Fix early game technologies with Krastorio

This commit is contained in:
Simon Brodtmann 2025-11-05 00:22:10 +01:00
parent 1b5895b421
commit 6c0876d0c8
3 changed files with 12 additions and 5 deletions

View file

@ -9,9 +9,9 @@ util.set_product_amount("se-core-fragment-omni", "gas", 24)
-- Fix basic chemical plant fuels for K2
if mods.Krastorio2 and
data.raw["assembling-machine"]["basic-chemical-plant"] and
data.raw["assembling-machine"]["basic-chemical-plant"].energy_source and
data.raw["assembling-machine"]["basic-chemical-plant"].energy_source.fuel_categories then
data.raw["assembling-machine"]["basic-chemical-plant"] and
data.raw["assembling-machine"]["basic-chemical-plant"].energy_source and
data.raw["assembling-machine"]["basic-chemical-plant"].energy_source.fuel_categories then
table.insert(data.raw["assembling-machine"]["basic-chemical-plant"].energy_source.fuel_categories , "kr-vehicle-fuel")
end

View file

@ -1,7 +1,9 @@
local util = require("data-util");
local prereq = {"basic-chemistry"}
if mods["bzfoundry2"] then
if mods["Krastorio2"] then
table.insert(prereq, "steel-processing")
elseif mods["bzfoundry2"] then
table.insert(prereq, "foundry")
end

View file

@ -7,6 +7,11 @@ local util = require("data-util");
-- }
-- })
local prereq = {"gas-extraction"}
if mods["Krastorio2"] then
table.insert(prereq, "automation-science-pack")
end
data:extend({
{
type = "fluid",
@ -40,7 +45,7 @@ data:extend({
name = "basic-chemistry",
icon = "__bzgas2__/graphics/technology/formaldehyde.png",
icon_size = 256,
prerequisites = {"gas-extraction"},
prerequisites = prereq,
effects = {
{type = "unlock-recipe", recipe = "basic-chemical-plant"},
{type = "unlock-recipe", recipe = "formaldehyde"},