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Author SHA1 Message Date
2cca8bd6bb Update ru locale 2025-06-21 10:11:38 +02:00
Simon Brodtmann
9100bff69d Add astroponics productivity research 2025-06-21 10:10:29 +02:00
Simon Brodtmann
ba34bf2450 Forbid lumber mill in space 2025-06-21 10:10:17 +02:00
Simon Brodtmann
0b0cb8504e Readme 2025-06-21 10:09:52 +02:00
Simon Brodtmann
d5ce5d42d5 Readme 2025-06-10 09:39:09 +02:00
17 changed files with 52 additions and 340 deletions

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@ -1,12 +1,12 @@
[![Discord](https://img.shields.io/badge/Discord-%235865F2.svg?style=for-the-badge&logo=discord&logoColor=white)](https://discord.gg/ufvFUJtVwk)[![Forgejo](https://img.shields.io/badge/source%20code-%23f4f4f5?style=for-the-badge&logo=forgejo&logoColor=%23c2410c)](https://git.cacklingfiend.info/cacklingfiend/lignumis)
_________________
![Lignumis poster](https://git.cacklingfiend.info/cacklingfiend/lignumis-assets/raw/branch/main/sources/readme/poster.jpg)
![Lignumis poster](https://git.cacklingfiend.info/cacklingfiend/lignumis-assets/raw/commit/27e61170a897dc4a6afc7d518629899a3b05b6f0/sources/poster.jpg)
## Lignumis
This mod extends the early game of Space Age by putting you on the moon "Lignumis" before you escape to Nauvis. It concentrates on wood and steam technologies, giving you some early game production chains for those resources.
The duration of the stay on Lignumis will be rather short. The impact of the later game will still be substantial. There are several mod settings to alter the experience after leaving Lignumis to make it match your personal taste.
The duration of the stay on Lignumis will be rather short. The impact of the later game will still be substantial.
**Warning when adding to existing games:** With the default settings, this mod will break a few things in your existing bases and space ships. Check out the settings to disable what you don't like.
@ -16,12 +16,6 @@ The duration of the stay on Lignumis will be rather short. The impact of the lat
[![Factorio Multiplayer: Planetary Pioneers - Space Age - E01 - 02/06/25 - Laurence Streams](https://i.ytimg.com/vi/OMDpDhZdTmU/hqdefault.jpg?sqp=-oaymwEbCKgBEF5IVfKriqkDDggBFQAAiEIYAXABwAEG&rs=AOn4CLCVQhrlcmwsZbzRDNQo8vgMKtUHaA)](https://www.youtube.com/live/OMDpDhZdTmU?feature=shared&t=290&list=PLALTzJaRcgW97ItZgtZvkqFBcdVjKNVHz&index=2) [![Factorio Multiplayer: Planetary Pioneers - Space Age - E01.5 - 02/06/25 - Laurence Streams](https://i.ytimg.com/vi/d4n1H6Z4KPc/hqdefault.jpg?sqp=-oaymwEbCKgBEF5IVfKriqkDDggBFQAAiEIYAXABwAEG&rs=AOn4CLA5TNZBTs7GpUFdVB1CG1-hzYw0tw)](https://www.youtube.com/live/d4n1H6Z4KPc?list=PLALTzJaRcgW97ItZgtZvkqFBcdVjKNVHz&index=3) [![Factorio Multiplayer: Planetary Pioneers - Space Age - E02 - 09/06/25 - Laurence Streams](https://i.ytimg.com/vi/guWhjqPrVN0/hqdefault.jpg?sqp=-oaymwEbCKgBEF5IVfKriqkDDggBFQAAiEIYAXABwAEG&rs=AOn4CLAP1kKquScBtrf5w41Eaarp-y5UPA)](https://www.youtube.com/live/guWhjqPrVN0?list=PLALTzJaRcgW97ItZgtZvkqFBcdVjKNVHz&index=4&t=362)
_________________
## Wood production
Sources of wood per planet.
![Wood production vanilla](https://git.cacklingfiend.info/cacklingfiend/lignumis-assets/raw/branch/main/sources/readme/vanilla-planets.png)
## Mod recommendations
The following mods can be a great addition for this mod:
@ -34,11 +28,6 @@ For UPS optimizations, you can disable this mod once the burner phase is over.
Alternatives: [Burner Leech Fork](https://mods.factorio.com/mod/Burner-Leech-Fork), [Burner Leech](https://mods.factorio.com/mod/Burner-Leech)
#### Optional wood mods
- [Wooden Fulgora: Coralmium Agriculture](https://mods.factorio.com/mod/fulgora-coralmium-agriculture)
- [Wooden Aquilo: Seabloom Algaculture](https://mods.factorio.com/mod/aquilo-seabloom-algaculture)
#### [Any Planet Start](https://mods.factorio.com/mod/any-planet-start)
Allows you to choose the planet that Lignumis orbits. You can continue on Vulcanus, Fulgora or Gleba after leaving Lignumis.
@ -60,6 +49,10 @@ If you want more of it than Lignumis offers, add this mod. It adds ammo for shot
If you like go more into the charcoal direction. It has no overlap with Lignumis and starts to get relevant on Nauvis.
#### [Wooden Aquilo: Seabloom Algaculture](https://mods.factorio.com/mod/aquilo-seabloom-algaculture)
For wood on Aquilo.
#### [Crushing Industry](https://mods.factorio.com/mod/crushing-industry) with [Crushing Industry - Productivity Research](https://mods.factorio.com/mod/crushing-industry-productivity-research)
Recommended with high science cost settings. It adds crushers and crushed ores to increase productivity.
@ -81,7 +74,7 @@ _________________
## Compatibility with other planet mods
The following planet mods are tested for (at least technical) compatibility. The ones marked with * have been successfully beaten by me.
The following planet mods are tested for (at least technical) compatibility:
- [Castra](https://mods.factorio.com/mod/castra)
- [Cerys](https://mods.factorio.com/mod/Cerys-Moon-of-Fulgora) + [Wooden Cerys: Lunaponics](https://mods.factorio.com/mod/cerys-lunaponics)
@ -90,8 +83,8 @@ The following planet mods are tested for (at least technical) compatibility. The
- [Dea Dia System](https://mods.factorio.com/mod/dea-dia-system)
- [Janus](https://mods.factorio.com/mod/janus)
- [Maraxsis](https://mods.factorio.com/mod/maraxsis)
- [Moshine](https://mods.factorio.com/mod/Moshine)* + [Wooden Moshine: Solaponics](https://mods.factorio.com/mod/moshine-solaponics)
- [Muluna](https://mods.factorio.com/mod/planet-muluna)*
- [Moshine](https://mods.factorio.com/mod/Moshine)
- [Muluna](https://mods.factorio.com/mod/planet-muluna)
- [Terra Palus](https://mods.factorio.com/mod/terrapalus)
- [Secretas & Frozeta](https://mods.factorio.com/mod/secretas)
@ -175,10 +168,9 @@ _________________
### Translations
- German (de): Lucanoria
- Simplified chinese (zh-CN): cyx2015s
- Polish (pl): StarGazer
- Russian (ru): Fr_Dae
- Simplified chinese (zh-CN): cyx2015s
### Assets / Code

