forked from cacklingfiend/lignumis
		
	Add optional Basic circuit board
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					 19 changed files with 269 additions and 129 deletions
				
			
		
							
								
								
									
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								README.md
									
										
									
									
									
								
							
							
						
						
									
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								README.md
									
										
									
									
									
								
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			@ -2,6 +2,8 @@ This mod extends the early game of Space Age by putting you on the moon "Lignumi
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The duration of the stay on Lignumis will be rather short. The impact of the later game will still be substantial (once implemented).
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**If you start a new game, check out the setting for adding Basic circuit boards.**
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## Mod recommendations
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The following mods can be a great addition for this mod:
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			@ -10,6 +12,10 @@ The following mods can be a great addition for this mod:
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There will be fewer inserters that need to be fueled manually.
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#### [Diversitree](https://mods.factorio.com/mod/Diversitree)
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Planted trees will have more than one variant.
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#### [Hot metals](https://mods.factorio.com/mod/hot-metals)
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If you like the idea that metals need to cool down after being smolten in a furnace, Lignumis gold has support for hot metals.
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			@ -22,10 +28,14 @@ If you want more of it than Lignumis offers, add this mod. It adds ammo for shot
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If you like go more into the charcoal direction. It has no overlap with Lignumis and starts to get relevant on Nauvis.
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#### [Fulgora: Coralmium Agriculture](https://mods.factorio.com/mod/fulgora-coralmium-agriculture) and [Wooden Vulcanus: Sulfuric Bacteria](https://mods.factorio.com/mod/vulcanus-sulfuric-bacteria)
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#### [Wooden Fulgora: Coralmium Agriculture](https://mods.factorio.com/mod/fulgora-coralmium-agriculture), [Wooden Vulcanus: Sulfuric Bacteria](https://mods.factorio.com/mod/vulcanus-sulfuric-bacteria) and [Wooden Aquilo: Seabloom Algaculture](https://mods.factorio.com/mod/aquilo-seabloom-algaculture)
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For wood on the other planets.
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#### [AAI Loaders](https://mods.factorio.com/mod/aai-loaders)
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A wooden loader is added when this mod is active. Also supports [AAI Loaders, a sane rebalance](https://mods.factorio.com/mod/aai-loaders-sane).
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## Compatibility with other planet mods
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The following planet mods are tested for (at least technical) compatibility:
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			@ -90,7 +100,6 @@ If your modded lab is special and it should not support these science packs, use
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    - https://lua-api.factorio.com/latest/types/TreeVariation.html
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- Improve transition to Nauvis a bit more
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- Add late-game recipe for oil from wood pulp
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- Replace usage of gold cable with basic circuits made of wood and gold cable, add option for progressive circuit recipes and add recipe prod research
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- Find a better message when transitioning to Nauvis
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- Add information in Factoriopedia
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- Compatibility with [On Wayward Seas](https://mods.factorio.com/mod/wayward-seas)
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								lignumis/graphics/icons/basic-circuit-board.png
									
										
									
									
									
