Use efficiency category instead of adding a new one

This commit is contained in:
Simon Brodtmann 2025-12-10 18:30:29 +01:00
parent 20e87c241a
commit e279f5c122

View file

@ -1,10 +1,6 @@
local item_sounds = require("__base__.prototypes.item_sounds") local item_sounds = require("__base__.prototypes.item_sounds")
data:extend({ data:extend({
{
type = "module-category",
name = "pollution"
},
{ {
type = "module", type = "module",
name = "pollution-module", name = "pollution-module",
@ -12,7 +8,7 @@ data:extend({
icon = "__pollution-module__/graphics/icons/pollution-module-1.png", icon = "__pollution-module__/graphics/icons/pollution-module-1.png",
subgroup = "module", subgroup = "module",
color_hint = { text = "E" }, color_hint = { text = "E" },
category = "pollution", category = "efficiency",
tier = 1, tier = 1,
order = "d[pollution]-a[pollution-module-1]", order = "d[pollution]-a[pollution-module-1]",
inventory_move_sound = item_sounds.module_inventory_move, inventory_move_sound = item_sounds.module_inventory_move,
@ -35,7 +31,7 @@ data:extend({
icon = "__pollution-module__/graphics/icons/pollution-module-2.png", icon = "__pollution-module__/graphics/icons/pollution-module-2.png",
subgroup = "module", subgroup = "module",
color_hint = { text = "E" }, color_hint = { text = "E" },
category = "pollution", category = "efficiency",
tier = 2, tier = 2,
order = "d[pollution]-b[pollution-module-2]", order = "d[pollution]-b[pollution-module-2]",
inventory_move_sound = item_sounds.module_inventory_move, inventory_move_sound = item_sounds.module_inventory_move,
@ -58,7 +54,7 @@ data:extend({
icon = "__pollution-module__/graphics/icons/pollution-module-3.png", icon = "__pollution-module__/graphics/icons/pollution-module-3.png",
subgroup = "module", subgroup = "module",
color_hint = { text = "E" }, color_hint = { text = "E" },
category = "pollution", category = "efficiency",
tier = 3, tier = 3,
order = "d[pollution]-c[pollution-module-3]", order = "d[pollution]-c[pollution-module-3]",
inventory_move_sound = item_sounds.module_inventory_move, inventory_move_sound = item_sounds.module_inventory_move,