lignumis/lignumis/scripts/to-nauvis.lua
2025-03-28 00:33:08 +01:00

91 lines
2.8 KiB
Lua

local crash_site = require("crash-site")
-- Transition from Lignumis to Nauvis with the provisional rocket silo
local ToNauvis = {
events = {}
}
-- Chart the starting area for the player
local function chart_starting_area(surface, player)
local r = 200
local force = player.force
local origin = force.get_spawn_position(surface)
force.chart(surface, { { origin.x - r, origin.y - r }, { origin.x + r, origin.y + r } })
end
-- Initialize Nauvis
local function init_nauvis()
if storage.nauvis_visited then return end
local nauvis = game.planets[storage.target_planet].create_surface()
nauvis.request_to_generate_chunks({ 0, 0 }, 3)
nauvis.force_generate_chunk_requests()
nauvis.daytime = 0.7
end
-- Teleport player to Nauvis and show welcome message
local function teleport_player(player)
local nauvis = game.planets[storage.target_planet].surface
if player.surface.name == "lignumis" then
local position = nauvis.find_non_colliding_position("character", { 0, 0 }, 100, 1) or { 0, 0 }
player.teleport(position, storage.target_planet)
chart_starting_area(nauvis, player)
end
end
-- Initialize the Nauvis freeplay scenario
local function init_freeplay()
if storage.crashed_ship_nauvis then return end
if not remote.interfaces.freeplay then return end
storage.crashed_ship_nauvis = true
local nauvis = game.planets[storage.target_planet].surface
local ship_items = {
["burner-mining-drill"] = 2,
["stone-furnace"] = 2,
["burner-assembling-machine"] = 2,
["burner-agricultural-tower"] = 2,
["wood-lab"] = 2
}
local debris_items = { ["wood-darts-magazine"] = 20, ["wood"] = 20, ["lumber"] = 20 }
local crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
crash_site.create_crash_site(nauvis, { -5, -6 }, ship_items, debris_items, table.deepcopy(crashed_ship_parts))
end
ToNauvis.events[defines.events.on_rocket_launched] = function(event)
if event.rocket_silo.name ~= "provisional-rocket-silo" then return end
local rocket_entry
local rocket_entry_index
local player
for i, entry in pairs(storage.rocket_silos) do
if entry.real_silo == event.rocket_silo then
rocket_entry = entry
rocket_entry_index = i
player = entry.player and game.get_player(entry.player) or game.players[1]
break
end
end
init_nauvis()
teleport_player(player)
init_freeplay()
-- Give the player the content of the rocket
if rocket_entry.rocket_content then
local inventory = player.get_main_inventory()
for _, item in pairs(rocket_entry.rocket_content) do
inventory.insert(item)
end
inventory.sort_and_merge()
end
table.remove(storage.rocket_silos, rocket_entry_index)
end
return ToNauvis