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alien-biom
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5f1e10cf7e |
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.gitignore
vendored
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@ -1,3 +1,2 @@
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*.zip
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.idea
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.vscode
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.idea
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43
README.md
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@ -10,10 +10,6 @@ The following mods can be a great addition for this mod:
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There will be fewer inserters that need to be fueled manually.
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#### [Diversitree](https://mods.factorio.com/mod/Diversitree)
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Planted trees will have more than one variant.
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#### [Hot metals](https://mods.factorio.com/mod/hot-metals)
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If you like the idea that metals need to cool down after being smolten in a furnace, Lignumis gold has support for hot metals.
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@ -26,22 +22,10 @@ If you want more of it than Lignumis offers, add this mod. It adds ammo for shot
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If you like go more into the charcoal direction. It has no overlap with Lignumis and starts to get relevant on Nauvis.
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#### [Wooden Fulgora: Coralmium Agriculture](https://mods.factorio.com/mod/fulgora-coralmium-agriculture), [Wooden Vulcanus: Sulfuric Bacteria](https://mods.factorio.com/mod/vulcanus-sulfuric-bacteria) and [Wooden Aquilo: Seabloom Algaculture](https://mods.factorio.com/mod/aquilo-seabloom-algaculture)
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#### [Fulgora: Coralmium Agriculture](https://mods.factorio.com/mod/fulgora-coralmium-agriculture) and [Wooden Vulcanus: Sulfuric Bacteria](https://mods.factorio.com/mod/vulcanus-sulfuric-bacteria)
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For wood on the other planets.
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#### [AAI Loaders](https://mods.factorio.com/mod/aai-loaders)
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A wooden loader is added when this mod is active. Also supports [AAI Loaders, a sane rebalance](https://mods.factorio.com/mod/aai-loaders-sane).
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#### [AAI Industry](https://mods.factorio.com/mod/aai-industry)
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Add this for increased complexity in the early Nauvis game. It has no effect on Lignumis, but Lignumis changes a few recipes this mod adds.
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#### [Brevven's mods](https://mods.factorio.com/user/brevven)
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For even more complexity after Lignumis. They currently don't change anything on Lignumis itself.
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## Compatibility with other planet mods
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The following planet mods are tested for (at least technical) compatibility:
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@ -49,22 +33,12 @@ The following planet mods are tested for (at least technical) compatibility:
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- [Castra](https://mods.factorio.com/mod/castra)
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- [Cerys](https://mods.factorio.com/mod/Cerys-Moon-of-Fulgora) + [Wooden Cerys: Lunaponics](https://mods.factorio.com/mod/cerys-lunaponics)
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- [Corrundum](https://mods.factorio.com/mod/corrundum)
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- [Cubium](https://mods.factorio.com/mod/cubium)
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- [Dea Dia System](https://mods.factorio.com/mod/dea-dia-system)
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- [Janus](https://mods.factorio.com/mod/janus)
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- [Maraxsis](https://mods.factorio.com/mod/maraxsis)
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- [Moshine](https://mods.factorio.com/mod/Moshine)
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- [Muluna](https://mods.factorio.com/mod/planet-muluna)
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- [Terra Palus](https://mods.factorio.com/mod/terrapalus)
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- [Secretas & Frozeta](https://mods.factorio.com/mod/secretas)
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## Problematic / incompatible mods
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* Mods that let you start on a different planet: They are supported, but you are missing half of the content of this mod.
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* The combination of AAI Industry and Any planet start is currently not supported.
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* Alien Biomes: Lignumis won't have any trees. It's playable, but not as intended.
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* The rest of the Wooden Universe: I marked the ones incompatible that don't make sense to combine or that wouldn't add more that is not already included.
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## Add compatibility to your mod
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Lignumis, by default, adds wood and steam science packs during `data-updates.lua` to all technologies that match certain criteria.
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@ -94,8 +68,6 @@ These technologies are skipped even if they are matches according to above lists
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Use this list if you want to have wood and steam science packs added to most of your technologies, but skip some.
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Lignumis uses this list for technologies that match the whitelist but are required for coming back to Lignumis in order to create the science pack export.
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As an alternative, you can add `lignumis_skip_science_packs = true` to any technology.
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#### `lab_blacklist`
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Don't touch inputs for labs in this list.
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@ -110,8 +82,7 @@ If your modded lab is special and it should not support these science packs, use
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- https://lua-api.factorio.com/latest/types/TreeVariation.html
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- Improve transition to Nauvis a bit more
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- Add late-game recipe for oil from wood pulp
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- Find a better message when transitioning to Nauvis
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- Add information in Factoriopedia
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- Replace usage of gold cable with basic circuits made of wood and gold cable, add option for progressive circuit recipes and add recipe prod research
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- Compatibility with [On Wayward Seas](https://mods.factorio.com/mod/wayward-seas)
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- Compatibility with [Noble Metals](https://mods.factorio.com/mod/bzgold) once it's updated
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@ -120,9 +91,8 @@ If your modded lab is special and it should not support these science packs, use
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### Translations
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- Simplified chinese (zh-CN): cyx2015s
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- Polish (pl): StarGazer
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### Assets / Code
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### Assets
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[Hurricane](https://mods.factorio.com/user/Hurricane046)
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@ -182,9 +152,4 @@ If your modded lab is special and it should not support these science packs, use
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[Pixabay](https://pixabay.com)
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- [AudioPapkin: Forest ambience](https://pixabay.com/sound-effects/forest-ambience-296528/)
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[SafTheLamb](https://mods.factorio.com/user/SafTheLamb)
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- [Early Agriculture](https://mods.factorio.com/mod/early-agriculture): Fix for trees not being plantable on Nauvis with Alien Biomes active.
