Reformat code

This commit is contained in:
Simon Brodtmann 2025-07-05 22:32:57 +02:00
parent 3051414d98
commit 4354438098
29 changed files with 1870 additions and 1865 deletions

File diff suppressed because it is too large Load diff

View file

@ -1,21 +1,21 @@
{ {
"name": "Bio_Industries_2", "name": "Bio_Industries_2",
"version": "2.0.0", "version": "2.0.0",
"factorio_version": "2.0", "factorio_version": "2.0",
"title": "Bio Industries", "title": "Bio Industries",
"author": "TheSAguy - Had a few Ideas, Pi-C (Programming Genius), Snouz (Graphics Wizard)", "author": "TheSAguy - Had a few Ideas, Pi-C (Programming Genius), Snouz (Graphics Wizard)",
"contact": "vvwmisc@hotmail.com", "contact": "vvwmisc@hotmail.com",
"homepage": "https://forums.factorio.com/viewtopic.php?f=93&t=17548", "homepage": "https://forums.factorio.com/viewtopic.php?f=93&t=17548",
"description": "Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information and feedback.", "description": "Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information and feedback.",
"dependencies": [ "dependencies": [
"base >= 2.0.55", "base >= 2.0.55",
"kry_stdlib >= 2.0.6", "kry_stdlib >= 2.0.6",
"? alien-biomes", "? alien-biomes",
"? Krastorio2", "? Krastorio2",
"(?) angelspetrochem", "(?) angelspetrochem",
"(?) Transport_Drones", "(?) Transport_Drones",
"(?) Natural_Evolution_Buildings", "(?) Natural_Evolution_Buildings",
"(?) Natural_Evolution_Enemies", "(?) Natural_Evolution_Enemies",
"!space-age" "!space-age"
] ]
} }

View file

@ -1,51 +1,51 @@
[entity-description] [entity-description]
## Produktion ## Produktion
bi-arboretum=Ein __ENTITY__bi-arboretum__ kann die Bodenfertilität im Umkreis verbessern und Bäume anpflanzen. bi-arboretum = Ein __ENTITY__bi-arboretum__ kann die Bodenfertilität im Umkreis verbessern und Bäume anpflanzen.
bi-bio-farm=In der __ENTITY__bi-bio-farm__ wachsen __ENTITY__seedling__e zu Bäumen heran und werden gleich zu __ITEM__wood__ und __ITEM__bi-woodpulp__ verarbeitet. Tagsüber deckt ein integriertes Solarpanel einen Teil des Strombedarfs. bi-bio-farm = In der __ENTITY__bi-bio-farm__ wachsen __ENTITY__seedling__e zu Bäumen heran und werden gleich zu __ITEM__wood__ und __ITEM__bi-woodpulp__ verarbeitet. Tagsüber deckt ein integriertes Solarpanel einen Teil des Strombedarfs.
bi-bio-garden=Der __ENTITY__bi-bio-garden__ reinigt die Luft und absorbiert Schadstoffe.\n(Ein __ENTITY__bi-bio-garden__ kann pro Sekunde 45 Schadstoffeinheiten absorbieren — etwa so viel wie 1500 Bäume!) bi-bio-garden = Der __ENTITY__bi-bio-garden__ reinigt die Luft und absorbiert Schadstoffe.\n(Ein __ENTITY__bi-bio-garden__ kann pro Sekunde 45 Schadstoffeinheiten absorbieren — etwa so viel wie 1500 Bäume!)
bi-bio-greenhouse=Im __ENTITY__bi-bio-greenhouse__ werden __ENTITY__seedling__e gezüchtet. bi-bio-greenhouse = Im __ENTITY__bi-bio-greenhouse__ werden __ENTITY__seedling__e gezüchtet.
seedling=Ein junger Baum, der in der __ENTITY__bi-bio-farm__ zu __ITEM__wood__ und __ITEM__bi-woodpulp__ verarbeitet wird, sobald er ausgewachsen ist. Du kannst ihn auch direkt in die Erde pflanzen und dabei zusehen, wie er in der freien Natur zu einem großen Baum heranwächst. \nHinweis: Die __ENTITY__seedling__e wachsen besser, wenn du vorher den Boden düngst! seedling = Ein junger Baum, der in der __ENTITY__bi-bio-farm__ zu __ITEM__wood__ und __ITEM__bi-woodpulp__ verarbeitet wird, sobald er ausgewachsen ist. Du kannst ihn auch direkt in die Erde pflanzen und dabei zusehen, wie er in der freien Natur zu einem großen Baum heranwächst. \nHinweis: Die __ENTITY__seedling__e wachsen besser, wenn du vorher den Boden düngst!
bi-bio-reactor=Im __ENTITY__bi-bio-reactor__ wird Biomasse hergestellt und weiterverarbeitet. bi-bio-reactor = Im __ENTITY__bi-bio-reactor__ wird Biomasse hergestellt und weiterverarbeitet.
bi-cokery=In der __ENTITY__bi-cokery__ werden __ITEM__wood__ und __ITEM__bi-woodpulp__ zu __ITEM__wood-charcoal__ und anderen Brennstoffen veredelt. bi-cokery = In der __ENTITY__bi-cokery__ werden __ITEM__wood__ und __ITEM__bi-woodpulp__ zu __ITEM__wood-charcoal__ und anderen Brennstoffen veredelt.
bi-stone-crusher=Diese Maschinen zerkleinern __ITEM__stone__ und __ITEM__concrete__ in allen Varianten zu __ITEM__stone-crushed__. bi-stone-crusher = Diese Maschinen zerkleinern __ITEM__stone__ und __ITEM__concrete__ in allen Varianten zu __ITEM__stone-crushed__.
## Energieversorgung ## Energieversorgung
bi-bio-accumulator=Ein __ENTITY__bi-bio-accumulator__ kann sehr viel Energie speichern. Größe spielt manchmal eben doch eine Rolle! bi-bio-accumulator = Ein __ENTITY__bi-bio-accumulator__ kann sehr viel Energie speichern. Größe spielt manchmal eben doch eine Rolle!
bi-bio-boiler=__ENTITY__bi-bio-boiler__ sind genauso leistungsfähig wie normale __ENTITY__boiler__, aber bedeutend umweltfreundlicher.\n(75% weniger Umweltverschmutzung!) bi-bio-boiler = __ENTITY__bi-bio-boiler__ sind genauso leistungsfähig wie normale __ENTITY__boiler__, aber bedeutend umweltfreundlicher.\n(75% weniger Umweltverschmutzung!)
bi-bio-solar-farm=Viele Solarmodule werden zu einer kompakten Einheit verdichtet. Damit lässt sich auf kleinem Raum eine große Menge Energie erzeugen! bi-bio-solar-farm = Viele Solarmodule werden zu einer kompakten Einheit verdichtet. Damit lässt sich auf kleinem Raum eine große Menge Energie erzeugen!
bi-large-substation=__ENTITY__bi-large-substation__ — damit kannst du ein großes Gebiet mit Elektrizität versorgen! bi-large-substation = __ENTITY__bi-large-substation__ — damit kannst du ein großes Gebiet mit Elektrizität versorgen!
bi-solar-boiler=__ENTITY__bi-solar-boiler__ — erzeugt Elektrizität oder Dampf mittels Solarenergie. bi-solar-boiler = __ENTITY__bi-solar-boiler__ — erzeugt Elektrizität oder Dampf mittels Solarenergie.
bi-solar-mat=Dank eingebetteter Solarpanele erzeugen hiermit gebaute Wege 10kW Elektrizität pro Feld und erlauben eine höhere Bewegungsgeschwindigkeit. (Danke, Elon Musk!) bi-solar-mat = Dank eingebetteter Solarpanele erzeugen hiermit gebaute Wege 10kW Elektrizität pro Feld und erlauben eine höhere Bewegungsgeschwindigkeit. (Danke, Elon Musk!)
## Waffen ## Waffen
bi-dart-turret=Diese Geschütztürme sind sofort verfügbar und bieten ohne großen Aufwand Schutz vor Angriffen. Die Pfeile verursachen zwar weniger Schaden als Kugeln und Schrotpatronen, dafür haben diese Geschütztürme aber eine etwas größere Schussweite und eine höhere Feuerrate als die herkömmlichen. bi-dart-turret = Diese Geschütztürme sind sofort verfügbar und bieten ohne großen Aufwand Schutz vor Angriffen. Die Pfeile verursachen zwar weniger Schaden als Kugeln und Schrotpatronen, dafür haben diese Geschütztürme aber eine etwas größere Schussweite und eine höhere Feuerrate als die herkömmlichen.
bi-bio-cannon=Dieser frühe Prototyp eines Artillerie-Geschützturms kann NUR Würmer sowie Nester von Beißern und Speiern attackieren (maximale Reichweite: 90) und hat noch keine manuelle Zielvorrichtung. bi-bio-cannon = Dieser frühe Prototyp eines Artillerie-Geschützturms kann NUR Würmer sowie Nester von Beißern und Speiern attackieren (maximale Reichweite: 90) und hat noch keine manuelle Zielvorrichtung.
## Schienen ## Schienen
bi-power-to-rail-pole=Hiermit kannst du __ENTITY__bi-rail-power__ mit dem Stromnetz verbinden.\nACHTUNG: Ein __ENTITY__bi-power-to-rail-pole__ in Reichweite von zwei parallel verlaufenden oder sich kreuzenden __ENTITY__bi-rail-power__ kann die beiden Netzwerke miteinander verbinden! bi-power-to-rail-pole = Hiermit kannst du __ENTITY__bi-rail-power__ mit dem Stromnetz verbinden.\nACHTUNG: Ein __ENTITY__bi-power-to-rail-pole__ in Reichweite von zwei parallel verlaufenden oder sich kreuzenden __ENTITY__bi-rail-power__ kann die beiden Netzwerke miteinander verbinden!
bi-rail-power=Diese Schienen leiten auch Strom. Baue einen __ENTITY__bi-power-to-rail-pole__ daneben, um sie mit einem Stromnetz zu verbinden! bi-rail-power = Diese Schienen leiten auch Strom. Baue einen __ENTITY__bi-power-to-rail-pole__ daneben, um sie mit einem Stromnetz zu verbinden!
bi-rail-wood-bridge=Auf dieser hölzernen Eisenbahnbrücke können Züge Gewässer überqueren.\nHinweis: Du kannst diese Brücke nicht betreten sie ist wirklich nur für Züge geeignet! bi-rail-wood-bridge = Auf dieser hölzernen Eisenbahnbrücke können Züge Gewässer überqueren.\nHinweis: Du kannst diese Brücke nicht betreten sie ist wirklich nur für Züge geeignet!
bi-rail-wood=Holzschienen bi-rail-wood = Holzschienen
rail-remnants-wood-bridge=Überreste einer hölzernen Eisenbahnbrücke rail-remnants-wood-bridge = Überreste einer hölzernen Eisenbahnbrücke
rail-remnants-wood=Überreste hölzerner Schienen rail-remnants-wood = Überreste hölzerner Schienen
## Diverse Holzprodukte ## Diverse Holzprodukte
bi-wood-pipe-to-ground=__ENTITY__pipe-to-ground__ aus __ITEM__wood__ und Kupfer bi-wood-pipe-to-ground = __ENTITY__pipe-to-ground__ aus __ITEM__wood__ und Kupfer
bi-wood-pipe=__ENTITY__pipe__ aus __ITEM__wood__ und Kupfer bi-wood-pipe = __ENTITY__pipe__ aus __ITEM__wood__ und Kupfer
bi-wooden-chest-giga=Eine RIESIGE Holzkiste bi-wooden-chest-giga = Eine RIESIGE Holzkiste
bi-wooden-chest-huge=Eine sehr große Holzkiste bi-wooden-chest-huge = Eine sehr große Holzkiste
bi-wooden-chest-large=Eine mittelgroße Holzkiste bi-wooden-chest-large = Eine mittelgroße Holzkiste
bi-wooden-fence=__ENTITY__bi-wooden-fence__ halten zwar starken Gegnern nicht lange stand, verschaffen dir aber am Anfang Zeit, in Ruhe deine Fabrik auszubauen. bi-wooden-fence = __ENTITY__bi-wooden-fence__ halten zwar starken Gegnern nicht lange stand, verschaffen dir aber am Anfang Zeit, in Ruhe deine Fabrik auszubauen.
bi-wooden-pole-big=Diese großen hölzernen Masten werden automatisch repariert, wenn du die "Natural Evolution"-Mods verwendest. bi-wooden-pole-big = Diese großen hölzernen Masten werden automatisch repariert, wenn du die "Natural Evolution"-Mods verwendest.
bi-wooden-pole-bigger=Diese hölzernen Masten werden automatisch repariert, wenn du die "Natural Evolution"-Mods verwendest. bi-wooden-pole-bigger = Diese hölzernen Masten werden automatisch repariert, wenn du die "Natural Evolution"-Mods verwendest.
bi-wooden-pole-huge=Mit diesen riesigen Masten aus __ITEM__wood__ kannst du große Entfernungen (64 Felder) überbrücken, wenn du dein Strom- oder Schaltungsnetz aufbaust. bi-wooden-pole-huge = Mit diesen riesigen Masten aus __ITEM__wood__ kannst du große Entfernungen (64 Felder) überbrücken, wenn du dein Strom- oder Schaltungsnetz aufbaust.
wooden-chest=Kleine Holzkiste wooden-chest = Kleine Holzkiste
## Unterstützung für andere Mods ## Unterstützung für andere Mods
bi-stone-crusher-sand=Diese Maschinen zerkleinern __ITEM__stone__ und __ITEM__concrete__ in allen Varianten zu __ITEM__stone-crushed__. Sie können auch __ITEM__stone-crushed__ zu __ITEM__sand__ weiterverarbeiten. bi-stone-crusher-sand = Diese Maschinen zerkleinern __ITEM__stone__ und __ITEM__concrete__ in allen Varianten zu __ITEM__stone-crushed__. Sie können auch __ITEM__stone-crushed__ zu __ITEM__sand__ weiterverarbeiten.

View file

@ -1,52 +1,52 @@
[entity-name] [entity-name]
## Produktion ## Produktion
bi-arboretum=Terraformer bi-arboretum = Terraformer
bi-arboretum-hidden-radar=__ENTITY__bi-arboretum__ (__ENTITY__radar__) bi-arboretum-hidden-radar = __ENTITY__bi-arboretum__ (__ENTITY__radar__)
bi-bio-farm=Bio-Baumschule bi-bio-farm = Bio-Baumschule
bi-bio-garden=Bio-Garten bi-bio-garden = Bio-Garten
bi-bio-garden-large=Großer __ENTITY__bi-bio-garden__ bi-bio-garden-large = Großer __ENTITY__bi-bio-garden__
bi-bio-garden-huge=Riesiger __ENTITY__bi-bio-garden__ bi-bio-garden-huge = Riesiger __ENTITY__bi-bio-garden__
bi-bio-greenhouse=Bio-Gewächshaus bi-bio-greenhouse = Bio-Gewächshaus
seedling=Setzling seedling = Setzling
bi-bio-reactor=Bio-Reaktor bi-bio-reactor = Bio-Reaktor
bi-cokery=Kokerei bi-cokery = Kokerei
bi-stone-crusher=Steinbrecher bi-stone-crusher = Steinbrecher
## Energieversorgung ## Energieversorgung
bi-bio-accumulator=Großer Akkumulator bi-bio-accumulator = Großer Akkumulator
bi-bio-boiler=Bio-Heizkessel bi-bio-boiler = Bio-Heizkessel
bi-bio-solar-farm=Bio-Solarpark bi-bio-solar-farm = Bio-Solarpark
bi-large-substation=Großes Umspannwerk bi-large-substation = Großes Umspannwerk
bi-solar-boiler=Solarbetriebener Heizkessel bi-solar-boiler = Solarbetriebener Heizkessel
bi-solar-mat=Musk-Panel bi-solar-mat = Musk-Panel
## Waffen ## Waffen
bi-bio-cannon=Artillerie-Geschützturm (Prototyp) bi-bio-cannon = Artillerie-Geschützturm (Prototyp)
bi-dart-turret=Pfeil-Geschützturm bi-dart-turret = Pfeil-Geschützturm
## Schienen ## Schienen
bi-power-to-rail-pole=Anschluss für Stromschienen bi-power-to-rail-pole = Anschluss für Stromschienen
bi-rail-power=Stromschienen bi-rail-power = Stromschienen
bi-rail-wood-bridge=Hölzerne Eisenbahnbrücke bi-rail-wood-bridge = Hölzerne Eisenbahnbrücke
bi-rail-wood=Hölzerne Schienen bi-rail-wood = Hölzerne Schienen
rail-remnants-wood-bridge=Zerstörte hölzerne Eisenbahnbrücke rail-remnants-wood-bridge = Zerstörte hölzerne Eisenbahnbrücke
rail-remnants-wood=Zerstörte hölzerne Schienen rail-remnants-wood = Zerstörte hölzerne Schienen
## Diverse Holzprodukte ## Diverse Holzprodukte
bi-wood-pipe-to-ground=Unterirdisches Holzrohr bi-wood-pipe-to-ground = Unterirdisches Holzrohr
bi-wood-pipe=Holzrohr bi-wood-pipe = Holzrohr
bi-wooden-chest-giga=RIESIGE Holzkiste bi-wooden-chest-giga = RIESIGE Holzkiste
bi-wooden-chest-huge=Große Holzkiste bi-wooden-chest-huge = Große Holzkiste
bi-wooden-chest-large=Mittelgroße Holzkiste bi-wooden-chest-large = Mittelgroße Holzkiste
bi-wooden-fence=Hölzerne Palisaden bi-wooden-fence = Hölzerne Palisaden
bi-wooden-pole-big=Großer Strommast aus Holz bi-wooden-pole-big = Großer Strommast aus Holz
bi-wooden-pole-bigger=Größerer Strommast aus Holz bi-wooden-pole-bigger = Größerer Strommast aus Holz
bi-wooden-pole-huge=Riesiger Strommast aus Holz bi-wooden-pole-huge = Riesiger Strommast aus Holz
#~ Just another name for the vanilla wood-chest #~ Just another name for the vanilla wood-chest
#~ (No need to overwrite the vanilla name if our bigger wooden chests aren't used!) #~ (No need to overwrite the vanilla name if our bigger wooden chests aren't used!)
bi-wooden-chest=Kleine Holzkiste bi-wooden-chest = Kleine Holzkiste

View file

@ -2,54 +2,54 @@
# __ITEM__fertilizer__ should be replaced with __BI-ITEM__fertilizer__, but we can't refer to it, # __ITEM__fertilizer__ should be replaced with __BI-ITEM__fertilizer__, but we can't refer to it,
# so we hard-code its content here. # so we hard-code its content here.
#~ fertilizer=__ITEM__fertilizer__ lässt Pflanzen besser wachsen und wird auch zur Herstellung von Biomasse benötigt. #~ fertilizer=__ITEM__fertilizer__ lässt Pflanzen besser wachsen und wird auch zur Herstellung von Biomasse benötigt.
fertilizer=Düngemittel 08/15 lässt Pflanzen besser wachsen und wird auch zur Herstellung von Biomasse benötigt. fertilizer = Düngemittel 08/15 lässt Pflanzen besser wachsen und wird auch zur Herstellung von Biomasse benötigt.
[item-description] [item-description]
## Produktion ## Produktion
bi-adv-fertilizer=__ITEM__bi-adv-fertilizer__ die spezielle Zutat, ohne die eine Superproduktion nicht möglich ist. Nur für Nutzer von Bio Industries! :-) bi-adv-fertilizer = __ITEM__bi-adv-fertilizer__ die spezielle Zutat, ohne die eine Superproduktion nicht möglich ist. Nur für Nutzer von Bio Industries! :-)
fertilizer=__ITEM__fertilizer__ lässt Pflanzen besser wachsen und wird auch zur Herstellung von Biomasse benötigt. fertilizer = __ITEM__fertilizer__ lässt Pflanzen besser wachsen und wird auch zur Herstellung von Biomasse benötigt.
bi-purified-air=Saubere, unverschmutzte Luft! bi-purified-air = Saubere, unverschmutzte Luft!
bi-arboretum-r1=Pflanzt Bäume im Umkreis des Terraformers bi-arboretum-r1 = Pflanzt Bäume im Umkreis des Terraformers
bi-arboretum-r2=Düngt den Boden um den Terraformer mit __ITEM__fertilizer__ bi-arboretum-r2 = Düngt den Boden um den Terraformer mit __ITEM__fertilizer__
bi-arboretum-r3=Düngt den Boden um den Terraformer mit __ITEM__bi-adv-fertilizer__ bi-arboretum-r3 = Düngt den Boden um den Terraformer mit __ITEM__bi-adv-fertilizer__
bi-arboretum-r4=Düngt den Boden um den Terraformer mit __ITEM__fertilizer__ und pflanzt Bäume bi-arboretum-r4 = Düngt den Boden um den Terraformer mit __ITEM__fertilizer__ und pflanzt Bäume
bi-arboretum-r5=Düngt den Boden um den Terraformer mit __ITEM__bi-adv-fertilizer__ und pflanzt Bäume bi-arboretum-r5 = Düngt den Boden um den Terraformer mit __ITEM__bi-adv-fertilizer__ und pflanzt Bäume
bi-seed-bomb-advanced=Diese __ITEM__bi-seed-bomb-basic__ verstreut __ITEM__bi-seed__ im Radius von 30 Feldern um den Einschlagort. Der Einsatz von __ITEM__bi-adv-fertilizer__ garantiert eine hohe Wahrscheinlichkeit dafür, dass das __ITEM__bi-seed__ gut anwächst und die Bäume schnell gedeihen. bi-seed-bomb-advanced = Diese __ITEM__bi-seed-bomb-basic__ verstreut __ITEM__bi-seed__ im Radius von 30 Feldern um den Einschlagort. Der Einsatz von __ITEM__bi-adv-fertilizer__ garantiert eine hohe Wahrscheinlichkeit dafür, dass das __ITEM__bi-seed__ gut anwächst und die Bäume schnell gedeihen.
bi-seed-bomb-basic=Diese einfache __ITEM__bi-seed-bomb-basic__ verstreut __ITEM__bi-seed__ im Radius von 24 Feldern um den Einschlagort. Wenn du Glück hast, wachsen daraus auch ein paar Bäume! bi-seed-bomb-basic = Diese einfache __ITEM__bi-seed-bomb-basic__ verstreut __ITEM__bi-seed__ im Radius von 24 Feldern um den Einschlagort. Wenn du Glück hast, wachsen daraus auch ein paar Bäume!
bi-seed-bomb-standard=Diese __ITEM__bi-seed-bomb-basic__ verstreut __ITEM__bi-seed__ im Radius von 27 Feldern um den Einschlagort. __ITEM__fertilizer__ verbessert die Wahrscheinlichkeit, dass das __ITEM__bi-seed__ anwächst und gedeiht! bi-seed-bomb-standard = Diese __ITEM__bi-seed-bomb-basic__ verstreut __ITEM__bi-seed__ im Radius von 27 Feldern um den Einschlagort. __ITEM__fertilizer__ verbessert die Wahrscheinlichkeit, dass das __ITEM__bi-seed__ anwächst und gedeiht!
bi-seed=Daraus wird einmal ein __ENTITY__seedling__. bi-seed = Daraus wird einmal ein __ENTITY__seedling__.
## Waffen ## Waffen
bi-bio-cannon-basic-ammo=Raketenbetrieben, geringer physischer Schaden bi-bio-cannon-basic-ammo = Raketenbetrieben, geringer physischer Schaden
bi-bio-cannon-biological-ammo=Raketenbetrieben, hoher biologischer Schaden bi-bio-cannon-biological-ammo = Raketenbetrieben, hoher biologischer Schaden
bi-bio-cannon-poison-ammo=Raketenbetrieben, mittlerer Giftschaden bi-bio-cannon-poison-ammo = Raketenbetrieben, mittlerer Giftschaden
bi-bio-cannon-proto-ammo=Geringer Schaden, der größte Teil des TNT wird für den Antrieb verwendet. bi-bio-cannon-proto-ammo = Geringer Schaden, der größte Teil des TNT wird für den Antrieb verwendet.
bi-dart-magazine-basic=__ITEM__bi-dart-magazine-basic__ pieken nur ein bisschen. bi-dart-magazine-basic = __ITEM__bi-dart-magazine-basic__ pieken nur ein bisschen.
bi-dart-magazine-enhanced=__ITEM__bi-dart-magazine-enhanced__ verursachen auch Säureschaden! bi-dart-magazine-enhanced = __ITEM__bi-dart-magazine-enhanced__ verursachen auch Säureschaden!
bi-dart-magazine-poison=__ITEM__bi-dart-magazine-enhanced__ — mit Gift! bi-dart-magazine-poison = __ITEM__bi-dart-magazine-enhanced__ — mit Gift!
bi-dart-magazine-standard=__ITEM__bi-dart-magazine-standard__ können Ziele durchdringen. bi-dart-magazine-standard = __ITEM__bi-dart-magazine-standard__ können Ziele durchdringen.
bi-dart-rifle=Diese billige Waffe verschießt leicht herstellbare Munition und ist gut zur Verteidigung gegen schwächere Gegner geeignet. bi-dart-rifle = Diese billige Waffe verschießt leicht herstellbare Munition und ist gut zur Verteidigung gegen schwächere Gegner geeignet.
## Rohstoffe ## Rohstoffe
bi-ash=__ITEM__bi-ash__ ist durchaus ein wertvoller Rohstoff! bi-ash = __ITEM__bi-ash__ ist durchaus ein wertvoller Rohstoff!
bi-cellulose=__ITEM__bi-cellulose__ wird aus __ITEM__wood__ gewonnen. Es ist schier unglaublich, was man daraus alles machen kann! bi-cellulose = __ITEM__bi-cellulose__ wird aus __ITEM__wood__ gewonnen. Es ist schier unglaublich, was man daraus alles machen kann!
bi-woodpulp=__ITEM__bi-woodpulp__ können für verschiedene Zwecke eingesetzt werden. Verbrennt man sie, emittieren sie zwar weniger Schadstoffe als __ITEM__wood__, geben aber auch nur halb so viel Energie ab. bi-woodpulp = __ITEM__bi-woodpulp__ können für verschiedene Zwecke eingesetzt werden. Verbrennt man sie, emittieren sie zwar weniger Schadstoffe als __ITEM__wood__, geben aber auch nur halb so viel Energie ab.
coal=Du wirst __ITEM__coal__ brauchen! coal = Du wirst __ITEM__coal__ brauchen!
pellet-coke=Mehr Energie als __ITEM__solid-fuel__ bei ca. 40% weniger Schadstoffausstoß, dazu noch ein kleiner Bonus zur Höchstgeschwindigkeit — __ITEM__pellet-coke__ ist einfach der ideale Treibstoff für deine Fahrzeuge! pellet-coke = Mehr Energie als __ITEM__solid-fuel__ bei ca. 40% weniger Schadstoffausstoß, dazu noch ein kleiner Bonus zur Höchstgeschwindigkeit — __ITEM__pellet-coke__ ist einfach der ideale Treibstoff für deine Fahrzeuge!
resin=__ITEM__resin__ ist nicht nur klebrig, man kann daraus auch Flüssiggas gewinnen! resin = __ITEM__resin__ ist nicht nur klebrig, man kann daraus auch Flüssiggas gewinnen!
solid-fuel=Bietet weniger Energie als __ITEM__wood-bricks__, emittiert aber noch weniger Schadstoffe und lässt Fahrzeuge schneller fahren und beschleunigen. solid-fuel = Bietet weniger Energie als __ITEM__wood-bricks__, emittiert aber noch weniger Schadstoffe und lässt Fahrzeuge schneller fahren und beschleunigen.
stone-crushed=__ITEM__stone-crushed__ wird hauptsächlich beim Gleis- und Straßenbau verwendet. stone-crushed = __ITEM__stone-crushed__ wird hauptsächlich beim Gleis- und Straßenbau verwendet.
wood-bricks=Komprimierte __ITEM__bi-woodpulp__ geben eine Menge Energie ab, emittieren aber weniger Schadstoffe. Sie sind eine frühe Alternative zu __ITEM__solid-fuel__. wood-bricks = Komprimierte __ITEM__bi-woodpulp__ geben eine Menge Energie ab, emittieren aber weniger Schadstoffe. Sie sind eine frühe Alternative zu __ITEM__solid-fuel__.
wood-charcoal=__ITEM__wood-charcoal__ gibt bedeutend mehr Energie ab als __ITEM__coal__ und emittiert deutlich weniger Schadstoffe, ist aber nicht so vielseitig verwendbar. wood-charcoal = __ITEM__wood-charcoal__ gibt bedeutend mehr Energie ab als __ITEM__coal__ und emittiert deutlich weniger Schadstoffe, ist aber nicht so vielseitig verwendbar.
wood=Stelle deine Energieversorgung auf diesen nachhaltigen Rohstoff um!\nHinweis: Man kann mit __ITEM__wood__ noch mehr anfangen, als es einfach nur zu verbrennen! wood = Stelle deine Energieversorgung auf diesen nachhaltigen Rohstoff um!\nHinweis: Man kann mit __ITEM__wood__ noch mehr anfangen, als es einfach nur zu verbrennen!
## Unterstützung für andere Mods ## Unterstützung für andere Mods
sand=__ITEM__sand__ sand = __ITEM__sand__

