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9 commits

Author SHA1 Message Date
Simon Brodtmann
61c2d30dd7 Diversitree: Improve compatibility 2025-12-12 22:14:31 +01:00
Simon Brodtmann
996fd2f7c4 Add support for wood logistics 2025-12-12 19:32:33 +01:00
Simon Brodtmann
663779901d Use additional_categories for wood processing 2025-12-12 19:30:12 +01:00
Simon Brodtmann
c6432920cf Use cf-lib Settings 2025-12-10 22:06:22 +01:00
Jurgen
14badb6b6f Canal excavator compatibility 2025-12-09 00:26:59 +01:00
Simon Brodtmann
df7c8bac98 1.0.75 2025-12-09 00:22:55 +01:00
Simon Brodtmann
bb52fad493 Remove default item weights as the code has been moved to PlanetsLib 2025-12-09 00:13:47 +01:00
Simon Brodtmann
3c222237ce Use additional_categories for quality assembling 2025-12-09 00:09:36 +01:00
e03f854222 Added order to subgroup
Fixes an issue with Recycling in Factoriopedia that expects all subgroups to have an order.
https://mods.factorio.com/mod/recycling-factoriopedia
2025-11-24 18:26:49 +01:00
28 changed files with 443 additions and 316 deletions

View file

@ -1,4 +1,13 @@
---------------------------------------------------------------------------------------------------
Version: 1.0.75
Date: 09.12.2025
Changes:
- Add is_satellite to PlanetsLib:extend
- Remove default item weights as the code has been moved to PlanetsLib
Bug Fixes:
- Recycling in Factoriopedia: Add order to bioprocessing subgroup for compatibility (thanks jvella94)
- Crushing Industry: Use additional_categories for quality assembling so the rocket silo recipe will use concrete mix again
---------------------------------------------------------------------------------------------------
Version: 1.0.74
Date: 18.11.2025
Bug Fixes:

View file

@ -1,6 +1,6 @@
{
"name": "lignumis",
"version": "1.0.74",
"version": "1.0.75",
"title": "Lignumis",
"description": "Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.\n\nThis planet mod effects other planets and space ships. Make sure to read the description on the mod portal and check the mod settings.",
"author": "cackling fiend",
@ -12,39 +12,40 @@
"space-age >= 2.0.53",
"astroponics >= 1.2.0",
"bioprocessing-tab",
"cf-lib >= 0.0.13",
"cf-lib >= 1.1.0",
"flib",
"gleba-water-cane",
"lignumis-assets >= 1.0.3",
"mf-buildings >= 1.0.7",
"mf-core >= 1.0.3",
"mf-logistics >= 1.0.1",
"PlanetsLib >= 1.1.26",
"PlanetsLib >= 1.14.7",
"pollution-as-surface-property",
"Wood-Walls >= 1.2.0",
"vulcanus-sulfuric-bacteria",
"?aai-industry",
"?aai-loaders",
"?aai-loaders-sane",
"?any-planet-start",
"?atan-nuclear-science",
"?crushing-industry",
"?Diversitree",
"?fulgora-coralmium-agriculture",
"?gleba-reborn",
"?hot-metals >= 1.1.0",
"?Krastorio2-spaced-out",
"?lane-splitters",
"?metal-and-stars",
"(?)secretas",
"(?)Wood_Gasification_updated",
"?wood-industry",
"?wood-military >= 2.3.3",
"!apm_power_ldinc",
"!early-agriculture",
"!planet-picker",
"!wood-logistics",
"!wood-universe-modpack",
"!rso-mod"
"? aai-industry",
"? aai-loaders",
"? aai-loaders-sane",
"? any-planet-start",
"? crushing-industry",
"? fulgora-coralmium-agriculture",
"? hot-metals >= 1.1.0",
"? lane-splitters",
"? wood-industry",
"? wood-military >= 2.3.3",
"? canal-excavator >= 1.9.0",
"? wood-logistics",
"(?) atan-nuclear-science",
"(?) Diversitree",
"(?) gleba-reborn",
"(?) Krastorio2-spaced-out",
"(?) metal-and-stars",
"(?) secretas",
"(?) Wood_Gasification_updated",
"! apm_power_ldinc",
"! early-agriculture",
"! planet-picker",
"! wood-universe-modpack",
"! rso-mod"
]
}

View file

@ -46,7 +46,7 @@ AAILoaders.make_tier({
order = "d[loader]-a00[aai-wood-loader]"
})
data.raw.recipe["aai-wood-loader"].category = "wood-processing-or-assembling"
data.raw.recipe["aai-wood-loader"].additional_categories = { "wood-processing" }
if not basic_circuit_board then
local nauvis_recipe = Recipe:new("aai-wood-loader"):clone("wood-loader-electronic-circuit")

View file

@ -0,0 +1,14 @@
if not mods["canal-excavator"] then return end
data:extend({{
type = "mod-data",
name = "canex-lignumis-config",
data_type = "canex-surface-config",
data = {
surfaceName = "lignumis",
localisation = {"space-location-name.lignumis"},
mineResult = "stone",
oreStartingAmount = 10,
tint = {r = 102, g = 78, b = 6}
},
}})

