diff --git a/IntermediatesForYou2/README.md b/IntermediatesForYou2/README.md deleted file mode 100644 index 0d02b5d..0000000 --- a/IntermediatesForYou2/README.md +++ /dev/null @@ -1,46 +0,0 @@ -## IntermediatesForYou2 -[IntermediatesForYou](https://mods.factorio.com/mod/IntermediatesForYou) by [Timeken](https://mods.factorio.com/user/Timeken) updated for Factorio 2.0 - -Things in this mod may change. - -This mod is intended to be played with Timeken's other mods, BZ (and the BZ likes), K2, SE, 248k. -If you play with Brass Tacks and If I Had A Nickel it is recommended to enable their Hard mode settings as that is what this mod is balanced for right now. - -#### New Intermediates - -- Turret base -- Large turret base -- Advanced electronic components -- Satellite body -- Spring -- Shock absorber -- Elementite [SE] -- Slag [K2/AAI] -- Imersite Powder [K2 & 248k] - -#### Changes & Compatibility (Likely an incomplete list) - -- Added Inserter Parts to stack filter inserter -- [K2] Greenhouse upgrades into Bio Lab -- [SE] Recycling recipe for long handed inserter -- [SE & 248k] Changed SE canister to use 248k fiber glass instead of glass and plastic -- [BZ] BZ Burner Chemical Plant upgrades into Chemical Plant -- Low quality advanced circuit recipe (for when you are low on gold) -- Filter Inserter upgrades into Stack Filter Inserter - -#### Planned Features (Maybe?) - -- More late game SE and K2 support -- Customization settings -- Custom textures - -#### Created by: -Timeken (https://mods.factorio.com/user/Timeken) -Original Mod: https://mods.factorio.com/mod/IntermediatesForYou - -#### Updated By -cackling.fiend (https://mods.factorio.com/user/cackling.fiend) -Hraukr (https://mods.factorio.com/user/Hraukr) - -#### Based On -The BZ Mods series from brevven (https://mods.factorio.com/user/brevven) \ No newline at end of file diff --git a/IntermediatesForYou2/changelog.txt b/IntermediatesForYou2/changelog.txt index 0aaaef0..b7f17de 100644 --- a/IntermediatesForYou2/changelog.txt +++ b/IntermediatesForYou2/changelog.txt @@ -1,4 +1,11 @@ --------------------------------------------------------------------------------------------------- +Version: 2.0.6 +Date: 10.12.2025 + Bug Fixes: + - Fix recipe name for elementium-heat-shielding (thanks Hraukr) + - Fix recipe name and icon for bronze-spring (thanks Hraukr) + - Fix recipe unlock for bronze spring when foundry is disabled +--------------------------------------------------------------------------------------------------- Version: 2.0.5 Date: 10.12.2025 Bug Fixes: diff --git a/IntermediatesForYou2/info.json b/IntermediatesForYou2/info.json index 0106925..cbe09e2 100644 --- a/IntermediatesForYou2/info.json +++ b/IntermediatesForYou2/info.json @@ -1,6 +1,6 @@ { "name": "IntermediatesForYou2", - "version": "2.0.5", + "version": "2.0.6", "factorio_version": "2.0", "title": "IntermediatesForYou", "description": "This mod adds some intermediates and is intented to be played with my other mods.\n\nThis mod is inspired by Brevven's BZ mods.", diff --git a/IntermediatesForYou2/prototypes/recipes.lua b/IntermediatesForYou2/prototypes/recipes.lua index ae05024..2b5176a 100644 --- a/IntermediatesForYou2/prototypes/recipes.lua +++ b/IntermediatesForYou2/prototypes/recipes.lua @@ -17,28 +17,30 @@ if mods["Krastorio2"] then elseif mods["MDbobelectronics2"] then electronic_ingredients = {{type="item", name="kr-electronic-components", amount=1}, {type="item", name="intergrated-electronics", amount=2}, {type="item", name="processing-electronics", amount=1}} end - data:extend({ - { - type = "item", - name = "advanced-electronic-components", - icon = "__IntermediatesForYou2__/graphics/icons/advanced-electronic-components.png", - icon_size = 64, - group = "kr-electronic-components", - subgroup = "intermediate-product", - order = "e03", - stack_size = 100, - }, - { - type = "recipe", - name = "advanced-electronic-components", - category = "crafting", - order = "e03", - enabled = false, - energy_required = 4, - ingredients = electronic_ingredients, - results = {{type="item", name="advanced-electronic-components", amount=2}}, - } - }) + if mods["MDbobelectronics2"] or