forked from cacklingfiend/Bio_Industries_2
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5 changed files with 122 additions and 142 deletions
3
.editorconfig
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3
.editorconfig
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@ -0,0 +1,3 @@
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[*]
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indent_style = space
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indent_size = 2
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@ -1,4 +1,9 @@
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---------------------------------------------------------------------------------------------------
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Version: 2.0.28
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Date: 01.11.2025
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Changes:
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- Add wooden rails again (thanks MAGGen)
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---------------------------------------------------------------------------------------------------
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Version: 2.0.27
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Date: 21.10.2025
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Changes:
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@ -1,6 +1,6 @@
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{
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"name": "Bio_Industries_2",
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"version": "2.0.27",
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"version": "2.0.28",
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"factorio_version": "2.0",
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"title": "Bio Industries",
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"author": "TheSAguy - Had a few Ideas, Pi-C (Programming Genius), Snouz (Graphics Wizard), Cackling Fiend - Conversion to F2.0",
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@ -39,7 +39,6 @@ log("Enabling disassemble recipes!")
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},
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main_product = "",
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},
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----
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{
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type = "recipe",
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name = "bi-burner-inserter-disassemble",
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@ -61,7 +60,6 @@ log("Enabling disassemble recipes!")
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},
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main_product = "",
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},
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----
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{
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type = "recipe",
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name = "bi-long-handed-inserter-disassemble",
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@ -85,7 +83,6 @@ log("Enabling disassemble recipes!")
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},
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main_product = "",
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},
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---
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{
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type = "recipe",
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name = "bi-stone-furnace-disassemble",
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@ -107,7 +104,6 @@ log("Enabling disassemble recipes!")
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},
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main_product = "",
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},
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---
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{
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type = "recipe",
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name = "bi-steel-furnace-disassemble",
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@ -134,9 +130,8 @@ log("Enabling disassemble recipes!")
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})
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end
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local KRAS = (mods["Krastorio2"] or mods["Krastorio"]) and true or false
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local SET = settings.startup["BI_Game_Tweaks_Production_Science"].value
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if SET and not KRAS then
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if SET and not mods["Krastorio2"] then
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data:extend({
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{
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type = "recipe",
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@ -155,5 +150,6 @@ if SET and not KRAS then
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--~ thxbob.lib.tech.add_recipe_unlock("production-science-pack", "bi-production-science-pack")
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BioInd.writeDebug("Added alternative recipe for Production science packs.")
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else
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BioInd.writeDebug("Didn't add alternative recipe for Production science packs! (\"Krastorio\": %s\tSetting: %s", {(KRAS and "active" or "not active"), (SET and "enabled" or "disabled")})
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BioInd.writeDebug("Didn't add alternative recipe for Production science packs! (\"Krastorio\": %s\tSetting: %s",
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{ (mods["Krastorio2"] and "active" or "not active"), (SET and "enabled" or "disabled") })
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end
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@ -1,19 +1,10 @@
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require("prototypes.Wood_Products.rail-pictures-wood")
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local BioInd = require('common')('Bio_Industries_2')
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local ICONPATH = BioInd.modRoot .. "/graphics/icons/"
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local ICONPATH_E = BioInd.modRoot .. "/graphics/icons/entity/"
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local item_sounds = require("__base__.prototypes.item_sounds")
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local hit_effects = require("__base__.prototypes.entity.hit-effects")
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local sounds = require("__base__.prototypes.entity.sounds")
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local tile_sounds = require("__base__.prototypes.tile.tile-sounds")
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local simulations = require("__base__.prototypes.factoriopedia-simulations")
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if BI.Settings.BI_Game_Tweaks_Recipe then
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data:extend({
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---- ITEM
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@ -29,8 +20,7 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
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drop_sound = item_sounds.train_inventory_move,
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place_result = "bi-straight-rail-wood",
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stack_size = 100,
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rails =
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{
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rails = {
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"bi-straight-rail-wood",
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"bi-curved-rail-a-wood",
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"bi-curved-rail-b-wood",
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@ -72,8 +62,7 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
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name = "bi-rail-wood-to-concrete",
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icons = { { icon = ICONPATH_E .. "rail-wood-to-concrete.png", icon_size = 64, } },
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enabled = false,
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ingredients =
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{
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ingredients = {
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{ type = "item", name = "bi-rail-wood", amount = 2 },
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{ type = "item", name = "stone-brick", amount = 6 },
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@ -95,12 +84,10 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
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minable = { mining_time = 0.2, result = "bi-rail-wood", count = 1 },
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max_health = 200,
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corpse = "straight-rail-remnants",
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dying_explosion =
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{
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dying_explosion = {
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name = "rail-explosion"
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},
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resistances =
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{
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resistances = {
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{
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type = "fire",
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percent = 100
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@ -137,8 +124,7 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
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minable = { mining_time = 0.2, result = "bi-rail-wood", count = 2 },
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max_health = 200,
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corpse = "half-diagonal-rail-remnants",
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dying_explosion =
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{
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dying_explosion = {
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{
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name = "rail-explosion",
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offset = { 0.9, 2.2 }
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@ -151,8 +137,7 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
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offset = { -1.2, -2 }
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}
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},
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resistances =
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{
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resistances = {
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{
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type = "fire",
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percent = 100
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@ -186,8 +171,7 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
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minable = { mining_time = 0.2, result = "bi-rail-wood", count = 3 },
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max_health = 200,
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corpse = "curved-rail-a-remnants",
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dying_explosion =
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{
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dying_explosion = {
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{
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name = "rail-explosion",
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offset = { 0.9, 2.2 }
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@ -200,8 +184,7 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
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offset = { -1.2, -2 }
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}
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},
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resistances =
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{
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resistances = {
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{
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type = "fire",
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percent = 100
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@ -236,8 +219,7 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
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minable = { mining_time = 0.2, result = "bi-rail-wood", count = 3 },
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max_health = 200,
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corpse = "curved-rail-b-remnants",
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dying_explosion =
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{
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dying_explosion = {
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{
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name = "rail-explosion",
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offset = { 0.9, 2.2 }
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@ -250,8 +232,7 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
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offset = { -1.2, -2 }
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}
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},
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resistances =
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{
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resistances = {
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{
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type = "fire",
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percent = 100
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@ -275,8 +256,3 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
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fast_replaceable_group = "curved-rail-b",
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},
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})
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end
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