Bio_Industries_2/Bio_Industries_2/locale/en/item-name.cfg
Simon Brodtmann 4354438098 Reformat code
2025-07-05 22:32:57 +02:00

54 lines
1.5 KiB
INI

[BI-item-name]
fertilizer = Common fertilizer
[item-name]
## Production
bi-adv-fertilizer = BI-Super-Fertilizer(™)
#~ fertilizer=Fertilizer "Run of ye olde mill"(™)
fertilizer = Common fertilizer
bi-purified-air = Purified air
bi-arboretum-r1 = Plant trees
bi-arboretum-r2 = Change terrain (basic)
bi-arboretum-r3 = Change terrain (advanced)
bi-arboretum-r4 = Change terrain & plant trees (basic)
bi-arboretum-r5 = Change terrain & plant trees (advanced)
bi-seed-bomb-advanced = Advanced seed bomb
bi-seed-bomb-basic = Basic seed bomb
bi-seed-bomb-standard = Standard seed bomb
bi-seed = Tree seed
# Only __ENTITY__x__ and __ITEM__x__ can be used, so let's pretend here that these fluids are items!
bi-biomass = Algae biomass
bi-liquid-air = Liquid air
nitrogen = Nitrogen
## Weaponry
bi-bio-cannon-basic-ammo = Prototype artillery - rocket ammo
bi-bio-cannon-biological-ammo = Prototype artillery - biological ammo
bi-bio-cannon-poison-ammo = Prototype artillery - poison ammo
bi-bio-cannon-proto-ammo = Prototype artillery - basic ammo
bi-dart-magazine-basic = Basic dart ammo
bi-dart-magazine-enhanced = Enhanced dart ammo
bi-dart-magazine-poison = Poison dart ammo
bi-dart-magazine-standard = Standard dart ammo
bi-dart-rifle = Dart rifle
## Resources
bi-ash = Ash
bi-cellulose = Cellulose
bi-woodpulp = Wood pulp
pellet-coke = Pellet coke
resin = Resin
stone-crushed = Crushed stone
wood-bricks = Wood bricks
wood-charcoal = Charcoal
## Compatibility with other mods
sand = Sand
slag = Slag