From d00dc09275cbba2c8415131c8e5c1e9e207aa797 Mon Sep 17 00:00:00 2001 From: Simon Brodtmann Date: Wed, 5 Nov 2025 18:02:43 +0100 Subject: [PATCH] More concept --- concept/concept.md | 51 ++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 49 insertions(+), 2 deletions(-) diff --git a/concept/concept.md b/concept/concept.md index 24daf8d..d419ca2 100644 --- a/concept/concept.md +++ b/concept/concept.md @@ -129,6 +129,52 @@ Space Age Extended adds new Tiers: * Tier 5: Post Aquilo planets with late-game unlocks. * Tier 6: Shattered planet (either vanilla Space Age or the modded one). +### Tier 1 + +The progression in this tier is linear (opposed to the other tiers). + +Planets in this tier unlock wood, steam, automation, logistic, chemical and space science. + +Between planets of this tier requires no defense on a space ship. Since this is the preparation for unlocking space travel, the transition between the planets (moons) is not the regular kind in the beginning. + +### Tier 2 + +This tier should feel similar to the old tier 2. You go to a planet. You can bring all the goodies or start from scratch. + +Planets in this tier unlock military, production, utility and nuclear science. + +Travelling to and between planets of this tier requires the space ship to be protected against medium asteroids (gun turrets). + +### Tier 3 + +This tier contains the powerful 50% prod bonus unlocks (foundry, EMP, biochamber), turbo belts, stacking and train upgrades to compensate for the strong belt and pipe upgrades. + +Each planet is missing one important resource that must be imported from lower tier planets. + +Planets in this tier unlock metallurgic, electromagnetic and agricultural science packs. The science pack for the train upgrades is not defined yet. + +Travelling to and between planets of this tier requires the space ship to be protected against medium asteroids (gun turrets). + +### Tier 4 + +This tier is quite similar to the normal Aquilo-tier. A few extras are added to get a certain end-game feeling and the unlock are distributed amongst more than just the one planet. + +Each planet is missing several important resources that must be imported from lower tier planets. + +Besides the cryogenic science pack, not much is defined yet. + +Travelling to and between planets of this tier requires the space ship to be protected against big asteroids (rocket turrets). + +### Tier 5 + +The end-game tier with technologies that can lead to ridiculous numbers. This tier is open to more extreme ideas. Planets can be rather difficult. + +Travelling to and between planets of this tier requires the space ship to be protected against huge asteroids (railgun). + +### Tier 6 + +Whether this tier should be the vanilla shattered planet experience or something else has to be discussed. + ## New planets New planets are listed by their theme since they don't have a final name yet / a modded planet hasn't been selected yet. @@ -198,7 +244,7 @@ To be discussed. * Tier 3: Trains become weak with tier 3 unlocks so the upgrades should be put there. * Unlocks: Train upgrades. * Properties: long travel distances because of low resource frequency or islands. -* Possible candidates: Fulgora, Arig, Moshine, any planet with reduced resource frequency. +* Possible candidates: Fulgora, Arig, Moshine, Pelagos, any planet with reduced resource frequency. ### Fusion themed planet @@ -268,6 +314,7 @@ Remaining unlocks on Nauvis: * This includes the rocket parts cost. It makes the game very slow early on. * Setting up the wood production is very slow. It should be sped up. * Ore crushing from Crushing Industry could be tied to Muluna. The addition of sand, glass and concrete mix have to be discussed. +* Cliff explosives could be moved to here. ### Fulgora @@ -299,4 +346,4 @@ Either way, cliff explosives should be tier 2. Planets that should probably find a spot in this modpack because they are unique or very polished: * Maraxsis: Very unique setting and very polished. -* Moshine: Both the desert setting and the AI theme are unique. \ No newline at end of file +* Moshine: Both the desert setting and the AI theme are unique (could be used for modules or quality). \ No newline at end of file