forked from cacklingfiend/bzgas2
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8044c9d846
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3ba05c70c2 |
7 changed files with 53 additions and 11 deletions
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@ -1,4 +1,9 @@
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---------------------------------------------------------------------------------------------------
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---------------------------------------------------------------------------------------------------
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Version: 2.0.3
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Date: 05.11.2025
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Bug Fixes:
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- Fix early game progression
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---------------------------------------------------------------------------------------------------
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Version: 2.0.2
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Version: 2.0.2
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Date: 22.10.2025
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Date: 22.10.2025
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Bug Fixes:
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Bug Fixes:
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@ -18,7 +18,7 @@ util.add_ingredient("electronic-circuit", "bakelite", amt)
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util.set_icons("electronic-circuit", nil)
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util.set_icons("electronic-circuit", nil)
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if util.me.handcraft() then
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if util.me.handcraft() and not mods["aai-industry"] then
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data:extend({{ type = "recipe-category", name = "handcraft-only" }})
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data:extend({{ type = "recipe-category", name = "handcraft-only" }})
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for i, character in pairs(data.raw.character) do
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for i, character in pairs(data.raw.character) do
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if character and character.crafting_categories then
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if character and character.crafting_categories then
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@ -27,6 +27,7 @@ if util.me.handcraft() then
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end
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end
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local hcec = futil.table.deepcopy(data.raw.recipe["electronic-circuit"])
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local hcec = futil.table.deepcopy(data.raw.recipe["electronic-circuit"])
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hcec.name = "electronic-circuit-handcraft-only"
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hcec.name = "electronic-circuit-handcraft-only"
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hcec.localized_name = { "item-name.electronic-circuit" }
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data:extend({hcec})
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data:extend({hcec})
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util.set_icons("electronic-circuit-handcraft-only",
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util.set_icons("electronic-circuit-handcraft-only",
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{
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{
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@ -9,12 +9,16 @@ util.set_product_amount("se-core-fragment-omni", "gas", 24)
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-- Fix basic chemical plant fuels for K2
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-- Fix basic chemical plant fuels for K2
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if mods.Krastorio2 and
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if mods.Krastorio2 and
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data.raw["assembling-machine"]["basic-chemical-plant"] and
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data.raw["assembling-machine"]["basic-chemical-plant"] and
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data.raw["assembling-machine"]["basic-chemical-plant"].energy_source and
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data.raw["assembling-machine"]["basic-chemical-plant"].energy_source and
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data.raw["assembling-machine"]["basic-chemical-plant"].energy_source.fuel_categories then
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data.raw["assembling-machine"]["basic-chemical-plant"].energy_source.fuel_categories then
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table.insert(data.raw["assembling-machine"]["basic-chemical-plant"].energy_source.fuel_categories , "kr-vehicle-fuel")
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table.insert(data.raw["assembling-machine"]["basic-chemical-plant"].energy_source.fuel_categories , "kr-vehicle-fuel")
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end
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end
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if mods["aai-industry"] and not mods["Krastorio2"] then
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util.remove_prerequisite("basic-chemistry", "basic-fluid-handling")
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end
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-- Vanilla burner phase tweaks -- green circuits after electronics
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-- Vanilla burner phase tweaks -- green circuits after electronics
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-- Electronic circuit recipe set below in compatibility script
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-- Electronic circuit recipe set below in compatibility script
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if not mods.Krastorio2 and not mods["aai-industry"] and not mods.bzaluminum2 and not mods["bzcarbon2"] then
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if not mods.Krastorio2 and not mods["aai-industry"] and not mods.bzaluminum2 and not mods["bzcarbon2"] then
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@ -30,13 +34,31 @@ if not mods.Krastorio2 and not mods["aai-industry"] and not mods.bzaluminum2 and
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util.add_ingredient("repair-pack", "copper-cable", 6)
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util.add_ingredient("repair-pack", "copper-cable", 6)
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util.set_ingredient("repair-pack", "iron-gear-wheel", 3)
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util.set_ingredient("repair-pack", "iron-gear-wheel", 3)
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util.add_unlock_force("electronics", "electronic-circuit")
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util.add_effect("electronics", { type = "unlock-recipe", recipe = "inserter" })
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util.add_effect("electronics", { type = "unlock-recipe", recipe = "long-handed-inserter" })
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util.add_effect("electronics", { type = "unlock-recipe", recipe = "long-handed-inserter" })
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util.remove_recipe_effect("electronics", "copper-cable")
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util.remove_recipe_effect("electronics", "lab")
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util.remove_recipe_effect("electronics", "small-electric-pole")
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util.remove_recipe_effect("automation", "long-handed-inserter")
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util.remove_recipe_effect("automation", "long-handed-inserter")
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util.set_enabled("electronic-circuit", false)
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util.set_enabled("electronic-circuit", false)
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util.set_enabled("inserter", false)
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util.set_enabled("inserter", false)
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util.set_enabled("copper-cable", true)
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util.set_enabled("lab", true)
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util.set_enabled("small-electric-pole", true)
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util.remove_prerequisite("automation-science-pack", "electronics")
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local electronics = data.raw.technology["electronics"]
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electronics.research_trigger = nil
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electronics.unit = {
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count = 10,
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time = 10,
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ingredients = {{ "automation-science-pack", 1 }}
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}
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util.remove_prerequisite("fast-inserter", "automation-science-pack")
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util.remove_prerequisite("lamp", "automation-science-pack")