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		 After Width: | Height: | Size: 7.8 KiB  | 
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			@ -75,6 +75,7 @@ dead-cupriavidus-necator=Dead Cupriavidus necator
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gold-quality-catalyst=Gold quality catalyst
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wood-armor=Wood armor
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wood-darts-magazine=Wood darts magazine
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basic-circuit-board=Basic circuit board
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[item-description]
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wooden-wall=Use wooden walls to protect your base from the locals and to reduce noise levels.
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			@ -163,12 +164,16 @@ lignumis-belt-progression=Enable progressive belt recipes
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lignumis-inserter-progression=Enable progressive inserter recipes
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lignumis-ammo-progression=Enable progressive ammo recipes
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lignumis-technology-progression=Enable progressive technologies
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lignumis-basic-circuit-board=Enable basic circuit board
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lignumis-circuit-progression=Enable progressive circuit recipes
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[mod-setting-description]
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lignumis-belt-progression=Yellow belts will require wood belts to craft.
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lignumis-inserter-progression=Yellow electric inserter will require burner inserter to craft.
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lignumis-ammo-progression=Firearm magazines will require wooden darts magazines to craft.
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lignumis-technology-progression=Adds wood and steam science packs to most late game technologies. Disabling this removes the relevance of Lignumis' science packs in the late game.
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lignumis-basic-circuit-board=Recipes use basic circuit boards instead of gold cables and gold plates where appropriate. Both gold and copper recipes will be added.
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lignumis-circuit-progression=Electric circuits will require basic circuit boards to craft.
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[entity-status]
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no-quality-catalyst=No quality catalyst
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			@ -22,4 +22,11 @@ wall.emissions_per_second.noise = -30 / 60
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data.raw["lab"]["wood-lab"].next_upgrade = "burner-lab"
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table.insert(data.raw["agricultural-tower"]["burner-agricultural-tower"].energy_source.fuel_categories, "processed-chemical")
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table.insert(data.raw["agricultural-tower"]["burner-agricultural-tower"].energy_source.fuel_categories, "processed-chemical")
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if settings.startup["lignumis-basic-circuit-board"].value then
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    table.insert(data.raw["recipe"]["electric-mining-drill"].ingredients, { type = "item", name = "basic-circuit-board", amount = 2 })
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    table.insert(data.raw["recipe"]["inserter"].ingredients, { type = "item", name = "basic-circuit-board", amount = 1 })
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    table.insert(data.raw["recipe"]["burner-lab"].ingredients, { type = "item", name = "basic-circuit-board", amount = 10 })
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    table.insert(data.raw["recipe"]["assembling-machine-1"].ingredients, { type = "item", name = "basic-circuit-board", amount = 5 })
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end
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			@ -3,10 +3,13 @@ local Technology = require("__cf-lib__/data/Technology")
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if not mods["aai-loaders"] then return end
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local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
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local recipe = {
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    ingredients = {
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        { type = "item", name = "lumber",              amount = 5 },
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        { type = "item", name = "gold-cable",          amount = 10 },
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        basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 10 } or
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        { type = "item", name = "gold-cable", amount = 10 },
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        { type = "item", name = "wood-transport-belt", amount = 1 }
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    },
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    energy_required = 1
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			@ -40,17 +43,19 @@ AAILoaders.make_tier({
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    localise = false
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})
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local nauvis_recipe = Recipe:new("aai-wood-loader"):clone("wood-loader-electronic-circuit")
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nauvis_recipe:replaceIngredient("gold-cable", "electronic-circuit")
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nauvis_recipe:unlockedByTechnology("electronics")
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nauvis_recipe:assign({
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    localised_name = { "entity-name.aai-wood-loader" },
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    icons = table.assign(
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        table.deepcopy(data.raw.item["aai-wood-loader"].icons),
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        { { icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } } }
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    )
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})
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nauvis_recipe:apply()
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if not basic_circuit_board then
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    local nauvis_recipe = Recipe:new("aai-wood-loader"):clone("wood-loader-electronic-circuit")
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    nauvis_recipe:replaceIngredient("gold-cable", "electronic-circuit")
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    nauvis_recipe:unlockedByTechnology("electronics")
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    nauvis_recipe:assign({
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        localised_name = { "entity-name.aai-wood-loader" },
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        icons = table.assign(
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            table.deepcopy(data.raw.item["aai-wood-loader"].icons),
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            { { icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } } }
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        )
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    })
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    nauvis_recipe:apply()
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end
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if mods["aai-loaders-sane"] then
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    Technology:new("wood-logistics"):addRecipe("aai-wood-loader")
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								lignumis/prototypes/content/basic-circuit-boards.lua
									
										
									
									
									
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								lignumis/prototypes/content/basic-circuit-boards.lua
									
										
									
									
									