View file

@ -90,10 +90,9 @@ end
local gold_recipe = Recipe:new("burner-crusher")
:replaceIngredient("iron-gear-wheel", "wooden-gear-wheel")
:replaceIngredient("iron-plate", "gold-plate")
:assign({
category = settings.startup["lignumis-lumber-mill-more-recipes"].value and "wood-processing-or-assembling" or
"crafting"
})
if settings.startup["lignumis-lumber-mill-more-recipes"].value then
gold_recipe.prototype.additional_categories = { "wood-processing" }
end
gold_recipe:clone("burner-crusher-copper")
:replaceIngredient("gold-plate", "copper-plate")

View file

@ -7,3 +7,5 @@ require("nuclear-science")
require("lane-splitters")
require("wood-industry")
require("crushing-industry")
require("canal-excavator")
require("diversitree")

View file

@ -0,0 +1,12 @@
if not mods["Diversitree"] then
return
end
data.raw.plant["s6xdvt-fake-tree"].surface_conditions[1].min = 900
local tree_plant = data.raw.plant["s6xdvt-fake-tree"]
tree_plant.growth_ticks = 5 * minute
tree_plant.minable.results = { { type = "item", name = "wood", amount = 5 } }
tree_plant.minable.count = nil
tree_plant.surface_conditions[1].min = 900
table.insert(tree_plant.autoplace.tile_restriction, "natural-gold-soil")

View file

@ -23,7 +23,7 @@ lane_splitter.prototype.structure_patch.west.filename = data.raw.splitter["wood-
lane_splitter.prototype.structure_patch.north.filename = data.raw.splitter["wood-splitter"].structure_patch.north.filename
lane_splitter.item.icon = Lignumis.graphics .. "icons/wood-lane-splitter.png"
lane_splitter.item.order = "d[lane-splitter]-0[wood-lane-splitter]"
lane_splitter.recipe.category = "wood-processing-or-assembling"
lane_splitter.recipe.additional_categories = { "wood-processing" }
data:extend({
lane_splitter.prototype,

View file

@ -19,7 +19,8 @@ data:extend({
{
type = "recipe",
name = "basic-circuit-board",
category = "wood-processing-or-assembling",
category = "crafting",
additional_categories = { "wood-processing" },
icons = {
{ icon = Lignumis.graphics .. "icons/basic-circuit-board.png" },
{ icon = Lignumis.graphics .. "icons/gold-cable.png", scale = 0.25, shift = { 8, 8 } }
@ -36,7 +37,8 @@ data:extend({
type = "recipe",
name = "basic-circuit-board-copper",
localised_name = { "item-name.basic-circuit-board" },
category = "wood-processing-or-assembling",
category = "crafting",
additional_categories = { "wood-processing" },
icons = {
{ icon = Lignumis.graphics .. "icons/basic-circuit-board.png" },
{ icon = "__base__/graphics/icons/copper-cable.png", scale = 0.25, shift = { 8, 8 } }

View file

@ -58,7 +58,7 @@ local turret_recipe = {
results = { { type = "item", name = "basic-gun-turret", amount = 1 } }
}
if settings.startup["lignumis-lumber-mill-more-recipes"].value then
turret_recipe.category = "wood-processing-or-assembling"
turret_recipe.additional_categories = { "wood-processing" }
end
local turret_technology = {

View file

@ -84,7 +84,8 @@ data:extend({
{
type = "recipe",
name = "burner-agricultural-tower",
category = "wood-processing-or-assembling",
category = "crafting",
additional_categories = { "wood-processing" },
energy_required = 10,
ingredients = {
{ type = "item", name = "stone-brick", amount = 5 },
@ -116,7 +117,8 @@ data:extend({
{
type = "recipe",
name = "burner-agricultural-tower-copper",
category = "wood-processing-or-assembling",
category = "crafting",
additional_categories = { "wood-processing" },
localised_name = { "entity-name.burner-agricultural-tower" },
icons = {
{ icon = Lignumis.graphics .. "icons/burner-agricultural-tower.png" },

View file

@ -17,7 +17,6 @@ assembling_machine.crafting_categories = {
"crafting",
"electronics",
"pressing",
"wood-processing-or-assembling",
"organic-or-assembling",
"electronics-or-assembling",
"metallurgy-or-assembling"
@ -50,8 +49,6 @@ remnants.animation[2].filename = gfx .. "burner-assembling-machine-remnants.png"
remnants.animation[3].filename = gfx .. "burner-assembling-machine-remnants.png"
remnants.order = "0[burner-assembling-machine]"
local crafting_category = settings.startup["lignumis-lumber-mill-more-recipes"].value and "wood-processing-or-assembling" or "crafting"
data:extend({
assembling_machine,
remnants,
@ -70,7 +67,8 @@ data:extend({
{
type = "recipe",
name = "burner-assembling-machine",
category = crafting_category,
category = "crafting",
additional_categories = settings.startup["lignumis-lumber-mill-more-recipes"].value and { "wood-processing" } or nil,
enabled = false,
ingredients = {
{ type = "item", name = "wooden-gear-wheel", amount = 5 },

