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17 commits

Author SHA1 Message Date
Simon Brodtmann
a13a3bee15 1.0.60 2025-08-25 23:05:20 +02:00
Simon Brodtmann
4dd8fda3ce Fix item weights 2025-08-25 23:04:01 +02:00
Simon Brodtmann
6ea9a3f8e5 AAI Loaders: Don't load code when mode is set to graphics only 2025-08-24 19:05:00 +02:00
Simon Brodtmann
731deb2a62 Mark RSO as incompatible 2025-08-24 18:59:01 +02:00
Simon Brodtmann
8415b722d6 1.0.59 2025-08-22 16:29:52 +02:00
Simon Brodtmann
a78e3a5886 Fix possible crash when transitioning to Nauvis 2025-08-22 16:28:27 +02:00
Simon Brodtmann
dd22ecb954 Reduce mining time of the burner lamp 2025-08-22 16:07:21 +02:00
Simon Brodtmann
18475a7c43 1.0.58 2025-08-22 11:00:34 +02:00
Simon Brodtmann
a17f99a3c6 Add compatibility for K2SO 2025-08-22 08:23:47 +02:00
Simon Brodtmann
87bddaf7d3 Add burner lamp 2025-08-22 08:08:43 +02:00
Simon Brodtmann
14880dbdde Any planet start: Move code to data final fixes 2025-08-22 07:08:54 +02:00
Simon Brodtmann
75cbfe2083 AAI Industry and Crushing industry: Fix burner crusher gold recipe
https://mods.factorio.com/mod/lignumis/discussion/68a70d74b6418d6882e78783
2025-08-22 04:53:07 +02:00
Simon Brodtmann
1dbe1af301 Add setting for keeping the vanilla lab recipe
https://mods.factorio.com/mod/lignumis/discussion/68725ff2ad76390859ee01a7
2025-08-22 04:13:09 +02:00
Simon Brodtmann
ac2e341e41 Clean up translations 2025-07-24 00:37:42 +02:00
Simon Brodtmann
3a5aac5e2a 1.0.57 2025-07-11 21:55:51 +02:00
Simon Brodtmann
418607e6af Add gleba-water-cane dependency 2025-07-11 21:53:48 +02:00
Simon Brodtmann
966e619194 Readme 2025-07-11 21:53:27 +02:00
22 changed files with 401 additions and 116 deletions

