fix crash

This commit is contained in:
Brevven 2025-03-21 22:41:12 -07:00
parent dc1f73f6de
commit bce801f48b
3 changed files with 18 additions and 14 deletions

View file

@ -1,4 +1,9 @@
---------------------------------------------------------------------------------------------------
Version: 2.0.12
Date: 2025-03-22
Fixes:
- Fix startup crash introduced in factorio 2.0.42
---------------------------------------------------------------------------------------------------
Version: 2.0.11
Date: 2025-03-04
Changes:

View file

@ -1,6 +1,6 @@
{
"name": "bzcarbon",
"version": "2.0.11",
"version": "2.0.12",
"factorio_version": "2.0",
"title": "Graphite & Diamonds",
"author": "Brevven",

View file

@ -20,10 +20,10 @@ graphics.animation.east.layers[1].scale = graphics.animation.east.layers[1].scal
graphics.animation.east.layers[2].scale = graphics.animation.east.layers[2].scale * 0.5
graphics.animation.west.layers[1].scale = graphics.animation.west.layers[1].scale * 0.5
graphics.animation.west.layers[2].scale = graphics.animation.west.layers[2].scale * 0.5
graphics.working_visualisations.layers.north_animation.scale = graphics.working_visualisations.layers.north_animation.scale * 0.5
graphics.working_visualisations.layers.east_animation.scale = graphics.working_visualisations.layers.east_animation.scale * 0.5
graphics.working_visualisations.layers.south_animation.scale = graphics.working_visualisations.layers.south_animation.scale * 0.5
graphics.working_visualisations.layers.west_animation.scale = graphics.working_visualisations.layers.west_animation.scale * 0.5
graphics.working_visualisations[1].north_animation.scale = graphics.working_visualisations[1].north_animation.scale * 0.5
graphics.working_visualisations[1].east_animation.scale = graphics.working_visualisations[1].east_animation.scale * 0.5
graphics.working_visualisations[1].south_animation.scale = graphics.working_visualisations[1].south_animation.scale * 0.5
graphics.working_visualisations[1].west_animation.scale = graphics.working_visualisations[1].west_animation.scale * 0.5
graphics.integration_patch.north.shift[1] = graphics.integration_patch.north.shift[1] * 0.5
graphics.integration_patch.north.shift[2] = graphics.integration_patch.north.shift[2] * 0.5
@ -49,15 +49,14 @@ graphics.animation.west.layers[1].shift[1] = graphics.animation.west.layers[1].s
graphics.animation.west.layers[1].shift[2] = graphics.animation.west.layers[1].shift[2] * 0.5
graphics.animation.west.layers[2].shift[1] = graphics.animation.west.layers[2].shift[1] * 0.5
graphics.animation.west.layers[2].shift[2] = graphics.animation.west.layers[2].shift[2] * 0.5
graphics.working_visualisations.layers.north_animation.shift[1] = graphics.working_visualisations.layers.north_animation.shift[1] * 0.5
graphics.working_visualisations.layers.north_animation.shift[2] = graphics.working_visualisations.layers.north_animation.shift[2] * 0.5
graphics.working_visualisations.layers.south_animation.shift[1] = graphics.working_visualisations.layers.south_animation.shift[1] * 0.5
graphics.working_visualisations.layers.south_animation.shift[2] = graphics.working_visualisations.layers.south_animation.shift[2] * 0.5
graphics.working_visualisations.layers.east_animation.shift[1] = graphics.working_visualisations.layers.east_animation.shift[1] * 0.5
graphics.working_visualisations.layers.east_animation.shift[2] = graphics.working_visualisations.layers.east_animation.shift[2] * 0.5
graphics.working_visualisations.layers.west_animation.shift[1] = graphics.working_visualisations.layers.west_animation.shift[1] * 0.5
graphics.working_visualisations.layers.west_animation.shift[2] = graphics.working_visualisations.layers.west_animation.shift[2] * 0.5
graphics.working_visualisations[1].north_animation.shift[1] = graphics.working_visualisations[1].north_animation.shift[1] * 0.5
graphics.working_visualisations[1].north_animation.shift[2] = graphics.working_visualisations[1].north_animation.shift[2] * 0.5
graphics.working_visualisations[1].south_animation.shift[1] = graphics.working_visualisations[1].south_animation.shift[1] * 0.5
graphics.working_visualisations[1].south_animation.shift[2] = graphics.working_visualisations[1].south_animation.shift[2] * 0.5
graphics.working_visualisations[1].east_animation.shift[1] = graphics.working_visualisations[1].east_animation.shift[1] * 0.5
graphics.working_visualisations[1].east_animation.shift[2] = graphics.working_visualisations[1].east_animation.shift[2] * 0.5
graphics.working_visualisations[1].west_animation.shift[1] = graphics.working_visualisations[1].west_animation.shift[1] * 0.5
graphics.working_visualisations[1].west_animation.shift[2] = graphics.working_visualisations[1].west_animation.shift[2] * 0.5
util.add_new_crafting_category("basic-crushing", true)