View file

@ -44,8 +44,6 @@ remnants.animation[3].filename = gfx .. "burner-long-handed-inserter-remnants.pn
remnants.animation[4].filename = gfx .. "burner-long-handed-inserter-remnants.png"
remnants.order = "a-c-0"
local crafting_category = settings.startup["lignumis-lumber-mill-more-recipes"].value and "wood-processing-or-assembling" or "crafting"
data:extend({
long_handed_inserter,
remnants,
@ -65,7 +63,8 @@ data:extend({
{
type = "recipe",
name = "burner-long-handed-inserter",
category = crafting_category,
category = "crafting",
additional_categories = settings.startup["lignumis-lumber-mill-more-recipes"].value and { "wood-processing" } or nil,
enabled = false,
ingredients = {
{ type = "item", name = "wooden-gear-wheel", amount = 1 },

View file

@ -2,6 +2,7 @@ data:extend({
{
type = "item-subgroup",
name = "lignumis-bioprocessing",
group = "bioprocessing"
group = "bioprocessing",
order = "lignumis-bioprocessing"
}
})

View file

@ -1,3 +1,4 @@
local Recipe = require("__cf-lib__/data/Recipe")
local Technology = require("__cf-lib__/data/Technology")
local LumberMillFactory = require(MF.buildings .. "LumberMill")
local LumberMill = LumberMillFactory()
@ -7,76 +8,143 @@ local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].val
data:extend({
{
type = "recipe-category",
name = "wood-processing-or-assembling"
name = "wood-processing"
}
})
table.insert(data.raw["character"]["character"].crafting_categories, "wood-processing-or-assembling")
local has_oxygen = data.raw["surface-property"]["oxygen"] ~= nil
LumberMill.EntityBuilder:new()
:burnerEnergySource({ emissions_per_minute = { noise = 100 } })
:baseProductivity(0.5)
:apply({
crafting_categories = { "wood-processing-or-assembling" },
if not mods["wood-logistics"] then
LumberMill.EntityBuilder:new()
:burnerEnergySource({ emissions_per_minute = { noise = 100 } })
:baseProductivity(0.5)
:apply({
crafting_categories = { "wood-processing" },
crafting_speed = 2,
energy_usage = "1000kW",
surface_conditions = {
{
property = has_oxygen and "oxygen" or "pressure",
min = 3
property = has_oxygen and "oxygen" or "pressure",
min = 3
},
{
property = "gravity",
min = 1
property = "gravity",
min = 1
}
}
}
})
local lumber_mill_item = LumberMill.ItemBuilder:new()
:apply({
local lumber_mill_item = LumberMill.ItemBuilder:new()
:apply({
default_import_location = "lignumis",
order = "2[lumber-mill]"
})
LumberMill.RecipeBuilder:new()
:ingredients(table.trim({
{ type = "item", name = "stone-brick", amount = 40 },
{ type = "item", name = "lumber", amount = 50 },
LumberMill.RecipeBuilder:new()
:ingredients(table.trim({
{ type = "item", name = "stone-brick", amount = 40 },
{ type = "item", name = "lumber", amount = 50 },
{ type = "item", name = "wooden-gear-wheel", amount = 50 },
{ type = "item", name = "gold-plate", amount = basic_circuit_board and 20 or 40 },
{ type = "item", name = "gold-plate", amount = basic_circuit_board and 20 or 40 },
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 20 } or nil,
{ type = "item", name = "burner-assembling-machine", amount = 2 }
}))
:apply({
category = "wood-processing-or-assembling"
:apply({
additional_categories = { "wood-processing" }
})
LumberMill.TechnologyBuilder:new()
:prerequisites({ "steam-science-pack" })
:count(250)
:time(15)
:ingredients({ { "wood-science-pack", 1 }, { "steam-science-pack", 1 } })
:apply()
LumberMill.TechnologyBuilder:new()
:prerequisites({ "steam-science-pack" })
:count(250)
:time(15)
:ingredients({ { "wood-science-pack", 1 }, { "steam-science-pack", 1 } })
:apply()
LumberMill.RecipeBuilder:new()
:ingredients({
{ type = "item", name = "stone-brick", amount = 40 },
{ type = "item", name = "lumber", amount = 50 },
{ type = "item", name = "wooden-gear-wheel", amount = 50 },
{ type = "item", name = "copper-plate", amount = basic_circuit_board and 20 or 40 },
LumberMill.RecipeBuilder:new()
:ingredients({
{ type = "item", name = "stone-brick", amount = 40 },
{ type = "item", name = "lumber", amount = 50 },
{ type = "item", name = "wooden-gear-wheel", amount = 50 },
{ type = "item", name = "copper-plate", amount = basic_circuit_board and 20 or 40 },
{ type = "item", name = basic_circuit_board and "basic-circuit-board" or "electronic-circuit", amount = 20 },
{ type = "item", name = "assembling-machine-1", amount = 2 }
{ type = "item", name = "assembling-machine-1", amount = 2 }
})
:apply({
:apply({
name = "lumber-mill-copper",
localised_name = { "entity-name.lumber-mill" },
category = "wood-processing-or-assembling",
additional_categories = { "wood-processing" },
icons = {
{ icon = lumber_mill_item.icon },
{ icon = basic_circuit_board and "__base__/graphics/icons/copper-plate.png" or "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
}
})
Technology:new(basic_circuit_board and "copper-processing" or "electronics"):addRecipe("lumber-mill-copper")
Technology:new(basic_circuit_board and "copper-processing" or "electronics"):addRecipe("lumber-mill-copper")
else
table.assign(data.raw["assembling-machine"]["lumber-mill"], {
energy_source = {
type = "burner",
fuel_categories = { "chemical" },
effectivity = 1,
fuel_inventory_size = 3,
emissions_per_minute = { pollution = 10, noise = 100 },
},
crafting_categories = { "wood-processing" },
energy_usage = "1000kW",
module_slots = 4,
max_health = 500,
surface_conditions = {
{
property = has_oxygen and "oxygen" or "pressure",
min = 3
},
{
property = "gravity",
min = 1
}
}
})
data.raw.item["lumber-mill"].default_import_location = "lignumis"
table.assign(data.raw.recipe["lumber-mill"], {
additional_categories = { "wood-processing" },
ingredients = table.trim({
{ type = "item", name = "stone-brick", amount = 40 },
{ type = "item", name = "lumber", amount = 50 },
{ type = "item", name = "wooden-gear-wheel", amount = 50 },
{ type = "item", name = "gold-plate", amount = basic_circuit_board and 20 or 40 },
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 20 } or nil,
{ type = "item", name = "burner-assembling-machine", amount = 2 }
})
})
table.assign(data.raw.technology["advanced-carpentry"], {
prerequisites = { "steam-science-pack" },
unit = {
count = 250,
time = 15,
ingredients = {
{ "wood-science-pack", 1 },
{ "steam-science-pack", 1 }
}
}
})
Recipe:new("lumber-mill")
:clone("lumber-mill-copper")
:assign({
localised_name = { "entity-name.lumber-mill" },
icons = {
{ icon = data.raw.item["lumber-mill"].icon },
{ icon = basic_circuit_board and "__base__/graphics/icons/copper-plate.png" or "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
}
})
:replaceIngredient("gold-plate", "copper-plate")
:apply()
Technology:new(basic_circuit_board and "copper-processing" or "electronics"):addRecipe("lumber-mill-copper")
end
Recipe:new("wooden-chest"):addCategory("wood-processing")
Recipe:new("small-electric-pole"):addCategory("wood-processing")