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@ -1,12 +1,12 @@
[![Discord](https://img.shields.io/badge/Discord-%235865F2.svg?style=for-the-badge&logo=discord&logoColor=white)](https://discord.gg/ufvFUJtVwk)[![Forgejo](https://img.shields.io/badge/source%20code-%23f4f4f5?style=for-the-badge&logo=forgejo&logoColor=%23c2410c)](https://git.cacklingfiend.info/cacklingfiend/lignumis) [![Discord](https://img.shields.io/badge/Discord-%235865F2.svg?style=for-the-badge&logo=discord&logoColor=white)](https://discord.gg/ufvFUJtVwk)[![Forgejo](https://img.shields.io/badge/source%20code-%23f4f4f5?style=for-the-badge&logo=forgejo&logoColor=%23c2410c)](https://git.cacklingfiend.info/cacklingfiend/lignumis)
_________________ _________________
![Lignumis poster](https://git.cacklingfiend.info/cacklingfiend/lignumis-assets/raw/commit/27e61170a897dc4a6afc7d518629899a3b05b6f0/sources/poster.jpg) ![Lignumis poster](https://git.cacklingfiend.info/cacklingfiend/lignumis-assets/raw/branch/main/sources/readme/poster.jpg)
## Lignumis ## Lignumis
This mod extends the early game of Space Age by putting you on the moon "Lignumis" before you escape to Nauvis. It concentrates on wood and steam technologies, giving you some early game production chains for those resources. This mod extends the early game of Space Age by putting you on the moon "Lignumis" before you escape to Nauvis. It concentrates on wood and steam technologies, giving you some early game production chains for those resources.
The duration of the stay on Lignumis will be rather short. The impact of the later game will still be substantial. The duration of the stay on Lignumis will be rather short. The impact of the later game will still be substantial. There are several mod settings to alter the experience after leaving Lignumis to make it match your personal taste.
**Warning when adding to existing games:** With the default settings, this mod will break a few things in your existing bases and space ships. Check out the settings to disable what you don't like. **Warning when adding to existing games:** With the default settings, this mod will break a few things in your existing bases and space ships. Check out the settings to disable what you don't like.
@ -16,6 +16,12 @@ The duration of the stay on Lignumis will be rather short. The impact of the lat
[![Factorio Multiplayer: Planetary Pioneers - Space Age - E01 - 02/06/25 - Laurence Streams](https://i.ytimg.com/vi/OMDpDhZdTmU/hqdefault.jpg?sqp=-oaymwEbCKgBEF5IVfKriqkDDggBFQAAiEIYAXABwAEG&rs=AOn4CLCVQhrlcmwsZbzRDNQo8vgMKtUHaA)](https://www.youtube.com/live/OMDpDhZdTmU?feature=shared&t=290&list=PLALTzJaRcgW97ItZgtZvkqFBcdVjKNVHz&index=2) [![Factorio Multiplayer: Planetary Pioneers - Space Age - E01.5 - 02/06/25 - Laurence Streams](https://i.ytimg.com/vi/d4n1H6Z4KPc/hqdefault.jpg?sqp=-oaymwEbCKgBEF5IVfKriqkDDggBFQAAiEIYAXABwAEG&rs=AOn4CLA5TNZBTs7GpUFdVB1CG1-hzYw0tw)](https://www.youtube.com/live/d4n1H6Z4KPc?list=PLALTzJaRcgW97ItZgtZvkqFBcdVjKNVHz&index=3) [![Factorio Multiplayer: Planetary Pioneers - Space Age - E02 - 09/06/25 - Laurence Streams](https://i.ytimg.com/vi/guWhjqPrVN0/hqdefault.jpg?sqp=-oaymwEbCKgBEF5IVfKriqkDDggBFQAAiEIYAXABwAEG&rs=AOn4CLAP1kKquScBtrf5w41Eaarp-y5UPA)](https://www.youtube.com/live/guWhjqPrVN0?list=PLALTzJaRcgW97ItZgtZvkqFBcdVjKNVHz&index=4&t=362) [![Factorio Multiplayer: Planetary Pioneers - Space Age - E01 - 02/06/25 - Laurence Streams](https://i.ytimg.com/vi/OMDpDhZdTmU/hqdefault.jpg?sqp=-oaymwEbCKgBEF5IVfKriqkDDggBFQAAiEIYAXABwAEG&rs=AOn4CLCVQhrlcmwsZbzRDNQo8vgMKtUHaA)](https://www.youtube.com/live/OMDpDhZdTmU?feature=shared&t=290&list=PLALTzJaRcgW97ItZgtZvkqFBcdVjKNVHz&index=2) [![Factorio Multiplayer: Planetary Pioneers - Space Age - E01.5 - 02/06/25 - Laurence Streams](https://i.ytimg.com/vi/d4n1H6Z4KPc/hqdefault.jpg?sqp=-oaymwEbCKgBEF5IVfKriqkDDggBFQAAiEIYAXABwAEG&rs=AOn4CLA5TNZBTs7GpUFdVB1CG1-hzYw0tw)](https://www.youtube.com/live/d4n1H6Z4KPc?list=PLALTzJaRcgW97ItZgtZvkqFBcdVjKNVHz&index=3) [![Factorio Multiplayer: Planetary Pioneers - Space Age - E02 - 09/06/25 - Laurence Streams](https://i.ytimg.com/vi/guWhjqPrVN0/hqdefault.jpg?sqp=-oaymwEbCKgBEF5IVfKriqkDDggBFQAAiEIYAXABwAEG&rs=AOn4CLAP1kKquScBtrf5w41Eaarp-y5UPA)](https://www.youtube.com/live/guWhjqPrVN0?list=PLALTzJaRcgW97ItZgtZvkqFBcdVjKNVHz&index=4&t=362)
_________________ _________________
## Wood production
Sources of wood per planet.
![Wood production vanilla](https://git.cacklingfiend.info/cacklingfiend/lignumis-assets/raw/branch/main/sources/readme/vanilla-planets.png)
## Mod recommendations ## Mod recommendations
The following mods can be a great addition for this mod: The following mods can be a great addition for this mod:
@ -28,6 +34,11 @@ For UPS optimizations, you can disable this mod once the burner phase is over.
Alternatives: [Burner Leech Fork](https://mods.factorio.com/mod/Burner-Leech-Fork), [Burner Leech](https://mods.factorio.com/mod/Burner-Leech) Alternatives: [Burner Leech Fork](https://mods.factorio.com/mod/Burner-Leech-Fork), [Burner Leech](https://mods.factorio.com/mod/Burner-Leech)
#### Optional wood mods
- [Wooden Fulgora: Coralmium Agriculture](https://mods.factorio.com/mod/fulgora-coralmium-agriculture)
- [Wooden Aquilo: Seabloom Algaculture](https://mods.factorio.com/mod/aquilo-seabloom-algaculture)
#### [Any Planet Start](https://mods.factorio.com/mod/any-planet-start) #### [Any Planet Start](https://mods.factorio.com/mod/any-planet-start)
Allows you to choose the planet that Lignumis orbits. You can continue on Vulcanus, Fulgora or Gleba after leaving Lignumis. Allows you to choose the planet that Lignumis orbits. You can continue on Vulcanus, Fulgora or Gleba after leaving Lignumis.
@ -49,10 +60,6 @@ If you want more of it than Lignumis offers, add this mod. It adds ammo for shot
If you like go more into the charcoal direction. It has no overlap with Lignumis and starts to get relevant on Nauvis. If you like go more into the charcoal direction. It has no overlap with Lignumis and starts to get relevant on Nauvis.
#### [Wooden Aquilo: Seabloom Algaculture](https://mods.factorio.com/mod/aquilo-seabloom-algaculture)
For wood on Aquilo.
#### [Crushing Industry](https://mods.factorio.com/mod/crushing-industry) with [Crushing Industry - Productivity Research](https://mods.factorio.com/mod/crushing-industry-productivity-research) #### [Crushing Industry](https://mods.factorio.com/mod/crushing-industry) with [Crushing Industry - Productivity Research](https://mods.factorio.com/mod/crushing-industry-productivity-research)
Recommended with high science cost settings. It adds crushers and crushed ores to increase productivity. Recommended with high science cost settings. It adds crushers and crushed ores to increase productivity.
@ -83,7 +90,7 @@ The following planet mods are tested for (at least technical) compatibility. The
- [Dea Dia System](https://mods.factorio.com/mod/dea-dia-system) - [Dea Dia System](https://mods.factorio.com/mod/dea-dia-system)
- [Janus](https://mods.factorio.com/mod/janus) - [Janus](https://mods.factorio.com/mod/janus)
- [Maraxsis](https://mods.factorio.com/mod/maraxsis) - [Maraxsis](https://mods.factorio.com/mod/maraxsis)
- [Moshine](https://mods.factorio.com/mod/Moshine)* - [Moshine](https://mods.factorio.com/mod/Moshine)* + [Wooden Moshine: Solaponics](https://mods.factorio.com/mod/moshine-solaponics)
- [Muluna](https://mods.factorio.com/mod/planet-muluna)* - [Muluna](https://mods.factorio.com/mod/planet-muluna)*
- [Terra Palus](https://mods.factorio.com/mod/terrapalus) - [Terra Palus](https://mods.factorio.com/mod/terrapalus)
- [Secretas & Frozeta](https://mods.factorio.com/mod/secretas) - [Secretas & Frozeta](https://mods.factorio.com/mod/secretas)
@ -219,10 +226,6 @@ _________________
- [Mute icon](https://icons8.com/icon/9414/no-audio) - [Mute icon](https://icons8.com/icon/9414/no-audio)
[_CodeGreen](https://mods.factorio.com/user/_CodeGreen)
- Lignumis as starting planet inspired by [Any Planet Start](https://mods.factorio.com/mod/any-planet-start)
[Free Music Archive](https://freemusicarchive.org) [Free Music Archive](https://freemusicarchive.org)
- [The Owl: telescope](https://freemusicarchive.org/music/The_Owl/Fairy_Forest/the_owl_-_fairy_forest_-_04_the_owl_-_telescope/) (CC BY-NC-ND) - [The Owl: telescope](https://freemusicarchive.org/music/The_Owl/Fairy_Forest/the_owl_-_fairy_forest_-_04_the_owl_-_telescope/) (CC BY-NC-ND)
@ -239,3 +242,7 @@ _________________
- [Early Agriculture](https://mods.factorio.com/mod/early-agriculture): Fix for trees not being plantable on Nauvis with Alien Biomes active. - [Early Agriculture](https://mods.factorio.com/mod/early-agriculture): Fix for trees not being plantable on Nauvis with Alien Biomes active.
- [Wooden Logistics](https://mods.factorio.com/mod/wood-logistics): Code for AAI Loader. - [Wooden Logistics](https://mods.factorio.com/mod/wood-logistics): Code for AAI Loader.
[Larger Lamps](https://mods.factorio.com/mod/DeadlockLargerLamp)
- Burner lamp