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@ -1,36 +1,4 @@
---------------------------------------------------------------------------------------------------
Version: 1.0.57
Date: 11.07.2025
Changes:
- Update german translation (thanks Lucanoria)
- Add dependency: Wooden Gleba
---------------------------------------------------------------------------------------------------
Version: 1.0.56
Date: 07.07.2025
Changes:
- Add german translation (thanks Lucanoria)
Bug Fies:
- Fix incompatibility introduced by Astroponics 1.7.0
---------------------------------------------------------------------------------------------------
Version: 1.0.55
Date: 25.06.2025
Breaking Changes:
- Crushing Industry: Molten gold is made from crushed gold (was gold ore)
- Crushing Industry: Crushing gold returns moist stromatolite remnant instead of sand
Changes:
- Gold cable can be crafted in the electromagnetic plant
- Add a Lignumis recipe for processing unit
- Balance (reduce) noise pollution
- The setting for wood on Fulgora is now off by default
---------------------------------------------------------------------------------------------------
Version: 1.0.54
Date: 21.06.2025
Breaking Changes:
- Forbid lumber mill in space
Changes:
- Add astroponics productivity research
- Update russian locale (thanks Onseshigo)
---------------------------------------------------------------------------------------------------
Version: 1.0.53
Date: 08.06.2025
Changes:

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@ -1,6 +1,6 @@
{
"name": "lignumis",
"version": "1.0.57",
"version": "1.0.53",
"title": "Lignumis",
"description": "Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.",
"author": "cackling fiend",
@ -14,7 +14,6 @@
"bioprocessing-tab",
"cf-lib >= 0.0.13",
"flib",
"gleba-water-cane",
"lignumis-assets >= 1.0.3",
"mf-buildings >= 1.0.7",
"mf-core >= 1.0.3",