View file

@ -1,56 +1,56 @@
[BI-item-name] [BI-item-name]
fertilizer=Düngemittel 08/15 fertilizer = Düngemittel 08/15
[item-name] [item-name]
## Produktion ## Produktion
bi-adv-fertilizer=BI-Super-Dünger(™) bi-adv-fertilizer = BI-Super-Dünger(™)
fertilizer=Düngemittel 08/15 fertilizer = Düngemittel 08/15
bi-purified-air=Aufbereitete Luft bi-purified-air = Aufbereitete Luft
bi-arboretum-r1=Bäume pflanzen bi-arboretum-r1 = Bäume pflanzen
bi-arboretum-r2=Geländeveränderung (einfach) bi-arboretum-r2 = Geländeveränderung (einfach)
bi-arboretum-r3=Geländeveränderung (verbessert) bi-arboretum-r3 = Geländeveränderung (verbessert)
bi-arboretum-r4=Gelände verändern & Bäume pflanzen (einfach) bi-arboretum-r4 = Gelände verändern & Bäume pflanzen (einfach)
bi-arboretum-r5=Gelände verändern & Bäume pflanzen (verbessert) bi-arboretum-r5 = Gelände verändern & Bäume pflanzen (verbessert)
bi-seed-bomb-advanced=Saatgutbombe mit __ITEM__bi-adv-fertilizer__ bi-seed-bomb-advanced = Saatgutbombe mit __ITEM__bi-adv-fertilizer__
bi-seed-bomb-basic=Saatgutbombe bi-seed-bomb-basic = Saatgutbombe
bi-seed-bomb-standard=Saatgutbombe mit __ITEM__fertilizer__ bi-seed-bomb-standard = Saatgutbombe mit __ITEM__fertilizer__
bi-seed=Saatgut bi-seed = Saatgut
# Only __ENTITY__x__ and __ITEM__x__ can be used, so let's pretend here that these fluids are items! # Only __ENTITY__x__ and __ITEM__x__ can be used, so let's pretend here that these fluids are items!
bi-biomass=Biomasse bi-biomass = Biomasse
liquid-air=Flüssigluft liquid-air = Flüssigluft
nitrogen=Nitrogen nitrogen = Nitrogen
## Waffen ## Waffen
bi-bio-cannon-basic-ammo=Munition für frühe Artillerie-Geschütztürme (Raketen) bi-bio-cannon-basic-ammo = Munition für frühe Artillerie-Geschütztürme (Raketen)
bi-bio-cannon-biological-ammo=Munition für frühe Artillerie-Geschütztürme (biologische Kampfstoffe) bi-bio-cannon-biological-ammo = Munition für frühe Artillerie-Geschütztürme (biologische Kampfstoffe)
bi-bio-cannon-poison-ammo=Munition für frühe Artillerie-Geschütztürme (Gift) bi-bio-cannon-poison-ammo = Munition für frühe Artillerie-Geschütztürme (Gift)
bi-bio-cannon-proto-ammo=Munition für frühe Artillerie-Geschütztürme (normal) bi-bio-cannon-proto-ammo = Munition für frühe Artillerie-Geschütztürme (normal)
bi-dart-magazine-basic=Einfache Pfeile bi-dart-magazine-basic = Einfache Pfeile
bi-dart-magazine-enhanced=Verbesserte Pfeile bi-dart-magazine-enhanced = Verbesserte Pfeile
bi-dart-magazine-poison=Giftpfeile bi-dart-magazine-poison = Giftpfeile
bi-dart-magazine-standard=Normale Pfeile bi-dart-magazine-standard = Normale Pfeile
bi-dart-rifle=Pfeilschussgewehr bi-dart-rifle = Pfeilschussgewehr
## Rohstoffe ## Rohstoffe
bi-ash=Asche bi-ash = Asche
bi-cellulose=Zellulose bi-cellulose = Zellulose
bi-woodpulp=Holzfasern bi-woodpulp = Holzfasern
pellet-coke=Pellet-Koks pellet-coke = Pellet-Koks
resin=Harz resin = Harz
stone-crushed=Schotter stone-crushed = Schotter
wood-bricks=Holzziegel wood-bricks = Holzziegel
wood-charcoal=Holzkohle wood-charcoal = Holzkohle
## Unterstützung für andere Mods ## Unterstützung für andere Mods
sand=Sand sand = Sand
slag=Schlacke slag = Schlacke
## Industrial Revolution ## Industrial Revolution
gravel=Schotter gravel = Schotter

View file

@ -1,48 +1,48 @@
[fluid-name] [fluid-name]
##~ bi-biomass=Algen-Biomasse ##~ bi-biomass=Algen-Biomasse
#~ bi-biomass=Biomasse #~ bi-biomass=Biomasse
bi-biomass=__ITEM__bi-biomass__ bi-biomass = __ITEM__bi-biomass__
#~ Obsolete? #~ Obsolete?
bi-ground-water=Wasser bi-ground-water = Wasser
liquid-air=Flüssigluft liquid-air = Flüssigluft
nitrogen=Stickstoff nitrogen = Stickstoff
water-saline=Salzwasser water-saline = Salzwasser
# Added for 0.18.32/1.1. # Added for 0.18.32/1.1.
bi-fertilizer-fluid=Flüssiges __ITEM__fertilizer__ bi-fertilizer-fluid = Flüssiges __ITEM__fertilizer__
bi-adv-fertilizer-fluid=Flüssiger __ITEM__bi-adv-fertilizer__ bi-adv-fertilizer-fluid = Flüssiger __ITEM__bi-adv-fertilizer__
# Added for 0.18.32/1.1. # Added for 0.18.32/1.1.
[fluid-description] [fluid-description]
bi-fertilizer-fluid=Etwas __ITEM__fertilizer__, gelöst in Wasser -- und das Gras wird grün! bi-fertilizer-fluid = Etwas __ITEM__fertilizer__, gelöst in Wasser -- und das Gras wird grün!
bi-adv-fertilizer-fluid=Auch in flüssiger Form lässt __ITEM__bi-adv-fertilizer__ alles noch viel grüner erscheinen! bi-adv-fertilizer-fluid = Auch in flüssiger Form lässt __ITEM__bi-adv-fertilizer__ alles noch viel grüner erscheinen!
[tile-name] [tile-name]
bi-solar-mat=Musk-Boden bi-solar-mat = Musk-Boden
bi-wood-floor=Holzboden bi-wood-floor = Holzboden
[item-group-name] [item-group-name]
bio-industries=Bio-Industries bio-industries = Bio-Industries
[ammo-category-name] [ammo-category-name]
Bio_Cannon_Ammo=Munition für frühe Artillerie-Geschütztürme Bio_Cannon_Ammo = Munition für frühe Artillerie-Geschütztürme
Bio_Turret_Ammo=Munition für Pfeil-Geschütztürme Bio_Turret_Ammo = Munition für Pfeil-Geschütztürme
[damage-type-name] [damage-type-name]
Biological=Biologisch Biological = Biologisch
bob-pierce=Pierce bob-pierce = Pierce
[modifier-description] [modifier-description]
Bio_Cannon_Ammo-damage-bonus=Munition für frühe Artillerie-Geschütztürme, Schaden: +__1__ Bio_Cannon_Ammo-damage-bonus = Munition für frühe Artillerie-Geschütztürme, Schaden: +__1__
Bio_Cannon_Ammo-shooting-speed-bonus=Munition für frühe Artillerie-Geschütztürme, Feuerrate: +__1__ Bio_Cannon_Ammo-shooting-speed-bonus = Munition für frühe Artillerie-Geschütztürme, Feuerrate: +__1__
Bio_Turret_Ammo-damage-bonus=Pfeil-Schaden: +__1__ Bio_Turret_Ammo-damage-bonus = Pfeil-Schaden: +__1__
Bio_Turret_Ammo-shooting-speed-bonus=Pfeil-Feuerrate: +__1__ Bio_Turret_Ammo-shooting-speed-bonus = Pfeil-Feuerrate: +__1__
bi-dart-turret-attack-bonus=Pfeil-Geschützturm, Schaden: +__1__ bi-dart-turret-attack-bonus = Pfeil-Geschützturm, Schaden: +__1__
bi-dart-turret-damage-bonus=Dart-Turm-Schadensbonus, zusätzlicher Schaden: +__1__ bi-dart-turret-damage-bonus = Dart-Turm-Schadensbonus, zusätzlicher Schaden: +__1__
[bi-misc] [bi-misc]
growing-tree=Wachsender Baum growing-tree = Wachsender Baum
growing-tree-desc=Dieser __ENTITY__seedling__ wird zu einem großen Baum heranwachsen. growing-tree-desc = Dieser __ENTITY__seedling__ wird zu einem großen Baum heranwachsen.
young-tree=Junger Baum young-tree = Junger Baum
young-tree-desc=Dieser Baum ist noch jung und wird noch nicht viel Holz liefern. Warte lieber, bis er ausgewachsen ist, bevor du ihn fällst! young-tree-desc = Dieser Baum ist noch jung und wird noch nicht viel Holz liefern. Warte lieber, bis er ausgewachsen ist, bevor du ihn fällst!

View file

@ -2,51 +2,51 @@
# No liability or damage, correctness or completeness of this text is assumed by the author. # No liability or damage, correctness or completeness of this text is assumed by the author.
# License: MIT https://opensource.org/licenses/MIT # License: MIT https://opensource.org/licenses/MIT
[mod-name] [mod-name]
Bio_Industries=Bio Industries Bio_Industries = Bio Industries
[mod-setting-name] [mod-setting-name]
BI_Bio_Cannon=Aktivieren: Artillerie-Geschützturm (Prototyp) BI_Bio_Cannon = Aktivieren: Artillerie-Geschützturm (Prototyp)
BI_Bio_Fuel=Aktivieren: Bio-Kraftstoffe BI_Bio_Fuel = Aktivieren: Bio-Kraftstoffe
# Added for 0.18.32/1.1.2 # Added for 0.18.32/1.1.2
BI_Easy_Bio_Gardens=Aktivieren: __ENTITY__bi-bio-garden__ vereinfacht BI_Easy_Bio_Gardens = Aktivieren: __ENTITY__bi-bio-garden__ vereinfacht
# Added for 1.1.8 # Added for 1.1.8
BI_Bigger_Wooden_Chests=Aktivieren: Größere Holzkisten BI_Bigger_Wooden_Chests = Aktivieren: Größere Holzkisten
BI_Enable_gvv_support=Mod-Kompatibilität: Lua API global Variable Viewer (gvv) BI_Enable_gvv_support = Mod-Kompatibilität: Lua API global Variable Viewer (gvv)
BI_Game_Tweaks_Bot=Spielanpassungen: Roboter BI_Game_Tweaks_Bot = Spielanpassungen: Roboter
BI_Game_Tweaks_Disassemble=Spielanpassungen: Demontage BI_Game_Tweaks_Disassemble = Spielanpassungen: Demontage
BI_Game_Tweaks_Emissions_Multiplier=Spielanpassungen: Faktor für Treibstoffemissionen BI_Game_Tweaks_Emissions_Multiplier = Spielanpassungen: Faktor für Treibstoffemissionen
BI_Game_Tweaks_Player=Spielanpassungen: Spieler BI_Game_Tweaks_Player = Spielanpassungen: Spieler
BI_Game_Tweaks_Production_Science=Spielanpassungen: __ITEM__production-science-pack__ (alternativer Bauplan) BI_Game_Tweaks_Production_Science = Spielanpassungen: __ITEM__production-science-pack__ (alternativer Bauplan)
BI_Game_Tweaks_Recipe=Spielanpassungen: Rezepte BI_Game_Tweaks_Recipe = Spielanpassungen: Rezepte
BI_Game_Tweaks_Small_Tree_Collisionbox=Spielanpassungen: Kleinere Kollisionsboxen für Bäume BI_Game_Tweaks_Small_Tree_Collisionbox = Spielanpassungen: Kleinere Kollisionsboxen für Bäume
BI_Game_Tweaks_Stack_Size=Spielanpassungen: Stapelgröße BI_Game_Tweaks_Stack_Size = Spielanpassungen: Stapelgröße
BI_Game_Tweaks_Tree=Spielanpassungen: Holzertrag/Baum BI_Game_Tweaks_Tree = Spielanpassungen: Holzertrag/Baum
#~ BI_Hide_musk_floor_in_mapview=Stromnetz-Overlay fuer den Musk-Boden in der Kartenansicht ausblenden #~ BI_Hide_musk_floor_in_mapview=Stromnetz-Overlay fuer den Musk-Boden in der Kartenansicht ausblenden
BI_Show_musk_floor_in_mapview=Aktivieren: Stromnetz-Overlay für __ENTITY__bi-solar-mat__ BI_Show_musk_floor_in_mapview = Aktivieren: Stromnetz-Overlay für __ENTITY__bi-solar-mat__
BI_Solar_Additions=Aktivieren: Erweiterungen für Solarenergie BI_Solar_Additions = Aktivieren: Erweiterungen für Solarenergie
[mod-setting-description] [mod-setting-description]
BI_Bio_Cannon=Dieser früh verfügbare Artillerie-Geschützturm ist sehr mächtig, attackiert aber nur Würmer sowie Nester von Beißern und Speiern.\n(Standard: an) BI_Bio_Cannon = Dieser früh verfügbare Artillerie-Geschützturm ist sehr mächtig, attackiert aber nur Würmer sowie Nester von Beißern und Speiern.\n(Standard: an)
BI_Bio_Fuel=Ermöglicht die Herstellung von Erdölprodukten aus __ITEM__bi-biomass__\n(Standard: an) BI_Bio_Fuel = Ermöglicht die Herstellung von Erdölprodukten aus __ITEM__bi-biomass__\n(Standard: an)
# Added for 0.18.32/1.1.2 # Added for 0.18.32/1.1.2
BI_Easy_Bio_Gardens=Im __ENTITY__bi-bio-garden__ wird mit fertig gemischtem flüssigen Dünger gearbeitet, so dass eine einzige Rohrleitung zur Versorgung ausreicht. Allerdings erfordert die Zubereitung des flüssigen Düngers 50% mehr Dünger als das Mischen von Dünger und Wasser vor Ort.\nIm Raster angeordnet, mit nicht mehr als einem Feld Abstand, leitet jeder __ENTITY__bi-bio-garden__ Strom an seine Nachbarn weiter.\n(Standard: aus) BI_Easy_Bio_Gardens = Im __ENTITY__bi-bio-garden__ wird mit fertig gemischtem flüssigen Dünger gearbeitet, so dass eine einzige Rohrleitung zur Versorgung ausreicht. Allerdings erfordert die Zubereitung des flüssigen Düngers 50% mehr Dünger als das Mischen von Dünger und Wasser vor Ort.\nIm Raster angeordnet, mit nicht mehr als einem Feld Abstand, leitet jeder __ENTITY__bi-bio-garden__ Strom an seine Nachbarn weiter.\n(Standard: aus)
# Added for 1.1.8 # Added for 1.1.8
BI_Bigger_Wooden_Chests=__ENTITY__bi-wooden-chest-large__, __ENTITY__bi-wooden-chest-huge__, __ENTITY__bi-wooden-chest-giga__ BI_Bigger_Wooden_Chests = __ENTITY__bi-wooden-chest-large__, __ENTITY__bi-wooden-chest-huge__, __ENTITY__bi-wooden-chest-giga__
BI_Enable_gvv_support=Mit "Lua Api global Variable Viewer" (gvv) ist es möglich, den Inhalt der Tabelle "global" anderer Mods zu inspizieren. Wenn du dabei helfen willst, Fehler in "Bio Industries" zu beheben, aktiviere diese Option und gib "\gvv" auf der Lua-Konsole ein!\n(Standard: aus) BI_Enable_gvv_support = Mit "Lua Api global Variable Viewer" (gvv) ist es möglich, den Inhalt der Tabelle "global" anderer Mods zu inspizieren. Wenn du dabei helfen willst, Fehler in "Bio Industries" zu beheben, aktiviere diese Option und gib "\gvv" auf der Lua-Konsole ein!\n(Standard: aus)
#~ BI_Enable_gvv_support=The "Lua API global Variable Viewer" (gvv) allows you to inspect the global table of other mods. If you want to help debugging __MOD__Bio_Industries__, enable this and type "\gvv" at the chat console to open the GUI of gvv.\n(Default: off) #~ BI_Enable_gvv_support=The "Lua API global Variable Viewer" (gvv) allows you to inspect the global table of other mods. If you want to help debugging __MOD__Bio_Industries__, enable this and type "\gvv" at the chat console to open the GUI of gvv.\n(Default: off)
BI_Game_Tweaks_Bot=Roboter können nicht eingesammelt werden oder Feuer fangen.\n(Standard: aus) BI_Game_Tweaks_Bot = Roboter können nicht eingesammelt werden oder Feuer fangen.\n(Standard: aus)
BI_Game_Tweaks_Disassemble=Aktiviert einige Rezepte zur Demontage von Gegenständen. Du erhältst etwa 50% der Ressourcen zurück.\n(Standard: an) BI_Game_Tweaks_Disassemble = Aktiviert einige Rezepte zur Demontage von Gegenständen. Du erhältst etwa 50% der Ressourcen zurück.\n(Standard: an)
BI_Game_Tweaks_Emissions_Multiplier=Bob hat damit angefangen! Die Idee ist, dass unbehandelte Brennstoffe mehr Umweltverschmutzung verursachen als veredelte Brennstoffe. So erzeugt __ITEM__coal__ eine Umweltverschmutzung von 200%, __ITEM__solid-fuel__ dagegen nur 85%. Weitere Informationen sind in der Datei "Fuel Values.xlsx" im mod-Ordner zu finden.\n(Standard: an) BI_Game_Tweaks_Emissions_Multiplier = Bob hat damit angefangen! Die Idee ist, dass unbehandelte Brennstoffe mehr Umweltverschmutzung verursachen als veredelte Brennstoffe. So erzeugt __ITEM__coal__ eine Umweltverschmutzung von 200%, __ITEM__solid-fuel__ dagegen nur 85%. Weitere Informationen sind in der Datei "Fuel Values.xlsx" im mod-Ordner zu finden.\n(Standard: an)
BI_Game_Tweaks_Player=Reichweite beim Bauen/Öffnen/Manipulieren/Ablegen von Gegenständen: 6 => 20; beim Aufheben von Gegenständen: 1 => 4; beim Abbauen von Ressourcen: 2.7 => 4; beim Einsammeln von Beute: 2 => 5\n(Standard: aus) BI_Game_Tweaks_Player = Reichweite beim Bauen/Öffnen/Manipulieren/Ablegen von Gegenständen: 6 => 20; beim Aufheben von Gegenständen: 1 => 4; beim Abbauen von Ressourcen: 2.7 => 4; beim Einsammeln von Beute: 2 => 5\n(Standard: aus)
#~ BI_Game_Tweaks_Production_Science=Wenn diese Einstellung aktiviert ist, wird ein alternatives Rezept zur Herstellung von Wissenschaftspaketen für Produktion verfügbar sein.\n(Standard: ein) #~ BI_Game_Tweaks_Production_Science=Wenn diese Einstellung aktiviert ist, wird ein alternatives Rezept zur Herstellung von Wissenschaftspaketen für Produktion verfügbar sein.\n(Standard: ein)
BI_Game_Tweaks_Production_Science=Das __ITEM__production-science-pack__ kann nach einem alternativen Bauplan hergestellt werden.\n(Standard: an) BI_Game_Tweaks_Production_Science = Das __ITEM__production-science-pack__ kann nach einem alternativen Bauplan hergestellt werden.\n(Standard: an)
#~ BI_Game_Tweaks_Recipe=Betroffene Rezepte: BETON (Eisenerz => Eisenstab); STEINMAUER (+ Eisenstab); SCHIENEN (Stein => Schotter + Beton); STAHLAXT (Eisenstange => Eisenaxt) #~ BI_Game_Tweaks_Recipe=Betroffene Rezepte: BETON (Eisenerz => Eisenstab); STEINMAUER (+ Eisenstab); SCHIENEN (Stein => Schotter + Beton); STAHLAXT (Eisenstange => Eisenaxt)
#~ BI_Game_Tweaks_Recipe=Betroffene Rezepte:\nBeton (Eisenerz => Eisenstab)\nSteinmauer (+ Eisenstab)\nGleise (Stein => Schotter + Beton) #~ BI_Game_Tweaks_Recipe=Betroffene Rezepte:\nBeton (Eisenerz => Eisenstab)\nSteinmauer (+ Eisenstab)\nGleise (Stein => Schotter + Beton)
BI_Game_Tweaks_Recipe=Betroffene Rezepte:\n__ITEM__concrete__ (__ENTITY__iron-ore__ => __ITEM__iron-stick__)\n__ENTITY__stone-wall__ (+ __ITEM__iron-stick__)\n__ENTITY__straight-rail__ (__ITEM__stone__ => __ITEM__stone-crushed__ + __ITEM__concrete__)\n(Standard: an) BI_Game_Tweaks_Recipe = Betroffene Rezepte:\n__ITEM__concrete__ (__ENTITY__iron-ore__ => __ITEM__iron-stick__)\n__ENTITY__stone-wall__ (+ __ITEM__iron-stick__)\n__ENTITY__straight-rail__ (__ITEM__stone__ => __ITEM__stone-crushed__ + __ITEM__concrete__)\n(Standard: an)
BI_Game_Tweaks_Small_Tree_Collisionbox=EXPERIMENTELL: Wenn diese Einstellung aktiviert ist, haben Bäume eine kleinere Kollisionsbox, so dass Spieler, Fahrzeuge und Gegner nicht ständig von Bäumen behindert werden, wenn sie Wälder passieren. Du solltest diese Einstellung nicht aktivieren, wenn Wälder auch weiterhin eine natürliche Barriere für deine Gegner sein sollen!\n(Standard: an) BI_Game_Tweaks_Small_Tree_Collisionbox = EXPERIMENTELL: Wenn diese Einstellung aktiviert ist, haben Bäume eine kleinere Kollisionsbox, so dass Spieler, Fahrzeuge und Gegner nicht ständig von Bäumen behindert werden, wenn sie Wälder passieren. Du solltest diese Einstellung nicht aktivieren, wenn Wälder auch weiterhin eine natürliche Barriere für deine Gegner sein sollen!\n(Standard: an)
BI_Game_Tweaks_Stack_Size=Beeinflusst Stapelgrößen von __ITEM__wood__, __ITEM__stone__, __ITEM__stone-crushed__, __ITEM__concrete__, und __ITEM__slag__.\n(Standard: an) BI_Game_Tweaks_Stack_Size = Beeinflusst Stapelgrößen von __ITEM__wood__, __ITEM__stone__, __ITEM__stone-crushed__, __ITEM__concrete__, und __ITEM__slag__.\n(Standard: an)
BI_Game_Tweaks_Tree=Bäume liefern eine variable Menge __ITEM__wood__ (1-6), wenn sie gefällt werden.\n(Vanilla: 4)\n(Standard: an) BI_Game_Tweaks_Tree = Bäume liefern eine variable Menge __ITEM__wood__ (1-6), wenn sie gefällt werden.\n(Vanilla: 4)\n(Standard: an)
BI_Show_musk_floor_in_mapview=In der Kartenansicht wird das Stromnetz-Overlay für __ENTITY__bi-solar-mat__ angezeigt, wenn diese Einstellung aktiviert ist. Dies sollte in einem laufenden Spiel nicht geändert werden, da das Anwenden der Einstellung auf jedes betroffene Element einige Zeit dauern kann! (Standard: an) BI_Show_musk_floor_in_mapview = In der Kartenansicht wird das Stromnetz-Overlay für __ENTITY__bi-solar-mat__ angezeigt, wenn diese Einstellung aktiviert ist. Dies sollte in einem laufenden Spiel nicht geändert werden, da das Anwenden der Einstellung auf jedes betroffene Element einige Zeit dauern kann! (Standard: an)
#~ BI_Solar_Additions=Aktiviert Solarobjekte wie den Solarpark, das Solarkraftwerk, den Bio-Akkumulator und das riesige Umspannwerk. #~ BI_Solar_Additions=Aktiviert Solarobjekte wie den Solarpark, das Solarkraftwerk, den Bio-Akkumulator und das riesige Umspannwerk.
BI_Solar_Additions=Aktiviert Solarobjekte wie __ENTITY__bi-bio-solar-farm__, __ENTITY__bi-solar-boiler__, __ENTITY__bi-bio-accumulator__ and __ENTITY__bi-large-substation__\n(Standard: an) BI_Solar_Additions = Aktiviert Solarobjekte wie __ENTITY__bi-bio-solar-farm__, __ENTITY__bi-solar-boiler__, __ENTITY__bi-bio-accumulator__ and __ENTITY__bi-large-substation__\n(Standard: an)