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			@ -0,0 +1,58 @@
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local item_sounds = require("__base__.prototypes.item_sounds")
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local Technology = require("__cf-lib__/data/Technology")
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if not settings.startup["lignumis-basic-circuit-board"].value then return end
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data:extend({
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    {
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        type = "item",
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        name = "basic-circuit-board",
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        icon = "__lignumis__/graphics/icons/basic-circuit-board.png",
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        subgroup = "intermediate-product",
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        order = "c[circuits]-0[basic-circuit-board]",
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        inventory_move_sound = item_sounds.electric_small_inventory_move,
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        pick_sound = item_sounds.electric_small_inventory_pickup,
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        drop_sound = item_sounds.electric_small_inventory_move,
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        stack_size = 200,
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        weight = 0.5 * kg
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    },
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    {
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        type = "recipe",
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        name = "basic-circuit-board",
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        category = "wood-processing-or-assembling",
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        icons = {
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            { icon = "__lignumis__/graphics/icons/basic-circuit-board.png" },
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            { icon = "__lignumis__/graphics/icons/gold-cable.png", scale = 0.25, shift = { 8, 8 } }
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        },
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        ingredients = {
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            { type = "item", name = "lumber",     amount = 1 },
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            { type = "item", name = "gold-cable", amount = 2 }
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        },
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        results = { { type = "item", name = "basic-circuit-board", amount = 2 } },
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        enabled = true,
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        allow_productivity = true
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    },
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    {
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        type = "recipe",
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        name = "basic-circuit-board-copper",
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        localised_name = { "item-name.basic-circuit-board" },
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        category = "wood-processing-or-assembling",
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        icons = {
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            { icon = "__lignumis__/graphics/icons/basic-circuit-board.png" },
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            { icon = "__base__/graphics/icons/copper-cable.png", scale = 0.25, shift = { 8, 8 } }
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        },
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        ingredients = {
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            { type = "item", name = "lumber",       amount = 1 },
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            { type = "item", name = "copper-cable", amount = 2 }
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        },
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        results = { { type = "item", name = "basic-circuit-board", amount = 2 } },
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        enabled = false,
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        allow_productivity = true
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    }
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})
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Technology:new("copper-processing"):addRecipe("basic-circuit-board-copper")
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if settings.startup["lignumis-circuit-progression"].value then
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    table.insert(data.raw.recipe["electronic-circuit"].ingredients, { type = "item", name = "basic-circuit-board", amount = 1 })
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end
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			@ -1,6 +1,8 @@
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local item_sounds = require("__base__.prototypes.item_sounds")
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local item_tints = require("__base__.prototypes.item-tints")
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local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
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local function robot(color)
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    local result = table.deepcopy(data.raw["construction-robot"]["construction-robot"])
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    result.name = "basic-construction-robot-" .. color
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			@ -222,7 +224,8 @@ data:extend({
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    robot_recipe("gold", {
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        { type = "item", name = "gold-plate",        amount = 2 },
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        { type = "item", name = "wooden-gear-wheel", amount = 5 },
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        { type = "item", name = "gold-cable",        amount = 10 }
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        basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 5 } or
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        { type = "item", name = "gold-cable", amount = 10 }
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    }),
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    generator("gold"),
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    generator_item("gold", 0),
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			@ -233,7 +236,8 @@ data:extend({
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    roboport("gold"),
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    roboport_item("gold", 0),
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    roboport_recipe("gold", {
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        { type = "item", name = "gold-plate",        amount = 10 },
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        { type = "item", name = "gold-plate",        amount = basic_circuit_board and 5 or 10 },
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        basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 10 } or nil,
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        { type = "item", name = "wooden-gear-wheel", amount = 10 }
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    }),
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			@ -241,9 +245,9 @@ data:extend({
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    robot("copper"),
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    robot_item("copper", 1),
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    robot_recipe("copper", {
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        { type = "item", name = "iron-plate",         amount = 2 },
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        { type = "item", name = "copper-plate",       amount = 2 },
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        { type = "item", name = "iron-gear-wheel",    amount = 5 },
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        { type = "item", name = "electronic-circuit", amount = 10 }
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        { type = "item", name = "electronic-circuit", amount = 5 }
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    }),
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    generator("copper"),
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    generator_item("copper", 1),
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			@ -254,9 +258,9 @@ data:extend({
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    roboport("copper"),
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    roboport_item("copper", 1),
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    roboport_recipe("copper", {
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        { type = "item", name = "copper-plate",       amount = 10 },
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        { type = "item", name = "iron-gear-wheel",    amount = 10 },
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        { type = "item", name = "electronic-circuit", amount = 20 }
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        { type = "item", name = "copper-plate",       amount = 5 },
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        { type = "item", name = "electronic-circuit", amount = 10 },
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        { type = "item", name = "iron-gear-wheel",    amount = 10 }
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    }),
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    -- Technology
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			@ -2,6 +2,8 @@ local hit_effects = require("__base__.prototypes.entity.hit-effects")
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local item_sounds = require("__base__.prototypes.item_sounds")
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local item_tints = require("__base__.prototypes.item-tints")
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local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
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data:extend({
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    {
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        type = "radar",
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			@ -77,10 +79,10 @@ data:extend({
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        category = "crafting-with-steam",
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        energy_required = 10,
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        ingredients = {
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            { type = "item",  name = "stone-brick",       amount = 4 },
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            { type = "item",  name = "wooden-gear-wheel", amount = 4 },
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            { type = "item",  name = "gold-plate",        amount = 4 },
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            { type = "item",  name = "gold-cable",        amount = 4 }
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            { type = "item", name = "stone-brick",                                                 amount = 4 },
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            { type = "item", name = "wooden-gear-wheel",                                           amount = 4 },
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            { type = "item", name = "gold-plate",                                                  amount = 4 },
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            { type = "item", name = basic_circuit_board and "basic-circuit-board" or "gold-cable", amount = 4 }
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        },
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        results = { { type = "item", name = "basic-radar", amount = 1 } },
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        enabled = false
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			@ -1,5 +1,6 @@
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local item_sounds = require("__base__.prototypes.item_sounds")
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local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
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local gfx = "__lignumis__/graphics/entity/burner-agricultural-tower/"
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local agricultural_tower = table.deepcopy(data.raw["agricultural-tower"]["agricultural-tower"])
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			@ -10,7 +11,7 @@ agricultural_tower.corpses = "burner-agricultural-tower-remnants"
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agricultural_tower.icon = "__lignumis__/graphics/icons/burner-agricultural-tower.png"
 | 
			
		||||
agricultural_tower.graphics_set.animation.layers[1].filename = gfx .. "burner-agricultural-tower-base.png"
 | 
			
		||||
agricultural_tower.graphics_set.working_visualisations[1].animation.filename = gfx ..
 | 
			