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- [Wooden Logistics](https://mods.factorio.com/mod/wood-logistics): Code for AAI Loader.
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- [AudioPapkin: Forest ambience](https://pixabay.com/sound-effects/forest-ambience-296528/)
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@ -1,104 +1,4 @@
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---------------------------------------------------------------------------------------------------
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Version: 1.0.30
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Date: 06.03.2025
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Bug Fixes:
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- Any planet start: Fix startup crash
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---------------------------------------------------------------------------------------------------
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Version: 1.0.29
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Date: 05.03.2025
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Breaking Changes:
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- Nerf quality assembler to +25% quality
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Changes:
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- Set default for setting "Basic circuit boards" to true
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- Alien Biomes: Add warning when the game starts that AB is not supported
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Bug Fixes:
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- Fix Burner agricultural tower not having a Nauvis recipe when "Basic circuit boards" is active
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---------------------------------------------------------------------------------------------------
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Version: 1.0.28
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Date: 04.03.2025
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Changes:
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- Steam assembler technology should not ignore tech cost multiplier
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Bug Fixes:
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- AAI Loaders: Add missing translation
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- Prevent possible errors on player initialization
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---------------------------------------------------------------------------------------------------
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Version: 1.0.27
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Date: 02.03.2025
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Changes:
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- Add compatibility for "Any planet start"
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- Add compatibility for "Lane splitters"
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Bug Fixes:
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- AAI Industry: Fix basic circuit board recipe unlock
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---------------------------------------------------------------------------------------------------
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Version: 1.0.26
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Date: 28.02.2025
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Bug Fixes:
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- Add missing dependency
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---------------------------------------------------------------------------------------------------
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Version: 1.0.25
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Date: 28.02.2025
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Changes:
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- Move assets to a separate mod
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Bug Fixes:
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- Don't trigger changing surface trigger for non player controllers
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- Fix crash due to nil value in recipe ingredients
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---------------------------------------------------------------------------------------------------
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Version: 1.0.24
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Date: 28.02.2025
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Changes:
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- AAI Industry: Burner agricultural towers can burn processed fuel
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- Add "pressing" recipe category to assemblers
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- Add optional Basic circuit board (default off to not break existing games)
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Bug Fixes:
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- AAI Loaders: Fix circuit recipe name and icon
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---------------------------------------------------------------------------------------------------
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Version: 1.0.23
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Date: 26.02.2025
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Changes:
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- Add compatibility for the mod "Nuclear Science"
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---------------------------------------------------------------------------------------------------
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Version: 1.0.22
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Date: 26.02.2025
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Changes:
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- Balance moist stromatolite remnant desiccation (more steam, less peat; replace furnaces if they don't work anymore)
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- Burner long handed inserter uses less energy
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- Update polish translations
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- Add compatibility for the mods "AAI Loaders" / "AAI Loaders, a sane rebalance"
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---------------------------------------------------------------------------------------------------
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Version: 1.0.21
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Date: 25.02.2025
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Changes:
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- Add more crafting categories to the assemblers (needed for early Nauvis crafting)
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- Always show physical weapon technologies level 3 (for when you skipped it on Lignumis)
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- Add polish translations (thanks StarGazer)
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- Add recipe for Burner assembling machine for Nauvis (using electronic circuits)
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- Burner assembler emits pollution on Nauvis
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- Modding: Add lignumis_skip_science_packs as a way to prevent science packs being added to technologies
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---------------------------------------------------------------------------------------------------
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Version: 1.0.20
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Date: 24.02.2025
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Changes:
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- Add compatibility for the mod "Diversitree"
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- Add "ignore_tech_cost_multiplier" to "tree-seeding
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Bug Fixes:
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- Update compatibility for Cerys
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---------------------------------------------------------------------------------------------------
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Version: 1.0.19
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Date: 23.02.2025
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Changes:
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- Add setting "Enable progressive technologies"
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---------------------------------------------------------------------------------------------------
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Version: 1.0.18
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Date: 16.02.2025
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Breaking Changes:
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- Double numbers for gold ore (both production and usage; it doesn't really break anything but it could mess with the throughput)
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Changes:
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- AAI Industry: Keep the technology changes AAI Industry makes
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- Autoplaced gold stromatolites are trees now that can be harvested by the agricultural tower
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- Use Bioprocessing tab (you need to install the new dependency)
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Bug Fixes:
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- AAI Industry: Wood science pack can be crafted by hand
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---------------------------------------------------------------------------------------------------
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Version: 1.0.17
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Date: 16.02.2025
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Bug Fixes:
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science_pack_blacklist = {
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"wood-science-pack", "steam-science-pack", -- Lignumis
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"nanite-science-pack", "quantum-science-pack", "ring-science-pack", -- Metal and Stars
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"cerys-science-pack", "cerysian-science-pack" -- Cerys
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"cerys-science-pack" -- Cerys
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},
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-- These technologies are skipped even if they are matches according to above lists
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"logistic-system",
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"space-platform-thruster",
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"kovarex-enrichment-process",
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"astroponics",
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"planet-discovery-nauvis",
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"planet-discovery-lignumis"
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"astroponics"
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},
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-- Add wood and steam science packs to all labs' inputs except these
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lab_blacklist = {
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"wood-lab", -- Lignumis
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"cerys-lab" -- Cerys
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},
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assets = "__lignumis-assets__/"
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}
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}
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Lignumis.graphics = Lignumis.assets .. "graphics/"
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Lignumis.sound = Lignumis.assets .. "sound/"
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if not settings.startup["lignumis-technology-progression"].value then
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Lignumis.science_pack_whitelist = {}
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end
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require("__cf-lib__/util")
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require("prototypes/content/data")
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lignumis/graphics/entity/gold-pipe/gold-pipe-to-ground-up.png
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