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@ -1,215 +0,0 @@
[mod-name]
lignumis=○ Lignumis
[mod-description]
lignumis=Tauche ein in die Welt von Lignumis, einem Mond von Nauvis, der nur die grundlegendsten Technologien bietet.
[space-location-name]
lignumis=Lignumis
[space-location-description]
lignumis=Lignumis ist ein Mond, der Nauvis umkreist. Er ist Nauvis recht ähnlich, scheint aber jünger zu sein und über weniger Ressourcen zu verfügen.
[airborne-pollutant-name]
noise=Lärm
[airborne-pollutant-name-with-amount]
noise=__1__ Lärm
[entity-name]
wood-lab=Grundlegendes Forschungslabor aus Holz
peat=Torf
burner-agricultural-tower=Befeuerter Landwirtschaftsturm
burner-assembling-machine=Befeuerte Montagemaschine
burner-long-handed-inserter=Befeuerter Langer Greifarm
lumber-mill=Sägewerk
gold-stromatolite=Gold-Stromatolith
gold-stromatolite-plant=Gold-Stromatolith-Pflanze
gold-stromatolite-lignumis=Gold-Stromatolith
gold-patch=Goldfeld
deep-miner=Tiefenbohrer
gold-pipe=Gold-Rohr
gold-pipe-to-ground=Unterirdisches Gold-Rohr
gold-storage-tank=Goldener Lagertank
desiccation-furnace=Trocknungsofen
steam-assembling-machine=Dampf-Montagemaschine
provisional-rocket-silo=Provisorisches Raketensilo
provisional-rocket-silo-ready=Provisorisches Raketensilo (bereit)
basic-gun-turret=Grundlegender Geschützturm
basic-construction-robot-gold=Grundlegender Konstruktionsroboter (Gold)
basic-construction-robot-copper=Grundlegender Konstruktionsroboter (Kupfer)
wood-transport-belt=Hölzernes Fließband
wood-underground-belt=Hölzernes Untergrund Fließband
wood-splitter=Hölzernes Teilerfließband
basic-radar=Grundlegendes Radar
active-noise-cancelling-tower=Aktive Geräuschunterdrückungsturm
quality-assembler=Qualitäts-Montagemaschine
aai-wood-loader=Hölzerner Lader
wood-lane-splitter=Hölzernes Teilerfließband
lignumis-spawner-small=Lignumis Laichballen
lignumis-small-wriggler-pentapod=Kleiner Lignumis Fünfbein-Zappler
lignumis-medium-wriggler-pentapod=Mittelgroßer Lignumis Fünfbein-Zapler
[entity-description]
lumber-mill=Fortschrittliche Maschine zur Holzbearbeitung.
quality-assembler=High-End-Montagemaschine, die nur die besten Maschinen herstellt. Verleiht 25% zusätzliche Qualität durch den Verbrauch von [item=gold-quality-catalyst]. Die Oberflächenbedingungen und Zutaten bleiben ansonsten unverändert.
gold-stromatolite-plant=Sammle Gold-Stromatolithen für Bakterien, die Gold aus dem Boden anreichern.\n__REMARK_COLOR_BEGIN__Erwarteter Ertrag:__REMARK_COLOR_END__ 1.5 [item=gold-ore]/m
[equipment-name]
basic-portable-generator-equipment-gold=Grundlegender tragbarer Generator (Gold)
basic-portable-generator-equipment-copper=Grundlegender tragbarer Generator (Kupfer)
basic-personal-roboport-equipment-gold=Grundlegender Persönlicher Roboterhangar (Gold)
basic-personal-roboport-equipment-copper=Grundlegender Persönlicher Roboterhangar (Kupfer)
[item-name]
wooden-gear-wheel=Holzzahnrad
wood-science-pack=Wissenschaftspaket für Holz
peat=Torf
gold-stromatolite-seed=Gold-Stromatolith-Samen
gold-ore=Golderz
gold-bacteria=Goldbakterien
gold-plate=Goldplatte
gold-cable=Goldkabel
moist-stromatolite-remnant=Feuchte Stromatolithenreste
steam-science-pack=Wissenschaftspaket für Dampf
lumber=Holzbrett
basic-repair-pack=Grundlegendes Reparaturkit
cupriavidus-necator=Cupriavidus necator
dead-cupriavidus-necator=Tote Cupriavidus necator
gold-quality-catalyst=Katalysator in Goldqualität
wood-armor=Holz Rüstung
wood-darts-magazine=Holz Dart Magazin
basic-circuit-board=Grundlegender Schaltkreis
crushed-gold-ore=Zerkleinertes Golderz
[item-description]
wooden-wall=Verwende Holzmauern, um deine Basis vor den Einheimischen zu schützen und um den Lärmpegel zu reduzieren.
stone-wall=Besserer akustischer und physischer Schutz als sein Gegenstück aus Holz.
gold-stromatolite-seed=Pflanze den Samen, um Gold-Stromatolithen wachsen zu lassen. Sie beherbergen Bakterien, die Gold aus dem Boden anreichern.\n__REMARK_COLOR_BEGIN__Expected yield:__REMARK_COLOR_END__ 1.5 [item=gold-ore]/m
[fluid-name]
wood-pulp=Holzzellstoff
molten-gold=Geschmolzenes Gold
[recipe-name]
moist-stromatolite-remnant-desiccation=Feuchte Stromatolithenreste austrocknen
moist-stromatolite-remnant-desiccation-without-steam=Feuchte Stromatolithenreste austrocknen
gold-stromatolite-seed-to-peat=Gold-Stromatolith-Samen verarbeiten
wood-liquefaction=Holzverflüssigung
provisional-rocket-part=Provisorisches Raketenteil
cupriavidus-necator-starter=Cupriavidus necator (starter culture)
plastic-from-cupriavidus-necator=Biokunststoff
plastic-from-dead-cupriavidus-necator=Biokunststoff
low-density-structure-gold=Leichtbauteil
rocket-fuel-from-wood-pulp-and-peat=Bio-Raketentreibstoff
nutrients-from-wood-pulp=Nährstoffe aus Holzzellstoff
active-noise-cancelling=Aktive Geräuschunterdrückung
casting-gold=Gold gießen
gold-ore-crushing=Zerkleinerung von Golderz
processing-unit-gold=Verarbeitungseinheit (Gold)
[recipe-description]
moist-stromatolite-remnant-desiccation-without-steam=Wird für das Gleichgewicht bei der Dampferzeugung verwendet.
gold-stromatolite-seed-to-peat=Dient zur Beseitigung überschüssiger goldener Stromatolithsamen.
[technology-name]
wood-science-pack=Wissenschaftspaket für Holz
burner-automation=Befeuerte-Automatisierung
planet-discovery-nauvis=Entdeckung des Planeten Nauvis
planet-discovery-lignumis=Entdeckung des Mondes Lignumis
iron-processing=Eisenverarbeitung
copper-processing=Kupferverarbeitung
lumber-mill=Sägewerk
deep-miner=Tiefenbohrer
gold-fluid-handling=Handhabung von flüssigkeiten mit Gold
steam-automation=Dampf-Automatisierung
steam-science-pack=Wissenschaftspaket für Dampf
wood-liquefaction=Holzverflüssigung
provisional-rocketry=Provisorische Raketentechnik
basic-gun-turret=Grundlegender Geschützturm
basic-construction-robotics-gold=Grundlegende Baurobotertechnik (Gold)