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@ -1,4 +1,35 @@
--------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------
Version: 1.0.60
Date: 25.08.2025
Changes:
- Mark RSO as incompatible
Bug Fixes:
- AAI Loaders: Don't load code when mode is set to graphics only
- Fix item weights
---------------------------------------------------------------------------------------------------
Version: 1.0.59
Date: 22.08.2025
Changes:
- Reduce mining time of the burner lamp
Bug Fixes:
- Fix possible crash when transitioning to Nauvis
---------------------------------------------------------------------------------------------------
Version: 1.0.58
Date: 22.08.2025
Changes:
- Add setting for keeping the vanilla lab recipe (https://mods.factorio.com/mod/lignumis/discussion/68725ff2ad76390859ee01a7)
- Add burner lamp
- Add compatibility for "Krastorio 2 Spaced Out"
Bug Fixes:
- AAI Industry and Crushing industry: Fix burner crusher gold recipe (https://mods.factorio.com/mod/lignumis/discussion/68a70d74b6418d6882e78783)
- Any planet start: Move code to data final fixes
---------------------------------------------------------------------------------------------------
Version: 1.0.57
Date: 11.07.2025
Changes:
- Update german translation (thanks Lucanoria)
- Add dependency: Wooden Gleba
---------------------------------------------------------------------------------------------------
Version: 1.0.56 Version: 1.0.56
Date: 07.07.2025 Date: 07.07.2025
Changes: Changes:

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@ -1,6 +1,6 @@
{ {
"name": "lignumis", "name": "lignumis",
"version": "1.0.56", "version": "1.0.60",
"title": "Lignumis", "title": "Lignumis",
"description": "Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.", "description": "Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.",
"author": "cackling fiend", "author": "cackling fiend",
@ -14,6 +14,7 @@
"bioprocessing-tab", "bioprocessing-tab",
"cf-lib >= 0.0.13", "cf-lib >= 0.0.13",
"flib", "flib",
"gleba-water-cane",
"lignumis-assets >= 1.0.3", "lignumis-assets >= 1.0.3",
"mf-buildings >= 1.0.7", "mf-buildings >= 1.0.7",
"mf-core >= 1.0.3", "mf-core >= 1.0.3",
@ -32,6 +33,7 @@
"?fulgora-coralmium-agriculture", "?fulgora-coralmium-agriculture",
"?gleba-reborn", "?gleba-reborn",
"?hot-metals >= 1.1.0", "?hot-metals >= 1.1.0",
"?Krastorio2-spaced-out",
"?lane-splitters", "?lane-splitters",
"?metal-and-stars", "?metal-and-stars",
"(?)secretas", "(?)secretas",
@ -42,6 +44,7 @@
"!early-agriculture", "!early-agriculture",
"!planet-picker", "!planet-picker",
"!wood-logistics", "!wood-logistics",
"!wood-universe-modpack" "!wood-universe-modpack",
"!rso-mod"
] ]
} }