View file

@ -1,118 +1,118 @@
[recipe-description] [recipe-description]
## Produktion ## Produktion
bi-adv-fertilizer-1=__ITEM__bi-adv-fertilizer__ für die Superproduktion! (Mit __ITEM__alien-artifact__) bi-adv-fertilizer-1 = __ITEM__bi-adv-fertilizer__ für die Superproduktion! (Mit __ITEM__alien-artifact__)
bi-adv-fertilizer-2=__ITEM__bi-adv-fertilizer__ für die Superproduktion! bi-adv-fertilizer-2 = __ITEM__bi-adv-fertilizer__ für die Superproduktion!
bi-fertilizer-1=__ITEM__fertilizer__ bi-fertilizer-1 = __ITEM__fertilizer__
bi-fertilizer-2=__ITEM__fertilizer__ (mit Natriumhydroxid) bi-fertilizer-2 = __ITEM__fertilizer__ (mit Natriumhydroxid)
# Added for 0.18.32/1.1.2 # Added for 0.18.32/1.1.2
bi-adv-fertilizer-fluid=Viel Wasser mit einer Prise __ITEM__bi-adv-fertilizer__ bi-adv-fertilizer-fluid = Viel Wasser mit einer Prise __ITEM__bi-adv-fertilizer__
bi-fertilizer-fluid=Viel Wasser mit einer Prise Liquid __ITEM__fertilizer__ bi-fertilizer-fluid = Viel Wasser mit einer Prise Liquid __ITEM__fertilizer__
bi-arboretum-r1=Pflanzt Bäume, sobald der Radar einen Sektor vollständig abgetastet hat. bi-arboretum-r1 = Pflanzt Bäume, sobald der Radar einen Sektor vollständig abgetastet hat.
bi-arboretum-r2=Düngt den Boden, sobald der Radar einen Sektor vollständig abgetastet hat. bi-arboretum-r2 = Düngt den Boden, sobald der Radar einen Sektor vollständig abgetastet hat.
bi-arboretum-r3=Düngt den Boden, sobald der Radar einen Sektor vollständig abgetastet hat. bi-arboretum-r3 = Düngt den Boden, sobald der Radar einen Sektor vollständig abgetastet hat.
bi-arboretum-r4=Düngt den Boden und pflanzt Bäume, sobald der Radar einen Sektor vollständig abgetastet hat. bi-arboretum-r4 = Düngt den Boden und pflanzt Bäume, sobald der Radar einen Sektor vollständig abgetastet hat.
bi-arboretum-r5=Düngt den Boden und pflanzt Bäume, sobald der Radar einen Sektor vollständig abgetastet hat. bi-arboretum-r5 = Düngt den Boden und pflanzt Bäume, sobald der Radar einen Sektor vollständig abgetastet hat.
bi-basic-gas-processing=Man muss nicht Öl fördern, um Flüssiggas zu gewinnen, wenn man genug __ITEM__coal__ und __ITEM__resin__ hat. Leider ist das Verfahren nicht sehr effizient. bi-basic-gas-processing = Man muss nicht Öl fördern, um Flüssiggas zu gewinnen, wenn man genug __ITEM__coal__ und __ITEM__resin__ hat. Leider ist das Verfahren nicht sehr effizient.
bi-battery=Wenn man es genau nimmt, ist diese __ITEM__battery__ aus __ITEM__wood__ gemacht. bi-battery = Wenn man es genau nimmt, ist diese __ITEM__battery__ aus __ITEM__wood__ gemacht.
bi-rail-wood-to-concrete=__ENTITY__bi-rail-wood__ sind günstig herstellbar und erleichtern den Aufbau eines Eisenbahnnetzes. Wenn du aber __ENTITY__bi-rail-power__ nutzen willst, brauchst du normale Gleise. bi-rail-wood-to-concrete = __ENTITY__bi-rail-wood__ sind günstig herstellbar und erleichtern den Aufbau eines Eisenbahnnetzes. Wenn du aber __ENTITY__bi-rail-power__ nutzen willst, brauchst du normale Gleise.
bi-biomass-1=Nimm __ITEM__fertilizer__, vermische es mit Wasser — und fertig ist die erste Biomasse! bi-biomass-1 = Nimm __ITEM__fertilizer__, vermische es mit Wasser — und fertig ist die erste Biomasse!
bi-biomass-2=Vermische etwas __ITEM__bi-biomass__ mit Wasser und __ITEM__liquid-air__, und du erhältst mehr __ITEM__bi-biomass__! bi-biomass-2 = Vermische etwas __ITEM__bi-biomass__ mit Wasser und __ITEM__liquid-air__, und du erhältst mehr __ITEM__bi-biomass__!
bi-biomass-3=Durch Zugabe von __ITEM__bi-ash__ lässt sich in kurzer Zeit ein Vielfaches an __ITEM__bi-biomass__ herstellen! bi-biomass-3 = Durch Zugabe von __ITEM__bi-ash__ lässt sich in kurzer Zeit ein Vielfaches an __ITEM__bi-biomass__ herstellen!
bi-biomass-conversion-1=Stelle __ITEM__bi-cellulose__ und Leichtöl aus __ITEM__bi-biomass__ her! bi-biomass-conversion-1 = Stelle __ITEM__bi-cellulose__ und Leichtöl aus __ITEM__bi-biomass__ her!
bi-biomass-conversion-2=Stelle Flüssiggas aus __ITEM__bi-biomass__ her! bi-biomass-conversion-2 = Stelle Flüssiggas aus __ITEM__bi-biomass__ her!
bi-biomass-conversion-3=Stelle Schmiermittel aus __ITEM__bi-biomass__ her! bi-biomass-conversion-3 = Stelle Schmiermittel aus __ITEM__bi-biomass__ her!
#~ bi-biomass-conversion-4=Stelle Rohöl und Wasser/Schwefelhaltiges Wasser aus Biomasse her! #~ bi-biomass-conversion-4=Stelle Rohöl und Wasser/Schwefelhaltiges Wasser aus Biomasse her!
bi-biomass-conversion-4=Stelle Rohöl und Wasser aus Biomasse her! bi-biomass-conversion-4 = Stelle Rohöl und Wasser aus Biomasse her!
bi-seed-1=Man braucht nicht viel mehr als __ITEM__wood__ und Wasser, um an __ITEM__bi-seed__ zu kommen. bi-seed-1 = Man braucht nicht viel mehr als __ITEM__wood__ und Wasser, um an __ITEM__bi-seed__ zu kommen.
bi-seed-2=Durch Zugabe von __ITEM__bi-ash__ erzielt man in kürzerer Zeit höhere Erträge. bi-seed-2 = Durch Zugabe von __ITEM__bi-ash__ erzielt man in kürzerer Zeit höhere Erträge.
bi-seed-3=Mit __ITEM__fertilizer__ erhältst du noch viel mehr __ITEM__bi-seed__. bi-seed-3 = Mit __ITEM__fertilizer__ erhältst du noch viel mehr __ITEM__bi-seed__.
bi-seed-4=__ITEM__bi-adv-fertilizer__ für die Superproduktion von __ITEM__bi-seed__! bi-seed-4 = __ITEM__bi-adv-fertilizer__ für die Superproduktion von __ITEM__bi-seed__!
bi-seed-bomb-advanced=Diese __ITEM__bi-seed-bomb-basic__ enthält neben __ITEM__bi-seed__ auch __ITEM__bi-adv-fertilizer__ — besser geht es nicht!! bi-seed-bomb-advanced = Diese __ITEM__bi-seed-bomb-basic__ enthält neben __ITEM__bi-seed__ auch __ITEM__bi-adv-fertilizer__ — besser geht es nicht!!
bi-seed-bomb-basic=Diese __ITEM__bi-seed-bomb-basic__ enthält nur __ITEM__bi-seed__. bi-seed-bomb-basic = Diese __ITEM__bi-seed-bomb-basic__ enthält nur __ITEM__bi-seed__.
bi-seed-bomb-standard=Diese __ITEM__bi-seed-bomb-basic__ enthält neben __ITEM__bi-seed__ auch __ITEM__fertilizer__. bi-seed-bomb-standard = Diese __ITEM__bi-seed-bomb-basic__ enthält neben __ITEM__bi-seed__ auch __ITEM__fertilizer__.
bi-seedling-1=Mit etwas Wasser wächst aus __ITEM__bi-seed__ ein __ENTITY__seedling__ heran. bi-seedling-1 = Mit etwas Wasser wächst aus __ITEM__bi-seed__ ein __ENTITY__seedling__ heran.
bi-seedling-2=__ITEM__bi-ash__ verbessert das Wachstum. bi-seedling-2 = __ITEM__bi-ash__ verbessert das Wachstum.
bi-seedling-3=Wer seine Produktion steigern will, kommt nicht an __ITEM__fertilizer__ vorbei! bi-seedling-3 = Wer seine Produktion steigern will, kommt nicht an __ITEM__fertilizer__ vorbei!
bi-seedling-4=Durch die Verwendung von __ITEM__bi-adv-fertilizer__ sind Supererträge garantiert! bi-seedling-4 = Durch die Verwendung von __ITEM__bi-adv-fertilizer__ sind Supererträge garantiert!
bi-logs-1=Bekommt er ordentlich Wasser, wächst aus einem Setzling ein Baum, der gleich zu __ITEM__wood__ und __ITEM__bi-woodpulp__ verarbeitet wird. bi-logs-1 = Bekommt er ordentlich Wasser, wächst aus einem Setzling ein Baum, der gleich zu __ITEM__wood__ und __ITEM__bi-woodpulp__ verarbeitet wird.
bi-logs-2=__ITEM__bi-ash__ beschleunigt das Wachstum. bi-logs-2 = __ITEM__bi-ash__ beschleunigt das Wachstum.
bi-logs-3=__ITEM__fertilizer__ ist wohl sehr bekömmlich für Flora und Fauna jedenfalls wachsen die Bäume damit noch schneller heran. bi-logs-3 = __ITEM__fertilizer__ ist wohl sehr bekömmlich für Flora und Fauna jedenfalls wachsen die Bäume damit noch schneller heran.
bi-logs-4=Hier wird __ITEM__bi-adv-fertilizer__ eingesetzt. Sagt das nicht schon alles? bi-logs-4 = Hier wird __ITEM__bi-adv-fertilizer__ eingesetzt. Sagt das nicht schon alles?
## Ressourcen ## Ressourcen
bi-ash-1=Verbrennst du __ITEM__wood__, erhältst du __ITEM__bi-ash__. bi-ash-1 = Verbrennst du __ITEM__wood__, erhältst du __ITEM__bi-ash__.
bi-ash-2=Verbrennst du __ITEM__bi-woodpulp__, erhältst du __ITEM__bi-ash__. bi-ash-2 = Verbrennst du __ITEM__bi-woodpulp__, erhältst du __ITEM__bi-ash__.
bi-cellulose-1=__ITEM__bi-woodpulp__, Schwefelsäure — und schon hast du __ITEM__bi-cellulose__! bi-cellulose-1 = __ITEM__bi-woodpulp__, Schwefelsäure — und schon hast du __ITEM__bi-cellulose__!
bi-cellulose-2=Wenn du richtig Dampf machst, kannst du die vierfache Menge an __ITEM__bi-cellulose__ produzieren! bi-cellulose-2 = Wenn du richtig Dampf machst, kannst du die vierfache Menge an __ITEM__bi-cellulose__ produzieren!
bi-charcoal-1=Wenn du __ITEM__bi-woodpulp__ verbrennst, hat die so produzierte __ITEM__wood-charcoal__ nur 20% der Energie, die in derselben Zeit hergestellte __ITEM__wood-bricks__ haben. Allerdings kannst du __ITEM__wood-charcoal__ zu __ITEM__coal__ weiterverarbeiten! bi-charcoal-1 = Wenn du __ITEM__bi-woodpulp__ verbrennst, hat die so produzierte __ITEM__wood-charcoal__ nur 20% der Energie, die in derselben Zeit hergestellte __ITEM__wood-bricks__ haben. Allerdings kannst du __ITEM__wood-charcoal__ zu __ITEM__coal__ weiterverarbeiten!
bi-charcoal-2=Das Verbrennen von __ITEM__wood__ bringt dir 60% mehr Ertrag an __ITEM__wood-charcoal__ als das Verbrennen von __ITEM__bi-woodpulp__. bi-charcoal-2 = Das Verbrennen von __ITEM__wood__ bringt dir 60% mehr Ertrag an __ITEM__wood-charcoal__ als das Verbrennen von __ITEM__bi-woodpulp__.
bi-coal-1=__ITEM__wood-charcoal__ kommt rein, __ITEM__coal__ kommt raus. bi-coal-1 = __ITEM__wood-charcoal__ kommt rein, __ITEM__coal__ kommt raus.
bi-coal-2=__ITEM__wood-charcoal__ kommt rein, noch mehr __ITEM__coal__ kommt raus. Fortschritte in der Technologie ermöglichen eine beachtliche Produktionssteigerung! bi-coal-2 = __ITEM__wood-charcoal__ kommt rein, noch mehr __ITEM__coal__ kommt raus. Fortschritte in der Technologie ermöglichen eine beachtliche Produktionssteigerung!
bi-coke-coal=Verarbeitest du __ITEM__coal__ zu __ITEM__pellet-coke__, erhältst du einen Brennstoff mit höherem Energiegehalt, der weniger Schadstoffe emittiert und Fahrzeuge schneller fahren und beschleunigen lässt. bi-coke-coal = Verarbeitest du __ITEM__coal__ zu __ITEM__pellet-coke__, erhältst du einen Brennstoff mit höherem Energiegehalt, der weniger Schadstoffe emittiert und Fahrzeuge schneller fahren und beschleunigen lässt.
bi-pellet-coke=__ITEM__pellet-coke__ aus __ITEM__solid-fuel__ bi-pellet-coke = __ITEM__pellet-coke__ aus __ITEM__solid-fuel__
bi-pellet-coke-2=__ITEM__pellet-coke__ aus Kohlenstoff bi-pellet-coke-2 = __ITEM__pellet-coke__ aus Kohlenstoff
bi-solid-fuel=__ITEM__wood-bricks__ zu __ITEM__solid-fuel__ verarbeiten — gibt es einen besseren Weg, __ITEM__bi-woodpulp__ loszuwerden? bi-solid-fuel = __ITEM__wood-bricks__ zu __ITEM__solid-fuel__ verarbeiten — gibt es einen besseren Weg, __ITEM__bi-woodpulp__ loszuwerden?
bi-wood-fuel-brick=In komprimierter Form sind __ITEM__bi-woodpulp__ leichter zu handhaben. bi-wood-fuel-brick = In komprimierter Form sind __ITEM__bi-woodpulp__ leichter zu handhaben.
bi-crushed-stone-1=__ITEM__stone__ ist der natürliche Ausgangsstoff für die Produktion von __ITEM__stone-crushed__. bi-crushed-stone-1 = __ITEM__stone__ ist der natürliche Ausgangsstoff für die Produktion von __ITEM__stone-crushed__.
#~ bi-crushed-stone-2=__ITEM__stone-crushed__ aus __ITEM__concrete__ #~ bi-crushed-stone-2=__ITEM__stone-crushed__ aus __ITEM__concrete__
#~ bi-crushed-stone-3=__ITEM__stone-crushed__ aus __ITEM__hazard-concrete__ #~ bi-crushed-stone-3=__ITEM__stone-crushed__ aus __ITEM__hazard-concrete__
#~ bi-crushed-stone-4=__ITEM__stone-crushed__ aus __ITEM__refined-concrete__ #~ bi-crushed-stone-4=__ITEM__stone-crushed__ aus __ITEM__refined-concrete__
#~ bi-crushed-stone-5=__ITEM__stone-crushed__ aus __ITEM__refined-hazard-concrete__ #~ bi-crushed-stone-5=__ITEM__stone-crushed__ aus __ITEM__refined-hazard-concrete__
bi-crushed-stone=Aus überflüssigem __ITEM__concrete__ in allen Varianten kannst du __ITEM__stone-crushed__ machen. bi-crushed-stone = Aus überflüssigem __ITEM__concrete__ in allen Varianten kannst du __ITEM__stone-crushed__ machen.
bi-stone-brick=So stellst du __ITEM__stone-brick__ schneller her und verbrauchst weniger __ITEM__stone__. bi-stone-brick = So stellst du __ITEM__stone-brick__ schneller her und verbrauchst weniger __ITEM__stone__.
bi-purified-air-1=Wenn du immer genug Wasser und __ITEM__fertilizer__ vorrätig hast, verbessert der __ENTITY__bi-bio-garden__ nachhaltig die Luftqualität. bi-purified-air-1 = Wenn du immer genug Wasser und __ITEM__fertilizer__ vorrätig hast, verbessert der __ENTITY__bi-bio-garden__ nachhaltig die Luftqualität.
bi-purified-air-1-fluid=Flüssiger __ITEM__fertilizer__ kommt rein, saubere Luft kommt raus. bi-purified-air-1-fluid = Flüssiger __ITEM__fertilizer__ kommt rein, saubere Luft kommt raus.
bi-purified-air-2=Verwendest du __ITEM__bi-adv-fertilizer__, hält der __ENTITY__bi-bio-garden__ die Luft mehr als doppelt so lange rein. So verbrauchst du viel weniger Wasser! bi-purified-air-2 = Verwendest du __ITEM__bi-adv-fertilizer__, hält der __ENTITY__bi-bio-garden__ die Luft mehr als doppelt so lange rein. So verbrauchst du viel weniger Wasser!
bi-purified-air-2-fluid=Flüssiger __ITEM__bi-adv-fertilizer__ kommt rein, viel saubere Luft kommt raus. bi-purified-air-2-fluid = Flüssiger __ITEM__bi-adv-fertilizer__ kommt rein, viel saubere Luft kommt raus.
bi-resin-pulp=Du kannst __ITEM__resin__ aus __ITEM__bi-woodpulp__ gewinnen, aber das ist nicht sehr effizient. bi-resin-pulp = Du kannst __ITEM__resin__ aus __ITEM__bi-woodpulp__ gewinnen, aber das ist nicht sehr effizient.
bi-resin-wood=Aus __ITEM__wood__ gewinnst du mehr __ITEM__resin__ als aus __ITEM__bi-woodpulp__! bi-resin-wood = Aus __ITEM__wood__ gewinnst du mehr __ITEM__resin__ als aus __ITEM__bi-woodpulp__!
bi-wood-from-pulp=Verklebe __ITEM__bi-woodpulp__ mit __ITEM__resin__ und du erhältst -- __ITEM__wood__! bi-wood-from-pulp = Verklebe __ITEM__bi-woodpulp__ mit __ITEM__resin__ und du erhältst -- __ITEM__wood__!
bi-woodpulp=Du kannst __ITEM__bi-woodpulp__ verbrennen (roh oder veredelt), aber auch zur Herstellung von __ITEM__resin__, __ITEM__bi-cellulose__ und __ITEM__bi-adv-fertilizer__ verwenden. bi-woodpulp = Du kannst __ITEM__bi-woodpulp__ verbrennen (roh oder veredelt), aber auch zur Herstellung von __ITEM__resin__, __ITEM__bi-cellulose__ und __ITEM__bi-adv-fertilizer__ verwenden.
bi-acid=Man braucht kein Öl, um Schwefelsäure zu gewinnen — es geht auch mit nachwachsenden Ressourcen! bi-acid = Man braucht kein Öl, um Schwefelsäure zu gewinnen — es geht auch mit nachwachsenden Ressourcen!
bi-liquid-air=__ITEM__bi-liquid-air__ wird bei der Herstellung von Stickstoff und Biomasse verwendet. bi-liquid-air = __ITEM__bi-liquid-air__ wird bei der Herstellung von Stickstoff und Biomasse verwendet.
bi-nitrogen=Stickstoff ist zur Herstellung von __ITEM__fertilizer__ nötig. bi-nitrogen = Stickstoff ist zur Herstellung von __ITEM__fertilizer__ nötig.
bi-sulfur=Bio-__ITEM__sulfur__ — so natürlich, so schwefelig! bi-sulfur = Bio-__ITEM__sulfur__ — so natürlich, so schwefelig!
bi-plastic-1=Aus __ITEM__wood__ gemachte __ITEM__plastic-bar__ bi-plastic-1 = Aus __ITEM__wood__ gemachte __ITEM__plastic-bar__
bi-plastic-2=Aus __ITEM__bi-cellulose__ gemachte __ITEM__plastic-bar__ bi-plastic-2 = Aus __ITEM__bi-cellulose__ gemachte __ITEM__plastic-bar__
## Demontage ## Demontage
bi-disassemble-recipes=Einen Teil der Materialien kannst du wiederverwenden. bi-disassemble-recipes = Einen Teil der Materialien kannst du wiederverwenden.
## Unterstützung für andere Mods ## Unterstützung für andere Mods
## angelsrefining ## angelsrefining
bi-mineralized-sulfuric-waste=Aus __ITEM__stone-crushed__, __ITEM__bi-charcoal__ und reinem Wasser werden mineralisiertes Wasser — und schwefelhaltige Abfälle. bi-mineralized-sulfuric-waste = Aus __ITEM__stone-crushed__, __ITEM__bi-charcoal__ und reinem Wasser werden mineralisiertes Wasser — und schwefelhaltige Abfälle.
bi-slag-slurry=Schlamm aus __ITEM__bi-ash__, __ITEM__stone-crushed__ und Salzwasser bi-slag-slurry = Schlamm aus __ITEM__bi-ash__, __ITEM__stone-crushed__ und Salzwasser
## angelspetrochem ## angelspetrochem
bi-biomass-conversion-2-methane=Stelle Methan aus Biomasse her! bi-biomass-conversion-2-methane = Stelle Methan aus Biomasse her!
bi-biomass-conversion-4-yellow-waste=Stelle Rohöl und Schwefelhaltiges Wasser aus Biomasse her! bi-biomass-conversion-4-yellow-waste = Stelle Rohöl und Schwefelhaltiges Wasser aus Biomasse her!
bi-sulfur-angels=Bio-__ITEM__sulfur__ — natürlich schwefelig! bi-sulfur-angels = Bio-__ITEM__sulfur__ — natürlich schwefelig!
## angelsrefining, BioTech, Krastorio/Krastorio2 ## angelsrefining, BioTech, Krastorio/Krastorio2
bi-sand=__ENTITY__bi-stone-crusher__ können __ITEM__stone-crushed__ zu __ITEM__sand__ zermahlen. bi-sand = __ENTITY__bi-stone-crusher__ können __ITEM__stone-crushed__ zu __ITEM__sand__ zermahlen.
## Industrial Revolution ## Industrial Revolution
bi-crushed-stone-1_IR=__ITEM__stone__ ist der natürliche Ausgangsstoff für die Produktion von __ITEM__gravel__. bi-crushed-stone-1_IR = __ITEM__stone__ ist der natürliche Ausgangsstoff für die Produktion von __ITEM__gravel__.
#~ bi-crushed-stone-2=Having mastered advanced material processing, you now can also get __ITEM__stone-crushed__ from __ITEM__concrete__! #~ bi-crushed-stone-2=Having mastered advanced material processing, you now can also get __ITEM__stone-crushed__ from __ITEM__concrete__!
#~ bi-crushed-stone-3=Having mastered advanced material processing, you now can also get __ITEM__stone-crushed__ from __ITEM__hazard-concrete__! #~ bi-crushed-stone-3=Having mastered advanced material processing, you now can also get __ITEM__stone-crushed__ from __ITEM__hazard-concrete__!
#~ bi-crushed-stone-4=You will get twice as much __ITEM__stone-crushed__ from processing __ITEM__refined-concrete__ instead of __ITEM__concrete__, but it takes twice as long! #~ bi-crushed-stone-4=You will get twice as much __ITEM__stone-crushed__ from processing __ITEM__refined-concrete__ instead of __ITEM__concrete__, but it takes twice as long!
#~ bi-crushed-stone-5=You will get twice as much __ITEM__stone-crushed__ from processing __ITEM__refined-hazard-concrete__ instead of __ITEM__hazard-concrete__, but it takes twice as long! #~ bi-crushed-stone-5=You will get twice as much __ITEM__stone-crushed__ from processing __ITEM__refined-hazard-concrete__ instead of __ITEM__hazard-concrete__, but it takes twice as long!
bi-crushed-stone_IR=Aus überflüssigem __ITEM__concrete__ in allen Varianten kannst du __ITEM__gravel__ machen. bi-crushed-stone_IR = Aus überflüssigem __ITEM__concrete__ in allen Varianten kannst du __ITEM__gravel__ machen.
#~ Really? #~ Really?
@ -125,13 +125,13 @@ bi-crushed-stone_IR=Aus überflüssigem __ITEM__concrete__ in allen Varianten ka
#~ bi-wooden-pole-big=__ENTITY__bi-wooden-pole-big__s will be automatically healed if you use "Natural Evolution Enemies". #~ bi-wooden-pole-big=__ENTITY__bi-wooden-pole-big__s will be automatically healed if you use "Natural Evolution Enemies".
#~ bi-wooden-pole-huge=__ENTITY__bi-wooden-pole-huge__s span vast distances (64 tiles) with __ITEM__copper-cable__, __ITEM__green-wire__, or __ITEM__red-wire__. #~ bi-wooden-pole-huge=__ENTITY__bi-wooden-pole-huge__s span vast distances (64 tiles) with __ITEM__copper-cable__, __ITEM__green-wire__, or __ITEM__red-wire__.
bi-wood-pipe-to-ground=__ENTITY__pipe-to-ground__ aus __ITEM__wood__ und Kupfer bi-wood-pipe-to-ground = __ENTITY__pipe-to-ground__ aus __ITEM__wood__ und Kupfer
bi-wood-pipe=__ENTITY__pipe__ aus __ITEM__wood__ und Kupfer bi-wood-pipe = __ENTITY__pipe__ aus __ITEM__wood__ und Kupfer
bi-wooden-chest-giga=Eine RIESIGE Holzkiste bi-wooden-chest-giga = Eine RIESIGE Holzkiste
bi-wooden-chest-huge=Eine sehr große Holzkiste bi-wooden-chest-huge = Eine sehr große Holzkiste
bi-wooden-chest-large=Eine mittelgroße Holzkiste bi-wooden-chest-large = Eine mittelgroße Holzkiste
bi-wooden-fence=__ENTITY__bi-wooden-fence__ halten zwar starken Gegnern nicht lange stand, verschaffen dir aber am Anfang Zeit, in Ruhe deine Fabrik auszubauen. bi-wooden-fence = __ENTITY__bi-wooden-fence__ halten zwar starken Gegnern nicht lange stand, verschaffen dir aber am Anfang Zeit, in Ruhe deine Fabrik auszubauen.
bi-wooden-pole-big=Diese großen hölzernen Masten werden automatisch repariert, wenn du die "Natural Evolution"-Mods verwendest. bi-wooden-pole-big = Diese großen hölzernen Masten werden automatisch repariert, wenn du die "Natural Evolution"-Mods verwendest.
bi-wooden-pole-bigger=Diese hölzernen Masten werden automatisch repariert, wenn du die "Natural Evolution"-Mods verwendest. bi-wooden-pole-bigger = Diese hölzernen Masten werden automatisch repariert, wenn du die "Natural Evolution"-Mods verwendest.
bi-wooden-pole-huge=Mit diesen riesigen Masten aus __ITEM__wood__ kannst du große Entfernungen (64 Felder) überbrücken, wenn du dein Strom- oder Schaltungsnetz aufbaust. bi-wooden-pole-huge = Mit diesen riesigen Masten aus __ITEM__wood__ kannst du große Entfernungen (64 Felder) überbrücken, wenn du dein Strom- oder Schaltungsnetz aufbaust.
wooden-chest=Kleine Holzkiste wooden-chest = Kleine Holzkiste

View file

@ -1,119 +1,119 @@
[recipe-name] [recipe-name]
## Produktion ## Produktion
bi-adv-fertilizer-1=__ITEM__bi-adv-fertilizer__ (__ITEM__alien-artifact__) bi-adv-fertilizer-1 = __ITEM__bi-adv-fertilizer__ (__ITEM__alien-artifact__)
bi-adv-fertilizer-2=__ITEM__bi-adv-fertilizer__ bi-adv-fertilizer-2 = __ITEM__bi-adv-fertilizer__
# Added for 0.18.32/1.1.2 # Added for 0.18.32/1.1.2
bi-adv-fertilizer-fluid=Flüssiger __ITEM__bi-adv-fertilizer__ bi-adv-fertilizer-fluid = Flüssiger __ITEM__bi-adv-fertilizer__
bi-fertilizer-1=__ITEM__fertilizer__ bi-fertilizer-1 = __ITEM__fertilizer__
bi-fertilizer-2=__ITEM__fertilizer__ (mit Natriumhydroxid) bi-fertilizer-2 = __ITEM__fertilizer__ (mit Natriumhydroxid)
# Added for 0.18.32/1.1.2 # Added for 0.18.32/1.1.2
bi-fertilizer-fluid=Flüssiges __ITEM__fertilizer__ bi-fertilizer-fluid = Flüssiges __ITEM__fertilizer__
bi-arboretum-r1=Bäume pflanzen bi-arboretum-r1 = Bäume pflanzen
bi-arboretum-r2=Gelände mit __ITEM__fertilizer__ verändern bi-arboretum-r2 = Gelände mit __ITEM__fertilizer__ verändern
bi-arboretum-r3=Gelände mit __ITEM__bi-adv-fertilizer__ verändern bi-arboretum-r3 = Gelände mit __ITEM__bi-adv-fertilizer__ verändern
bi-arboretum-r4=Gelände mit __ITEM__fertilizer__ verändern & Bäume pflanzen bi-arboretum-r4 = Gelände mit __ITEM__fertilizer__ verändern & Bäume pflanzen
bi-arboretum-r5=Gelände mit __ITEM__bi-adv-fertilizer__ verändern & Bäume pflanzen bi-arboretum-r5 = Gelände mit __ITEM__bi-adv-fertilizer__ verändern & Bäume pflanzen
bi-ash-1=__ITEM__bi-ash__ aus __ITEM__wood__ bi-ash-1 = __ITEM__bi-ash__ aus __ITEM__wood__
bi-ash-2=__ITEM__bi-ash__ aus __ITEM__bi-woodpulp__ bi-ash-2 = __ITEM__bi-ash__ aus __ITEM__bi-woodpulp__
bi-basic-gas-processing=Flüssiggas aus __ITEM__coal__ und __ITEM__resin__ bi-basic-gas-processing = Flüssiggas aus __ITEM__coal__ und __ITEM__resin__
bi-battery=Bio-Batterie bi-battery = Bio-Batterie
bi-rail-wood-to-concrete=__ENTITY__bi-rail-wood__ aufwerten bi-rail-wood-to-concrete = __ENTITY__bi-rail-wood__ aufwerten
#~ bi-biomass-1=Produktion von Biomasse mit __ITEM__fertilizer__ #~ bi-biomass-1=Produktion von Biomasse mit __ITEM__fertilizer__
bi-biomass-1=Produktion von Biomasse bi-biomass-1 = Produktion von Biomasse
bi-biomass-2=Vermehrung von Biomasse bi-biomass-2 = Vermehrung von Biomasse
bi-biomass-3=Vermehrung von Biomasse mit __ITEM__bi-ash__ bi-biomass-3 = Vermehrung von Biomasse mit __ITEM__bi-ash__
bi-biomass-conversion-1=Bio-Umwandlung von Brennstoffen 1: __ITEM__bi-cellulose__, Leichtöl bi-biomass-conversion-1 = Bio-Umwandlung von Brennstoffen 1: __ITEM__bi-cellulose__, Leichtöl
bi-biomass-conversion-2=Bio-Umwandlung von Brennstoffen 2: Flüssiggas bi-biomass-conversion-2 = Bio-Umwandlung von Brennstoffen 2: Flüssiggas
bi-biomass-conversion-3=Bio-Umwandlung von Brennstoffen 3: Schmiermittel bi-biomass-conversion-3 = Bio-Umwandlung von Brennstoffen 3: Schmiermittel
#~ bi-biomass-conversion-4=Bio-Umwandlung von Brennstoffen 4: Rohöl, Wasser/Schwefelhaltiges Wasser #~ bi-biomass-conversion-4=Bio-Umwandlung von Brennstoffen 4: Rohöl, Wasser/Schwefelhaltiges Wasser
bi-biomass-conversion-4=Bio-Umwandlung von Brennstoffen 4: Rohöl, Wasser bi-biomass-conversion-4 = Bio-Umwandlung von Brennstoffen 4: Rohöl, Wasser
bi-seed-1=Produktion von __ITEM__bi-seed__ bi-seed-1 = Produktion von __ITEM__bi-seed__
bi-seed-2=Produktion von __ITEM__bi-seed__ mittels __ITEM__bi-ash__ bi-seed-2 = Produktion von __ITEM__bi-seed__ mittels __ITEM__bi-ash__
bi-seed-3=Produktion von __ITEM__bi-seed__ mittels __ITEM__fertilizer__ bi-seed-3 = Produktion von __ITEM__bi-seed__ mittels __ITEM__fertilizer__
bi-seed-4=Superproduktion von __ITEM__bi-seed__ mittels __ITEM__bi-adv-fertilizer__ bi-seed-4 = Superproduktion von __ITEM__bi-seed__ mittels __ITEM__bi-adv-fertilizer__
bi-seed-bomb-advanced=__ITEM__bi-seed-bomb-basic__ mit __ITEM__bi-adv-fertilizer__ bi-seed-bomb-advanced = __ITEM__bi-seed-bomb-basic__ mit __ITEM__bi-adv-fertilizer__
bi-seed-bomb-basic=__ITEM__bi-seed-bomb-basic__ bi-seed-bomb-basic = __ITEM__bi-seed-bomb-basic__
bi-seed-bomb-standard=__ITEM__bi-seed-bomb-basic__ mit __ITEM__fertilizer__ bi-seed-bomb-standard = __ITEM__bi-seed-bomb-basic__ mit __ITEM__fertilizer__
bi-seedling-1=Produktion von Setzlingen bi-seedling-1 = Produktion von Setzlingen
bi-seedling-2=Produktion von Setzlingen mittels __ITEM__bi-ash__ bi-seedling-2 = Produktion von Setzlingen mittels __ITEM__bi-ash__
bi-seedling-3=Produktion von Setzlingen mittels __ITEM__fertilizer__ bi-seedling-3 = Produktion von Setzlingen mittels __ITEM__fertilizer__
bi-seedling-4=Superproduktion von Setzlingen mittels __ITEM__bi-adv-fertilizer__ bi-seedling-4 = Superproduktion von Setzlingen mittels __ITEM__bi-adv-fertilizer__
bi-logs-1=Produktion von __ITEM__wood__ bi-logs-1 = Produktion von __ITEM__wood__
bi-logs-2=Produktion von __ITEM__wood__ mittels __ITEM__bi-ash__ bi-logs-2 = Produktion von __ITEM__wood__ mittels __ITEM__bi-ash__
bi-logs-3=Produktion von __ITEM__wood__ mittels __ITEM__fertilizer__ bi-logs-3 = Produktion von __ITEM__wood__ mittels __ITEM__fertilizer__
bi-logs-4=Superproduktion von __ITEM__wood__ mittels __ITEM__bi-adv-fertilizer__ bi-logs-4 = Superproduktion von __ITEM__wood__ mittels __ITEM__bi-adv-fertilizer__
## Ressourcen ## Ressourcen
bi-cellulose-1=Produktion von __ITEM__bi-cellulose__ (einfach) bi-cellulose-1 = Produktion von __ITEM__bi-cellulose__ (einfach)
bi-cellulose-2=Produktion von __ITEM__bi-cellulose__ (verbessert) bi-cellulose-2 = Produktion von __ITEM__bi-cellulose__ (verbessert)
bi-charcoal-1=__ITEM__wood-charcoal__ aus __ITEM__bi-woodpulp__ bi-charcoal-1 = __ITEM__wood-charcoal__ aus __ITEM__bi-woodpulp__
bi-charcoal-2=__ITEM__wood-charcoal__ aus __ITEM__wood__ bi-charcoal-2 = __ITEM__wood-charcoal__ aus __ITEM__wood__
bi-coal-1=Produktion von __ITEM__coal__ (einfach) bi-coal-1 = Produktion von __ITEM__coal__ (einfach)
bi-coal-2=Produktion von __ITEM__coal__ (verbessert) bi-coal-2 = Produktion von __ITEM__coal__ (verbessert)
bi-coke-coal=__ITEM__pellet-coke__ bi-coke-coal = __ITEM__pellet-coke__
bi-pellet-coke=__ITEM__pellet-coke__ aus __ITEM__solid-fuel__ bi-pellet-coke = __ITEM__pellet-coke__ aus __ITEM__solid-fuel__
bi-pellet-coke-2=__ITEM__pellet-coke__ aus Kohlenstoff bi-pellet-coke-2 = __ITEM__pellet-coke__ aus Kohlenstoff
bi-solid-fuel=__ITEM__solid-fuel__ aus __ITEM__wood-bricks__n bi-solid-fuel = __ITEM__solid-fuel__ aus __ITEM__wood-bricks__n
bi-wood-fuel-brick=__ITEM__wood-bricks__ bi-wood-fuel-brick = __ITEM__wood-bricks__
bi-crushed-stone-1=__ITEM__stone-crushed__ bi-crushed-stone-1 = __ITEM__stone-crushed__
bi-crushed-stone-2=__ITEM__stone-crushed__ aus __ITEM__concrete__ bi-crushed-stone-2 = __ITEM__stone-crushed__ aus __ITEM__concrete__
bi-crushed-stone-3=__ITEM__stone-crushed__ aus __ITEM__hazard-concrete__ bi-crushed-stone-3 = __ITEM__stone-crushed__ aus __ITEM__hazard-concrete__
bi-crushed-stone-4=__ITEM__stone-crushed__ aus __ITEM__refined-concrete__ bi-crushed-stone-4 = __ITEM__stone-crushed__ aus __ITEM__refined-concrete__
bi-crushed-stone-5=__ITEM__stone-crushed__ aus __ITEM__refined-hazard-concrete__ bi-crushed-stone-5 = __ITEM__stone-crushed__ aus __ITEM__refined-hazard-concrete__
bi-stone-brick=Bio-__ITEM__stone-brick__ bi-stone-brick = Bio-__ITEM__stone-brick__
bi-purified-air-1=__ITEM__bi-purified-air__ (mit __ITEM__fertilizer__) bi-purified-air-1 = __ITEM__bi-purified-air__ (mit __ITEM__fertilizer__)
bi-purified-air-2=__ITEM__bi-purified-air__ (mit __ITEM__bi-adv-fertilizer__) bi-purified-air-2 = __ITEM__bi-purified-air__ (mit __ITEM__bi-adv-fertilizer__)
bi-resin-pulp=__ITEM__resin__ aus __ITEM__bi-woodpulp__ bi-resin-pulp = __ITEM__resin__ aus __ITEM__bi-woodpulp__
bi-resin-wood=__ITEM__resin__ aus __ITEM__wood__ bi-resin-wood = __ITEM__resin__ aus __ITEM__wood__
bi-woodpulp=__ITEM__bi-woodpulp__ aus __ITEM__wood__ bi-woodpulp = __ITEM__bi-woodpulp__ aus __ITEM__wood__
bi-wood-from-pulp=__ITEM__wood__ aus __ITEM__bi-woodpulp__ bi-wood-from-pulp = __ITEM__wood__ aus __ITEM__bi-woodpulp__
bi-acid=Schwefelsäure aus organischem Material bi-acid = Schwefelsäure aus organischem Material
bi-liquid-air=Flüssigluft bi-liquid-air = Flüssigluft
bi-nitrogen=Stickstoff bi-nitrogen = Stickstoff
bi-sulfur=Bio-__ITEM__sulfur__ bi-sulfur = Bio-__ITEM__sulfur__
bi-plastic-1=Bio-__ITEM__plastic-bar__ aus __ITEM__wood__ bi-plastic-1 = Bio-__ITEM__plastic-bar__ aus __ITEM__wood__
bi-plastic-2=Bio-__ITEM__plastic-bar__ aus __ITEM__bi-cellulose__ bi-plastic-2 = Bio-__ITEM__plastic-bar__ aus __ITEM__bi-cellulose__
## Demontage ## Demontage
bi-burner-inserter-disassemble=Demontage: __ENTITY__burner-inserter__ bi-burner-inserter-disassemble = Demontage: __ENTITY__burner-inserter__
bi-burner-mining-drill-disassemble=Demontage: __ENTITY__burner-mining-drill__ bi-burner-mining-drill-disassemble = Demontage: __ENTITY__burner-mining-drill__
bi-long-handed-inserter-disassemble=Demontage: __ENTITY__long-handed-inserter__ bi-long-handed-inserter-disassemble = Demontage: __ENTITY__long-handed-inserter__
bi-steel-furnace-disassemble=Demontage: __ENTITY__steel-furnace__ bi-steel-furnace-disassemble = Demontage: __ENTITY__steel-furnace__
bi-stone-furnace-disassemble=Demontage: __ENTITY__stone-furnace__ bi-stone-furnace-disassemble = Demontage: __ENTITY__stone-furnace__
## Unterstützung für andere Mods ## Unterstützung für andere Mods
## angelsrefining ## angelsrefining
bi-mineralized-sulfuric-waste=Mineralisiertes Wasser bi-mineralized-sulfuric-waste = Mineralisiertes Wasser
bi-slag-slurry=Slag slurry from __ITEM__bi-ash__, __ITEM__stone-crushed__ and Saline water bi-slag-slurry = Slag slurry from __ITEM__bi-ash__, __ITEM__stone-crushed__ and Saline water
## angelspetrochem ## angelspetrochem
bi-biomass-conversion-2-methane=Bio-Umwandlung von Brennstoffen 2: Methan bi-biomass-conversion-2-methane = Bio-Umwandlung von Brennstoffen 2: Methan
bi-biomass-conversion-4-yellow-waste=Bio-Umwandlung von Brennstoffen 4: Rohöl, Schwefelhaltiges Wasser bi-biomass-conversion-4-yellow-waste = Bio-Umwandlung von Brennstoffen 4: Rohöl, Schwefelhaltiges Wasser
bi-sulfur-angels=Bio-__ITEM__sulfur__ bi-sulfur-angels = Bio-__ITEM__sulfur__
## angelsrefining, BioTech, Krastorio/Krastorio2 ## angelsrefining, BioTech, Krastorio/Krastorio2
bi-sand=__ITEM__sand__ aus __ITEM__stone-crushed__ bi-sand = __ITEM__sand__ aus __ITEM__stone-crushed__
## bobelectronics ## bobelectronics
bi-press-wood=Pressholz bi-press-wood = Pressholz
## Industrial Revolution ## Industrial Revolution
bi-crushed-stone-1_IR=__ITEM__gravel__ bi-crushed-stone-1_IR = __ITEM__gravel__
bi-crushed-stone-2_IR=__ITEM__gravel__ aus __ITEM__concrete__ bi-crushed-stone-2_IR = __ITEM__gravel__ aus __ITEM__concrete__
bi-crushed-stone-3_IR=__ITEM__gravel__ aus __ITEM__hazard-concrete__ bi-crushed-stone-3_IR = __ITEM__gravel__ aus __ITEM__hazard-concrete__
bi-crushed-stone-4_IR=__ITEM__gravel__ aus __ITEM__refined-concrete__ bi-crushed-stone-4_IR = __ITEM__gravel__ aus __ITEM__refined-concrete__
bi-crushed-stone-5_IR=__ITEM__gravel__ aus __ITEM__refined-hazard-concrete__ bi-crushed-stone-5_IR = __ITEM__gravel__ aus __ITEM__refined-hazard-concrete__