basic-construction-robotics-copper=Grundlegende Baurobotertechnik (Kupfer)
wood-logistics=Holzlogistik
automation=Elektrische Automatisierung
tree-seeding=Landwirtschaftliche Grundlagen
basic-repair-pack=Grundlegendes Reparaturpaket
basic-radar=Grundlegendes Radar
active-noise-cancelling=Aktive Geräuschunterdrückung
quality-assembler=Qualitäts-Montagemaschine
aai-wood-loader=Holzlader
basic-ore-crushing=Grundlegende Zerkleinerung von Erzen
astroponics-productivity=Astroponische Produktivität
[technology-description]
wood-science-pack=Ermöglicht die Erforschung von Basistechnologien auf der Grundlage von Holzprodukten.
burner-automation=Technologie für die Basisautomatisierung mit Verbrennermaschinen.
planet-discovery-nauvis=Ein gemäßigter Planet mit allen üblichen Ressourcen.
planet-discovery-lignumis=Ein Mond, der Nauvis umkreist und außer etwas Vegetation und einem Metall, das nützlich sein könnte, nicht viel zu bieten hat.
lumber-mill=Fortschrittliche Maschine zur Holzbearbeitung.
deep-miner=Ermöglicht den Zugang zu riesigen Goldvorkommen, die bisher unerreichbar waren.
steam-automation=Ermöglicht die Erforschung anspruchsvollerer Technologien auf der Grundlage von Holzprodukten und Gold.
wood-liquefaction=Die Umwandlung von Holz in eine Flüssigkeit bietet neue Möglichkeiten.
provisional-rocketry=Wir müssen irgendwie von diesem Mond wegkommen. Das ist unsere einzige Möglichkeit!
basic-gun-turret=Die einfachste automatische Verteidigung. Es ist nicht viel, aber es muss fürs Erste genügen.
basic-construction-robotics-gold=Die grundlegendste Hilfe für den persönlichen Baubedarf.
basic-construction-robotics-copper=Die grundlegendste Hilfe für den persönlichen Baubedarf.
wood-logistics=Langsamer, aber automatischer Transport von Waren.
tree-seeding=[entity=burner-agricultural-tower] ermöglicht das Einpflanzen von Samen in samenfähigen Boden. Gepflanzte Samen wachsen zu Bäumen, die geerntet werden können.\n[entity=tree-plant] kann auf Gras und Erde wachsen. [entity=gold-stromatolite] kann auf [tile=natural-gold-soil] wachsen.
active-noise-cancelling=Hilft beim Umgang mit Lärm.
quality-assembler=High-End-Montagemaschine, der nur Maschinen von höchster Qualität herstellt und dafür eine besondere Ressource verwendet, die es nur auf Lignumis gibt.
automation-science-pack=Verlassen Lignumis, um fortschrittliche Technologieforschung zu ermöglichen.
[modifier-description]
basic-gun-turret-attack-bonus=Grundlegender Geschützturm schaden: +__1__
[tile-name]
wood-floor=Holzboden
natural-gold-soil=Goldhaltige Erde
[fuel-category-name]
wood=Holzbrennstoff
quality-catalyst=Qualitätskatalysator
[mod-setting-name]
lignumis-belt-progression=Progressive Fließband rezepte aktivieren
lignumis-inserter-progression=Progressive Greifarm rezepte aktivieren
lignumis-ammo-progression=Progressive Munitionsrezepte aktivieren
lignumis-technology-progression=Progressive Technologien aktivieren
lignumis-basic-circuit-board=Grundlegender Schaltkreis aktivieren
lignumis-circuit-progression=Progressive Schaltkreis rezepte aktivieren
lignumis-assembler-progression=Progressive Montagemaschinen-Rezepte aktivieren
lignumis-lumber-mill-more-recipes=Weitere Rezepte für das Sägewerk aktivieren
lignumis-fulgora-wood=Holz zu Fulgora hinzufügen
lignumis-early-robots=Noch früher persönliche Roboter
[mod-setting-description]
lignumis-belt-progression=Für die Herstellung von Gelben Fließbändern sind Holzfließbänder erforderlich.
lignumis-inserter-progression=Für die Herstellung des gelben elektrischen Greifarms wird ein Befeuerter Greifarm benötigt.
lignumis-ammo-progression=Für die Herstellung von Schusswaffenmagazinen werden hölzerne Dartmagazine benötigt.
lignumis-technology-progression=Fügt den meisten Technologien im späten Spiel Wissenschaftspakete für Holz und Dampf hinzu. Durch die Deaktivierung dieser Funktion wird die Relevanz der Wissenschaftspakete von Lignumis im späten Spiel nichtig.
lignumis-basic-circuit-board=In den Rezepten werden grundlegende Schaltkreise anstelle von Goldkabeln und gegebenenfalls Goldplatten verwendet. Es werden sowohl Gold- als auch Kupferrezepte hinzugefügt.
lignumis-circuit-progression=Für die Herstellung elektrischer Schaltkreise werden grundlegende Schaltkreise benötigt.
lignumis-assembler-progression=Für die Herstellung von Montagemaschine 1 werden Befeuerte-Montagemaschinen benötigt.
lignumis-lumber-mill-more-recipes=Die Sägewerke können auch grundlegende Geschütztürme, befeuerte-Montagemaschinen und befeuerter Greifarme herstellen. Verbessert das Balancing der Holznutzung, wenn alle progressiven Rezepte aktiviert sind und hilft bei Marathonspielen.
lignumis-fulgora-wood=Dies fügt dem Schrottrecycling Holzzahnräder als Hauptquelle für Holz hinzu. Deaktiviert dies, wenn ihr eine andere Quelle für Holz habt oder alles von anderen Planeten importiert.
lignumis-early-robots=Persönliche Roboter werden von der Dampf- auf die Holzforschung umgestellt und sind ein klein wenig schneller.
[autoplace-control-names]
lignumis_enemy_base=Lignumis feindliche Basen
[entity-status]
no-quality-catalyst=Kein Qualitätskatalysator
[description]
accepted-catalysts=Akzeptierte Katalysatoren
quality-catalyst-energy-value=Qualitätswert
[gui]
quality-catalyst=Qualitätskatalysator
[lignumis]
start-new-game=Lignumis ist dafür gedacht, in einem neuen Spiel gespielt zu werden, da es das Early Game verlängert.
provisional-rocket-silo-button=Flüchte nach __1__
provisional-rocket-silo-button-tooltip-inventory=Dein persönliches Inventar muss leer sein!
provisional-rocket-silo-button-tooltip-target=Du weißt noch nicht, wohin du gehen kannst!
provisional-rocket-silo-description=Fülle das Raketeninventar und starte die Rakete, um nach __1__ zu fliehen.\nAchte darauf, dass du Material mitnimmst, um deine Eisen-, Kupfer- und Holzproduktion anzukurbeln.