		||||
"burner-agricultural-tower-base.png"
 | 
			
		||||
    "burner-agricultural-tower-base.png"
 | 
			
		||||
agricultural_tower.energy_source = {
 | 
			
		||||
    type = "burner",
 | 
			
		||||
    fuel_categories = { "chemical" },
 | 
			
		||||
| 
						 | 
				
			
			@ -86,25 +87,8 @@ data:extend({
 | 
			
		|||
            { type = "item", name = "stone-brick",       amount = 5 },
 | 
			
		||||
            { type = "item", name = "wooden-gear-wheel", amount = 20 },
 | 
			
		||||
            { type = "item", name = "lumber",            amount = 20 },
 | 
			
		||||
            { type = "item", name = "gold-plate",        amount = 20 }
 | 
			
		||||
        },
 | 
			
		||||
        results = { { type = "item", name = "burner-agricultural-tower", amount = 1 } },
 | 
			
		||||
        enabled = false
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
        type = "recipe",
 | 
			
		||||
        name = "burner-agricultural-tower-electronic-circuit",
 | 
			
		||||
        localised_name = { "entity-name.burner-agricultural-tower" },
 | 
			
		||||
        icons = {
 | 
			
		||||
            { icon = "__lignumis__/graphics/icons/burner-agricultural-tower.png" },
 | 
			
		||||
            { icon = "__base__/graphics/icons/electronic-circuit.png",           scale = 0.25, shift = { 8, 8 } }
 | 
			
		||||
        },
 | 
			
		||||
        energy_required = 10,
 | 
			
		||||
        ingredients = {
 | 
			
		||||
            { type = "item", name = "stone-brick",        amount = 5 },
 | 
			
		||||
            { type = "item", name = "wooden-gear-wheel",  amount = 20 },
 | 
			
		||||
            { type = "item", name = "lumber",             amount = 20 },
 | 
			
		||||
            { type = "item", name = "electronic-circuit", amount = 10 }
 | 
			
		||||
            { type = "item", name = "gold-plate",        amount = basic_circuit_board and 10 or 20 },
 | 
			
		||||
            basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 10 } or nil
 | 
			
		||||
        },
 | 
			
		||||
        results = { { type = "item", name = "burner-agricultural-tower", amount = 1 } },
 | 
			
		||||
        enabled = false
 | 
			
		||||
| 
						 | 
				
			
			@ -125,7 +109,30 @@ tech.ignore_tech_cost_multiplier = true
 | 
			
		|||
 | 
			
		||||
data.raw.technology["fish-breeding"].prerequisites = { "agricultural-science-pack" }
 | 
			
		||||
 | 
			
		||||
table.insert(data.raw.technology["electronics"].effects, {
 | 
			
		||||
    type = "unlock-recipe",
 | 
			
		||||
    recipe = "burner-agricultural-tower-electronic-circuit"
 | 
			
		||||
})
 | 
			
		||||
if not basic_circuit_board then
 | 
			
		||||
    data:extend({
 | 
			
		||||
        {
 | 
			
		||||
            type = "recipe",
 | 
			
		||||
            name = "burner-agricultural-tower-electronic-circuit",
 | 
			
		||||
            localised_name = { "entity-name.burner-agricultural-tower" },
 | 
			
		||||
            icons = {
 | 
			
		||||
                { icon = "__lignumis__/graphics/icons/burner-agricultural-tower.png" },
 | 
			
		||||
                { icon = "__base__/graphics/icons/electronic-circuit.png",           scale = 0.25, shift = { 8, 8 } }
 | 
			
		||||
            },
 | 
			
		||||
            energy_required = 10,
 | 
			
		||||
            ingredients = {
 | 
			
		||||
                { type = "item", name = "stone-brick",        amount = 5 },
 | 
			
		||||
                { type = "item", name = "wooden-gear-wheel",  amount = 20 },
 | 
			
		||||
                { type = "item", name = "lumber",             amount = 20 },
 | 
			
		||||
                { type = "item", name = "electronic-circuit", amount = 10 }
 | 
			
		||||
            },
 | 
			
		||||
            results = { { type = "item", name = "burner-agricultural-tower", amount = 1 } },
 | 
			
		||||
            enabled = false
 | 
			
		||||
        }
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    table.insert(data.raw.technology["electronics"].effects, {
 | 
			
		||||
        type = "unlock-recipe",
 | 
			
		||||
        recipe = "burner-agricultural-tower-electronic-circuit"
 | 
			
		||||
    })
 | 
			
		||||
end
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,5 +1,6 @@
 | 
			
		|||
local item_sounds = require("__base__.prototypes.item_sounds")
 | 
			
		||||
 | 
			
		||||
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
 | 
			
		||||
local gfx = "__lignumis__/graphics/entity/burner-assembling-machine/"
 | 
			
		||||
 | 
			
		||||
local assembling_machine = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-1"])
 | 
			
