forked from cacklingfiend/lignumis
		
	Add copper recipe for lumber mill
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					 2 changed files with 30 additions and 33 deletions
				
			
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			@ -119,14 +119,14 @@ data:extend({
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        localised_name = { "entity-name.burner-agricultural-tower" },
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        icons = {
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            { icon = Lignumis.graphics .. "icons/burner-agricultural-tower.png" },
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            { icon = "__base__/graphics/icons/copper-plate.png", scale = 0.25, shift = { 8, 8 } }
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            { icon = basic_circuit_board and "__base__/graphics/icons/copper-plate.png" or "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
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        },
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        energy_required = 10,
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        ingredients = {
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            { type = "item", name = "stone-brick",       amount = 5 },
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            { type = "item", name = "wooden-gear-wheel", amount = 20 },
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            { type = "item", name = "lumber",            amount = 20 },
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            { type = "item", name = "copper-plate",        amount = 10 },
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            { type = "item", name = "stone-brick",                                                         amount = 5 },
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            { type = "item", name = "wooden-gear-wheel",                                                   amount = 20 },
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            { type = "item", name = "lumber",                                                              amount = 20 },
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            { type = "item", name = "copper-plate",                                                        amount = 10 },
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            { type = "item", name = basic_circuit_board and "basic-circuit-board" or "electronic-circuit", amount = 10 }
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        },
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        results = { { type = "item", name = "burner-agricultural-tower", amount = 1 } },
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			@ -134,4 +134,4 @@ data:extend({
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    }
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})
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Technology:new("copper-processing"):addRecipe("burner-agricultural-tower-copper")
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Technology:new(basic_circuit_board and "copper-processing" or "electronics"):addRecipe("burner-agricultural-tower-copper")
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			@ -1,3 +1,4 @@
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local Technology = require("__cf-lib__/data/Technology")
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local LumberMillFactory = require(MF.buildings .. "LumberMill")
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local LumberMill = LumberMillFactory()
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			@ -29,10 +30,10 @@ local lumber_mill_item = LumberMill.ItemBuilder:new()
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LumberMill.RecipeBuilder:new()
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    :ingredients(table.trim({
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        { type = "item", name = "stone-brick",               amount = 40 },
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        { type = "item", name = "lumber",                    amount = 100 },
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        { type = "item", name = "wooden-gear-wheel",         amount = 100 },
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        { type = "item", name = "gold-plate",                amount = basic_circuit_board and 30 or 60 },
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        { type = "item", name = "stone-brick",       amount = 40 },
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        { type = "item", name = "lumber",            amount = 100 },
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        { type = "item", name = "wooden-gear-wheel", amount = 100 },
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        { type = "item", name = "gold-plate",        amount = basic_circuit_board and 30 or 60 },
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        basic_circuit_board and { type = "item", name = "basic-circuit-board", amount = 30 } or nil,
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        { type = "item", name = "burner-assembling-machine", amount = 5 }
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    }))
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			@ -47,27 +48,23 @@ LumberMill.TechnologyBuilder:new()
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    :ingredients({ { "wood-science-pack", 1 }, { "steam-science-pack", 1 } })
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    :apply()
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if not basic_circuit_board then
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    LumberMill.RecipeBuilder:new()
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        :ingredients({
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            { type = "item", name = "stone-brick",          amount = 40 },
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            { type = "item", name = "lumber",               amount = 50 },
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            { type = "item", name = "iron-gear-wheel",      amount = 50 },
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            { type = "item", name = "electronic-circuit",   amount = 20 },
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            { type = "item", name = "assembling-machine-1", amount = 2 }
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        })
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        :apply({
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            name = "lumber-mill-electronic-circuit",
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            localised_name = { "entity-name.lumber-mill" },
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            category = "wood-processing-or-assembling",
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            icons = {
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                { icon = lumber_mill_item.icon },
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                { icon = "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
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            }
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        })
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    table.insert(data.raw.technology["electronics"].effects, {
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        type = "unlock-recipe",
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        recipe = "lumber-mill-electronic-circuit"
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LumberMill.RecipeBuilder:new()
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    :ingredients({
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        { type = "item", name = "stone-brick",                                                         amount = 40 },
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        { type = "item", name = "lumber",                                                              amount = 50 },
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        { type = "item", name = "iron-gear-wheel",                                                     amount = 50 },
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        { type = "item", name = "copper-plate",                                                        amount = basic_circuit_board and 30 or 60 },
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        { type = "item", name = basic_circuit_board and "basic-circuit-board" or "electronic-circuit", amount = 30 },
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        { type = "item", name = "assembling-machine-1",                                                amount = 2 }
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    })
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end
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    :apply({
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        name = "lumber-mill-copper",
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        localised_name = { "entity-name.lumber-mill" },
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        category = "wood-processing-or-assembling",
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        icons = {
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            { icon = lumber_mill_item.icon },
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            { icon = basic_circuit_board and "__base__/graphics/icons/copper-plate.png" or "__base__/graphics/icons/electronic-circuit.png", scale = 0.25, shift = { 8, 8 } }
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        }
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    })
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Technology:new(basic_circuit_board and "copper-processing" or "electronics"):addRecipe("lumber-mill-copper")
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