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util.remove_prerequisite("logistic-science-pack", "automation-science-pack")
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util.add_prerequisite("fast-inserter", "electronics")
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util.add_prerequisite("lamp", "electronics")
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util.add_prerequisite("logistic-science-pack", "electronics")
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util.add_prerequisite("logistic-science-pack", "electronics")
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end
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end
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if not mods.bzaluminum2 and not mods["bzcarbon2"] then
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if not mods.bzaluminum2 and not mods["bzcarbon2"] then
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util.replace_ingredients_prior_to("electronics", "electronic-circuit", "copper-cable", 2)
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util.replace_ingredients_prior_to("electronics", "electronic-circuit", "copper-cable", 2)
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@ -1,6 +1,6 @@
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{
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{
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"name": "bzgas2",
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"name": "bzgas2",
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"version": "2.0.2",
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"version": "2.0.3",
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"factorio_version": "2.0",
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"factorio_version": "2.0",
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"title": "Natural Gas",
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"title": "Natural Gas",
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"description": "Adds a natural gas resource, along with early game plastic.",
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"description": "Adds a natural gas resource, along with early game plastic.",
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@ -1,5 +1,14 @@
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local util = require("data-util");
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local util = require("data-util");
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local prereq = {"basic-chemistry"}
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if mods["Krastorio2"] then
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table.insert(prereq, "steel-processing")
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elseif mods["bzfoundry2"] then
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table.insert(prereq, "foundry")
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elseif mods["aai-industry"] then
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table.insert(prereq, "automation")
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end
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data:extend({
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data:extend({
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{
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{
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type = "item",
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type = "item",
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@ -30,7 +39,7 @@ data:extend({
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name = "bakelite",
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name = "bakelite",
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icon = "__bzgas2__/graphics/technology/bakelite.png",
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icon = "__bzgas2__/graphics/technology/bakelite.png",
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icon_size = 256,
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icon_size = 256,
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prerequisites = {"basic-chemistry"},
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prerequisites = prereq,
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effects = {
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effects = {
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{type = "unlock-recipe", recipe = "bakelite"},
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{type = "unlock-recipe", recipe = "bakelite"},
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},
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},
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@ -7,6 +7,11 @@ local util = require("data-util");
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-- }
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-- }
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-- })
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-- })
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local prereq = {"gas-extraction"}
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if mods["Krastorio2"] then
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table.insert(prereq, "automation-science-pack")
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end
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data:extend({
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data:extend({
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{
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{
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type = "fluid",
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type = "fluid",
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@ -40,7 +45,7 @@ data:extend({
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name = "basic-chemistry",
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name = "basic-chemistry",
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icon = "__bzgas2__/graphics/technology/formaldehyde.png",
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icon = "__bzgas2__/graphics/technology/formaldehyde.png",
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icon_size = 256,
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icon_size = 256,
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prerequisites = {"gas-extraction"},
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prerequisites = prereq,
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effects = {
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effects = {
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{type = "unlock-recipe", recipe = "basic-chemical-plant"},
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{type = "unlock-recipe", recipe = "basic-chemical-plant"},
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{type = "unlock-recipe", recipe = "formaldehyde"},
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{type = "unlock-recipe", recipe = "formaldehyde"},
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@ -13,7 +13,7 @@ if mods.Krastorio2 then
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ge_prereq = {"kr-stone-processing"}
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ge_prereq = {"kr-stone-processing"}
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elseif mods["aai-industry"] then
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elseif mods["aai-industry"] then
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table.insert(ge_ingredients, {type="item", name="sand", amount=10})
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table.insert(ge_ingredients, {type="item", name="sand", amount=10})
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ge_prereq = {"sand-processing"}
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ge_prereq = {"sand-processing", "basic-fluid-handling"}
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elseif data.raw.item["silica"] and data.raw.technology["silica-processing"] then
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elseif data.raw.item["silica"] and data.raw.technology["silica-processing"] then
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table.insert(ge_ingredients, {type="item", name="silica", amount=20})
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table.insert(ge_ingredients, {type="item", name="silica", amount=20})
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ge_prereq = {"silica-processing"}
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ge_prereq = {"silica-processing"}
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@ -54,7 +54,7 @@ data:extend({
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name = "gas-extraction",
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name = "gas-extraction",
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icon = "__bzgas2__/graphics/technology/gas-processing.png",
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icon = "__bzgas2__/graphics/technology/gas-processing.png",
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icon_size = 256,
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icon_size = 256,
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--prerequisites = ge_prereq,
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prerequisites = ge_prereq,
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effects = {
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effects = {
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{type = "unlock-recipe", recipe = "gas-extractor"},
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{type = "unlock-recipe", recipe = "gas-extractor"},
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},
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},
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