From 82835bc315fc43ca82b824cfd880e4fe8e7be133 Mon Sep 17 00:00:00 2001 From: Simon Brodtmann Date: Sun, 19 Oct 2025 15:20:44 +0200 Subject: [PATCH] info/readme/changelog --- README.md | 13 ++-- bzgold2/changelog.txt | 136 +---------------------------------------- bzgold2/description.md | 45 -------------- bzgold2/info.json | 61 +++++++++--------- 4 files changed, 38 insertions(+), 217 deletions(-) delete mode 100644 bzgold2/description.md diff --git a/README.md b/README.md index 3a88bf8..3c2ada3 100644 --- a/README.md +++ b/README.md @@ -1,18 +1,15 @@ # Noble Metals -[factorio mod page](https://mods.factorio.com/mod/bzgold) - Adds gold, silver, platinum and palladium to the game. Reworks processing units and much more. -## Version History -See changelog.txt +This mod adds more complexity to a vanilla Factorio game, especially after chemical science, though silver shows up earlier. As always, the more BZ mods you add the more complex the game will become. -## Created by -- [brevven](https://mods.factorio.com/user/brevven) (code, design, graphics) +Note, when silver from this mod is used with [Lead](https://mods.factorio.com/mod/bzlead), lead outputs a silver byproduct instead of a copper byproduct. -## Thanks to -- [snouz](https://github.com/snouz) (inspiration for logo) +## Credits +- Brevven ([Original mod](https://mods.factorio.com/mod/bzgold)) - [cackling fiend](https://mods.factorio.com/user/cackling.fiend) (Update to 2.0) +- [snouz](https://github.com/snouz) (inspiration for logo) ### Localization - [Klarkxy](https://github.com/klarkxy) (zh-CN) diff --git a/bzgold2/changelog.txt b/bzgold2/changelog.txt index 40150aa..db6a1b0 100644 --- a/bzgold2/changelog.txt +++ b/bzgold2/changelog.txt @@ -1,135 +1,5 @@ --------------------------------------------------------------------------------------------------- -Version: 0.0.16 -Date: 2023-12-30 - Localization: - - ja locale, thanks to Sakuro ---------------------------------------------------------------------------------------------------- -Version: 0.0.15 -Date: 2023-12-29 - Fixes: - - Silver brazing alloy can now be handcrafted even when foundry is available. - This addresses some awkward progressions. - - SE + K2 + Bob's: Fix some electronics recipes including silver alternates and circuit boards. - Unfortunately, this means "mainboard" items will end up deleted from savegames using all 3 of - those mods, as there's no good way to migrate them. +Version: 2.0.0 +Date: 19.10.2025 Changes: - - SE: Meteor/umbrella defense tech requires rocket science packs - - Bob's: Merge CPU/CPUs items into one. (Might need further balancing or progression changes.) ---------------------------------------------------------------------------------------------------- -Version: 0.0.14 -Date: 2023-04-16 - Fixes: - - SE: Fix holmium cable mainboard recipe to use correct ingredients - Changes: - - Processing unit recipe time has been further halved - - K2: Rare metals are now used in mainbord recipes, not processing units - - SE: Lifesupport canisters no longer require processing units ---------------------------------------------------------------------------------------------------- -Version: 0.0.13 -Date: 2023-04-10 - Changes: - - Catalyzed oil recipes can now use prod modules. - Localization: - - zh-CN thanks to Klarkxy ---------------------------------------------------------------------------------------------------- -Version: 0.0.12 -Date: 2023-04-02 - Changes: - - Silver brazing alloy will use foundry if enabled. - - SE: Fix some possible tech/recipe deadlocks ---------------------------------------------------------------------------------------------------- -Version: 0.0.11 -Date: 2023-03-29 - Fixes: - - Several en locale strings added or fixed ---------------------------------------------------------------------------------------------------- -Version: 