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8 commits
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| f21804f527 | |||
| a100862e87 | |||
| 78d8a7bcdd | |||
| f0dd726018 | |||
| a88bbad116 | |||
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| ed790dc914 |
3 changed files with 173 additions and 0 deletions
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@ -86,6 +86,8 @@ basic-circuit-board=Basic circuit board
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crushed-gold-ore=Crushed gold ore
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steam-science-pack-spoiled=Science flask with water
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gold-module-3=Golden module
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gold-research-data=Gold research data
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gold-tech-card=Gold tech card
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[item-description]
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wooden-wall=Use wooden walls to protect your base from the locals and to reduce noise levels.
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@ -93,6 +95,7 @@ stone-wall=Better acoustic and physical protection than the wooden counterpart.
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gold-stromatolite-seed=Plant the seed to grow gold stromatolites. They house bacteria that enrich gold from the ground.\n__REMARK_COLOR_BEGIN__Expected yield:__REMARK_COLOR_END__ 1.5 [item=gold-ore]/m
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steam-science-pack-spoiled=Spoiled steam science pack. Put it in a furnace to bring it to the right temperature.
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gold-module-3=When you mastered quality assembling, this pristine module is unlocked, enabling you to craft the finest items available.
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gold-tech-card=Advanced research data card based on Lignumis gold processing.
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produces-noise=Produces __1__ noise/m
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consumes-noise=Consumes __1__ noise/m
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@ -116,6 +119,7 @@ active-noise-cancelling=Active noise cancelling
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casting-gold=Casting gold
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gold-ore-crushing=Gold ore crushing
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processing-unit-gold=Processing unit (gold)
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gold-research-data=Gold research data
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burner-lamp-burning=Generating light
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refresh-steam-science-pack=Refresh steam science pack
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@ -123,6 +127,7 @@ refresh-steam-science-pack=Refresh steam science pack
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moist-stromatolite-remnant-desiccation-without-steam=Used for balancing the production of steam.
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gold-stromatolite-seed-to-peat=Used for voiding excess gold stromatolite seeds.
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refresh-steam-science-pack=Heats a science flask with water to the right temperature to be used as steam science pack.
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gold-research-data=Refines Lignumis gold into research data. Can only be produced on Lignumis.
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electronic-circuit-iron=Inefficient alternative recipe that doesn't require wood ingredients.
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[technology-name]
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@ -206,6 +211,7 @@ lignumis-infinite-astroponics-productivity-research=[color=green][font=heading-2
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lignumis-electric-lumber-mill=[color=green][font=heading-2]Easy[/font][/color] Electric lumber mill
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lignumis-sciences-spoil=[color=red][font=heading-2]Hard[/font][/color] Lignumis science packs spoil
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lignumis-basic-circuit-board=[color=gray][font=heading-2]Deprecated (please enable)[/font] Enable basic circuit board[/color]
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lignumis-k2so-gold-tech-card=[color=orange][font=heading-2]Overhaul[/font][/color] [item=gold-tech-card] Replace Steam and Wood Science with Gold Tech Cards (Krastorio 2)
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[mod-setting-description]
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lignumis-belt-progression=Yellow belts will require wood belts to craft.
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@ -223,6 +229,7 @@ lignumis-double-rocket=The provisional rocket can carry 80 instead of 40 slots.
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lignumis-sciences-spoil=Both wood science packs and steam science packs spoil for additional difficulty.
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lignumis-infinite-astroponics-productivity-research=Productivity research for Astroponics is infinite instead of being capped to level 5 (which results in 50% productivity).
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lignumis-electric-lumber-mill=The lumber mill will consume electricity instead of burner fuel and will be unlocked after researching electricity.
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lignumis-k2so-gold-tech-card=When Krastorio 2 Spaced Out is installed, late-game technologies that would require Wood and Steam Science Packs instead require Gold Tech Cards crafted from Lignumis gold. Requires progressive technologies to be enabled.
