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6 changed files with 83 additions and 75 deletions
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@ -1,46 +0,0 @@
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## IntermediatesForYou2
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[IntermediatesForYou](https://mods.factorio.com/mod/IntermediatesForYou) by [Timeken](https://mods.factorio.com/user/Timeken) updated for Factorio 2.0
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Things in this mod may change.
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This mod is intended to be played with Timeken's other mods, BZ (and the BZ likes), K2, SE, 248k.
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If you play with Brass Tacks and If I Had A Nickel it is recommended to enable their Hard mode settings as that is what this mod is balanced for right now.
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#### New Intermediates
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- Turret base
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- Large turret base
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- Advanced electronic components
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- Satellite body
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- Spring
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- Shock absorber
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- Elementite [SE]
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- Slag [K2/AAI]
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- Imersite Powder [K2 & 248k]
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#### Changes & Compatibility (Likely an incomplete list)
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- Added Inserter Parts to stack filter inserter
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- [K2] Greenhouse upgrades into Bio Lab
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- [SE] Recycling recipe for long handed inserter
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- [SE & 248k] Changed SE canister to use 248k fiber glass instead of glass and plastic
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- [BZ] BZ Burner Chemical Plant upgrades into Chemical Plant
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- Low quality advanced circuit recipe (for when you are low on gold)
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- Filter Inserter upgrades into Stack Filter Inserter
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#### Planned Features (Maybe?)
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- More late game SE and K2 support
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- Customization settings
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- Custom textures
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#### Created by:
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Timeken (https://mods.factorio.com/user/Timeken)
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Original Mod: https://mods.factorio.com/mod/IntermediatesForYou
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#### Updated By
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cackling.fiend (https://mods.factorio.com/user/cackling.fiend)
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Hraukr (https://mods.factorio.com/user/Hraukr)
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#### Based On
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The BZ Mods series from brevven (https://mods.factorio.com/user/brevven)
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@ -1,4 +1,11 @@
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---------------------------------------------------------------------------------------------------
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---------------------------------------------------------------------------------------------------
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Version: 2.0.6
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Date: 10.12.2025
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Bug Fixes:
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- Fix recipe name for elementium-heat-shielding (thanks Hraukr)
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- Fix recipe name and icon for bronze-spring (thanks Hraukr)
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- Fix recipe unlock for bronze spring when foundry is disabled
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---------------------------------------------------------------------------------------------------
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Version: 2.0.5
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Version: 2.0.5
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Date: 10.12.2025
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Date: 10.12.2025
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Bug Fixes:
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Bug Fixes:
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@ -1,6 +1,6 @@
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{
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{
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"name": "IntermediatesForYou2",
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"name": "IntermediatesForYou2",
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"version": "2.0.5",
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"version": "2.0.6",
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"factorio_version": "2.0",
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"factorio_version": "2.0",
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"title": "IntermediatesForYou",
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"title": "IntermediatesForYou",
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"description": "This mod adds some intermediates and is intented to be played with my other mods.\n\nThis mod is inspired by Brevven's BZ mods.",
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"description": "This mod adds some intermediates and is intented to be played with my other mods.\n\nThis mod is inspired by Brevven's BZ mods.",
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@ -17,6 +17,7 @@ if mods["Krastorio2"] then
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elseif mods["MDbobelectronics2"] then
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elseif mods["MDbobelectronics2"] then
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electronic_ingredients = {{type="item", name="kr-electronic-components", amount=1}, {type="item", name="intergrated-electronics", amount=2}, {type="item", name="processing-electronics", amount=1}}
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electronic_ingredients = {{type="item", name="kr-electronic-components", amount=1}, {type="item", name="intergrated-electronics", amount=2}, {type="item", name="processing-electronics", amount=1}}
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end
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end
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if mods["MDbobelectronics2"] or mods["ThemTharHills-Updated"] then
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data:extend({
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data:extend({
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{
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{
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type = "item",
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type = "item",
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@ -39,6 +40,7 @@ if mods["Krastorio2"] then
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results = {{type="item", name="advanced-electronic-components", amount=2}},
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results = {{type="item", name="advanced-electronic-components", amount=2}},
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}
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}
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})
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})
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end
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if mods["248k-Redux"] then
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if mods["248k-Redux"] then
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data:extend({
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data:extend({
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{