View file

@ -1,33 +1,39 @@
local item_sounds = require("__base__.prototypes.item_sounds")
local Recipe = require("__cf-lib__/data/Recipe")
data:extend({
{
type = "item",
name = "lumber",
icon = Lignumis.graphics .. "icons/lumber.png",
pictures = {
{ filename = Lignumis.graphics .. "icons/lumber.png", size = 64, scale = 0.5 },
{ filename = Lignumis.graphics .. "icons/lumber-1.png", size = 64, scale = 0.5 },
{ filename = Lignumis.graphics .. "icons/lumber-2.png", size = 64, scale = 0.5 },
if not mods["wood-logistics"] then
data:extend({
{
type = "item",
name = "lumber",
icon = Lignumis.graphics .. "icons/lumber.png",
pictures = {
{ filename = Lignumis.graphics .. "icons/lumber.png", size = 64, scale = 0.5 },
{ filename = Lignumis.graphics .. "icons/lumber-1.png", size = 64, scale = 0.5 },
{ filename = Lignumis.graphics .. "icons/lumber-2.png", size = 64, scale = 0.5 },
},
subgroup = "intermediate-product",
order = "A[basic-intermediates]-c[lumber]",
inventory_move_sound = item_sounds.wood_inventory_move,
pick_sound = item_sounds.wood_inventory_pickup,
drop_sound = item_sounds.wood_inventory_move,
stack_size = 100,
random_tint_color = { 1.0, 0.95, 0.9, 1.0 },
fuel_category = "wood",
fuel_value = "4MJ"
},
subgroup = "intermediate-product",
order = "A[basic-intermediates]-c[lumber]",
inventory_move_sound = item_sounds.wood_inventory_move,
pick_sound = item_sounds.wood_inventory_pickup,
drop_sound = item_sounds.wood_inventory_move,
stack_size = 100,
random_tint_color = { 1.0, 0.95, 0.9, 1.0 },
fuel_category = "wood",
fuel_value = "4MJ"
},
{
type = "recipe",
name = "lumber",
category = "wood-processing-or-assembling",
allow_productivity = true,
allow_as_intermediate = true,
ingredients = { { type = "item", name = "wood", amount = 2 } },
results = { { type = "item", name = "lumber", amount = 1 } },
energy_required = 1
}
})
{
type = "recipe",
name = "lumber",
category = "crafting",
additional_categories = { "wood-processing" },
allow_productivity = true,
allow_as_intermediate = true,
ingredients = { { type = "item", name = "wood", amount = 2 } },
results = { { type = "item", name = "lumber", amount = 1 } },
energy_required = 1
}
})
else
Recipe:new("lumber"):addCategory("wood-processing")
end

