143 lines
4.3 KiB
Lua
143 lines
4.3 KiB
Lua
local crash_site = require("crash-site")
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local util = require("util")
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-- General initialization
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local Init = {
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events = {}
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}
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-- Migrate storage init as it was just a boolean before not supporting multiple players
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local function migrate_0_9_6(event)
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if storage.init and type(storage.init) == "boolean" then
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storage.init = {
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[event.player_index] = true
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}
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end
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end
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-- Initialize the player
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-- Teleport to Lignumis and give some starting items
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local function init_player(event)
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local player = game.get_player(event.player_index)
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if not player.character then return end
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local surface = storage.surface or game.planets["lignumis"].surface
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player.teleport(surface.find_non_colliding_position("character", { 0, 0 }, 0, 1), "lignumis")
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player.character.destructible = false
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local main_inventory = player.character.get_main_inventory()
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-- Add some starting items to player inventory
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main_inventory.insert({ name = "lumber", count = 8 })
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end
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-- Initialize the freeplay scenario
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local function init_freeplay(event)
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if script.active_mods["planet-picker"] then return end
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if storage.crashed_ship_lignumis then return end
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local player = game.get_player(event.player_index)
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if not player or not remote.interfaces.freeplay then return end
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storage.crashed_ship_lignumis = true
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local surface = storage.surface or game.planets["lignumis"].surface
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storage.crashed_ship_items = remote.call("freeplay", "get_ship_items")
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storage.crashed_debris_items = remote.call("freeplay", "get_debris_items")
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storage.crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
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storage.starting_message = remote.call("freeplay", "get_custom_intro_message")
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local ship_items = {
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["burner-mining-drill"] = 1,
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["burner-agricultural-tower"] = 2
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}
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local debris_items = {
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["lumber"] = 8,
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["wood-darts-magazine"] = 2
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}
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crash_site.create_crash_site(surface, { -5, -6 }, ship_items, debris_items,
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table.deepcopy(storage.crashed_ship_parts))
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util.remove_safe(player, storage.crashed_ship_items)
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util.remove_safe(player, storage.crashed_debris_items)
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if player.character then
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player.character.get_main_inventory().sort_and_merge()
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end
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storage.crash_site_cutscene_active = true
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crash_site.create_cutscene(player, { -5, -4 })
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end
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Init.events[defines.events.on_player_created] = function(event)
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migrate_0_9_6(event)
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storage.init = storage.init or {}
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if storage.init[event.player_index] then return end
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storage.init[event.player_index] = true
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init_player(event)
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init_freeplay(event)
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end
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-- Watch Nauvis being visited for the first time
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Init.events[defines.events.on_player_changed_surface] = function(event)
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local player = game.get_player(event.player_index)
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if player and player.surface.name == "nauvis" then
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storage.nauvis_visited = true
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end
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end
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-- End intro and show starting message
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Init.events[defines.events.on_cutscene_waypoint_reached] = function(event)
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if not storage.crash_site_cutscene_active then return end
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if not crash_site.is_crash_site_cutscene(event) then return end
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local player = game.get_player(event.player_index)
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player.exit_cutscene()
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if storage.skip_intro then return end
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local intro_message = storage.custom_intro_message or { "msg-intro-space-age" }
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if game.is_multiplayer() then
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player.print(intro_message)
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else
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game.show_message_dialog { text = intro_message }
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end
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end
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-- Cancel intro
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Init.events["crash-site-skip-cutscene"] = function(event)
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if not storage.crash_site_cutscene_active then return end
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if event.player_index ~= 1 then return end
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local player = game.get_player(event.player_index)
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if player.controller_type == defines.controllers.cutscene then
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player.exit_cutscene()
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end
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end
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Init.events[defines.events.on_cutscene_cancelled] = function(event)
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if not storage.crash_site_cutscene_active then return end
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if event.player_index ~= 1 then return end
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storage.crash_site_cutscene_active = nil
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local player = game.get_player(event.player_index)
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if player.gui.screen.skip_cutscene_label then
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player.gui.screen.skip_cutscene_label.destroy()
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end
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if player.character then
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player.character.destructible = true
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end
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player.zoom = 1.5
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end
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return Init
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