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@ -72,6 +72,7 @@ gold-plate=Gold plate
gold-cable=Gold cable
moist-stromatolite-remnant=Moist stromatolite remnant
steam-science-pack=Steam science pack
destination-nauvis=Travel to Nauvis
lumber=Lumber
basic-repair-pack=Basic repair pack
cupriavidus-necator=Cupriavidus necator
@ -106,7 +107,6 @@ nutrients-from-wood-pulp=Nutrients from wood pulp
active-noise-cancelling=Active noise cancelling
casting-gold=Casting gold
gold-ore-crushing=Gold ore crushing
processing-unit-gold=Processing unit (gold)
[recipe-description]
moist-stromatolite-remnant-desiccation-without-steam=Used for balancing the production of steam.

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@ -66,6 +66,7 @@ gold-plate=Złota płytka
gold-cable=Złoty kabel
moist-stromatolite-remnant=Wilgotny fragment stromatolitu
steam-science-pack=parowy pakiet naukowy
destination-nauvis=Podróż na Nauvis
lumber=drewno
basic-repair-pack=podstawowy zestaw naprawczy
cupriavidus-necator=Cupriavidus necator
@ -77,6 +78,7 @@ wood-darts-magazine=drewniane rzutki (amunicja)
[item-description]
wooden-wall=Użyj drewnianych ścian, aby chronić swoją bazę przed miejscowymi i zredukować poziom hałasu.
stone-wall=Lepsza ochrona akustyczna i fizyczna niż drewniana alternatywa..
destination-nauvis=Włóż ten przedmiot do rakiety, aby podróżować na Nauvis. Pamiętaj, że nie wrócisz przez dłuższy czas.\n__REMARK_COLOR_BEGIN__BETA notice: Keep at most 40 item stack in your inventory before leaving as the current transition to Nauvis is a temporary implementation. Be sure to take material to jumpstart your iron, copper and wood production.__REMARK_COLOR_END__
[fluid-name]
wood-pulp=Miazga drzewna