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{
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@ -198,7 +200,7 @@ util.add_unlock("logistics", "spring")
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util.add_unlock("rocket-silo","satellite-body")
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util.add_unlock("rocket-silo","satellite-body")
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util.add_unlock("fast-inserter", "shock-absorber")
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util.add_unlock("fast-inserter", "shock-absorber")
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if mods["bzfoundry2"] and data.raw.item["bronze-plate"] then
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if data.raw.item["bronze-plate"] then
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local bronze_plate_icon = data.raw.item["bronze-plate"].icon
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local bronze_plate_icon = data.raw.item["bronze-plate"].icon
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or data.raw.item["bronze-plate"].icons and data.raw.item["bronze-plate"].icons[1].icon
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or data.raw.item["bronze-plate"].icons and data.raw.item["bronze-plate"].icons[1].icon
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local bronze_plate_icon_size = data.raw.item["bronze-plate"].icon_size
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local bronze_plate_icon_size = data.raw.item["bronze-plate"].icon_size
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@ -223,7 +225,11 @@ if mods["bzfoundry2"] and data.raw.item["bronze-plate"] then
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results = {{type="item", name="spring", amount=2}},
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results = {{type="item", name="spring", amount=2}},
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}
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}
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})
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})
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if mods["bzfoundry2"] and not settings.startup["bzfoundry-minimal"].value then
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util.add_unlock("foundry", "bronze-spring")
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util.add_unlock("foundry", "bronze-spring")
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else
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util.add_unlock("automation", "bronze-spring")
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end
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end
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end
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if mods["ThemTharHills-Updated"] then
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if mods["ThemTharHills-Updated"] then
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@ -143,7 +143,7 @@ if mods["bobassembly"] then
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end
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end
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--electronics
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--electronics
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if (mods["MDbobelectronics2"] and mods["Krastorio2"]) or false then
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if mods["MDbobelectronics2"] and mods["Krastorio2"] then
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util.replace_ingredient("kr-electronic-components", "plastic-bar", "basic-electronic-components")
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util.replace_ingredient("kr-electronic-components", "plastic-bar", "basic-electronic-components")
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util.replace_ingredient("kr-electronic-components", mods["Krastorio2"] and "kr-glass" or "glass", "BOBMD-electronic-components")
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util.replace_ingredient("kr-electronic-components", mods["Krastorio2"] and "kr-glass" or "glass", "BOBMD-electronic-components")
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util.remove_ingredient("kr-electronic-components", "silicon-wafer")
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util.remove_ingredient("kr-electronic-components", "silicon-wafer")
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47
README.md
47
README.md
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@ -1,5 +1,46 @@
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# IntermediatesForYou
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## IntermediatesForYou2
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[IntermediatesForYou](https://mods.factorio.com/mod/IntermediatesForYou) by [Timeken](https://mods.factorio.com/user/Timeken) updated for Factorio 2.0
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Updated for Factorio 2.0.
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Things in this mod may change.
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||||||
Original mod: https://mods.factorio.com/mod/IntermediatesForYou
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This mod is intended to be played with Timeken's other mods, BZ (and the BZ likes), K2, SE, 248k.
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If you play with Brass Tacks and If I Had A Nickel it is recommended to enable their Hard mode settings as that is what this mod is balanced for right now.
|
||||||
|
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#### New Intermediates
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- Turret base
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- Large turret base
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- Advanced electronic components
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- Satellite body
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- Spring
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- Shock absorber
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- Elementite [SE]
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- Slag [K2/AAI]
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- Imersite Powder [K2 & 248k]
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#### Changes & Compatibility (Likely an incomplete list)
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- Added Inserter Parts to stack filter inserter
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- [K2] Greenhouse upgrades into Bio Lab
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- [SE] Recycling recipe for long handed inserter
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- [SE & 248k] Changed SE canister to use 248k fiber glass instead of glass and plastic
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- [BZ] BZ Burner Chemical Plant upgrades into Chemical Plant
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- Low quality advanced circuit recipe (for when you are low on gold)
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- Filter Inserter upgrades into Stack Filter Inserter
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#### Planned Features (Maybe?)
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- More late game SE and K2 support
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- Customization settings
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||||||
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- Custom textures
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||||||
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#### Created by:
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Timeken (https://mods.factorio.com/user/Timeken)
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Original Mod: https://mods.factorio.com/mod/IntermediatesForYou
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#### Updated By
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cackling.fiend (https://mods.factorio.com/user/cackling.fiend)
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Hraukr (https://mods.factorio.com/user/Hraukr)
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#### Based On
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||||||
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The BZ Mods series from brevven (https://mods.factorio.com/user/brevven)
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||||||
Loading…
Add table
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Reference in a new issue