View file

@ -100,17 +100,17 @@ emit("lab", "biolab", 20)
emit("locomotive", "locomotive", 200)
emit_constant("locomotive", "locomotive", 10)
--emit_constant("transport-belt", "wood-transport-belt", 2)
emit_constant("transport-belt", "wood-transport-belt", 2)
emit_constant("transport-belt", "transport-belt", 3)
emit_constant("transport-belt", "fast-transport-belt", 4)
emit_constant("transport-belt", "express-transport-belt", 6)
emit_constant("transport-belt", "turbo-transport-belt", 8)
--emit_constant("underground-belt", "wood-underground-belt", 7.5)
emit_constant("underground-belt", "wood-underground-belt", 7.5)
emit_constant("underground-belt", "underground-belt", 10)
emit_constant("underground-belt", "fast-underground-belt", 20)
emit_constant("underground-belt", "express-underground-belt", 30)
emit_constant("underground-belt", "turbo-underground-belt", 40)
--emit_constant("splitter", "wood-splitter", 20)
emit_constant("splitter", "wood-splitter", 20)
emit_constant("splitter", "splitter", 30)
emit_constant("splitter", "fast-splitter", 40)
emit_constant("splitter", "express-splitter", 50)

View file

@ -77,7 +77,8 @@ QualityAssembler.EntityBuilder:new()
crafting_speed = 4,
module_slots = 6,
allowed_effects = { "consumption", "pollution", "quality" },
effect_receiver = { base_effect = { quality = 3.5 } }
effect_receiver = { base_effect = { quality = 3.5 } },
crafting_categories = { "quality-assembling" }
})
QualityAssembler.ItemBuilder:new():apply()
@ -91,7 +92,8 @@ QualityAssembler.RecipeBuilder:new()
{ type = "item", name = "quantum-processor", amount = 10 }
})
:apply({
category = "electromagnetics-or-quality-assembling",
category = "electromagnetics",
additional_categories = { "quality-assembling" }
})
QualityAssembler.TechnologyBuilder:new()
@ -147,71 +149,49 @@ data:extend({
},
research_trigger = { type = "craft-item", item = "gold-quality-catalyst", count = 10000 },
prerequisites = { "experienced-quality-assembling-1" }
},
{
type = "recipe-category",
name = "quality-assembling"
}
})
local function convert_category(name)
local quality_name = name .. "-or-quality-assembling"
data:extend({
{
type = "recipe-category",
name = quality_name
}
})
for _, assembler in pairs(data.raw["assembling-machine"]) do
if assembler.crafting_categories and table.contains(assembler.crafting_categories, name) then
table.insert(assembler.crafting_categories, quality_name)
end
end
for _, character in pairs(data.raw["character"]) do
if character.crafting_categories and table.contains(character.crafting_categories, name) then
table.insert(character.crafting_categories, quality_name)
end
end
table.insert(data.raw["assembling-machine"]["quality-assembler"].crafting_categories, quality_name)
local function qa(recipeName)
local recipe = data.raw.recipe[recipeName]
recipe.additional_categories = recipe.additional_categories or {}
table.insert(recipe.additional_categories, "quality-assembling")
end
convert_category("wood-processing-or-assembling")
convert_category("metallurgy-or-assembling")
convert_category("metallurgy")
convert_category("electronics")
convert_category("electronics-or-assembling")
convert_category("electromagnetics")
convert_category("organic-or-assembling")
convert_category("crafting")
convert_category("cryogenics-or-assembling")
-- Lignumis
data.raw.recipe["lumber-mill"].category = "wood-processing-or-assembling-or-quality-assembling"
qa("lumber-mill")
-- Nauvis
data.raw.recipe["logistic-robot"].category = "crafting-or-quality-assembling"
data.raw.recipe["construction-robot"].category = "crafting-or-quality-assembling"
data.raw.recipe["roboport"].category = "crafting-or-quality-assembling"
data.raw.recipe["speed-module-3"].category = "electronics-or-quality-assembling"
data.raw.recipe["productivity-module-3"].category = "electronics-or-quality-assembling"
data.raw.recipe["efficiency-module-3"].category = "electronics-or-quality-assembling"
data.raw.recipe["rocket-silo"].category = "crafting-or-quality-assembling"
data.raw.recipe["cargo-bay"].category = "crafting-or-quality-assembling"
data.raw.recipe["asteroid-collector"].category = "crafting-or-quality-assembling"
data.raw.recipe["thruster"].category = "crafting-or-quality-assembling"
qa("logistic-robot")
qa("construction-robot")
qa("roboport")
qa("speed-module-3")
qa("productivity-module-3")
qa("efficiency-module-3")
qa("rocket-silo")
qa("cargo-bay")
qa("asteroid-collector")
qa("thruster")
-- Vulcanus
data.raw.recipe["foundry"].category = "metallurgy-or-assembling-or-quality-assembling"
data.raw.recipe["big-mining-drill"].category = "metallurgy-or-quality-assembling"
qa("foundry")
qa("big-mining-drill")
-- Fulgora
data.raw.recipe["electromagnetic-plant"].category = "electronics-or-assembling-or-quality-assembling"
data.raw.recipe["lightning-collector"].category = "electromagnetics-or-quality-assembling"
data.raw.recipe["mech-armor"].category = "crafting-or-quality-assembling"
data.raw.recipe["quality-module-3"].category = "electronics-or-quality-assembling"
data.raw.recipe["recycler"].category = "crafting-or-quality-assembling"
qa("electromagnetic-plant")
qa("lightning-collector")
qa("mech-armor")
qa("quality-module-3")
qa("recycler")
-- Gleba
data.raw.recipe["biochamber"].category = "organic-or-assembling-or-quality-assembling"
data.raw.recipe["stack-inserter"].category = "crafting-or-quality-assembling"
data.raw.recipe["spidertron"].category = "crafting-or-quality-assembling"
qa("biochamber")
qa("stack-inserter")
qa("spidertron")
-- Aquilo
data.raw.recipe["cryogenic-plant"].category = "cryogenics-or-assembling-or-quality-assembling"
qa("cryogenic-plant")