View file

@ -1,19 +1,19 @@
[technology-name] [technology-name]
bi-tech-advanced-biotechnology=Fortgeschrittene Biotechnologie bi-tech-advanced-biotechnology = Fortgeschrittene Biotechnologie
bi-tech-bio-cannon=Artillerie-Geschützturm (Prototyp) bi-tech-bio-cannon = Artillerie-Geschützturm (Prototyp)
bi-tech-bio-farming=Bio-Baumschule bi-tech-bio-farming = Bio-Baumschule
bi-tech-coal-processing-1=Kohleverarbeitung 1 bi-tech-coal-processing-1 = Kohleverarbeitung 1
bi-tech-coal-processing-2=Kohleverarbeitung 2 bi-tech-coal-processing-2 = Kohleverarbeitung 2
bi-tech-coal-processing-3=Kohleverarbeitung 3 bi-tech-coal-processing-3 = Kohleverarbeitung 3
bi-tech-fertilizer=Düngemittel bi-tech-fertilizer = Düngemittel
bi-tech-organic-plastic=Organischer Kunststoff bi-tech-organic-plastic = Organischer Kunststoff
[technology-description] [technology-description]
bi-tech-advanced-biotechnology=Neue Technologien erhöhen die Effizienz der Holzproduktion so sehr, dass sie als Basis für eine alternative chemische Industrie dienen kann. bi-tech-advanced-biotechnology = Neue Technologien erhöhen die Effizienz der Holzproduktion so sehr, dass sie als Basis für eine alternative chemische Industrie dienen kann.
bi-tech-bio-cannon=Diese Artillerie-Geschütztürme sind noch auf einem frühen Entwicklungsstand. Man kann sie nur mit spezieller Munition verwenden, und manuelles Zielen ist damit noch nicht möglich. bi-tech-bio-cannon = Diese Artillerie-Geschütztürme sind noch auf einem frühen Entwicklungsstand. Man kann sie nur mit spezieller Munition verwenden, und manuelles Zielen ist damit noch nicht möglich.
bi-tech-bio-farming=Die Aufzucht von Bäumen aus Samen und Setzlingen sorgt für eine stabile Versorgung mit Holz. Holz kann in bestimmten Produkten wertvolle Rohstoffe ersetzen. Es kann zu effizienteren Brennstoffen verarbeitet und als Grundstoff für eine alternative chemische Industrie verwenden werden. bi-tech-bio-farming = Die Aufzucht von Bäumen aus Samen und Setzlingen sorgt für eine stabile Versorgung mit Holz. Holz kann in bestimmten Produkten wertvolle Rohstoffe ersetzen. Es kann zu effizienteren Brennstoffen verarbeitet und als Grundstoff für eine alternative chemische Industrie verwenden werden.
bi-tech-coal-processing-1=Verbrenne Holz, um Holzkohle und Asche zu gewinnen! bi-tech-coal-processing-1 = Verbrenne Holz, um Holzkohle und Asche zu gewinnen!
bi-tech-coal-processing-2=Holzkohle lässt sich zu höherwertigeren Energieträgern verarbeiten! bi-tech-coal-processing-2 = Holzkohle lässt sich zu höherwertigeren Energieträgern verarbeiten!
bi-tech-coal-processing-3=Selbst Kohle kann man noch veredeln! bi-tech-coal-processing-3 = Selbst Kohle kann man noch veredeln!
bi-tech-fertilizer=Mit __ITEM__fertilizer__ erzielst du höhere Erträge! bi-tech-fertilizer = Mit __ITEM__fertilizer__ erzielst du höhere Erträge!
bi-tech-organic-plastic=Mittels hochentwickelter Technologien lassen sich Kunststoffe aus organischen Materialien herstellen. bi-tech-organic-plastic = Mittels hochentwickelter Technologien lassen sich Kunststoffe aus organischen Materialien herstellen.

View file

@ -1,50 +1,50 @@
[entity-description] [entity-description]
## Production ## Production
bi-arboretum=__ENTITY__bi-arboretum__s change the surrounding terrain with fertilizer or plant trees. bi-arboretum = __ENTITY__bi-arboretum__s change the surrounding terrain with fertilizer or plant trees.
bi-bio-farm=__ENTITY__bi-bio-farm__s are where __ENTITY__seedling__s grow into trees that are processed to __ITEM__wood__ and __ITEM__bi-woodpulp__. An integrated solar panel provides some of the energy during the day. bi-bio-farm = __ENTITY__bi-bio-farm__s are where __ENTITY__seedling__s grow into trees that are processed to __ITEM__wood__ and __ITEM__bi-woodpulp__. An integrated solar panel provides some of the energy during the day.
bi-bio-garden=The __ENTITY__bi-bio-garden__ scrubs pollution from the air. (One bio garden can absorb 45 pollution units per second — as much as 1500 trees!) bi-bio-garden = The __ENTITY__bi-bio-garden__ scrubs pollution from the air. (One bio garden can absorb 45 pollution units per second — as much as 1500 trees!)
bi-bio-greenhouse=Just the right place to grow __ITEM__bi-seed__s and __ENTITY__seedling__s! bi-bio-greenhouse = Just the right place to grow __ITEM__bi-seed__s and __ENTITY__seedling__s!
seedling=A young tree, perfect for planting. You can also plant this in the ground and it will grow into a tree. Remember to first fertilize the ground to improve the chances of it growing! seedling = A young tree, perfect for planting. You can also plant this in the ground and it will grow into a tree. Remember to first fertilize the ground to improve the chances of it growing!
bi-bio-reactor=__ENTITY__bi-bio-reactor__ are used to produce and process biomass. bi-bio-reactor = __ENTITY__bi-bio-reactor__ are used to produce and process biomass.
bi-cokery=__ITEM__wood__ and __ITEM__bi-woodpulp__ are refined to __ITEM__wood-charcoal__ and other fuels in the __ENTITY__bi-cokery__. bi-cokery = __ITEM__wood__ and __ITEM__bi-woodpulp__ are refined to __ITEM__wood-charcoal__ and other fuels in the __ENTITY__bi-cokery__.
bi-stone-crusher=These machines crush __ITEM__stone__ and __ITEM__concrete__ in all forms. bi-stone-crusher = These machines crush __ITEM__stone__ and __ITEM__concrete__ in all forms.
## Power ## Power
bi-bio-accumulator=__ENTITY__bi-bio-accumulator__ that can store very large amounts of energy. Sometimes, size really does matter … bi-bio-accumulator = __ENTITY__bi-bio-accumulator__ that can store very large amounts of energy. Sometimes, size really does matter …
bi-bio-boiler=The __ENTITY__bi-bio-boiler__ is as efficient as a normal __ENTITY__boiler__, but produces 75% less pollution! bi-bio-boiler = The __ENTITY__bi-bio-boiler__ is as efficient as a normal __ENTITY__boiler__, but produces 75% less pollution!
bi-bio-solar-farm=The __ENTITY__bi-bio-solar-farm__ is a huge __ENTITY__solar-panel__ that generates a lot of power on minimal space. bi-bio-solar-farm = The __ENTITY__bi-bio-solar-farm__ is a huge __ENTITY__solar-panel__ that generates a lot of power on minimal space.
bi-large-substation=This __ENTITY__bi-large-substation__ can power stuff in a large area. bi-large-substation = This __ENTITY__bi-large-substation__ can power stuff in a large area.
bi-solar-boiler=This __ENTITY__bi-solar-boiler__ uses solar energy to generate electricity and steam. bi-solar-boiler = This __ENTITY__bi-solar-boiler__ uses solar energy to generate electricity and steam.
bi-solar-mat=This special pavement contains solar panels. Each tile will generate 10kW of electricity while increasing your speed. (Thanks, Elon Musk!) bi-solar-mat = This special pavement contains solar panels. Each tile will generate 10kW of electricity while increasing your speed. (Thanks, Elon Musk!)
## Weaponry ## Weaponry
bi-bio-cannon=Can ONLY fire at spawners and worms! (Range: 120)\nThis prototype isn't capable of manual targeting. bi-bio-cannon = Can ONLY fire at spawners and worms! (Range: 120)\nThis prototype isn't capable of manual targeting.
bi-dart-turret=These turrets are immediately available and protect you from enemy attacks at a minimal cost. Of course, the darts inflict less damage than bullets, but __ENTITY__bi-dart-turret__s have a higher range and can fire at a higher speed than normal __ENTITY__gun-turret__s. bi-dart-turret = These turrets are immediately available and protect you from enemy attacks at a minimal cost. Of course, the darts inflict less damage than bullets, but __ENTITY__bi-dart-turret__s have a higher range and can fire at a higher speed than normal __ENTITY__gun-turret__s.
## Rail stuff ## Rail stuff
bi-power-to-rail-pole=Connect your __ENTITY__bi-rail-power__ to the power grid!\nATTENTION: When you place a __ENTITY__bi-power-to-rail-pole__ in reach of two __ENTITY__bi-rail-power__ that are running parallel or crossing each other, you will connect these power grids! bi-power-to-rail-pole = Connect your __ENTITY__bi-rail-power__ to the power grid!\nATTENTION: When you place a __ENTITY__bi-power-to-rail-pole__ in reach of two __ENTITY__bi-rail-power__ that are running parallel or crossing each other, you will connect these power grids!
bi-rail-power=Rails that also conducts electricity. Connect them to a power grid with a __ENTITY__bi-power-to-rail-pole__! bi-rail-power = Rails that also conducts electricity. Connect them to a power grid with a __ENTITY__bi-power-to-rail-pole__!
bi-rail-wood-bridge=A wooden bridge with rails.\nNote: You can't walk on this! bi-rail-wood-bridge = A wooden bridge with rails.\nNote: You can't walk on this!
bi-rail-wood=Wooden rails bi-rail-wood = Wooden rails
rail-remnants-wood-bridge=Remnants of a wooden bridge rail-remnants-wood-bridge = Remnants of a wooden bridge
rail-remnants-wood=Remnants of wooden rails rail-remnants-wood = Remnants of wooden rails
## Miscallenous wooden products ## Miscallenous wooden products
bi-wood-pipe-to-ground=__ENTITY__pipe-to-ground__ made of __ITEM__wood__ and Copper bi-wood-pipe-to-ground = __ENTITY__pipe-to-ground__ made of __ITEM__wood__ and Copper
bi-wood-pipe=__ENTITY__pipe__ made of __ITEM__wood__ and Copper bi-wood-pipe = __ENTITY__pipe__ made of __ITEM__wood__ and Copper
bi-wooden-chest-giga=A HUGE wooden chest bi-wooden-chest-giga = A HUGE wooden chest
bi-wooden-chest-huge=A very large wooden chest bi-wooden-chest-huge = A very large wooden chest
bi-wooden-chest-large=A medium wooden chest bi-wooden-chest-large = A medium wooden chest
bi-wooden-fence=A __ENTITY__bi-wooden-fence__ is cheap to make. It won't help you much against strong enemies, but will keep early enemies out so you can concentrate on starting your factory. bi-wooden-fence = A __ENTITY__bi-wooden-fence__ is cheap to make. It won't help you much against strong enemies, but will keep early enemies out so you can concentrate on starting your factory.
bi-wooden-pole-big=__ENTITY__bi-wooden-pole-big__s will be automatically healed if you use "Natural Evolution Enemies". bi-wooden-pole-big = __ENTITY__bi-wooden-pole-big__s will be automatically healed if you use "Natural Evolution Enemies".
bi-wooden-pole-bigger=__ENTITY__bi-wooden-pole-bigger__s will be automatically healed if you use "Natural Evolution Enemies". bi-wooden-pole-bigger = __ENTITY__bi-wooden-pole-bigger__s will be automatically healed if you use "Natural Evolution Enemies".
bi-wooden-pole-huge=__ENTITY__bi-wooden-pole-huge__s span vast distances (64 tiles) with __ITEM__copper-cable__, __ITEM__green-wire__, or __ITEM__red-wire__. bi-wooden-pole-huge = __ENTITY__bi-wooden-pole-huge__s span vast distances (64 tiles) with __ITEM__copper-cable__, __ITEM__green-wire__, or __ITEM__red-wire__.
## Compatibility with other mods ## Compatibility with other mods
bi-stone-crusher-sand=These machines produce __ITEM__stone-crushed__ from __ITEM__stone__ and __ITEM__concrete__ in all forms. They can also refine __ITEM__stone-crushed__ to __ITEM__sand__. bi-stone-crusher-sand = These machines produce __ITEM__stone-crushed__ from __ITEM__stone__ and __ITEM__concrete__ in all forms. They can also refine __ITEM__stone-crushed__ to __ITEM__sand__.

View file

@ -1,53 +1,53 @@
[entity-name] [entity-name]
## Production ## Production
bi-arboretum=Terraformer bi-arboretum = Terraformer
bi-arboretum-hidden-radar=__ENTITY__bi-arboretum__ (__ENTITY__radar__) bi-arboretum-hidden-radar = __ENTITY__bi-arboretum__ (__ENTITY__radar__)
bi-bio-farm=Bio farm bi-bio-farm = Bio farm
bi-bio-garden=Bio garden bi-bio-garden = Bio garden
bi-bio-garden-large=Large bio garden bi-bio-garden-large = Large bio garden
bi-bio-garden-huge=Huge bio garden bi-bio-garden-huge = Huge bio garden
bi-bio-greenhouse=Bio nursery bi-bio-greenhouse = Bio nursery
seedling=Sapling seedling = Sapling
bi-bio-reactor=Bio-reactor bi-bio-reactor = Bio-reactor
bi-cokery=Cokery bi-cokery = Cokery
bi-stone-crusher=Stone crusher bi-stone-crusher = Stone crusher
## Power ## Power
bi-bio-accumulator=Huge accumulator bi-bio-accumulator = Huge accumulator
bi-bio-boiler=Bio-boiler bi-bio-boiler = Bio-boiler
bi-bio-solar-farm=Solar farm bi-bio-solar-farm = Solar farm
bi-large-substation=Huge substation bi-large-substation = Huge substation
bi-solar-boiler=Solar power plant & boiler bi-solar-boiler = Solar power plant & boiler
bi-solar-mat=Musk floor bi-solar-mat = Musk floor
## Weaponry ## Weaponry
bi-bio-cannon=Prototype artillery bi-bio-cannon = Prototype artillery
bi-dart-turret=Dart turret bi-dart-turret = Dart turret
## Rail stuff ## Rail stuff
bi-power-to-rail-pole=Powered rails connector bi-power-to-rail-pole = Powered rails connector
bi-rail-power=Powered rails bi-rail-power = Powered rails
bi-rail-wood-bridge=Wooden rail bridge bi-rail-wood-bridge = Wooden rail bridge
bi-rail-wood=Wooden rails bi-rail-wood = Wooden rails
rail-remnants-wood-bridge=Remnants of a wooden rail bridge rail-remnants-wood-bridge = Remnants of a wooden rail bridge
rail-remnants-wood=Remnants of wooden rails rail-remnants-wood = Remnants of wooden rails
## Miscallenous wooden products ## Miscallenous wooden products
bi-wood-pipe-to-ground=Wood pipe to ground bi-wood-pipe-to-ground = Wood pipe to ground
bi-wood-pipe=Wood pipe bi-wood-pipe = Wood pipe
bi-wooden-chest-giga=Huge wooden chest bi-wooden-chest-giga = Huge wooden chest
bi-wooden-chest-huge=Large wooden chest bi-wooden-chest-huge = Large wooden chest
bi-wooden-chest-large=Medium wooden chest bi-wooden-chest-large = Medium wooden chest
bi-wooden-fence=Wooden fence bi-wooden-fence = Wooden fence
bi-wooden-pole-big=Big wooden pole bi-wooden-pole-big = Big wooden pole
bi-wooden-pole-bigger=Bigger wooden pole bi-wooden-pole-bigger = Bigger wooden pole
bi-wooden-pole-huge=Huge wooden pole bi-wooden-pole-huge = Huge wooden pole
#~ Just another name for the vanilla wood-chest #~ Just another name for the vanilla wood-chest
#~ (No need to overwrite the vanilla name if our bigger wooden chests aren't used!) #~ (No need to overwrite the vanilla name if our bigger wooden chests aren't used!)
bi-wooden-chest=Small wooden chest bi-wooden-chest = Small wooden chest

View file

@ -2,55 +2,55 @@
# __ITEM__fertilizer__ should be replaced with __BI-ITEM__fertilizer__, but we can't refer to it, # __ITEM__fertilizer__ should be replaced with __BI-ITEM__fertilizer__, but we can't refer to it,
# so we hard-code its content here. # so we hard-code its content here.
#~ fertilizer=__ITEM__fertilizer__ lets stuff grow faster and is also used to produce Algae biomass. #~ fertilizer=__ITEM__fertilizer__ lets stuff grow faster and is also used to produce Algae biomass.
fertilizer=Common fertilizer lets stuff grow faster and is also used to produce Algae biomass. fertilizer = Common fertilizer lets stuff grow faster and is also used to produce Algae biomass.
[item-description] [item-description]
## Production ## Production
bi-adv-fertilizer=__ITEM__bi-adv-fertilizer__ — the special ingredient that turns a greatly improved into a super production. Available only to users of Bio Industries! :-) bi-adv-fertilizer = __ITEM__bi-adv-fertilizer__ — the special ingredient that turns a greatly improved into a super production. Available only to users of Bio Industries! :-)
fertilizer=__ITEM__fertilizer__ lets stuff grow faster and is also used to produce Algae biomass. fertilizer = __ITEM__fertilizer__ lets stuff grow faster and is also used to produce Algae biomass.
bi-purified-air=Clean air, pollution removed! bi-purified-air = Clean air, pollution removed!
bi-arboretum-r1=Plant trees around the building bi-arboretum-r1 = Plant trees around the building
bi-arboretum-r2=__ITEM__fertilizer__ is used to improve the ground around the building. bi-arboretum-r2 = __ITEM__fertilizer__ is used to improve the ground around the building.
bi-arboretum-r3=__ITEM__bi-adv-fertilizer__ is used to improve the ground around the building. bi-arboretum-r3 = __ITEM__bi-adv-fertilizer__ is used to improve the ground around the building.
bi-arboretum-r4=Plants trees and uses __ITEM__fertilizer__ to improve the ground around the building. bi-arboretum-r4 = Plants trees and uses __ITEM__fertilizer__ to improve the ground around the building.
bi-arboretum-r5=Plants trees and uses __ITEM__bi-adv-fertilizer__ to improve the ground around the building. bi-arboretum-r5 = Plants trees and uses __ITEM__bi-adv-fertilizer__ to improve the ground around the building.
bi-seed-bomb-advanced=This __ITEM__bi-seed-bomb-basic__ scatters __ITEM__bi-seed__ in a radius of 30 tiles around the impact location. __ITEM__bi-adv-fertilizer__ guarantees a high chance that the __ITEM__bi-seed__ will grow into trees fast! bi-seed-bomb-advanced = This __ITEM__bi-seed-bomb-basic__ scatters __ITEM__bi-seed__ in a radius of 30 tiles around the impact location. __ITEM__bi-adv-fertilizer__ guarantees a high chance that the __ITEM__bi-seed__ will grow into trees fast!
bi-seed-bomb-basic=This __ITEM__bi-seed-bomb-basic__ scatters __ITEM__bi-seed__ in a radius of 24 tiles around the impact location. bi-seed-bomb-basic = This __ITEM__bi-seed-bomb-basic__ scatters __ITEM__bi-seed__ in a radius of 24 tiles around the impact location.
bi-seed-bomb-standard=This __ITEM__bi-seed-bomb-basic__ scatters __ITEM__bi-seed__ in a radius of 27 tiles around the impact location. __ITEM__fertilizer__ improves the chance that the __ITEM__bi-seed__ will grow into trees. bi-seed-bomb-standard = This __ITEM__bi-seed-bomb-basic__ scatters __ITEM__bi-seed__ in a radius of 27 tiles around the impact location. __ITEM__fertilizer__ improves the chance that the __ITEM__bi-seed__ will grow into trees.
bi-seed=This will grow into a __ENTITY__seedling__. bi-seed = This will grow into a __ENTITY__seedling__.
## Weaponry ## Weaponry
bi-bio-cannon-basic-ammo=Rocket powered, low physical damage (fired by prototype artillery) bi-bio-cannon-basic-ammo = Rocket powered, low physical damage (fired by prototype artillery)
bi-bio-cannon-biological-ammo=Rocket powered, high biological damage (fired by prototype artillery) bi-bio-cannon-biological-ammo = Rocket powered, high biological damage (fired by prototype artillery)
bi-bio-cannon-poison-ammo=Rocket powered, medium poison damage (fired by prototype artillery) bi-bio-cannon-poison-ammo = Rocket powered, medium poison damage (fired by prototype artillery)
bi-bio-cannon-proto-ammo=Propelled by TNT, low physical damage (fired by prototype artillery) bi-bio-cannon-proto-ammo = Propelled by TNT, low physical damage (fired by prototype artillery)
bi-dart-magazine-basic=__ITEM__bi-dart-magazine-basic__ hurts just a little bit. bi-dart-magazine-basic = __ITEM__bi-dart-magazine-basic__ hurts just a little bit.
bi-dart-magazine-enhanced=__ITEM__bi-dart-magazine-enhanced__ causes additional acid damage! bi-dart-magazine-enhanced = __ITEM__bi-dart-magazine-enhanced__ causes additional acid damage!
bi-dart-magazine-poison=__ITEM__bi-dart-magazine-enhanced__ — with poison as a topping! bi-dart-magazine-poison = __ITEM__bi-dart-magazine-enhanced__ — with poison as a topping!
bi-dart-magazine-standard=__ITEM__bi-dart-magazine-standard__ can pierce through targets. bi-dart-magazine-standard = __ITEM__bi-dart-magazine-standard__ can pierce through targets.
bi-dart-rifle=This cheap weapon uses easily producible ammo and is good for fending off weaker enemies. bi-dart-rifle = This cheap weapon uses easily producible ammo and is good for fending off weaker enemies.
## Resources ## Resources
bi-ash=__ITEM__bi-ash__ is a valuable resource! bi-ash = __ITEM__bi-ash__ is a valuable resource!
bi-cellulose=__ITEM__battery__, __ITEM__plastic-bar__, Sulfuric acid — all of these can be made with __ITEM__bi-cellulose__! bi-cellulose = __ITEM__battery__, __ITEM__plastic-bar__, Sulfuric acid — all of these can be made with __ITEM__bi-cellulose__!
bi-woodpulp=__ITEM__bi-woodpulp__ can be used for many purposes. When burned, it will pollute less than raw __ITEM__wood__, but it will only give you half the energy. bi-woodpulp = __ITEM__bi-woodpulp__ can be used for many purposes. When burned, it will pollute less than raw __ITEM__wood__, but it will only give you half the energy.
coal=You will need it! coal = You will need it!
pellet-coke=More energy than __ITEM__solid-fuel__ with only about 60% the emissions, plus a little boost to the top speed why don't you fuel your trains with __ITEM__pellet-coke__ already?! pellet-coke = More energy than __ITEM__solid-fuel__ with only about 60% the emissions, plus a little boost to the top speed why don't you fuel your trains with __ITEM__pellet-coke__ already?!
resin=__ITEM__resin__ is a sticky substance that can be processed to get Petroleum gas! resin = __ITEM__resin__ is a sticky substance that can be processed to get Petroleum gas!
solid-fuel=__ITEM__solid-fuel__ provides less energy than __ITEM__wood-bricks__, but also burns with less pollution. Additionally, it will make your vehicles drive and accelerate faster. solid-fuel = __ITEM__solid-fuel__ provides less energy than __ITEM__wood-bricks__, but also burns with less pollution. Additionally, it will make your vehicles drive and accelerate faster.
stone-crushed=__ITEM__stone-crushed__ is mainly used for building rails and roads. stone-crushed = __ITEM__stone-crushed__ is mainly used for building rails and roads.
wood-bricks=Compressed __ITEM__bi-woodpulp__ provides a lot of energy while polluting less. It's an early substitute for __ITEM__solid-fuel__. wood-bricks = Compressed __ITEM__bi-woodpulp__ provides a lot of energy while polluting less. It's an early substitute for __ITEM__solid-fuel__.
wood-charcoal=Provides more energy than __ITEM__coal__ while emitting far less pollution. Unfortunately, it's not as versatilely usable, so you will still need __ITEM__coal__! wood-charcoal = Provides more energy than __ITEM__coal__ while emitting far less pollution. Unfortunately, it's not as versatilely usable, so you will still need __ITEM__coal__!
wood=Base your energy production on this renewable resource!\nPlease note: There's a lot more you can use it for than just burning it! wood = Base your energy production on this renewable resource!\nPlease note: There's a lot more you can use it for than just burning it!
## Compatibility with other mods ## Compatibility with other mods
#~ sand=__ITEM__sand__ #~ sand=__ITEM__sand__
sand= sand =