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@ -72,6 +72,7 @@ gold-plate=Золотая плита
gold-cable=Золотой кабель
moist-stromatolite-remnant=Влажный остаток строматолита
steam-science-pack=Паровой исследовательский пакет
destination-nauvis=Путешествие на Наувис
lumber=Пиломатериалы
basic-repair-pack=Базовый ремонтный комплект
cupriavidus-necator=Cupriavidus necator

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@ -67,6 +67,7 @@ gold-plate=金板
gold-cable=金缆
moist-stromatolite-remnant=湿叠层石残余物
steam-science-pack=蒸汽科技包
destination-nauvis=前往新地星
lumber=木料
basic-repair-pack=基础维修包
cupriavidus-necator=钩虫贪铜菌
@ -77,6 +78,7 @@ wood-darts-magazine=木镖弹匣
[item-description]
wooden-wall=使用木墙保护基地,防御土著的侵袭,同时降低噪音。
destination-nauvis=将此物品放入火箭中,即可前往新地星。注意,你可能一段时间内回不来。\n__REMARK_COLOR_BEGIN__BETA 注意背包中最多只能持有40堆叠的物品。目前前往新地星的方法是临时实现的。带一些资源有助于你在新地星上快速启动生产铁板、铜板和木料。
[fluid-name]
wood-pulp=木浆