View file

@ -20,7 +20,6 @@ assembling_machine.crafting_categories = {
"crafting",
"electronics",
"pressing",
"wood-processing-or-assembling",
"organic-or-assembling",
"electronics-or-assembling",
"metallurgy-or-assembling",

View file

@ -144,7 +144,8 @@ data:extend({
{
type = "recipe",
name = "wood-lab",
category = "wood-processing-or-assembling",
category = "crafting",
additional_categories = { "wood-processing" },
energy_required = 2,
ingredients = {
{ type = "item", name = "lumber", amount = 6 },

View file

@ -1,104 +1,151 @@
local BeltFactory = require(MF.logistics .. "Belts")
local Belt = BeltFactory("wood", "brown", "slow")
local Recipe = require("__cf-lib__/data/Recipe")
local Item = require("__cf-lib__/data/Item")
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
Belt.EntityBuilder:new()
:itemsPerSecond(7.5)
:nextTier("")
:undergroundDistance(4)
:animationSpeedMultiplier(1.01)
:apply({
transportBelt = {
emissions_per_second = { noise = 2 / 60 }
},
undergroundBelt = {
emissions_per_second = { noise = 7.5 / 60 },
factoriopedia_simulation = {
init =
[[
game.simulation.camera_position = {0, 0.5}
game.simulation.camera_zoom = 1.8
game.surfaces[1].create_entities_from_blueprint_string
{
string = "0eNqVUNsKgzAM/Zc81+FEBfsrYwwvQQKaltpuivjvS3Wwh8HGnkKSc0tWaIaA1hF70CtMXNvEm6R31MV+Bl0oWECfNwXUGp5AXwRGPddDBHA9Imh4GNMlgTt0vTNSkwYHD5EjsznSrwqQPXnCQ2JvlhuHsUEnAPVdSoE1k7ANv2KlpyOYVLHpyGF7bHMFfrFRidiGGOLDLPvXLP9tZoLf3eRO8jjK5P1YBXd0004oyqzKq6ooqzLNinLbnvlmf6E=",
position = {-0.5, 0}
if not mods["wood-logistics"] then
Belt.EntityBuilder:new()
:itemsPerSecond(7.5)
:nextTier("")
:undergroundDistance(4)
:animationSpeedMultiplier(1.01)
:apply({
transportBelt = {
emissions_per_second = { noise = 2 / 60 }
},
undergroundBelt = {
emissions_per_second = { noise = 7.5 / 60 },
factoriopedia_simulation = {
init =
[[
game.simulation.camera_position = {0, 0.5}
game.simulation.camera_zoom = 1.8
game.surfaces[1].create_entities_from_blueprint_string
{
string = "0eNqVUNsKgzAM/Zc81+FEBfsrYwwvQQKaltpuivjvS3Wwh8HGnkKSc0tWaIaA1hF70CtMXNvEm6R31MV+Bl0oWECfNwXUGp5AXwRGPddDBHA9Imh4GNMlgTt0vTNSkwYHD5EjsznSrwqQPXnCQ2JvlhuHsUEnAPVdSoE1k7ANv2KlpyOYVLHpyGF7bHMFfrFRidiGGOLDLPvXLP9tZoLf3eRO8jjK5P1YBXd0004oyqzKq6ooqzLNinLbnvlmf6E=",
position = {-0.5, 0}
}
]]
}
]]
},
splitter = {
emissions_per_second = { noise = 20 / 60 }
}
},
splitter = {
emissions_per_second = { noise = 20 / 60 }
}
})
})
local splitter_item = Belt.ItemBuilder:new()
:itemsPerRocket("transportBelt", 200)
:itemsPerRocket("undergroundBelt", 100)
:itemsPerRocket("splitter", 100)
:order("0")
:apply()
.splitter
local splitter_item = Belt.ItemBuilder:new()
:itemsPerRocket("transportBelt", 200)
:itemsPerRocket("undergroundBelt", 100)
:itemsPerRocket("splitter", 100)
:order("0")
:apply()
.splitter
Belt.RecipeBuilder:new()
:beltAmount(2)
:ingredients("transportBelt", {
{ type = "item", name = "lumber", amount = 1 },
{ type = "item", name = "wooden-gear-wheel", amount = 1 }
})
:ingredients("undergroundBelt", {
{ type = "item", name = "lumber", amount = 1 },
{ type = "item", name = "wood-transport-belt", amount = 4 },
})
:ingredients("splitter", {
{ type = "item", name = "wood-transport-belt", amount = 2 },
{ type = "item", name = "lumber", amount = 2 },
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 5 } or
{ type = "item", name = "gold-cable", amount = 10 }
})
:apply({
transportBelt = {
category = "wood-processing-or-assembling"
},
undergroundBelt = {
category = "wood-processing-or-assembling"
},
splitter = {
category = "wood-processing-or-assembling"
}
})
Belt.RecipeBuilder:new()