View file

@ -1,54 +1,54 @@
[BI-item-name] [BI-item-name]
fertilizer=Common fertilizer fertilizer = Common fertilizer
[item-name] [item-name]
## Production ## Production
bi-adv-fertilizer=BI-Super-Fertilizer(™) bi-adv-fertilizer = BI-Super-Fertilizer(™)
#~ fertilizer=Fertilizer "Run of ye olde mill"(™) #~ fertilizer=Fertilizer "Run of ye olde mill"(™)
fertilizer=Common fertilizer fertilizer = Common fertilizer
bi-purified-air=Purified air bi-purified-air = Purified air
bi-arboretum-r1=Plant trees bi-arboretum-r1 = Plant trees
bi-arboretum-r2=Change terrain (basic) bi-arboretum-r2 = Change terrain (basic)
bi-arboretum-r3=Change terrain (advanced) bi-arboretum-r3 = Change terrain (advanced)
bi-arboretum-r4=Change terrain & plant trees (basic) bi-arboretum-r4 = Change terrain & plant trees (basic)
bi-arboretum-r5=Change terrain & plant trees (advanced) bi-arboretum-r5 = Change terrain & plant trees (advanced)
bi-seed-bomb-advanced=Advanced seed bomb bi-seed-bomb-advanced = Advanced seed bomb
bi-seed-bomb-basic=Basic seed bomb bi-seed-bomb-basic = Basic seed bomb
bi-seed-bomb-standard=Standard seed bomb bi-seed-bomb-standard = Standard seed bomb
bi-seed=Tree seed bi-seed = Tree seed
# Only __ENTITY__x__ and __ITEM__x__ can be used, so let's pretend here that these fluids are items! # Only __ENTITY__x__ and __ITEM__x__ can be used, so let's pretend here that these fluids are items!
bi-biomass=Algae biomass bi-biomass = Algae biomass
bi-liquid-air=Liquid air bi-liquid-air = Liquid air
nitrogen=Nitrogen nitrogen = Nitrogen
## Weaponry ## Weaponry
bi-bio-cannon-basic-ammo=Prototype artillery - rocket ammo bi-bio-cannon-basic-ammo = Prototype artillery - rocket ammo
bi-bio-cannon-biological-ammo=Prototype artillery - biological ammo bi-bio-cannon-biological-ammo = Prototype artillery - biological ammo
bi-bio-cannon-poison-ammo=Prototype artillery - poison ammo bi-bio-cannon-poison-ammo = Prototype artillery - poison ammo
bi-bio-cannon-proto-ammo=Prototype artillery - basic ammo bi-bio-cannon-proto-ammo = Prototype artillery - basic ammo
bi-dart-magazine-basic=Basic dart ammo bi-dart-magazine-basic = Basic dart ammo
bi-dart-magazine-enhanced=Enhanced dart ammo bi-dart-magazine-enhanced = Enhanced dart ammo
bi-dart-magazine-poison=Poison dart ammo bi-dart-magazine-poison = Poison dart ammo
bi-dart-magazine-standard=Standard dart ammo bi-dart-magazine-standard = Standard dart ammo
bi-dart-rifle=Dart rifle bi-dart-rifle = Dart rifle
## Resources ## Resources
bi-ash=Ash bi-ash = Ash
bi-cellulose=Cellulose bi-cellulose = Cellulose
bi-woodpulp=Wood pulp bi-woodpulp = Wood pulp
pellet-coke=Pellet coke pellet-coke = Pellet coke
resin=Resin resin = Resin
stone-crushed=Crushed stone stone-crushed = Crushed stone
wood-bricks=Wood bricks wood-bricks = Wood bricks
wood-charcoal=Charcoal wood-charcoal = Charcoal
## Compatibility with other mods ## Compatibility with other mods
sand=Sand sand = Sand
slag=Slag slag = Slag

View file

@ -1,43 +1,43 @@
[fluid-name] [fluid-name]
#~ bi-biomass=Algae biomass #~ bi-biomass=Algae biomass
bi-biomass=__ITEM__bi-biomass__ bi-biomass = __ITEM__bi-biomass__
# We don't seem to use that! # We don't seem to use that!
#~ bi-ground-water=Water #~ bi-ground-water=Water
liquid-air=Liquid air liquid-air = Liquid air
nitrogen=Nitrogen nitrogen = Nitrogen
water-saline=Saline water water-saline = Saline water
bi-fertilizer-fluid=Liquid __ITEM__fertilizer__ bi-fertilizer-fluid = Liquid __ITEM__fertilizer__
bi-adv-fertilizer-fluid=Liquid __ITEM__bi-adv-fertilizer__ bi-adv-fertilizer-fluid = Liquid __ITEM__bi-adv-fertilizer__
[fluid-description] [fluid-description]
bi-fertilizer-fluid=Liquid __ITEM__fertilizer__ makes greenwashing easy. bi-fertilizer-fluid = Liquid __ITEM__fertilizer__ makes greenwashing easy.
bi-adv-fertilizer-fluid=Liquid __ITEM__bi-adv-fertilizer__ -- just the thing you'll need if you really want to green-wash your factory! bi-adv-fertilizer-fluid = Liquid __ITEM__bi-adv-fertilizer__ -- just the thing you'll need if you really want to green-wash your factory!
[tile-name] [tile-name]
bi-solar-mat=Solar mat bi-solar-mat = Solar mat
bi-wood-floor=Wood floor bi-wood-floor = Wood floor
[item-group-name] [item-group-name]
bio-industries=Bio-Industries bio-industries = Bio-Industries
[ammo-category-name] [ammo-category-name]
Bio_Cannon_Ammo=Bio-cannon ammo Bio_Cannon_Ammo = Bio-cannon ammo
Bio_Turret_Ammo=Bio-turret ammo Bio_Turret_Ammo = Bio-turret ammo
[damage-type-name] [damage-type-name]
Biological=Biological Biological = Biological
bob-pierce=Pierce bob-pierce = Pierce
[modifier-description] [modifier-description]
Bio_Cannon_Ammo-damage-bonus=__ENTITY__bi-bio-cannon__ damage: +__1__ Bio_Cannon_Ammo-damage-bonus = __ENTITY__bi-bio-cannon__ damage: +__1__
Bio_Cannon_Ammo-shooting-speed-bonus=__ENTITY__bi-bio-cannon__ shooting speed: +__1__ Bio_Cannon_Ammo-shooting-speed-bonus = __ENTITY__bi-bio-cannon__ shooting speed: +__1__
Bio_Turret_Ammo-damage-bonus=__ENTITY__bi-dart-turret__ ammo damage bonus: +__1__ Bio_Turret_Ammo-damage-bonus = __ENTITY__bi-dart-turret__ ammo damage bonus: +__1__
Bio_Turret_Ammo-shooting-speed-bonus=__ENTITY__bi-dart-turret__ ammo shooting speed bonus: +__1__ Bio_Turret_Ammo-shooting-speed-bonus = __ENTITY__bi-dart-turret__ ammo shooting speed bonus: +__1__
bi-dart-turret-attack-bonus=__ENTITY__bi-dart-turret__ damage bonus: +__1__ bi-dart-turret-attack-bonus = __ENTITY__bi-dart-turret__ damage bonus: +__1__
bi-dart-turret-damage-bonus=__ENTITY__bi-dart-turret__ damage bonus: +__1__ bi-dart-turret-damage-bonus = __ENTITY__bi-dart-turret__ damage bonus: +__1__
[bi-misc] [bi-misc]
growing-tree=Growing tree growing-tree = Growing tree
growing-tree-desc=Given some time, a big tree will grow from this __ENTITY__seedling__. growing-tree-desc = Given some time, a big tree will grow from this __ENTITY__seedling__.
young-tree=Young tree young-tree = Young tree
young-tree-desc=This tree is still young and won't yield much wood yet. Better wait until it's fully grown before you chop it down! young-tree-desc = This tree is still young and won't yield much wood yet. Better wait until it's fully grown before you chop it down!

View file

@ -1,46 +1,46 @@
[mod-name] [mod-name]
Bio_Industries=Bio Industries Bio_Industries = Bio Industries
[mod-setting-name] [mod-setting-name]
BI_Bio_Cannon=Enable: Prototype Artillery BI_Bio_Cannon = Enable: Prototype Artillery
BI_Bio_Fuel=Enable: Bio fuel production BI_Bio_Fuel = Enable: Bio fuel production
# Added for 0.18.32/1.1.2 # Added for 0.18.32/1.1.2
BI_Easy_Bio_Gardens=Enable: Easy Bio gardens BI_Easy_Bio_Gardens = Enable: Easy Bio gardens
# Added for 1.1.8 # Added for 1.1.8
BI_Bigger_Wooden_Chests=Enable: Bigger wooden chests BI_Bigger_Wooden_Chests = Enable: Bigger wooden chests
BI_Enable_gvv_support=Compatibility: Add support for GVV BI_Enable_gvv_support = Compatibility: Add support for GVV
BI_Game_Tweaks_Bot=Game tweaks: Bots BI_Game_Tweaks_Bot = Game tweaks: Bots
BI_Game_Tweaks_Disassemble=Game tweaks: Disassemble recipes BI_Game_Tweaks_Disassemble = Game tweaks: Disassemble recipes
BI_Game_Tweaks_Emissions_Multiplier=Game tweaks: Fuel emission multipliers BI_Game_Tweaks_Emissions_Multiplier = Game tweaks: Fuel emission multipliers
BI_Game_Tweaks_Player=Game tweaks: Player BI_Game_Tweaks_Player = Game tweaks: Player
BI_Game_Tweaks_Production_Science=Game tweaks: Alternative recipe for __ITEM__production-science-pack__ BI_Game_Tweaks_Production_Science = Game tweaks: Alternative recipe for __ITEM__production-science-pack__
BI_Game_Tweaks_Recipe=Game tweaks: Recipe BI_Game_Tweaks_Recipe = Game tweaks: Recipe
BI_Game_Tweaks_Small_Tree_Collisionbox=Game tweaks: Smaller collision boxes for trees BI_Game_Tweaks_Small_Tree_Collisionbox = Game tweaks: Smaller collision boxes for trees
BI_Game_Tweaks_Stack_Size=Game tweaks: Stack size BI_Game_Tweaks_Stack_Size = Game tweaks: Stack size
BI_Game_Tweaks_Tree=Game tweaks: Tree yield BI_Game_Tweaks_Tree = Game tweaks: Tree yield
#~ BI_Hide_musk_floor_in_mapview=Hide electric grid overlay for Musk floor in map view #~ BI_Hide_musk_floor_in_mapview=Hide electric grid overlay for Musk floor in map view
BI_Show_musk_floor_in_mapview=Enable: Electric grid overlay for __ENTITY__bi-solar-mat__ in map view BI_Show_musk_floor_in_mapview = Enable: Electric grid overlay for __ENTITY__bi-solar-mat__ in map view
BI_Solar_Additions=Enable: Bio solar additions BI_Solar_Additions = Enable: Bio solar additions
[mod-setting-description] [mod-setting-description]
BI_Bio_Cannon=The Prototype artillery is very powerful, but will only fire at spawners.\n(Default: on) BI_Bio_Cannon = The Prototype artillery is very powerful, but will only fire at spawners.\n(Default: on)
BI_Bio_Fuel=Enables the production of oil products on the basis of __ITEM__bi-biomass__\n(Default: on) BI_Bio_Fuel = Enables the production of oil products on the basis of __ITEM__bi-biomass__\n(Default: on)
# Added for 0.18.32/1.1.2 # Added for 0.18.32/1.1.2
BI_Easy_Bio_Gardens=Bio gardens consume ready-made fluid fertilizer, so just one pipeline is enough to supply all ingredients. However, this requires 50% more fertilizer than combining solid fertilizer and water on site.\nBio gardens will transmit electricity to adjacent Bio gardens. Arrange them on a grid, with no more than 1 tile between 2 Bio gardens, and they will be magically connected. :-)\n(Default: off) BI_Easy_Bio_Gardens = Bio gardens consume ready-made fluid fertilizer, so just one pipeline is enough to supply all ingredients. However, this requires 50% more fertilizer than combining solid fertilizer and water on site.\nBio gardens will transmit electricity to adjacent Bio gardens. Arrange them on a grid, with no more than 1 tile between 2 Bio gardens, and they will be magically connected. :-)\n(Default: off)
# Added for 1.1.8 # Added for 1.1.8
BI_Bigger_Wooden_Chests=__ENTITY__bi-wooden-chest-large__, __ENTITY__bi-wooden-chest-huge__, __ENTITY__bi-wooden-chest-giga__ BI_Bigger_Wooden_Chests = __ENTITY__bi-wooden-chest-large__, __ENTITY__bi-wooden-chest-huge__, __ENTITY__bi-wooden-chest-giga__
#~ BI_Enable_gvv_support=The "Lua API global Variable Viewer" (gvv) allows you to inspect the global table of other mods. If you want to help debugging "Bio Industries", enable this and type "\gvv" at the chat console to open the GUI of gvv.\n(Default: off) #~ BI_Enable_gvv_support=The "Lua API global Variable Viewer" (gvv) allows you to inspect the global table of other mods. If you want to help debugging "Bio Industries", enable this and type "\gvv" at the chat console to open the GUI of gvv.\n(Default: off)
BI_Enable_gvv_support=The "Lua API global Variable Viewer" (gvv) allows you to inspect the global table of other mods. If you want to help debugging "Bio Industries", enable this and type "\gvv" at the chat console to open the GUI!\n(Default: off) BI_Enable_gvv_support = The "Lua API global Variable Viewer" (gvv) allows you to inspect the global table of other mods. If you want to help debugging "Bio Industries", enable this and type "\gvv" at the chat console to open the GUI!\n(Default: off)
BI_Game_Tweaks_Bot=Bots can't be mined or catch fire.\n(Default: off) BI_Game_Tweaks_Bot = Bots can't be mined or catch fire.\n(Default: off)
BI_Game_Tweaks_Disassemble=Allow some disassemble recipes. You get about 50% of the resources back.\n(Default: on) BI_Game_Tweaks_Disassemble = Allow some disassemble recipes. You get about 50% of the resources back.\n(Default: on)
BI_Game_Tweaks_Emissions_Multiplier=Bob started this. The general idea is that unprocessed fuels cause more pollution than more refined fules. Thus __ITEM__coal__ would produce 200% pollution, while __ITEM__solid-fuel__ would produce only 85%. Please see "Fuel Values.xlsx" in mod folder for more info!\n(Default: on) BI_Game_Tweaks_Emissions_Multiplier = Bob started this. The general idea is that unprocessed fuels cause more pollution than more refined fules. Thus __ITEM__coal__ would produce 200% pollution, while __ITEM__solid-fuel__ would produce only 85%. Please see "Fuel Values.xlsx" in mod folder for more info!\n(Default: on)
BI_Game_Tweaks_Player=Build, drop & reach distance: 6 => 20\nReach distance for item pickup 1 => 4\nResource reach distance: 2.7 => 4\nLoot pickup distance: 2 => 5\n(Default: off) BI_Game_Tweaks_Player = Build, drop & reach distance: 6 => 20\nReach distance for item pickup 1 => 4\nResource reach distance: 2.7 => 4\nLoot pickup distance: 2 => 5\n(Default: off)
BI_Game_Tweaks_Production_Science=Enable an alternative recipe for the __ITEM__production-science-pack__.\n(Default: on) BI_Game_Tweaks_Production_Science = Enable an alternative recipe for the __ITEM__production-science-pack__.\n(Default: on)
#~ BI_Game_Tweaks_Recipe=Recipes Affected: CONCRETE Remove: Iron Ore Add: Iron Stick, STONE-WALL Add: Iron Stick, RAILS Remove: stone Add: crushed-stone and Concrete, STEEL-AXE Remove: Iron-Stick Add: Iron-Axe #~ BI_Game_Tweaks_Recipe=Recipes Affected: CONCRETE Remove: Iron Ore Add: Iron Stick, STONE-WALL Add: Iron Stick, RAILS Remove: stone Add: crushed-stone and Concrete, STEEL-AXE Remove: Iron-Stick Add: Iron-Axe
BI_Game_Tweaks_Recipe=Affected recipes:\n__ITEM__concrete__ (__ENTITY__iron-ore__ => __ITEM__iron-stick__)\n__ENTITY__stone-wall__ (adds __ITEM__iron-stick__)\n__ENTITY__straight-rail__ (__ITEM__stone__ => __ITEM__stone-crushed__ + __ITEM__concrete__)\n(Default: on) BI_Game_Tweaks_Recipe = Affected recipes:\n__ITEM__concrete__ (__ENTITY__iron-ore__ => __ITEM__iron-stick__)\n__ENTITY__stone-wall__ (adds __ITEM__iron-stick__)\n__ENTITY__straight-rail__ (__ITEM__stone__ => __ITEM__stone-crushed__ + __ITEM__concrete__)\n(Default: on)
BI_Game_Tweaks_Small_Tree_Collisionbox=EXPERIMENTAL: This setting is enabled per default. If it isn't, trees will have the bigger vanilla collision box, making forests more likely to block players, vehicles, and biters. Not sure if this will have any side effects!\n(Default: on) BI_Game_Tweaks_Small_Tree_Collisionbox = EXPERIMENTAL: This setting is enabled per default. If it isn't, trees will have the bigger vanilla collision box, making forests more likely to block players, vehicles, and biters. Not sure if this will have any side effects!\n(Default: on)
BI_Game_Tweaks_Stack_Size=Affects stack sizes of __ITEM__wood__, __ITEM__stone__, __ITEM__stone-crushed__, __ITEM__concrete__, and __ITEM__slag__.\n(Default: on) BI_Game_Tweaks_Stack_Size = Affects stack sizes of __ITEM__wood__, __ITEM__stone__, __ITEM__stone-crushed__, __ITEM__concrete__, and __ITEM__slag__.\n(Default: on)
BI_Game_Tweaks_Tree=Game tweaks - trees randomly provide 1 to 6 __ITEM__wood__ when chopped down. (Vanilla: 4)\n(Default: on) BI_Game_Tweaks_Tree = Game tweaks - trees randomly provide 1 to 6 __ITEM__wood__ when chopped down. (Vanilla: 4)\n(Default: on)
#~ BI_Hide_musk_floor_in_mapview=In map view, the electric grid overlay will be hidden for Musk floor if this setting is enabled. This shouldn't be changed in a running game as applying the setting to every Musk floor tile may take some time! #~ BI_Hide_musk_floor_in_mapview=In map view, the electric grid overlay will be hidden for Musk floor if this setting is enabled. This shouldn't be changed in a running game as applying the setting to every Musk floor tile may take some time!
BI_Show_musk_floor_in_mapview=Show the electric grid overlay for __ENTITY__bi-solar-mat__ in map view. This shouldn't be changed in a running game as applying the setting to every __ENTITY__bi-solar-mat__ tile may take some time!\n(Default: on) BI_Show_musk_floor_in_mapview = Show the electric grid overlay for __ENTITY__bi-solar-mat__ in map view. This shouldn't be changed in a running game as applying the setting to every __ENTITY__bi-solar-mat__ tile may take some time!\n(Default: on)
BI_Solar_Additions=Enables solar items like the __ENTITY__bi-bio-solar-farm__, __ENTITY__bi-solar-boiler__, __ENTITY__bi-bio-accumulator__ and __ENTITY__bi-large-substation__.\n(Default: on) BI_Solar_Additions = Enables solar items like the __ENTITY__bi-bio-solar-farm__, __ENTITY__bi-solar-boiler__, __ENTITY__bi-bio-accumulator__ and __ENTITY__bi-large-substation__.\n(Default: on)

View file

@ -1,117 +1,117 @@
[recipe-description] [recipe-description]
## Production ## Production
bi-adv-fertilizer-1=Use __ITEM__bi-adv-fertilizer__ for a super production — it's far better than __ITEM__fertilizer__! (Made with __ITEM__alien-artifact__) bi-adv-fertilizer-1 = Use __ITEM__bi-adv-fertilizer__ for a super production — it's far better than __ITEM__fertilizer__! (Made with __ITEM__alien-artifact__)
bi-adv-fertilizer-2=Use __ITEM__bi-adv-fertilizer__ for a super production — it's far better than __ITEM__fertilizer__! bi-adv-fertilizer-2 = Use __ITEM__bi-adv-fertilizer__ for a super production — it's far better than __ITEM__fertilizer__!
bi-fertilizer-1=__ITEM__fertilizer__ lets your stuff grow faster, it really does! bi-fertilizer-1 = __ITEM__fertilizer__ lets your stuff grow faster, it really does!
bi-fertilizer-2=__ITEM__fertilizer__ lets your stuff grow faster, it really does! (Made with Sodium hydroxide) bi-fertilizer-2 = __ITEM__fertilizer__ lets your stuff grow faster, it really does! (Made with Sodium hydroxide)
# Added for 0.18.32/1.1.2 # Added for 0.18.32/1.1.2
bi-adv-fertilizer-fluid=__ITEM__bi-adv-fertilizer__ dissolved in water bi-adv-fertilizer-fluid = __ITEM__bi-adv-fertilizer__ dissolved in water
bi-fertilizer-fluid=__ITEM__fertilizer__ dissolved in water bi-fertilizer-fluid = __ITEM__fertilizer__ dissolved in water
bi-arboretum-r1=Note: The recipe will never complete, trees are planted on sector scan. bi-arboretum-r1 = Note: The recipe will never complete, trees are planted on sector scan.
bi-arboretum-r2=Note: The recipe will never complete, the ground is fertilized on sector scan. bi-arboretum-r2 = Note: The recipe will never complete, the ground is fertilized on sector scan.
bi-arboretum-r3=Note: The recipe will never complete, the ground is fertilized on sector scan. bi-arboretum-r3 = Note: The recipe will never complete, the ground is fertilized on sector scan.
bi-arboretum-r4=Note: The recipe will never complete, the ground is fertilized and trees are planted on sector scan. bi-arboretum-r4 = Note: The recipe will never complete, the ground is fertilized and trees are planted on sector scan.
bi-arboretum-r5=Note: The recipe will never complete, the ground is fertilized and trees are planted on sector scan. bi-arboretum-r5 = Note: The recipe will never complete, the ground is fertilized and trees are planted on sector scan.
bi-basic-gas-processing=Inefficient gas extraction using __ITEM__coal__ und __ITEM__resin__ bi-basic-gas-processing = Inefficient gas extraction using __ITEM__coal__ und __ITEM__resin__
bi-battery=If you really think about it, this __ITEM__battery__ is made from __ITEM__wood__! bi-battery = If you really think about it, this __ITEM__battery__ is made from __ITEM__wood__!
bi-rail-wood-to-concrete=__ENTITY__bi-rail-wood__ are cheap to make and allow you an easy start of your rail network. But if you want to use __ENTITY__bi-rail-power__, you'll need normal rails. bi-rail-wood-to-concrete = __ENTITY__bi-rail-wood__ are cheap to make and allow you an easy start of your rail network. But if you want to use __ENTITY__bi-rail-power__, you'll need normal rails.
bi-biomass-1=Prime your Algae biomass production with __ITEM__fertilizer__! bi-biomass-1 = Prime your Algae biomass production with __ITEM__fertilizer__!
bi-biomass-2=Feed back some of the produced Algae biomass to produce more of it!\nNote: This will yield less (and take longer) than using the start-up recipe, but you will save on __ITEM__fertilizer__. bi-biomass-2 = Feed back some of the produced Algae biomass to produce more of it!\nNote: This will yield less (and take longer) than using the start-up recipe, but you will save on __ITEM__fertilizer__.
bi-biomass-3=Feed back some of the produced Algae biomass to produce lots of it!\nNote: The added __ITEM__bi-ash__ will gain you a much higher yield in a fraction of the time. bi-biomass-3 = Feed back some of the produced Algae biomass to produce lots of it!\nNote: The added __ITEM__bi-ash__ will gain you a much higher yield in a fraction of the time.
bi-biomass-conversion-1=Use Algae biomass to produce Light oil and __ITEM__bi-cellulose__! bi-biomass-conversion-1 = Use Algae biomass to produce Light oil and __ITEM__bi-cellulose__!
bi-biomass-conversion-2=Use Algae biomass to produce Petroleum gas! bi-biomass-conversion-2 = Use Algae biomass to produce Petroleum gas!
bi-biomass-conversion-3=Use Algae biomass to produce Lubricant! bi-biomass-conversion-3 = Use Algae biomass to produce Lubricant!
bi-biomass-conversion-4=Use Algae biomass to produce Crude oil and Water! bi-biomass-conversion-4 = Use Algae biomass to produce Crude oil and Water!
bi-seed-1=Use wood and water to produce __ITEM__bi-seed__! bi-seed-1 = Use wood and water to produce __ITEM__bi-seed__!
bi-seed-2=Increase your __ITEM__bi-seed__ production by using __ITEM__bi-ash__ as a cheap fertilizer! bi-seed-2 = Increase your __ITEM__bi-seed__ production by using __ITEM__bi-ash__ as a cheap fertilizer!
bi-seed-3=Increase your __ITEM__bi-seed__ production even more by using __ITEM__fertilizer__ instead of __ITEM__bi-ash__! bi-seed-3 = Increase your __ITEM__bi-seed__ production even more by using __ITEM__fertilizer__ instead of __ITEM__bi-ash__!
bi-seed-4=Increase your __ITEM__bi-seed__ production dramatically with __ITEM__bi-adv-fertilizer__! bi-seed-4 = Increase your __ITEM__bi-seed__ production dramatically with __ITEM__bi-adv-fertilizer__!
bi-seedling-1=Use __ITEM__bi-seed__ and Water to grow __ENTITY__seedling__s! bi-seedling-1 = Use __ITEM__bi-seed__ and Water to grow __ENTITY__seedling__s!
bi-seedling-2=Produce more by using __ITEM__bi-ash__ as a cheap fertilizer! bi-seedling-2 = Produce more by using __ITEM__bi-ash__ as a cheap fertilizer!
bi-seedling-3=Increase your production by using __ITEM__fertilizer__! bi-seedling-3 = Increase your production by using __ITEM__fertilizer__!
bi-seedling-4=Use __ITEM__bi-adv-fertilizer__ for a super production! bi-seedling-4 = Use __ITEM__bi-adv-fertilizer__ for a super production!
bi-seed-bomb-advanced=This __ITEM__bi-seed-bomb-basic__ spreads __ITEM__bi-seed__ in a radius of 30 tiles around the target position. Use of __ITEM__bi-adv-fertilizer__ guarantees a big chance that the __ITEM__bi-seed__ will grow into big trees in a short time. bi-seed-bomb-advanced = This __ITEM__bi-seed-bomb-basic__ spreads __ITEM__bi-seed__ in a radius of 30 tiles around the target position. Use of __ITEM__bi-adv-fertilizer__ guarantees a big chance that the __ITEM__bi-seed__ will grow into big trees in a short time.
bi-seed-bomb-basic=This simple __ITEM__bi-seed-bomb-basic__ spreads __ITEM__bi-seed__ in a radius of 24 tiles around the target position. With a bit of luck, it will grow into trees! bi-seed-bomb-basic = This simple __ITEM__bi-seed-bomb-basic__ spreads __ITEM__bi-seed__ in a radius of 24 tiles around the target position. With a bit of luck, it will grow into trees!
bi-seed-bomb-standard=This __ITEM__bi-seed-bomb-basic__ spreads __ITEM__bi-seed__ in a radius of 27 tiles around the target position. __ITEM__fertilizer__ increases the chance that the __ITEM__bi-seed__ will grow into trees! bi-seed-bomb-standard = This __ITEM__bi-seed-bomb-basic__ spreads __ITEM__bi-seed__ in a radius of 27 tiles around the target position. __ITEM__fertilizer__ increases the chance that the __ITEM__bi-seed__ will grow into trees!
bi-logs-1=Grow __ITEM__wood__ the old-fashioned way by watering __ITEM__bi-seed__s! bi-logs-1 = Grow __ITEM__wood__ the old-fashioned way by watering __ITEM__bi-seed__s!
bi-logs-2=Improve your __ITEM__wood__ production by using __ITEM__bi-ash__ as a cheap fertilizer! bi-logs-2 = Improve your __ITEM__wood__ production by using __ITEM__bi-ash__ as a cheap fertilizer!
bi-logs-3=Grow even more __ITEM__wood__ by using __ITEM__fertilizer__ instead of __ITEM__bi-ash__! bi-logs-3 = Grow even more __ITEM__wood__ by using __ITEM__fertilizer__ instead of __ITEM__bi-ash__!
bi-logs-4=__ITEM__bi-adv-fertilizer__ is used in this recipe. Need I say more? bi-logs-4 = __ITEM__bi-adv-fertilizer__ is used in this recipe. Need I say more?
## Resources ## Resources
bi-ash-1=Burn __ITEM__wood__, get __ITEM__bi-ash__! bi-ash-1 = Burn __ITEM__wood__, get __ITEM__bi-ash__!
bi-ash-2=Burn lots of __ITEM__bi-woodpulp__, get lots of __ITEM__bi-ash__! bi-ash-2 = Burn lots of __ITEM__bi-woodpulp__, get lots of __ITEM__bi-ash__!
bi-cellulose-1=Just combine __ITEM__bi-woodpulp__ and Sulfuric acid and you'll get __ITEM__bi-cellulose__. bi-cellulose-1 = Just combine __ITEM__bi-woodpulp__ and Sulfuric acid and you'll get __ITEM__bi-cellulose__.
bi-cellulose-2=Heat things up a bit to quadruple your __ITEM__bi-cellulose__ production! bi-cellulose-2 = Heat things up a bit to quadruple your __ITEM__bi-cellulose__ production!
bi-charcoal-1=The fuel value you'll get from processing __ITEM__bi-woodpulp__ to __ITEM__wood-charcoal__ is only 20% of what you'd get in the same time from making __ITEM__wood-bricks__. However, __ITEM__wood-charcoal__ can be turned into __ITEM__coal__. bi-charcoal-1 = The fuel value you'll get from processing __ITEM__bi-woodpulp__ to __ITEM__wood-charcoal__ is only 20% of what you'd get in the same time from making __ITEM__wood-bricks__. However, __ITEM__wood-charcoal__ can be turned into __ITEM__coal__.
bi-charcoal-2=Burning __ITEM__wood__ will gain you 60% more __ITEM__wood-charcoal__ than burning __ITEM__bi-woodpulp__. bi-charcoal-2 = Burning __ITEM__wood__ will gain you 60% more __ITEM__wood-charcoal__ than burning __ITEM__bi-woodpulp__.
bi-coal-1=Put in __ITEM__wood-charcoal__, take out __ITEM__coal__… bi-coal-1 = Put in __ITEM__wood-charcoal__, take out __ITEM__coal__…
bi-coal-2=Put in __ITEM__wood-charcoal__, take out even more __ITEM__coal__… Advanced technology allows for a considerable increase of __ITEM__coal__ production! bi-coal-2 = Put in __ITEM__wood-charcoal__, take out even more __ITEM__coal__… Advanced technology allows for a considerable increase of __ITEM__coal__ production!
bi-coke-coal=Refining your __ITEM__coal__ will increase the fuel value. Also, __ITEM__pellet-coke__ causes less pollution and gives bonuses to top speed and acceleration when used as fuel in vehicles. bi-coke-coal = Refining your __ITEM__coal__ will increase the fuel value. Also, __ITEM__pellet-coke__ causes less pollution and gives bonuses to top speed and acceleration when used as fuel in vehicles.
bi-pellet-coke=Turn __ITEM__solid-fuel__ into __ITEM__pellet-coke__ bi-pellet-coke = Turn __ITEM__solid-fuel__ into __ITEM__pellet-coke__
bi-pellet-coke-2=Turn carbon into __ITEM__pellet-coke__ bi-pellet-coke-2 = Turn carbon into __ITEM__pellet-coke__
bi-solid-fuel=Turning __ITEM__wood-bricks__ into __ITEM__solid-fuel__ is a great way to get rid of excess __ITEM__bi-woodpulp__! bi-solid-fuel = Turning __ITEM__wood-bricks__ into __ITEM__solid-fuel__ is a great way to get rid of excess __ITEM__bi-woodpulp__!
bi-wood-fuel-brick=__ITEM__wood-bricks__ are easier to handle than uncompressed __ITEM__bi-woodpulp__. bi-wood-fuel-brick = __ITEM__wood-bricks__ are easier to handle than uncompressed __ITEM__bi-woodpulp__.
bi-crushed-stone-1=Make __ITEM__stone-crushed__ from __ITEM__stone__ you've found or mined. bi-crushed-stone-1 = Make __ITEM__stone-crushed__ from __ITEM__stone__ you've found or mined.
#~ bi-crushed-stone-2=Having mastered advanced material processing, you now can also get __ITEM__stone-crushed__ from __ITEM__concrete__! #~ bi-crushed-stone-2=Having mastered advanced material processing, you now can also get __ITEM__stone-crushed__ from __ITEM__concrete__!
#~ bi-crushed-stone-3=Having mastered advanced material processing, you now can also get __ITEM__stone-crushed__ from __ITEM__hazard-concrete__! #~ bi-crushed-stone-3=Having mastered advanced material processing, you now can also get __ITEM__stone-crushed__ from __ITEM__hazard-concrete__!
#~ bi-crushed-stone-4=You will get twice as much __ITEM__stone-crushed__ from processing __ITEM__refined-concrete__ instead of __ITEM__concrete__, but it takes twice as long! #~ bi-crushed-stone-4=You will get twice as much __ITEM__stone-crushed__ from processing __ITEM__refined-concrete__ instead of __ITEM__concrete__, but it takes twice as long!
#~ bi-crushed-stone-5=You will get twice as much __ITEM__stone-crushed__ from processing __ITEM__refined-hazard-concrete__ instead of __ITEM__hazard-concrete__, but it takes twice as long! #~ bi-crushed-stone-5=You will get twice as much __ITEM__stone-crushed__ from processing __ITEM__refined-hazard-concrete__ instead of __ITEM__hazard-concrete__, but it takes twice as long!
bi-crushed-stone=Excess __ITEM__concrete__ in all variations can be recycled to __ITEM__stone-crushed__. bi-crushed-stone = Excess __ITEM__concrete__ in all variations can be recycled to __ITEM__stone-crushed__.
bi-stone-brick=__ITEM__stone-brick__ made faster and with less __ITEM__stone__! bi-stone-brick = __ITEM__stone-brick__ made faster and with less __ITEM__stone__!
bi-purified-air-1=If you provide enough water and good, old __ITEM__fertilizer__, your __ENTITY__bi-bio-garden__ will clean the air for a while. bi-purified-air-1 = If you provide enough water and good, old __ITEM__fertilizer__, your __ENTITY__bi-bio-garden__ will clean the air for a while.
bi-purified-air-1-fluid=Supply your __ENTITY__bi-bio-garden__ with Liquid __ITEM__fertilizer__ and it will clean the air for a while. bi-purified-air-1-fluid = Supply your __ENTITY__bi-bio-garden__ with Liquid __ITEM__fertilizer__ and it will clean the air for a while.
bi-purified-air-2=Use __ITEM__bi-adv-fertilizer__ and your __ENTITY__bi-bio-garden__ will clean the air for much longer! This way, you'll save a lot of water. bi-purified-air-2 = Use __ITEM__bi-adv-fertilizer__ and your __ENTITY__bi-bio-garden__ will clean the air for much longer! This way, you'll save a lot of water.
bi-purified-air-2-fluid=Just hook up your __ENTITY__bi-bio-garden__ to some Liquid __ITEM__bi-adv-fertilizer__ and it will clean the air for a long time! bi-purified-air-2-fluid = Just hook up your __ENTITY__bi-bio-garden__ to some Liquid __ITEM__bi-adv-fertilizer__ and it will clean the air for a long time!
bi-resin-pulp=Of course you can extract __ITEM__resin__ from __ITEM__bi-woodpulp__, but it's not very efficient. bi-resin-pulp = Of course you can extract __ITEM__resin__ from __ITEM__bi-woodpulp__, but it's not very efficient.
bi-resin-wood=Process __ITEM__wood__ to get __ITEM__resin__ more efficiently! bi-resin-wood = Process __ITEM__wood__ to get __ITEM__resin__ more efficiently!
bi-wood-from-pulp=Make __ITEM__wood__ from __ITEM__bi-woodpulp__ and __ITEM__resin__! bi-wood-from-pulp = Make __ITEM__wood__ from __ITEM__bi-woodpulp__ and __ITEM__resin__!
bi-woodpulp=You can burn __ITEM__bi-woodpulp__ (raw or refined), or you can use it to produce __ITEM__resin__, __ITEM__bi-cellulose__ and __ITEM__bi-adv-fertilizer__. bi-woodpulp = You can burn __ITEM__bi-woodpulp__ (raw or refined), or you can use it to produce __ITEM__resin__, __ITEM__bi-cellulose__ and __ITEM__bi-adv-fertilizer__.
bi-acid=Use Algae biomass and __ITEM__bi-cellulose__ to produce Sulfuric acid! bi-acid = Use Algae biomass and __ITEM__bi-cellulose__ to produce Sulfuric acid!
bi-liquid-air=Liquid air is needed to make Nitrogen and Algae biomass. bi-liquid-air = Liquid air is needed to make Nitrogen and Algae biomass.
bi-nitrogen=Nitrogen is needed to make __ITEM__fertilizer__. bi-nitrogen = Nitrogen is needed to make __ITEM__fertilizer__.
bi-sulfur=Bio-__ITEM__sulfur__ — so natural, so sulfuric! bi-sulfur = Bio-__ITEM__sulfur__ — so natural, so sulfuric!
bi-plastic-1=__ITEM__plastic-bar__ made from __ITEM__wood__ bi-plastic-1 = __ITEM__plastic-bar__ made from __ITEM__wood__
bi-plastic-2=__ITEM__plastic-bar__ made from __ITEM__bi-cellulose__ bi-plastic-2 = __ITEM__plastic-bar__ made from __ITEM__bi-cellulose__
## Disassemble ## Disassemble
bi-disassemble-recipes=Some of the raw material can be reused. bi-disassemble-recipes = Some of the raw material can be reused.
## Compatibility with other mods ## Compatibility with other mods
## angelsrefining ## angelsrefining
bi-mineralized-sulfuric-waste=__ITEM__stone-crushed__, __ITEM__bi-charcoal__ and pure Water are processed to make Mineralized water — and Sulfuric waste water. bi-mineralized-sulfuric-waste = __ITEM__stone-crushed__, __ITEM__bi-charcoal__ and pure Water are processed to make Mineralized water — and Sulfuric waste water.
bi-slag-slurry=Slag slurry from __ITEM__bi-ash__, __ITEM__stone-crushed__ and Saline water bi-slag-slurry = Slag slurry from __ITEM__bi-ash__, __ITEM__stone-crushed__ and Saline water
## angelspetrochem ## angelspetrochem
bi-biomass-conversion-2-methane=Use Algae biomass to produce Methane gas! bi-biomass-conversion-2-methane = Use Algae biomass to produce Methane gas!
bi-biomass-conversion-4-yellow-waste=Use Algae biomass to produce Crude oil and Sulfuric waste water! bi-biomass-conversion-4-yellow-waste = Use Algae biomass to produce Crude oil and Sulfuric waste water!
bi-sulfur-angels=Bio-__ITEM__sulfur__ — so natural, so sulfuric! bi-sulfur-angels = Bio-__ITEM__sulfur__ — so natural, so sulfuric!
## angelsrefining, BioTech, Krastorio/Krastorio2 ## angelsrefining, BioTech, Krastorio/Krastorio2
bi-sand=__ENTITY__bi-stone-crusher__ can make __ITEM__sand__ from __ITEM__stone-crushed__. bi-sand = __ENTITY__bi-stone-crusher__ can make __ITEM__sand__ from __ITEM__stone-crushed__.
## Industrial Revolution ## Industrial Revolution
bi-crushed-stone-1_IR=Make __ITEM__gravel__ from __ITEM__stone__ you've found or mined. bi-crushed-stone-1_IR = Make __ITEM__gravel__ from __ITEM__stone__ you've found or mined.
#~ bi-crushed-stone-2=Having mastered advanced material processing, you now can also get __ITEM__stone-crushed__ from __ITEM__concrete__! #~ bi-crushed-stone-2=Having mastered advanced material processing, you now can also get __ITEM__stone-crushed__ from __ITEM__concrete__!
#~ bi-crushed-stone-3=Having mastered advanced material processing, you now can also get __ITEM__stone-crushed__ from __ITEM__hazard-concrete__! #~ bi-crushed-stone-3=Having mastered advanced material processing, you now can also get __ITEM__stone-crushed__ from __ITEM__hazard-concrete__!
#~ bi-crushed-stone-4=You will get twice as much __ITEM__stone-crushed__ from processing __ITEM__refined-concrete__ instead of __ITEM__concrete__, but it takes twice as long! #~ bi-crushed-stone-4=You will get twice as much __ITEM__stone-crushed__ from processing __ITEM__refined-concrete__ instead of __ITEM__concrete__, but it takes twice as long!
#~ bi-crushed-stone-5=You will get twice as much __ITEM__stone-crushed__ from processing __ITEM__refined-hazard-concrete__ instead of __ITEM__hazard-concrete__, but it takes twice as long! #~ bi-crushed-stone-5=You will get twice as much __ITEM__stone-crushed__ from processing __ITEM__refined-hazard-concrete__ instead of __ITEM__hazard-concrete__, but it takes twice as long!
bi-crushed-stone_IR=Excess __ITEM__concrete__ in all variations can be recycled to __ITEM__gravel__. bi-crushed-stone_IR = Excess __ITEM__concrete__ in all variations can be recycled to __ITEM__gravel__.
#~ bi-power-to-rail-pole=Connect your power rail to the power grid #~ bi-power-to-rail-pole=Connect your power rail to the power grid