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@ -72,7 +72,6 @@ gold-plate=Goldplatte
gold-cable=Goldkabel gold-cable=Goldkabel
moist-stromatolite-remnant=Feuchte Stromatolithenreste moist-stromatolite-remnant=Feuchte Stromatolithenreste
steam-science-pack=Wissenschaftspaket für Dampf steam-science-pack=Wissenschaftspaket für Dampf
destination-nauvis=Reise nach Nauvis
lumber=Holzbrett lumber=Holzbrett
basic-repair-pack=Grundlegendes Reparaturkit basic-repair-pack=Grundlegendes Reparaturkit
cupriavidus-necator=Cupriavidus necator cupriavidus-necator=Cupriavidus necator

View file

@ -49,6 +49,7 @@ wood-lane-splitter=Wood lane splitter
lignumis-spawner-small=Lignumis egg raft lignumis-spawner-small=Lignumis egg raft
lignumis-small-wriggler-pentapod=Lignumis small wiggler pentapod lignumis-small-wriggler-pentapod=Lignumis small wiggler pentapod
lignumis-medium-wriggler-pentapod=Lignumis medium wiggler pentapod lignumis-medium-wriggler-pentapod=Lignumis medium wiggler pentapod
burner-lamp=Burner lamp
[entity-description] [entity-description]
lumber-mill=Advanced machine to process wood. lumber-mill=Advanced machine to process wood.
@ -72,7 +73,6 @@ gold-plate=Gold plate
gold-cable=Gold cable gold-cable=Gold cable
moist-stromatolite-remnant=Moist stromatolite remnant moist-stromatolite-remnant=Moist stromatolite remnant
steam-science-pack=Steam science pack steam-science-pack=Steam science pack
destination-nauvis=Travel to Nauvis
lumber=Lumber lumber=Lumber
basic-repair-pack=Basic repair pack basic-repair-pack=Basic repair pack
cupriavidus-necator=Cupriavidus necator cupriavidus-necator=Cupriavidus necator
@ -108,6 +108,7 @@ active-noise-cancelling=Active noise cancelling
casting-gold=Casting gold casting-gold=Casting gold
gold-ore-crushing=Gold ore crushing gold-ore-crushing=Gold ore crushing
processing-unit-gold=Processing unit (gold) processing-unit-gold=Processing unit (gold)
burner-lamp-burning=Generating light
[recipe-description] [recipe-description]
moist-stromatolite-remnant-desiccation-without-steam=Used for balancing the production of steam. moist-stromatolite-remnant-desiccation-without-steam=Used for balancing the production of steam.
@ -182,6 +183,7 @@ lignumis-assembler-progression=Enable progressive assembler recipes
lignumis-lumber-mill-more-recipes=Enable more recipes for the lumber mill lignumis-lumber-mill-more-recipes=Enable more recipes for the lumber mill
lignumis-fulgora-wood=Add wood to Fulgora lignumis-fulgora-wood=Add wood to Fulgora
lignumis-early-robots=Even earlier personal robots lignumis-early-robots=Even earlier personal robots
lignumis-vanilla-lab=Keep vanilla lab recipe
[mod-setting-description] [mod-setting-description]
lignumis-belt-progression=Yellow belts will require wood belts to craft. lignumis-belt-progression=Yellow belts will require wood belts to craft.
@ -194,6 +196,7 @@ lignumis-assembler-progression=Assembling machine 1 will require burner assembli
lignumis-lumber-mill-more-recipes=The lumber mill can also craft basic turrets, burner assemblers and burner inserters. Improves balancing wood usage when all progressive recipes are enabled and helps with marathon games. lignumis-lumber-mill-more-recipes=The lumber mill can also craft basic turrets, burner assemblers and burner inserters. Improves balancing wood usage when all progressive recipes are enabled and helps with marathon games.
lignumis-fulgora-wood=This adds wooden gear wheels to scrap recycling as the main source of wood. Disable this is you have a different source of wood or import everything from other planets. lignumis-fulgora-wood=This adds wooden gear wheels to scrap recycling as the main source of wood. Disable this is you have a different source of wood or import everything from other planets.
lignumis-early-robots=Personal robots are moved from steam to wood science and are a tiny bit faster. lignumis-early-robots=Personal robots are moved from steam to wood science and are a tiny bit faster.
lignumis-vanilla-lab=Moves the transport belt recipe to Iron processing so the lab can be crafted with the original recipe without requiring to research logistics
[autoplace-control-names] [autoplace-control-names]
lignumis_enemy_base=Lignumis enemy bases lignumis_enemy_base=Lignumis enemy bases

