40 lines
1.5 KiB
Lua
40 lines
1.5 KiB
Lua
local crash_site = require("crash-site")
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local util = require("util")
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local e = defines.events
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local function chart_starting_area(surface, player)
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local r = 200
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local force = player.force
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local origin = force.get_spawn_position(surface)
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force.chart(surface, { { origin.x - r, origin.y - r }, { origin.x + r, origin.y + r } })
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end
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local function travel_to_nauvis()
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local nauvis = game.planets["nauvis"].create_surface()
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nauvis.request_to_generate_chunks({ 0, 0 }, 3)
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nauvis.force_generate_chunk_requests()
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for _, player in pairs(game.players) do
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if player.surface.name == "lignumis" then
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player.teleport(nauvis.find_non_colliding_position("character", { 0, 0 }, 0, 1) --[[@as MapPosition]],
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"nauvis")
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chart_starting_area(nauvis, player)
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player.print("Oh no, not again. But... Welcome to Nauvis!")
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end
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end
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local ship_items = remote.call("freeplay", "get_ship_items")
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local debris_items = remote.call("freeplay", "get_debris_items")
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local crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
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nauvis.daytime = 0.7
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crash_site.create_crash_site(nauvis, { -5, -6 }, ship_items, debris_items, table.deepcopy(crashed_ship_parts))
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end
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script.on_event(e.on_rocket_launched, function(event)
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local rocket_silo = event.rocket_silo
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if rocket_silo.name == "provisional-rocket-silo" then
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--rocket_silo.destroy()
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travel_to_nauvis()
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end
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end)
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