View file

@ -2,123 +2,123 @@
## Production ## Production
#~ bi-adv-fertilizer-1=Advanced fertilizer #~ bi-adv-fertilizer-1=Advanced fertilizer
#~ bi-adv-fertilizer-2=Advanced fertilizer #~ bi-adv-fertilizer-2=Advanced fertilizer
bi-adv-fertilizer-1=__ITEM__bi-adv-fertilizer__ bi-adv-fertilizer-1 = __ITEM__bi-adv-fertilizer__
bi-adv-fertilizer-2=__ITEM__bi-adv-fertilizer__ bi-adv-fertilizer-2 = __ITEM__bi-adv-fertilizer__
# Added for 0.18.32/1.1.2 # Added for 0.18.32/1.1.2
bi-adv-fertilizer-fluid=Liquid __ITEM__bi-adv-fertilizer__ bi-adv-fertilizer-fluid = Liquid __ITEM__bi-adv-fertilizer__
bi-fertilizer-1=__ITEM__fertilizer__ bi-fertilizer-1 = __ITEM__fertilizer__
bi-fertilizer-2=__ITEM__fertilizer__ (with sodium hydroxide) bi-fertilizer-2 = __ITEM__fertilizer__ (with sodium hydroxide)
# Added for 0.18.32/1.1.2 # Added for 0.18.32/1.1.2
bi-fertilizer-fluid=Liquid __ITEM__fertilizer__ bi-fertilizer-fluid = Liquid __ITEM__fertilizer__
bi-arboretum-r1=Plant trees bi-arboretum-r1 = Plant trees
bi-arboretum-r2=Change terrain with __ITEM__fertilizer__ bi-arboretum-r2 = Change terrain with __ITEM__fertilizer__
bi-arboretum-r3=Change terrain with __ITEM__bi-adv-fertilizer__ bi-arboretum-r3 = Change terrain with __ITEM__bi-adv-fertilizer__
bi-arboretum-r4=Change terrain with __ITEM__fertilizer__ & plant trees bi-arboretum-r4 = Change terrain with __ITEM__fertilizer__ & plant trees
bi-arboretum-r5=Change terrain wiht __ITEM__bi-adv-fertilizer__ & plant trees bi-arboretum-r5 = Change terrain wiht __ITEM__bi-adv-fertilizer__ & plant trees
bi-ash-1=__ITEM__bi-ash__ from __ITEM__wood__ bi-ash-1 = __ITEM__bi-ash__ from __ITEM__wood__
bi-ash-2=__ITEM__bi-ash__ from __ITEM__bi-woodpulp__ bi-ash-2 = __ITEM__bi-ash__ from __ITEM__bi-woodpulp__
bi-basic-gas-processing=Basic gas processing using __ITEM__coal__ and __ITEM__resin__ bi-basic-gas-processing = Basic gas processing using __ITEM__coal__ and __ITEM__resin__
bi-battery=Bio battery bi-battery = Bio battery
bi-rail-wood-to-concrete=Upgrade __ENTITY__bi-rail-wood__ bi-rail-wood-to-concrete = Upgrade __ENTITY__bi-rail-wood__
#~ bi-biomass-1=Algae biomass production with __ITEM__fertilizer__ #~ bi-biomass-1=Algae biomass production with __ITEM__fertilizer__
#~ bi-biomass-2=Algae biomass production with Algae biomass (basic) #~ bi-biomass-2=Algae biomass production with Algae biomass (basic)
#~ bi-biomass-3=Algae biomass production with Algae biomass (advanced) #~ bi-biomass-3=Algae biomass production with Algae biomass (advanced)
#~ bi-biomass-1=Produce Algae biomass using __ITEM__fertilizer__ #~ bi-biomass-1=Produce Algae biomass using __ITEM__fertilizer__
bi-biomass-1=Produce Algae biomass bi-biomass-1 = Produce Algae biomass
bi-biomass-2=Replicate Algae biomass bi-biomass-2 = Replicate Algae biomass
bi-biomass-3=Replicate Algae biomass using __ITEM__bi-ash__ bi-biomass-3 = Replicate Algae biomass using __ITEM__bi-ash__
bi-biomass-conversion-1=Bio fuel conversion 1: Cellulose, Light oil bi-biomass-conversion-1 = Bio fuel conversion 1: Cellulose, Light oil
bi-biomass-conversion-2=Bio fuel conversion 2: Petroleum gas bi-biomass-conversion-2 = Bio fuel conversion 2: Petroleum gas
bi-biomass-conversion-3=Bio fuel conversion 3: Lubricant bi-biomass-conversion-3 = Bio fuel conversion 3: Lubricant
bi-biomass-conversion-4=Bio fuel conversion 4: Crude oil, Water bi-biomass-conversion-4 = Bio fuel conversion 4: Crude oil, Water
bi-seed-1=Basic __ITEM__bi-seed__ production bi-seed-1 = Basic __ITEM__bi-seed__ production
bi-seed-2=Improved __ITEM__bi-seed__ production with __ITEM__bi-ash__ bi-seed-2 = Improved __ITEM__bi-seed__ production with __ITEM__bi-ash__
bi-seed-3=Advanced __ITEM__bi-seed__ production with __ITEM__fertilizer__ bi-seed-3 = Advanced __ITEM__bi-seed__ production with __ITEM__fertilizer__
bi-seed-4=Super __ITEM__bi-seed__ production with __ITEM__bi-adv-fertilizer__ bi-seed-4 = Super __ITEM__bi-seed__ production with __ITEM__bi-adv-fertilizer__
bi-seed-bomb-advanced=__ITEM__bi-seed-bomb-basic__ with __ITEM__bi-adv-fertilizer__ bi-seed-bomb-advanced = __ITEM__bi-seed-bomb-basic__ with __ITEM__bi-adv-fertilizer__
bi-seed-bomb-basic=__ITEM__bi-seed-bomb-basic__ bi-seed-bomb-basic = __ITEM__bi-seed-bomb-basic__
bi-seed-bomb-standard=__ITEM__bi-seed-bomb-basic__ with __ITEM__fertilizer__ bi-seed-bomb-standard = __ITEM__bi-seed-bomb-basic__ with __ITEM__fertilizer__
bi-seedling-1=Basic __ENTITY__seedling__ production bi-seedling-1 = Basic __ENTITY__seedling__ production
bi-seedling-2=Improved __ENTITY__seedling__ production with __ITEM__bi-ash__ bi-seedling-2 = Improved __ENTITY__seedling__ production with __ITEM__bi-ash__
bi-seedling-3=Advanced __ENTITY__seedling__ production with __ITEM__fertilizer__ bi-seedling-3 = Advanced __ENTITY__seedling__ production with __ITEM__fertilizer__
bi-seedling-4=Super __ENTITY__seedling__ production with __ITEM__bi-adv-fertilizer__ bi-seedling-4 = Super __ENTITY__seedling__ production with __ITEM__bi-adv-fertilizer__
bi-logs-1=Basic __ITEM__wood__ production bi-logs-1 = Basic __ITEM__wood__ production
bi-logs-2=Improved __ITEM__wood__ production with __ITEM__bi-ash__ bi-logs-2 = Improved __ITEM__wood__ production with __ITEM__bi-ash__
bi-logs-3=Advanced __ITEM__wood__ production with __ITEM__fertilizer__ bi-logs-3 = Advanced __ITEM__wood__ production with __ITEM__fertilizer__
bi-logs-4=Super __ITEM__wood__ production with __ITEM__bi-adv-fertilizer__ bi-logs-4 = Super __ITEM__wood__ production with __ITEM__bi-adv-fertilizer__
## Resources ## Resources
bi-cellulose-1=Basic __ITEM__bi-cellulose__ production bi-cellulose-1 = Basic __ITEM__bi-cellulose__ production
bi-cellulose-2=Advanced __ITEM__bi-cellulose__ production bi-cellulose-2 = Advanced __ITEM__bi-cellulose__ production
bi-charcoal-1=__ITEM__wood-charcoal__ from __ITEM__bi-woodpulp__ bi-charcoal-1 = __ITEM__wood-charcoal__ from __ITEM__bi-woodpulp__
bi-charcoal-2=__ITEM__wood-charcoal__ from __ITEM__wood__ bi-charcoal-2 = __ITEM__wood-charcoal__ from __ITEM__wood__
bi-coal-1=Basic __ITEM__coal__ production bi-coal-1 = Basic __ITEM__coal__ production
bi-coal-2=Advanced __ITEM__coal__ production bi-coal-2 = Advanced __ITEM__coal__ production
bi-coke-coal=__ITEM__pellet-coke__ bi-coke-coal = __ITEM__pellet-coke__
bi-pellet-coke=__ITEM__pellet-coke__ from __ITEM__solid-fuel__ bi-pellet-coke = __ITEM__pellet-coke__ from __ITEM__solid-fuel__
bi-pellet-coke-2=__ITEM__pellet-coke__ from carbon bi-pellet-coke-2 = __ITEM__pellet-coke__ from carbon
bi-solid-fuel=__ITEM__solid-fuel__ from __ITEM__wood-bricks__ bi-solid-fuel = __ITEM__solid-fuel__ from __ITEM__wood-bricks__
bi-wood-fuel-brick=__ITEM__wood-bricks__ bi-wood-fuel-brick = __ITEM__wood-bricks__
bi-crushed-stone-1=__ITEM__stone-crushed__ from __ITEM__stone__ bi-crushed-stone-1 = __ITEM__stone-crushed__ from __ITEM__stone__
bi-crushed-stone-2=__ITEM__stone-crushed__ from __ITEM__concrete__ bi-crushed-stone-2 = __ITEM__stone-crushed__ from __ITEM__concrete__
bi-crushed-stone-3=__ITEM__stone-crushed__ from __ITEM__hazard-concrete__ bi-crushed-stone-3 = __ITEM__stone-crushed__ from __ITEM__hazard-concrete__
bi-crushed-stone-4=__ITEM__stone-crushed__ from __ITEM__refined-concrete__ bi-crushed-stone-4 = __ITEM__stone-crushed__ from __ITEM__refined-concrete__
bi-crushed-stone-5=__ITEM__stone-crushed__ from __ITEM__refined-hazard-concrete__ bi-crushed-stone-5 = __ITEM__stone-crushed__ from __ITEM__refined-hazard-concrete__
bi-stone-brick=Bio-__ITEM__stone-brick__ bi-stone-brick = Bio-__ITEM__stone-brick__
bi-purified-air-1=__ITEM__bi-purified-air__ — using __ITEM__fertilizer__ bi-purified-air-1 = __ITEM__bi-purified-air__ — using __ITEM__fertilizer__
bi-purified-air-2=__ITEM__bi-purified-air__ — using __ITEM__bi-adv-fertilizer__ bi-purified-air-2 = __ITEM__bi-purified-air__ — using __ITEM__bi-adv-fertilizer__
bi-resin-pulp=__ITEM__resin__ from __ITEM__bi-woodpulp__ bi-resin-pulp = __ITEM__resin__ from __ITEM__bi-woodpulp__
bi-resin-wood=__ITEM__resin__ from __ITEM__wood__ bi-resin-wood = __ITEM__resin__ from __ITEM__wood__
bi-woodpulp=__ITEM__bi-woodpulp__ from __ITEM__wood__ bi-woodpulp = __ITEM__bi-woodpulp__ from __ITEM__wood__
bi-wood-from-pulp=__ITEM__wood__ from __ITEM__bi-woodpulp__ bi-wood-from-pulp = __ITEM__wood__ from __ITEM__bi-woodpulp__
bi-acid=Bio-acid bi-acid = Bio-acid
bi-liquid-air=Liquid air bi-liquid-air = Liquid air
bi-nitrogen=Nitrogen bi-nitrogen = Nitrogen
bi-sulfur=Bio-__ITEM__sulfur__ bi-sulfur = Bio-__ITEM__sulfur__
bi-plastic-1=__ITEM__plastic-bar__ from __ITEM__wood__ bi-plastic-1 = __ITEM__plastic-bar__ from __ITEM__wood__
bi-plastic-2=__ITEM__plastic-bar__ from __ITEM__bi-cellulose__ bi-plastic-2 = __ITEM__plastic-bar__ from __ITEM__bi-cellulose__
## Disassemble ## Disassemble
bi-burner-inserter-disassemble=Disassemble __ENTITY__burner-inserter__ bi-burner-inserter-disassemble = Disassemble __ENTITY__burner-inserter__
bi-burner-mining-drill-disassemble=Disassemble __ENTITY__burner-mining-drill__ bi-burner-mining-drill-disassemble = Disassemble __ENTITY__burner-mining-drill__
bi-long-handed-inserter-disassemble=Disassemble __ENTITY__long-handed-inserter__ bi-long-handed-inserter-disassemble = Disassemble __ENTITY__long-handed-inserter__
bi-steel-furnace-disassemble=Disassemble __ENTITY__steel-furnace__ bi-steel-furnace-disassemble = Disassemble __ENTITY__steel-furnace__
bi-stone-furnace-disassemble=Disassemble __ENTITY__stone-furnace__ bi-stone-furnace-disassemble = Disassemble __ENTITY__stone-furnace__
## Compatibility with other mods ## Compatibility with other mods
## angelsrefining ## angelsrefining
bi-mineralized-sulfuric-waste=Mineralized water bi-mineralized-sulfuric-waste = Mineralized water
bi-slag-slurry=Slag slurry from __ITEM__bi-ash__, __ITEM__stone-crushed__ and Saline water bi-slag-slurry = Slag slurry from __ITEM__bi-ash__, __ITEM__stone-crushed__ and Saline water
## angelspetrochem ## angelspetrochem
bi-biomass-conversion-2-methane=Bio fuel conversion 2: Methane gas bi-biomass-conversion-2-methane = Bio fuel conversion 2: Methane gas
bi-biomass-conversion-4-yellow-waste=Bio fuel conversion 4: Crude oil, Sulfuric Waste Water bi-biomass-conversion-4-yellow-waste = Bio fuel conversion 4: Crude oil, Sulfuric Waste Water
bi-sulfur-angels=Bio-__ITEM__sulfur__ bi-sulfur-angels = Bio-__ITEM__sulfur__
## angelsrefining, BioTech, Krastorio/Krastorio2 ## angelsrefining, BioTech, Krastorio/Krastorio2
bi-sand=__ITEM__sand__ from __ITEM__stone-crushed__ bi-sand = __ITEM__sand__ from __ITEM__stone-crushed__
## bobelectronics ## bobelectronics
bi-press-wood=Pressed wood bi-press-wood = Pressed wood
## Industrial Revolution ## Industrial Revolution
bi-crushed-stone-1_IR=__ITEM__gravel__ from __ITEM__stone__ bi-crushed-stone-1_IR = __ITEM__gravel__ from __ITEM__stone__
bi-crushed-stone-2_IR=__ITEM__gravel__ from __ITEM__concrete__ bi-crushed-stone-2_IR = __ITEM__gravel__ from __ITEM__concrete__
bi-crushed-stone-3_IR=__ITEM__gravel__ from __ITEM__hazard-concrete__ bi-crushed-stone-3_IR = __ITEM__gravel__ from __ITEM__hazard-concrete__
bi-crushed-stone-4_IR=__ITEM__gravel__ from __ITEM__refined-concrete__ bi-crushed-stone-4_IR = __ITEM__gravel__ from __ITEM__refined-concrete__
bi-crushed-stone-5_IR=__ITEM__gravel__ from __ITEM__refined-hazard-concrete__ bi-crushed-stone-5_IR = __ITEM__gravel__ from __ITEM__refined-hazard-concrete__

View file

@ -1,19 +1,19 @@
[technology-name] [technology-name]
bi-tech-advanced-biotechnology=Advanced biotechnology bi-tech-advanced-biotechnology = Advanced biotechnology
bi-tech-bio-cannon=Prototype artillery bi-tech-bio-cannon = Prototype artillery
bi-tech-bio-farming=Bio farm bi-tech-bio-farming = Bio farm
bi-tech-coal-processing-1=Coal processing 1 bi-tech-coal-processing-1 = Coal processing 1
bi-tech-coal-processing-2=Coal processing 2 bi-tech-coal-processing-2 = Coal processing 2
bi-tech-coal-processing-3=Coal processing 3 bi-tech-coal-processing-3 = Coal processing 3
bi-tech-fertilizer=Fertilizer bi-tech-fertilizer = Fertilizer
bi-tech-organic-plastic=Organic plastic bi-tech-organic-plastic = Organic plastic
[technology-description] [technology-description]
bi-tech-advanced-biotechnology=Unlock higher tiered recipes bi-tech-advanced-biotechnology = Unlock higher tiered recipes
bi-tech-bio-cannon=Prototype artillery turret technology. - Not yet capable of manual targeting bi-tech-bio-cannon = Prototype artillery turret technology. - Not yet capable of manual targeting
bi-tech-bio-farming=Learn how to grow trees the first step towards unlocking other wood products bi-tech-bio-farming = Learn how to grow trees the first step towards unlocking other wood products
bi-tech-coal-processing-1=Burn wood to get charcoal and ash bi-tech-coal-processing-1 = Burn wood to get charcoal and ash
bi-tech-coal-processing-2=Process charcoal to coal and solid fuel to pellet-coke bi-tech-coal-processing-2 = Process charcoal to coal and solid fuel to pellet-coke
bi-tech-coal-processing-3=Process charcoal more efficiently and produce pellet-coke from coal bi-tech-coal-processing-3 = Process charcoal more efficiently and produce pellet-coke from coal
bi-tech-fertilizer=Using fertilizers you can get much more output from recipes bi-tech-fertilizer = Using fertilizers you can get much more output from recipes
bi-tech-organic-plastic=Produce plastics using organic materials bi-tech-organic-plastic = Produce plastics using organic materials

View file

@ -1,53 +1,53 @@
[entity-description] [entity-description]
## Production ## Production
bi-arboretum=Терраформер изменяет местность или растущие деревья в радиусе вокруг строения bi-arboretum = Терраформер изменяет местность или растущие деревья в радиусе вокруг строения
bi-bio-farm=Биоферма, превращает саженцы в древесину. Потребляет больше электричества ночью bi-bio-farm = Биоферма, превращает саженцы в древесину. Потребляет больше электричества ночью
bi-bio-garden=Биосад собирает воздух и убирает загрязнение. (-35 PU) bi-bio-garden = Биосад собирает воздух и убирает загрязнение. (-35 PU)
bi-bio-greenhouse=Используйте теплицу для роста саженцев bi-bio-greenhouse = Используйте теплицу для роста саженцев
seedling=Молодое растение, идеально для посадки. Вы также можете посадить его в землю и оно вырастет в дерево. Помните, что сначала нужно удобрить землю, чтобы увеличить шанс роста. seedling = Молодое растение, идеально для посадки. Вы также можете посадить его в землю и оно вырастет в дерево. Помните, что сначала нужно удобрить землю, чтобы увеличить шанс роста.
bi-bio-reactor=Использует продвинутые биореакции bi-bio-reactor = Использует продвинутые биореакции
bi-cokery=Переработка дерева в уголь или другие виды топлива bi-cokery = Переработка дерева в уголь или другие виды топлива
bi-stone-crusher=Машина которая измельчает камни bi-stone-crusher = Машина которая измельчает камни
## Power ## Power
bi-bio-accumulator=Может хранить огромное количество энергии, потому что размер имеет значение... bi-bio-accumulator = Может хранить огромное количество энергии, потому что размер имеет значение...
bi-bio-boiler=Высокоэффективный бойлер bi-bio-boiler = Высокоэффективный бойлер
bi-bio-solar-farm=Сохраняет пространство, соединяя ваши солнечный панели в компактный блок. Создает много энергии! bi-bio-solar-farm = Сохраняет пространство, соединяя ваши солнечный панели в компактный блок. Создает много энергии!
bi-large-substation=Гигантская подстанция bi-large-substation = Гигантская подстанция
bi-solar-boiler=Бойлер с нагревом от солнечного тепла или электричества (также производит электричество). bi-solar-boiler = Бойлер с нагревом от солнечного тепла или электричества (также производит электричество).
bi-solar-mat=Солнечная панель/пол которая может быть использована как дорожное покрытие, генерирует 10kW электричества и позволяет быстро перемещаться (Спасибо Илону Маску!) bi-solar-mat = Солнечная панель/пол которая может быть использована как дорожное покрытие, генерирует 10kW электричества и позволяет быстро перемещаться (Спасибо Илону Маску!)
## Weaponry ## Weaponry
bi-bio-cannon=Может стрелять ТОЛЬКО по гнездам! - Дистанция 90 - Пока что без возможности ручного наведения bi-bio-cannon = Может стрелять ТОЛЬКО по гнездам! - Дистанция 90 - Пока что без возможности ручного наведения
bi-dart-turret=These turrets are immediately available and protect you from enemy attacks at a minimal cost. Of course, the darts inflict less damage than bullets, but __ENTITY__bi-dart-turret__s have a higher range and can fire at a higher speed than normal __ENTITY__gun-turret__s. bi-dart-turret = These turrets are immediately available and protect you from enemy attacks at a minimal cost. Of course, the darts inflict less damage than bullets, but __ENTITY__bi-dart-turret__s have a higher range and can fire at a higher speed than normal __ENTITY__gun-turret__s.
## Rail stuff ## Rail stuff
bi-power-to-rail-pole=Коннектор ваших электрических рельс к электрической сети bi-power-to-rail-pole = Коннектор ваших электрических рельс к электрической сети
bi-rail-power=Рельса которая может проводить электричество. Подключите к электрической сети используя коннектор "Электро-рельсы" bi-rail-power = Рельса которая может проводить электричество. Подключите к электрической сети используя коннектор "Электро-рельсы"
bi-rail-wood-bridge=Деревянные прямые рельсы для мостов. Заметьте, что вы не можете по ним ходить. bi-rail-wood-bridge = Деревянные прямые рельсы для мостов. Заметьте, что вы не можете по ним ходить.
bi-rail-wood=Деревянные прямые рельсы bi-rail-wood = Деревянные прямые рельсы
rail-remnants-wood-bridge=Remnants of a wooden bridge rail-remnants-wood-bridge = Remnants of a wooden bridge
rail-remnants-wood=Remnants of wooden rails rail-remnants-wood = Remnants of wooden rails
## Miscallenous wooden products ## Miscallenous wooden products
bi-wood-pipe-to-ground=Подземная деревянная труба bi-wood-pipe-to-ground = Подземная деревянная труба
bi-wood-pipe=Деревянная труба bi-wood-pipe = Деревянная труба
bi-wooden-chest-giga=Самый большой деревянный ящик bi-wooden-chest-giga = Самый большой деревянный ящик
bi-wooden-chest-huge=Больше среднего деревянный ящик bi-wooden-chest-huge = Больше среднего деревянный ящик
bi-wooden-chest-large=Обычный средний деревянный ящик bi-wooden-chest-large = Обычный средний деревянный ящик
bi-wooden-fence=Защитная стена сделанная из дерева bi-wooden-fence = Защитная стена сделанная из дерева
bi-wooden-pole-big=Большой деревянный столб ЛЭП. Будет автоматически восстанавливать здоровье, если вы играете с NE Enemies bi-wooden-pole-big = Большой деревянный столб ЛЭП. Будет автоматически восстанавливать здоровье, если вы играете с NE Enemies
bi-wooden-pole-bigger=__ENTITY__bi-wooden-pole-bigger__s will be automatically healed if you use "Natural Evolution Enemies". bi-wooden-pole-bigger = __ENTITY__bi-wooden-pole-bigger__s will be automatically healed if you use "Natural Evolution Enemies".
bi-wooden-pole-huge=Электрический столб, который может охватить огромное расстояние - 64 bi-wooden-pole-huge = Электрический столб, который может охватить огромное расстояние - 64
## Compatibility with other mods ## Compatibility with other mods
bi-stone-crusher-sand=These machines produce __ITEM__stone-crushed__ from __ITEM__stone__ and __ITEM__concrete__ in all forms. They can also refine __ITEM__stone-crushed__ to __ITEM__sand__. bi-stone-crusher-sand = These machines produce __ITEM__stone-crushed__ from __ITEM__stone__ and __ITEM__concrete__ in all forms. They can also refine __ITEM__stone-crushed__ to __ITEM__sand__.