:beltAmount(2)
:ingredients("transportBelt", {
{ type = "item", name = "lumber", amount = 1 },
{ type = "item", name = "wooden-gear-wheel", amount = 1 }
})
:ingredients("undergroundBelt", {
{ type = "item", name = "lumber", amount = 1 },
{ type = "item", name = "wood-transport-belt", amount = 4 },
})
:ingredients("splitter", {
{ type = "item", name = "wood-transport-belt", amount = 2 },
{ type = "item", name = "lumber", amount = 2 },
basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 5 } or
{ type = "item", name = "gold-cable", amount = 10 }
})
:apply({
transportBelt = {
additional_categories = { "wood-processing" }
},
undergroundBelt = {
additional_categories = { "wood-processing" }
},
splitter = {
additional_categories = { "wood-processing" }
}
})
Belt.TechnologyBuilder:new()
:prerequisites({ "wood-science-pack" })
:ingredients({ { "wood-science-pack", 1 } })
:count(10)
:time(10)
:apply()
Belt.TechnologyBuilder:new()
:prerequisites({ "wood-science-pack" })
:ingredients({ { "wood-science-pack", 1 } })
:count(10)
:time(10)
:apply()
if not basic_circuit_board then
data:extend({
Belt.RecipeBuilder:new()
:ingredients("splitter", {
{ type = "item", name = "wood-transport-belt", amount = 2 },
{ type = "item", name = "lumber", amount = 2 },
{ type = "item", name = "electronic-circuit", amount = 2 }
})
:build({
splitter = {
name = "wood-splitter-electronic-circuit",
localised_name = { "entity-name.wood-splitter" },
icons = {
{ icon = splitter_item.icon },
{ icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
},
category = "wood-processing-or-assembling"
if not basic_circuit_board then
data:extend({
Belt.RecipeBuilder:new()
:ingredients("splitter", {
{ type = "item", name = "wood-transport-belt", amount = 2 },
{ type = "item", name = "lumber", amount = 2 },
{ type = "item", name = "electronic-circuit", amount = 2 }
})
:build({
splitter = {
name = "wood-splitter-electronic-circuit",
localised_name = { "entity-name.wood-splitter" },
icons = {
{ icon = splitter_item.icon },
{ icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
},
additional_categories = { "wood-processing" }
}
})
.splitter
})
table.insert(data.raw.technology["electronics"].effects, {
type = "unlock-recipe",
recipe = "wood-splitter-electronic-circuit"
})
end
else
Recipe:new("wood-transport-belt")
:replaceIngredient("copper-cable", "wooden-gear-wheel", 1)
:assign({
additional_categories = { "wood-processing" }
})
Recipe:new("wood-underground-belt")
:assign({
additional_categories = { "wood-processing" }
})
Recipe:new("wood-splitter")
:replaceIngredient("copper-cable", basic_circuit_board and "basic-circuit-board" or "gold-cable", basic_circuit_board and 5 or nil)
:assign({
additional_categories = { "wood-processing" }
})
if not basic_circuit_board then
Recipe:new("wood-splitter")
:clone("wood-splitter-electronic-circuit")
:replaceIngredient(basic_circuit_board and "gold-cable" or "basic-circuit-board", "electronic-circuit", 2)
:assign({
localised_name = { "entity-name.wood-splitter" },
icons = {
{ icon = data.raw.item["wood-splitter"].icon },
{ icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
}
})
.splitter
})
:unlockedByTechnology("electronics")
:apply()
end
table.insert(data.raw.technology["electronics"].effects, {
type = "unlock-recipe",
recipe = "wood-splitter-electronic-circuit"
})
Item:new("wood-transport-belt")
:itemsPerRocket(200)
:defaultImportLocation("lignumis")
Item:new("wood-underground-belt")
:itemsPerRocket(100)
:defaultImportLocation("lignumis")
Item:new("wood-splitter")
:itemsPerRocket(100)
:defaultImportLocation("lignumis")
end