0.0.10 -Date: 2023-03-28 - Fixes: - - Correctly scale low res rich copper entity sprites ---------------------------------------------------------------------------------------------------- -Version: 0.0.9 -Date: 2023-03-27 - Fixes: - - When silver is disabled, do not enable an alternate electronic circuit recipe - - Alternate electronic circuit recipe now unlocks at appropriate time in certain mod loadouts - - Some fixes around platinum, palladium settings - Changes: - - Tweak silver wire icon - - Tweak electronic circuit recipe icons - - When used with Bob's electronics, provide alternate basic electronic components recipe - - When used with AAI Industry (and not Natural Gas) provide alt-alt electronic circuit recipe ---------------------------------------------------------------------------------------------------- -Version: 0.0.8 -Date: 2023-03-27 - Fixes: - - Researching Advanced Electronics 2 unlocks now correctly unlocks CPUs in most mod loadouts. ---------------------------------------------------------------------------------------------------- -Version: 0.0.7 -Date: 2023-03-26 - Fixes: - - Compatibility fixes for some loadouts - - Fix silicon in CPUs in some loadouts - Features: - - SE: Added setting to output a very small amount of ore in Nauvis core mining, default zero. ---------------------------------------------------------------------------------------------------- -Version: 0.0.6 -Date: 2023-03-22 - Features: - - Basic compatility with 248k, unified gold ingot items and production lines. - Fixes: - - SE: Satellite rocket silo no longer requires palladium, due to tech deadlock ---------------------------------------------------------------------------------------------------- -Version: 0.0.5 -Date: 2023-03-19 - Features: - - Compatible with ModMash Splinter Gold ---------------------------------------------------------------------------------------------------- -Version: 0.0.4 -Date: 2023-03-18 - Fixes: - - More locale strings (en) - - K2, SE: Prod modules for alternate smelting chains - Changes: - - Recipe balance changes - - K2: Early rare metals recipe does not output noble metals - - SE: Post-rocket techs require rocket science packs ---------------------------------------------------------------------------------------------------- -Version: 0.0.3 -Date: 2023-03-14 - Changes: - - K2: Fix some recipes - - SE: A bit more minor smoothing of progression - - K2SE: Matter updates - Fixes: - - SE: Fix some recipe building issues, eg alternate solid fuel recipes - - Fix some more mod load issues, as well as further playability compatibility ---------------------------------------------------------------------------------------------------- -Version: 0.0.2 -Date: 2023-03-13 - Fixes: - - Fix and add several en locale strings - Changes: - - Rebalance silver brazing alloy - - SE: Smooth progression around processing units and switch around some recipes - - SE: Alternate production chain for processing units using holmium ---------------------------------------------------------------------------------------------------- -Version: 0.0.1 -Date: 2023-03-10 - Features: - - Early alpha release, incomplete. - - Adds gold, silver, platinum and palladium - - Adds some intermediate items - - Updates processing units production chain - - Optionally adds catalysis recipes - - Compatible with Krastorio 2 (more to come) - - Compatible with Space Exploration (more to come) - - Compatible with Bob's Electronics - - Compatible with deadlock stacking/crating - - Compatible with many other mods - Known issues: - - Gameplay balance is not tuned. - - In Space Exploration, gold ore (and rich copper ore, without K2) will show up on Nauvis - They should eventually only show up off of Nauvis. - - Enriched ores need better graphics. - - Some mod setting configurations don't currently work. + - Update