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@ -66,7 +66,6 @@ gold-plate=Złota płytka
gold-cable=Złoty kabel gold-cable=Złoty kabel
moist-stromatolite-remnant=Wilgotny fragment stromatolitu moist-stromatolite-remnant=Wilgotny fragment stromatolitu
steam-science-pack=parowy pakiet naukowy steam-science-pack=parowy pakiet naukowy
destination-nauvis=Podróż na Nauvis
lumber=drewno lumber=drewno
basic-repair-pack=podstawowy zestaw naprawczy basic-repair-pack=podstawowy zestaw naprawczy
cupriavidus-necator=Cupriavidus necator cupriavidus-necator=Cupriavidus necator
@ -78,7 +77,6 @@ wood-darts-magazine=drewniane rzutki (amunicja)
[item-description] [item-description]
wooden-wall=Użyj drewnianych ścian, aby chronić swoją bazę przed miejscowymi i zredukować poziom hałasu. wooden-wall=Użyj drewnianych ścian, aby chronić swoją bazę przed miejscowymi i zredukować poziom hałasu.
stone-wall=Lepsza ochrona akustyczna i fizyczna niż drewniana alternatywa.. stone-wall=Lepsza ochrona akustyczna i fizyczna niż drewniana alternatywa..
destination-nauvis=Włóż ten przedmiot do rakiety, aby podróżować na Nauvis. Pamiętaj, że nie wrócisz przez dłuższy czas.\n__REMARK_COLOR_BEGIN__BETA notice: Keep at most 40 item stack in your inventory before leaving as the current transition to Nauvis is a temporary implementation. Be sure to take material to jumpstart your iron, copper and wood production.__REMARK_COLOR_END__
[fluid-name] [fluid-name]
wood-pulp=Miazga drzewna wood-pulp=Miazga drzewna

View file

@ -72,7 +72,6 @@ gold-plate=Золотая плита
gold-cable=Золотой кабель gold-cable=Золотой кабель
moist-stromatolite-remnant=Влажный остаток строматолита moist-stromatolite-remnant=Влажный остаток строматолита
steam-science-pack=Паровой исследовательский пакет steam-science-pack=Паровой исследовательский пакет
destination-nauvis=Путешествие на Наувис
lumber=Пиломатериалы lumber=Пиломатериалы
basic-repair-pack=Базовый ремонтный комплект basic-repair-pack=Базовый ремонтный комплект
cupriavidus-necator=Cupriavidus necator cupriavidus-necator=Cupriavidus necator

View file

@ -67,7 +67,6 @@ gold-plate=金板
gold-cable=金缆 gold-cable=金缆
moist-stromatolite-remnant=湿叠层石残余物 moist-stromatolite-remnant=湿叠层石残余物
steam-science-pack=蒸汽科技包 steam-science-pack=蒸汽科技包
destination-nauvis=前往新地星
lumber=木料 lumber=木料
basic-repair-pack=基础维修包 basic-repair-pack=基础维修包
cupriavidus-necator=钩虫贪铜菌 cupriavidus-necator=钩虫贪铜菌
@ -78,7 +77,6 @@ wood-darts-magazine=木镖弹匣
[item-description] [item-description]
wooden-wall=使用木墙保护基地,防御土著的侵袭,同时降低噪音。 wooden-wall=使用木墙保护基地,防御土著的侵袭,同时降低噪音。
destination-nauvis=将此物品放入火箭中,即可前往新地星。注意,你可能一段时间内回不来。\n__REMARK_COLOR_BEGIN__BETA 注意背包中最多只能持有40堆叠的物品。目前前往新地星的方法是临时实现的。带一些资源有助于你在新地星上快速启动生产铁板、铜板和木料。
[fluid-name] [fluid-name]
wood-pulp=木浆 wood-pulp=木浆

View file

@ -1,6 +1,7 @@
local Recipe = require("__cf-lib__/data/Recipe") local Recipe = require("__cf-lib__/data/Recipe")
if not mods["aai-loaders"] then return end if not mods["aai-loaders"] then return end
if settings.startup["aai-loaders-mode"].value == "graphics-only" then return end
local recipe = Recipe:new("aai-loader") local recipe = Recipe:new("aai-loader")

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@ -2,6 +2,7 @@ local Recipe = require("__cf-lib__/data/Recipe")
local Technology = require("__cf-lib__/data/Technology") local Technology = require("__cf-lib__/data/Technology")
if not mods["aai-loaders"] then return end if not mods["aai-loaders"] then return end
if settings.startup["aai-loaders-mode"].value == "graphics-only" then return end
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value