View file

@ -1,50 +1,50 @@
[entity-name] [entity-name]
## Production ## Production
bi-arboretum=Терраформер bi-arboretum = Терраформер
bi-bio-farm=Биоферма bi-bio-farm = Биоферма
bi-bio-garden=Биосад bi-bio-garden = Биосад
bi-bio-greenhouse=Теплица bi-bio-greenhouse = Теплица
seedling=Саженец seedling = Саженец
bi-bio-reactor=Биореактор bi-bio-reactor = Биореактор
bi-cokery=Коксовая печь bi-cokery = Коксовая печь
bi-stone-crusher=Измельчитель камня bi-stone-crusher = Измельчитель камня
## Power ## Power
bi-bio-accumulator=Аккумулятор огромной емкости bi-bio-accumulator = Аккумулятор огромной емкости
bi-bio-boiler=Биобойлер bi-bio-boiler = Биобойлер
bi-bio-solar-farm=Био Солнечная ферма bi-bio-solar-farm = Био Солнечная ферма
bi-large-substation=Гигантская подстанция bi-large-substation = Гигантская подстанция
bi-solar-boiler=Солнечная электростанция и бойлер - Бойлер bi-solar-boiler = Солнечная электростанция и бойлер - Бойлер
bi-solar-mat=Пол Илона Маска bi-solar-mat = Пол Илона Маска
## Weaponry ## Weaponry
bi-bio-cannon=Прототип артиллерии bi-bio-cannon = Прототип артиллерии
bi-dart-turret=Дротиковая турель bi-dart-turret = Дротиковая турель
## Rail stuff ## Rail stuff
bi-power-to-rail-pole=Коннектор "Электро-рельсы" bi-power-to-rail-pole = Коннектор "Электро-рельсы"
bi-rail-power=Электрические рельсы bi-rail-power = Электрические рельсы
bi-rail-wood-bridge=Деревянные прямые рельсы для мостов bi-rail-wood-bridge = Деревянные прямые рельсы для мостов
bi-rail-wood=Деревянные прямые рельсы bi-rail-wood = Деревянные прямые рельсы
rail-remnants-wood-bridge=Remnants of a wooden rail bridge rail-remnants-wood-bridge = Remnants of a wooden rail bridge
rail-remnants-wood=Remnants of wooden rails rail-remnants-wood = Remnants of wooden rails
## Miscallenous wooden products ## Miscallenous wooden products
bi-wood-pipe-to-ground=Подземная деревянная труба bi-wood-pipe-to-ground = Подземная деревянная труба
bi-wood-pipe=Деревянная труба bi-wood-pipe = Деревянная труба
bi-wooden-chest-giga=Огромный деревянный ящик bi-wooden-chest-giga = Огромный деревянный ящик
bi-wooden-chest-huge=Большой деревянный ящик bi-wooden-chest-huge = Большой деревянный ящик
bi-wooden-chest-large=Средний деревянный ящик bi-wooden-chest-large = Средний деревянный ящик
bi-wooden-fence=Деревянный забор bi-wooden-fence = Деревянный забор
bi-wooden-pole-big=Большой деревянный столб bi-wooden-pole-big = Большой деревянный столб
bi-wooden-pole-bigger=Bigger wooden pole bi-wooden-pole-bigger = Bigger wooden pole
bi-wooden-pole-huge=Гигантский электрический столб bi-wooden-pole-huge = Гигантский электрический столб
wooden-chest=Деревянный ящик wooden-chest = Деревянный ящик
#~ bi-arboretum-area=Терраформер #~ bi-arboretum-area=Терраформер

View file

@ -2,58 +2,58 @@
# __ITEM__fertilizer__ should be replaced with __BI-ITEM__fertilizer__, but we can't refer to it, # __ITEM__fertilizer__ should be replaced with __BI-ITEM__fertilizer__, but we can't refer to it,
# so we hard-code its content here. # so we hard-code its content here.
#~ fertilizer=__ITEM__fertilizer__ lets stuff grow faster and is also used to produce Algae biomass. #~ fertilizer=__ITEM__fertilizer__ lets stuff grow faster and is also used to produce Algae biomass.
fertilizer=Common fertilizer lets stuff grow faster and is also used to produce Algae biomass. fertilizer = Common fertilizer lets stuff grow faster and is also used to produce Algae biomass.
[item-description] [item-description]
## Production ## Production
bi-adv-fertilizer=Улучшенное Удобрение для ещё более быстрого выращивания, либо изменения качества поверхности bi-adv-fertilizer = Улучшенное Удобрение для ещё более быстрого выращивания, либо изменения качества поверхности
fertilizer=Удобрения нужны для быстрого выращивания растений и изменения качества почвы на более плодородную fertilizer = Удобрения нужны для быстрого выращивания растений и изменения качества почвы на более плодородную
bi-purified-air=Чистый воздух, загрязнение удаляется! bi-purified-air = Чистый воздух, загрязнение удаляется!
bi-arboretum-r1=Сажает деревья или изменяет местность в радиусе вокруг строения bi-arboretum-r1 = Сажает деревья или изменяет местность в радиусе вокруг строения
bi-arboretum-r2=Изменяет местность в радиусе вокруг строения - Базовое bi-arboretum-r2 = Изменяет местность в радиусе вокруг строения - Базовое
bi-arboretum-r3=Изменяет местность в радиусе вокруг строения - Продвинутое bi-arboretum-r3 = Изменяет местность в радиусе вокруг строения - Продвинутое
bi-arboretum-r4=Изменяет местность и сажает деревья в радиусе вокруг строения - Базовое bi-arboretum-r4 = Изменяет местность и сажает деревья в радиусе вокруг строения - Базовое
bi-arboretum-r5=Изменяет местность и сажает деревья в радиусе вокруг строения - Продвинутое bi-arboretum-r5 = Изменяет местность и сажает деревья в радиусе вокруг строения - Продвинутое
bi-seed-bomb-advanced=Засаживает деревьями большую территорию, с продвинутым удобрением с помощью семенной бомбы! bi-seed-bomb-advanced = Засаживает деревьями большую территорию, с продвинутым удобрением с помощью семенной бомбы!
bi-seed-bomb-basic=Засаживает деревьями большую территорию с помощью семенной бомбы! bi-seed-bomb-basic = Засаживает деревьями большую территорию с помощью семенной бомбы!
bi-seed-bomb-standard=Засаживает деревьями большую территорию, с удобрением с помощью семенной бомбы! bi-seed-bomb-standard = Засаживает деревьями большую территорию, с удобрением с помощью семенной бомбы!
bi-seed=Семена, чтобы выращивать из них саженцы bi-seed = Семена, чтобы выращивать из них саженцы
## Weaponry ## Weaponry
bi-bio-cannon-basic-ammo=Ракетная мощь, низкий физический урон bi-bio-cannon-basic-ammo = Ракетная мощь, низкий физический урон
bi-bio-cannon-biological-ammo=Ракетная мощь, высокий биологический урон bi-bio-cannon-biological-ammo = Ракетная мощь, высокий биологический урон
bi-bio-cannon-poison-ammo=Ракетная мощь, средний урон ядом bi-bio-cannon-poison-ammo = Ракетная мощь, средний урон ядом
bi-bio-cannon-proto-ammo=Низкий урон, большая часть взрывчатки используется для придания движения bi-bio-cannon-proto-ammo = Низкий урон, большая часть взрывчатки используется для придания движения
bi-dart-magazine-basic=Базовый дротиковый снаряд bi-dart-magazine-basic = Базовый дротиковый снаряд
bi-dart-magazine-enhanced=Продвинутый дротиковый снаряд bi-dart-magazine-enhanced = Продвинутый дротиковый снаряд
bi-dart-magazine-poison=Малый урон ядом bi-dart-magazine-poison = Малый урон ядом
bi-dart-magazine-standard=Стандартные дротиковые снаряды bi-dart-magazine-standard = Стандартные дротиковые снаряды
bi-dart-rifle=This cheap weapon uses easily producible ammo and is good for fending off weaker enemies. bi-dart-rifle = This cheap weapon uses easily producible ammo and is good for fending off weaker enemies.
## Resources ## Resources
bi-ash=Даже пепел пойдёт в дело! bi-ash = Даже пепел пойдёт в дело!
bi-cellulose=__ITEM__battery__, __ITEM__plastic-bar__, Sulfuric acid — all of these can be made with __ITEM__bi-cellulose__! bi-cellulose = __ITEM__battery__, __ITEM__plastic-bar__, Sulfuric acid — all of these can be made with __ITEM__bi-cellulose__!
bi-woodpulp=Можно сжигать или переработать в золу или уголь bi-woodpulp = Можно сжигать или переработать в золу или уголь
coal=You will need it! coal = You will need it!
pellet-coke=Коксовый уголь это отличное топливо для поездов. pellet-coke = Коксовый уголь это отличное топливо для поездов.
resin=Смола resin = Смола
solid-fuel=__ITEM__solid-fuel__ provides less energy than __ITEM__wood-bricks__, but also burns with less pollution. Additionally, it will make your vehicles drive and accelerate faster. solid-fuel = __ITEM__solid-fuel__ provides less energy than __ITEM__wood-bricks__, but also burns with less pollution. Additionally, it will make your vehicles drive and accelerate faster.
stone-crushed=Камень измельченный в щебень stone-crushed = Камень измельченный в щебень
wood-bricks=Хорошо обработанный источник топлива с низкими выбросами wood-bricks = Хорошо обработанный источник топлива с низкими выбросами
wood-charcoal=Provides more energy than __ITEM__coal__ while emitting far less pollution. Unfortunately, it's not as versatilely usable, so you will still need __ITEM__coal__! wood-charcoal = Provides more energy than __ITEM__coal__ while emitting far less pollution. Unfortunately, it's not as versatilely usable, so you will still need __ITEM__coal__!
wood=Base your energy production on this renewable resource!\nPlease note: There's a lot more you can use it for than just burning it! wood = Base your energy production on this renewable resource!\nPlease note: There's a lot more you can use it for than just burning it!
## Compatibility with other mods ## Compatibility with other mods
sand=__ITEM__sand__ sand = __ITEM__sand__

View file

@ -1,61 +1,61 @@
[BI-item-name] [BI-item-name]
fertilizer=Common fertilizer fertilizer = Common fertilizer
[item-name] [item-name]
## Production ## Production
bi-adv-fertilizer=Продвинутое удобрение bi-adv-fertilizer = Продвинутое удобрение
fertilizer=Удобрение fertilizer = Удобрение
bi-purified-air=Очиститель воздуха bi-purified-air = Очиститель воздуха
bi-arboretum-r1=Посаженные деревья bi-arboretum-r1 = Посаженные деревья
bi-arboretum-r2=Изменение территории - Базовое bi-arboretum-r2 = Изменение территории - Базовое
bi-arboretum-r3=Изменение территории - Продвинутое bi-arboretum-r3 = Изменение территории - Продвинутое
bi-arboretum-r4=Изменение территории и посаженых деревьев - Базовое bi-arboretum-r4 = Изменение территории и посаженых деревьев - Базовое
bi-arboretum-r5=Изменение территории и посаженых деревьев - Продвинутое bi-arboretum-r5 = Изменение территории и посаженых деревьев - Продвинутое
bi-seed-bomb-advanced=Продвинутая семенная бомба bi-seed-bomb-advanced = Продвинутая семенная бомба
bi-seed-bomb-basic=Базовая семенная бомба bi-seed-bomb-basic = Базовая семенная бомба
bi-seed-bomb-standard=Стандартная семенная бомба bi-seed-bomb-standard = Стандартная семенная бомба
bi-seed=Семена bi-seed = Семена
# Only __ENTITY__x__ and __ITEM__x__ can be used, so let's pretend here that these fluids are items! # Only __ENTITY__x__ and __ITEM__x__ can be used, so let's pretend here that these fluids are items!
bi-biomass=Biomasse bi-biomass = Biomasse
liquid-air=Flüssigluft liquid-air = Flüssigluft
nitrogen=Nitrogen nitrogen = Nitrogen
## Weaponry ## Weaponry
bi-bio-cannon-basic-ammo=Прототип артиллерии - ракетный боеприпас bi-bio-cannon-basic-ammo = Прототип артиллерии - ракетный боеприпас
bi-bio-cannon-biological-ammo=Прототип артиллерии - биологический боеприпас bi-bio-cannon-biological-ammo = Прототип артиллерии - биологический боеприпас
bi-bio-cannon-poison-ammo=Прототип артиллерии - ядовитый боеприпас bi-bio-cannon-poison-ammo = Прототип артиллерии - ядовитый боеприпас
bi-bio-cannon-proto-ammo=Прототип артиллерии - базовый боеприпас bi-bio-cannon-proto-ammo = Прототип артиллерии - базовый боеприпас
bi-dart-magazine-basic=Базовый дротиковый снаряд bi-dart-magazine-basic = Базовый дротиковый снаряд
bi-dart-magazine-enhanced=Продвинутый дротиковый снаряд bi-dart-magazine-enhanced = Продвинутый дротиковый снаряд
bi-dart-magazine-poison=Ядовитые дротиковые снаряды bi-dart-magazine-poison = Ядовитые дротиковые снаряды
bi-dart-magazine-standard=Стандартные дротиковые боеприпасы bi-dart-magazine-standard = Стандартные дротиковые боеприпасы
bi-dart-rifle=Дротиковая винтовка bi-dart-rifle = Дротиковая винтовка
## Resources ## Resources
bi-ash=Зола bi-ash = Зола
bi-cellulose=Целлюлоза bi-cellulose = Целлюлоза
bi-woodpulp=Древесные опилки bi-woodpulp = Древесные опилки
pellet-coke=Коксовый уголь pellet-coke = Коксовый уголь
resin=Смола resin = Смола
--stone-crushed=Измельчитель камня --stone-crushed = Измельчитель камня
stone-crushed=Щебень stone-crushed = Щебень
wood-bricks=Деревянные топливные брикеты wood-bricks = Деревянные топливные брикеты
wood-charcoal=Древесный уголь wood-charcoal = Древесный уголь
## Compatibility with other mods ## Compatibility with other mods
sand=Sand sand = Sand
slag=Slag slag = Slag
## Industrial Revolution ## Industrial Revolution
gravel=Гравий gravel = Гравий

View file

@ -1,49 +1,49 @@
[fluid-name] [fluid-name]
bi-biomass=Биомасса из водорослей bi-biomass = Биомасса из водорослей
bi-ground-water=Вода bi-ground-water = Вода
liquid-air=Сжиженный воздух liquid-air = Сжиженный воздух
nitrogen=Азот nitrogen = Азот
#~ Obsolete? This is only used in a compatibility recipe for bi-slag-slurry if angelsrefining is active! #~ Obsolete? This is only used in a compatibility recipe for bi-slag-slurry if angelsrefining is active!
water-saline=Солёная вода water-saline = Солёная вода
# Added for 0.18.32/1.1. # Added for 0.18.32/1.1.
bi-fertilizer-fluid=Liquid __ITEM__fertilizer__ bi-fertilizer-fluid = Liquid __ITEM__fertilizer__
bi-adv-fertilizer-fluid=Liquid __ITEM__bi-adv-fertilizer__ bi-adv-fertilizer-fluid = Liquid __ITEM__bi-adv-fertilizer__
# Added for 0.18.32/1.1. # Added for 0.18.32/1.1.
[fluid-description] [fluid-description]
bi-fertilizer-fluid=Liquid __ITEM__fertilizer__ makes greenwashing easy. bi-fertilizer-fluid = Liquid __ITEM__fertilizer__ makes greenwashing easy.
bi-adv-fertilizer-fluid=Liquid __ITEM__bi-adv-fertilizer__ -- just the thing you'll need if you really want to green-wash your factory! bi-adv-fertilizer-fluid = Liquid __ITEM__bi-adv-fertilizer__ -- just the thing you'll need if you really want to green-wash your factory!
[tile-name] [tile-name]
bi-solar-mat=Солнечный пол bi-solar-mat = Солнечный пол
bi-wood-floor=Деревянный пол bi-wood-floor = Деревянный пол
[item-group-name] [item-group-name]
#~ Bio_Turret_Ammo=Био-Боеприпасы #~ Bio_Turret_Ammo=Био-Боеприпасы
bio-industries=Био-Индустрия bio-industries = Био-Индустрия
[ammo-category-name] [ammo-category-name]
Bio_Cannon_Ammo=Bio cannon ammo Bio_Cannon_Ammo = Bio cannon ammo
Bio_Turret_Ammo=Bio turret ammo Bio_Turret_Ammo = Bio turret ammo
[damage-type-name] [damage-type-name]
Biological=Биологический Biological = Биологический
bob-pierce=Бронебойный bob-pierce = Бронебойный
[modifier-description] [modifier-description]
Bio_Cannon_Ammo-damage-bonus=Бонус урона боеприпаса прототипа артиллерии: +__1__ Bio_Cannon_Ammo-damage-bonus = Бонус урона боеприпаса прототипа артиллерии: +__1__
Bio_Cannon_Ammo-shooting-speed-bonus=Бонус скорости стрельбы прототипа артиллерии: +__1__ Bio_Cannon_Ammo-shooting-speed-bonus = Бонус скорости стрельбы прототипа артиллерии: +__1__
Bio_Turret_Ammo-damage-bonus=Бонус урона боеприпаса дротиковой турели: +__1__ Bio_Turret_Ammo-damage-bonus = Бонус урона боеприпаса дротиковой турели: +__1__
Bio_Turret_Ammo-shooting-speed-bonus=Бонус скорости стрельбы боеприпаса дротиковой турели: +__1__ Bio_Turret_Ammo-shooting-speed-bonus = Бонус скорости стрельбы боеприпаса дротиковой турели: +__1__
bi-dart-turret-attack-bonus=Бонус урона дротиковой турели: +__1__ bi-dart-turret-attack-bonus = Бонус урона дротиковой турели: +__1__
bi-dart-turret-damage-bonus=__ENTITY__bi-dart-turret__ damage bonus: +__1__ bi-dart-turret-damage-bonus = __ENTITY__bi-dart-turret__ damage bonus: +__1__
#~ [autoplace-control-names] #~ [autoplace-control-names]
#~ bi-ground-water=__ENTITY__bi-ground-water__ #~ bi-ground-water=__ENTITY__bi-ground-water__
[bi-misc] [bi-misc]
growing-tree=Растущее дерево growing-tree = Растущее дерево
growing-tree-desc=Если подождать, из этого саженца вырастет большое дерево growing-tree-desc = Если подождать, из этого саженца вырастет большое дерево
young-tree=Молодое дерево young-tree = Молодое дерево
young-tree-desc=Это дерево ещё молодое, из него выйдет не так много древесины. Лучше подождать, пока оно полностью вырастет, прежде, чем рубить его! young-tree-desc = Это дерево ещё молодое, из него выйдет не так много древесины. Лучше подождать, пока оно полностью вырастет, прежде, чем рубить его!

View file

@ -1,43 +1,43 @@
[mod-setting-name] [mod-setting-name]
BI_Bio_Cannon=Включить: Прототип артиллерии BI_Bio_Cannon = Включить: Прототип артиллерии
BI_Bio_Fuel=Включить: Производство биотоплива BI_Bio_Fuel = Включить: Производство биотоплива
# Added for 0.18.32/1.1. # Added for 0.18.32/1.1.
BI_Easy_Bio_Gardens=Enable: Easy Bio gardens BI_Easy_Bio_Gardens = Enable: Easy Bio gardens
BI_Enable_gvv_support=Compatibility: Add support for GVV BI_Enable_gvv_support = Compatibility: Add support for GVV
BI_Game_Tweaks_Bot=Твики игры: Дроны BI_Game_Tweaks_Bot = Твики игры: Дроны
BI_Game_Tweaks_Disassemble=Твики игры: Разборка элементов BI_Game_Tweaks_Disassemble = Твики игры: Разборка элементов
BI_Game_Tweaks_Emissions_Multiplier=Твики игры: Множители выбросов топлива BI_Game_Tweaks_Emissions_Multiplier = Твики игры: Множители выбросов топлива
BI_Game_Tweaks_Player=Твики игры: Игрок BI_Game_Tweaks_Player = Твики игры: Игрок
BI_Game_Tweaks_Production_Science=Game tweaks: Alternative recipe for __ITEM__production-science-pack__ BI_Game_Tweaks_Production_Science = Game tweaks: Alternative recipe for __ITEM__production-science-pack__
BI_Game_Tweaks_Recipe=Твики игры: Рецепт BI_Game_Tweaks_Recipe = Твики игры: Рецепт
BI_Game_Tweaks_Small_Tree_Collisionbox=Твики игры: Маленькая область столкновений у деревьев BI_Game_Tweaks_Small_Tree_Collisionbox = Твики игры: Маленькая область столкновений у деревьев
BI_Game_Tweaks_Stack_Size=Твики игры: Размер стака BI_Game_Tweaks_Stack_Size = Твики игры: Размер стака
BI_Game_Tweaks_Tree=Твики игры: Добыча с деревьев BI_Game_Tweaks_Tree = Твики игры: Добыча с деревьев
# This setting has been inverted for 1.0! While activating this setting would HIDE the overlay before, it will SHOW the overlay now. I'll leave the old translation in for reference (commented out). This line can be removed once the new string has been translated! # This setting has been inverted for 1.0! While activating this setting would HIDE the overlay before, it will SHOW the overlay now. I'll leave the old translation in for reference (commented out). This line can be removed once the new string has been translated!
#~ BI_Hide_musk_floor_in_mapview=Скрыть пол Илона Маска в слое Электросетей #~ BI_Hide_musk_floor_in_mapview=Скрыть пол Илона Маска в слое Электросетей
BI_Show_musk_floor_in_mapview=Enable: Electric grid overlay for __ENTITY__bi-solar-mat__ in map view\n(Default: on) BI_Show_musk_floor_in_mapview = Enable: Electric grid overlay for __ENTITY__bi-solar-mat__ in map view\n(Default: on)
BI_Solar_Additions=Включить: Био дополнения BI_Solar_Additions = Включить: Био дополнения
[mod-setting-description] [mod-setting-description]
BI_Bio_Cannon=Прототип артиллерии очень мощный, но стреляет только по гнездам BI_Bio_Cannon = Прототип артиллерии очень мощный, но стреляет только по гнездам
# Changed BI_Bio_Fuel for 0.18.29 # Changed BI_Bio_Fuel for 0.18.29
#~ BI_Bio_Fuel=Enables the production of oil products on the basis of Algae biomass #~ BI_Bio_Fuel=Enables the production of oil products on the basis of Algae biomass
BI_Bio_Fuel=Включает производство нефтяной продукции используя биотопливо BI_Bio_Fuel = Включает производство нефтяной продукции используя биотопливо
# Added for 0.18.32/1.1.2 # Added for 0.18.32/1.1.2
BI_Easy_Bio_Gardens=Bio gardens consume ready-made fluid fertilizer, so just one pipeline is enough to supply all ingredients. However, this requires 50% more fertilizer than combining solid fertilizer and water on site.\nBio gardens will transmit electricity to adjacent Bio gardens. Arrange them on a grid, with no more than 1 tile between 2 Bio gardens, and they will be magically connected. :-)\n(Default: off) BI_Easy_Bio_Gardens = Bio gardens consume ready-made fluid fertilizer, so just one pipeline is enough to supply all ingredients. However, this requires 50% more fertilizer than combining solid fertilizer and water on site.\nBio gardens will transmit electricity to adjacent Bio gardens. Arrange them on a grid, with no more than 1 tile between 2 Bio gardens, and they will be magically connected. :-)\n(Default: off)
BI_Enable_gvv_support=The "Lua API global Variable Viewer" (gvv) allows you to inspect the global table of other mods. If you want to help debugging "Bio Industries", enable this and type "\gvv" at the chat console to open the GUI of gvv.\n(Default: off) BI_Enable_gvv_support = The "Lua API global Variable Viewer" (gvv) allows you to inspect the global table of other mods. If you want to help debugging "Bio Industries", enable this and type "\gvv" at the chat console to open the GUI of gvv.\n(Default: off)
BI_Game_Tweaks_Bot=Дроны не могут быть подобраны или получать повреждения от горения BI_Game_Tweaks_Bot = Дроны не могут быть подобраны или получать повреждения от горения
BI_Game_Tweaks_Disassemble=Добавить некоторые рецепты для разборки. Вы получите около 50% ресурсов обратно BI_Game_Tweaks_Disassemble = Добавить некоторые рецепты для разборки. Вы получите около 50% ресурсов обратно
BI_Game_Tweaks_Emissions_Multiplier=Боб начинал это. Основная идея заключается в том, что необработанное топливо производит больше загрязнения, чем более продвинутые виды топлива. Таким образом уголь производил 200% загрязнения, в то время как твердое топливо - всего 85%. Пожалуйста, смотрите файл "Fuel Values.xlsx" в папке с модом для большей информации. BI_Game_Tweaks_Emissions_Multiplier = Боб начинал это. Основная идея заключается в том, что необработанное топливо производит больше загрязнения, чем более продвинутые виды топлива. Таким образом уголь производил 200% загрязнения, в то время как твердое топливо - всего 85%. Пожалуйста, смотрите файл "Fuel Values.xlsx" в папке с модом для большей информации.
BI_Game_Tweaks_Player=Дистанция взаимодействия 6 => 20, подбор количества предметов 1 => 4, дистанция добычи ресурсов 2.7 => 4, дистанция подбора предметов 2 => 5, скорость бега 0.15 => 0.25 BI_Game_Tweaks_Player = Дистанция взаимодействия 6 => 20, подбор количества предметов 1 => 4, дистанция добычи ресурсов 2.7 => 4, дистанция подбора предметов 2 => 5, скорость бега 0.15 => 0.25
BI_Game_Tweaks_Production_Science=If this is enabled, an alternative recipe for Production science packs will be available.\n(Default: on) BI_Game_Tweaks_Production_Science = If this is enabled, an alternative recipe for Production science packs will be available.\n(Default: on)
BI_Game_Tweaks_Recipe=Изменения в рецептах:\nБетон (Железная руда => Железный прут)\nКаменная стена (+ Железный прут)\nЖелезная дорога (Камень => Измельченный камень) BI_Game_Tweaks_Recipe = Изменения в рецептах:\nБетон (Железная руда => Железный прут)\nКаменная стена (+ Железный прут)\nЖелезная дорога (Камень => Измельченный камень)
BI_Game_Tweaks_Small_Tree_Collisionbox=ЭКСПЕРИМЕНТАЛЬНО: настройка включена по умолчани. Если отключить, вокруг деревья получат большую область столкновений из немодифицированной игры. Такие деревья будут создавать больше препятствий для игроков, транспорта и кусак. Могут возникнуть побочные эффекты! BI_Game_Tweaks_Small_Tree_Collisionbox = ЭКСПЕРИМЕНТАЛЬНО: настройка включена по умолчани. Если отключить, вокруг деревья получат большую область столкновений из немодифицированной игры. Такие деревья будут создавать больше препятствий для игроков, транспорта и кусак. Могут возникнуть побочные эффекты!
BI_Game_Tweaks_Stack_Size=Влияет на размеры стаков Древесины, Камня, Щебня, Бетона и Шлака BI_Game_Tweaks_Stack_Size = Влияет на размеры стаков Древесины, Камня, Щебня, Бетона и Шлака
BI_Game_Tweaks_Tree=Твики игры - при рубке деревья случайно дают от 1 до 6 древесины. В ваниле = 4 BI_Game_Tweaks_Tree = Твики игры - при рубке деревья случайно дают от 1 до 6 древесины. В ваниле = 4
# This setting has been inverted for 1.0! While activating this setting would HIDE the overlay before, it will SHOW the overlay now. I'll leave the old translation in for reference (commented out). This line can be removed once the new string has been translated! # This setting has been inverted for 1.0! While activating this setting would HIDE the overlay before, it will SHOW the overlay now. I'll leave the old translation in for reference (commented out). This line can be removed once the new string has been translated!
#~ BI_Hide_musk_floor_in_mapview=В режиме карты пол Илона Маска не будет отображаться в слое Электрических сетей, если эта настройка включена. Не рекомендуется изменять при загруженной игре, поскольку применение настройки к каждой клетке пола Илона Маска может занять длительное время! #~ BI_Hide_musk_floor_in_mapview=В режиме карты пол Илона Маска не будет отображаться в слое Электрических сетей, если эта настройка включена. Не рекомендуется изменять при загруженной игре, поскольку применение настройки к каждой клетке пола Илона Маска может занять длительное время!
BI_Show_musk_floor_in_mapview=Show the electric grid overlay for __ENTITY__bi-solar-mat__ in map view. This shouldn't be changed in a running game as applying the setting to every __ENTITY__bi-solar-mat__ tile may take some time! BI_Show_musk_floor_in_mapview = Show the electric grid overlay for __ENTITY__bi-solar-mat__ in map view. This shouldn't be changed in a running game as applying the setting to every __ENTITY__bi-solar-mat__ tile may take some time!
BI_Solar_Additions=Включает такие предметы как Солнечная ферма, Солнечная электростанция, Биоаккумулятор и Гигантскую подстанцию. BI_Solar_Additions = Включает такие предметы как Солнечная ферма, Солнечная электростанция, Биоаккумулятор и Гигантскую подстанцию.