mods["ThemTharHills-Updated"] then + data:extend({ + { + type = "item", + name = "advanced-electronic-components", + icon = "__IntermediatesForYou2__/graphics/icons/advanced-electronic-components.png", + icon_size = 64, + group = "kr-electronic-components", + subgroup = "intermediate-product", + order = "e03", + stack_size = 100, + }, + { + type = "recipe", + name = "advanced-electronic-components", + category = "crafting", + order = "e03", + enabled = false, + energy_required = 4, + ingredients = electronic_ingredients, + results = {{type="item", name="advanced-electronic-components", amount=2}}, + } + }) + end if mods["248k-Redux"] then data:extend({ { @@ -198,7 +200,7 @@ util.add_unlock("logistics", "spring") util.add_unlock("rocket-silo","satellite-body") util.add_unlock("fast-inserter", "shock-absorber") -if mods["bzfoundry2"] and data.raw.item["bronze-plate"] then +if data.raw.item["bronze-plate"] then local bronze_plate_icon = data.raw.item["bronze-plate"].icon or data.raw.item["bronze-plate"].icons and data.raw.item["bronze-plate"].icons[1].icon local bronze_plate_icon_size = data.raw.item["bronze-plate"].icon_size @@ -223,7 +225,11 @@ if mods["bzfoundry2"] and data.raw.item["bronze-plate"] then results = {{type="item", name="spring", amount=2}}, } }) - util.add_unlock("foundry", "bronze-spring") + if mods["bzfoundry2"] and not settings.startup["bzfoundry-minimal"].value then + util.add_unlock("foundry", "bronze-spring") + else + util.add_unlock("automation", "bronze-spring") + end end if mods["ThemTharHills-Updated"] then diff --git a/IntermediatesForYou2/recipe-modify.lua b/IntermediatesForYou2/recipe-modify.lua index 2d52475..e80b3c4 100644 --- a/IntermediatesForYou2/recipe-modify.lua +++ b/IntermediatesForYou2/recipe-modify.lua @@ -143,7 +143,7 @@ if mods["bobassembly"] then end --electronics -if (mods["MDbobelectronics2"] and mods["Krastorio2"]) or false then +if mods["MDbobelectronics2"] and mods["Krastorio2"] then util.replace_ingredient("kr-electronic-components", "plastic-bar", "basic-electronic-components") util.replace_ingredient("kr-electronic-components", mods["Krastorio2"] and "kr-glass" or "glass", "BOBMD-electronic-components") util.remove_ingredient("kr-electronic-components", "silicon-wafer") diff --git a/README.md b/README.md index a4b1a3f..0d02b5d 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,46 @@ -# IntermediatesForYou +## IntermediatesForYou2 +[IntermediatesForYou](https://mods.factorio.com/mod/IntermediatesForYou) by [Timeken](https://mods.factorio.com/user/Timeken) updated for Factorio 2.0 -Updated for Factorio 2.0. +Things in this mod may change. -Original mod: https://mods.factorio.com/mod/IntermediatesForYou \ No newline at end of file +This mod is intended to be played with Timeken's other mods, BZ (and the BZ likes), K2, SE, 248k. +If you play with Brass Tacks and If I Had A Nickel it is recommended to enable their Hard mode settings as that is what this mod is balanced for right now. + +#### New Intermediates + +- Turret base +- Large turret base +- Advanced electronic components +- Satellite body +- Spring +- Shock absorber +- Elementite [SE] +- Slag [K2/AAI] +- Imersite Powder [K2 & 248k] + +#### Changes & Compatibility (Likely an incomplete list) + +- Added Inserter Parts to stack filter inserter +- [K2] Greenhouse upgrades into Bio Lab +- [SE] Recycling recipe for long handed inserter +- [SE & 248k] Changed SE canister to use 248k fiber glass instead of glass and plastic +- [BZ] BZ Burner Chemical Plant upgrades into Chemical Plant +- Low quality advanced circuit recipe (for when you are low on gold) +- Filter Inserter upgrades into Stack Filter Inserter + +#### Planned Features (Maybe?) + +- More late game SE and K2 support +- Customization settings +- Custom textures + +#### Created by: +Timeken (https://mods.factorio.com/user/Timeken) +Original Mod: https://mods.factorio.com/mod/IntermediatesForYou + +#### Updated By +cackling.fiend (https://mods.factorio.com/user/cackling.fiend) +Hraukr (https://mods.factorio.com/user/Hraukr) + +#### Based On +The BZ Mods series from brevven (https://mods.factorio.com/user/brevven) \ No newline at end of file