-- Matter recipes for Krastorio2 if mods["Krastorio2"] then local matter = require("__Krastorio2__/prototypes/libraries/matter") data:extend( { { type = "technology", name = "cobalt-matter-processing", icons = { { icon = "__Krastorio2Assets__/technologies/backgrounds/matter.png", icon_size = 256, }, { icon = "__Cobalt2__/graphics/icons/cobaltite-ore.png", icon_size = 64, scale = 1, } }, effects = {}, prerequisites = {"kr-matter-processing"}, unit = { count = 350, ingredients = { {"production-science-pack", 1}, {"utility-science-pack", 1}, {"kr-matter-tech-card", 1} }, time = 45 } }, }) matter.make_recipes({ material = { type = "item", name = "cobaltite-ore", amount = 10 }, matter_count = 5, energy_required = 1, needs_stabilizer = false, unlocked_by = "cobalt-matter-processing" }) matter.make_deconversion_recipe({ material = { type = "item", name = "cobalt-plate", amount = 10 }, matter_count = 10, energy_required = 3, -- only_deconversion = true, needs_stabilizer = true, unlocked_by = "cobalt-matter-processing" }) end