
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@ -1,45 +0,0 @@
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ALPHA RELEASE: anything can change including recipes, balance, etc.
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----
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"The object thinkers build the trains, and the spatial visualizers make them run." - *Temple Grandin*
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----
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Adds gold, silver, platinum and palladium to the game. Reworks processing units and much more.
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This mod adds more complexity to a vanailla factorio game, especially after chemical science, though silver shows up earlier. As always, the more BZ mods you add the more complex the game will become.
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Note, when silver from this mod is used with [Lead](https://mods.factorio.com/mod/bzlead), lead outputs a silver byproduct instead of a copper byproduct.
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Supported compatible mods:
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- Space Exploration & AAI
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- Krastorio 2
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- Bob's electronics, 248k, Mod Mash Splinter Gold
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- Deadlock stacking, crating
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Coming soon: RSO
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Coming soon: FE+, 5Dim's, ScienceCostTweaker, etc.
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Many other mods are compatible but not yet fully supported. Suggestions always appreciated!
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----
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#### Special thanks to
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- The community, for all the suggestions, feedback, and bug reports!
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- [snouz](https://mods.factorio.com/user/snouz) (inspiration for thumbnail)
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##### Thanks for testing
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[Sakuro](https://mods.factorio.com/user/sakuro),
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[Fuuryuu](https://mods.factorio.com/user/fuuryuu),
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[Shadowreaper](https://mods.factorio.com/user/shadowreaper),
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[Baisius](https://mods.factorio.com/user/baisius),
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[agmech](https://mods.factorio.com/user/agmech),
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[Wonder Ginger](https://mods.factorio.com/user/WonderGinger),
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[GeneralTank](https://mods.factorio.com/user/GeneralTank),
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[JonathanF](https://mods.factorio.com/user/JonathanF),
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[Berkelear](https://mods.factorio.com/user/Berkelear),
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[Elanu](https://mods.factorio.com/user/elanu),
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[aeosynth](https://mods.factorio.com/user/aeosynth)
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{
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"name": "bzgold2",
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"version": "2.0.0",
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"factorio_version": "2.0",
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"title": "Noble Metals",
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"author": "Brevven",
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"contact": "",
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"homepage": "",
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"dependencies": [
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"base >= 2.0.0",
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"? bzfoundry2 >= 2.0.0",
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"? bztitanium >= 2.0.26",
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"? bzlead >= 2.0.28",
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"? bzzirconium >= 2.1.13",
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"? bztungsten >= 0.6.0",
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"? bzcarbon >= 2.0.21",
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"? bztin >= 2.1.15",
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"? bzgas2",
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"? bzchlorine2",
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"? 248k-Redux >= 0.1.22",
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"? space-exploration >= 0.7.34",
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"? aai-industry",
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"(?) aai-loaders",
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"? Krastorio2",
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"? bobelectronics",
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"? MDbobelectronics2",
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"? modmashsplintergold",
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"? deadlock-beltboxes-loaders",
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"? DeadlockCrating",
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"! space-age"
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],
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"description": "Adds silver, gold, platinum, palladium and more to the base game. Reworks processing units.\n\nCompatible with Krastorio 2 and Space Exploration. A standalone piece of BZ Mods."
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"name": "bzgold2",
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"version": "2.0.0",
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"factorio_version": "2.0",
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"title": "Noble Metals",
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"description": "Adds silver, gold, platinum, palladium and more to the base game. Reworks processing units.",
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"author": "Brevven, cackling fiend",
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"homepage": "https://discord.gg/ufvFUJtVwk",
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"dependencies": [
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"base >= 2.0.0",
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"? bzfoundry2 >= 2.0.0",
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"? bztitanium >= 2.0.26",
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"? bzlead >= 2.0.28",
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"? bzzirconium >= 2.1.13",
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"? bztungsten >= 0.6.0",
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"? bzcarbon >= 2.0.21",
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"? bztin >= 2.1.15",
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"? bzgas2",
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"? bzchlorine2",
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"? 248k-Redux >= 0.1.22",
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"? space-exploration >= 0.7.34",
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"? aai-industry",
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"(?) aai-loaders",
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"? Krastorio2",
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"? bobelectronics",
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"? MDbobelectronics2",
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"? modmashsplintergold",
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"? deadlock-beltboxes-loaders",
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"? DeadlockCrating",
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"! space-age"
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]
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}
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