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@ -6,10 +6,88 @@ local target_planet = settings.startup["aps-planet"].value
if target_planet == "none" or target_planet == "nauvis" then return end if target_planet == "none" or target_planet == "nauvis" then return end
Technology:new("tree-seeding"):setPrerequisites({ "wood-science-pack" })
-- Switch planet discovery technology to the new planet -- Switch planet discovery technology to the new planet
local planet_discovery = data.raw.technology["planet-discovery-" .. target_planet] or data.raw.technology["moon-discovery-" .. target_planet] local planet_discovery = data.raw.technology["planet-discovery-" .. target_planet] or data.raw.technology["moon-discovery-" .. target_planet]
Technology:new(planet_discovery) Technology:new(planet_discovery)
:assign({ :assign({
enabled = true, enabled = true,
hidden = false hidden = false,
unit = {
count = 100,
ingredients = {
{ "wood-science-pack", 1 },
{ "steam-science-pack", 1 }
},
time = 30
}
}) })
:setPrerequisites({ "provisional-rocketry" })
Technology:new("iron-processing"):replacePrerequisite("planet-discovery-nauvis", planet_discovery.name)
Technology:new("copper-processing"):replacePrerequisite("planet-discovery-nauvis", planet_discovery.name)
-- Vulcanus
if target_planet == "vulcanus" then
Technology:new("automation"):addPrerequisite("iron-processing")
Technology:new("steel-processing"):addPrerequisite("iron-processing")
Technology:new("tungsten-carbide"):addPrerequisite("planet-discovery-vulcanus")
Technology:new("iron-processing").prototype.research_trigger.entity = "big-volcanic-rock"
Technology:new("copper-processing").prototype.research_trigger.entity = "big-volcanic-rock"
data.raw.resource["tungsten-ore"].category = "basic-solid"
if mods["bztitanium"] and mods["crushing-industry"] then
Technology:new("foundry"):addRecipe("crushed-titanium-ore")
data.raw.recipe["crushed-titanium-ore"].category = "basic-crushing"
end
if mods["bzcarbon"] then
Technology:new("graphite-processing"):addPrerequisite("planet-discovery-vulcanus")
Technology:new("diamond-processing-2"):addPrerequisite("planet-discovery-vulcanus")
end
if mods["bzsilicon"] then
Technology:new("silica-processing"):addPrerequisite("planet-discovery-vulcanus")
end
if mods["bzzirconium"] then
Technology:new("zirconia-processing"):addPrerequisite("planet-discovery-vulcanus")
end
end
-- Fulgora
if target_planet == "fulgora" then
data.raw.recipe["medium-electric-pole"].enabled = false
Technology:new("recycling")
:addPrerequisite("planet-discovery-fulgora")
:addRecipe("medium-electric-pole")
Technology:new("iron-processing").prototype.research_trigger.entity = "scrap"
Technology:new("copper-processing").prototype.research_trigger.entity = "scrap"
if mods["fulgora-coralmium-agriculture"] then
Technology:new("coralmium-recycling")
:addPrerequisite("recycling")
:removeRecipe("agricultural-tower")
end
end
-- Gleba
if target_planet == "gleba" then
Technology:new("landfill")
:setPrerequisites({ "burner-automation" })
:assign({
unit = {
count = 50,
ingredients = { { "wood-science-pack", 1 } },
time = 15
}
})
.prototype.research_trigger = nil
Technology:new("iron-processing").prototype.research_trigger.entity = "iron-stromatolite"
Technology:new("copper-processing").prototype.research_trigger.entity = "copper-stromatolite"
end

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@ -1,80 +0,0 @@
local Technology = require("__cf-lib__/data/Technology")
if not mods["any-planet-start"] then return end
local target_planet = settings.startup["aps-planet"].value
if target_planet == "none" or target_planet == "nauvis" then return end
Technology:new("tree-seeding"):setPrerequisites({ "wood-science-pack" })
-- Switch planet discovery technology to the new planet
local planet_discovery = data.raw.technology["planet-discovery-" .. target_planet] or data.raw.technology["moon-discovery-" .. target_planet]
Technology:new(planet_discovery)
:assign({
enabled = true,
hidden = false,
unit = {
count = 100,
ingredients = {
{ "wood-science-pack", 1 },
{ "steam-science-pack", 1 }
},
time = 30
}
})
:setPrerequisites({ "provisional-rocketry" })
Technology:new("iron-processing"):replacePrerequisite("planet-discovery-nauvis", planet_discovery.name)
Technology:new("copper-processing"):replacePrerequisite("planet-discovery-nauvis", planet_discovery.name)
-- Vulcanus
if target_planet == "vulcanus" then
Technology:new("automation"):addPrerequisite("iron-processing")
Technology:new("steel-processing"):addPrerequisite("iron-processing")
Technology:new("tungsten-carbide"):addPrerequisite("planet-discovery-vulcanus")
Technology:new("iron-processing").prototype.research_trigger.entity = "big-volcanic-rock"
Technology:new("copper-processing").prototype.research_trigger.entity = "big-volcanic-rock"
data.raw.resource["tungsten-ore"].category = "basic-solid"
if mods["bztitanium"] and mods["crushing-industry"] then
Technology:new("foundry"):addRecipe("crushed-titanium-ore")
data.raw.recipe["crushed-titanium-ore"].category = "basic-crushing"
end
end
-- Fulgora
if target_planet == "fulgora" then
data.raw.recipe["medium-electric-pole"].enabled = false
Technology:new("recycling")
:addPrerequisite("planet-discovery-fulgora")
:addRecipe("medium-electric-pole")
Technology:new("iron-processing").prototype.research_trigger.entity = "scrap"
Technology:new("copper-processing").prototype.research_trigger.entity = "scrap"
if mods["fulgora-coralmium-agriculture"] then
Technology:new("coralmium-recycling")
:addPrerequisite("recycling")
:removeRecipe("agricultural-tower")
end
end
-- Gleba
if target_planet == "gleba" then
Technology:new("landfill")
:setPrerequisites({ "burner-automation" })
:assign({
unit = {
count = 50,
ingredients = { { "wood-science-pack", 1 } },
time = 15
}
})
.prototype.research_trigger = nil
Technology:new("iron-processing").prototype.research_trigger.entity = "iron-stromatolite"
Technology:new("copper-processing").prototype.research_trigger.entity = "copper-stromatolite"
end

View file

@ -106,3 +106,7 @@ gold_recipe:clone("burner-crusher-copper")
}) })
:unlockedByTechnology("copper-processing") :unlockedByTechnology("copper-processing")
:apply() :apply()
if mods["aai-industry"] then
gold_recipe:replaceIngredient("motor", "wooden-gear-wheel")
end