to Factorio 2.0 \ No newline at end of file diff --git a/bzgold2/description.md b/bzgold2/description.md deleted file mode 100644 index 3486514..0000000 --- a/bzgold2/description.md +++ /dev/null @@ -1,45 +0,0 @@ -ALPHA RELEASE: anything can change including recipes, balance, etc. - ----- - -"The object thinkers build the trains, and the spatial visualizers make them run." - *Temple Grandin* - ----- -Adds gold, silver, platinum and palladium to the game. Reworks processing units and much more. - -This mod adds more complexity to a vanailla factorio game, especially after chemical science, though silver shows up earlier. As always, the more BZ mods you add the more complex the game will become. - -Note, when silver from this mod is used with [Lead](https://mods.factorio.com/mod/bzlead), lead outputs a silver byproduct instead of a copper byproduct. - -Supported compatible mods: - -- Space Exploration & AAI -- Krastorio 2 -- Bob's electronics, 248k, Mod Mash Splinter Gold -- Deadlock stacking, crating - -Coming soon: RSO -Coming soon: FE+, 5Dim's, ScienceCostTweaker, etc. - -Many other mods are compatible but not yet fully supported. Suggestions always appreciated! - ----- -#### Special thanks to - -- The community, for all the suggestions, feedback, and bug reports! -- [snouz](https://mods.factorio.com/user/snouz) (inspiration for thumbnail) - - -##### Thanks for testing - -[Sakuro](https://mods.factorio.com/user/sakuro), -[Fuuryuu](https://mods.factorio.com/user/fuuryuu), -[Shadowreaper](https://mods.factorio.com/user/shadowreaper), -[Baisius](https://mods.factorio.com/user/baisius), -[agmech](https://mods.factorio.com/user/agmech), -[Wonder Ginger](https://mods.factorio.com/user/WonderGinger), -[GeneralTank](https://mods.factorio.com/user/GeneralTank), -[JonathanF](https://mods.factorio.com/user/JonathanF), -[Berkelear](https://mods.factorio.com/user/Berkelear), -[Elanu](https://mods.factorio.com/user/elanu), -[aeosynth](https://mods.factorio.com/user/aeosynth) diff --git a/bzgold2/info.json b/bzgold2/info.json index 17aa3d4..99afae3 100644 --- a/bzgold2/info.json +++ b/bzgold2/info.json @@ -1,33 +1,32 @@ { - "name": "bzgold2", - "version": "2.0.0", - "factorio_version": "2.0", - "title": "Noble Metals", - "author": "Brevven", - "contact": "", - "homepage": "", - "dependencies": [ - "base >= 2.0.0", - "? bzfoundry2 >= 2.0.0", - "? bztitanium >= 2.0.26", - "? bzlead >= 2.0.28", - "? bzzirconium >= 2.1.13", - "? bztungsten >= 0.6.0", - "? bzcarbon >= 2.0.21", - "? bztin >= 2.1.15", - "? bzgas2", - "? bzchlorine2", - "? 248k-Redux >= 0.1.22", - "? space-exploration >= 0.7.34", - "? aai-industry", - "(?) aai-loaders", - "? Krastorio2", - "? bobelectronics", - "? MDbobelectronics2", - "? modmashsplintergold", - "? deadlock-beltboxes-loaders", - "? DeadlockCrating", - "! space-age" - ], - "description": "Adds silver, gold, platinum, palladium and more to the base game. Reworks processing units.\n\nCompatible with Krastorio 2 and Space Exploration. A standalone piece of BZ Mods." + "name": "bzgold2", + "version": "2.0.0", + "factorio_version": "2.0", + "title": "Noble Metals", + "description": "Adds silver, gold, platinum, palladium and more to the base game. Reworks processing units.", + "author": "Brevven, cackling fiend", + "homepage": "https://discord.gg/ufvFUJtVwk", + "dependencies": [ + "base >= 2.0.0", + "? bzfoundry2 >= 2.0.0", + "? bztitanium >= 2.0.26", + "? bzlead >= 2.0.28", + "? bzzirconium >= 2.1.13", + "? bztungsten >= 0.6.0", + "? bzcarbon >= 2.0.21", + "? bztin >= 2.1.15", + "? bzgas2", + "? bzchlorine2", + "? 248k-Redux >= 0.1.22", + "? space-exploration >= 0.7.34", + "? aai-industry", + "(?) aai-loaders", + "? Krastorio2", + "? bobelectronics", + "? MDbobelectronics2", + "? modmashsplintergold", + "? deadlock-beltboxes-loaders", + "? DeadlockCrating", + "! space-age" + ] }