		||||
| 
						 | 
				
			
			@ -71,24 +72,8 @@ data:extend({
 | 
			
		|||
        ingredients = {
 | 
			
		||||
            { type = "item", name = "wooden-gear-wheel", amount = 5 },
 | 
			
		||||
            { type = "item", name = "lumber",            amount = 8 },
 | 
			
		||||
            { type = "item", name = "gold-cable",        amount = 20 }
 | 
			
		||||
        },
 | 
			
		||||
        results = { { type = "item", name = "burner-assembling-machine", amount = 1 } },
 | 
			
		||||
        energy_required = 4
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
        type = "recipe",
 | 
			
		||||
        name = "burner-assembling-machine-electronic-circuit",
 | 
			
		||||
        localised_name = { "entity-name.burner-assembling-machine" },
 | 
			
		||||
        icons = {
 | 
			
		||||
            { icon = "__lignumis__/graphics/icons/burner-assembling-machine.png" },
 | 
			
		||||
            { icon = "__base__/graphics/icons/electronic-circuit.png",           scale = 0.25, shift = { 8, 8 } }
 | 
			
		||||
        },
 | 
			
		||||
        enabled = false,
 | 
			
		||||
        ingredients = {
 | 
			
		||||
            { type = "item", name = "wooden-gear-wheel",  amount = 5 },
 | 
			
		||||
            { type = "item", name = "lumber",             amount = 8 },
 | 
			
		||||
            { type = "item", name = "electronic-circuit", amount = 10 }
 | 
			
		||||
            basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 5 } or
 | 
			
		||||
            { type = "item", name = "gold-cable", amount = 10 }
 | 
			
		||||
        },
 | 
			
		||||
        results = { { type = "item", name = "burner-assembling-machine", amount = 1 } },
 | 
			
		||||
        energy_required = 4
 | 
			
		||||
| 
						 | 
				
			
			@ -118,7 +103,29 @@ data:extend({
 | 
			
		|||
    }
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
table.insert(data.raw.technology["electronics"].effects, {
 | 
			
		||||
    type = "unlock-recipe",
 | 
			
		||||
    recipe = "burner-assembling-machine-electronic-circuit"
 | 
			
		||||
})
 | 
			
		||||
if not basic_circuit_board then
 | 
			
		||||
    data:extend({
 | 
			
		||||
        {
 | 
			
		||||
            type = "recipe",
 | 
			
		||||
            name = "burner-assembling-machine-electronic-circuit",
 | 
			
		||||
            localised_name = { "entity-name.burner-assembling-machine" },
 | 
			
		||||
            icons = {
 | 
			
		||||
                { icon = "__lignumis__/graphics/icons/burner-assembling-machine.png" },
 | 
			
		||||
                { icon = "__base__/graphics/icons/electronic-circuit.png",           scale = 0.25, shift = { 8, 8 } }
 | 
			
		||||
            },
 | 
			
		||||
            enabled = false,
 | 
			
		||||
            ingredients = {
 | 
			
		||||
                { type = "item", name = "wooden-gear-wheel",  amount = 5 },
 | 
			
		||||
                { type = "item", name = "lumber",             amount = 8 },
 | 
			
		||||
                { type = "item", name = "electronic-circuit", amount = 5 }
 | 
			
		||||
            },
 | 
			
		||||
            results = { { type = "item", name = "burner-assembling-machine", amount = 1 } },
 | 
			
		||||
            energy_required = 4
 | 
			
		||||
        }
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    table.insert(data.raw.technology["electronics"].effects, {
 | 
			
		||||
        type = "unlock-recipe",
 | 
			
		||||
        recipe = "burner-assembling-machine-electronic-circuit"
 | 
			
		||||
    })
 | 
			
		||||
end
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,5 +1,6 @@
 | 
			
		|||
local item_sounds = require("__base__.prototypes.item_sounds")
 | 
			
		||||
 | 
			
		||||
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
 | 
			
		||||
local gfx = "__lignumis__/graphics/entity/burner-long-handed-inserter/"
 | 
			
		||||
 | 
			
		||||
local long_handed_inserter = table.deepcopy(data.raw["inserter"]["long-handed-inserter"])
 | 
			
		||||
| 
						 | 
				
			
			@ -65,9 +66,10 @@ data:extend({
 | 
			
		|||
        enabled = false,
 | 
			
		||||
        ingredients = {
 | 
			
		||||
            { type = "item", name = "wooden-gear-wheel", amount = 1 },
 | 
			
		||||
            { type = "item", name = "burner-inserter", amount = 1 },
 | 
			
		||||
            { type = "item", name = "gold-cable", amount = 4 }
 | 
			
		||||
            { type = "item", name = "burner-inserter",   amount = 1 },
 | 
			
		||||
            basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 1 } or
 | 
			
		||||
            { type = "item", name = "gold-cable", amount = 2 }
 | 
			
		||||
        },
 | 
			
		||||
        results = { { type = "item", name = "burner-long-handed-inserter", amount = 1 } }
 | 
			