View file

@ -0,0 +1,6 @@
if not mods["Krastorio2-spaced-out"] then return end
data.raw.recipe["burner-inserter"].ingredients = {
{ type = "item", name = "wooden-gear-wheel", amount = 1 },
{ type = "item", name = "lumber", amount = 1 }
}

View file

@ -1,4 +1,4 @@
require("aai-industry") require("aai-industry")
require("gleba-reborn") require("gleba-reborn")
require("any-planet-start")
require("crushing-industry-updates") require("crushing-industry-updates")
require("k2so")

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@ -0,0 +1,204 @@
local Technology = require("__cf-lib__/data/Technology")
local gfx = Lignumis.graphics .. "entity/burner-lamp/"
data:extend({
{
type = "recipe-category",
name = "lamp-burning"
},
{
name = "burner-lamp",
type = "assembling-machine",
minable = {
mining_time = 0.1,
result = "burner-lamp",
},
icon = Lignumis.graphics .. "icons/burner-lamp.png",
icon_size = 64,
icon_mipmaps = 4,
collision_mask = { layers = { object = true, water_tile = true, meltable = true, player = true } },
crafting_speed = 1,
crafting_categories = { "lamp-burning" },
fixed_recipe = "burner-lamp-burning",
dying_explosion = "lamp-explosion",
show_recipe_icon = false,
show_recipe_icon_on_map = false,
source_inventory_size = 1,
result_inventory_size = 1,
energy_source = {
emissions_per_minute = { pollution = 0.02 },
type = "burner",
fuel_inventory_size = 1,
burnt_inventory_size = 1,
fuel_categories = { "chemical" },
light_flicker = {
color = { 0, 0, 0, 0 }, -- to remove default burner glow
},
render_no_power_icon = false,
},
energy_usage = "9.6kW",
max_health = 100,
resistances = {
{
type = "fire",
percent = 95
},
},
corpse = "small-remnants",
flags = { "placeable-player", "placeable-neutral", "player-creation" },
collision_box = { { -0.15, -0.15 }, { 0.15, 0.15 } },
selection_box = { { -0.5, -0.5 }, { 0.5, 0.5 } },
graphics_set = {
animation = {
layers = {
{
draw_as_glow = false,
draw_as_light = false,
draw_as_shadow = false,
filename = gfx .. "burner-lamp-base.png",
height = 128,
priority = "high",
scale = 0.5,
shift = { 0, 0 },
width = 128,
x = 0,
y = 0
},
{
draw_as_glow = false,
draw_as_light = false,
draw_as_shadow = true,
filename = gfx .. "burner-lamp-shadow.png",
height = 128,
priority = "high",
scale = 0.5,
shift = { 0, 0 },
width = 128,
x = 0,
y = 0
}
}
},
working_visualisations = {
{
animation = {
animation_speed = 1,
blend_mode = "additive-soft",
draw_as_glow = true,
draw_as_light = false,
draw_as_shadow = false,
filename = gfx .. "burner-lamp-working.png",
frame_count = 30,
height = 128,
line_length = 6,
priority = "high",
scale = 0.5,
shift = { 0, 0 },
width = 128,
x = 0,
y = 0
},
light = {
color = { 1.0, 0.82, 0.5 },
intensity = 0.4,
size = 40,
type = "oriented",
picture = {
filename = gfx .. "light.png",
width = 256,
height = 256,
scale = 0.125
},
},
}
}
},
working_sound = {
sound = {
filename = "__base__/sound/furnace.ogg",
volume = 1.0
}
},
open_sound = {
filename = "__base__/sound/machine-open.ogg",
volume = 0.75
},
close_sound = {
filename = "__base__/sound/machine-close.ogg",
volume = 0.75
},
mined_sound = {
filename = "__base__/sound/deconstruct-bricks.ogg"
},
vehicle_impact_sound = {
filename = "__base__/sound/car-metal-impact.ogg",
volume = 0.65
},
squeak_behaviour = false,
},
{
type = "item",
name = "burner-lamp",
icon = Lignumis.graphics .. "icons/burner-lamp.png",
icon_size = 64,
icon_mipmaps = 4,
subgroup = "circuit-network", -- Copper lamp under circuit-network
order = "a[lamp]-b[copper-lamp]", -- Copper lamp after large lamp
place_result = "burner-lamp",
stack_size = 50
},
{
name = "burner-lamp",
type = "recipe",
enabled = true,
ingredients = {
{ type = "item", name = "gold-plate", amount = 4 },
{ type = "item", name = "stone-brick", amount = 2 },
},
results = {
{ type = "item", name = "burner-lamp", amount = 1 }
},
subgroup = "circuit-network", -- Copper lamp under circuit-network
order = "a[lamp]-b[copper-lamp]", -- Place after large lamp
category = "crafting" -- Category for crafting
},
{
name = "burner-lamp-copper",
type = "recipe",
enabled = false,
localised_name = { "entity-name.burner-lamp" },
icons = {
{ icon = Lignumis.graphics .. "icons/burner-lamp.png" },
{ icon = "__base__/graphics/icons/copper-plate.png", scale = 0.25, shift = { 8, 8 } }
},
ingredients = {
{ type = "item", name = "copper-plate", amount = 4 },
{ type = "item", name = "stone-brick", amount = 2 },
},
results = {
{ type = "item", name = "burner-lamp", amount = 1 }
},
subgroup = "circuit-network", -- Copper lamp under circuit-network
order = "a[lamp]-b[copper-lamp]", -- Place after large lamp
category = "crafting" -- Category for crafting
},
-- Define the hidden burning recipe for the copper lamp
{
name = "burner-lamp-burning", -- Make sure this name matches the recipe you are referencing
type = "recipe",
enabled = true,
hidden = true,
hide_from_stats = true,
icon = Lignumis.graphics .. "icons/burner-lamp.png", -- Icon path for the recipe
icon_size = 64,
icon_mipmaps = 4,
category = "lamp-burning", -- Custom category for lamp burning
ingredients = {},
results = {},
subgroup = "other", -- Optional: Adjust this if needed
energy_required = 25000 / 60, -- Represents one "Factorio day"
}
})
Technology:new("copper-processing"):addRecipe("burner-lamp-copper")

