lignumis/lignumis/script/to-nauvis.lua
2025-01-06 12:22:35 +01:00

40 lines
1.5 KiB
Lua

local crash_site = require("crash-site")
local util = require("util")
local e = defines.events
local function chart_starting_area(surface, player)
local r = 200
local force = player.force
local origin = force.get_spawn_position(surface)
force.chart(surface, { { origin.x - r, origin.y - r }, { origin.x + r, origin.y + r } })
end
local function travel_to_nauvis()
local nauvis = game.planets["nauvis"].create_surface()
nauvis.request_to_generate_chunks({ 0, 0 }, 3)
nauvis.force_generate_chunk_requests()
for _, player in pairs(game.players) do
if player.surface.name == "lignumis" then
player.teleport(nauvis.find_non_colliding_position("character", { 0, 0 }, 0, 1) --[[@as MapPosition]],
"nauvis")
chart_starting_area(nauvis, player)
player.print("Oh no, not again. But... Welcome to Nauvis!")
end
end
local ship_items = remote.call("freeplay", "get_ship_items")
local debris_items = remote.call("freeplay", "get_debris_items")
local crashed_ship_parts = remote.call("freeplay", "get_ship_parts")
nauvis.daytime = 0.7
crash_site.create_crash_site(nauvis, { -5, -6 }, ship_items, debris_items, table.deepcopy(crashed_ship_parts))
end
script.on_event(e.on_rocket_launched, function(event)
local rocket_silo = event.rocket_silo
if rocket_silo.name == "provisional-rocket-silo" then
--rocket_silo.destroy()
travel_to_nauvis()
end
end)