View file

@ -1,4 +1,5 @@
local item_sounds = require("__base__.prototypes.item_sounds")
local Technology = require("__cf-lib__/data/Technology")
local Recipe = require("__cf-lib__/data/Recipe")
if not mods["crushing-industry"] then return end
@ -10,8 +11,8 @@ data:extend({
name = "crushed-gold-ore",
icon = Lignumis.graphics .. "icons/crushed-gold-ore.png",
pictures = {
{ size = 64, filename = Lignumis.graphics .. "icons/crushed-gold-ore.png", scale = 0.5, mipmap_count = 4 },
{ size = 64, filename = Lignumis.graphics .. "icons/crushed-gold-ore-1.png", scale = 0.5, mipmap_count = 4 },
{ size = 64, filename = Lignumis.graphics .. "icons/crushed-gold-ore.png", scale = 0.5, mipmap_count = 4 },
{ size = 64, filename = Lignumis.graphics .. "icons/crushed-gold-ore-1.png", scale = 0.5, mipmap_count = 4 },
{ size = 64, filename = Lignumis.graphics .. "icons/crushed-gold-ore-2.png", scale = 0.5, mipmap_count = 4 },
},
subgroup = "raw-resource",
@ -78,21 +79,16 @@ data:extend({
}
})
Recipe:new("molten-gold"):replaceIngredient("gold-ore", "crushed-gold-ore", 75)
if settings.startup["crushing-industry-byproducts"].value then
table.insert(data.raw["recipe"]["crushed-gold-ore"].results,
{ type = "item", name = "gold-ore", amount = 1, probability = 0.05 })
table.insert(data.raw["recipe"]["crushed-gold-ore"].results,
{ type = "item", name = "moist-stromatolite-remnant", amount = 1, probability = 0.02 })
table.insert(data.raw["recipe"]["crushed-gold-ore"].results, { type = "item", name = "gold-ore", amount = 1, probability = 0.05 })
table.insert(data.raw["recipe"]["crushed-gold-ore"].results, { type = "item", name = "sand", amount = 1, probability = 0.02 })
end
local gold_recipe = Recipe:new("burner-crusher")
:replaceIngredient("iron-gear-wheel", "wooden-gear-wheel")
:replaceIngredient("iron-plate", "gold-plate")
:assign({
category = settings.startup["lignumis-lumber-mill-more-recipes"].value and "wood-processing-or-assembling" or
"crafting"
category = settings.startup["lignumis-lumber-mill-more-recipes"].value and "wood-processing-or-assembling" or "crafting"
})
gold_recipe:clone("burner-crusher-copper")
@ -105,4 +101,4 @@ gold_recipe:clone("burner-crusher-copper")
}
})
:unlockedByTechnology("copper-processing")
:apply()
:apply()

View file

@ -40,8 +40,6 @@ data:extend({
{
type = "recipe",
name = "gold-cable",
category = "crafting",
additional_categories = { "electromagnetics" },
ingredients = { { type = "item", name = "gold-plate", amount = 1 } },
results = { { type = "item", name = "gold-cable", amount = 2 } },
allow_productivity = true

View file

@ -167,7 +167,7 @@ data:extend({
allow_productivity = true,
icons = {
{ icon = "__base__/graphics/icons/low-density-structure.png" },
{ icon = Lignumis.graphics .. "icons/gold-plate.png", scale = 0.25, shift = { 8, 8 } }
{ icon = Lignumis.graphics .. "icons/gold-plate.png", scale = 0.25, shift = { 8, 8 } }
}
},
{
@ -216,34 +216,6 @@ data:extend({
}
})
if settings.startup["lignumis-basic-circuit-board"].value then
data:extend({
{
type = "recipe",
name = "processing-unit-gold",
category = "crafting-with-steam",
additional_categories = { "electromagnetics" },
enabled = false,
auto_recycle = false,
energy_required = 10,
ingredients =
{
{ type = "item", name = "basic-circuit-board", amount = 20 },
{ type = "item", name = "gold-cable", amount = 8 },
{ type = "item", name = "plastic-bar", amount = 3 },
{ type = "fluid", name = "wood-pulp", amount = 5 }
},
results = { { type = "item", name = "processing-unit", amount = 1 } },
allow_productivity = true,
icons = {
{ icon = "__base__/graphics/icons/processing-unit.png" },
{ icon = Lignumis.graphics .. "icons/gold-cable.png", scale = 0.25, shift = { 8, 8 } }
}
}
})
Technology:new("processing-unit"):addRecipe("processing-unit-gold")
end
local plastics = Technology:new("plastics")
plastics:addRecipe("cupriavidus-necator-starter")
plastics:addRecipe("cupriavidus-necator")
@ -283,4 +255,4 @@ rocket_fuel_productivity:addEffect({
type = "change-recipe-productivity",
recipe = "rocket-fuel-from-wood-pulp-and-peat",
change = 0.1
})
})