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[autoplace-control-names]
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lignumis_enemy_base=Lignumis enemy bases
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@ -2,6 +2,86 @@ local Technology = require("__cf-lib__/data/Technology")
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if not mods["Krastorio2-spaced-out"] then return end
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local data_util = require("__Krastorio2-spaced-out__/data-util")
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data:extend({
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{
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type = "item",
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name = "gold-research-data",
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icon = Lignumis.graphics .. "icons/gold-research-data.png",
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icon_size = 64,
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subgroup = "science-pack",
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order = "a09[gold-research-data]",
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stack_size = 200,
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weight = 1 * kg,
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default_import_location = "lignumis"
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},
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{
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type = "tool",
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name = "gold-tech-card",
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localised_description = { "item-description.science-pack" },
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icon = Lignumis.graphics .. "icons/gold-tech-card.png",
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icon_size = 64,
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subgroup = "science-pack",
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order = "b09[gold-tech-card]",
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stack_size = 200,
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weight = 1 * kg,
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durability = 1,
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durability_description_key = "description.science-pack-remaining-amount-key",
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durability_description_value = "description.science-pack-remaining-amount-value",
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pictures = {
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layers = {
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{
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filename = Lignumis.graphics .. "icons/gold-tech-card.png",
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size = 64,
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scale = 0.5
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},
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{
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filename = Lignumis.graphics .. "icons/gold-tech-card-light.png",
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size = 64,
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scale = 0.5,
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draw_as_light = true
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}
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}
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},
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default_import_location = "lignumis"
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}
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})
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data_util.make_tech_card("gold-tech-card", {
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{ type = "item", name = "gold-research-data", amount = 5 }
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})
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data:extend({
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{
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type = "recipe",
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name = "gold-research-data",
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category = "crafting",
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enabled = false,
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energy_required = 20,
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ingredients = {
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{ type = "item", name = "gold-plate", amount = 10 },
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{ type = "item", name = "gold-cable", amount = 10 }
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},
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results = {
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{ type = "item", name = "gold-research-data", amount = 5 }
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},
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surface_conditions = {
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{
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property = "pollutant-type",
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min = 3,
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max = 3
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}
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},
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allow_productivity = true,
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main_product = "gold-research-data"
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}
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})
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Technology:new("kr-advanced-lab")
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:addRecipe("gold-research-data")
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:addRecipe("gold-tech-card")
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data.raw.recipe["burner-inserter"].ingredients = {
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{ type = "item", name = "wooden-gear-wheel", amount = 1 },
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{ type = "item", name = "lumber", amount = 1 }
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@ -42,3 +122,77 @@ if settings.startup["kr-realistic-weapons"].value then
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table.insert(pistol_attack.ammo_categories, "bullet")
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data.raw.recipe["firearm-magazine"].enabled = false
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end
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if not (settings.startup["lignumis-technology-progression"].value and
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settings.startup["lignumis-k2so-gold-tech-card"].value) then
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return
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end
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local function upgrade_to_gold_card(tech)
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if not (tech and tech.unit and tech.unit.ingredients) then return end
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local new_ingredients = {}
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local changed = false
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for _, ing in pairs(tech.unit.ingredients) do
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local name = ing[1] or ing.name
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if name == "wood-science-pack" or name == "steam-science-pack" then
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changed = true
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else
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table.insert(new_ingredients, ing)
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end
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end
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local has_gold = false
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for _, ing in pairs(new_ingredients) do
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if (ing[1] or ing.name) == "gold-tech-card" then has_gold = true break end
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end
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if not has_gold then
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table.insert(new_ingredients, {"gold-tech-card", 1})
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changed = true
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end
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if changed then
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tech.unit.ingredients = new_ingredients
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tech.prerequisites = tech.prerequisites or {}
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if not table.contains(tech.prerequisites, "kr-advanced-lab") then
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table.insert(tech.prerequisites, "kr-advanced-lab")
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end
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end
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end
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for name, tech in pairs(data.raw.technology) do
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if tech.unit and tech.unit.ingredients
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and not tech.lignumis_skip_science_packs
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and not table.contains(Lignumis.science_blacklist, name)
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and not table.contains(Lignumis.science_pack_whitelist, name) then
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local has_wood = false
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local has_steam = false
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local has_white = false
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for _, ing in pairs(tech.unit.ingredients) do
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local n = ing[1] or ing.name
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if n == "wood-science-pack" then has_wood = true
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elseif n == "steam-science-pack" then has_steam = true
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elseif table.contains(Lignumis.science_pack_whitelist, n) then has_white = true end
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end
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if has_wood and has_steam and has_white then
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upgrade_to_gold_card(tech)
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end
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end
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end
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-- Special Cases needing fixing
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upgrade_to_gold_card(data.raw.technology["production-science-pack"])
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upgrade_to_gold_card(data.raw.technology["utility-science-pack"])
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-- Make sure gold tech card is in the labs, same code as in vanilla-updates.lua
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for _, lab in pairs(data.raw.lab) do
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if lab.inputs and not table.contains(Lignumis.lab_blacklist, lab.name) then
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if not table.contains(lab.inputs, "gold-tech-card") then
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table.insert(lab.inputs, "gold-tech-card")
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end
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end
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end
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@ -136,6 +136,18 @@ if mods["astroponics"] then
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})
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end
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if mods["Krastorio2-spaced-out"] then
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data:extend({
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{
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type = "bool-setting",
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name = "lignumis-k2so-gold-tech-card",
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setting_type = "startup",
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default_value = true,
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order = "b[overhaul]-z[mods]-a"
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}
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})
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end
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if mods["aai-industry"] then
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force("lignumis-inserter-progression", false)
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force("lignumis-assembler-progression", false)
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