forked from cacklingfiend/lignumis
		
	Add basic radar
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					 11 changed files with 117 additions and 3 deletions
				
			
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			@ -21,7 +21,6 @@ The following mods can be a great addition for this mod:
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Sorted by priority
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- Add end-game stuff
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- Add burner radar
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- Balance resources
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- Remove stromatolite (non-plant)?
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- Guarantee spawn of gold in starting area
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			@ -40,13 +39,14 @@ Unsorted
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- Optimize images
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- Add noise to non-Lignumis entities brought in later
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- Add deep core mining
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- Add greenhouse
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## Credits
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[Hurricane](https://mods.factorio.com/user/Hurricane046)
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- Lumber mill
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- Core extractor
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- Deep miner
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[malcolmriley](https://github.com/malcolmriley/unused-renders)
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			@ -77,3 +77,7 @@ Unsorted
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[Wooden Basegame Assets](https://mods.factorio.com/mod/wood-base-assets)
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- Lumber
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[Krastorio 2 Assets](https://mods.factorio.com/mod/Krastorio2Assets)
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- Basic radar
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			@ -3,6 +3,7 @@ Version: 0.0.6
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Date: 08.01.2025
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  Changes:
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    - Remove temporary incompatibility with wood-logistics
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    - Add basic radar
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---------------------------------------------------------------------------------------------------
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Version: 0.0.5
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Date: 07.01.2025
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								lignumis/graphics/entity/basic-radar.png
									
										
									
									
									
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			@ -31,6 +31,7 @@ basic-construction-robot-copper=Basic construction robot (copper)
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wood-transport-belt=Wood transport belt
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wood-underground-belt=Wood underground belt
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wood-splitter=Wood splitter
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basic-radar=Basic radar
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[equipment-name]
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basic-portable-generator-equipment-gold=Basic portable generator equipment (gold)
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			@ -91,6 +92,7 @@ wood-logistics=Wood logistics
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automation=Electric automation
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tree-seeding=Basic agriculture
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basic-repair-pack=Basic repair pack
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basic-radar=Basic radar
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[technology-description]
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tree-seeding=[entity=burner-agricultural-tower] allows planting seeds into seedable soil. Planted seeds grow into trees that can be harvested.\n[entity=tree-plant] can grow on grass and dirt. [entity=gold-stromatolite] can grow on [tile=natural-gold-soil].
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										106
									
								
								lignumis/prototypes/content/basic-radar.lua
									
										
									
									
									
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								lignumis/prototypes/content/basic-radar.lua
									
										
									
									
									
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			@ -0,0 +1,106 @@
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local hit_effects = require("__base__.prototypes.entity.hit-effects")
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local item_sounds = require("__base__.prototypes.item_sounds")
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local item_tints = require("__base__.prototypes.item-tints")
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data:extend({
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    {
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        type = "radar",
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        name = "basic-radar",
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        icon = "__lignumis__/graphics/icons/basic-radar.png",
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        flags = { "placeable-player", "player-creation" },
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        minable = { mining_time = 0.1, result = "basic-radar" },
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        fast_replaceable_group = "small-radar",
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        max_health = 100,
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        corpse = "small-remnants",
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        dying_explosion = "inserter-explosion",
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        resistances = {
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            {
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                type = "fire",
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                percent = 70
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            },
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            {
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                type = "impact",
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                percent = 30
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            }
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        },
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        collision_box = { { -0.25, -0.25 }, { 0.25, 0.25 } },
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        selection_box = { { -0.5, -0.5 }, { 0.5, 0.5 } },
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        damaged_trigger_effect = hit_effects.entity(),
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        max_distance_of_sector_revealed = 0,
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        max_distance_of_nearby_sector_revealed = 1,
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        energy_per_sector = "1J",
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        energy_per_nearby_scan = "1J",
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        energy_source = {
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            type = "burner",
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            fuel_categories = { "chemical" },
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            effectivity = 1,
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            fuel_inventory_size = 1,
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            emissions_per_minute = { noise = 5 }
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        },
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        energy_usage = "25kW",
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        pictures = {
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            layers = {
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                {
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                    filename = "__lignumis__/graphics/entity/basic-radar.png",
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                    priority = "low",
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                    width = 128,
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                    height = 128,
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                    apply_projection = false,
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                    direction_count = 120,
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                    line_length = 12,
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                    shift = { 0.21, -0.2 },
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                    scale = 0.35,
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                }
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            }
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        },
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        impact_category = "metal",
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        radius_minimap_visualisation_color = { 0.059, 0.092, 0.235, 0.275 },
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        rotation_speed = 0.0001,
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        is_military_target = false
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    },
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    {
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        type = "item",
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        name = "basic-radar",
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        icon = "__lignumis__/graphics/icons/basic-radar.png",
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        subgroup = "defensive-structure",
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        order = "d[radar]-0[basic-radar]",
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        inventory_move_sound = item_sounds.metal_large_inventory_move,
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        pick_sound = item_sounds.metal_large_inventory_pickup,
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        drop_sound = item_sounds.metal_large_inventory_move,
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        place_result = "basic-radar",
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        stack_size = 20,
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        random_tint_color = item_tints.iron_rust
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    },
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    {
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        type = "recipe",
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        name = "basic-radar",
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        category = "crafting-with-fluid",
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        ingredients = {
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            { type = "item",  name = "stone-brick",       amount = 4 },
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            { type = "item",  name = "wooden-gear-wheel", amount = 4 },
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            { type = "item",  name = "gold-plate",        amount = 4 },
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            { type = "item",  name = "gold-cable",        amount = 4 },
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            { type = "fluid", name = "steam",             amount = 20 }
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        },
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        results = { { type = "item", name = "basic-radar", amount = 1 } },
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        enabled = false
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    },
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    {
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        type = "technology",
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        name = "basic-radar",
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        icon = "__lignumis__/graphics/technology/basic-radar.png",
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        icon_size = 256,
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        effects = {
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            {
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                type = "unlock-recipe",
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                recipe = "basic-radar"
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            }
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        },
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        prerequisites = { "steam-science-pack" },
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        unit = {
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            count = 50,
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            ingredients = { { "wood-science-pack", 1 }, { "steam-science-pack", 1 } },
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            time = 10
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        }
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    }
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})
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			@ -22,5 +22,6 @@ require("basic-construction-robots")
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require("lumber")
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require("wood-logistics")
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require("basic-repair-pack")
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require("basic-radar")
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require("noise")
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