		||||
    }
 | 
			
		||||
})
 | 
			
		||||
})
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -29,5 +29,6 @@ require("active-noise-cancelling-tower")
 | 
			
		|||
require("quality-assembler")
 | 
			
		||||
require("decoratives")
 | 
			
		||||
require("wood-military")
 | 
			
		||||
require("basic-circuit-boards")
 | 
			
		||||
 | 
			
		||||
require("noise")
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,6 +1,8 @@
 | 
			
		|||
local LumberMillFactory = require(MF.buildings .. "LumberMill")
 | 
			
		||||
local LumberMill = LumberMillFactory()
 | 
			
		||||
 | 
			
		||||
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
 | 
			
		||||
 | 
			
		||||
data:extend({
 | 
			
		||||
    {
 | 
			
		||||
        type = "recipe-category",
 | 
			
		||||
| 
						 | 
				
			
			@ -30,7 +32,8 @@ LumberMill.RecipeBuilder:new()
 | 
			
		|||
        { type = "item", name = "stone-brick",               amount = 40 },
 | 
			
		||||
        { type = "item", name = "lumber",                    amount = 100 },
 | 
			
		||||
        { type = "item", name = "wooden-gear-wheel",         amount = 100 },
 | 
			
		||||
        { type = "item", name = "gold-plate",                amount = 60 },
 | 
			
		||||
        { type = "item", name = "gold-plate",                amount = basic_circuit_board and 30 or 60 },
 | 
			
		||||
        basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 30 } or nil,
 | 
			
		||||
        { type = "item", name = "burner-assembling-machine", amount = 5 }
 | 
			
		||||
    })
 | 
			
		||||
    :apply({
 | 
			
		||||
| 
						 | 
				
			
			@ -44,25 +47,27 @@ LumberMill.TechnologyBuilder:new()
 | 
			
		|||
    :ingredients({ { "wood-science-pack", 1 }, { "steam-science-pack", 1 } })
 | 
			
		||||
    :apply()
 | 
			
		||||
 | 
			
		||||
LumberMill.RecipeBuilder:new()
 | 
			
		||||
    :ingredients({
 | 
			
		||||
        { type = "item", name = "stone-brick",          amount = 40 },
 | 
			
		||||
        { type = "item", name = "lumber",               amount = 50 },
 | 
			
		||||
        { type = "item", name = "iron-gear-wheel",      amount = 50 },
 | 
			
		||||
        { type = "item", name = "electronic-circuit",   amount = 20 },
 | 
			
		||||
        { type = "item", name = "assembling-machine-1", amount = 2 }
 | 
			
		||||
    })
 | 
			
		||||
    :apply({
 | 
			
		||||
        name = "lumber-mill-electronic-circuit",
 | 
			
		||||
        localised_name = { "entity-name.lumber-mill" },
 | 
			
		||||
        category = "wood-processing-or-assembling",
 | 
			
		||||
        icons = {
 | 
			
		||||
            { icon = lumber_mill_item.icon },
 | 
			
		||||
            { icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
 | 
			
		||||
        }
 | 
			
		||||
    })
 | 
			
		||||
if not basic_circuit_board then
 | 
			
		||||
    LumberMill.RecipeBuilder:new()
 | 
			
		||||
        :ingredients({
 | 
			
		||||
            { type = "item", name = "stone-brick",          amount = 40 },
 | 
			
		||||
            { type = "item", name = "lumber",               amount = 50 },
 | 
			
		||||
            { type = "item", name = "iron-gear-wheel",      amount = 50 },
 | 
			
		||||
            { type = "item", name = "electronic-circuit",   amount = 20 },
 | 
			
		||||
            { type = "item", name = "assembling-machine-1", amount = 2 }
 | 
			
		||||
        })
 | 
			
		||||
        :apply({
 | 
			
		||||
            name = "lumber-mill-electronic-circuit",
 | 
			
		||||
            localised_name = { "entity-name.lumber-mill" },
 | 
			
		||||
            category = "wood-processing-or-assembling",
 | 
			
		||||
            icons = {
 | 
			
		||||
                { icon = lumber_mill_item.icon },
 | 
			
		||||
                { icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
 | 
			
		||||
            }
 | 
			
		||||
        })
 | 
			
		||||
 | 
			
		||||
table.insert(data.raw.technology["electronics"].effects, {
 | 
			
		||||
    type = "unlock-recipe",
 | 
			
		||||
    recipe = "lumber-mill-electronic-circuit"
 | 
			
		||||
})
 | 
			
		||||
    table.insert(data.raw.technology["electronics"].effects, {
 | 
			
		||||
        type = "unlock-recipe",
 | 
			
		||||
        recipe = "lumber-mill-electronic-circuit"
 | 
			
		||||
    })
 | 
			
		||||
end
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,5 +1,6 @@
 | 
			
		|||
local item_sounds = require("__base__.prototypes.item_sounds")
 | 
			
		||||
 | 
			
		||||
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
 | 
			
		||||
local gfx = "__lignumis__/graphics/entity/wood-lab/"
 | 
			
		||||
 | 
			
		||||
data:extend({
 | 
			
		||||
| 
						 | 
				
			
			@ -148,7 +149,8 @@ data:extend({
 | 
			
		|||
            { type = "item", name = "lumber",            amount = 10 },
 | 
			
		||||
            { type = "item", name = "wooden-gear-wheel", amount = 10 },
 | 
			
		||||
            { type = "item", name = "stone-brick",       amount = 10 },
 | 
			
		||||
            { type = "item", name = "gold-plate",        amount = 20 }
 | 
			
		||||
            { type = "item", name = "gold-plate",        amount = basic_circuit_board and 10 or 20 },
 | 
			