View file

@ -65,9 +65,9 @@ end
-- Walls absorb noise
emit_constant("wall", "wooden-wall", -25)
emit_constant("wall", "stone-wall", -40)
emit_constant("gate", "gate", -30)
emit_constant("wall", "wooden-wall", -15)
emit_constant("wall", "stone-wall", -25)
emit_constant("gate", "gate", -20)
-- Buildings emit noise
@ -100,18 +100,18 @@ emit("lab", "biolab", 20)
emit("locomotive", "locomotive", 200)
emit_constant("locomotive", "locomotive", 10)
--emit_constant("transport-belt", "wood-transport-belt", 2)
--emit_constant("transport-belt", "wood-transport-belt", 2.4)
emit_constant("transport-belt", "transport-belt", 3)
emit_constant("transport-belt", "fast-transport-belt", 4)
emit_constant("transport-belt", "express-transport-belt", 6)
emit_constant("transport-belt", "turbo-transport-belt", 8)
--emit_constant("underground-belt", "wood-underground-belt", 7.5)
emit_constant("underground-belt", "underground-belt", 10)
emit_constant("underground-belt", "fast-underground-belt", 20)
emit_constant("underground-belt", "express-underground-belt", 30)
emit_constant("underground-belt", "turbo-underground-belt", 40)
--emit_constant("splitter", "wood-splitter", 20)
emit_constant("splitter", "splitter", 30)
emit_constant("splitter", "fast-splitter", 40)
emit_constant("splitter", "express-splitter", 50)
emit_constant("splitter", "turbo-splitter", 60)
--emit_constant("underground-belt", "wood-underground-belt", 15)
emit_constant("underground-belt", "underground-belt", 20)
emit_constant("underground-belt", "fast-underground-belt", 30)
emit_constant("underground-belt", "express-underground-belt", 40)
emit_constant("underground-belt", "turbo-underground-belt", 50)
--emit_constant("splitter", "wood-splitter", 30)
emit_constant("splitter", "splitter", 40)
emit_constant("splitter", "fast-splitter", 50)
emit_constant("splitter", "express-splitter", 60)
emit_constant("splitter", "turbo-splitter", 80)

View file

@ -9,7 +9,7 @@ assembling_machine.name = "steam-assembling-machine"
assembling_machine.icons = { { icon = Lignumis.graphics .. "icons/steam-assembling-machine.png", icon_size = 64 } }
assembling_machine.minable.result = "steam-assembling-machine"
assembling_machine.next_upgrade = "assembling-machine-1"
assembling_machine.module_slots = 2
assembling_machine.module_slots = nil
assembling_machine.corpses = "steam-assembling-machine-remnants"
assembling_machine.resistances = nil
assembling_machine.graphics_set = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-1"].graphics_set)

View file

@ -10,10 +10,10 @@ Belt.EntityBuilder:new()
:animationSpeedMultiplier(1.01)
:apply({
transportBelt = {
emissions_per_second = { noise = 2 / 60 }
emissions_per_second = { noise = 0.04 }
},
undergroundBelt = {
emissions_per_second = { noise = 7.5 / 60 },
emissions_per_second = { noise = 0.25 },
factoriopedia_simulation = {
init =
[[
@ -28,7 +28,7 @@ Belt.EntityBuilder:new()
}
},
splitter = {
emissions_per_second = { noise = 20 / 60 }
emissions_per_second = { noise = 0.5 }
}
})

View file

@ -1,10 +1,2 @@
local Technology = require("__cf-lib__/data/Technology")
-- This just undoes what astroponics changes to tree seeding
Technology:new("tree-seeding"):addRecipe("wood-processing")
Technology:new("astroponics"):removeRecipe("wood-processing")
for i, effect in pairs(data.raw.technology["tree-seeding"].effects) do
if effect.type == "change-recipe-productivity" and effect.recipe == "wood-processing" then
table.remove(data.raw.technology["tree-seeding"].effects, i)
end
end
data.raw.technology["tree-seeding"].hidden = false
data.raw.technology["tree-seeding"].enabled = true

View file

@ -22,6 +22,11 @@ data:extend({
type = "change-recipe-productivity",
recipe = "tree-astroponics",
change = 0.1
},
{
type = "change-recipe-productivity",
recipe = "bioslurry-recycling",
change = 0.1
}
},
prerequisites = { "astroponics", "production-science-pack" },

View file

@ -59,7 +59,7 @@ data:extend({
type = "bool-setting",
name = "lignumis-fulgora-wood",
setting_type = "startup",
default_value = false,
default_value = true,
order = "i"
},
{