View file

@ -1,116 +1,116 @@
[recipe-description] [recipe-description]
## Production ## Production
bi-adv-fertilizer-1=Лучше, чем обычное Удобрение bi-adv-fertilizer-1 = Лучше, чем обычное Удобрение
bi-adv-fertilizer-2=Лучше, чем обычное Удобрение bi-adv-fertilizer-2 = Лучше, чем обычное Удобрение
bi-fertilizer-1=Позволяет растениям расти быстрее bi-fertilizer-1 = Позволяет растениям расти быстрее
bi-fertilizer-2=Позволяет растениям расти быстрее (гидроксид натрия) bi-fertilizer-2 = Позволяет растениям расти быстрее (гидроксид натрия)
# Added for 0.18.32/1.1.2 # Added for 0.18.32/1.1.2
bi-adv-fertilizer-fluid=__ITEM__bi-adv-fertilizer__ dissolved in water bi-adv-fertilizer-fluid = __ITEM__bi-adv-fertilizer__ dissolved in water
bi-fertilizer-fluid=__ITEM__fertilizer__ dissolved in water bi-fertilizer-fluid = __ITEM__fertilizer__ dissolved in water
bi-arboretum-r1=Использование Терраформера - Сажает деревья в радиусе вокруг себя (Посадка никогда не прекращается, деревья перевысаживаются посекторно) bi-arboretum-r1 = Использование Терраформера - Сажает деревья в радиусе вокруг себя (Посадка никогда не прекращается, деревья перевысаживаются посекторно)
bi-arboretum-r2=Использование Терраформера - Изменяет местность в радиусе вокруг себя - Базовое bi-arboretum-r2 = Использование Терраформера - Изменяет местность в радиусе вокруг себя - Базовое
bi-arboretum-r3=Использование Терраформера - Изменяет местность в радиусе вокруг себя - Продвинутое bi-arboretum-r3 = Использование Терраформера - Изменяет местность в радиусе вокруг себя - Продвинутое
bi-arboretum-r4=Использование Терраформера - Изменяет местность и сажает деревья в радиусе вокруг себя - Базовое bi-arboretum-r4 = Использование Терраформера - Изменяет местность и сажает деревья в радиусе вокруг себя - Базовое
bi-arboretum-r5=Использование Терраформера - Изменяет местность и сажает деревья в радиусе вокруг себя - Продвинутое bi-arboretum-r5 = Использование Терраформера - Изменяет местность и сажает деревья в радиусе вокруг себя - Продвинутое
bi-basic-gas-processing=Inefficient gas extraction bi-basic-gas-processing = Inefficient gas extraction
bi-battery=If you really think about it, this __ITEM__battery__ is made from __ITEM__wood__! bi-battery = If you really think about it, this __ITEM__battery__ is made from __ITEM__wood__!
bi-rail-wood-to-concrete=Улучшить Деревянные рельсы до обычных Рельсов bi-rail-wood-to-concrete = Улучшить Деревянные рельсы до обычных Рельсов
bi-biomass-1=Начните производство Биомассы из водорослей, применив Удобрение! bi-biomass-1 = Начните производство Биомассы из водорослей, применив Удобрение!
bi-biomass-2=Верните в производственный цикл часть произведённой Биомассы из водорослей, чтобы получить ещё больше её!\nПримечание: выход продукта будет меньше и дольше, чем даже в базовом рецепте, но вы сэкономите на удобрениях. bi-biomass-2 = Верните в производственный цикл часть произведённой Биомассы из водорослей, чтобы получить ещё больше её!\nПримечание: выход продукта будет меньше и дольше, чем даже в базовом рецепте, но вы сэкономите на удобрениях.
bi-biomass-3=Верните в производственный цикл часть произведённой Биомассы из водорослей и добавьте Пепел, чтобы получить ещё больше её!\nПримечание: выход продукта будет существенно больше и быстрее, чем по другим рецептам. bi-biomass-3 = Верните в производственный цикл часть произведённой Биомассы из водорослей и добавьте Пепел, чтобы получить ещё больше её!\nПримечание: выход продукта будет существенно больше и быстрее, чем по другим рецептам.
bi-biomass-conversion-1=Водоросли-Биомасса в легкую нефть bi-biomass-conversion-1 = Водоросли-Биомасса в легкую нефть
bi-biomass-conversion-2=Водоросли-Биомасса в нефть bi-biomass-conversion-2 = Водоросли-Биомасса в нефть
bi-biomass-conversion-3=Водоросли-Биомасса в смазку bi-biomass-conversion-3 = Водоросли-Биомасса в смазку
bi-biomass-conversion-4=Превращение биотоплива 4 bi-biomass-conversion-4 = Превращение биотоплива 4
bi-seed-1=Семя, которое вырастает в саженец bi-seed-1 = Семя, которое вырастает в саженец
bi-seed-2=Семя, которое вырастает в саженец bi-seed-2 = Семя, которое вырастает в саженец
bi-seed-3=Семя, которое вырастает в саженец bi-seed-3 = Семя, которое вырастает в саженец
bi-seed-4=Семя, которое вырастает в саженец bi-seed-4 = Семя, которое вырастает в саженец
bi-seedling-1=Производит 40 саженцев bi-seedling-1 = Производит 40 саженцев
bi-seedling-2=Производит 60 саженцев bi-seedling-2 = Производит 60 саженцев
bi-seedling-3=Производит 90 саженцев bi-seedling-3 = Производит 90 саженцев
bi-seedling-4=Производит 160 саженцев bi-seedling-4 = Производит 160 саженцев
bi-seed-bomb-advanced=Засаживает деревьями большую территорию, с продвинутым удобрением с помощью семенной бомбы! bi-seed-bomb-advanced = Засаживает деревьями большую территорию, с продвинутым удобрением с помощью семенной бомбы!
bi-seed-bomb-basic=Засаживает деревьями большую территорию с помощью семенной бомбы! bi-seed-bomb-basic = Засаживает деревьями большую территорию с помощью семенной бомбы!
bi-seed-bomb-standard=Засаживает деревьями большую территорию, с удобрением с помощью семенной бомбы! bi-seed-bomb-standard = Засаживает деревьями большую территорию, с удобрением с помощью семенной бомбы!
bi-logs-1=Выращивайте лес по-старинке, поливая Саженцы! bi-logs-1 = Выращивайте лес по-старинке, поливая Саженцы!
bi-logs-2=Улучшите производство древесины, используя Пепел как дешёвое удобрение! bi-logs-2 = Улучшите производство древесины, используя Пепел как дешёвое удобрение!
bi-logs-3=Выращивайте ещё больше леса, используя полноценное Удобрение вместо Пепла! bi-logs-3 = Выращивайте ещё больше леса, используя полноценное Удобрение вместо Пепла!
bi-logs-4=Применение Продвинутого удобрения даст вам бешеное количество Древесины и Древесных опилок! bi-logs-4 = Применение Продвинутого удобрения даст вам бешеное количество Древесины и Древесных опилок!
## Resources ## Resources
bi-ash-1=Сжигайте Древесину, получайте Пепел! bi-ash-1 = Сжигайте Древесину, получайте Пепел!
bi-ash-2=Сжигайте много Древесных опилков, получайте много Пепла! bi-ash-2 = Сжигайте много Древесных опилков, получайте много Пепла!
bi-cellulose-1=Just combine __ITEM__bi-woodpulp__ and Sulfuric acid and you'll get __ITEM__bi-cellulose__. bi-cellulose-1 = Just combine __ITEM__bi-woodpulp__ and Sulfuric acid and you'll get __ITEM__bi-cellulose__.
bi-cellulose-2=Heat things up a bit to quadruple your __ITEM__bi-cellulose__ production! bi-cellulose-2 = Heat things up a bit to quadruple your __ITEM__bi-cellulose__ production!
bi-charcoal-1=Сжигайте Древесные опилки чтобы получать Древесный уголь bi-charcoal-1 = Сжигайте Древесные опилки чтобы получать Древесный уголь
bi-charcoal-2=Сжигайте Древесину чтобы получать Древесный уголь bi-charcoal-2 = Сжигайте Древесину чтобы получать Древесный уголь
bi-coal-1=Переработайте Древесный уголь на Уголь bi-coal-1 = Переработайте Древесный уголь на Уголь
bi-coal-2=Продвинутая обработка Древесного угля позволяет получать больше Угля! bi-coal-2 = Продвинутая обработка Древесного угля позволяет получать больше Угля!
bi-coke-coal=Переработайте Уголь в Коксовый уголь bi-coke-coal = Переработайте Уголь в Коксовый уголь
bi-pellet-coke=Переработайте Твёрдое топливо в Коксовый уголь bi-pellet-coke = Переработайте Твёрдое топливо в Коксовый уголь
bi-pellet-coke-2=Turn carbon into __ITEM__pellet-coke__ bi-pellet-coke-2 = Turn carbon into __ITEM__pellet-coke__
bi-solid-fuel=Переработка Деревянных топливных брикетов в Твёрдое топливо - отличный способ избавиться от избытка Древесных опилков! bi-solid-fuel = Переработка Деревянных топливных брикетов в Твёрдое топливо - отличный способ избавиться от избытка Древесных опилков!
bi-wood-fuel-brick=Прессуйте Древесные опилки для удобства в обращении! bi-wood-fuel-brick = Прессуйте Древесные опилки для удобства в обращении!
bi-crushed-stone-1=Получайте Измельченный камень путём измельчения камня в Измельчителе камня :-) bi-crushed-stone-1 = Получайте Измельченный камень путём измельчения камня в Измельчителе камня :-)
#~ bi-crushed-stone-2=Постигнув продвинутую переработку материалов, вы можете получать Измельчённый камень из Бетона! #~ bi-crushed-stone-2=Постигнув продвинутую переработку материалов, вы можете получать Измельчённый камень из Бетона!
#~ bi-crushed-stone-3=Постигнув продвинутую переработку материалов, вы можете получать Измельчённый камень из Бетона "Опасность"! #~ bi-crushed-stone-3=Постигнув продвинутую переработку материалов, вы можете получать Измельчённый камень из Бетона "Опасность"!
#~ bi-crushed-stone-4=Вы получите в два раза больше Измельчённого камня из Железобетона, чем из Бетона, но и займёт это в два раза дольше! #~ bi-crushed-stone-4=Вы получите в два раза больше Измельчённого камня из Железобетона, чем из Бетона, но и займёт это в два раза дольше!
#~ bi-crushed-stone-5=Вы получите в два раза больше Измельчённого камня из Железобетона "Опасность", чем из Бетона "Опасность", но и займёт это в два раза дольше! #~ bi-crushed-stone-5=Вы получите в два раза больше Измельчённого камня из Железобетона "Опасность", чем из Бетона "Опасность", но и займёт это в два раза дольше!
bi-crushed-stone=Excess __ITEM__concrete__ in all variations can be recycled to __ITEM__stone-crushed__. bi-crushed-stone = Excess __ITEM__concrete__ in all variations can be recycled to __ITEM__stone-crushed__.
bi-stone-brick=Каменный блок из измельченного камня и золы bi-stone-brick = Каменный блок из измельченного камня и золы
bi-purified-air-1=If you provide enough water and good, old __ITEM__fertilizer__, your __ENTITY__bi-bio-garden__ will clean the air for a while. bi-purified-air-1 = If you provide enough water and good, old __ITEM__fertilizer__, your __ENTITY__bi-bio-garden__ will clean the air for a while.
# Added for 0.18.32/1.1.2 # Added for 0.18.32/1.1.2
bi-purified-air-1-fluid=Supply your __ENTITY__bi-bio-garden__ with Liquid __ITEM__fertilizer__ and it will clean the air for a while. bi-purified-air-1-fluid = Supply your __ENTITY__bi-bio-garden__ with Liquid __ITEM__fertilizer__ and it will clean the air for a while.
bi-purified-air-2=Use __ITEM__bi-adv-fertilizer__ and your __ENTITY__bi-bio-garden__ will clean the air for much longer! This way, you'll save a lot of water. bi-purified-air-2 = Use __ITEM__bi-adv-fertilizer__ and your __ENTITY__bi-bio-garden__ will clean the air for much longer! This way, you'll save a lot of water.
# Added for 0.18.32/1.1.2 # Added for 0.18.32/1.1.2
bi-purified-air-2-fluid=Just hook up your __ENTITY__bi-bio-garden__ to some Liquid __ITEM__bi-adv-fertilizer__ and it will clean the air for a long time! bi-purified-air-2-fluid = Just hook up your __ENTITY__bi-bio-garden__ to some Liquid __ITEM__bi-adv-fertilizer__ and it will clean the air for a long time!
bi-resin-pulp=Переработайте Древесные опилки на Смолу bi-resin-pulp = Переработайте Древесные опилки на Смолу
bi-resin-wood=Переработайте Древесину на Смолу bi-resin-wood = Переработайте Древесину на Смолу
bi-wood-from-pulp=Получите обратно Древесину, прессуя Древесные опилки со Смолой bi-wood-from-pulp = Получите обратно Древесину, прессуя Древесные опилки со Смолой
bi-woodpulp=Переработать Древесину в Древесные опилки bi-woodpulp = Переработать Древесину в Древесные опилки
bi-acid=Используйте Биомассу из водорослей и Целлюлозу, чтобы производить Серную кислоту! bi-acid = Используйте Биомассу из водорослей и Целлюлозу, чтобы производить Серную кислоту!
bi-liquid-air=Liquid air is needed to make Nitrogen and Algae biomass. bi-liquid-air = Liquid air is needed to make Nitrogen and Algae biomass.
bi-nitrogen=Nitrogen is needed to make __ITEM__fertilizer__. bi-nitrogen = Nitrogen is needed to make __ITEM__fertilizer__.
#~ bi-sulfur=Bio-__ITEM__sulfur__ — so natural, so sulfuric! #~ bi-sulfur=Bio-__ITEM__sulfur__ — so natural, so sulfuric!
bi-sulfur=Био-сера bi-sulfur = Био-сера
bi-plastic-1=__ITEM__plastic-bar__ made from __ITEM__wood__ bi-plastic-1 = __ITEM__plastic-bar__ made from __ITEM__wood__
bi-plastic-2=__ITEM__plastic-bar__ made from __ITEM__bi-cellulose__ bi-plastic-2 = __ITEM__plastic-bar__ made from __ITEM__bi-cellulose__
## Disassemble ## Disassemble
bi-disassemble-recipes=Some of the raw material can be reused. bi-disassemble-recipes = Some of the raw material can be reused.
## Compatibility with other mods ## Compatibility with other mods
## angelsrefining ## angelsrefining
bi-mineralized-sulfuric-waste=Получение воды и серных отходов из измельченного камня, древесного угля и чистой воды bi-mineralized-sulfuric-waste = Получение воды и серных отходов из измельченного камня, древесного угля и чистой воды
bi-slag-slurry=Сжиженный шлак из золы, измельченного камня и соленой воды bi-slag-slurry = Сжиженный шлак из золы, измельченного камня и соленой воды
## angelspetrochem ## angelspetrochem
bi-biomass-conversion-2-methane=Use Algae biomass to produce Methane gas! bi-biomass-conversion-2-methane = Use Algae biomass to produce Methane gas!
bi-biomass-conversion-4-yellow-waste=Use Algae biomass to produce Crude oil and Sulfuric waste water! bi-biomass-conversion-4-yellow-waste = Use Algae biomass to produce Crude oil and Sulfuric waste water!
bi-sulfur-angels=Bio-__ITEM__sulfur__ — so natural, so sulfuric! bi-sulfur-angels = Bio-__ITEM__sulfur__ — so natural, so sulfuric!
## angelsrefining, BioTech, Krastorio/Krastorio2 ## angelsrefining, BioTech, Krastorio/Krastorio2
bi-sand=__ENTITY__bi-stone-crusher__ can make __ITEM__sand__ from __ITEM__stone-crushed__. bi-sand = __ENTITY__bi-stone-crusher__ can make __ITEM__sand__ from __ITEM__stone-crushed__.
## Industrial Revolution ## Industrial Revolution
bi-crushed-stone-1_IR=Make __ITEM__gravel__ from __ITEM__stone__ you've found or mined. bi-crushed-stone-1_IR = Make __ITEM__gravel__ from __ITEM__stone__ you've found or mined.
bi-crushed-stone_IR=Excess __ITEM__concrete__ in all variations can be recycled to __ITEM__gravel__. bi-crushed-stone_IR = Excess __ITEM__concrete__ in all variations can be recycled to __ITEM__gravel__.

View file

@ -1,129 +1,129 @@
[recipe-name] [recipe-name]
## Production ## Production
bi-adv-fertilizer-1=Продвинутое удобрение bi-adv-fertilizer-1 = Продвинутое удобрение
bi-adv-fertilizer-2=Продвинутое удобрение bi-adv-fertilizer-2 = Продвинутое удобрение
# Added for 0.18.32/1.1.2 # Added for 0.18.32/1.1.2
bi-adv-fertilizer-fluid=Liquid __ITEM__bi-adv-fertilizer__ bi-adv-fertilizer-fluid = Liquid __ITEM__bi-adv-fertilizer__
bi-fertilizer-1=Удобрение bi-fertilizer-1 = Удобрение
bi-fertilizer-2=Удобрение bi-fertilizer-2 = Удобрение
# Added for 0.18.32/1.1.2 # Added for 0.18.32/1.1.2
bi-fertilizer-fluid=Liquid __ITEM__fertilizer__ bi-fertilizer-fluid = Liquid __ITEM__fertilizer__
bi-arboretum-r1=Посаженные деревья bi-arboretum-r1 = Посаженные деревья
bi-arboretum-r2=Изменение территории - Базовое bi-arboretum-r2 = Изменение территории - Базовое
bi-arboretum-r3=Изменение территории - Продвинутое bi-arboretum-r3 = Изменение территории - Продвинутое
bi-arboretum-r4=Изменение территории и посаженых деревьев - Базовое bi-arboretum-r4 = Изменение территории и посаженых деревьев - Базовое
bi-arboretum-r5=Изменение территории и посаженых деревьев - Продвинутое bi-arboretum-r5 = Изменение территории и посаженых деревьев - Продвинутое
bi-ash-1=Зола bi-ash-1 = Зола
bi-ash-2=Зола bi-ash-2 = Зола
bi-basic-gas-processing=Basic gas processing bi-basic-gas-processing = Basic gas processing
bi-battery=Биоаккумулятор bi-battery = Биоаккумулятор
bi-rail-wood-to-concrete=Улучшенные деревянные рельсы bi-rail-wood-to-concrete = Улучшенные деревянные рельсы
#~ bi-biomass-1=Produce Algae biomass using __ITEM__fertilizer__ #~ bi-biomass-1=Produce Algae biomass using __ITEM__fertilizer__
#~ bi-biomass-2=Replicate Algae biomass #~ bi-biomass-2=Replicate Algae biomass
#~ bi-biomass-3=Replicate Algae biomass using __ITEM__bi-ash__ #~ bi-biomass-3=Replicate Algae biomass using __ITEM__bi-ash__
bi-biomass-1=Водоросли-Биомасса-1 bi-biomass-1 = Водоросли-Биомасса-1
bi-biomass-2=Водоросли-Биомасса-2 bi-biomass-2 = Водоросли-Биомасса-2
bi-biomass-3=Водоросли-Биомасса-3 bi-biomass-3 = Водоросли-Биомасса-3
bi-biomass-conversion-1=Превращение биотоплива 1 bi-biomass-conversion-1 = Превращение биотоплива 1
bi-biomass-conversion-2=Превращение биотоплива 2 bi-biomass-conversion-2 = Превращение биотоплива 2
bi-biomass-conversion-3=Превращение биотоплива 3 bi-biomass-conversion-3 = Превращение биотоплива 3
bi-biomass-conversion-4=Превращение биотоплива 4 bi-biomass-conversion-4 = Превращение биотоплива 4
bi-seed-1=Базовое семя bi-seed-1 = Базовое семя
bi-seed-2=Производство семян дерева из золы bi-seed-2 = Производство семян дерева из золы
bi-seed-3=Производство семян дерева из удобрения bi-seed-3 = Производство семян дерева из удобрения
bi-seed-4=Производство семян дерева из продвинутого удобрения bi-seed-4 = Производство семян дерева из продвинутого удобрения
bi-seed-bomb-advanced=Продвинутая семенная бомба bi-seed-bomb-advanced = Продвинутая семенная бомба
bi-seed-bomb-basic=Базовая семенная бомба bi-seed-bomb-basic = Базовая семенная бомба
bi-seed-bomb-standard=Стандартная семенная бомба bi-seed-bomb-standard = Стандартная семенная бомба
bi-seedling-1=Базовое производство саженцев bi-seedling-1 = Базовое производство саженцев
bi-seedling-2=Производство саженцев Mk2 bi-seedling-2 = Производство саженцев Mk2
bi-seedling-3=Продвинутое производство саженцев bi-seedling-3 = Продвинутое производство саженцев
bi-seedling-4=Супер производство саженцев bi-seedling-4 = Супер производство саженцев
bi-logs-1=Базовое производство дерева bi-logs-1 = Базовое производство дерева
bi-logs-2=Производство дерева Mk2 bi-logs-2 = Производство дерева Mk2
bi-logs-3=Продвинутое производство дерева bi-logs-3 = Продвинутое производство дерева
bi-logs-4=Супер производство дерева bi-logs-4 = Супер производство дерева
## Resources ## Resources
bi-cellulose-1=Целлюлоза bi-cellulose-1 = Целлюлоза
bi-cellulose-2=Целлюлоза bi-cellulose-2 = Целлюлоза
bi-charcoal-1=Древесный уголь bi-charcoal-1 = Древесный уголь
bi-charcoal-2=Древесный уголь bi-charcoal-2 = Древесный уголь
bi-coal-1=Базовое производство угля bi-coal-1 = Базовое производство угля
bi-coal-2=Продвинутое производство угля bi-coal-2 = Продвинутое производство угля
bi-coke-coal=Коксовый уголь bi-coke-coal = Коксовый уголь
bi-pellet-coke=Коксовые паллеты из твердого топлива bi-pellet-coke = Коксовые паллеты из твердого топлива
bi-pellet-coke-2=Угольные паллеты из Углерода bi-pellet-coke-2 = Угольные паллеты из Углерода
bi-solid-fuel=Твердое топливо из деревянных топливных брикетов bi-solid-fuel = Твердое топливо из деревянных топливных брикетов
bi-wood-fuel-brick=Деревянные брикеты bi-wood-fuel-brick = Деревянные брикеты
#bi-crushed-stone-1=Измельченный камень #bi-crushed-stone-1=Измельченный камень
#bi-crushed-stone-2=Измельченный камень #bi-crushed-stone-2=Измельченный камень
#bi-crushed-stone-3=Измельченный камень #bi-crushed-stone-3=Измельченный камень
#bi-crushed-stone-4=Измельчённый камень из Железобетона #bi-crushed-stone-4=Измельчённый камень из Железобетона
#bi-crushed-stone-5=Измельчённый камень из Железобетона "Опасность" #bi-crushed-stone-5=Измельчённый камень из Железобетона "Опасность"
bi-crushed-stone-1=__ITEM__stone-crushed__ из __ITEM__stone__ bi-crushed-stone-1 = __ITEM__stone-crushed__ из __ITEM__stone__
bi-crushed-stone-2=__ITEM__stone-crushed__ из __ITEM__concrete__ bi-crushed-stone-2 = __ITEM__stone-crushed__ из __ITEM__concrete__
bi-crushed-stone-3=__ITEM__stone-crushed__ из __ITEM__hazard-concrete__ bi-crushed-stone-3 = __ITEM__stone-crushed__ из __ITEM__hazard-concrete__
bi-crushed-stone-4=__ITEM__stone-crushed__ из __ITEM__refined-concrete__ bi-crushed-stone-4 = __ITEM__stone-crushed__ из __ITEM__refined-concrete__
bi-crushed-stone-5=__ITEM__stone-crushed__ из __ITEM__refined-hazard-concrete__ bi-crushed-stone-5 = __ITEM__stone-crushed__ из __ITEM__refined-hazard-concrete__
bi-stone-brick=Био-Каменный блок bi-stone-brick = Био-Каменный блок
bi-purified-air-1=Очистка воздуха bi-purified-air-1 = Очистка воздуха
bi-purified-air-2=Очистка воздуха Mk2 bi-purified-air-2 = Очистка воздуха Mk2
bi-resin-pulp=Смола bi-resin-pulp = Смола
bi-resin-wood=Смола bi-resin-wood = Смола
bi-woodpulp=Древесные опилки bi-woodpulp = Древесные опилки
bi-wood-from-pulp=Дерево из Древесных опилок bi-wood-from-pulp = Дерево из Древесных опилок
bi-acid=Био-кислота bi-acid = Био-кислота
bi-liquid-air=Сжиженный воздух bi-liquid-air = Сжиженный воздух
bi-nitrogen=Азот bi-nitrogen = Азот
bi-sulfur=Био-сера bi-sulfur = Био-сера
bi-plastic-1=Биопластик 1 bi-plastic-1 = Биопластик 1
bi-plastic-2=Биопластик 2 bi-plastic-2 = Биопластик 2
## Disassemble ## Disassemble
bi-burner-inserter-disassemble=Разборка твердотопливного манипулятора bi-burner-inserter-disassemble = Разборка твердотопливного манипулятора
bi-burner-mining-drill-disassemble=Разборка твердотопливного бура bi-burner-mining-drill-disassemble = Разборка твердотопливного бура
bi-long-handed-inserter-disassemble=Разборка длинного манипулятора bi-long-handed-inserter-disassemble = Разборка длинного манипулятора
bi-steel-furnace-disassemble=Разборка стальной печи bi-steel-furnace-disassemble = Разборка стальной печи
bi-stone-furnace-disassemble=Разборка каменной печи bi-stone-furnace-disassemble = Разборка каменной печи
## Compatibility with other mods ## Compatibility with other mods
## angelsrefining ## angelsrefining
bi-mineralized-sulfuric-waste=Получение воды и серных отходов bi-mineralized-sulfuric-waste = Получение воды и серных отходов
bi-slag-slurry=Сжиженный шлак bi-slag-slurry = Сжиженный шлак
## angelspetrochem ## angelspetrochem
bi-biomass-conversion-2-methane=Bio fuel conversion 2: Methane gas bi-biomass-conversion-2-methane = Bio fuel conversion 2: Methane gas
bi-biomass-conversion-4-yellow-waste=Use Algae biomass to produce Crude oil and Sulfuric waste water! bi-biomass-conversion-4-yellow-waste = Use Algae biomass to produce Crude oil and Sulfuric waste water!
bi-sulfur-angels=Био-сера bi-sulfur-angels = Био-сера
## angelsrefining, BioTech, Krastorio/Krastorio2 ## angelsrefining, BioTech, Krastorio/Krastorio2
bi-sand=__ITEM__sand__ from __ITEM__stone-crushed__ bi-sand = __ITEM__sand__ from __ITEM__stone-crushed__
## bobelectronics ## bobelectronics
bi-press-wood=Прессование древесины bi-press-wood = Прессование древесины
## Industrial Revolution ## Industrial Revolution
bi-crushed-stone-1_IR=__ITEM__gravel__ из __ITEM__stone__ bi-crushed-stone-1_IR = __ITEM__gravel__ из __ITEM__stone__
bi-crushed-stone-2_IR=__ITEM__gravel__ из __ITEM__concrete__ bi-crushed-stone-2_IR = __ITEM__gravel__ из __ITEM__concrete__
bi-crushed-stone-3_IR=__ITEM__gravel__ из __ITEM__hazard-concrete__ bi-crushed-stone-3_IR = __ITEM__gravel__ из __ITEM__hazard-concrete__
bi-crushed-stone-4_IR=__ITEM__gravel__ из __ITEM__refined-concrete__ bi-crushed-stone-4_IR = __ITEM__gravel__ из __ITEM__refined-concrete__
bi-crushed-stone-5_IR=__ITEM__gravel__ из __ITEM__refined-hazard-concrete__ bi-crushed-stone-5_IR = __ITEM__gravel__ из __ITEM__refined-hazard-concrete__

View file

@ -1,19 +1,19 @@
[technology-name] [technology-name]
bi-tech-advanced-biotechnology=Продвинутая биотехнология bi-tech-advanced-biotechnology = Продвинутая биотехнология
bi-tech-bio-cannon=Прототип артиллерии bi-tech-bio-cannon = Прототип артиллерии
bi-tech-bio-farming=Биоферма bi-tech-bio-farming = Биоферма
bi-tech-coal-processing-1=Переработка угля 1 bi-tech-coal-processing-1 = Переработка угля 1
bi-tech-coal-processing-2=Переработка угля 2 bi-tech-coal-processing-2 = Переработка угля 2
bi-tech-coal-processing-3=Переработка угля 3 bi-tech-coal-processing-3 = Переработка угля 3
bi-tech-fertilizer=Удобрение bi-tech-fertilizer = Удобрение
bi-tech-organic-plastic=Органический пластик bi-tech-organic-plastic = Органический пластик
[technology-description] [technology-description]
bi-tech-advanced-biotechnology=Открытие более высокоуровневых рецептов bi-tech-advanced-biotechnology = Открытие более высокоуровневых рецептов
bi-tech-bio-cannon=Прототип технологии артиллерийской башни. - Пока что без возможности ручного наведения bi-tech-bio-cannon = Прототип технологии артиллерийской башни. - Пока что без возможности ручного наведения
bi-tech-bio-farming=Изучите как выращивать деревья первый шаг к открытию других производств дерева bi-tech-bio-farming = Изучите как выращивать деревья первый шаг к открытию других производств дерева
bi-tech-coal-processing-1=Переработка дерева в уголь bi-tech-coal-processing-1 = Переработка дерева в уголь
bi-tech-coal-processing-2=Переработка дерева в уголь bi-tech-coal-processing-2 = Переработка дерева в уголь
bi-tech-coal-processing-3=Переработка дерева в уголь bi-tech-coal-processing-3 = Переработка дерева в уголь
bi-tech-fertilizer=Используя удобрения, вы сможете получить значительно больше из рецептов bi-tech-fertilizer = Используя удобрения, вы сможете получить значительно больше из рецептов
bi-tech-organic-plastic=Производство пластика используя органические материалы bi-tech-organic-plastic = Производство пластика используя органические материалы