View file

@ -8,6 +8,7 @@ require("wood-lab")
require("wood-science") require("wood-science")
require("burner-agricultural-tower") require("burner-agricultural-tower")
require("burner-assembling-machine") require("burner-assembling-machine")
require("burner-lamp")
require("burner-long-handed-inserter") require("burner-long-handed-inserter")
require("lumber-mill") require("lumber-mill")
require("gold") require("gold")

View file

@ -76,7 +76,8 @@ data:extend({
pick_sound = item_sounds.mechanical_inventory_pickup, pick_sound = item_sounds.mechanical_inventory_pickup,
drop_sound = item_sounds.mechanical_inventory_move, drop_sound = item_sounds.mechanical_inventory_move,
place_result = "steam-assembling-machine", place_result = "steam-assembling-machine",
stack_size = 50 stack_size = 50,
weight = 20 * kg
}, },
{ {
type = "recipe", type = "recipe",

View file

@ -115,7 +115,18 @@ local silo_ready = {
inventory_type = "normal", inventory_type = "normal",
quality_affects_inventory_size = false, quality_affects_inventory_size = false,
placeable_by = { item = "provisional-rocket-silo", count = 1 }, placeable_by = { item = "provisional-rocket-silo", count = 1 },
health = 1000, max_health = 1000,
resistances = {
{
type = "fire",
percent = 100
},
{
type = "explosion",
percent = 100
}
},
create_ghost_on_death = false,
surface_conditions = { surface_conditions = {
{ {
property = "pressure", property = "pressure",

View file

@ -65,7 +65,12 @@ stone_furnace_remnants.animation[1].filename = Lignumis.graphics .. "entity/ston
-- Lab -- Lab
Recipe:new("lab"):replaceIngredient("transport-belt", "wood-transport-belt") if settings.startup["lignumis-vanilla-lab"].value then
Recipe:new("transport-belt"):unlockedByTechnology("iron-processing")
else
Recipe:new("lab"):replaceIngredient("transport-belt", "wood-transport-belt")
Recipe:new("transport-belt"):unlockedByTechnology("logistics")
end
-- Gun turret -- Gun turret
@ -185,12 +190,6 @@ end
local automation_technology = data.raw.technology["automation"] local automation_technology = data.raw.technology["automation"]
automation_technology.ignore_tech_cost_multiplier = false automation_technology.ignore_tech_cost_multiplier = false
local logistics_technology = data.raw.technology["logistics"]
table.insert(logistics_technology.effects, {
type = "unlock-recipe",
recipe = "transport-belt"
})
local landfill_technology = data.raw.technology["landfill"] local landfill_technology = data.raw.technology["landfill"]
landfill_technology.prerequisites = { "burner-automation" } landfill_technology.prerequisites = { "burner-automation" }
landfill_technology.unit = { landfill_technology.unit = {
@ -336,3 +335,15 @@ if settings.startup["lignumis-fulgora-wood"].value then
recycler.result_inventory_size = recycling_result_count recycler.result_inventory_size = recycling_result_count
end end
end end
-- Fix item weights
local function set_default_weight(item, items_per_rocket)
data.raw.item[item].weight = data.raw.item[item].weight or 1000 * kg / items_per_rocket
end
set_default_weight("electronic-circuit", 2000)
set_default_weight("advanced-circuit", 1000)
set_default_weight("processing-unit", 300)
set_default_weight("low-density-structure", 200)
set_default_weight("rocket-fuel", 100)

View file

@ -61,8 +61,10 @@ local function transit_player(player_index)
local player = game.get_player(player_index) local player = game.get_player(player_index)
local transition = storage.transitions[player_index] local transition = storage.transitions[player_index]
if transition.rocket_entry.cargo_pod then
transition.rocket_entry.cargo_pod.set_passenger(nil) transition.rocket_entry.cargo_pod.set_passenger(nil)
transition.rocket_entry.cargo_pod.destroy() transition.rocket_entry.cargo_pod.destroy()
end
init_nauvis() init_nauvis()
teleport_player(player) teleport_player(player)

View file

@ -69,6 +69,13 @@ data:extend({
default_value = false, default_value = false,
order = "j" order = "j"
}, },
{
type = "bool-setting",
name = "lignumis-vanilla-lab",
setting_type = "startup",
default_value = false,
order = "k"
},
{ {
type = "string-setting", type = "string-setting",
name = "lignumis-second-planet", name = "lignumis-second-planet",