		||||
            basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 10 } or nil
 | 
			
		||||
        },
 | 
			
		||||
        results = { { type = "item", name = "wood-lab", amount = 1 } },
 | 
			
		||||
        enabled = false
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,6 +1,8 @@
 | 
			
		|||
local BeltFactory = require(MF.logistics .. "Belts")
 | 
			
		||||
local Belt = BeltFactory("wood", "brown", "slow")
 | 
			
		||||
 | 
			
		||||
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
 | 
			
		||||
 | 
			
		||||
Belt.EntityBuilder:new()
 | 
			
		||||
    :itemsPerSecond(7.5)
 | 
			
		||||
    :nextTier("")
 | 
			
		||||
| 
						 | 
				
			
			@ -36,7 +38,8 @@ Belt.RecipeBuilder:new()
 | 
			
		|||
    :ingredients("splitter", {
 | 
			
		||||
        { type = "item", name = "wood-transport-belt", amount = 2 },
 | 
			
		||||
        { type = "item", name = "lumber",              amount = 2 },
 | 
			
		||||
        { type = "item", name = "gold-cable",          amount = 10 }
 | 
			
		||||
        basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 5 } or
 | 
			
		||||
        { type = "item", name = "gold-cable", amount = 10 }
 | 
			
		||||
    })
 | 
			
		||||
    :apply()
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -47,27 +50,29 @@ Belt.TechnologyBuilder:new()
 | 
			
		|||
    :time(10)
 | 
			
		||||
    :apply()
 | 
			
		||||
 | 
			
		||||
data:extend({
 | 
			
		||||
    Belt.RecipeBuilder:new()
 | 
			
		||||
        :ingredients("splitter", {
 | 
			
		||||
            { type = "item", name = "wood-transport-belt", amount = 2 },
 | 
			
		||||
            { type = "item", name = "lumber",              amount = 2 },
 | 
			
		||||
            { type = "item", name = "electronic-circuit",  amount = 2 }
 | 
			
		||||
        })
 | 
			
		||||
        :build({
 | 
			
		||||
            splitter = {
 | 
			
		||||
                name = "wood-splitter-electronic-circuit",
 | 
			
		||||
                localised_name = { "entity-name.wood-splitter" },
 | 
			
		||||
                icons = {
 | 
			
		||||
                    { icon = splitter_item.icon },
 | 
			
		||||
                    { icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
 | 
			
		||||
if not basic_circuit_board then
 | 
			
		||||
    data:extend({
 | 
			
		||||
        Belt.RecipeBuilder:new()
 | 
			
		||||
            :ingredients("splitter", {
 | 
			
		||||
                { type = "item", name = "wood-transport-belt", amount = 2 },
 | 
			
		||||
                { type = "item", name = "lumber",              amount = 2 },
 | 
			
		||||
                { type = "item", name = "electronic-circuit",  amount = 2 }
 | 
			
		||||
            })
 | 
			
		||||
            :build({
 | 
			
		||||
                splitter = {
 | 
			
		||||
                    name = "wood-splitter-electronic-circuit",
 | 
			
		||||
                    localised_name = { "entity-name.wood-splitter" },
 | 
			
		||||
                    icons = {
 | 
			
		||||
                        { icon = splitter_item.icon },
 | 
			
		||||
                        { icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        })
 | 
			
		||||
        .splitter
 | 
			
		||||
})
 | 
			
		||||
            })
 | 
			
		||||
            .splitter
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
table.insert(data.raw.technology["electronics"].effects, {
 | 
			
