157 lines
No EOL
4.9 KiB
Lua
157 lines
No EOL
4.9 KiB
Lua
require("script/to-nauvis")
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local crash_site = require("crash-site")
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local util = require("util")
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local e = defines.events
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local function chart_starting_area()
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local r = 200
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local force = game.forces.player
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local surface = storage.surface
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local origin = force.get_spawn_position(surface)
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force.chart(surface, { { origin.x - r, origin.y - r }, { origin.x + r, origin.y + r } })
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end
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local function correct_space_locations()
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local force = game.forces.player
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force.technologies["planet-discovery-lignumis"].researched = true
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if not force.technologies["planet-discovery-nauvis"].researched then
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force.lock_space_location("nauvis")
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end
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end
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script.on_init(function()
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if game.tick > 0 then
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storage.init = true
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game.print { "", { "lignumis.start-new-game" } }
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return
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end
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if remote.interfaces.freeplay then
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storage.disable_crashsite = remote.call("freeplay", "get_disable_crashsite")
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remote.call("freeplay", "set_disable_crashsite", true)
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remote.call("freeplay", "set_skip_intro", true)
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end
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correct_space_locations()
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storage.surface = game.planets["lignumis"].create_surface()
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storage.surface.request_to_generate_chunks({ 0, 0 }, 3)
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storage.surface.force_generate_chunk_requests()
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end)
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script.on_event(e.on_player_created, function(event)
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if not storage.nauvis_visited then
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local nauvis = game.get_surface("nauvis") --[[@as LuaSurface]]
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nauvis.clear()
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end
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local player = game.get_player(event.player_index) --[[@as LuaPlayer]]
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local surface = storage.surface
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if not storage.init then
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storage.init = true
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surface.daytime = 0.7
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if player then
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player.teleport(surface.find_non_colliding_position("character", { 0, 0 }, 0, 1) --[[@as MapPosition]], "lignumis")
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if player.character then
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player.character.destructible = false
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end
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if remote.interfaces.freeplay then
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storage.crashed_ship_items = remote.call("freeplay", "get_ship_items")
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storage.crashed_debris_items = remote.call("freeplay", "get_debris_items")
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storage.crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
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storage.starting_message = remote.call("freeplay", "get_custom_intro_message")
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local ship_items = { ["wood-darts-magazine"] = 8 }
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local debris_items = { ["lumber"] = 8 }
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crash_site.create_crash_site(surface, { -5, -6 }, ship_items, debris_items, table.deepcopy(storage.crashed_ship_parts))
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util.remove_safe(player, storage.crashed_ship_items)
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util.remove_safe(player, storage.crashed_debris_items)
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player.get_main_inventory().sort_and_merge()
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storage.crash_site_cutscene_active = true
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crash_site.create_cutscene(player, { -5, -4 })
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end
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end
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chart_starting_area()
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end
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end)
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script.on_event(e.on_player_changed_surface, function(event)
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local player = game.get_player(event.player_index) --[[@as LuaPlayer]]
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if player.surface.name == "nauvis" then
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storage.nauvis_visited = true
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end
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end)
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local get_starting_message = function()
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if storage.custom_intro_message then
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return storage.custom_intro_message
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end
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return { "msg-intro-space-age" }
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end
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local function show_intro_message(player)
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if storage.skip_intro then
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return
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end
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if game.is_multiplayer() then
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player.print(get_starting_message())
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else
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game.show_message_dialog { text = get_starting_message() }
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end
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end
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script.on_event(e.on_cutscene_waypoint_reached, function(event)
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if not storage.crash_site_cutscene_active then
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return
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end
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if not crash_site.is_crash_site_cutscene(event) then
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return
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end
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local player = game.get_player(event.player_index) --[[@as LuaPlayer]]
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player.exit_cutscene()
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show_intro_message(player)
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end)
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script.on_event("crash-site-skip-cutscene", function(event)
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if not storage.crash_site_cutscene_active then
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return
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end
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if event.player_index ~= 1 then
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return
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end
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local player = game.get_player(event.player_index) --[[@as LuaPlayer]]
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if player.controller_type == defines.controllers.cutscene then
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player.exit_cutscene()
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end
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end)
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script.on_event(e.on_cutscene_cancelled, function(event)
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if not storage.crash_site_cutscene_active then
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return
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end
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if event.player_index ~= 1 then
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return
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end
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storage.crash_site_cutscene_active = nil
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local player = game.get_player(event.player_index) --[[@as LuaPlayer]]
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if player.gui.screen.skip_cutscene_label then
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player.gui.screen.skip_cutscene_label.destroy()
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end
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if player.character then
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player.character.destructible = true
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end
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player.zoom = 1.5
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end) |