View file

@ -82,7 +82,8 @@ data:extend({
{
type = "recipe",
name = "wood-darts-magazine",
category = "wood-processing-or-assembling",
category = "crafting",
additional_categories = { "wood-processing" },
energy_required = 1,
ingredients = { { type = "item", name = "wood", amount = 2 } },
results = { { type = "item", name = "wood-darts-magazine", amount = 1 } }

View file

@ -17,7 +17,8 @@ data:extend({
{
type = "recipe",
name = "wooden-gear-wheel",
category = "wood-processing-or-assembling",
category = "crafting",
additional_categories = { "wood-processing" },
ingredients = { { type = "item", name = "lumber", amount = 1 } },
results = { { type = "item", name = "wooden-gear-wheel", amount = 2 } },
allow_productivity = true

View file

@ -1,4 +1,4 @@
local recipe = data.raw.recipe["wooden-wall"]
recipe.ingredients = { { type = "item", name = "lumber", amount = 4 } }
recipe.results = { { type = "item", name = "wooden-wall", amount = 1 } }
recipe.category = "wood-processing-or-assembling"
recipe.additional_categories = { "wood-processing" }

View file

@ -21,7 +21,8 @@ local drill_item = data.raw["item"]["burner-mining-drill"]
drill_item.icon = Lignumis.graphics .. "icons/burner-mining-drill.png"
local drill_recipe = data.raw["recipe"]["burner-mining-drill"]
drill_recipe.category = "wood-processing-or-assembling"
drill_recipe.category = "crafting"
drill_recipe.additional_categories = { "wood-processing" }
drill_recipe.ingredients = {
{ type = "item", name = "stone-furnace", amount = 1 },
{ type = "item", name = "wooden-gear-wheel", amount = basic_circuit_board and 2 or 3 },
@ -48,7 +49,7 @@ burner_inserter_recipe.ingredients = {
{ type = "item", name = "lumber", amount = 1 }
}
if settings.startup["lignumis-lumber-mill-more-recipes"].value then
burner_inserter_recipe.category = "wood-processing-or-assembling"
burner_inserter_recipe.additional_categories = { "wood-processing" }
end
@ -110,7 +111,7 @@ for _, tree in pairs(data.raw.tree) do
if not isRegularTree then goto continue end
tree.minable.result = nil
tree.minable.count = nil
local woodResult = { type = "item", name = "wood", amount = nil, amount_min = 2, amount_max = 10 }
local woodResult = { type = "item", name = "wood", amount = nil, amount_min = 2, amount_max = 8 }
if minable.results and #woodResults > 0 then
table.assign(woodResults[1], woodResult)
woodResults[1].amount = nil
@ -127,14 +128,7 @@ tree_plant.minable.count = nil
tree_plant.surface_conditions[1].min = 900
table.insert(tree_plant.autoplace.tile_restriction, "natural-gold-soil")
if mods["Diversitree"] then
data.raw.plant["s6xdvt-fake-tree"].surface_conditions[1].min = 900
end
table.insert(data.raw["assembling-machine"]["assembling-machine-1"].crafting_categories, "wood-processing-or-assembling")
table.insert(data.raw["assembling-machine"]["assembling-machine-1"].crafting_categories, "organic-or-assembling")
table.insert(data.raw["assembling-machine"]["assembling-machine-2"].crafting_categories, "wood-processing-or-assembling")
table.insert(data.raw["assembling-machine"]["assembling-machine-3"].crafting_categories, "wood-processing-or-assembling")
-- Disable vanilla early game recipes
@ -336,35 +330,3 @@ if settings.startup["lignumis-fulgora-wood"].value then
recycler.result_inventory_size = recycling_result_count
end
end
-- Fix item weights
local function set_default_weight(item, items_per_rocket, type)
data.raw[type or "item"][item].weight = data.raw[type or "item"][item].weight or 1000 * kg / items_per_rocket
end
set_default_weight("electronic-circuit", 2000)
set_default_weight("advanced-circuit", 1000)
set_default_weight("processing-unit", 300)
set_default_weight("low-density-structure", 200)
set_default_weight("rocket-fuel", 100)
set_default_weight("inserter", 50)
set_default_weight("fast-inserter", 50)
set_default_weight("electric-mining-drill", 50)
set_default_weight("pumpjack", 20)
set_default_weight("repair-pack", 100, "repair-tool")
set_default_weight("big-electric-pole", 50)
set_default_weight("assembling-machine-1", 50)
set_default_weight("assembling-machine-2", 50)
set_default_weight("oil-refinery", 10)
set_default_weight("accumulator", 50)
set_default_weight("steam-engine", 10)
set_default_weight("substation", 50)
set_default_weight("radar", 50)
set_default_weight("storage-tank", 50)
set_default_weight("fast-transport-belt", 100)
set_default_weight("fast-underground-belt", 50)
set_default_weight("fast-splitter", 50)
set_default_weight("steel-plate", 400)
set_default_weight("steam-turbine", 10)
set_default_weight("battery", 400)

View file

@ -1 +1,2 @@
require("wood-logistics")
require("wood-military")

View file

@ -0,0 +1,20 @@
if not mods["wood-logistics"] then
return
end
local Settings = require("__cf-lib__/settings/Settings")
local force = Settings.force
local default = Settings.default
force("wood-logistics-lumber", true)
force("wood-logistics-lumber-mill", true)
force("wood-logistics-woodtronics", false)
force("wood-logistics-belts", true)
force("wood-logistics-belts-modify", false)
default("wood-logistics-belts-circuits", true)
force("wood-logistics-inserter", false)
default("wood-logistics-rail-cost", 0)
default("wood-logistics-cargo-wagon", false)
force("wood-logistics-assembling-machine", false)
default("wood-logistics-nerf-small-electric-pole", false)
force("wood-logistics-repair-pack-cost", 0)

View file

@ -2,10 +2,12 @@ if not mods["wood-military"] then
return
end
data.raw["bool-setting"]["wood-military-rockets"].default_value = false
data.raw["bool-setting"]["wood-military-artillery"].default_value = false
data.raw["bool-setting"]["wood-military-damage-buff"].default_value = false
data.raw["bool-setting"]["wood-military-armor"].hidden = true
data.raw["bool-setting"]["wood-military-armor"].forced_value = true
data.raw["bool-setting"]["wood-military-nerf-start"].hidden = true
data.raw["bool-setting"]["wood-military-nerf-start"].forced_value = true
local Settings = require("__cf-lib__/settings/Settings")
local force = Settings.force
local default = Settings.default
default("wood-military-rockets", false)
default("wood-military-artillery", false)
default("wood-military-damage-buff", false)
force("wood-military-armor", true)
force("wood-military-nerf-start", true)