		||||
    type = "unlock-recipe",
 | 
			
		||||
    recipe = "wood-splitter-electronic-circuit"
 | 
			
		||||
})
 | 
			
		||||
    table.insert(data.raw.technology["electronics"].effects, {
 | 
			
		||||
        type = "unlock-recipe",
 | 
			
		||||
        recipe = "wood-splitter-electronic-circuit"
 | 
			
		||||
    })
 | 
			
		||||
end
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,6 +1,8 @@
 | 
			
		|||
local pipecovers = require("prototypes/content/gold/pipecovers")
 | 
			
		||||
local machinepipes = require("prototypes/content/gold/machinepipes")
 | 
			
		||||
 | 
			
		||||
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
 | 
			
		||||
 | 
			
		||||
local silo = table.deepcopy(data.raw["rocket-silo"]["rocket-silo"])
 | 
			
		||||
silo.name = "provisional-rocket-silo"
 | 
			
		||||
silo.icon = "__lignumis__/graphics/icons/provisional-rocket-silo.png"
 | 
			
		||||
| 
						 | 
				
			
			@ -69,7 +71,8 @@ silo_recipe.ingredients = {
 | 
			
		|||
    { type = "item", name = "wooden-gear-wheel", amount = 250 },
 | 
			
		||||
    { type = "item", name = "stone-brick",       amount = 500 },
 | 
			
		||||
    { type = "item", name = "gold-plate",        amount = 500 },
 | 
			
		||||
    { type = "item", name = "gold-cable",        amount = 100 }
 | 
			
		||||
    basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 100 } or
 | 
			
		||||
    { type = "item", name = "gold-cable", amount = 100 }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
local rocket = table.deepcopy(data.raw["rocket-silo-rocket"]["rocket-silo-rocket"])
 | 
			
		||||
| 
						 | 
				
			
			@ -90,11 +93,12 @@ local rocket_part_recipe = {
 | 
			
		|||
    hide_from_player_crafting = true,
 | 
			
		||||
    category = "rocket-building",
 | 
			
		||||
    ingredients = {
 | 
			
		||||
        { type = "item",  name = "lumber",            amount = 5 },
 | 
			
		||||
        { type = "item",  name = "wooden-gear-wheel", amount = 5 },
 | 
			
		||||
        { type = "item",  name = "gold-plate",        amount = 5 },
 | 
			
		||||
        { type = "item",  name = "gold-cable",        amount = 5 },
 | 
			
		||||
        { type = "fluid", name = "wood-pulp",         amount = 5 }
 | 
			
		||||
        { type = "item", name = "lumber",            amount = basic_circuit_board and 3 or 5 },
 | 
			
		||||
        { type = "item", name = "wooden-gear-wheel", amount = basic_circuit_board and 4 or 5 },
 | 
			
		||||
        { type = "item", name = "gold-plate",        amount = 5 },
 | 
			
		||||
        basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 5 } or
 | 
			
		||||
        { type = "item", name = "gold-cable", amount = 5 },
 | 
			
		||||
        { type = "fluid", name = "wood-pulp", amount = 5 }
 | 
			
		||||
    },
 | 
			
		||||
    results = { { type = "item", name = "rocket-part", amount = 1 } },
 | 
			
		||||
    allow_productivity = true
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,6 +1,8 @@
 | 
			
		|||
local Technology = require("__cf-lib__/data/Technology")
 | 
			
		||||
local Recipe = require("__cf-lib__/data/Recipe")
 | 
			
		||||
 | 
			
		||||
local basic_circuit_board = settings.startup["lignumis-basic-circuit-board"].value
 | 
			
		||||
 | 
			
		||||
-- Burner mining drill
 | 
			
		||||
 | 
			
		||||
local drill = data.raw["mining-drill"]["burner-mining-drill"]
 | 
			
		||||
| 
						 | 
				
			
			@ -19,9 +21,10 @@ drill_item.icon = "__lignumis__/graphics/icons/burner-mining-drill.png"
 | 
			
		|||
 | 
			
		||||
local drill_recipe = data.raw["recipe"]["burner-mining-drill"]
 | 
			
		||||
drill_recipe.ingredients = {
 | 
			
		||||
    { type = "item", name = "wooden-gear-wheel", amount = 3 },
 | 
			
		||||
    { type = "item", name = "stone-furnace",     amount = 1 },
 | 
			
		||||
    { type = "item", name = "lumber",            amount = 3 }
 | 
			
		||||
    { type = "item", name = "wooden-gear-wheel", amount = basic_circuit_board and 2 or 3 },
 | 
			
		||||
    { type = "item", name = "lumber",            amount = basic_circuit_board and 2 or 3 },
 | 
			
		||||
    basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 2 } or nil
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -26,6 +26,20 @@ data:extend({
 | 
			
		|||
        setting_type = "startup",
 | 
			
		||||
        default_value = true,
 | 
			
		||||
        order = "d"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
        type = "bool-setting",
 | 
			
		||||
        name = "lignumis-basic-circuit-board",
 | 
			
		||||
        setting_type = "startup",
 | 
			
		||||
        default_value = false,
 | 
			
		||||
        order = "e"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
        type = "bool-setting",
 | 
			
		||||
        name = "lignumis-circuit-progression",
 | 
			
		||||
        setting_type = "startup",
 | 
			
		||||
        default_value = false,
 | 
			
		||||
        order = "f"
 | 
			
		||||
    }
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										
											BIN
										
									
								
								sources/icons/basic-circuit-board.afphoto
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								sources/icons/basic-circuit-board.afphoto
									
										
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
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